1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "SetupProcessor.hpp" |
16 | |
17 | #include "Primitive.hpp" |
18 | #include "Polygon.hpp" |
19 | #include "Context.hpp" |
20 | #include "Renderer.hpp" |
21 | #include "Shader/SetupRoutine.hpp" |
22 | #include "Shader/Constants.hpp" |
23 | #include "Common/Debug.hpp" |
24 | |
25 | #include <cstring> |
26 | |
27 | namespace sw |
28 | { |
29 | extern bool complementaryDepthBuffer; |
30 | extern bool fullPixelPositionRegister; |
31 | |
32 | bool precacheSetup = false; |
33 | |
34 | uint32_t SetupProcessor::States::computeHash() |
35 | { |
36 | uint32_t *state = reinterpret_cast<uint32_t*>(this); |
37 | uint32_t hash = 0; |
38 | |
39 | for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) |
40 | { |
41 | hash ^= state[i]; |
42 | } |
43 | |
44 | return hash; |
45 | } |
46 | |
47 | bool SetupProcessor::State::operator==(const State &state) const |
48 | { |
49 | if(hash != state.hash) |
50 | { |
51 | return false; |
52 | } |
53 | |
54 | static_assert(is_memcmparable<State>::value, "Cannot memcmp States" ); |
55 | return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; |
56 | } |
57 | |
58 | SetupProcessor::SetupProcessor(Context *context) : context(context) |
59 | { |
60 | routineCache = nullptr; |
61 | setRoutineCacheSize(1024); |
62 | } |
63 | |
64 | SetupProcessor::~SetupProcessor() |
65 | { |
66 | delete routineCache; |
67 | routineCache = nullptr; |
68 | } |
69 | |
70 | SetupProcessor::State SetupProcessor::update() const |
71 | { |
72 | State state; |
73 | |
74 | bool vPosZW = (context->pixelShader && context->pixelShader->isVPosDeclared() && fullPixelPositionRegister); |
75 | |
76 | state.isDrawPoint = context->isDrawPoint(true); |
77 | state.isDrawLine = context->isDrawLine(true); |
78 | state.isDrawTriangle = context->isDrawTriangle(false); |
79 | state.isDrawSolidTriangle = context->isDrawTriangle(true); |
80 | state.interpolateZ = context->depthBufferActive() || context->pixelFogActive() != FOG_NONE || vPosZW; |
81 | state.interpolateW = context->perspectiveActive() || vPosZW; |
82 | state.perspective = context->perspectiveActive(); |
83 | state.pointSprite = context->pointSpriteActive(); |
84 | state.cullMode = context->cullMode; |
85 | state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil; |
86 | state.slopeDepthBias = context->slopeDepthBias != 0.0f; |
87 | state.vFace = context->pixelShader && context->pixelShader->isVFaceDeclared(); |
88 | |
89 | state.positionRegister = Pos; |
90 | state.pointSizeRegister = Unused; |
91 | |
92 | state.multiSample = context->getMultiSampleCount(); |
93 | state.rasterizerDiscard = context->rasterizerDiscard; |
94 | |
95 | if(context->vertexShader) |
96 | { |
97 | state.positionRegister = context->vertexShader->getPositionRegister(); |
98 | state.pointSizeRegister = context->vertexShader->getPointSizeRegister(); |
99 | } |
100 | else if(context->pointSizeActive()) |
101 | { |
102 | state.pointSizeRegister = Pts; |
103 | } |
104 | |
105 | for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) |
106 | { |
107 | for(int component = 0; component < 4; component++) |
108 | { |
109 | state.gradient[interpolant][component].attribute = Unused; |
110 | state.gradient[interpolant][component].flat = false; |
111 | state.gradient[interpolant][component].wrap = false; |
112 | } |
113 | } |
114 | |
115 | state.fog.attribute = Unused; |
116 | state.fog.flat = false; |
117 | state.fog.wrap = false; |
118 | |
119 | const bool point = context->isDrawPoint(true); |
120 | const bool sprite = context->pointSpriteActive(); |
121 | const bool flatShading = (context->shadingMode == SHADING_FLAT) || point; |
122 | |
123 | if(context->vertexShader && context->pixelShader) |
124 | { |
125 | for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) |
126 | { |
127 | for(int component = 0; component < 4; component++) |
128 | { |
129 | int project = context->isProjectionComponent(interpolant - 2, component) ? 1 : 0; |
130 | const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component - project); |
131 | |
132 | if(semantic.active()) |
133 | { |
134 | int input = interpolant; |
135 | for(int i = 0; i < MAX_VERTEX_OUTPUTS; i++) |
136 | { |
137 | if(semantic == context->vertexShader->getOutput(i, component - project)) |
138 | { |
139 | input = i; |
140 | break; |
141 | } |
142 | } |
143 | |
144 | bool flat = point; |
145 | |
146 | switch(semantic.usage) |
147 | { |
148 | case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; |
149 | case Shader::USAGE_COLOR: flat = semantic.flat || flatShading; break; |
150 | } |
151 | |
152 | state.gradient[interpolant][component].attribute = input; |
153 | state.gradient[interpolant][component].flat = flat; |
154 | } |
155 | } |
156 | } |
157 | } |
158 | else if(context->preTransformed && context->pixelShader) |
159 | { |
160 | for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) |
161 | { |
162 | for(int component = 0; component < 4; component++) |
163 | { |
164 | const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component); |
165 | |
166 | switch(semantic.usage) |
167 | { |
168 | case 0xFF: |
169 | break; |
170 | case Shader::USAGE_TEXCOORD: |
171 | state.gradient[interpolant][component].attribute = T0 + semantic.index; |
172 | state.gradient[interpolant][component].flat = semantic.flat || (point && !sprite); |
173 | break; |
174 | case Shader::USAGE_COLOR: |
175 | state.gradient[interpolant][component].attribute = C0 + semantic.index; |
176 | state.gradient[interpolant][component].flat = semantic.flat || flatShading; |
177 | break; |
178 | default: |
179 | ASSERT(false); |
180 | } |
181 | } |
182 | } |
183 | } |
184 | else if(context->pixelShaderModel() < 0x0300) |
185 | { |
186 | for(int coordinate = 0; coordinate < 8; coordinate++) |
187 | { |
188 | for(int component = 0; component < 4; component++) |
189 | { |
190 | if(context->textureActive(coordinate, component)) |
191 | { |
192 | state.texture[coordinate][component].attribute = T0 + coordinate; |
193 | state.texture[coordinate][component].flat = point && !sprite; |
194 | state.texture[coordinate][component].wrap = (context->textureWrap[coordinate] & (1 << component)) != 0; |
195 | } |
196 | } |
197 | } |
198 | |
199 | for(int color = 0; color < 2; color++) |
200 | { |
201 | for(int component = 0; component < 4; component++) |
202 | { |
203 | if(context->colorActive(color, component)) |
204 | { |
205 | state.color[color][component].attribute = C0 + color; |
206 | state.color[color][component].flat = flatShading; |
207 | } |
208 | } |
209 | } |
210 | } |
211 | else ASSERT(false); |
212 | |
213 | if(context->fogActive()) |
214 | { |
215 | state.fog.attribute = Fog; |
216 | state.fog.flat = point; |
217 | } |
218 | |
219 | state.hash = state.computeHash(); |
220 | |
221 | return state; |
222 | } |
223 | |
224 | std::shared_ptr<Routine> SetupProcessor::routine(const State &state) |
225 | { |
226 | auto routine = routineCache->query(state); |
227 | |
228 | if(!routine) |
229 | { |
230 | SetupRoutine *generator = new SetupRoutine(state); |
231 | generator->generate(); |
232 | routine = generator->getRoutine(); |
233 | delete generator; |
234 | |
235 | routineCache->add(state, routine); |
236 | } |
237 | |
238 | return routine; |
239 | } |
240 | |
241 | void SetupProcessor::setRoutineCacheSize(int cacheSize) |
242 | { |
243 | delete routineCache; |
244 | routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536)); |
245 | } |
246 | } |
247 | |