1/**************************************************************************/
2/* editor_settings_dialog.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_SETTINGS_DIALOG_H
32#define EDITOR_SETTINGS_DIALOG_H
33
34#include "editor/action_map_editor.h"
35#include "editor/editor_inspector.h"
36#include "editor/editor_sectioned_inspector.h"
37#include "scene/gui/dialogs.h"
38#include "scene/gui/panel_container.h"
39#include "scene/gui/rich_text_label.h"
40#include "scene/gui/tab_container.h"
41#include "scene/gui/texture_rect.h"
42
43class EditorSettingsDialog : public AcceptDialog {
44 GDCLASS(EditorSettingsDialog, AcceptDialog);
45
46 bool updating = false;
47
48 TabContainer *tabs = nullptr;
49 Control *tab_general = nullptr;
50 Control *tab_shortcuts = nullptr;
51
52 LineEdit *search_box = nullptr;
53 LineEdit *shortcut_search_box = nullptr;
54 EventListenerLineEdit *shortcut_search_by_event = nullptr;
55 SectionedInspector *inspector = nullptr;
56
57 // Shortcuts
58 enum ShortcutButton {
59 SHORTCUT_ADD,
60 SHORTCUT_EDIT,
61 SHORTCUT_ERASE,
62 SHORTCUT_REVERT
63 };
64
65 Tree *shortcuts = nullptr;
66
67 InputEventConfigurationDialog *shortcut_editor = nullptr;
68
69 bool is_editing_action = false;
70 String current_edited_identifier;
71 Array current_events;
72 int current_event_index = -1;
73
74 Timer *timer = nullptr;
75
76 virtual void cancel_pressed() override;
77 virtual void ok_pressed() override;
78
79 void _settings_changed();
80 void _settings_property_edited(const String &p_name);
81 void _settings_save();
82
83 virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
84 void _notification(int p_what);
85 void _update_icons();
86
87 void _event_config_confirmed();
88
89 void _create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed);
90 Array _event_list_to_array_helper(const List<Ref<InputEvent>> &p_events);
91 void _update_builtin_action(const String &p_name, const Array &p_events);
92 void _update_shortcut_events(const String &p_path, const Array &p_events);
93
94 Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
95 bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
96 void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
97
98 void _tabs_tab_changed(int p_tab);
99 void _focus_current_search_box();
100
101 void _filter_shortcuts(const String &p_filter);
102 void _filter_shortcuts_by_event(const Ref<InputEvent> &p_event);
103 bool _should_display_shortcut(const String &p_name, const Array &p_events) const;
104
105 void _update_shortcuts();
106 void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx, MouseButton p_button = MouseButton::LEFT);
107 void _shortcut_cell_double_clicked();
108
109 static void _undo_redo_callback(void *p_self, const String &p_name);
110
111 Label *restart_label = nullptr;
112 TextureRect *restart_icon = nullptr;
113 PanelContainer *restart_container = nullptr;
114 Button *restart_close_button = nullptr;
115
116 void _editor_restart_request();
117 void _editor_restart();
118 void _editor_restart_close();
119
120protected:
121 static void _bind_methods();
122
123public:
124 void popup_edit_settings();
125
126 EditorSettingsDialog();
127 ~EditorSettingsDialog();
128};
129
130#endif // EDITOR_SETTINGS_DIALOG_H
131