1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsRenderBeastPrerequisites.h" |
6 | #include "Renderer/BsRenderElement.h" |
7 | #include "Renderer/BsRenderable.h" |
8 | #include "Renderer/BsParamBlocks.h" |
9 | #include "Material/BsMaterialParam.h" |
10 | #include "RenderAPI/BsGpuPipelineParamInfo.h" |
11 | #include "BsRendererReflectionProbe.h" |
12 | |
13 | namespace bs { namespace ct |
14 | { |
15 | /** @addtogroup RenderBeast |
16 | * @{ |
17 | */ |
18 | |
19 | BS_PARAM_BLOCK_BEGIN(PerObjectParamDef) |
20 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorld) |
21 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorld) |
22 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldNoScale) |
23 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorldNoScale) |
24 | BS_PARAM_BLOCK_ENTRY(float, gWorldDeterminantSign) |
25 | BS_PARAM_BLOCK_ENTRY(INT32, gLayer) |
26 | BS_PARAM_BLOCK_END |
27 | |
28 | extern PerObjectParamDef gPerObjectParamDef; |
29 | |
30 | BS_PARAM_BLOCK_BEGIN(PerCallParamDef) |
31 | BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldViewProj) |
32 | BS_PARAM_BLOCK_END |
33 | |
34 | extern PerCallParamDef gPerCallParamDef; |
35 | |
36 | /** Helper class used for manipulating the PerObject parameter buffer. */ |
37 | class PerObjectBuffer |
38 | { |
39 | public: |
40 | /** Updates the provided buffer with the data from the provided matrices. */ |
41 | static void update(SPtr<GpuParamBlockBuffer>& buffer, const Matrix4& tfrm, const Matrix4& tfrmNoScale, |
42 | UINT32 layer); |
43 | }; |
44 | |
45 | struct MaterialSamplerOverrides; |
46 | |
47 | /** |
48 | * Contains information required for rendering a single Renderable sub-mesh, representing a generic static or animated |
49 | * 3D model. |
50 | */ |
51 | class RenderableElement final : public RenderElement |
52 | { |
53 | public: |
54 | /** |
55 | * Optional overrides for material sampler states. Used when renderer wants to override certain sampling properties |
56 | * on a global scale (for example filtering most commonly). |
57 | */ |
58 | MaterialSamplerOverrides* samplerOverrides; |
59 | |
60 | /** Identifier of the animation running on the renderable's mesh. -1 if no animation. */ |
61 | UINT64 animationId; |
62 | |
63 | /** Type of animation applied to this element, if any. */ |
64 | RenderableAnimType animType; |
65 | |
66 | /** Binding indices representing where should the per-camera param block buffer be bound to. */ |
67 | GpuParamBinding perCameraBindings[GPT_COUNT]; |
68 | |
69 | /** Collection of parameters used for direct lighting using the forward rendering path. */ |
70 | ForwardLightingParams forwardLightingParams; |
71 | |
72 | /** Collection of parameters used for image based lighting. */ |
73 | ImageBasedLightingParams imageBasedParams; |
74 | |
75 | /** GPU buffer containing element's bone matrices, if it requires any. */ |
76 | SPtr<GpuBuffer> boneMatrixBuffer; |
77 | |
78 | /** Vertex buffer containing element's morph shape vertices, if it has any. */ |
79 | SPtr<VertexBuffer> morphShapeBuffer; |
80 | |
81 | /** Vertex declaration used for rendering meshes containing morph shape information. */ |
82 | SPtr<VertexDeclaration> morphVertexDeclaration; |
83 | |
84 | /** Time to used for evaluating material animation. */ |
85 | float materialAnimationTime = 0.0f; |
86 | |
87 | /** Version of the morph shape vertices in the buffer. */ |
88 | mutable UINT32 morphShapeVersion; |
89 | |
90 | /** @copydoc RenderElement::draw */ |
91 | void draw() const override; |
92 | }; |
93 | |
94 | /** Contains information about a Renderable, used by the Renderer. */ |
95 | struct RendererRenderable |
96 | { |
97 | RendererRenderable(); |
98 | |
99 | /** Updates the per-object GPU buffer according to the currently set properties. */ |
100 | void updatePerObjectBuffer(); |
101 | |
102 | /** |
103 | * Updates the per-call GPU buffer according to the provided parameters. |
104 | * |
105 | * @param[in] viewProj Combined view-projection matrix of the current camera. |
106 | * @param[in] flush True if the buffer contents should be immediately flushed to the GPU. |
107 | */ |
108 | void updatePerCallBuffer(const Matrix4& viewProj, bool flush = true); |
109 | |
110 | Renderable* renderable; |
111 | Vector<RenderableElement> elements; |
112 | |
113 | SPtr<GpuParamBlockBuffer> perObjectParamBuffer; |
114 | SPtr<GpuParamBlockBuffer> perCallParamBuffer; |
115 | }; |
116 | |
117 | /** @} */ |
118 | }} |
119 | |