| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GUI/BsGUITexture.h" |
| 4 | #include "2D/BsImageSprite.h" |
| 5 | #include "GUI/BsGUISkin.h" |
| 6 | #include "Image/BsSpriteTexture.h" |
| 7 | #include "GUI/BsGUIDimensions.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | const String& GUITexture::getGUITypeName() |
| 12 | { |
| 13 | static String name = "Texture" ; |
| 14 | return name; |
| 15 | } |
| 16 | |
| 17 | GUITexture::GUITexture(const String& styleName, const HSpriteTexture& texture, |
| 18 | TextureScaleMode scale, bool transparent, const GUIDimensions& dimensions) |
| 19 | :GUIElement(styleName, dimensions), mScaleMode(scale), mTransparent(transparent), mUsingStyleTexture(false) |
| 20 | { |
| 21 | mImageSprite = bs_new<ImageSprite>(); |
| 22 | mDesc.animationStartTime = gTime().getTime(); |
| 23 | |
| 24 | if(texture != nullptr) |
| 25 | { |
| 26 | mActiveTexture = texture; |
| 27 | mUsingStyleTexture = false; |
| 28 | } |
| 29 | else |
| 30 | { |
| 31 | mActiveTexture = _getStyle()->normal.texture; |
| 32 | mUsingStyleTexture = true; |
| 33 | } |
| 34 | |
| 35 | bool isTexLoaded = SpriteTexture::checkIsLoaded(mActiveTexture); |
| 36 | mActiveTextureWidth = isTexLoaded ? mActiveTexture->getFrameWidth() : 0; |
| 37 | mActiveTextureHeight = isTexLoaded ? mActiveTexture->getFrameHeight() : 0; |
| 38 | } |
| 39 | |
| 40 | GUITexture::~GUITexture() |
| 41 | { |
| 42 | bs_delete(mImageSprite); |
| 43 | } |
| 44 | |
| 45 | GUITexture* GUITexture::create(const HSpriteTexture& texture, TextureScaleMode scale, bool transparent, |
| 46 | const GUIOptions& options, const String& styleName) |
| 47 | { |
| 48 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 49 | texture, scale, transparent, GUIDimensions::create(options)); |
| 50 | } |
| 51 | |
| 52 | GUITexture* GUITexture::create(const HSpriteTexture& texture, TextureScaleMode scale, bool transparent, |
| 53 | const String& styleName) |
| 54 | { |
| 55 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 56 | texture, scale, transparent, GUIDimensions::create()); |
| 57 | } |
| 58 | |
| 59 | GUITexture* GUITexture::create(const HSpriteTexture& texture, TextureScaleMode scale, |
| 60 | const GUIOptions& options, const String& styleName) |
| 61 | { |
| 62 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 63 | texture, scale, true, GUIDimensions::create(options)); |
| 64 | } |
| 65 | |
| 66 | GUITexture* GUITexture::create(const HSpriteTexture& texture, TextureScaleMode scale, |
| 67 | const String& styleName) |
| 68 | { |
| 69 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 70 | texture, scale, true, GUIDimensions::create()); |
| 71 | } |
| 72 | |
| 73 | GUITexture* GUITexture::create(const HSpriteTexture& texture, |
| 74 | const GUIOptions& options, const String& styleName) |
| 75 | { |
| 76 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 77 | texture, TextureScaleMode::StretchToFit, true, GUIDimensions::create(options)); |
| 78 | } |
| 79 | |
| 80 | GUITexture* GUITexture::create(const HSpriteTexture& texture, const String& styleName) |
| 81 | { |
| 82 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 83 | texture, TextureScaleMode::StretchToFit, true, GUIDimensions::create()); |
| 84 | } |
| 85 | |
| 86 | GUITexture* GUITexture::create(TextureScaleMode scale, const GUIOptions& options, const String& styleName) |
| 87 | { |
| 88 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 89 | HSpriteTexture(), scale, true, GUIDimensions::create(options)); |
| 90 | } |
| 91 | |
| 92 | GUITexture* GUITexture::create(TextureScaleMode scale, const String& styleName) |
| 93 | { |
| 94 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 95 | HSpriteTexture(), scale, true, GUIDimensions::create()); |
| 96 | } |
| 97 | |
| 98 | GUITexture* GUITexture::create(const GUIOptions& options, const String& styleName) |
| 99 | { |
| 100 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 101 | HSpriteTexture(), TextureScaleMode::StretchToFit, true, GUIDimensions::create(options)); |
| 102 | } |
| 103 | |
| 104 | GUITexture* GUITexture::create(const String& styleName) |
| 105 | { |
| 106 | return new (bs_alloc<GUITexture>()) GUITexture(getStyleName<GUITexture>(styleName), |
| 107 | HSpriteTexture(), TextureScaleMode::StretchToFit, true, GUIDimensions::create()); |
| 108 | } |
| 109 | |
| 110 | void GUITexture::setTexture(const HSpriteTexture& texture) |
| 111 | { |
| 112 | Vector2I origSize = mDimensions.calculateSizeRange(_getOptimalSize()).optimal; |
| 113 | |
| 114 | mActiveTexture = texture; |
| 115 | |
| 116 | bool isTexLoaded = SpriteTexture::checkIsLoaded(mActiveTexture); |
| 117 | mActiveTextureWidth = isTexLoaded ? mActiveTexture->getFrameWidth() : 0; |
| 118 | mActiveTextureHeight = isTexLoaded ? mActiveTexture->getFrameHeight() : 0; |
| 119 | |
| 120 | mUsingStyleTexture = false; |
| 121 | mDesc.animationStartTime = gTime().getTime(); |
| 122 | |
| 123 | Vector2I newSize = mDimensions.calculateSizeRange(_getOptimalSize()).optimal; |
| 124 | if (origSize != newSize) |
| 125 | _markLayoutAsDirty(); |
| 126 | else |
| 127 | _markContentAsDirty(); |
| 128 | } |
| 129 | |
| 130 | UINT32 GUITexture::_getNumRenderElements() const |
| 131 | { |
| 132 | return mImageSprite->getNumRenderElements(); |
| 133 | } |
| 134 | |
| 135 | const SpriteMaterialInfo& GUITexture::_getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const |
| 136 | { |
| 137 | *material = mImageSprite->getMaterial(renderElementIdx); |
| 138 | return mImageSprite->getMaterialInfo(renderElementIdx); |
| 139 | } |
| 140 | |
| 141 | void GUITexture::_getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const |
| 142 | { |
| 143 | UINT32 numQuads = mImageSprite->getNumQuads(renderElementIdx); |
| 144 | numVertices = numQuads * 4; |
| 145 | numIndices = numQuads * 6; |
| 146 | type = GUIMeshType::Triangle; |
| 147 | } |
| 148 | |
| 149 | void GUITexture::updateRenderElementsInternal() |
| 150 | { |
| 151 | Vector2I textureSize; |
| 152 | if (SpriteTexture::checkIsLoaded(mActiveTexture)) |
| 153 | { |
| 154 | mDesc.texture = mActiveTexture; |
| 155 | textureSize.x = mDesc.texture->getFrameWidth(); |
| 156 | textureSize.y = mDesc.texture->getFrameHeight(); |
| 157 | } |
| 158 | Vector2I destSize(mLayoutData.area.width, mLayoutData.area.height); |
| 159 | |
| 160 | // ScaleToFit is the only scaling mode that might result in the GUITexture area not being completely covered by |
| 161 | // the sprite. We need the actual sprite size and offsets to center it. |
| 162 | if(mScaleMode == TextureScaleMode::ScaleToFit) |
| 163 | { |
| 164 | if(destSize.x != 0 && destSize.y != 0) |
| 165 | { |
| 166 | float aspectX = textureSize.x / (float)destSize.x; |
| 167 | float aspectY = textureSize.y / (float)destSize.y; |
| 168 | |
| 169 | if (aspectY > aspectX) |
| 170 | { |
| 171 | destSize.x = Math::roundToPosInt(textureSize.x / aspectY); |
| 172 | destSize.y = Math::roundToPosInt(textureSize.y / aspectY); |
| 173 | } |
| 174 | else |
| 175 | { |
| 176 | destSize.x = Math::roundToPosInt(textureSize.x / aspectX); |
| 177 | destSize.y = Math::roundToPosInt(textureSize.y / aspectX); |
| 178 | } |
| 179 | } |
| 180 | |
| 181 | mImageSpriteOffset = Vector2I( |
| 182 | ((INT32)mLayoutData.area.width - destSize.x) / 2, |
| 183 | ((INT32)mLayoutData.area.height - destSize.y) / 2 |
| 184 | ); |
| 185 | } |
| 186 | else |
| 187 | mImageSpriteOffset = Vector2I(); |
| 188 | |
| 189 | mDesc.width = (UINT32)destSize.x; |
| 190 | mDesc.height = (UINT32)destSize.y; |
| 191 | |
| 192 | mDesc.borderLeft = _getStyle()->border.left; |
| 193 | mDesc.borderRight = _getStyle()->border.right; |
| 194 | mDesc.borderTop = _getStyle()->border.top; |
| 195 | mDesc.borderBottom = _getStyle()->border.bottom; |
| 196 | mDesc.transparent = mTransparent; |
| 197 | mDesc.color = getTint(); |
| 198 | |
| 199 | if(mScaleMode != TextureScaleMode::ScaleToFit) |
| 200 | mDesc.uvScale = ImageSprite::getTextureUVScale(textureSize, destSize, mScaleMode); |
| 201 | else |
| 202 | mDesc.uvScale = Vector2::ONE; |
| 203 | |
| 204 | mImageSprite->update(mDesc, (UINT64)_getParentWidget()); |
| 205 | |
| 206 | GUIElement::updateRenderElementsInternal(); |
| 207 | } |
| 208 | |
| 209 | void GUITexture::styleUpdated() |
| 210 | { |
| 211 | if (mUsingStyleTexture) |
| 212 | { |
| 213 | mActiveTexture = _getStyle()->normal.texture; |
| 214 | mDesc.animationStartTime = gTime().getTime(); |
| 215 | |
| 216 | bool isTexLoaded = SpriteTexture::checkIsLoaded(mActiveTexture); |
| 217 | mActiveTextureWidth = isTexLoaded ? mActiveTexture->getFrameWidth() : 0; |
| 218 | mActiveTextureHeight = isTexLoaded ? mActiveTexture->getFrameHeight() : 0; |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | Vector2I GUITexture::_getOptimalSize() const |
| 223 | { |
| 224 | // TODO - Accounting for style dimensions might be redundant here, I'm pretty sure we do that on higher level anyway |
| 225 | Vector2I optimalSize; |
| 226 | |
| 227 | // Note: We use cached texture size here. This is because we use this method for checking we a layout update is |
| 228 | // needed (size change is detected). Sprite texture could change without us knowing and by storing the size we can |
| 229 | // safely detect this. (In short, don't do mActiveTexture->getFrameWidth/Height() here) |
| 230 | |
| 231 | if(_getDimensions().fixedWidth()) |
| 232 | optimalSize.x = _getDimensions().minWidth; |
| 233 | else |
| 234 | { |
| 235 | if (SpriteTexture::checkIsLoaded(mActiveTexture)) |
| 236 | optimalSize.x = mActiveTextureWidth; |
| 237 | else |
| 238 | optimalSize.x = _getDimensions().maxWidth; |
| 239 | } |
| 240 | |
| 241 | if(_getDimensions().fixedHeight()) |
| 242 | optimalSize.y = _getDimensions().minHeight; |
| 243 | else |
| 244 | { |
| 245 | if (SpriteTexture::checkIsLoaded(mActiveTexture)) |
| 246 | optimalSize.y = mActiveTextureHeight; |
| 247 | else |
| 248 | optimalSize.y = _getDimensions().maxHeight; |
| 249 | } |
| 250 | |
| 251 | return optimalSize; |
| 252 | } |
| 253 | |
| 254 | void GUITexture::_fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset, |
| 255 | UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const |
| 256 | { |
| 257 | UINT8* uvs = vertices + sizeof(Vector2); |
| 258 | UINT32 vertexStride = sizeof(Vector2) * 2; |
| 259 | UINT32 indexStride = sizeof(UINT32); |
| 260 | |
| 261 | Vector2I offset(mLayoutData.area.x, mLayoutData.area.y); |
| 262 | offset += mImageSpriteOffset; |
| 263 | mImageSprite->fillBuffer(vertices, uvs, indices, vertexOffset, indexOffset, maxNumVerts, maxNumIndices, |
| 264 | vertexStride, indexStride, renderElementIdx, offset, mLayoutData.getLocalClipRect()); |
| 265 | } |
| 266 | } |