1/**************************************************************************/
2/* bit_map_editor_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "bit_map_editor_plugin.h"
32
33#include "editor/editor_scale.h"
34#include "scene/gui/label.h"
35#include "scene/gui/texture_rect.h"
36#include "scene/resources/image_texture.h"
37
38void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
39 texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
40 size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
41}
42
43BitMapEditor::BitMapEditor() {
44 texture_rect = memnew(TextureRect);
45 texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
46 texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST);
47 texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
48 add_child(texture_rect);
49
50 size_label = memnew(Label);
51 size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
52 add_child(size_label);
53
54 // Reduce extra padding on top and bottom of size label.
55 Ref<StyleBoxEmpty> stylebox;
56 stylebox.instantiate();
57 stylebox->set_content_margin(SIDE_RIGHT, 4 * EDSCALE);
58 size_label->add_theme_style_override("normal", stylebox);
59}
60
61///////////////////////
62
63bool EditorInspectorPluginBitMap::can_handle(Object *p_object) {
64 return Object::cast_to<BitMap>(p_object) != nullptr;
65}
66
67void EditorInspectorPluginBitMap::parse_begin(Object *p_object) {
68 BitMap *bitmap = Object::cast_to<BitMap>(p_object);
69 if (!bitmap) {
70 return;
71 }
72 Ref<BitMap> bm(bitmap);
73
74 BitMapEditor *editor = memnew(BitMapEditor);
75 editor->setup(bm);
76 add_custom_control(editor);
77}
78
79///////////////////////
80
81BitMapEditorPlugin::BitMapEditorPlugin() {
82 Ref<EditorInspectorPluginBitMap> plugin;
83 plugin.instantiate();
84 add_inspector_plugin(plugin);
85}
86