1 | /**************************************************************************/ |
2 | /* voxel_gi_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "voxel_gi_gizmo_plugin.h" |
32 | |
33 | #include "editor/editor_node.h" |
34 | #include "editor/editor_settings.h" |
35 | #include "editor/editor_string_names.h" |
36 | #include "editor/editor_undo_redo_manager.h" |
37 | #include "editor/plugins/gizmos/gizmo_3d_helper.h" |
38 | #include "editor/plugins/node_3d_editor_plugin.h" |
39 | #include "scene/3d/voxel_gi.h" |
40 | |
41 | VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() { |
42 | helper.instantiate(); |
43 | |
44 | Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/voxel_gi" , Color(0.5, 1, 0.6)); |
45 | |
46 | create_material("voxel_gi_material" , gizmo_color); |
47 | |
48 | // This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive. |
49 | gizmo_color.a = 0.1; |
50 | create_material("voxel_gi_internal_material" , gizmo_color); |
51 | |
52 | gizmo_color.a = 0.05; |
53 | create_material("voxel_gi_solid_material" , gizmo_color); |
54 | |
55 | create_icon_material("voxel_gi_icon" , EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoVoxelGI" ), EditorStringName(EditorIcons))); |
56 | create_handle_material("handles" ); |
57 | } |
58 | |
59 | VoxelGIGizmoPlugin::~VoxelGIGizmoPlugin() { |
60 | } |
61 | |
62 | bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
63 | return Object::cast_to<VoxelGI>(p_spatial) != nullptr; |
64 | } |
65 | |
66 | String VoxelGIGizmoPlugin::get_gizmo_name() const { |
67 | return "VoxelGI" ; |
68 | } |
69 | |
70 | int VoxelGIGizmoPlugin::get_priority() const { |
71 | return -1; |
72 | } |
73 | |
74 | String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
75 | return helper->box_get_handle_name(p_id); |
76 | } |
77 | |
78 | Variant VoxelGIGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
79 | VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d()); |
80 | return probe->get_size(); |
81 | } |
82 | |
83 | void VoxelGIGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) { |
84 | helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform()); |
85 | } |
86 | |
87 | void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { |
88 | VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d()); |
89 | |
90 | Vector3 sg[2]; |
91 | helper->get_segment(p_camera, p_point, sg); |
92 | |
93 | Vector3 size = probe->get_size(); |
94 | Vector3 position; |
95 | helper->box_set_handle(sg, p_id, size, position); |
96 | probe->set_size(size); |
97 | probe->set_global_position(position); |
98 | } |
99 | |
100 | void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { |
101 | helper->box_commit_handle(TTR("Change Probe Size" ), p_cancel, p_gizmo->get_node_3d()); |
102 | } |
103 | |
104 | void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
105 | p_gizmo->clear(); |
106 | |
107 | if (p_gizmo->is_selected()) { |
108 | VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d()); |
109 | Ref<Material> material = get_material("voxel_gi_material" , p_gizmo); |
110 | Ref<Material> material_internal = get_material("voxel_gi_internal_material" , p_gizmo); |
111 | |
112 | Vector<Vector3> lines; |
113 | Vector3 size = probe->get_size(); |
114 | |
115 | static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 }; |
116 | |
117 | AABB aabb = AABB(-size / 2, size); |
118 | int subdiv = subdivs[probe->get_subdiv()]; |
119 | float cell_size = aabb.get_longest_axis_size() / subdiv; |
120 | |
121 | for (int i = 0; i < 12; i++) { |
122 | Vector3 a, b; |
123 | aabb.get_edge(i, a, b); |
124 | lines.push_back(a); |
125 | lines.push_back(b); |
126 | } |
127 | |
128 | p_gizmo->add_lines(lines, material); |
129 | |
130 | lines.clear(); |
131 | |
132 | for (int i = 1; i < subdiv; i++) { |
133 | for (int j = 0; j < 3; j++) { |
134 | if (cell_size * i > aabb.size[j]) { |
135 | continue; |
136 | } |
137 | |
138 | int j_n1 = (j + 1) % 3; |
139 | int j_n2 = (j + 2) % 3; |
140 | |
141 | for (int k = 0; k < 4; k++) { |
142 | Vector3 from = aabb.position, to = aabb.position; |
143 | from[j] += cell_size * i; |
144 | to[j] += cell_size * i; |
145 | |
146 | if (k & 1) { |
147 | to[j_n1] += aabb.size[j_n1]; |
148 | } else { |
149 | to[j_n2] += aabb.size[j_n2]; |
150 | } |
151 | |
152 | if (k & 2) { |
153 | from[j_n1] += aabb.size[j_n1]; |
154 | from[j_n2] += aabb.size[j_n2]; |
155 | } |
156 | |
157 | lines.push_back(from); |
158 | lines.push_back(to); |
159 | } |
160 | } |
161 | } |
162 | |
163 | p_gizmo->add_lines(lines, material_internal); |
164 | |
165 | Vector<Vector3> handles = helper->box_get_handles(probe->get_size()); |
166 | |
167 | if (p_gizmo->is_selected()) { |
168 | Ref<Material> solid_material = get_material("voxel_gi_solid_material" , p_gizmo); |
169 | p_gizmo->add_solid_box(solid_material, aabb.get_size()); |
170 | } |
171 | |
172 | p_gizmo->add_handles(handles, get_material("handles" )); |
173 | } |
174 | |
175 | Ref<Material> icon = get_material("voxel_gi_icon" , p_gizmo); |
176 | p_gizmo->add_unscaled_billboard(icon, 0.05); |
177 | } |
178 | |