| 1 | /* | 
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| 2 | * Copyright 2013 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/GrShaderCaps.h" | 
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| 9 | #include "src/gpu/effects/GrBezierEffect.h" | 
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| 10 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 11 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" | 
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| 12 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 13 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLVarying.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" | 
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| 16 |  | 
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| 17 | class GrGLConicEffect : public GrGLSLGeometryProcessor { | 
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| 18 | public: | 
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| 19 | GrGLConicEffect(const GrGeometryProcessor&); | 
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| 20 |  | 
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| 21 | void onEmitCode(EmitArgs&, GrGPArgs*) override; | 
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| 22 |  | 
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| 23 | static inline void GenKey(const GrGeometryProcessor&, | 
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| 24 | const GrShaderCaps&, | 
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| 25 | GrProcessorKeyBuilder*); | 
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| 26 |  | 
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| 27 | void setData(const GrGLSLProgramDataManager& pdman, | 
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| 28 | const GrPrimitiveProcessor& primProc) override { | 
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| 29 | const GrConicEffect& ce = primProc.cast<GrConicEffect>(); | 
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| 30 |  | 
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| 31 | this->setTransform(pdman, fViewMatrixUniform, ce.viewMatrix(), &fViewMatrix); | 
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| 32 | this->setTransform(pdman, fLocalMatrixUniform, ce.localMatrix(), &fLocalMatrix); | 
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| 33 |  | 
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| 34 | if (ce.color() != fColor) { | 
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| 35 | pdman.set4fv(fColorUniform, 1, ce.color().vec()); | 
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| 36 | fColor = ce.color(); | 
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| 37 | } | 
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| 38 |  | 
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| 39 | if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) { | 
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| 40 | pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); | 
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| 41 | fCoverageScale = ce.coverageScale(); | 
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| 42 | } | 
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| 43 | } | 
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| 44 |  | 
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| 45 | private: | 
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| 46 | SkMatrix fViewMatrix; | 
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| 47 | SkMatrix fLocalMatrix; | 
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| 48 | SkPMColor4f fColor; | 
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| 49 | uint8_t fCoverageScale; | 
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| 50 | UniformHandle fColorUniform; | 
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| 51 | UniformHandle fCoverageScaleUniform; | 
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| 52 | UniformHandle fViewMatrixUniform; | 
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| 53 | UniformHandle fLocalMatrixUniform; | 
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| 54 |  | 
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| 55 | typedef GrGLSLGeometryProcessor INHERITED; | 
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| 56 | }; | 
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| 57 |  | 
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| 58 | GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor) | 
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| 59 | : fViewMatrix(SkMatrix::InvalidMatrix()) | 
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| 60 | , fLocalMatrix(SkMatrix::InvalidMatrix()) | 
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| 61 | , fColor(SK_PMColor4fILLEGAL) | 
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| 62 | , fCoverageScale(0xff) {} | 
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| 63 |  | 
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| 64 | void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { | 
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| 65 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | 
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| 66 | const GrConicEffect& gp = args.fGP.cast<GrConicEffect>(); | 
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| 67 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | 
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| 68 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 
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| 69 |  | 
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| 70 | // emit attributes | 
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| 71 | varyingHandler->emitAttributes(gp); | 
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| 72 |  | 
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| 73 | GrGLSLVarying v(kFloat4_GrSLType); | 
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| 74 | varyingHandler->addVarying( "ConicCoeffs", &v); | 
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| 75 | vertBuilder->codeAppendf( "%s = %s;", v.vsOut(), gp.inConicCoeffs().name()); | 
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| 76 |  | 
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| 77 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 
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| 78 | // Setup pass through color | 
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| 79 | this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); | 
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| 80 |  | 
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| 81 | // Setup position | 
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| 82 | this->writeOutputPosition(vertBuilder, | 
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| 83 | uniformHandler, | 
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| 84 | gpArgs, | 
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| 85 | gp.inPosition().name(), | 
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| 86 | gp.viewMatrix(), | 
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| 87 | &fViewMatrixUniform); | 
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| 88 | if (gp.usesLocalCoords()) { | 
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| 89 | this->writeLocalCoord(vertBuilder, uniformHandler, gpArgs, gp.inPosition().asShaderVar(), | 
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| 90 | gp.localMatrix(), &fLocalMatrixUniform); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | // TODO: we should check on the number of bits float and half provide and use the smallest one | 
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| 94 | // that suffices. Additionally we should assert that the upstream code only lets us get here if | 
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| 95 | // either float or half provides the required number of bits. | 
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| 96 |  | 
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| 97 | GrShaderVar edgeAlpha( "edgeAlpha", kHalf_GrSLType, 0); | 
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| 98 | GrShaderVar dklmdx( "dklmdx", kFloat3_GrSLType, 0); | 
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| 99 | GrShaderVar dklmdy( "dklmdy", kFloat3_GrSLType, 0); | 
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| 100 | GrShaderVar dfdx( "dfdx", kFloat_GrSLType, 0); | 
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| 101 | GrShaderVar dfdy( "dfdy", kFloat_GrSLType, 0); | 
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| 102 | GrShaderVar gF( "gF", kFloat2_GrSLType, 0); | 
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| 103 | GrShaderVar gFM( "gFM", kFloat_GrSLType, 0); | 
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| 104 | GrShaderVar func( "func", kFloat_GrSLType, 0); | 
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| 105 |  | 
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| 106 | fragBuilder->declAppend(edgeAlpha); | 
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| 107 | fragBuilder->declAppend(dklmdx); | 
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| 108 | fragBuilder->declAppend(dklmdy); | 
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| 109 | fragBuilder->declAppend(dfdx); | 
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| 110 | fragBuilder->declAppend(dfdy); | 
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| 111 | fragBuilder->declAppend(gF); | 
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| 112 | fragBuilder->declAppend(gFM); | 
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| 113 | fragBuilder->declAppend(func); | 
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| 114 |  | 
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| 115 | fragBuilder->codeAppendf( "%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); | 
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| 116 | fragBuilder->codeAppendf( "%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); | 
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| 117 | fragBuilder->codeAppendf( "%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", | 
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| 118 | dfdx.c_str(), | 
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| 119 | v.fsIn(), dklmdx.c_str(), | 
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| 120 | v.fsIn(), dklmdx.c_str(), | 
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| 121 | v.fsIn(), dklmdx.c_str()); | 
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| 122 | fragBuilder->codeAppendf( "%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", | 
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| 123 | dfdy.c_str(), | 
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| 124 | v.fsIn(), dklmdy.c_str(), | 
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| 125 | v.fsIn(), dklmdy.c_str(), | 
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| 126 | v.fsIn(), dklmdy.c_str()); | 
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| 127 | fragBuilder->codeAppendf( "%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), | 
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| 128 | dfdy.c_str()); | 
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| 129 | fragBuilder->codeAppendf( "%s = sqrt(dot(%s, %s));", | 
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| 130 | gFM.c_str(), gF.c_str(), gF.c_str()); | 
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| 131 | fragBuilder->codeAppendf( "%s = %s.x*%s.x - %s.y*%s.z;", | 
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| 132 | func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); | 
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| 133 | fragBuilder->codeAppendf( "%s = abs(%s);", func.c_str(), func.c_str()); | 
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| 134 | fragBuilder->codeAppendf( "%s = half(%s / %s);", | 
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| 135 | edgeAlpha.c_str(), func.c_str(), gFM.c_str()); | 
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| 136 | fragBuilder->codeAppendf( "%s = max(1.0 - %s, 0.0);", | 
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| 137 | edgeAlpha.c_str(), edgeAlpha.c_str()); | 
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| 138 | // Add line below for smooth cubic ramp | 
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| 139 | // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); | 
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| 140 |  | 
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| 141 | // TODO should we really be doing this? | 
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| 142 | if (gp.coverageScale() != 0xff) { | 
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| 143 | const char* coverageScale; | 
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| 144 | fCoverageScaleUniform = uniformHandler->addUniform(nullptr, | 
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| 145 | kFragment_GrShaderFlag, | 
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| 146 | kFloat_GrSLType, | 
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| 147 | "Coverage", | 
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| 148 | &coverageScale); | 
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| 149 | fragBuilder->codeAppendf( "%s = half4(half(%s) * %s);", | 
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| 150 | args.fOutputCoverage, coverageScale, edgeAlpha.c_str()); | 
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| 151 | } else { | 
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| 152 | fragBuilder->codeAppendf( "%s = half4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); | 
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| 153 | } | 
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| 154 | } | 
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| 155 |  | 
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| 156 | void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp, | 
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| 157 | const GrShaderCaps&, | 
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| 158 | GrProcessorKeyBuilder* b) { | 
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| 159 | const GrConicEffect& ce = gp.cast<GrConicEffect>(); | 
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| 160 | uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 
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| 161 | key |= 0xff != ce.coverageScale() ? 0x8 : 0x0; | 
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| 162 | key |= ce.usesLocalCoords() ? 0x10 : 0x0; | 
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| 163 | key = AddMatrixKeys(key, ce.viewMatrix(), ce.usesLocalCoords() ? ce.localMatrix() | 
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| 164 | : SkMatrix::I()); | 
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| 165 | b->add32(key); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | ////////////////////////////////////////////////////////////////////////////// | 
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| 169 |  | 
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| 170 | constexpr GrPrimitiveProcessor::Attribute GrConicEffect::kAttributes[]; | 
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| 171 |  | 
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| 172 | GrConicEffect::~GrConicEffect() {} | 
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| 173 |  | 
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| 174 | void GrConicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, | 
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| 175 | GrProcessorKeyBuilder* b) const { | 
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| 176 | GrGLConicEffect::GenKey(*this, caps, b); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | GrGLSLPrimitiveProcessor* GrConicEffect::createGLSLInstance(const GrShaderCaps&) const { | 
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| 180 | return new GrGLConicEffect(*this); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | GrConicEffect::GrConicEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage, | 
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| 184 | const SkMatrix& localMatrix, bool usesLocalCoords) | 
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| 185 | : INHERITED(kGrConicEffect_ClassID) | 
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| 186 | , fColor(color) | 
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| 187 | , fViewMatrix(viewMatrix) | 
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| 188 | , fLocalMatrix(viewMatrix) | 
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| 189 | , fUsesLocalCoords(usesLocalCoords) | 
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| 190 | , fCoverageScale(coverage) { | 
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| 191 | this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes)); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | ////////////////////////////////////////////////////////////////////////////// | 
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| 195 |  | 
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| 196 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect); | 
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| 197 |  | 
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| 198 | #if GR_TEST_UTILS | 
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| 199 | GrGeometryProcessor* GrConicEffect::TestCreate(GrProcessorTestData* d) { | 
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| 200 | return GrConicEffect::Make(d->allocator(), | 
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| 201 | SkPMColor4f::FromBytes_RGBA(GrRandomColor(d->fRandom)), | 
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| 202 | GrTest::TestMatrix(d->fRandom), *d->caps(), | 
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| 203 | GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); | 
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| 204 | } | 
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| 205 | #endif | 
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| 206 |  | 
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| 207 | ////////////////////////////////////////////////////////////////////////////// | 
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| 208 | // Quad | 
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| 209 | ////////////////////////////////////////////////////////////////////////////// | 
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| 210 |  | 
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| 211 | class GrGLQuadEffect : public GrGLSLGeometryProcessor { | 
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| 212 | public: | 
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| 213 | GrGLQuadEffect(const GrGeometryProcessor&); | 
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| 214 |  | 
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| 215 | void onEmitCode(EmitArgs&, GrGPArgs*) override; | 
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| 216 |  | 
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| 217 | static inline void GenKey(const GrGeometryProcessor&, | 
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| 218 | const GrShaderCaps&, | 
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| 219 | GrProcessorKeyBuilder*); | 
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| 220 |  | 
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| 221 | void setData(const GrGLSLProgramDataManager& pdman, | 
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| 222 | const GrPrimitiveProcessor& primProc) override { | 
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| 223 | const GrQuadEffect& qe = primProc.cast<GrQuadEffect>(); | 
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| 224 |  | 
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| 225 | this->setTransform(pdman, fViewMatrixUniform, qe.viewMatrix(), &fViewMatrix); | 
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| 226 | this->setTransform(pdman, fLocalMatrixUniform, qe.localMatrix(), &fLocalMatrix); | 
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| 227 |  | 
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| 228 | if (qe.color() != fColor) { | 
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| 229 | pdman.set4fv(fColorUniform, 1, qe.color().vec()); | 
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| 230 | fColor = qe.color(); | 
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| 231 | } | 
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| 232 |  | 
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| 233 | if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) { | 
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| 234 | pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); | 
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| 235 | fCoverageScale = qe.coverageScale(); | 
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| 236 | } | 
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| 237 | } | 
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| 238 |  | 
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| 239 | private: | 
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| 240 | SkMatrix fViewMatrix; | 
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| 241 | SkMatrix fLocalMatrix; | 
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| 242 | SkPMColor4f fColor; | 
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| 243 | uint8_t fCoverageScale; | 
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| 244 |  | 
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| 245 | UniformHandle fColorUniform; | 
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| 246 | UniformHandle fCoverageScaleUniform; | 
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| 247 | UniformHandle fViewMatrixUniform; | 
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| 248 | UniformHandle fLocalMatrixUniform; | 
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| 249 |  | 
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| 250 | typedef GrGLSLGeometryProcessor INHERITED; | 
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| 251 | }; | 
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| 252 |  | 
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| 253 | GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor) | 
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| 254 | : fViewMatrix(SkMatrix::InvalidMatrix()) | 
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| 255 | , fLocalMatrix(SkMatrix::InvalidMatrix()) | 
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| 256 | , fColor(SK_PMColor4fILLEGAL) | 
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| 257 | , fCoverageScale(0xff) {} | 
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| 258 |  | 
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| 259 | void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { | 
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| 260 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | 
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| 261 | const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>(); | 
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| 262 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | 
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| 263 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 
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| 264 |  | 
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| 265 | // emit attributes | 
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| 266 | varyingHandler->emitAttributes(gp); | 
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| 267 |  | 
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| 268 | GrGLSLVarying v(kHalf4_GrSLType); | 
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| 269 | varyingHandler->addVarying( "HairQuadEdge", &v); | 
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| 270 | vertBuilder->codeAppendf( "%s = %s;", v.vsOut(), gp.inHairQuadEdge().name()); | 
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| 271 |  | 
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| 272 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 
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| 273 | // Setup pass through color | 
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| 274 | this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); | 
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| 275 |  | 
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| 276 | // Setup position | 
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| 277 | this->writeOutputPosition(vertBuilder, | 
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| 278 | uniformHandler, | 
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| 279 | gpArgs, | 
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| 280 | gp.inPosition().name(), | 
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| 281 | gp.viewMatrix(), | 
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| 282 | &fViewMatrixUniform); | 
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| 283 | if (gp.usesLocalCoords()) { | 
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| 284 | this->writeLocalCoord(vertBuilder, uniformHandler, gpArgs, gp.inPosition().asShaderVar(), | 
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| 285 | gp.localMatrix(), &fLocalMatrixUniform); | 
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| 286 | } | 
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| 287 |  | 
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| 288 | fragBuilder->codeAppendf( "half edgeAlpha;"); | 
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| 289 |  | 
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| 290 | fragBuilder->codeAppendf( "half2 duvdx = half2(dFdx(%s.xy));", v.fsIn()); | 
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| 291 | fragBuilder->codeAppendf( "half2 duvdy = half2(dFdy(%s.xy));", v.fsIn()); | 
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| 292 | fragBuilder->codeAppendf( "half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y," | 
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| 293 | "               2.0 * %s.x * duvdy.x - duvdy.y);", | 
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| 294 | v.fsIn(), v.fsIn()); | 
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| 295 | fragBuilder->codeAppendf( "edgeAlpha = half(%s.x * %s.x - %s.y);", | 
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| 296 | v.fsIn(), v.fsIn(), v.fsIn()); | 
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| 297 | fragBuilder->codeAppend( "edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));"); | 
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| 298 | fragBuilder->codeAppend( "edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); | 
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| 299 | // Add line below for smooth cubic ramp | 
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| 300 | // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); | 
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| 301 |  | 
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| 302 | if (0xff != gp.coverageScale()) { | 
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| 303 | const char* coverageScale; | 
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| 304 | fCoverageScaleUniform = uniformHandler->addUniform(nullptr, | 
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| 305 | kFragment_GrShaderFlag, | 
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| 306 | kHalf_GrSLType, | 
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| 307 | "Coverage", | 
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| 308 | &coverageScale); | 
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| 309 | fragBuilder->codeAppendf( "%s = half4(%s * edgeAlpha);", args.fOutputCoverage, | 
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| 310 | coverageScale); | 
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| 311 | } else { | 
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| 312 | fragBuilder->codeAppendf( "%s = half4(edgeAlpha);", args.fOutputCoverage); | 
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| 313 | } | 
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| 314 | } | 
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| 315 |  | 
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| 316 | void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp, | 
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| 317 | const GrShaderCaps&, | 
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| 318 | GrProcessorKeyBuilder* b) { | 
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| 319 | const GrQuadEffect& ce = gp.cast<GrQuadEffect>(); | 
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| 320 | uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 
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| 321 | key |= ce.coverageScale() != 0xff ? 0x8 : 0x0; | 
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| 322 | key |= ce.usesLocalCoords()? 0x10 : 0x0; | 
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| 323 | key = AddMatrixKeys(key, ce.viewMatrix(), ce.usesLocalCoords() ? ce.localMatrix() | 
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| 324 | : SkMatrix::I()); | 
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| 325 | b->add32(key); | 
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| 326 | } | 
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| 327 |  | 
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| 328 | ////////////////////////////////////////////////////////////////////////////// | 
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| 329 |  | 
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| 330 | constexpr GrPrimitiveProcessor::Attribute GrQuadEffect::kAttributes[]; | 
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| 331 |  | 
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| 332 | GrQuadEffect::~GrQuadEffect() {} | 
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| 333 |  | 
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| 334 | void GrQuadEffect::getGLSLProcessorKey(const GrShaderCaps& caps, | 
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| 335 | GrProcessorKeyBuilder* b) const { | 
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| 336 | GrGLQuadEffect::GenKey(*this, caps, b); | 
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| 337 | } | 
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| 338 |  | 
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| 339 | GrGLSLPrimitiveProcessor* GrQuadEffect::createGLSLInstance(const GrShaderCaps&) const { | 
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| 340 | return new GrGLQuadEffect(*this); | 
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| 341 | } | 
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| 342 |  | 
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| 343 | GrQuadEffect::GrQuadEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage, | 
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| 344 | const SkMatrix& localMatrix, bool usesLocalCoords) | 
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| 345 | : INHERITED(kGrQuadEffect_ClassID) | 
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| 346 | , fColor(color) | 
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| 347 | , fViewMatrix(viewMatrix) | 
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| 348 | , fLocalMatrix(localMatrix) | 
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| 349 | , fUsesLocalCoords(usesLocalCoords) | 
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| 350 | , fCoverageScale(coverage) { | 
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| 351 | this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes)); | 
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| 352 | } | 
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| 353 |  | 
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| 354 | ////////////////////////////////////////////////////////////////////////////// | 
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| 355 |  | 
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| 356 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect); | 
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| 357 |  | 
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| 358 | #if GR_TEST_UTILS | 
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| 359 | GrGeometryProcessor* GrQuadEffect::TestCreate(GrProcessorTestData* d) { | 
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| 360 | return GrQuadEffect::Make(d->allocator(), | 
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| 361 | SkPMColor4f::FromBytes_RGBA(GrRandomColor(d->fRandom)), | 
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| 362 | GrTest::TestMatrix(d->fRandom), *d->caps(), | 
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| 363 | GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); | 
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| 364 | } | 
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| 365 | #endif | 
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| 366 |  | 
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