| 1 | /* | 
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| 2 | * Copyright 2018 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/gradients/GrGradientShader.h" | 
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| 9 |  | 
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| 10 | #include "src/gpu/gradients/generated/GrClampedGradientEffect.h" | 
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| 11 | #include "src/gpu/gradients/generated/GrTiledGradientEffect.h" | 
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| 12 |  | 
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| 13 | #include "src/gpu/gradients/generated/GrLinearGradientLayout.h" | 
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| 14 | #include "src/gpu/gradients/generated/GrRadialGradientLayout.h" | 
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| 15 | #include "src/gpu/gradients/generated/GrSweepGradientLayout.h" | 
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| 16 | #include "src/gpu/gradients/generated/GrTwoPointConicalGradientLayout.h" | 
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| 17 |  | 
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| 18 | #include "src/gpu/gradients/GrGradientBitmapCache.h" | 
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| 19 | #include "src/gpu/gradients/generated/GrDualIntervalGradientColorizer.h" | 
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| 20 | #include "src/gpu/gradients/generated/GrSingleIntervalGradientColorizer.h" | 
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| 21 | #include "src/gpu/gradients/generated/GrUnrolledBinaryGradientColorizer.h" | 
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| 22 |  | 
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| 23 | #include "include/gpu/GrRecordingContext.h" | 
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| 24 | #include "src/gpu/GrCaps.h" | 
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| 25 | #include "src/gpu/GrColor.h" | 
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| 26 | #include "src/gpu/GrColorInfo.h" | 
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| 27 | #include "src/gpu/GrRecordingContextPriv.h" | 
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| 28 | #include "src/gpu/SkGr.h" | 
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| 29 | #include "src/gpu/effects/GrTextureEffect.h" | 
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| 30 |  | 
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| 31 | // Intervals smaller than this (that aren't hard stops) on low-precision-only devices force us to | 
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| 32 | // use the textured gradient | 
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| 33 | static const SkScalar kLowPrecisionIntervalLimit = 0.01f; | 
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| 34 |  | 
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| 35 | // Each cache entry costs 1K or 2K of RAM. Each bitmap will be 1x256 at either 32bpp or 64bpp. | 
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| 36 | static const int kMaxNumCachedGradientBitmaps = 32; | 
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| 37 | static const int kGradientTextureSize = 256; | 
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| 38 |  | 
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| 39 | // NOTE: signature takes raw pointers to the color/pos arrays and a count to make it easy for | 
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| 40 | // MakeColorizer to transparently take care of hard stops at the end points of the gradient. | 
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| 41 | static std::unique_ptr<GrFragmentProcessor> make_textured_colorizer(const SkPMColor4f* colors, | 
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| 42 | const SkScalar* positions, int count, bool premul, const GrFPArgs& args) { | 
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| 43 | static GrGradientBitmapCache gCache(kMaxNumCachedGradientBitmaps, kGradientTextureSize); | 
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| 44 |  | 
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| 45 | // Use 8888 or F16, depending on the destination config. | 
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| 46 | // TODO: Use 1010102 for opaque gradients, at least if destination is 1010102? | 
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| 47 | SkColorType colorType = kRGBA_8888_SkColorType; | 
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| 48 | if (GrColorTypeIsWiderThan(args.fDstColorInfo->colorType(), 8)) { | 
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| 49 | auto f16Format = args.fContext->priv().caps()->getDefaultBackendFormat( | 
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| 50 | GrColorType::kRGBA_F16, GrRenderable::kNo); | 
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| 51 | if (f16Format.isValid()) { | 
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| 52 | colorType = kRGBA_F16_SkColorType; | 
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| 53 | } | 
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| 54 | } | 
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| 55 | SkAlphaType alphaType = premul ? kPremul_SkAlphaType : kUnpremul_SkAlphaType; | 
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| 56 |  | 
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| 57 | SkBitmap bitmap; | 
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| 58 | gCache.getGradient(colors, positions, count, colorType, alphaType, &bitmap); | 
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| 59 | SkASSERT(1 == bitmap.height() && SkIsPow2(bitmap.width())); | 
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| 60 | SkASSERT(bitmap.isImmutable()); | 
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| 61 |  | 
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| 62 | auto view = GrMakeCachedBitmapProxyView(args.fContext, bitmap); | 
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| 63 | if (!view.proxy()) { | 
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| 64 | SkDebugf( "Gradient won't draw. Could not create texture."); | 
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| 65 | return nullptr; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | auto m = SkMatrix::Scale(view.width(), 1.f); | 
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| 69 | return GrTextureEffect::Make(std::move(view), alphaType, m, GrSamplerState::Filter::kLinear); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | // Analyze the shader's color stops and positions and chooses an appropriate colorizer to represent | 
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| 73 | // the gradient. | 
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| 74 | static std::unique_ptr<GrFragmentProcessor> make_colorizer(const SkPMColor4f* colors, | 
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| 75 | const SkScalar* positions, int count, bool premul, const GrFPArgs& args) { | 
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| 76 | // If there are hard stops at the beginning or end, the first and/or last color should be | 
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| 77 | // ignored by the colorizer since it should only be used in a clamped border color. By detecting | 
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| 78 | // and removing these stops at the beginning, it makes optimizing the remaining color stops | 
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| 79 | // simpler. | 
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| 80 |  | 
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| 81 | // SkGradientShaderBase guarantees that pos[0] == 0 by adding a dummy | 
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| 82 | bool bottomHardStop = SkScalarNearlyEqual(positions[0], positions[1]); | 
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| 83 | // The same is true for pos[end] == 1 | 
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| 84 | bool topHardStop = SkScalarNearlyEqual(positions[count - 2], positions[count - 1]); | 
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| 85 |  | 
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| 86 | int offset = 0; | 
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| 87 | if (bottomHardStop) { | 
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| 88 | offset += 1; | 
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| 89 | count--; | 
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| 90 | } | 
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| 91 | if (topHardStop) { | 
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| 92 | count--; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | // Two remaining colors means a single interval from 0 to 1 | 
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| 96 | // (but it may have originally been a 3 or 4 color gradient with 1-2 hard stops at the ends) | 
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| 97 | if (count == 2) { | 
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| 98 | return GrSingleIntervalGradientColorizer::Make(colors[offset], colors[offset + 1]); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | // Do an early test for the texture fallback to skip all of the other tests for specific | 
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| 102 | // analytic support of the gradient (and compatibility with the hardware), when it's definitely | 
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| 103 | // impossible to use an analytic solution. | 
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| 104 | bool tryAnalyticColorizer = count <= GrUnrolledBinaryGradientColorizer::kMaxColorCount; | 
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| 105 |  | 
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| 106 | // The remaining analytic colorizers use scale*t+bias, and the scale/bias values can become | 
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| 107 | // quite large when thresholds are close (but still outside the hardstop limit). If float isn't | 
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| 108 | // 32-bit, output can be incorrect if the thresholds are too close together. However, the | 
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| 109 | // analytic shaders are higher quality, so they can be used with lower precision hardware when | 
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| 110 | // the thresholds are not ill-conditioned. | 
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| 111 | const GrShaderCaps* caps = args.fContext->priv().caps()->shaderCaps(); | 
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| 112 | if (!caps->floatIs32Bits() && tryAnalyticColorizer) { | 
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| 113 | // Could run into problems, check if thresholds are close together (with a limit of .01, so | 
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| 114 | // that scales will be less than 100, which leaves 4 decimals of precision on 16-bit). | 
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| 115 | for (int i = offset; i < count - 1; i++) { | 
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| 116 | SkScalar dt = SkScalarAbs(positions[i] - positions[i + 1]); | 
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| 117 | if (dt <= kLowPrecisionIntervalLimit && dt > SK_ScalarNearlyZero) { | 
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| 118 | tryAnalyticColorizer = false; | 
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| 119 | break; | 
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| 120 | } | 
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| 121 | } | 
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| 122 | } | 
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| 123 |  | 
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| 124 | if (tryAnalyticColorizer) { | 
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| 125 | if (count == 3) { | 
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| 126 | // Must be a dual interval gradient, where the middle point is at offset+1 and the two | 
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| 127 | // intervals share the middle color stop. | 
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| 128 | return GrDualIntervalGradientColorizer::Make(colors[offset], colors[offset + 1], | 
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| 129 | colors[offset + 1], colors[offset + 2], | 
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| 130 | positions[offset + 1]); | 
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| 131 | } else if (count == 4 && SkScalarNearlyEqual(positions[offset + 1], | 
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| 132 | positions[offset + 2])) { | 
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| 133 | // Two separate intervals that join at the same threshold position | 
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| 134 | return GrDualIntervalGradientColorizer::Make(colors[offset], colors[offset + 1], | 
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| 135 | colors[offset + 2], colors[offset + 3], | 
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| 136 | positions[offset + 1]); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | // The single and dual intervals are a specialized case of the unrolled binary search | 
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| 140 | // colorizer which can analytically render gradients of up to 8 intervals (up to 9 or 16 | 
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| 141 | // colors depending on how many hard stops are inserted). | 
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| 142 | std::unique_ptr<GrFragmentProcessor> unrolled = GrUnrolledBinaryGradientColorizer::Make( | 
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| 143 | colors + offset, positions + offset, count); | 
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| 144 | if (unrolled) { | 
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| 145 | return unrolled; | 
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| 146 | } | 
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| 147 | } | 
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| 148 |  | 
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| 149 | // Otherwise fall back to a rasterized gradient sampled by a texture, which can handle | 
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| 150 | // arbitrary gradients (the only downside being sampling resolution). | 
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| 151 | return make_textured_colorizer(colors + offset, positions + offset, count, premul, args); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | // Combines the colorizer and layout with an appropriately configured top-level effect based on the | 
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| 155 | // gradient's tile mode | 
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| 156 | static std::unique_ptr<GrFragmentProcessor> make_gradient(const SkGradientShaderBase& shader, | 
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| 157 | const GrFPArgs& args, std::unique_ptr<GrFragmentProcessor> layout) { | 
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| 158 | // No shader is possible if a layout couldn't be created, e.g. a layout-specific Make() returned | 
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| 159 | // null. | 
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| 160 | if (layout == nullptr) { | 
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| 161 | return nullptr; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | // Convert all colors into destination space and into SkPMColor4fs, and handle | 
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| 165 | // premul issues depending on the interpolation mode | 
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| 166 | bool inputPremul = shader.getGradFlags() & SkGradientShader::kInterpolateColorsInPremul_Flag; | 
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| 167 | bool allOpaque = true; | 
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| 168 | SkAutoSTMalloc<4, SkPMColor4f> colors(shader.fColorCount); | 
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| 169 | SkColor4fXformer xformedColors(shader.fOrigColors4f, shader.fColorCount, | 
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| 170 | shader.fColorSpace.get(), args.fDstColorInfo->colorSpace()); | 
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| 171 | for (int i = 0; i < shader.fColorCount; i++) { | 
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| 172 | const SkColor4f& upmColor = xformedColors.fColors[i]; | 
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| 173 | colors[i] = inputPremul ? upmColor.premul() | 
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| 174 | : SkPMColor4f{ upmColor.fR, upmColor.fG, upmColor.fB, upmColor.fA }; | 
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| 175 | if (allOpaque && !SkScalarNearlyEqual(colors[i].fA, 1.0)) { | 
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| 176 | allOpaque = false; | 
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| 177 | } | 
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| 178 | } | 
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| 179 |  | 
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| 180 | // SkGradientShader stores positions implicitly when they are evenly spaced, but the getPos() | 
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| 181 | // implementation performs a branch for every position index. Since the shader conversion | 
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| 182 | // requires lots of position tests, calculate all of the positions up front if needed. | 
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| 183 | SkTArray<SkScalar, true> implicitPos; | 
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| 184 | SkScalar* positions; | 
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| 185 | if (shader.fOrigPos) { | 
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| 186 | positions = shader.fOrigPos; | 
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| 187 | } else { | 
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| 188 | implicitPos.reserve(shader.fColorCount); | 
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| 189 | SkScalar posScale = SK_Scalar1 / (shader.fColorCount - 1); | 
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| 190 | for (int i = 0 ; i < shader.fColorCount; i++) { | 
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| 191 | implicitPos.push_back(SkIntToScalar(i) * posScale); | 
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| 192 | } | 
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| 193 | positions = implicitPos.begin(); | 
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| 194 | } | 
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| 195 |  | 
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| 196 | // All gradients are colorized the same way, regardless of layout | 
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| 197 | std::unique_ptr<GrFragmentProcessor> colorizer = make_colorizer( | 
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| 198 | colors.get(), positions, shader.fColorCount, inputPremul, args); | 
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| 199 | if (colorizer == nullptr) { | 
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| 200 | return nullptr; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | // The top-level effect has to export premul colors, but under certain conditions it doesn't | 
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| 204 | // need to do anything to achieve that: i.e. its interpolating already premul colors | 
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| 205 | // (inputPremul) or all the colors have a = 1, in which case premul is a no op. Note that this | 
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| 206 | // allOpaque check is more permissive than SkGradientShaderBase's isOpaque(), since we can | 
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| 207 | // optimize away the make-premul op for two point conical gradients (which report false for | 
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| 208 | // isOpaque). | 
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| 209 | bool makePremul = !inputPremul && !allOpaque; | 
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| 210 |  | 
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| 211 | // All tile modes are supported (unless something was added to SkShader) | 
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| 212 | std::unique_ptr<GrFragmentProcessor> gradient; | 
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| 213 | switch(shader.getTileMode()) { | 
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| 214 | case SkTileMode::kRepeat: | 
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| 215 | gradient = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout), | 
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| 216 | /* mirror */ false, makePremul, allOpaque); | 
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| 217 | break; | 
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| 218 | case SkTileMode::kMirror: | 
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| 219 | gradient = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout), | 
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| 220 | /* mirror */ true, makePremul, allOpaque); | 
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| 221 | break; | 
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| 222 | case SkTileMode::kClamp: | 
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| 223 | // For the clamped mode, the border colors are the first and last colors, corresponding | 
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| 224 | // to t=0 and t=1, because SkGradientShaderBase enforces that by adding color stops as | 
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| 225 | // appropriate. If there is a hard stop, this grabs the expected outer colors for the | 
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| 226 | // border. | 
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| 227 | gradient = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout), | 
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| 228 | colors[0], colors[shader.fColorCount - 1], | 
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| 229 | makePremul, allOpaque); | 
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| 230 | break; | 
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| 231 | case SkTileMode::kDecal: | 
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| 232 | // Even if the gradient colors are opaque, the decal borders are transparent so | 
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| 233 | // disable that optimization | 
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| 234 | gradient = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout), | 
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| 235 | SK_PMColor4fTRANSPARENT, | 
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| 236 | SK_PMColor4fTRANSPARENT, | 
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| 237 | makePremul, /* colorsAreOpaque */ false); | 
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| 238 | break; | 
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| 239 | } | 
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| 240 |  | 
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| 241 | if (gradient == nullptr) { | 
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| 242 | // Unexpected tile mode | 
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| 243 | return nullptr; | 
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| 244 | } | 
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| 245 | if (args.fInputColorIsOpaque) { | 
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| 246 | return GrFragmentProcessor::OverrideInput(std::move(gradient), SK_PMColor4fWHITE, false); | 
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| 247 | } | 
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| 248 | return GrFragmentProcessor::MulChildByInputAlpha(std::move(gradient)); | 
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| 249 | } | 
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| 250 |  | 
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| 251 | namespace GrGradientShader { | 
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| 252 |  | 
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| 253 | std::unique_ptr<GrFragmentProcessor> MakeLinear(const SkLinearGradient& shader, | 
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| 254 | const GrFPArgs& args) { | 
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| 255 | return make_gradient(shader, args, GrLinearGradientLayout::Make(shader, args)); | 
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| 256 | } | 
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| 257 |  | 
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| 258 | std::unique_ptr<GrFragmentProcessor> MakeRadial(const SkRadialGradient& shader, | 
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| 259 | const GrFPArgs& args) { | 
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| 260 | return make_gradient(shader,args, GrRadialGradientLayout::Make(shader, args)); | 
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| 261 | } | 
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| 262 |  | 
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| 263 | std::unique_ptr<GrFragmentProcessor> MakeSweep(const SkSweepGradient& shader, | 
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| 264 | const GrFPArgs& args) { | 
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| 265 | return make_gradient(shader,args, GrSweepGradientLayout::Make(shader, args)); | 
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| 266 | } | 
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| 267 |  | 
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| 268 | std::unique_ptr<GrFragmentProcessor> MakeConical(const SkTwoPointConicalGradient& shader, | 
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| 269 | const GrFPArgs& args) { | 
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| 270 | return make_gradient(shader, args, GrTwoPointConicalGradientLayout::Make(shader, args)); | 
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| 271 | } | 
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| 272 |  | 
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| 273 | #if GR_TEST_UTILS | 
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| 274 | RandomParams::RandomParams(SkRandom* random) { | 
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| 275 | // Set color count to min of 2 so that we don't trigger the const color optimization and make | 
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| 276 | // a non-gradient processor. | 
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| 277 | fColorCount = random->nextRangeU(2, kMaxRandomGradientColors); | 
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| 278 | fUseColors4f = random->nextBool(); | 
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| 279 |  | 
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| 280 | // if one color, omit stops, otherwise randomly decide whether or not to | 
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| 281 | if (fColorCount == 1 || (fColorCount >= 2 && random->nextBool())) { | 
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| 282 | fStops = nullptr; | 
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| 283 | } else { | 
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| 284 | fStops = fStopStorage; | 
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| 285 | } | 
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| 286 |  | 
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| 287 | // if using SkColor4f, attach a random (possibly null) color space (with linear gamma) | 
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| 288 | if (fUseColors4f) { | 
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| 289 | fColorSpace = GrTest::TestColorSpace(random); | 
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| 290 | } | 
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| 291 |  | 
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| 292 | SkScalar stop = 0.f; | 
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| 293 | for (int i = 0; i < fColorCount; ++i) { | 
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| 294 | if (fUseColors4f) { | 
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| 295 | fColors4f[i].fR = random->nextUScalar1(); | 
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| 296 | fColors4f[i].fG = random->nextUScalar1(); | 
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| 297 | fColors4f[i].fB = random->nextUScalar1(); | 
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| 298 | fColors4f[i].fA = random->nextUScalar1(); | 
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| 299 | } else { | 
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| 300 | fColors[i] = random->nextU(); | 
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| 301 | } | 
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| 302 | if (fStops) { | 
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| 303 | fStops[i] = stop; | 
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| 304 | stop = i < fColorCount - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f; | 
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| 305 | } | 
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| 306 | } | 
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| 307 | fTileMode = static_cast<SkTileMode>(random->nextULessThan(kSkTileModeCount)); | 
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| 308 | } | 
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| 309 | #endif | 
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| 310 |  | 
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| 311 | }  // namespace GrGradientShader | 
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| 312 |  | 
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