| 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "include/effects/SkPerlinNoiseShader.h" |
| 9 | |
| 10 | #include "include/core/SkColorFilter.h" |
| 11 | #include "include/core/SkShader.h" |
| 12 | #include "include/core/SkString.h" |
| 13 | #include "include/core/SkUnPreMultiply.h" |
| 14 | #include "src/core/SkArenaAlloc.h" |
| 15 | #include "src/core/SkMatrixProvider.h" |
| 16 | #include "src/core/SkReadBuffer.h" |
| 17 | #include "src/core/SkWriteBuffer.h" |
| 18 | |
| 19 | #if SK_SUPPORT_GPU |
| 20 | #include "include/gpu/GrRecordingContext.h" |
| 21 | #include "src/gpu/GrRecordingContextPriv.h" |
| 22 | #include "src/gpu/SkGr.h" |
| 23 | #include "src/gpu/effects/GrMatrixEffect.h" |
| 24 | #include "src/gpu/effects/GrTextureEffect.h" |
| 25 | #include "src/gpu/effects/generated/GrConstColorProcessor.h" |
| 26 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| 27 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 28 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 29 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 30 | #endif |
| 31 | |
| 32 | static const int kBlockSize = 256; |
| 33 | static const int kBlockMask = kBlockSize - 1; |
| 34 | static const int kPerlinNoise = 4096; |
| 35 | static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 |
| 36 | |
| 37 | static uint8_t improved_noise_permutations[] = { |
| 38 | 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, |
| 39 | 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, |
| 40 | 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, |
| 41 | 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, |
| 42 | 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, |
| 43 | 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, |
| 44 | 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, |
| 45 | 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, |
| 46 | 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, |
| 47 | 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, |
| 48 | 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, |
| 49 | 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, |
| 50 | 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, |
| 51 | 141, 128, 195, 78, 66, 215, 61, 156, 180, |
| 52 | 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, |
| 53 | 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, |
| 54 | 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, |
| 55 | 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, |
| 56 | 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, |
| 57 | 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, |
| 58 | 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, |
| 59 | 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, |
| 60 | 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, |
| 61 | 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, |
| 62 | 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, |
| 63 | 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, |
| 64 | 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, |
| 65 | 141, 128, 195, 78, 66, 215, 61, 156, 180 |
| 66 | }; |
| 67 | |
| 68 | class SkPerlinNoiseShaderImpl : public SkShaderBase { |
| 69 | public: |
| 70 | struct StitchData { |
| 71 | StitchData() |
| 72 | : fWidth(0) |
| 73 | , fWrapX(0) |
| 74 | , fHeight(0) |
| 75 | , fWrapY(0) |
| 76 | {} |
| 77 | |
| 78 | StitchData(SkScalar w, SkScalar h) |
| 79 | : fWidth(std::min(SkScalarRoundToInt(w), SK_MaxS32 - kPerlinNoise)) |
| 80 | , fWrapX(kPerlinNoise + fWidth) |
| 81 | , fHeight(std::min(SkScalarRoundToInt(h), SK_MaxS32 - kPerlinNoise)) |
| 82 | , fWrapY(kPerlinNoise + fHeight) {} |
| 83 | |
| 84 | bool operator==(const StitchData& other) const { |
| 85 | return fWidth == other.fWidth && |
| 86 | fWrapX == other.fWrapX && |
| 87 | fHeight == other.fHeight && |
| 88 | fWrapY == other.fWrapY; |
| 89 | } |
| 90 | |
| 91 | int fWidth; // How much to subtract to wrap for stitching. |
| 92 | int fWrapX; // Minimum value to wrap. |
| 93 | int fHeight; |
| 94 | int fWrapY; |
| 95 | }; |
| 96 | |
| 97 | struct PaintingData { |
| 98 | PaintingData(const SkISize& tileSize, SkScalar seed, |
| 99 | SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| 100 | const SkMatrix& matrix) |
| 101 | { |
| 102 | SkVector tileVec; |
| 103 | matrix.mapVector(SkIntToScalar(tileSize.fWidth), SkIntToScalar(tileSize.fHeight), |
| 104 | &tileVec); |
| 105 | |
| 106 | SkSize scale; |
| 107 | if (!matrix.decomposeScale(&scale, nullptr)) { |
| 108 | scale.set(SK_ScalarNearlyZero, SK_ScalarNearlyZero); |
| 109 | } |
| 110 | fBaseFrequency.set(baseFrequencyX * SkScalarInvert(scale.width()), |
| 111 | baseFrequencyY * SkScalarInvert(scale.height())); |
| 112 | fTileSize.set(SkScalarRoundToInt(tileVec.fX), SkScalarRoundToInt(tileVec.fY)); |
| 113 | this->init(seed); |
| 114 | if (!fTileSize.isEmpty()) { |
| 115 | this->stitch(); |
| 116 | } |
| 117 | |
| 118 | #if SK_SUPPORT_GPU |
| 119 | SkImageInfo info = SkImageInfo::MakeA8(kBlockSize, 1); |
| 120 | fPermutationsBitmap.installPixels(info, fLatticeSelector, info.minRowBytes()); |
| 121 | fPermutationsBitmap.setImmutable(); |
| 122 | |
| 123 | info = SkImageInfo::Make(kBlockSize, 4, kRGBA_8888_SkColorType, kPremul_SkAlphaType); |
| 124 | fNoiseBitmap.installPixels(info, fNoise[0][0], info.minRowBytes()); |
| 125 | fNoiseBitmap.setImmutable(); |
| 126 | |
| 127 | info = SkImageInfo::MakeA8(256, 1); |
| 128 | fImprovedPermutationsBitmap.installPixels(info, improved_noise_permutations, |
| 129 | info.minRowBytes()); |
| 130 | fImprovedPermutationsBitmap.setImmutable(); |
| 131 | |
| 132 | static uint8_t gradients[] = { 2, 2, 1, 0, |
| 133 | 0, 2, 1, 0, |
| 134 | 2, 0, 1, 0, |
| 135 | 0, 0, 1, 0, |
| 136 | 2, 1, 2, 0, |
| 137 | 0, 1, 2, 0, |
| 138 | 2, 1, 0, 0, |
| 139 | 0, 1, 0, 0, |
| 140 | 1, 2, 2, 0, |
| 141 | 1, 0, 2, 0, |
| 142 | 1, 2, 0, 0, |
| 143 | 1, 0, 0, 0, |
| 144 | 2, 2, 1, 0, |
| 145 | 1, 0, 2, 0, |
| 146 | 0, 2, 1, 0, |
| 147 | 1, 0, 0, 0 }; |
| 148 | info = SkImageInfo::Make(16, 1, kBGRA_8888_SkColorType, kPremul_SkAlphaType); |
| 149 | fGradientBitmap.installPixels(info, gradients, info.minRowBytes()); |
| 150 | fGradientBitmap.setImmutable(); |
| 151 | #endif |
| 152 | } |
| 153 | |
| 154 | #if SK_SUPPORT_GPU |
| 155 | PaintingData(const PaintingData& that) |
| 156 | : fSeed(that.fSeed) |
| 157 | , fTileSize(that.fTileSize) |
| 158 | , fBaseFrequency(that.fBaseFrequency) |
| 159 | , fStitchDataInit(that.fStitchDataInit) |
| 160 | , fPermutationsBitmap(that.fPermutationsBitmap) |
| 161 | , fNoiseBitmap(that.fNoiseBitmap) |
| 162 | , fImprovedPermutationsBitmap(that.fImprovedPermutationsBitmap) |
| 163 | , fGradientBitmap(that.fGradientBitmap) { |
| 164 | memcpy(fLatticeSelector, that.fLatticeSelector, sizeof(fLatticeSelector)); |
| 165 | memcpy(fNoise, that.fNoise, sizeof(fNoise)); |
| 166 | memcpy(fGradient, that.fGradient, sizeof(fGradient)); |
| 167 | } |
| 168 | #endif |
| 169 | |
| 170 | int fSeed; |
| 171 | uint8_t fLatticeSelector[kBlockSize]; |
| 172 | uint16_t fNoise[4][kBlockSize][2]; |
| 173 | SkPoint fGradient[4][kBlockSize]; |
| 174 | SkISize fTileSize; |
| 175 | SkVector fBaseFrequency; |
| 176 | StitchData fStitchDataInit; |
| 177 | |
| 178 | private: |
| 179 | |
| 180 | #if SK_SUPPORT_GPU |
| 181 | SkBitmap fPermutationsBitmap; |
| 182 | SkBitmap fNoiseBitmap; |
| 183 | SkBitmap fImprovedPermutationsBitmap; |
| 184 | SkBitmap fGradientBitmap; |
| 185 | #endif |
| 186 | |
| 187 | inline int random() { |
| 188 | // See https://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement |
| 189 | // m = kRandMaximum, 2**31 - 1 (2147483647) |
| 190 | static constexpr int kRandAmplitude = 16807; // 7**5; primitive root of m |
| 191 | static constexpr int kRandQ = 127773; // m / a |
| 192 | static constexpr int kRandR = 2836; // m % a |
| 193 | |
| 194 | int result = kRandAmplitude * (fSeed % kRandQ) - kRandR * (fSeed / kRandQ); |
| 195 | if (result <= 0) { |
| 196 | result += kRandMaximum; |
| 197 | } |
| 198 | fSeed = result; |
| 199 | return result; |
| 200 | } |
| 201 | |
| 202 | // Only called once. Could be part of the constructor. |
| 203 | void init(SkScalar seed) |
| 204 | { |
| 205 | // According to the SVG spec, we must truncate (not round) the seed value. |
| 206 | fSeed = SkScalarTruncToInt(seed); |
| 207 | // The seed value clamp to the range [1, kRandMaximum - 1]. |
| 208 | if (fSeed <= 0) { |
| 209 | fSeed = -(fSeed % (kRandMaximum - 1)) + 1; |
| 210 | } |
| 211 | if (fSeed > kRandMaximum - 1) { |
| 212 | fSeed = kRandMaximum - 1; |
| 213 | } |
| 214 | for (int channel = 0; channel < 4; ++channel) { |
| 215 | for (int i = 0; i < kBlockSize; ++i) { |
| 216 | fLatticeSelector[i] = i; |
| 217 | fNoise[channel][i][0] = (random() % (2 * kBlockSize)); |
| 218 | fNoise[channel][i][1] = (random() % (2 * kBlockSize)); |
| 219 | } |
| 220 | } |
| 221 | for (int i = kBlockSize - 1; i > 0; --i) { |
| 222 | int k = fLatticeSelector[i]; |
| 223 | int j = random() % kBlockSize; |
| 224 | SkASSERT(j >= 0); |
| 225 | SkASSERT(j < kBlockSize); |
| 226 | fLatticeSelector[i] = fLatticeSelector[j]; |
| 227 | fLatticeSelector[j] = k; |
| 228 | } |
| 229 | |
| 230 | // Perform the permutations now |
| 231 | { |
| 232 | // Copy noise data |
| 233 | uint16_t noise[4][kBlockSize][2]; |
| 234 | for (int i = 0; i < kBlockSize; ++i) { |
| 235 | for (int channel = 0; channel < 4; ++channel) { |
| 236 | for (int j = 0; j < 2; ++j) { |
| 237 | noise[channel][i][j] = fNoise[channel][i][j]; |
| 238 | } |
| 239 | } |
| 240 | } |
| 241 | // Do permutations on noise data |
| 242 | for (int i = 0; i < kBlockSize; ++i) { |
| 243 | for (int channel = 0; channel < 4; ++channel) { |
| 244 | for (int j = 0; j < 2; ++j) { |
| 245 | fNoise[channel][i][j] = noise[channel][fLatticeSelector[i]][j]; |
| 246 | } |
| 247 | } |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | // Half of the largest possible value for 16 bit unsigned int |
| 252 | static constexpr SkScalar kHalfMax16bits = 32767.5f; |
| 253 | |
| 254 | // Compute gradients from permutated noise data |
| 255 | static constexpr SkScalar kInvBlockSizef = 1.0 / SkIntToScalar(kBlockSize); |
| 256 | for (int channel = 0; channel < 4; ++channel) { |
| 257 | for (int i = 0; i < kBlockSize; ++i) { |
| 258 | fGradient[channel][i] = SkPoint::Make( |
| 259 | (fNoise[channel][i][0] - kBlockSize) * kInvBlockSizef, |
| 260 | (fNoise[channel][i][1] - kBlockSize) * kInvBlockSizef); |
| 261 | fGradient[channel][i].normalize(); |
| 262 | // Put the normalized gradient back into the noise data |
| 263 | fNoise[channel][i][0] = |
| 264 | SkScalarRoundToInt((fGradient[channel][i].fX + 1) * kHalfMax16bits); |
| 265 | fNoise[channel][i][1] = |
| 266 | SkScalarRoundToInt((fGradient[channel][i].fY + 1) * kHalfMax16bits); |
| 267 | } |
| 268 | } |
| 269 | } |
| 270 | |
| 271 | // Only called once. Could be part of the constructor. |
| 272 | void stitch() { |
| 273 | SkScalar tileWidth = SkIntToScalar(fTileSize.width()); |
| 274 | SkScalar tileHeight = SkIntToScalar(fTileSize.height()); |
| 275 | SkASSERT(tileWidth > 0 && tileHeight > 0); |
| 276 | // When stitching tiled turbulence, the frequencies must be adjusted |
| 277 | // so that the tile borders will be continuous. |
| 278 | if (fBaseFrequency.fX) { |
| 279 | SkScalar lowFrequencx = |
| 280 | SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; |
| 281 | SkScalar highFrequencx = |
| 282 | SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; |
| 283 | // BaseFrequency should be non-negative according to the standard. |
| 284 | // lowFrequencx can be 0 if fBaseFrequency.fX is very small. |
| 285 | if (sk_ieee_float_divide(fBaseFrequency.fX, lowFrequencx) < highFrequencx / fBaseFrequency.fX) { |
| 286 | fBaseFrequency.fX = lowFrequencx; |
| 287 | } else { |
| 288 | fBaseFrequency.fX = highFrequencx; |
| 289 | } |
| 290 | } |
| 291 | if (fBaseFrequency.fY) { |
| 292 | SkScalar lowFrequency = |
| 293 | SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; |
| 294 | SkScalar highFrequency = |
| 295 | SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; |
| 296 | // lowFrequency can be 0 if fBaseFrequency.fY is very small. |
| 297 | if (sk_ieee_float_divide(fBaseFrequency.fY, lowFrequency) < highFrequency / fBaseFrequency.fY) { |
| 298 | fBaseFrequency.fY = lowFrequency; |
| 299 | } else { |
| 300 | fBaseFrequency.fY = highFrequency; |
| 301 | } |
| 302 | } |
| 303 | // Set up TurbulenceInitial stitch values. |
| 304 | fStitchDataInit = StitchData(tileWidth * fBaseFrequency.fX, |
| 305 | tileHeight * fBaseFrequency.fY); |
| 306 | } |
| 307 | |
| 308 | public: |
| 309 | |
| 310 | #if SK_SUPPORT_GPU |
| 311 | const SkBitmap& getPermutationsBitmap() const { return fPermutationsBitmap; } |
| 312 | |
| 313 | const SkBitmap& getNoiseBitmap() const { return fNoiseBitmap; } |
| 314 | |
| 315 | const SkBitmap& getImprovedPermutationsBitmap() const { |
| 316 | return fImprovedPermutationsBitmap; |
| 317 | } |
| 318 | |
| 319 | const SkBitmap& getGradientBitmap() const { return fGradientBitmap; } |
| 320 | #endif |
| 321 | }; |
| 322 | |
| 323 | /** |
| 324 | * About the noise types : the difference between the first 2 is just minor tweaks to the |
| 325 | * algorithm, they're not 2 entirely different noises. The output looks different, but once the |
| 326 | * noise is generated in the [1, -1] range, the output is brought back in the [0, 1] range by |
| 327 | * doing : |
| 328 | * kFractalNoise_Type : noise * 0.5 + 0.5 |
| 329 | * kTurbulence_Type : abs(noise) |
| 330 | * Very little differences between the 2 types, although you can tell the difference visually. |
| 331 | * "Improved" is based on the Improved Perlin Noise algorithm described at |
| 332 | * http://mrl.nyu.edu/~perlin/noise/. It is quite distinct from the other two, and the noise is |
| 333 | * a 2D slice of a 3D noise texture. Minor changes to the Z coordinate will result in minor |
| 334 | * changes to the noise, making it suitable for animated noise. |
| 335 | */ |
| 336 | enum Type { |
| 337 | kFractalNoise_Type, |
| 338 | kTurbulence_Type, |
| 339 | kImprovedNoise_Type, |
| 340 | kLast_Type = kImprovedNoise_Type |
| 341 | }; |
| 342 | |
| 343 | static const int kMaxOctaves = 255; // numOctaves must be <= 0 and <= kMaxOctaves |
| 344 | |
| 345 | SkPerlinNoiseShaderImpl(SkPerlinNoiseShaderImpl::Type type, SkScalar baseFrequencyX, |
| 346 | SkScalar baseFrequencyY, int numOctaves, SkScalar seed, |
| 347 | const SkISize* tileSize); |
| 348 | |
| 349 | class PerlinNoiseShaderContext : public Context { |
| 350 | public: |
| 351 | PerlinNoiseShaderContext(const SkPerlinNoiseShaderImpl& shader, const ContextRec&); |
| 352 | |
| 353 | void shadeSpan(int x, int y, SkPMColor[], int count) override; |
| 354 | |
| 355 | private: |
| 356 | SkPMColor shade(const SkPoint& point, StitchData& stitchData) const; |
| 357 | SkScalar calculateTurbulenceValueForPoint( |
| 358 | int channel, |
| 359 | StitchData& stitchData, const SkPoint& point) const; |
| 360 | SkScalar calculateImprovedNoiseValueForPoint(int channel, const SkPoint& point) const; |
| 361 | SkScalar noise2D(int channel, |
| 362 | const StitchData& stitchData, const SkPoint& noiseVector) const; |
| 363 | |
| 364 | SkMatrix fMatrix; |
| 365 | PaintingData fPaintingData; |
| 366 | |
| 367 | typedef Context INHERITED; |
| 368 | }; |
| 369 | |
| 370 | #if SK_SUPPORT_GPU |
| 371 | std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; |
| 372 | #endif |
| 373 | |
| 374 | protected: |
| 375 | void flatten(SkWriteBuffer&) const override; |
| 376 | #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
| 377 | Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; |
| 378 | #endif |
| 379 | |
| 380 | private: |
| 381 | SK_FLATTENABLE_HOOKS(SkPerlinNoiseShaderImpl) |
| 382 | |
| 383 | const SkPerlinNoiseShaderImpl::Type fType; |
| 384 | const SkScalar fBaseFrequencyX; |
| 385 | const SkScalar fBaseFrequencyY; |
| 386 | const int fNumOctaves; |
| 387 | const SkScalar fSeed; |
| 388 | const SkISize fTileSize; |
| 389 | const bool fStitchTiles; |
| 390 | |
| 391 | friend class ::SkPerlinNoiseShader; |
| 392 | |
| 393 | typedef SkShaderBase INHERITED; |
| 394 | }; |
| 395 | |
| 396 | namespace { |
| 397 | |
| 398 | // noiseValue is the color component's value (or color) |
| 399 | // limitValue is the maximum perlin noise array index value allowed |
| 400 | // newValue is the current noise dimension (either width or height) |
| 401 | inline int checkNoise(int noiseValue, int limitValue, int newValue) { |
| 402 | // If the noise value would bring us out of bounds of the current noise array while we are |
| 403 | // stiching noise tiles together, wrap the noise around the current dimension of the noise to |
| 404 | // stay within the array bounds in a continuous fashion (so that tiling lines are not visible) |
| 405 | if (noiseValue >= limitValue) { |
| 406 | noiseValue -= newValue; |
| 407 | } |
| 408 | return noiseValue; |
| 409 | } |
| 410 | |
| 411 | inline SkScalar smoothCurve(SkScalar t) { |
| 412 | return t * t * (3 - 2 * t); |
| 413 | } |
| 414 | |
| 415 | } // end namespace |
| 416 | |
| 417 | SkPerlinNoiseShaderImpl::SkPerlinNoiseShaderImpl(SkPerlinNoiseShaderImpl::Type type, |
| 418 | SkScalar baseFrequencyX, |
| 419 | SkScalar baseFrequencyY, |
| 420 | int numOctaves, |
| 421 | SkScalar seed, |
| 422 | const SkISize* tileSize) |
| 423 | : fType(type) |
| 424 | , fBaseFrequencyX(baseFrequencyX) |
| 425 | , fBaseFrequencyY(baseFrequencyY) |
| 426 | , fNumOctaves(numOctaves > kMaxOctaves ? kMaxOctaves : numOctaves/*[0,255] octaves allowed*/) |
| 427 | , fSeed(seed) |
| 428 | , fTileSize(nullptr == tileSize ? SkISize::Make(0, 0) : *tileSize) |
| 429 | , fStitchTiles(!fTileSize.isEmpty()) |
| 430 | { |
| 431 | SkASSERT(numOctaves >= 0 && numOctaves <= kMaxOctaves); |
| 432 | SkASSERT(fBaseFrequencyX >= 0); |
| 433 | SkASSERT(fBaseFrequencyY >= 0); |
| 434 | } |
| 435 | |
| 436 | sk_sp<SkFlattenable> SkPerlinNoiseShaderImpl::CreateProc(SkReadBuffer& buffer) { |
| 437 | Type type = buffer.read32LE(kLast_Type); |
| 438 | |
| 439 | SkScalar freqX = buffer.readScalar(); |
| 440 | SkScalar freqY = buffer.readScalar(); |
| 441 | int octaves = buffer.read32LE<int>(kMaxOctaves); |
| 442 | |
| 443 | SkScalar seed = buffer.readScalar(); |
| 444 | SkISize tileSize; |
| 445 | tileSize.fWidth = buffer.readInt(); |
| 446 | tileSize.fHeight = buffer.readInt(); |
| 447 | |
| 448 | switch (type) { |
| 449 | case kFractalNoise_Type: |
| 450 | return SkPerlinNoiseShader::MakeFractalNoise(freqX, freqY, octaves, seed, &tileSize); |
| 451 | case kTurbulence_Type: |
| 452 | return SkPerlinNoiseShader::MakeTurbulence(freqX, freqY, octaves, seed, &tileSize); |
| 453 | case kImprovedNoise_Type: |
| 454 | return SkPerlinNoiseShader::MakeImprovedNoise(freqX, freqY, octaves, seed); |
| 455 | default: |
| 456 | // Really shouldn't get here b.c. of earlier check on type |
| 457 | buffer.validate(false); |
| 458 | return nullptr; |
| 459 | } |
| 460 | } |
| 461 | |
| 462 | void SkPerlinNoiseShaderImpl::flatten(SkWriteBuffer& buffer) const { |
| 463 | buffer.writeInt((int) fType); |
| 464 | buffer.writeScalar(fBaseFrequencyX); |
| 465 | buffer.writeScalar(fBaseFrequencyY); |
| 466 | buffer.writeInt(fNumOctaves); |
| 467 | buffer.writeScalar(fSeed); |
| 468 | buffer.writeInt(fTileSize.fWidth); |
| 469 | buffer.writeInt(fTileSize.fHeight); |
| 470 | } |
| 471 | |
| 472 | SkScalar SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::noise2D( |
| 473 | int channel, const StitchData& stitchData, const SkPoint& noiseVector) const { |
| 474 | struct Noise { |
| 475 | int noisePositionIntegerValue; |
| 476 | int nextNoisePositionIntegerValue; |
| 477 | SkScalar noisePositionFractionValue; |
| 478 | Noise(SkScalar component) |
| 479 | { |
| 480 | SkScalar position = component + kPerlinNoise; |
| 481 | noisePositionIntegerValue = SkScalarFloorToInt(position); |
| 482 | noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); |
| 483 | nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; |
| 484 | } |
| 485 | }; |
| 486 | Noise noiseX(noiseVector.x()); |
| 487 | Noise noiseY(noiseVector.y()); |
| 488 | SkScalar u, v; |
| 489 | const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fShader); |
| 490 | // If stitching, adjust lattice points accordingly. |
| 491 | if (perlinNoiseShader.fStitchTiles) { |
| 492 | noiseX.noisePositionIntegerValue = |
| 493 | checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); |
| 494 | noiseY.noisePositionIntegerValue = |
| 495 | checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); |
| 496 | noiseX.nextNoisePositionIntegerValue = |
| 497 | checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); |
| 498 | noiseY.nextNoisePositionIntegerValue = |
| 499 | checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); |
| 500 | } |
| 501 | noiseX.noisePositionIntegerValue &= kBlockMask; |
| 502 | noiseY.noisePositionIntegerValue &= kBlockMask; |
| 503 | noiseX.nextNoisePositionIntegerValue &= kBlockMask; |
| 504 | noiseY.nextNoisePositionIntegerValue &= kBlockMask; |
| 505 | int i = fPaintingData.fLatticeSelector[noiseX.noisePositionIntegerValue]; |
| 506 | int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; |
| 507 | int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; |
| 508 | int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; |
| 509 | int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; |
| 510 | int b11 = (j + noiseY.nextNoisePositionIntegerValue) & kBlockMask; |
| 511 | SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); |
| 512 | SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); |
| 513 | |
| 514 | if (sx < 0 || sy < 0 || sx > 1 || sy > 1) { |
| 515 | return 0; // Check for pathological inputs. |
| 516 | } |
| 517 | |
| 518 | // This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement |
| 519 | SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, |
| 520 | noiseY.noisePositionFractionValue); // Offset (0,0) |
| 521 | u = fPaintingData.fGradient[channel][b00].dot(fractionValue); |
| 522 | fractionValue.fX -= SK_Scalar1; // Offset (-1,0) |
| 523 | v = fPaintingData.fGradient[channel][b10].dot(fractionValue); |
| 524 | SkScalar a = SkScalarInterp(u, v, sx); |
| 525 | fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) |
| 526 | v = fPaintingData.fGradient[channel][b11].dot(fractionValue); |
| 527 | fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) |
| 528 | u = fPaintingData.fGradient[channel][b01].dot(fractionValue); |
| 529 | SkScalar b = SkScalarInterp(u, v, sx); |
| 530 | return SkScalarInterp(a, b, sy); |
| 531 | } |
| 532 | |
| 533 | SkScalar SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::calculateTurbulenceValueForPoint( |
| 534 | int channel, StitchData& stitchData, const SkPoint& point) const { |
| 535 | const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fShader); |
| 536 | if (perlinNoiseShader.fStitchTiles) { |
| 537 | // Set up TurbulenceInitial stitch values. |
| 538 | stitchData = fPaintingData.fStitchDataInit; |
| 539 | } |
| 540 | SkScalar turbulenceFunctionResult = 0; |
| 541 | SkPoint noiseVector(SkPoint::Make(point.x() * fPaintingData.fBaseFrequency.fX, |
| 542 | point.y() * fPaintingData.fBaseFrequency.fY)); |
| 543 | SkScalar ratio = SK_Scalar1; |
| 544 | for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { |
| 545 | SkScalar noise = noise2D(channel, stitchData, noiseVector); |
| 546 | SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ? |
| 547 | noise : SkScalarAbs(noise); |
| 548 | turbulenceFunctionResult += numer / ratio; |
| 549 | noiseVector.fX *= 2; |
| 550 | noiseVector.fY *= 2; |
| 551 | ratio *= 2; |
| 552 | if (perlinNoiseShader.fStitchTiles) { |
| 553 | // Update stitch values |
| 554 | stitchData = StitchData(SkIntToScalar(stitchData.fWidth) * 2, |
| 555 | SkIntToScalar(stitchData.fHeight) * 2); |
| 556 | } |
| 557 | } |
| 558 | |
| 559 | // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 |
| 560 | // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
| 561 | if (perlinNoiseShader.fType == kFractalNoise_Type) { |
| 562 | turbulenceFunctionResult = SkScalarHalf(turbulenceFunctionResult + 1); |
| 563 | } |
| 564 | |
| 565 | if (channel == 3) { // Scale alpha by paint value |
| 566 | turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255; |
| 567 | } |
| 568 | |
| 569 | // Clamp result |
| 570 | return SkTPin(turbulenceFunctionResult, 0.0f, SK_Scalar1); |
| 571 | } |
| 572 | |
| 573 | //////////////////////////////////////////////////////////////////////////////////////////////////// |
| 574 | // Improved Perlin Noise based on Java implementation found at http://mrl.nyu.edu/~perlin/noise/ |
| 575 | static SkScalar fade(SkScalar t) { |
| 576 | return t * t * t * (t * (t * 6 - 15) + 10); |
| 577 | } |
| 578 | |
| 579 | static SkScalar lerp(SkScalar t, SkScalar a, SkScalar b) { |
| 580 | return a + t * (b - a); |
| 581 | } |
| 582 | |
| 583 | static SkScalar grad(int hash, SkScalar x, SkScalar y, SkScalar z) { |
| 584 | int h = hash & 15; |
| 585 | SkScalar u = h < 8 ? x : y; |
| 586 | SkScalar v = h < 4 ? y : h == 12 || h == 14 ? x : z; |
| 587 | return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v); |
| 588 | } |
| 589 | |
| 590 | SkScalar SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::calculateImprovedNoiseValueForPoint( |
| 591 | int channel, const SkPoint& point) const { |
| 592 | const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fShader); |
| 593 | SkScalar x = point.fX * perlinNoiseShader.fBaseFrequencyX; |
| 594 | SkScalar y = point.fY * perlinNoiseShader.fBaseFrequencyY; |
| 595 | // z offset between different channels, chosen arbitrarily |
| 596 | static const SkScalar CHANNEL_DELTA = 1000.0f; |
| 597 | SkScalar z = channel * CHANNEL_DELTA + perlinNoiseShader.fSeed; |
| 598 | SkScalar result = 0; |
| 599 | SkScalar ratio = SK_Scalar1; |
| 600 | for (int i = 0; i < perlinNoiseShader.fNumOctaves; i++) { |
| 601 | int X = SkScalarFloorToInt(x) & 255; |
| 602 | int Y = SkScalarFloorToInt(y) & 255; |
| 603 | int Z = SkScalarFloorToInt(z) & 255; |
| 604 | SkScalar px = x - SkScalarFloorToScalar(x); |
| 605 | SkScalar py = y - SkScalarFloorToScalar(y); |
| 606 | SkScalar pz = z - SkScalarFloorToScalar(z); |
| 607 | SkScalar u = fade(px); |
| 608 | SkScalar v = fade(py); |
| 609 | SkScalar w = fade(pz); |
| 610 | uint8_t* permutations = improved_noise_permutations; |
| 611 | int A = permutations[X] + Y; |
| 612 | int AA = permutations[A] + Z; |
| 613 | int AB = permutations[A + 1] + Z; |
| 614 | int B = permutations[X + 1] + Y; |
| 615 | int BA = permutations[B] + Z; |
| 616 | int BB = permutations[B + 1] + Z; |
| 617 | result += lerp(w, lerp(v, lerp(u, grad(permutations[AA ], px , py , pz ), |
| 618 | grad(permutations[BA ], px - 1, py , pz )), |
| 619 | lerp(u, grad(permutations[AB ], px , py - 1, pz ), |
| 620 | grad(permutations[BB ], px - 1, py - 1, pz ))), |
| 621 | lerp(v, lerp(u, grad(permutations[AA + 1], px , py , pz - 1), |
| 622 | grad(permutations[BA + 1], px - 1, py , pz - 1)), |
| 623 | lerp(u, grad(permutations[AB + 1], px , py - 1, pz - 1), |
| 624 | grad(permutations[BB + 1], px - 1, py - 1, pz - 1)))) / |
| 625 | ratio; |
| 626 | x *= 2; |
| 627 | y *= 2; |
| 628 | ratio *= 2; |
| 629 | } |
| 630 | result = SkTPin((result + 1.0f) / 2.0f, 0.0f, 1.0f); |
| 631 | return result; |
| 632 | } |
| 633 | //////////////////////////////////////////////////////////////////////////////////////////////////// |
| 634 | |
| 635 | SkPMColor SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shade( |
| 636 | const SkPoint& point, StitchData& stitchData) const { |
| 637 | const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fShader); |
| 638 | SkPoint newPoint; |
| 639 | fMatrix.mapPoints(&newPoint, &point, 1); |
| 640 | newPoint.fX = SkScalarRoundToScalar(newPoint.fX); |
| 641 | newPoint.fY = SkScalarRoundToScalar(newPoint.fY); |
| 642 | |
| 643 | U8CPU rgba[4]; |
| 644 | for (int channel = 3; channel >= 0; --channel) { |
| 645 | SkScalar value; |
| 646 | if (perlinNoiseShader.fType == kImprovedNoise_Type) { |
| 647 | value = calculateImprovedNoiseValueForPoint(channel, newPoint); |
| 648 | } |
| 649 | else { |
| 650 | value = calculateTurbulenceValueForPoint(channel, stitchData, newPoint); |
| 651 | } |
| 652 | rgba[channel] = SkScalarFloorToInt(255 * value); |
| 653 | } |
| 654 | return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); |
| 655 | } |
| 656 | |
| 657 | #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
| 658 | SkShaderBase::Context* SkPerlinNoiseShaderImpl::onMakeContext(const ContextRec& rec, |
| 659 | SkArenaAlloc* alloc) const { |
| 660 | // should we pay attention to rec's device-colorspace? |
| 661 | return alloc->make<PerlinNoiseShaderContext>(*this, rec); |
| 662 | } |
| 663 | #endif |
| 664 | |
| 665 | static inline SkMatrix total_matrix(const SkShaderBase::ContextRec& rec, |
| 666 | const SkShaderBase& shader) { |
| 667 | SkMatrix matrix = SkMatrix::Concat(*rec.fMatrix, shader.getLocalMatrix()); |
| 668 | if (rec.fLocalMatrix) { |
| 669 | matrix.preConcat(*rec.fLocalMatrix); |
| 670 | } |
| 671 | |
| 672 | return matrix; |
| 673 | } |
| 674 | |
| 675 | SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::PerlinNoiseShaderContext( |
| 676 | const SkPerlinNoiseShaderImpl& shader, const ContextRec& rec) |
| 677 | : INHERITED(shader, rec) |
| 678 | , fMatrix(total_matrix(rec, shader)) // used for temp storage, adjusted below |
| 679 | , fPaintingData(shader.fTileSize, shader.fSeed, shader.fBaseFrequencyX, |
| 680 | shader.fBaseFrequencyY, fMatrix) |
| 681 | { |
| 682 | // This (1,1) translation is due to WebKit's 1 based coordinates for the noise |
| 683 | // (as opposed to 0 based, usually). The same adjustment is in the setData() function. |
| 684 | fMatrix.setTranslate(-fMatrix.getTranslateX() + SK_Scalar1, |
| 685 | -fMatrix.getTranslateY() + SK_Scalar1); |
| 686 | } |
| 687 | |
| 688 | void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( |
| 689 | int x, int y, SkPMColor result[], int count) { |
| 690 | SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y)); |
| 691 | StitchData stitchData; |
| 692 | for (int i = 0; i < count; ++i) { |
| 693 | result[i] = shade(point, stitchData); |
| 694 | point.fX += SK_Scalar1; |
| 695 | } |
| 696 | } |
| 697 | |
| 698 | ///////////////////////////////////////////////////////////////////// |
| 699 | |
| 700 | #if SK_SUPPORT_GPU |
| 701 | |
| 702 | class GrGLPerlinNoise : public GrGLSLFragmentProcessor { |
| 703 | public: |
| 704 | void emitCode(EmitArgs&) override; |
| 705 | |
| 706 | static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b); |
| 707 | |
| 708 | protected: |
| 709 | void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; |
| 710 | |
| 711 | private: |
| 712 | GrGLSLProgramDataManager::UniformHandle fStitchDataUni; |
| 713 | GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; |
| 714 | |
| 715 | typedef GrGLSLFragmentProcessor INHERITED; |
| 716 | }; |
| 717 | |
| 718 | ///////////////////////////////////////////////////////////////////// |
| 719 | |
| 720 | class GrPerlinNoise2Effect : public GrFragmentProcessor { |
| 721 | public: |
| 722 | static std::unique_ptr<GrFragmentProcessor> Make( |
| 723 | SkPerlinNoiseShaderImpl::Type type, |
| 724 | int numOctaves, |
| 725 | bool stitchTiles, |
| 726 | std::unique_ptr<SkPerlinNoiseShaderImpl::PaintingData> paintingData, |
| 727 | GrSurfaceProxyView permutationsView, |
| 728 | GrSurfaceProxyView noiseView, |
| 729 | const SkMatrix& matrix, |
| 730 | const GrCaps& caps) { |
| 731 | static constexpr GrSamplerState kRepeatXSampler = {GrSamplerState::WrapMode::kRepeat, |
| 732 | GrSamplerState::WrapMode::kClamp, |
| 733 | GrSamplerState::Filter::kNearest}; |
| 734 | auto permutationsFP = |
| 735 | GrTextureEffect::Make(std::move(permutationsView), kPremul_SkAlphaType, |
| 736 | SkMatrix::I(), kRepeatXSampler, caps); |
| 737 | auto noiseFP = GrTextureEffect::Make(std::move(noiseView), kPremul_SkAlphaType, |
| 738 | SkMatrix::I(), kRepeatXSampler, caps); |
| 739 | |
| 740 | return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>( |
| 741 | new GrPerlinNoise2Effect(type, numOctaves, stitchTiles, std::move(paintingData), |
| 742 | std::move(permutationsFP), std::move(noiseFP)))); |
| 743 | } |
| 744 | |
| 745 | const char* name() const override { return "PerlinNoise" ; } |
| 746 | |
| 747 | std::unique_ptr<GrFragmentProcessor> clone() const override { |
| 748 | return std::unique_ptr<GrFragmentProcessor>(new GrPerlinNoise2Effect(*this)); |
| 749 | } |
| 750 | |
| 751 | const SkPerlinNoiseShaderImpl::StitchData& stitchData() const { return fPaintingData->fStitchDataInit; } |
| 752 | |
| 753 | SkPerlinNoiseShaderImpl::Type type() const { return fType; } |
| 754 | bool stitchTiles() const { return fStitchTiles; } |
| 755 | const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency; } |
| 756 | int numOctaves() const { return fNumOctaves; } |
| 757 | |
| 758 | private: |
| 759 | GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| 760 | return new GrGLPerlinNoise; |
| 761 | } |
| 762 | |
| 763 | void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { |
| 764 | GrGLPerlinNoise::GenKey(*this, caps, b); |
| 765 | } |
| 766 | |
| 767 | bool onIsEqual(const GrFragmentProcessor& sBase) const override { |
| 768 | const GrPerlinNoise2Effect& s = sBase.cast<GrPerlinNoise2Effect>(); |
| 769 | return fType == s.fType && |
| 770 | fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency && |
| 771 | fNumOctaves == s.fNumOctaves && |
| 772 | fStitchTiles == s.fStitchTiles && |
| 773 | fPaintingData->fStitchDataInit == s.fPaintingData->fStitchDataInit; |
| 774 | } |
| 775 | |
| 776 | GrPerlinNoise2Effect(SkPerlinNoiseShaderImpl::Type type, |
| 777 | int numOctaves, |
| 778 | bool stitchTiles, |
| 779 | std::unique_ptr<SkPerlinNoiseShaderImpl::PaintingData> paintingData, |
| 780 | std::unique_ptr<GrFragmentProcessor> permutationsFP, |
| 781 | std::unique_ptr<GrFragmentProcessor> noiseFP) |
| 782 | : INHERITED(kGrPerlinNoise2Effect_ClassID, kNone_OptimizationFlags) |
| 783 | , fType(type) |
| 784 | , fNumOctaves(numOctaves) |
| 785 | , fStitchTiles(stitchTiles) |
| 786 | , fPaintingData(std::move(paintingData)) { |
| 787 | this->registerChild(std::move(permutationsFP), SkSL::SampleUsage::Explicit()); |
| 788 | this->registerChild(std::move(noiseFP), SkSL::SampleUsage::Explicit()); |
| 789 | this->setUsesSampleCoordsDirectly(); |
| 790 | } |
| 791 | |
| 792 | GrPerlinNoise2Effect(const GrPerlinNoise2Effect& that) |
| 793 | : INHERITED(kGrPerlinNoise2Effect_ClassID, kNone_OptimizationFlags) |
| 794 | , fType(that.fType) |
| 795 | , fNumOctaves(that.fNumOctaves) |
| 796 | , fStitchTiles(that.fStitchTiles) |
| 797 | , fPaintingData(new SkPerlinNoiseShaderImpl::PaintingData(*that.fPaintingData)) { |
| 798 | this->cloneAndRegisterAllChildProcessors(that); |
| 799 | this->setUsesSampleCoordsDirectly(); |
| 800 | } |
| 801 | |
| 802 | |
| 803 | GR_DECLARE_FRAGMENT_PROCESSOR_TEST |
| 804 | |
| 805 | SkPerlinNoiseShaderImpl::Type fType; |
| 806 | int fNumOctaves; |
| 807 | bool fStitchTiles; |
| 808 | |
| 809 | std::unique_ptr<SkPerlinNoiseShaderImpl::PaintingData> fPaintingData; |
| 810 | |
| 811 | typedef GrFragmentProcessor INHERITED; |
| 812 | }; |
| 813 | |
| 814 | ///////////////////////////////////////////////////////////////////// |
| 815 | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrPerlinNoise2Effect); |
| 816 | |
| 817 | #if GR_TEST_UTILS |
| 818 | std::unique_ptr<GrFragmentProcessor> GrPerlinNoise2Effect::TestCreate(GrProcessorTestData* d) { |
| 819 | int numOctaves = d->fRandom->nextRangeU(2, 10); |
| 820 | bool stitchTiles = d->fRandom->nextBool(); |
| 821 | SkScalar seed = SkIntToScalar(d->fRandom->nextU()); |
| 822 | SkISize tileSize = SkISize::Make(d->fRandom->nextRangeU(4, 4096), |
| 823 | d->fRandom->nextRangeU(4, 4096)); |
| 824 | SkScalar baseFrequencyX = d->fRandom->nextRangeScalar(0.01f, |
| 825 | 0.99f); |
| 826 | SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, |
| 827 | 0.99f); |
| 828 | |
| 829 | sk_sp<SkShader> shader(d->fRandom->nextBool() ? |
| 830 | SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, |
| 831 | stitchTiles ? &tileSize : nullptr) : |
| 832 | SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, |
| 833 | stitchTiles ? &tileSize : nullptr)); |
| 834 | |
| 835 | GrTest::TestAsFPArgs asFPArgs(d); |
| 836 | return as_SB(shader)->asFragmentProcessor(asFPArgs.args()); |
| 837 | } |
| 838 | #endif |
| 839 | |
| 840 | void GrGLPerlinNoise::emitCode(EmitArgs& args) { |
| 841 | const GrPerlinNoise2Effect& pne = args.fFp.cast<GrPerlinNoise2Effect>(); |
| 842 | |
| 843 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 844 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 845 | |
| 846 | fBaseFrequencyUni = uniformHandler->addUniform(&pne, kFragment_GrShaderFlag, kHalf2_GrSLType, |
| 847 | "baseFrequency" ); |
| 848 | const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); |
| 849 | |
| 850 | const char* stitchDataUni = nullptr; |
| 851 | if (pne.stitchTiles()) { |
| 852 | fStitchDataUni = uniformHandler->addUniform(&pne, kFragment_GrShaderFlag, kHalf2_GrSLType, |
| 853 | "stitchData" ); |
| 854 | stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni); |
| 855 | } |
| 856 | |
| 857 | // Add noise function |
| 858 | const GrShaderVar gPerlinNoiseArgs[] = {{"chanCoord" , kHalf_GrSLType }, |
| 859 | {"noiseVec " , kHalf2_GrSLType}}; |
| 860 | |
| 861 | const GrShaderVar gPerlinNoiseStitchArgs[] = {{"chanCoord" , kHalf_GrSLType }, |
| 862 | {"noiseVec" , kHalf2_GrSLType}, |
| 863 | {"stitchData" , kHalf2_GrSLType}}; |
| 864 | |
| 865 | SkString noiseCode; |
| 866 | |
| 867 | noiseCode.append( |
| 868 | R"(half4 floorVal; |
| 869 | floorVal.xy = floor(noiseVec); |
| 870 | floorVal.zw = floorVal.xy + half2(1); |
| 871 | half2 fractVal = fract(noiseVec); |
| 872 | // smooth curve : t^2*(3 - 2*t) |
| 873 | half2 noiseSmooth = fractVal*fractVal*(half2(3) - 2*fractVal);)" ); |
| 874 | |
| 875 | // Adjust frequencies if we're stitching tiles |
| 876 | if (pne.stitchTiles()) { |
| 877 | noiseCode.append( |
| 878 | R"(if (floorVal.x >= stitchData.x) { floorVal.x -= stitchData.x; }; |
| 879 | if (floorVal.y >= stitchData.y) { floorVal.y -= stitchData.y; }; |
| 880 | if (floorVal.z >= stitchData.x) { floorVal.z -= stitchData.x; }; |
| 881 | if (floorVal.w >= stitchData.y) { floorVal.w -= stitchData.y; };)" ); |
| 882 | } |
| 883 | |
| 884 | // NOTE: We need to explicitly pass half4(1) as input color here, because the helper function |
| 885 | // can't see fInputColor (which is "_input" in the FP's outer function). skbug.com/10506 |
| 886 | SkString sampleX = this->invokeChild(0, "half4(1)" , args, "half2(floorVal.x, 0.5)" ); |
| 887 | SkString sampleY = this->invokeChild(0, "half4(1)" , args, "half2(floorVal.z, 0.5)" ); |
| 888 | noiseCode.appendf("half2 latticeIdx = half2(%s.r, %s.r);" , sampleX.c_str(), sampleY.c_str()); |
| 889 | |
| 890 | #if defined(SK_BUILD_FOR_ANDROID) |
| 891 | // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Nexus 7 (Tegra 3). |
| 892 | // The issue is that colors aren't accurate enough on Tegra devices. For example, if an 8 bit |
| 893 | // value of 124 (or 0.486275 here) is entered, we can get a texture value of 123.513725 |
| 894 | // (or 0.484368 here). The following rounding operation prevents these precision issues from |
| 895 | // affecting the result of the noise by making sure that we only have multiples of 1/255. |
| 896 | // (Note that 1/255 is about 0.003921569, which is the value used here). |
| 897 | noiseCode.append( |
| 898 | "latticeIdx = floor(latticeIdx * half2(255.0) + half2(0.5)) * half2(0.003921569);" ); |
| 899 | #endif |
| 900 | |
| 901 | // Get (x,y) coordinates with the permutated x |
| 902 | noiseCode.append("half4 bcoords = 256*latticeIdx.xyxy + floorVal.yyww;" ); |
| 903 | |
| 904 | noiseCode.append("half2 uv;" ); |
| 905 | |
| 906 | // This is the math to convert the two 16bit integer packed into rgba 8 bit input into a |
| 907 | // [-1,1] vector and perform a dot product between that vector and the provided vector. |
| 908 | // Save it as a string because we will repeat it 4x. |
| 909 | static constexpr const char* inc8bit = "0.00390625" ; // 1.0 / 256.0 |
| 910 | SkString dotLattice = |
| 911 | SkStringPrintf("dot((lattice.ga + lattice.rb*%s)*2 - half2(1), fractVal)" , inc8bit); |
| 912 | |
| 913 | SkString sampleA = this->invokeChild(1, "half4(1)" , args, "half2(bcoords.x, chanCoord)" ); |
| 914 | SkString sampleB = this->invokeChild(1, "half4(1)" , args, "half2(bcoords.y, chanCoord)" ); |
| 915 | SkString sampleC = this->invokeChild(1, "half4(1)" , args, "half2(bcoords.w, chanCoord)" ); |
| 916 | SkString sampleD = this->invokeChild(1, "half4(1)" , args, "half2(bcoords.z, chanCoord)" ); |
| 917 | |
| 918 | // Compute u, at offset (0,0) |
| 919 | noiseCode.appendf("half4 lattice = %s;" , sampleA.c_str()); |
| 920 | noiseCode.appendf("uv.x = %s;" , dotLattice.c_str()); |
| 921 | |
| 922 | // Compute v, at offset (-1,0) |
| 923 | noiseCode.append("fractVal.x -= 1.0;" ); |
| 924 | noiseCode.appendf("lattice = %s;" , sampleB.c_str()); |
| 925 | noiseCode.appendf("uv.y = %s;" , dotLattice.c_str()); |
| 926 | |
| 927 | // Compute 'a' as a linear interpolation of 'u' and 'v' |
| 928 | noiseCode.append("half2 ab;" ); |
| 929 | noiseCode.append("ab.x = mix(uv.x, uv.y, noiseSmooth.x);" ); |
| 930 | |
| 931 | // Compute v, at offset (-1,-1) |
| 932 | noiseCode.append("fractVal.y -= 1.0;" ); |
| 933 | noiseCode.appendf("lattice = %s;" , sampleC.c_str()); |
| 934 | noiseCode.appendf("uv.y = %s;" , dotLattice.c_str()); |
| 935 | |
| 936 | // Compute u, at offset (0,-1) |
| 937 | noiseCode.append("fractVal.x += 1.0;" ); |
| 938 | noiseCode.appendf("lattice = %s;" , sampleD.c_str()); |
| 939 | noiseCode.appendf("uv.x = %s;" , dotLattice.c_str()); |
| 940 | |
| 941 | // Compute 'b' as a linear interpolation of 'u' and 'v' |
| 942 | noiseCode.append("ab.y = mix(uv.x, uv.y, noiseSmooth.x);" ); |
| 943 | // Compute the noise as a linear interpolation of 'a' and 'b' |
| 944 | noiseCode.append("return mix(ab.x, ab.y, noiseSmooth.y);" ); |
| 945 | |
| 946 | SkString noiseFuncName; |
| 947 | if (pne.stitchTiles()) { |
| 948 | fragBuilder->emitFunction(kHalf_GrSLType, |
| 949 | "perlinnoise" , SK_ARRAY_COUNT(gPerlinNoiseStitchArgs), |
| 950 | gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName); |
| 951 | } else { |
| 952 | fragBuilder->emitFunction(kHalf_GrSLType, |
| 953 | "perlinnoise" , SK_ARRAY_COUNT(gPerlinNoiseArgs), |
| 954 | gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName); |
| 955 | } |
| 956 | |
| 957 | // There are rounding errors if the floor operation is not performed here |
| 958 | fragBuilder->codeAppendf("half2 noiseVec = half2(floor(%s.xy) * %s);" , |
| 959 | args.fSampleCoord, baseFrequencyUni); |
| 960 | |
| 961 | // Clear the color accumulator |
| 962 | fragBuilder->codeAppendf("%s = half4(0.0);" , args.fOutputColor); |
| 963 | |
| 964 | if (pne.stitchTiles()) { |
| 965 | // Set up TurbulenceInitial stitch values. |
| 966 | fragBuilder->codeAppendf("half2 stitchData = %s;" , stitchDataUni); |
| 967 | } |
| 968 | |
| 969 | fragBuilder->codeAppendf("half ratio = 1.0;" ); |
| 970 | |
| 971 | // Loop over all octaves |
| 972 | fragBuilder->codeAppendf("for (int octave = 0; octave < %d; ++octave) {" , pne.numOctaves()); |
| 973 | fragBuilder->codeAppendf(" %s += " , args.fOutputColor); |
| 974 | if (pne.type() != SkPerlinNoiseShaderImpl::kFractalNoise_Type) { |
| 975 | fragBuilder->codeAppend("abs(" ); |
| 976 | } |
| 977 | |
| 978 | // There are 4 lines, put y coords at center of each. |
| 979 | static constexpr const char* chanCoordR = "0.5" ; |
| 980 | static constexpr const char* chanCoordG = "1.5" ; |
| 981 | static constexpr const char* chanCoordB = "2.5" ; |
| 982 | static constexpr const char* chanCoordA = "3.5" ; |
| 983 | if (pne.stitchTiles()) { |
| 984 | fragBuilder->codeAppendf(R"( |
| 985 | half4(%s(%s, noiseVec, stitchData), %s(%s, noiseVec, stitchData)," |
| 986 | %s(%s, noiseVec, stitchData), %s(%s, noiseVec, stitchData)))" , |
| 987 | noiseFuncName.c_str(), chanCoordR, |
| 988 | noiseFuncName.c_str(), chanCoordG, |
| 989 | noiseFuncName.c_str(), chanCoordB, |
| 990 | noiseFuncName.c_str(), chanCoordA); |
| 991 | } else { |
| 992 | fragBuilder->codeAppendf(R"( |
| 993 | half4(%s(%s, noiseVec), %s(%s, noiseVec), |
| 994 | %s(%s, noiseVec), %s(%s, noiseVec)))" , |
| 995 | noiseFuncName.c_str(), chanCoordR, |
| 996 | noiseFuncName.c_str(), chanCoordG, |
| 997 | noiseFuncName.c_str(), chanCoordB, |
| 998 | noiseFuncName.c_str(), chanCoordA); |
| 999 | } |
| 1000 | if (pne.type() != SkPerlinNoiseShaderImpl::kFractalNoise_Type) { |
| 1001 | fragBuilder->codeAppend(")" ); // end of "abs(" |
| 1002 | } |
| 1003 | fragBuilder->codeAppend(" * ratio;" ); |
| 1004 | |
| 1005 | fragBuilder->codeAppend(R"(noiseVec *= half2(2.0); |
| 1006 | ratio *= 0.5;)" ); |
| 1007 | |
| 1008 | if (pne.stitchTiles()) { |
| 1009 | fragBuilder->codeAppend("stitchData *= half2(2.0);" ); |
| 1010 | } |
| 1011 | fragBuilder->codeAppend("}" ); // end of the for loop on octaves |
| 1012 | |
| 1013 | if (pne.type() == SkPerlinNoiseShaderImpl::kFractalNoise_Type) { |
| 1014 | // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 |
| 1015 | // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
| 1016 | fragBuilder->codeAppendf("%s = %s * half4(0.5) + half4(0.5);" , |
| 1017 | args.fOutputColor, args.fOutputColor); |
| 1018 | } |
| 1019 | |
| 1020 | // Clamp values |
| 1021 | fragBuilder->codeAppendf("%s = saturate(%s);" , args.fOutputColor, args.fOutputColor); |
| 1022 | |
| 1023 | // Pre-multiply the result |
| 1024 | fragBuilder->codeAppendf("%s = half4(%s.rgb * %s.aaa, %s.a);\n" , |
| 1025 | args.fOutputColor, args.fOutputColor, |
| 1026 | args.fOutputColor, args.fOutputColor); |
| 1027 | } |
| 1028 | |
| 1029 | void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrShaderCaps&, |
| 1030 | GrProcessorKeyBuilder* b) { |
| 1031 | const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); |
| 1032 | |
| 1033 | uint32_t key = turbulence.numOctaves(); |
| 1034 | |
| 1035 | key = key << 3; // Make room for next 3 bits |
| 1036 | |
| 1037 | switch (turbulence.type()) { |
| 1038 | case SkPerlinNoiseShaderImpl::kFractalNoise_Type: |
| 1039 | key |= 0x1; |
| 1040 | break; |
| 1041 | case SkPerlinNoiseShaderImpl::kTurbulence_Type: |
| 1042 | key |= 0x2; |
| 1043 | break; |
| 1044 | default: |
| 1045 | // leave key at 0 |
| 1046 | break; |
| 1047 | } |
| 1048 | |
| 1049 | if (turbulence.stitchTiles()) { |
| 1050 | key |= 0x4; // Flip the 3rd bit if tile stitching is on |
| 1051 | } |
| 1052 | |
| 1053 | b->add32(key); |
| 1054 | } |
| 1055 | |
| 1056 | void GrGLPerlinNoise::onSetData(const GrGLSLProgramDataManager& pdman, |
| 1057 | const GrFragmentProcessor& processor) { |
| 1058 | INHERITED::onSetData(pdman, processor); |
| 1059 | |
| 1060 | const GrPerlinNoise2Effect& turbulence = processor.cast<GrPerlinNoise2Effect>(); |
| 1061 | |
| 1062 | const SkVector& baseFrequency = turbulence.baseFrequency(); |
| 1063 | pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); |
| 1064 | |
| 1065 | if (turbulence.stitchTiles()) { |
| 1066 | const SkPerlinNoiseShaderImpl::StitchData& stitchData = turbulence.stitchData(); |
| 1067 | pdman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), |
| 1068 | SkIntToScalar(stitchData.fHeight)); |
| 1069 | } |
| 1070 | } |
| 1071 | |
| 1072 | ///////////////////////////////////////////////////////////////////// |
| 1073 | |
| 1074 | class GrGLImprovedPerlinNoise : public GrGLSLFragmentProcessor { |
| 1075 | public: |
| 1076 | void emitCode(EmitArgs&) override; |
| 1077 | |
| 1078 | static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); |
| 1079 | |
| 1080 | protected: |
| 1081 | void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; |
| 1082 | |
| 1083 | private: |
| 1084 | GrGLSLProgramDataManager::UniformHandle fZUni; |
| 1085 | GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; |
| 1086 | |
| 1087 | typedef GrGLSLFragmentProcessor INHERITED; |
| 1088 | }; |
| 1089 | |
| 1090 | ///////////////////////////////////////////////////////////////////// |
| 1091 | |
| 1092 | class GrImprovedPerlinNoiseEffect : public GrFragmentProcessor { |
| 1093 | public: |
| 1094 | static std::unique_ptr<GrFragmentProcessor> Make( |
| 1095 | int octaves, |
| 1096 | SkScalar z, |
| 1097 | std::unique_ptr<SkPerlinNoiseShaderImpl::PaintingData> paintingData, |
| 1098 | GrSurfaceProxyView permutationsView, |
| 1099 | GrSurfaceProxyView gradientView, |
| 1100 | const SkMatrix& matrix, |
| 1101 | const GrCaps& caps) { |
| 1102 | static constexpr GrSamplerState kRepeatXSampler = {GrSamplerState::WrapMode::kRepeat, |
| 1103 | GrSamplerState::WrapMode::kClamp, |
| 1104 | GrSamplerState::Filter::kNearest}; |
| 1105 | auto permutationsFP = |
| 1106 | GrTextureEffect::Make(std::move(permutationsView), kPremul_SkAlphaType, |
| 1107 | SkMatrix::I(), kRepeatXSampler, caps); |
| 1108 | auto gradientFP = GrTextureEffect::Make(std::move(gradientView), kPremul_SkAlphaType, |
| 1109 | SkMatrix::I(), kRepeatXSampler, caps); |
| 1110 | return GrMatrixEffect::Make(matrix, std::unique_ptr<GrFragmentProcessor>( |
| 1111 | new GrImprovedPerlinNoiseEffect(octaves, z, std::move(paintingData), |
| 1112 | std::move(permutationsFP), |
| 1113 | std::move(gradientFP)))); |
| 1114 | } |
| 1115 | |
| 1116 | const char* name() const override { return "ImprovedPerlinNoise" ; } |
| 1117 | |
| 1118 | std::unique_ptr<GrFragmentProcessor> clone() const override { |
| 1119 | return std::unique_ptr<GrFragmentProcessor>(new GrImprovedPerlinNoiseEffect(*this)); |
| 1120 | } |
| 1121 | |
| 1122 | const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency; } |
| 1123 | SkScalar z() const { return fZ; } |
| 1124 | int octaves() const { return fOctaves; } |
| 1125 | |
| 1126 | private: |
| 1127 | GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| 1128 | return new GrGLImprovedPerlinNoise; |
| 1129 | } |
| 1130 | |
| 1131 | void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { |
| 1132 | GrGLImprovedPerlinNoise::GenKey(*this, caps, b); |
| 1133 | } |
| 1134 | |
| 1135 | bool onIsEqual(const GrFragmentProcessor& sBase) const override { |
| 1136 | const GrImprovedPerlinNoiseEffect& that = sBase.cast<GrImprovedPerlinNoiseEffect>(); |
| 1137 | return this->z() == that.z() && |
| 1138 | this->octaves() == that.octaves() && |
| 1139 | this->baseFrequency() == that.baseFrequency(); |
| 1140 | } |
| 1141 | |
| 1142 | GrImprovedPerlinNoiseEffect(int octaves, |
| 1143 | SkScalar z, |
| 1144 | std::unique_ptr<SkPerlinNoiseShaderImpl::PaintingData> paintingData, |
| 1145 | std::unique_ptr<GrFragmentProcessor> permutationsFP, |
| 1146 | std::unique_ptr<GrFragmentProcessor> gradientFP) |
| 1147 | : INHERITED(kGrImprovedPerlinNoiseEffect_ClassID, kNone_OptimizationFlags) |
| 1148 | , fOctaves(octaves) |
| 1149 | , fZ(z) |
| 1150 | , fPaintingData(std::move(paintingData)) { |
| 1151 | this->registerChild(std::move(permutationsFP), SkSL::SampleUsage::Explicit()); |
| 1152 | this->registerChild(std::move(gradientFP), SkSL::SampleUsage::Explicit()); |
| 1153 | this->setUsesSampleCoordsDirectly(); |
| 1154 | } |
| 1155 | |
| 1156 | GrImprovedPerlinNoiseEffect(const GrImprovedPerlinNoiseEffect& that) |
| 1157 | : INHERITED(kGrImprovedPerlinNoiseEffect_ClassID, kNone_OptimizationFlags) |
| 1158 | , fOctaves(that.fOctaves) |
| 1159 | , fZ(that.fZ) |
| 1160 | , fPaintingData(std::make_unique<SkPerlinNoiseShaderImpl::PaintingData>( |
| 1161 | *that.fPaintingData)) { |
| 1162 | this->cloneAndRegisterAllChildProcessors(that); |
| 1163 | this->setUsesSampleCoordsDirectly(); |
| 1164 | } |
| 1165 | |
| 1166 | GR_DECLARE_FRAGMENT_PROCESSOR_TEST |
| 1167 | |
| 1168 | int fOctaves; |
| 1169 | SkScalar fZ; |
| 1170 | |
| 1171 | std::unique_ptr<SkPerlinNoiseShaderImpl::PaintingData> fPaintingData; |
| 1172 | |
| 1173 | typedef GrFragmentProcessor INHERITED; |
| 1174 | }; |
| 1175 | |
| 1176 | ///////////////////////////////////////////////////////////////////// |
| 1177 | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrImprovedPerlinNoiseEffect); |
| 1178 | |
| 1179 | #if GR_TEST_UTILS |
| 1180 | std::unique_ptr<GrFragmentProcessor> GrImprovedPerlinNoiseEffect::TestCreate( |
| 1181 | GrProcessorTestData* d) { |
| 1182 | SkScalar baseFrequencyX = d->fRandom->nextRangeScalar(0.01f, |
| 1183 | 0.99f); |
| 1184 | SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, |
| 1185 | 0.99f); |
| 1186 | int numOctaves = d->fRandom->nextRangeU(2, 10); |
| 1187 | SkScalar z = SkIntToScalar(d->fRandom->nextU()); |
| 1188 | |
| 1189 | sk_sp<SkShader> shader(SkPerlinNoiseShader::MakeImprovedNoise(baseFrequencyX, |
| 1190 | baseFrequencyY, |
| 1191 | numOctaves, |
| 1192 | z)); |
| 1193 | |
| 1194 | GrTest::TestAsFPArgs asFPArgs(d); |
| 1195 | return as_SB(shader)->asFragmentProcessor(asFPArgs.args()); |
| 1196 | } |
| 1197 | #endif |
| 1198 | |
| 1199 | void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { |
| 1200 | const GrImprovedPerlinNoiseEffect& pne = args.fFp.cast<GrImprovedPerlinNoiseEffect>(); |
| 1201 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 1202 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 1203 | |
| 1204 | fBaseFrequencyUni = uniformHandler->addUniform(&pne, kFragment_GrShaderFlag, kHalf2_GrSLType, |
| 1205 | "baseFrequency" ); |
| 1206 | const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); |
| 1207 | |
| 1208 | fZUni = uniformHandler->addUniform(&pne, kFragment_GrShaderFlag, kHalf_GrSLType, "z" ); |
| 1209 | const char* zUni = uniformHandler->getUniformCStr(fZUni); |
| 1210 | |
| 1211 | // fade function |
| 1212 | const GrShaderVar fadeArgs[] = { |
| 1213 | GrShaderVar("t" , kHalf3_GrSLType) |
| 1214 | }; |
| 1215 | SkString fadeFuncName; |
| 1216 | fragBuilder->emitFunction(kHalf3_GrSLType, "fade" , SK_ARRAY_COUNT(fadeArgs), |
| 1217 | fadeArgs, |
| 1218 | "return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);" , |
| 1219 | &fadeFuncName); |
| 1220 | |
| 1221 | // perm function |
| 1222 | const GrShaderVar permArgs[] = { |
| 1223 | {"x" , kHalf_GrSLType} |
| 1224 | }; |
| 1225 | SkString samplePerm = this->invokeChild(0, "half4(1)" , args, "float2(x, 0.5)" ); |
| 1226 | SkString permFuncName; |
| 1227 | SkString permCode = SkStringPrintf("return %s.r * 255;" , samplePerm.c_str()); |
| 1228 | fragBuilder->emitFunction(kHalf_GrSLType, "perm" , SK_ARRAY_COUNT(permArgs), permArgs, |
| 1229 | permCode.c_str(), &permFuncName); |
| 1230 | |
| 1231 | // grad function |
| 1232 | const GrShaderVar gradArgs[] = { |
| 1233 | {"x" , kHalf_GrSLType}, |
| 1234 | {"p" , kHalf3_GrSLType} |
| 1235 | }; |
| 1236 | SkString sampleGrad = this->invokeChild(1, "half4(1)" , args, "float2(x, 0.5)" ); |
| 1237 | SkString gradFuncName; |
| 1238 | SkString gradCode = SkStringPrintf("return half(dot(%s.rgb * 255.0 - float3(1.0), p));" , |
| 1239 | sampleGrad.c_str()); |
| 1240 | fragBuilder->emitFunction(kHalf_GrSLType, "grad" , SK_ARRAY_COUNT(gradArgs), gradArgs, |
| 1241 | gradCode.c_str(), &gradFuncName); |
| 1242 | |
| 1243 | // lerp function |
| 1244 | const GrShaderVar lerpArgs[] = { |
| 1245 | {"a" , kHalf_GrSLType}, |
| 1246 | {"b" , kHalf_GrSLType}, |
| 1247 | {"w" , kHalf_GrSLType} |
| 1248 | }; |
| 1249 | SkString lerpFuncName; |
| 1250 | fragBuilder->emitFunction(kHalf_GrSLType, "lerp" , SK_ARRAY_COUNT(lerpArgs), lerpArgs, |
| 1251 | "return a + w * (b - a);" , &lerpFuncName); |
| 1252 | |
| 1253 | // noise function |
| 1254 | const GrShaderVar noiseArgs[] = { |
| 1255 | {"p" , kHalf3_GrSLType}, |
| 1256 | }; |
| 1257 | SkString noiseFuncName; |
| 1258 | SkString noiseCode; |
| 1259 | noiseCode.append("half3 P = mod(floor(p), 256.0);" ); |
| 1260 | noiseCode.append("p -= floor(p);" ); |
| 1261 | noiseCode.appendf("half3 f = %s(p);" , fadeFuncName.c_str()); |
| 1262 | noiseCode.appendf("half A = %s(P.x) + P.y;" , permFuncName.c_str()); |
| 1263 | noiseCode.appendf("half AA = %s(A) + P.z;" , permFuncName.c_str()); |
| 1264 | noiseCode.appendf("half AB = %s(A + 1.0) + P.z;" , permFuncName.c_str()); |
| 1265 | noiseCode.appendf("half B = %s(P.x + 1.0) + P.y;" , permFuncName.c_str()); |
| 1266 | noiseCode.appendf("half BA = %s(B) + P.z;" , permFuncName.c_str()); |
| 1267 | noiseCode.appendf("half BB = %s(B + 1.0) + P.z;" , permFuncName.c_str()); |
| 1268 | noiseCode.appendf("half result = %s(" , lerpFuncName.c_str()); |
| 1269 | noiseCode.appendf("%s(%s(%s(%s(AA), p)," , lerpFuncName.c_str(), lerpFuncName.c_str(), |
| 1270 | gradFuncName.c_str(), permFuncName.c_str()); |
| 1271 | noiseCode.appendf("%s(%s(BA), p + half3(-1.0, 0.0, 0.0)), f.x)," , gradFuncName.c_str(), |
| 1272 | permFuncName.c_str()); |
| 1273 | noiseCode.appendf("%s(%s(%s(AB), p + half3(0.0, -1.0, 0.0))," , lerpFuncName.c_str(), |
| 1274 | gradFuncName.c_str(), permFuncName.c_str()); |
| 1275 | noiseCode.appendf("%s(%s(BB), p + half3(-1.0, -1.0, 0.0)), f.x), f.y)," , |
| 1276 | gradFuncName.c_str(), permFuncName.c_str()); |
| 1277 | noiseCode.appendf("%s(%s(%s(%s(AA + 1.0), p + half3(0.0, 0.0, -1.0))," , |
| 1278 | lerpFuncName.c_str(), lerpFuncName.c_str(), gradFuncName.c_str(), |
| 1279 | permFuncName.c_str()); |
| 1280 | noiseCode.appendf("%s(%s(BA + 1.0), p + half3(-1.0, 0.0, -1.0)), f.x)," , |
| 1281 | gradFuncName.c_str(), permFuncName.c_str()); |
| 1282 | noiseCode.appendf("%s(%s(%s(AB + 1.0), p + half3(0.0, -1.0, -1.0))," , |
| 1283 | lerpFuncName.c_str(), gradFuncName.c_str(), permFuncName.c_str()); |
| 1284 | noiseCode.appendf("%s(%s(BB + 1.0), p + half3(-1.0, -1.0, -1.0)), f.x), f.y), f.z);" , |
| 1285 | gradFuncName.c_str(), permFuncName.c_str()); |
| 1286 | noiseCode.append("return result;" ); |
| 1287 | fragBuilder->emitFunction(kHalf_GrSLType, "noise" , SK_ARRAY_COUNT(noiseArgs), noiseArgs, |
| 1288 | noiseCode.c_str(), &noiseFuncName); |
| 1289 | |
| 1290 | // noiseOctaves function |
| 1291 | const GrShaderVar noiseOctavesArgs[] = { |
| 1292 | {"p" , kHalf3_GrSLType} |
| 1293 | }; |
| 1294 | SkString noiseOctavesFuncName; |
| 1295 | SkString noiseOctavesCode; |
| 1296 | noiseOctavesCode.append("half result = 0.0;" ); |
| 1297 | noiseOctavesCode.append("half ratio = 1.0;" ); |
| 1298 | noiseOctavesCode.appendf("for (half i = 0.0; i < %d; i++) {" , pne.octaves()); |
| 1299 | noiseOctavesCode.appendf("result += %s(p) / ratio;" , noiseFuncName.c_str()); |
| 1300 | noiseOctavesCode.append("p *= 2.0;" ); |
| 1301 | noiseOctavesCode.append("ratio *= 2.0;" ); |
| 1302 | noiseOctavesCode.append("}" ); |
| 1303 | noiseOctavesCode.append("return (result + 1.0) / 2.0;" ); |
| 1304 | fragBuilder->emitFunction(kHalf_GrSLType, "noiseOctaves" , SK_ARRAY_COUNT(noiseOctavesArgs), |
| 1305 | noiseOctavesArgs, noiseOctavesCode.c_str(), &noiseOctavesFuncName); |
| 1306 | |
| 1307 | fragBuilder->codeAppendf("half2 coords = half2(%s * %s);" , args.fSampleCoord, baseFrequencyUni); |
| 1308 | fragBuilder->codeAppendf("half r = %s(half3(coords, %s));" , noiseOctavesFuncName.c_str(), |
| 1309 | zUni); |
| 1310 | fragBuilder->codeAppendf("half g = %s(half3(coords, %s + 0000.0));" , |
| 1311 | noiseOctavesFuncName.c_str(), zUni); |
| 1312 | fragBuilder->codeAppendf("half b = %s(half3(coords, %s + 0000.0));" , |
| 1313 | noiseOctavesFuncName.c_str(), zUni); |
| 1314 | fragBuilder->codeAppendf("half a = %s(half3(coords, %s + 0000.0));" , |
| 1315 | noiseOctavesFuncName.c_str(), zUni); |
| 1316 | fragBuilder->codeAppendf("%s = half4(r, g, b, a);" , args.fOutputColor); |
| 1317 | |
| 1318 | // Clamp values |
| 1319 | fragBuilder->codeAppendf("%s = saturate(%s);" , args.fOutputColor, args.fOutputColor); |
| 1320 | |
| 1321 | // Pre-multiply the result |
| 1322 | fragBuilder->codeAppendf("\n\t\t%s = half4(%s.rgb * %s.aaa, %s.a);\n" , |
| 1323 | args.fOutputColor, args.fOutputColor, |
| 1324 | args.fOutputColor, args.fOutputColor); |
| 1325 | } |
| 1326 | |
| 1327 | void GrGLImprovedPerlinNoise::GenKey(const GrProcessor& processor, const GrShaderCaps&, |
| 1328 | GrProcessorKeyBuilder* b) { |
| 1329 | const GrImprovedPerlinNoiseEffect& pne = processor.cast<GrImprovedPerlinNoiseEffect>(); |
| 1330 | b->add32(pne.octaves()); |
| 1331 | } |
| 1332 | |
| 1333 | void GrGLImprovedPerlinNoise::onSetData(const GrGLSLProgramDataManager& pdman, |
| 1334 | const GrFragmentProcessor& processor) { |
| 1335 | INHERITED::onSetData(pdman, processor); |
| 1336 | |
| 1337 | const GrImprovedPerlinNoiseEffect& noise = processor.cast<GrImprovedPerlinNoiseEffect>(); |
| 1338 | |
| 1339 | const SkVector& baseFrequency = noise.baseFrequency(); |
| 1340 | pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); |
| 1341 | |
| 1342 | pdman.set1f(fZUni, noise.z()); |
| 1343 | } |
| 1344 | |
| 1345 | ///////////////////////////////////////////////////////////////////// |
| 1346 | std::unique_ptr<GrFragmentProcessor> SkPerlinNoiseShaderImpl::asFragmentProcessor( |
| 1347 | const GrFPArgs& args) const { |
| 1348 | SkASSERT(args.fContext); |
| 1349 | |
| 1350 | const auto localMatrix = this->totalLocalMatrix(args.fPreLocalMatrix); |
| 1351 | const auto paintMatrix = SkMatrix::Concat(args.fMatrixProvider.localToDevice(), *localMatrix); |
| 1352 | |
| 1353 | // Either we don't stitch tiles, either we have a valid tile size |
| 1354 | SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); |
| 1355 | |
| 1356 | std::unique_ptr<SkPerlinNoiseShaderImpl::PaintingData> paintingData = |
| 1357 | std::make_unique<SkPerlinNoiseShaderImpl::PaintingData>(fTileSize, |
| 1358 | fSeed, |
| 1359 | fBaseFrequencyX, |
| 1360 | fBaseFrequencyY, |
| 1361 | paintMatrix); |
| 1362 | |
| 1363 | SkMatrix m = args.fMatrixProvider.localToDevice(); |
| 1364 | m.setTranslateX(-localMatrix->getTranslateX() + SK_Scalar1); |
| 1365 | m.setTranslateY(-localMatrix->getTranslateY() + SK_Scalar1); |
| 1366 | |
| 1367 | auto context = args.fContext; |
| 1368 | if (fType == kImprovedNoise_Type) { |
| 1369 | // Need to assert that the textures we'll create are power of 2 so a copy isn't needed. |
| 1370 | // We also know that we will not be using mipmaps. If things things weren't true we should |
| 1371 | // go through GrBitmapTextureMaker to handle needed copies. |
| 1372 | const SkBitmap& permutationsBitmap = paintingData->getImprovedPermutationsBitmap(); |
| 1373 | SkASSERT(SkIsPow2(permutationsBitmap.width()) && SkIsPow2(permutationsBitmap.height())); |
| 1374 | auto permutationsView = GrMakeCachedBitmapProxyView(context, permutationsBitmap); |
| 1375 | |
| 1376 | const SkBitmap& gradientBitmap = paintingData->getGradientBitmap(); |
| 1377 | SkASSERT(SkIsPow2(gradientBitmap.width()) && SkIsPow2(gradientBitmap.height())); |
| 1378 | auto gradientView = GrMakeCachedBitmapProxyView(context, gradientBitmap); |
| 1379 | return GrImprovedPerlinNoiseEffect::Make(fNumOctaves, |
| 1380 | fSeed, |
| 1381 | std::move(paintingData), |
| 1382 | std::move(permutationsView), |
| 1383 | std::move(gradientView), |
| 1384 | m, |
| 1385 | *context->priv().caps()); |
| 1386 | } |
| 1387 | |
| 1388 | if (0 == fNumOctaves) { |
| 1389 | if (kFractalNoise_Type == fType) { |
| 1390 | // Extract the incoming alpha and emit rgba = (a/4, a/4, a/4, a/2) |
| 1391 | // TODO: Either treat the output of this shader as sRGB or allow client to specify a |
| 1392 | // color space of the noise. Either way, this case (and the GLSL) need to convert to |
| 1393 | // the destination. |
| 1394 | auto inner = GrFragmentProcessor::ModulateRGBA( |
| 1395 | /*child=*/nullptr, SkPMColor4f::FromBytes_RGBA(0x80404040)); |
| 1396 | return GrFragmentProcessor::MulChildByInputAlpha(std::move(inner)); |
| 1397 | } |
| 1398 | // Emit zero. |
| 1399 | return GrConstColorProcessor::Make(SK_PMColor4fTRANSPARENT); |
| 1400 | } |
| 1401 | |
| 1402 | // Need to assert that the textures we'll create are power of 2 so that now copy is needed. We |
| 1403 | // also know that we will not be using mipmaps. If things things weren't true we should go |
| 1404 | // through GrBitmapTextureMaker to handle needed copies. |
| 1405 | const SkBitmap& permutationsBitmap = paintingData->getPermutationsBitmap(); |
| 1406 | SkASSERT(SkIsPow2(permutationsBitmap.width()) && SkIsPow2(permutationsBitmap.height())); |
| 1407 | auto permutationsView = GrMakeCachedBitmapProxyView(context, permutationsBitmap); |
| 1408 | |
| 1409 | const SkBitmap& noiseBitmap = paintingData->getNoiseBitmap(); |
| 1410 | SkASSERT(SkIsPow2(noiseBitmap.width()) && SkIsPow2(noiseBitmap.height())); |
| 1411 | auto noiseView = GrMakeCachedBitmapProxyView(context, noiseBitmap); |
| 1412 | |
| 1413 | if (permutationsView.proxy() && noiseView.proxy()) { |
| 1414 | auto inner = GrPerlinNoise2Effect::Make(fType, |
| 1415 | fNumOctaves, |
| 1416 | fStitchTiles, |
| 1417 | std::move(paintingData), |
| 1418 | std::move(permutationsView), |
| 1419 | std::move(noiseView), |
| 1420 | m, |
| 1421 | *context->priv().caps()); |
| 1422 | return GrFragmentProcessor::MulChildByInputAlpha(std::move(inner)); |
| 1423 | } |
| 1424 | return nullptr; |
| 1425 | } |
| 1426 | |
| 1427 | #endif |
| 1428 | |
| 1429 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1430 | |
| 1431 | static bool valid_input(SkScalar baseX, SkScalar baseY, int numOctaves, const SkISize* tileSize, |
| 1432 | SkScalar seed) { |
| 1433 | if (!(baseX >= 0 && baseY >= 0)) { |
| 1434 | return false; |
| 1435 | } |
| 1436 | if (!(numOctaves >= 0 && numOctaves <= SkPerlinNoiseShaderImpl::kMaxOctaves)) { |
| 1437 | return false; |
| 1438 | } |
| 1439 | if (tileSize && !(tileSize->width() >= 0 && tileSize->height() >= 0)) { |
| 1440 | return false; |
| 1441 | } |
| 1442 | if (!SkScalarIsFinite(seed)) { |
| 1443 | return false; |
| 1444 | } |
| 1445 | return true; |
| 1446 | } |
| 1447 | |
| 1448 | sk_sp<SkShader> SkPerlinNoiseShader::MakeFractalNoise(SkScalar baseFrequencyX, |
| 1449 | SkScalar baseFrequencyY, |
| 1450 | int numOctaves, SkScalar seed, |
| 1451 | const SkISize* tileSize) { |
| 1452 | if (!valid_input(baseFrequencyX, baseFrequencyY, numOctaves, tileSize, seed)) { |
| 1453 | return nullptr; |
| 1454 | } |
| 1455 | return sk_sp<SkShader>(new SkPerlinNoiseShaderImpl(SkPerlinNoiseShaderImpl::kFractalNoise_Type, |
| 1456 | baseFrequencyX, baseFrequencyY, numOctaves, seed, |
| 1457 | tileSize)); |
| 1458 | } |
| 1459 | |
| 1460 | sk_sp<SkShader> SkPerlinNoiseShader::MakeTurbulence(SkScalar baseFrequencyX, |
| 1461 | SkScalar baseFrequencyY, |
| 1462 | int numOctaves, SkScalar seed, |
| 1463 | const SkISize* tileSize) { |
| 1464 | if (!valid_input(baseFrequencyX, baseFrequencyY, numOctaves, tileSize, seed)) { |
| 1465 | return nullptr; |
| 1466 | } |
| 1467 | return sk_sp<SkShader>(new SkPerlinNoiseShaderImpl(SkPerlinNoiseShaderImpl::kTurbulence_Type, |
| 1468 | baseFrequencyX, baseFrequencyY, numOctaves, seed, |
| 1469 | tileSize)); |
| 1470 | } |
| 1471 | |
| 1472 | sk_sp<SkShader> SkPerlinNoiseShader::MakeImprovedNoise(SkScalar baseFrequencyX, |
| 1473 | SkScalar baseFrequencyY, |
| 1474 | int numOctaves, SkScalar z) { |
| 1475 | if (!valid_input(baseFrequencyX, baseFrequencyY, numOctaves, nullptr, z)) { |
| 1476 | return nullptr; |
| 1477 | } |
| 1478 | return sk_sp<SkShader>(new SkPerlinNoiseShaderImpl(SkPerlinNoiseShaderImpl::kImprovedNoise_Type, |
| 1479 | baseFrequencyX, baseFrequencyY, numOctaves, z, |
| 1480 | nullptr)); |
| 1481 | } |
| 1482 | |
| 1483 | void SkPerlinNoiseShader::RegisterFlattenables() { |
| 1484 | SK_REGISTER_FLATTENABLE(SkPerlinNoiseShaderImpl); |
| 1485 | } |
| 1486 | |