| 1 | /* | 
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| 2 | * Copyright 2012 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/effects/GrGaussianConvolutionFragmentProcessor.h" | 
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| 9 |  | 
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| 10 | #include "src/gpu/GrTexture.h" | 
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| 11 | #include "src/gpu/GrTextureProxy.h" | 
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| 12 | #include "src/gpu/effects/GrTextureEffect.h" | 
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| 13 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 16 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 17 |  | 
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| 18 | // For brevity | 
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| 19 | using UniformHandle = GrGLSLProgramDataManager::UniformHandle; | 
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| 20 | using Direction = GrGaussianConvolutionFragmentProcessor::Direction; | 
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| 21 |  | 
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| 22 | static constexpr int radius_to_width(int r) { return 2*r + 1; } | 
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| 23 |  | 
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| 24 | class GrGaussianConvolutionFragmentProcessor::Impl : public GrGLSLFragmentProcessor { | 
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| 25 | public: | 
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| 26 | void emitCode(EmitArgs&) override; | 
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| 27 |  | 
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| 28 | static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); | 
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| 29 |  | 
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| 30 | protected: | 
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| 31 | void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; | 
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| 32 |  | 
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| 33 | private: | 
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| 34 | UniformHandle fKernelUni; | 
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| 35 | UniformHandle fIncrementUni; | 
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| 36 |  | 
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| 37 | typedef GrGLSLFragmentProcessor INHERITED; | 
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| 38 | }; | 
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| 39 |  | 
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| 40 | void GrGaussianConvolutionFragmentProcessor::Impl::emitCode(EmitArgs& args) { | 
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| 41 | const GrGaussianConvolutionFragmentProcessor& ce = | 
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| 42 | args.fFp.cast<GrGaussianConvolutionFragmentProcessor>(); | 
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| 43 |  | 
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| 44 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 
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| 45 |  | 
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| 46 | const char* inc; | 
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| 47 | fIncrementUni = uniformHandler->addUniform(&ce, kFragment_GrShaderFlag, kHalf2_GrSLType, | 
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| 48 | "Increment", &inc); | 
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| 49 |  | 
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| 50 | int width = radius_to_width(ce.fRadius); | 
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| 51 |  | 
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| 52 | int arrayCount = (width + 3) / 4; | 
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| 53 | SkASSERT(4 * arrayCount >= width); | 
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| 54 |  | 
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| 55 | const char* kernel; | 
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| 56 | fKernelUni = uniformHandler->addUniformArray(&ce, kFragment_GrShaderFlag, kHalf4_GrSLType, | 
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| 57 | "Kernel", arrayCount, &kernel); | 
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| 58 |  | 
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| 59 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 
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| 60 |  | 
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| 61 | fragBuilder->codeAppendf( "%s = half4(0, 0, 0, 0);", args.fOutputColor); | 
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| 62 |  | 
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| 63 | fragBuilder->codeAppendf( "float2 coord = %s - %d.0 * %s;", args.fSampleCoord, ce.fRadius, inc); | 
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| 64 | fragBuilder->codeAppend( "float2 coordSampled = half2(0, 0);"); | 
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| 65 |  | 
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| 66 | // Manually unroll loop because some drivers don't; yields 20-30% speedup. | 
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| 67 | static constexpr const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w"}; | 
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| 68 | for (int i = 0; i < width; i++) { | 
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| 69 | SkString kernelIndex; | 
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| 70 | kernelIndex.printf( "%s[%d]", kernel, i/4); | 
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| 71 | kernelIndex.append(kVecSuffix[i & 0x3]); | 
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| 72 |  | 
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| 73 | fragBuilder->codeAppend( "coordSampled = coord;"); | 
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| 74 | auto sample = this->invokeChild(0, args, "coordSampled"); | 
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| 75 | fragBuilder->codeAppendf( "%s += %s", args.fOutputColor, sample.c_str()); | 
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| 76 | fragBuilder->codeAppendf( " * %s;", kernelIndex.c_str()); | 
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| 77 | fragBuilder->codeAppendf( "coord += %s;", inc); | 
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| 78 | } | 
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| 79 | fragBuilder->codeAppendf( "%s *= %s;", args.fOutputColor, args.fInputColor); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | void GrGaussianConvolutionFragmentProcessor::Impl::onSetData(const GrGLSLProgramDataManager& pdman, | 
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| 83 | const GrFragmentProcessor& processor) { | 
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| 84 | const auto& conv = processor.cast<GrGaussianConvolutionFragmentProcessor>(); | 
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| 85 |  | 
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| 86 | float increment[2] = {}; | 
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| 87 | increment[static_cast<int>(conv.fDirection)] = 1; | 
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| 88 | pdman.set2fv(fIncrementUni, 1, increment); | 
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| 89 |  | 
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| 90 | int width = radius_to_width(conv.fRadius); | 
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| 91 | int arrayCount = (width + 3)/4; | 
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| 92 | SkDEBUGCODE(size_t arraySize = 4*arrayCount;) | 
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| 93 | SkASSERT(arraySize >= static_cast<size_t>(width)); | 
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| 94 | SkASSERT(arraySize <= SK_ARRAY_COUNT(GrGaussianConvolutionFragmentProcessor::fKernel)); | 
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| 95 | pdman.set4fv(fKernelUni, arrayCount, conv.fKernel); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void GrGaussianConvolutionFragmentProcessor::Impl::GenKey(const GrProcessor& processor, | 
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| 99 | const GrShaderCaps&, | 
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| 100 | GrProcessorKeyBuilder* b) { | 
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| 101 | const auto& conv = processor.cast<GrGaussianConvolutionFragmentProcessor>(); | 
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| 102 | b->add32(conv.fRadius); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | /////////////////////////////////////////////////////////////////////////////// | 
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| 106 |  | 
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| 107 | static void fill_in_1D_gaussian_kernel(float* kernel, float gaussianSigma, int radius) { | 
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| 108 | const float twoSigmaSqrd = 2.0f * gaussianSigma * gaussianSigma; | 
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| 109 | int width = radius_to_width(radius); | 
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| 110 | if (SkScalarNearlyZero(twoSigmaSqrd, SK_ScalarNearlyZero)) { | 
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| 111 | for (int i = 0; i < width; ++i) { | 
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| 112 | kernel[i] = 0.0f; | 
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| 113 | } | 
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| 114 | return; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | const float denom = 1.0f / twoSigmaSqrd; | 
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| 118 |  | 
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| 119 | float sum = 0.0f; | 
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| 120 | for (int i = 0; i < width; ++i) { | 
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| 121 | float x = static_cast<float>(i - radius); | 
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| 122 | // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian | 
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| 123 | // is dropped here, since we renormalize the kernel below. | 
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| 124 | kernel[i] = sk_float_exp(-x * x * denom); | 
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| 125 | sum += kernel[i]; | 
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| 126 | } | 
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| 127 | // Normalize the kernel | 
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| 128 | float scale = 1.0f / sum; | 
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| 129 | for (int i = 0; i < width; ++i) { | 
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| 130 | kernel[i] *= scale; | 
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| 131 | } | 
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| 132 | } | 
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| 133 |  | 
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| 134 | std::unique_ptr<GrFragmentProcessor> GrGaussianConvolutionFragmentProcessor::Make( | 
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| 135 | GrSurfaceProxyView view, | 
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| 136 | SkAlphaType alphaType, | 
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| 137 | Direction dir, | 
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| 138 | int halfWidth, | 
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| 139 | float gaussianSigma, | 
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| 140 | GrSamplerState::WrapMode wm, | 
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| 141 | const SkIRect& subset, | 
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| 142 | const SkIRect* pixelDomain, | 
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| 143 | const GrCaps& caps) { | 
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| 144 | std::unique_ptr<GrFragmentProcessor> child; | 
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| 145 | GrSamplerState sampler(wm, GrSamplerState::Filter::kNearest); | 
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| 146 | if (pixelDomain) { | 
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| 147 | // Inset because we expect to be invoked at pixel centers. | 
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| 148 | SkRect domain = SkRect::Make(*pixelDomain).makeInset(0.5, 0.5f); | 
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| 149 | switch (dir) { | 
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| 150 | case Direction::kX: domain.outset(halfWidth, 0); break; | 
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| 151 | case Direction::kY: domain.outset(0, halfWidth); break; | 
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| 152 | } | 
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| 153 | child = GrTextureEffect::MakeSubset(std::move(view), alphaType, SkMatrix::I(), sampler, | 
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| 154 | SkRect::Make(subset), domain, caps); | 
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| 155 | } else { | 
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| 156 | child = GrTextureEffect::MakeSubset(std::move(view), alphaType, SkMatrix::I(), sampler, | 
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| 157 | SkRect::Make(subset), caps); | 
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| 158 | } | 
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| 159 | return std::unique_ptr<GrFragmentProcessor>(new GrGaussianConvolutionFragmentProcessor( | 
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| 160 | std::move(child), dir, halfWidth, gaussianSigma)); | 
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| 161 | } | 
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| 162 |  | 
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| 163 | GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor( | 
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| 164 | std::unique_ptr<GrFragmentProcessor> child, | 
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| 165 | Direction direction, | 
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| 166 | int radius, | 
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| 167 | float gaussianSigma) | 
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| 168 | : INHERITED(kGrGaussianConvolutionFragmentProcessor_ClassID, | 
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| 169 | ProcessorOptimizationFlags(child.get())) | 
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| 170 | , fRadius(radius) | 
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| 171 | , fDirection(direction) { | 
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| 172 | this->registerChild(std::move(child), SkSL::SampleUsage::Explicit()); | 
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| 173 | SkASSERT(radius <= kMaxKernelRadius); | 
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| 174 | fill_in_1D_gaussian_kernel(fKernel, gaussianSigma, fRadius); | 
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| 175 | this->setUsesSampleCoordsDirectly(); | 
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| 176 | } | 
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| 177 |  | 
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| 178 | GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor( | 
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| 179 | const GrGaussianConvolutionFragmentProcessor& that) | 
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| 180 | : INHERITED(kGrGaussianConvolutionFragmentProcessor_ClassID, that.optimizationFlags()) | 
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| 181 | , fRadius(that.fRadius) | 
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| 182 | , fDirection(that.fDirection) { | 
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| 183 | this->cloneAndRegisterAllChildProcessors(that); | 
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| 184 | memcpy(fKernel, that.fKernel, radius_to_width(fRadius) * sizeof(float)); | 
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| 185 | this->setUsesSampleCoordsDirectly(); | 
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| 186 | } | 
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| 187 |  | 
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| 188 | void GrGaussianConvolutionFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, | 
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| 189 | GrProcessorKeyBuilder* b) const { | 
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| 190 | Impl::GenKey(*this, caps, b); | 
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| 191 | } | 
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| 192 |  | 
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| 193 | GrGLSLFragmentProcessor* GrGaussianConvolutionFragmentProcessor::onCreateGLSLInstance() const { | 
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| 194 | return new Impl; | 
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| 195 | } | 
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| 196 |  | 
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| 197 | bool GrGaussianConvolutionFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const { | 
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| 198 | const auto& that = sBase.cast<GrGaussianConvolutionFragmentProcessor>(); | 
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| 199 | return fRadius == that.fRadius && fDirection == that.fDirection && | 
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| 200 | std::equal(fKernel, fKernel + radius_to_width(fRadius), that.fKernel); | 
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| 201 | } | 
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| 202 |  | 
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| 203 | /////////////////////////////////////////////////////////////////////////////// | 
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| 204 |  | 
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| 205 | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGaussianConvolutionFragmentProcessor); | 
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| 206 |  | 
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| 207 | #if GR_TEST_UTILS | 
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| 208 | std::unique_ptr<GrFragmentProcessor> GrGaussianConvolutionFragmentProcessor::TestCreate( | 
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| 209 | GrProcessorTestData* d) { | 
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| 210 | auto [view, ct, at] = d->randomView(); | 
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| 211 |  | 
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| 212 | Direction dir = d->fRandom->nextBool() ? Direction::kY : Direction::kX; | 
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| 213 | SkIRect subset{ | 
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| 214 | static_cast<int>(d->fRandom->nextRangeU(0, view.width()  - 1)), | 
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| 215 | static_cast<int>(d->fRandom->nextRangeU(0, view.height() - 1)), | 
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| 216 | static_cast<int>(d->fRandom->nextRangeU(0, view.width()  - 1)), | 
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| 217 | static_cast<int>(d->fRandom->nextRangeU(0, view.height() - 1)), | 
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| 218 | }; | 
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| 219 | subset.sort(); | 
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| 220 |  | 
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| 221 | auto wm = static_cast<GrSamplerState::WrapMode>( | 
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| 222 | d->fRandom->nextULessThan(GrSamplerState::kWrapModeCount)); | 
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| 223 | int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius); | 
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| 224 | float sigma = radius / 3.f; | 
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| 225 | SkIRect temp; | 
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| 226 | SkIRect* domain = nullptr; | 
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| 227 | if (d->fRandom->nextBool()) { | 
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| 228 | temp = { | 
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| 229 | static_cast<int>(d->fRandom->nextRangeU(0, view.width()  - 1)), | 
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| 230 | static_cast<int>(d->fRandom->nextRangeU(0, view.height() - 1)), | 
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| 231 | static_cast<int>(d->fRandom->nextRangeU(0, view.width()  - 1)), | 
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| 232 | static_cast<int>(d->fRandom->nextRangeU(0, view.height() - 1)), | 
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| 233 | }; | 
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| 234 | temp.sort(); | 
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| 235 | domain = &temp; | 
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| 236 | } | 
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| 237 |  | 
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| 238 | return GrGaussianConvolutionFragmentProcessor::Make(std::move(view), at, dir, radius, sigma, wm, | 
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| 239 | subset, domain, *d->caps()); | 
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| 240 | } | 
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| 241 | #endif | 
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| 242 |  | 
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