| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsRenderBeastPrerequisites.h" |
| 6 | #include "Renderer/BsRenderElement.h" |
| 7 | #include "Renderer/BsRenderable.h" |
| 8 | #include "Renderer/BsParamBlocks.h" |
| 9 | #include "Material/BsMaterialParam.h" |
| 10 | #include "RenderAPI/BsGpuPipelineParamInfo.h" |
| 11 | #include "BsRendererReflectionProbe.h" |
| 12 | |
| 13 | namespace bs { namespace ct |
| 14 | { |
| 15 | /** @addtogroup RenderBeast |
| 16 | * @{ |
| 17 | */ |
| 18 | |
| 19 | BS_PARAM_BLOCK_BEGIN(PerObjectParamDef) |
| 20 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorld) |
| 21 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorld) |
| 22 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldNoScale) |
| 23 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorldNoScale) |
| 24 | BS_PARAM_BLOCK_ENTRY(float, gWorldDeterminantSign) |
| 25 | BS_PARAM_BLOCK_ENTRY(INT32, gLayer) |
| 26 | BS_PARAM_BLOCK_END |
| 27 | |
| 28 | extern PerObjectParamDef gPerObjectParamDef; |
| 29 | |
| 30 | BS_PARAM_BLOCK_BEGIN(PerCallParamDef) |
| 31 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldViewProj) |
| 32 | BS_PARAM_BLOCK_END |
| 33 | |
| 34 | extern PerCallParamDef gPerCallParamDef; |
| 35 | |
| 36 | /** Helper class used for manipulating the PerObject parameter buffer. */ |
| 37 | class PerObjectBuffer |
| 38 | { |
| 39 | public: |
| 40 | /** Updates the provided buffer with the data from the provided matrices. */ |
| 41 | static void update(SPtr<GpuParamBlockBuffer>& buffer, const Matrix4& tfrm, const Matrix4& tfrmNoScale, |
| 42 | UINT32 layer); |
| 43 | }; |
| 44 | |
| 45 | struct MaterialSamplerOverrides; |
| 46 | |
| 47 | /** |
| 48 | * Contains information required for rendering a single Renderable sub-mesh, representing a generic static or animated |
| 49 | * 3D model. |
| 50 | */ |
| 51 | class RenderableElement final : public RenderElement |
| 52 | { |
| 53 | public: |
| 54 | /** |
| 55 | * Optional overrides for material sampler states. Used when renderer wants to override certain sampling properties |
| 56 | * on a global scale (for example filtering most commonly). |
| 57 | */ |
| 58 | MaterialSamplerOverrides* samplerOverrides; |
| 59 | |
| 60 | /** Identifier of the animation running on the renderable's mesh. -1 if no animation. */ |
| 61 | UINT64 animationId; |
| 62 | |
| 63 | /** Type of animation applied to this element, if any. */ |
| 64 | RenderableAnimType animType; |
| 65 | |
| 66 | /** Binding indices representing where should the per-camera param block buffer be bound to. */ |
| 67 | GpuParamBinding perCameraBindings[GPT_COUNT]; |
| 68 | |
| 69 | /** Collection of parameters used for direct lighting using the forward rendering path. */ |
| 70 | ForwardLightingParams forwardLightingParams; |
| 71 | |
| 72 | /** Collection of parameters used for image based lighting. */ |
| 73 | ImageBasedLightingParams imageBasedParams; |
| 74 | |
| 75 | /** GPU buffer containing element's bone matrices, if it requires any. */ |
| 76 | SPtr<GpuBuffer> boneMatrixBuffer; |
| 77 | |
| 78 | /** Vertex buffer containing element's morph shape vertices, if it has any. */ |
| 79 | SPtr<VertexBuffer> morphShapeBuffer; |
| 80 | |
| 81 | /** Vertex declaration used for rendering meshes containing morph shape information. */ |
| 82 | SPtr<VertexDeclaration> morphVertexDeclaration; |
| 83 | |
| 84 | /** Time to used for evaluating material animation. */ |
| 85 | float materialAnimationTime = 0.0f; |
| 86 | |
| 87 | /** Version of the morph shape vertices in the buffer. */ |
| 88 | mutable UINT32 morphShapeVersion; |
| 89 | |
| 90 | /** @copydoc RenderElement::draw */ |
| 91 | void draw() const override; |
| 92 | }; |
| 93 | |
| 94 | /** Contains information about a Renderable, used by the Renderer. */ |
| 95 | struct RendererRenderable |
| 96 | { |
| 97 | RendererRenderable(); |
| 98 | |
| 99 | /** Updates the per-object GPU buffer according to the currently set properties. */ |
| 100 | void updatePerObjectBuffer(); |
| 101 | |
| 102 | /** |
| 103 | * Updates the per-call GPU buffer according to the provided parameters. |
| 104 | * |
| 105 | * @param[in] viewProj Combined view-projection matrix of the current camera. |
| 106 | * @param[in] flush True if the buffer contents should be immediately flushed to the GPU. |
| 107 | */ |
| 108 | void updatePerCallBuffer(const Matrix4& viewProj, bool flush = true); |
| 109 | |
| 110 | Renderable* renderable; |
| 111 | Vector<RenderableElement> elements; |
| 112 | |
| 113 | SPtr<GpuParamBlockBuffer> perObjectParamBuffer; |
| 114 | SPtr<GpuParamBlockBuffer> perCallParamBuffer; |
| 115 | }; |
| 116 | |
| 117 | /** @} */ |
| 118 | }} |
| 119 | |