| 1 | /**************************************************************************/ | 
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| 2 | /*  csg.cpp                                                               */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "csg.h" | 
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| 32 |  | 
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| 33 | #include "core/math/geometry_2d.h" | 
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| 34 | #include "core/math/math_funcs.h" | 
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| 35 | #include "core/templates/sort_array.h" | 
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| 36 |  | 
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| 37 | // Static helper functions. | 
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| 38 |  | 
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| 39 | inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2, real_t p_distance) { | 
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| 40 | return p_point2.distance_squared_to(p_point1) < p_distance * p_distance; | 
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| 41 | } | 
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| 42 |  | 
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| 43 | inline static Vector2 interpolate_segment_uv(const Vector2 p_segment_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) { | 
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| 44 | if (p_segment_points[0].is_equal_approx(p_segment_points[1])) { | 
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| 45 | return p_uvs[0]; | 
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| 46 | } | 
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| 47 |  | 
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| 48 | float segment_length = p_segment_points[0].distance_to(p_segment_points[1]); | 
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| 49 | float distance = p_segment_points[0].distance_to(p_interpolation_point); | 
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| 50 | float fraction = distance / segment_length; | 
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| 51 |  | 
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| 52 | return p_uvs[0].lerp(p_uvs[1], fraction); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const Vector2 p_uvs[3], const Vector2 &p_interpolation_point) { | 
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| 56 | if (p_interpolation_point.is_equal_approx(p_vertices[0])) { | 
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| 57 | return p_uvs[0]; | 
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| 58 | } | 
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| 59 | if (p_interpolation_point.is_equal_approx(p_vertices[1])) { | 
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| 60 | return p_uvs[1]; | 
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| 61 | } | 
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| 62 | if (p_interpolation_point.is_equal_approx(p_vertices[2])) { | 
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| 63 | return p_uvs[2]; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | Vector2 edge1 = p_vertices[1] - p_vertices[0]; | 
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| 67 | Vector2 edge2 = p_vertices[2] - p_vertices[0]; | 
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| 68 | Vector2 interpolation = p_interpolation_point - p_vertices[0]; | 
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| 69 |  | 
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| 70 | float edge1_on_edge1 = edge1.dot(edge1); | 
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| 71 | float edge1_on_edge2 = edge1.dot(edge2); | 
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| 72 | float edge2_on_edge2 = edge2.dot(edge2); | 
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| 73 | float inter_on_edge1 = interpolation.dot(edge1); | 
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| 74 | float inter_on_edge2 = interpolation.dot(edge2); | 
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| 75 | float scale = (edge1_on_edge1 * edge2_on_edge2 - edge1_on_edge2 * edge1_on_edge2); | 
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| 76 | if (scale == 0) { | 
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| 77 | return p_uvs[0]; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | float v = (edge2_on_edge2 * inter_on_edge1 - edge1_on_edge2 * inter_on_edge2) / scale; | 
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| 81 | float w = (edge1_on_edge1 * inter_on_edge2 - edge1_on_edge2 * inter_on_edge1) / scale; | 
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| 82 | float u = 1.0f - v - w; | 
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| 83 |  | 
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| 84 | return p_uvs[0] * u + p_uvs[1] * v + p_uvs[2] * w; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 p_vertices[3], float p_tolerance, Vector3 &r_intersection_point) { | 
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| 88 | Vector3 edge1 = p_vertices[1] - p_vertices[0]; | 
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| 89 | Vector3 edge2 = p_vertices[2] - p_vertices[0]; | 
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| 90 | Vector3 h = p_dir.cross(edge2); | 
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| 91 | real_t a = edge1.dot(h); | 
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| 92 | // Check if ray is parallel to triangle. | 
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| 93 | if (Math::is_zero_approx(a)) { | 
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| 94 | return false; | 
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| 95 | } | 
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| 96 | real_t f = 1.0 / a; | 
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| 97 |  | 
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| 98 | Vector3 s = p_from - p_vertices[0]; | 
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| 99 | real_t u = f * s.dot(h); | 
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| 100 | if (u < 0.0 - p_tolerance || u > 1.0 + p_tolerance) { | 
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| 101 | return false; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | Vector3 q = s.cross(edge1); | 
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| 105 | real_t v = f * p_dir.dot(q); | 
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| 106 | if (v < 0.0 - p_tolerance || u + v > 1.0 + p_tolerance) { | 
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| 107 | return false; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | // Ray intersects triangle. | 
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| 111 | // Calculate distance. | 
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| 112 | real_t t = f * edge2.dot(q); | 
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| 113 | // Confirm triangle is in front of ray. | 
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| 114 | if (t >= p_tolerance) { | 
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| 115 | r_intersection_point = p_from + p_dir * t; | 
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| 116 | return true; | 
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| 117 | } else { | 
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| 118 | return false; | 
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| 119 | } | 
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| 120 | } | 
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| 121 |  | 
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| 122 | inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertices[3], int p_shifted = 0) { | 
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| 123 | real_t det = p_vertices[0].dot(p_vertices[1].cross(p_vertices[2])); | 
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| 124 |  | 
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| 125 | // If determinant is, zero try shift the triangle and the point. | 
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| 126 | if (Math::is_zero_approx(det)) { | 
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| 127 | if (p_shifted > 2) { | 
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| 128 | // Triangle appears degenerate, so ignore it. | 
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| 129 | return false; | 
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| 130 | } | 
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| 131 | Vector3 shift_by; | 
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| 132 | shift_by[p_shifted] = 1; | 
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| 133 | Vector3 shifted_point = p_point + shift_by; | 
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| 134 | Vector3 shifted_vertices[3] = { p_vertices[0] + shift_by, p_vertices[1] + shift_by, p_vertices[2] + shift_by }; | 
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| 135 | return is_point_in_triangle(shifted_point, shifted_vertices, p_shifted + 1); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | // Find the barycentric coordinates of the point with respect to the vertices. | 
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| 139 | real_t lambda[3]; | 
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| 140 | lambda[0] = p_vertices[1].cross(p_vertices[2]).dot(p_point) / det; | 
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| 141 | lambda[1] = p_vertices[2].cross(p_vertices[0]).dot(p_point) / det; | 
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| 142 | lambda[2] = p_vertices[0].cross(p_vertices[1]).dot(p_point) / det; | 
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| 143 |  | 
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| 144 | // Point is in the plane if all lambdas sum to 1. | 
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| 145 | if (!Math::is_equal_approx(lambda[0] + lambda[1] + lambda[2], 1)) { | 
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| 146 | return false; | 
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| 147 | } | 
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| 148 |  | 
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| 149 | // Point is inside the triangle if all lambdas are positive. | 
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| 150 | if (lambda[0] < 0 || lambda[1] < 0 || lambda[2] < 0) { | 
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| 151 | return false; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | return true; | 
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| 155 | } | 
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| 156 |  | 
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| 157 | inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_vertex_snap2) { | 
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| 158 | real_t det = p_vertices[0].x * p_vertices[1].y - p_vertices[0].x * p_vertices[2].y + | 
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| 159 | p_vertices[0].y * p_vertices[2].x - p_vertices[0].y * p_vertices[1].x + | 
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| 160 | p_vertices[1].x * p_vertices[2].y - p_vertices[1].y * p_vertices[2].x; | 
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| 161 |  | 
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| 162 | return det < p_vertex_snap2; | 
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| 163 | } | 
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| 164 |  | 
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| 165 | inline static bool are_segments_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) { | 
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| 166 | Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0]; | 
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| 167 | Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0]; | 
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| 168 | real_t segment1_length2 = segment1.dot(segment1); | 
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| 169 | real_t segment2_length2 = segment2.dot(segment2); | 
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| 170 | real_t segment_onto_segment = segment2.dot(segment1); | 
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| 171 |  | 
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| 172 | if (segment1_length2 < p_vertex_snap2 || segment2_length2 < p_vertex_snap2) { | 
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| 173 | return true; | 
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| 174 | } | 
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| 175 |  | 
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| 176 | real_t max_separation2; | 
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| 177 | if (segment1_length2 > segment2_length2) { | 
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| 178 | max_separation2 = segment2_length2 - segment_onto_segment * segment_onto_segment / segment1_length2; | 
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| 179 | } else { | 
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| 180 | max_separation2 = segment1_length2 - segment_onto_segment * segment_onto_segment / segment2_length2; | 
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| 181 | } | 
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| 182 |  | 
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| 183 | return max_separation2 < p_vertex_snap2; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | // CSGBrush | 
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| 187 |  | 
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| 188 | void CSGBrush::_regen_face_aabbs() { | 
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| 189 | for (int i = 0; i < faces.size(); i++) { | 
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| 190 | faces.write[i].aabb = AABB(); | 
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| 191 | faces.write[i].aabb.position = faces[i].vertices[0]; | 
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| 192 | faces.write[i].aabb.expand_to(faces[i].vertices[1]); | 
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| 193 | faces.write[i].aabb.expand_to(faces[i].vertices[2]); | 
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| 194 | } | 
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| 195 | } | 
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| 196 |  | 
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| 197 | void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_flip_faces) { | 
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| 198 | faces.clear(); | 
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| 199 |  | 
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| 200 | int vc = p_vertices.size(); | 
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| 201 |  | 
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| 202 | ERR_FAIL_COND((vc % 3) != 0); | 
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| 203 |  | 
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| 204 | const Vector3 *rv = p_vertices.ptr(); | 
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| 205 | int uvc = p_uvs.size(); | 
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| 206 | const Vector2 *ruv = p_uvs.ptr(); | 
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| 207 | int sc = p_smooth.size(); | 
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| 208 | const bool *rs = p_smooth.ptr(); | 
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| 209 | int mc = p_materials.size(); | 
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| 210 | const Ref<Material> *rm = p_materials.ptr(); | 
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| 211 | int ic = p_flip_faces.size(); | 
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| 212 | const bool *ri = p_flip_faces.ptr(); | 
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| 213 |  | 
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| 214 | HashMap<Ref<Material>, int> material_map; | 
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| 215 |  | 
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| 216 | faces.resize(p_vertices.size() / 3); | 
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| 217 |  | 
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| 218 | for (int i = 0; i < faces.size(); i++) { | 
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| 219 | Face &f = faces.write[i]; | 
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| 220 | f.vertices[0] = rv[i * 3 + 0]; | 
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| 221 | f.vertices[1] = rv[i * 3 + 1]; | 
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| 222 | f.vertices[2] = rv[i * 3 + 2]; | 
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| 223 |  | 
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| 224 | if (uvc == vc) { | 
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| 225 | f.uvs[0] = ruv[i * 3 + 0]; | 
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| 226 | f.uvs[1] = ruv[i * 3 + 1]; | 
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| 227 | f.uvs[2] = ruv[i * 3 + 2]; | 
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| 228 | } | 
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| 229 |  | 
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| 230 | if (sc == vc / 3) { | 
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| 231 | f.smooth = rs[i]; | 
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| 232 | } else { | 
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| 233 | f.smooth = false; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | if (ic == vc / 3) { | 
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| 237 | f.invert = ri[i]; | 
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| 238 | } else { | 
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| 239 | f.invert = false; | 
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| 240 | } | 
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| 241 |  | 
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| 242 | if (mc == vc / 3) { | 
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| 243 | Ref<Material> mat = rm[i]; | 
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| 244 | if (mat.is_valid()) { | 
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| 245 | HashMap<Ref<Material>, int>::ConstIterator E = material_map.find(mat); | 
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| 246 |  | 
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| 247 | if (E) { | 
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| 248 | f.material = E->value; | 
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| 249 | } else { | 
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| 250 | f.material = material_map.size(); | 
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| 251 | material_map[mat] = f.material; | 
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| 252 | } | 
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| 253 |  | 
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| 254 | } else { | 
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| 255 | f.material = -1; | 
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| 256 | } | 
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| 257 | } | 
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| 258 | } | 
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| 259 |  | 
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| 260 | materials.resize(material_map.size()); | 
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| 261 | for (const KeyValue<Ref<Material>, int> &E : material_map) { | 
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| 262 | materials.write[E.value] = E.key; | 
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| 263 | } | 
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| 264 |  | 
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| 265 | _regen_face_aabbs(); | 
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| 266 | } | 
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| 267 |  | 
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| 268 | void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform3D &p_xform) { | 
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| 269 | faces = p_brush.faces; | 
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| 270 | materials = p_brush.materials; | 
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| 271 |  | 
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| 272 | for (int i = 0; i < faces.size(); i++) { | 
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| 273 | for (int j = 0; j < 3; j++) { | 
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| 274 | faces.write[i].vertices[j] = p_xform.xform(p_brush.faces[i].vertices[j]); | 
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| 275 | } | 
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| 276 | } | 
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| 277 |  | 
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| 278 | _regen_face_aabbs(); | 
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| 279 | } | 
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| 280 |  | 
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| 281 | // CSGBrushOperation | 
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| 282 |  | 
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| 283 | void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap) { | 
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| 284 | // Check for face collisions and add necessary faces. | 
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| 285 | Build2DFaceCollection build2DFaceCollection; | 
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| 286 | for (int i = 0; i < p_brush_a.faces.size(); i++) { | 
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| 287 | for (int j = 0; j < p_brush_b.faces.size(); j++) { | 
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| 288 | if (p_brush_a.faces[i].aabb.intersects_inclusive(p_brush_b.faces[j].aabb)) { | 
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| 289 | update_faces(p_brush_a, i, p_brush_b, j, build2DFaceCollection, p_vertex_snap); | 
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| 290 | } | 
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| 291 | } | 
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| 292 | } | 
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| 293 |  | 
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| 294 | // Add faces to MeshMerge. | 
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| 295 | MeshMerge mesh_merge; | 
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| 296 | mesh_merge.vertex_snap = p_vertex_snap; | 
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| 297 |  | 
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| 298 | for (int i = 0; i < p_brush_a.faces.size(); i++) { | 
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| 299 | Ref<Material> material; | 
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| 300 | if (p_brush_a.faces[i].material != -1) { | 
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| 301 | material = p_brush_a.materials[p_brush_a.faces[i].material]; | 
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| 302 | } | 
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| 303 |  | 
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| 304 | if (build2DFaceCollection.build2DFacesA.has(i)) { | 
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| 305 | build2DFaceCollection.build2DFacesA[i].addFacesToMesh(mesh_merge, p_brush_a.faces[i].smooth, p_brush_a.faces[i].invert, material, false); | 
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| 306 | } else { | 
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| 307 | Vector3 points[3]; | 
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| 308 | Vector2 uvs[3]; | 
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| 309 | for (int j = 0; j < 3; j++) { | 
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| 310 | points[j] = p_brush_a.faces[i].vertices[j]; | 
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| 311 | uvs[j] = p_brush_a.faces[i].uvs[j]; | 
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| 312 | } | 
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| 313 | mesh_merge.add_face(points, uvs, p_brush_a.faces[i].smooth, p_brush_a.faces[i].invert, material, false); | 
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| 314 | } | 
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| 315 | } | 
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| 316 |  | 
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| 317 | for (int i = 0; i < p_brush_b.faces.size(); i++) { | 
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| 318 | Ref<Material> material; | 
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| 319 | if (p_brush_b.faces[i].material != -1) { | 
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| 320 | material = p_brush_b.materials[p_brush_b.faces[i].material]; | 
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| 321 | } | 
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| 322 |  | 
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| 323 | if (build2DFaceCollection.build2DFacesB.has(i)) { | 
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| 324 | build2DFaceCollection.build2DFacesB[i].addFacesToMesh(mesh_merge, p_brush_b.faces[i].smooth, p_brush_b.faces[i].invert, material, true); | 
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| 325 | } else { | 
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| 326 | Vector3 points[3]; | 
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| 327 | Vector2 uvs[3]; | 
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| 328 | for (int j = 0; j < 3; j++) { | 
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| 329 | points[j] = p_brush_b.faces[i].vertices[j]; | 
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| 330 | uvs[j] = p_brush_b.faces[i].uvs[j]; | 
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| 331 | } | 
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| 332 | mesh_merge.add_face(points, uvs, p_brush_b.faces[i].smooth, p_brush_b.faces[i].invert, material, true); | 
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| 333 | } | 
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| 334 | } | 
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| 335 |  | 
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| 336 | // Mark faces that ended up inside the intersection. | 
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| 337 | mesh_merge.mark_inside_faces(); | 
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| 338 |  | 
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| 339 | // Create new brush and fill with new faces. | 
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| 340 | r_merged_brush.faces.clear(); | 
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| 341 |  | 
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| 342 | switch (p_operation) { | 
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| 343 | case OPERATION_UNION: { | 
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| 344 | int outside_count = 0; | 
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| 345 |  | 
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| 346 | for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
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| 347 | if (mesh_merge.faces[i].inside) { | 
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| 348 | continue; | 
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| 349 | } | 
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| 350 | outside_count++; | 
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| 351 | } | 
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| 352 |  | 
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| 353 | r_merged_brush.faces.resize(outside_count); | 
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| 354 |  | 
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| 355 | outside_count = 0; | 
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| 356 |  | 
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| 357 | for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
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| 358 | if (mesh_merge.faces[i].inside) { | 
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| 359 | continue; | 
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| 360 | } | 
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| 361 |  | 
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| 362 | for (int j = 0; j < 3; j++) { | 
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| 363 | r_merged_brush.faces.write[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; | 
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| 364 | r_merged_brush.faces.write[outside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; | 
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| 365 | } | 
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| 366 |  | 
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| 367 | r_merged_brush.faces.write[outside_count].smooth = mesh_merge.faces[i].smooth; | 
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| 368 | r_merged_brush.faces.write[outside_count].invert = mesh_merge.faces[i].invert; | 
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| 369 | r_merged_brush.faces.write[outside_count].material = mesh_merge.faces[i].material_idx; | 
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| 370 | outside_count++; | 
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| 371 | } | 
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| 372 |  | 
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| 373 | r_merged_brush._regen_face_aabbs(); | 
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| 374 |  | 
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| 375 | } break; | 
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| 376 |  | 
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| 377 | case OPERATION_INTERSECTION: { | 
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| 378 | int inside_count = 0; | 
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| 379 |  | 
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| 380 | for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
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| 381 | if (!mesh_merge.faces[i].inside) { | 
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| 382 | continue; | 
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| 383 | } | 
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| 384 | inside_count++; | 
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| 385 | } | 
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| 386 |  | 
|---|
| 387 | r_merged_brush.faces.resize(inside_count); | 
|---|
| 388 |  | 
|---|
| 389 | inside_count = 0; | 
|---|
| 390 |  | 
|---|
| 391 | for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
|---|
| 392 | if (!mesh_merge.faces[i].inside) { | 
|---|
| 393 | continue; | 
|---|
| 394 | } | 
|---|
| 395 |  | 
|---|
| 396 | for (int j = 0; j < 3; j++) { | 
|---|
| 397 | r_merged_brush.faces.write[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; | 
|---|
| 398 | r_merged_brush.faces.write[inside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; | 
|---|
| 399 | } | 
|---|
| 400 |  | 
|---|
| 401 | r_merged_brush.faces.write[inside_count].smooth = mesh_merge.faces[i].smooth; | 
|---|
| 402 | r_merged_brush.faces.write[inside_count].invert = mesh_merge.faces[i].invert; | 
|---|
| 403 | r_merged_brush.faces.write[inside_count].material = mesh_merge.faces[i].material_idx; | 
|---|
| 404 | inside_count++; | 
|---|
| 405 | } | 
|---|
| 406 |  | 
|---|
| 407 | r_merged_brush._regen_face_aabbs(); | 
|---|
| 408 |  | 
|---|
| 409 | } break; | 
|---|
| 410 |  | 
|---|
| 411 | case OPERATION_SUBTRACTION: { | 
|---|
| 412 | int face_count = 0; | 
|---|
| 413 |  | 
|---|
| 414 | for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
|---|
| 415 | if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) { | 
|---|
| 416 | continue; | 
|---|
| 417 | } | 
|---|
| 418 | if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) { | 
|---|
| 419 | continue; | 
|---|
| 420 | } | 
|---|
| 421 | face_count++; | 
|---|
| 422 | } | 
|---|
| 423 |  | 
|---|
| 424 | r_merged_brush.faces.resize(face_count); | 
|---|
| 425 |  | 
|---|
| 426 | face_count = 0; | 
|---|
| 427 |  | 
|---|
| 428 | for (int i = 0; i < mesh_merge.faces.size(); i++) { | 
|---|
| 429 | if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) { | 
|---|
| 430 | continue; | 
|---|
| 431 | } | 
|---|
| 432 | if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) { | 
|---|
| 433 | continue; | 
|---|
| 434 | } | 
|---|
| 435 |  | 
|---|
| 436 | for (int j = 0; j < 3; j++) { | 
|---|
| 437 | r_merged_brush.faces.write[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; | 
|---|
| 438 | r_merged_brush.faces.write[face_count].uvs[j] = mesh_merge.faces[i].uvs[j]; | 
|---|
| 439 | } | 
|---|
| 440 |  | 
|---|
| 441 | if (mesh_merge.faces[i].from_b) { | 
|---|
| 442 | //invert facing of insides of B | 
|---|
| 443 | SWAP(r_merged_brush.faces.write[face_count].vertices[1], r_merged_brush.faces.write[face_count].vertices[2]); | 
|---|
| 444 | SWAP(r_merged_brush.faces.write[face_count].uvs[1], r_merged_brush.faces.write[face_count].uvs[2]); | 
|---|
| 445 | } | 
|---|
| 446 |  | 
|---|
| 447 | r_merged_brush.faces.write[face_count].smooth = mesh_merge.faces[i].smooth; | 
|---|
| 448 | r_merged_brush.faces.write[face_count].invert = mesh_merge.faces[i].invert; | 
|---|
| 449 | r_merged_brush.faces.write[face_count].material = mesh_merge.faces[i].material_idx; | 
|---|
| 450 | face_count++; | 
|---|
| 451 | } | 
|---|
| 452 |  | 
|---|
| 453 | r_merged_brush._regen_face_aabbs(); | 
|---|
| 454 |  | 
|---|
| 455 | } break; | 
|---|
| 456 | } | 
|---|
| 457 |  | 
|---|
| 458 | // Update the list of materials. | 
|---|
| 459 | r_merged_brush.materials.resize(mesh_merge.materials.size()); | 
|---|
| 460 | for (const KeyValue<Ref<Material>, int> &E : mesh_merge.materials) { | 
|---|
| 461 | r_merged_brush.materials.write[E.value] = E.key; | 
|---|
| 462 | } | 
|---|
| 463 | } | 
|---|
| 464 |  | 
|---|
| 465 | // CSGBrushOperation::MeshMerge | 
|---|
| 466 |  | 
|---|
| 467 | // Use a limit to speed up bvh and limit the depth. | 
|---|
| 468 | #define BVH_LIMIT 8 | 
|---|
| 469 |  | 
|---|
| 470 | int CSGBrushOperation::MeshMerge::_create_bvh(FaceBVH *r_facebvhptr, FaceBVH **r_facebvhptrptr, int p_from, int p_size, int p_depth, int &r_max_depth, int &r_max_alloc) { | 
|---|
| 471 | if (p_depth > r_max_depth) { | 
|---|
| 472 | r_max_depth = p_depth; | 
|---|
| 473 | } | 
|---|
| 474 |  | 
|---|
| 475 | if (p_size == 0) { | 
|---|
| 476 | return -1; | 
|---|
| 477 | } | 
|---|
| 478 |  | 
|---|
| 479 | if (p_size <= BVH_LIMIT) { | 
|---|
| 480 | for (int i = 0; i < p_size - 1; i++) { | 
|---|
| 481 | r_facebvhptrptr[p_from + i]->next = r_facebvhptrptr[p_from + i + 1] - r_facebvhptr; | 
|---|
| 482 | } | 
|---|
| 483 | return r_facebvhptrptr[p_from] - r_facebvhptr; | 
|---|
| 484 | } | 
|---|
| 485 |  | 
|---|
| 486 | AABB aabb; | 
|---|
| 487 | aabb = r_facebvhptrptr[p_from]->aabb; | 
|---|
| 488 | for (int i = 1; i < p_size; i++) { | 
|---|
| 489 | aabb.merge_with(r_facebvhptrptr[p_from + i]->aabb); | 
|---|
| 490 | } | 
|---|
| 491 |  | 
|---|
| 492 | int li = aabb.get_longest_axis_index(); | 
|---|
| 493 |  | 
|---|
| 494 | switch (li) { | 
|---|
| 495 | case Vector3::AXIS_X: { | 
|---|
| 496 | SortArray<FaceBVH *, FaceBVHCmpX> sort_x; | 
|---|
| 497 | sort_x.nth_element(0, p_size, p_size / 2, &r_facebvhptrptr[p_from]); | 
|---|
| 498 | //sort_x.sort(&p_bb[p_from],p_size); | 
|---|
| 499 | } break; | 
|---|
| 500 |  | 
|---|
| 501 | case Vector3::AXIS_Y: { | 
|---|
| 502 | SortArray<FaceBVH *, FaceBVHCmpY> sort_y; | 
|---|
| 503 | sort_y.nth_element(0, p_size, p_size / 2, &r_facebvhptrptr[p_from]); | 
|---|
| 504 | //sort_y.sort(&p_bb[p_from],p_size); | 
|---|
| 505 | } break; | 
|---|
| 506 |  | 
|---|
| 507 | case Vector3::AXIS_Z: { | 
|---|
| 508 | SortArray<FaceBVH *, FaceBVHCmpZ> sort_z; | 
|---|
| 509 | sort_z.nth_element(0, p_size, p_size / 2, &r_facebvhptrptr[p_from]); | 
|---|
| 510 | //sort_z.sort(&p_bb[p_from],p_size); | 
|---|
| 511 | } break; | 
|---|
| 512 | } | 
|---|
| 513 |  | 
|---|
| 514 | int left = _create_bvh(r_facebvhptr, r_facebvhptrptr, p_from, p_size / 2, p_depth + 1, r_max_depth, r_max_alloc); | 
|---|
| 515 | int right = _create_bvh(r_facebvhptr, r_facebvhptrptr, p_from + p_size / 2, p_size - p_size / 2, p_depth + 1, r_max_depth, r_max_alloc); | 
|---|
| 516 |  | 
|---|
| 517 | int index = r_max_alloc++; | 
|---|
| 518 | FaceBVH *_new = &r_facebvhptr[index]; | 
|---|
| 519 | _new->aabb = aabb; | 
|---|
| 520 | _new->center = aabb.get_center(); | 
|---|
| 521 | _new->face = -1; | 
|---|
| 522 | _new->left = left; | 
|---|
| 523 | _new->right = right; | 
|---|
| 524 | _new->next = -1; | 
|---|
| 525 |  | 
|---|
| 526 | return index; | 
|---|
| 527 | } | 
|---|
| 528 |  | 
|---|
| 529 | void CSGBrushOperation::MeshMerge::_add_distance(List<IntersectionDistance> &r_intersectionsA, List<IntersectionDistance> &r_intersectionsB, bool p_from_B, real_t p_distance_squared, bool p_is_conormal) const { | 
|---|
| 530 | List<IntersectionDistance> &intersections = p_from_B ? r_intersectionsB : r_intersectionsA; | 
|---|
| 531 |  | 
|---|
| 532 | // Check if distance exists. | 
|---|
| 533 | for (const IntersectionDistance E : intersections) { | 
|---|
| 534 | if (E.is_conormal == p_is_conormal && Math::is_equal_approx(E.distance_squared, p_distance_squared)) { | 
|---|
| 535 | return; | 
|---|
| 536 | } | 
|---|
| 537 | } | 
|---|
| 538 | IntersectionDistance distance; | 
|---|
| 539 | distance.is_conormal = p_is_conormal; | 
|---|
| 540 | distance.distance_squared = p_distance_squared; | 
|---|
| 541 | intersections.push_back(distance); | 
|---|
| 542 | } | 
|---|
| 543 |  | 
|---|
| 544 | bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *r_facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const { | 
|---|
| 545 | Face face = faces[p_face_idx]; | 
|---|
| 546 | Vector3 face_points[3] = { | 
|---|
| 547 | points[face.points[0]], | 
|---|
| 548 | points[face.points[1]], | 
|---|
| 549 | points[face.points[2]] | 
|---|
| 550 | }; | 
|---|
| 551 | Vector3 face_center = (face_points[0] + face_points[1] + face_points[2]) / 3.0; | 
|---|
| 552 | Vector3 face_normal = Plane(face_points[0], face_points[1], face_points[2]).normal; | 
|---|
| 553 |  | 
|---|
| 554 | uint32_t *stack = (uint32_t *)alloca(sizeof(int) * p_max_depth); | 
|---|
| 555 |  | 
|---|
| 556 | enum { | 
|---|
| 557 | TEST_AABB_BIT = 0, | 
|---|
| 558 | VISIT_LEFT_BIT = 1, | 
|---|
| 559 | VISIT_RIGHT_BIT = 2, | 
|---|
| 560 | VISIT_DONE_BIT = 3, | 
|---|
| 561 | VISITED_BIT_SHIFT = 29, | 
|---|
| 562 | NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, | 
|---|
| 563 | VISITED_BIT_MASK = ~NODE_IDX_MASK | 
|---|
| 564 | }; | 
|---|
| 565 |  | 
|---|
| 566 | List<IntersectionDistance> intersectionsA; | 
|---|
| 567 | List<IntersectionDistance> intersectionsB; | 
|---|
| 568 |  | 
|---|
| 569 | Intersection closest_intersection; | 
|---|
| 570 | closest_intersection.found = false; | 
|---|
| 571 |  | 
|---|
| 572 | int level = 0; | 
|---|
| 573 | int pos = p_bvh_first; | 
|---|
| 574 | stack[0] = pos; | 
|---|
| 575 |  | 
|---|
| 576 | while (true) { | 
|---|
| 577 | uint32_t node = stack[level] & NODE_IDX_MASK; | 
|---|
| 578 | const FaceBVH *current_facebvhptr = &(r_facebvhptr[node]); | 
|---|
| 579 | bool done = false; | 
|---|
| 580 |  | 
|---|
| 581 | switch (stack[level] >> VISITED_BIT_SHIFT) { | 
|---|
| 582 | case TEST_AABB_BIT: { | 
|---|
| 583 | if (current_facebvhptr->face >= 0) { | 
|---|
| 584 | while (current_facebvhptr) { | 
|---|
| 585 | if (p_face_idx != current_facebvhptr->face && | 
|---|
| 586 | current_facebvhptr->aabb.intersects_ray(face_center, face_normal)) { | 
|---|
| 587 | const Face ¤t_face = faces[current_facebvhptr->face]; | 
|---|
| 588 | Vector3 current_points[3] = { | 
|---|
| 589 | points[current_face.points[0]], | 
|---|
| 590 | points[current_face.points[1]], | 
|---|
| 591 | points[current_face.points[2]] | 
|---|
| 592 | }; | 
|---|
| 593 | Vector3 current_normal = Plane(current_points[0], current_points[1], current_points[2]).normal; | 
|---|
| 594 | Vector3 intersection_point; | 
|---|
| 595 | // Check if faces are co-planar. | 
|---|
| 596 | if (current_normal.is_equal_approx(face_normal) && | 
|---|
| 597 | is_point_in_triangle(face_center, current_points)) { | 
|---|
| 598 | // Only add an intersection if not a B face. | 
|---|
| 599 | if (!face.from_b) { | 
|---|
| 600 | _add_distance(intersectionsA, intersectionsB, current_face.from_b, 0, true); | 
|---|
| 601 | } | 
|---|
| 602 | } else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) { | 
|---|
| 603 | real_t distance_squared = face_center.distance_squared_to(intersection_point); | 
|---|
| 604 | real_t inner = current_normal.dot(face_normal); | 
|---|
| 605 | // If the faces are perpendicular, ignore this face. | 
|---|
| 606 | // The triangles on the side should be intersected and result in the correct behavior. | 
|---|
| 607 | if (!Math::is_zero_approx(inner)) { | 
|---|
| 608 | _add_distance(intersectionsA, intersectionsB, current_face.from_b, distance_squared, inner > 0.0f); | 
|---|
| 609 | } | 
|---|
| 610 | } | 
|---|
| 611 |  | 
|---|
| 612 | if (face.from_b != current_face.from_b) { | 
|---|
| 613 | if (current_normal.is_equal_approx(face_normal) && | 
|---|
| 614 | is_point_in_triangle(face_center, current_points)) { | 
|---|
| 615 | // Only add an intersection if not a B face. | 
|---|
| 616 | if (!face.from_b) { | 
|---|
| 617 | closest_intersection.found = true; | 
|---|
| 618 | closest_intersection.conormal = 1.0f; | 
|---|
| 619 | closest_intersection.distance_squared = 0.0f; | 
|---|
| 620 | closest_intersection.origin_angle = -FLT_MAX; | 
|---|
| 621 | } | 
|---|
| 622 | } else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) { | 
|---|
| 623 | Intersection potential_intersection; | 
|---|
| 624 | potential_intersection.found = true; | 
|---|
| 625 | potential_intersection.conormal = face_normal.dot(current_normal); | 
|---|
| 626 | potential_intersection.distance_squared = face_center.distance_squared_to(intersection_point); | 
|---|
| 627 | potential_intersection.origin_angle = Math::abs(potential_intersection.conormal); | 
|---|
| 628 | real_t intersection_dist_from_face = face_normal.dot(intersection_point - face_center); | 
|---|
| 629 | for (int i = 0; i < 3; i++) { | 
|---|
| 630 | real_t point_dist_from_face = face_normal.dot(current_points[i] - face_center); | 
|---|
| 631 | if (!Math::is_equal_approx(point_dist_from_face, intersection_dist_from_face) && | 
|---|
| 632 | point_dist_from_face < intersection_dist_from_face) { | 
|---|
| 633 | potential_intersection.origin_angle = -potential_intersection.origin_angle; | 
|---|
| 634 | break; | 
|---|
| 635 | } | 
|---|
| 636 | } | 
|---|
| 637 | if (potential_intersection.conormal != 0.0f) { | 
|---|
| 638 | if (!closest_intersection.found) { | 
|---|
| 639 | closest_intersection = potential_intersection; | 
|---|
| 640 | } else if (!Math::is_equal_approx(potential_intersection.distance_squared, closest_intersection.distance_squared) && | 
|---|
| 641 | potential_intersection.distance_squared < closest_intersection.distance_squared) { | 
|---|
| 642 | closest_intersection = potential_intersection; | 
|---|
| 643 | } else if (Math::is_equal_approx(potential_intersection.distance_squared, closest_intersection.distance_squared)) { | 
|---|
| 644 | if (potential_intersection.origin_angle < closest_intersection.origin_angle) { | 
|---|
| 645 | closest_intersection = potential_intersection; | 
|---|
| 646 | } | 
|---|
| 647 | } | 
|---|
| 648 | } | 
|---|
| 649 | } | 
|---|
| 650 | } | 
|---|
| 651 | } | 
|---|
| 652 |  | 
|---|
| 653 | if (current_facebvhptr->next != -1) { | 
|---|
| 654 | current_facebvhptr = &r_facebvhptr[current_facebvhptr->next]; | 
|---|
| 655 | } else { | 
|---|
| 656 | current_facebvhptr = nullptr; | 
|---|
| 657 | } | 
|---|
| 658 | } | 
|---|
| 659 |  | 
|---|
| 660 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 661 |  | 
|---|
| 662 | } else { | 
|---|
| 663 | bool valid = current_facebvhptr->aabb.intersects_ray(face_center, face_normal); | 
|---|
| 664 |  | 
|---|
| 665 | if (!valid) { | 
|---|
| 666 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 667 | } else { | 
|---|
| 668 | stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 669 | } | 
|---|
| 670 | } | 
|---|
| 671 | continue; | 
|---|
| 672 | } | 
|---|
| 673 |  | 
|---|
| 674 | case VISIT_LEFT_BIT: { | 
|---|
| 675 | stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 676 | stack[level + 1] = current_facebvhptr->left | TEST_AABB_BIT; | 
|---|
| 677 | level++; | 
|---|
| 678 | continue; | 
|---|
| 679 | } | 
|---|
| 680 |  | 
|---|
| 681 | case VISIT_RIGHT_BIT: { | 
|---|
| 682 | stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; | 
|---|
| 683 | stack[level + 1] = current_facebvhptr->right | TEST_AABB_BIT; | 
|---|
| 684 | level++; | 
|---|
| 685 | continue; | 
|---|
| 686 | } | 
|---|
| 687 |  | 
|---|
| 688 | case VISIT_DONE_BIT: { | 
|---|
| 689 | if (level == 0) { | 
|---|
| 690 | done = true; | 
|---|
| 691 | break; | 
|---|
| 692 | } else { | 
|---|
| 693 | level--; | 
|---|
| 694 | } | 
|---|
| 695 | continue; | 
|---|
| 696 | } | 
|---|
| 697 | } | 
|---|
| 698 |  | 
|---|
| 699 | if (done) { | 
|---|
| 700 | break; | 
|---|
| 701 | } | 
|---|
| 702 | } | 
|---|
| 703 |  | 
|---|
| 704 | if (!closest_intersection.found) { | 
|---|
| 705 | return false; | 
|---|
| 706 | } else { | 
|---|
| 707 | return closest_intersection.conormal > 0.0f; | 
|---|
| 708 | } | 
|---|
| 709 | } | 
|---|
| 710 |  | 
|---|
| 711 | void CSGBrushOperation::MeshMerge::mark_inside_faces() { | 
|---|
| 712 | // Mark faces that are inside. This helps later do the boolean ops when merging. | 
|---|
| 713 | // This approach is very brute force with a bunch of optimizations, | 
|---|
| 714 | // such as BVH and pre AABB intersection test. | 
|---|
| 715 |  | 
|---|
| 716 | Vector<FaceBVH> bvhvec; | 
|---|
| 717 | bvhvec.resize(faces.size() * 3); // Will never be larger than this (TODO: Make better) | 
|---|
| 718 | FaceBVH *facebvh = bvhvec.ptrw(); | 
|---|
| 719 |  | 
|---|
| 720 | AABB aabb_a; | 
|---|
| 721 | AABB aabb_b; | 
|---|
| 722 |  | 
|---|
| 723 | bool first_a = true; | 
|---|
| 724 | bool first_b = true; | 
|---|
| 725 |  | 
|---|
| 726 | for (int i = 0; i < faces.size(); i++) { | 
|---|
| 727 | facebvh[i].left = -1; | 
|---|
| 728 | facebvh[i].right = -1; | 
|---|
| 729 | facebvh[i].face = i; | 
|---|
| 730 | facebvh[i].aabb.position = points[faces[i].points[0]]; | 
|---|
| 731 | facebvh[i].aabb.expand_to(points[faces[i].points[1]]); | 
|---|
| 732 | facebvh[i].aabb.expand_to(points[faces[i].points[2]]); | 
|---|
| 733 | facebvh[i].center = facebvh[i].aabb.get_center(); | 
|---|
| 734 | facebvh[i].aabb.grow_by(vertex_snap); | 
|---|
| 735 | facebvh[i].next = -1; | 
|---|
| 736 |  | 
|---|
| 737 | if (faces[i].from_b) { | 
|---|
| 738 | if (first_b) { | 
|---|
| 739 | aabb_b = facebvh[i].aabb; | 
|---|
| 740 | first_b = false; | 
|---|
| 741 | } else { | 
|---|
| 742 | aabb_b.merge_with(facebvh[i].aabb); | 
|---|
| 743 | } | 
|---|
| 744 | } else { | 
|---|
| 745 | if (first_a) { | 
|---|
| 746 | aabb_a = facebvh[i].aabb; | 
|---|
| 747 | first_a = false; | 
|---|
| 748 | } else { | 
|---|
| 749 | aabb_a.merge_with(facebvh[i].aabb); | 
|---|
| 750 | } | 
|---|
| 751 | } | 
|---|
| 752 | } | 
|---|
| 753 |  | 
|---|
| 754 | AABB intersection_aabb = aabb_a.intersection(aabb_b); | 
|---|
| 755 |  | 
|---|
| 756 | // Check if shape AABBs intersect. | 
|---|
| 757 | if (intersection_aabb.size == Vector3()) { | 
|---|
| 758 | return; | 
|---|
| 759 | } | 
|---|
| 760 |  | 
|---|
| 761 | Vector<FaceBVH *> bvhtrvec; | 
|---|
| 762 | bvhtrvec.resize(faces.size()); | 
|---|
| 763 | FaceBVH **bvhptr = bvhtrvec.ptrw(); | 
|---|
| 764 | for (int i = 0; i < faces.size(); i++) { | 
|---|
| 765 | bvhptr[i] = &facebvh[i]; | 
|---|
| 766 | } | 
|---|
| 767 |  | 
|---|
| 768 | int max_depth = 0; | 
|---|
| 769 | int max_alloc = faces.size(); | 
|---|
| 770 | _create_bvh(facebvh, bvhptr, 0, faces.size(), 1, max_depth, max_alloc); | 
|---|
| 771 |  | 
|---|
| 772 | for (int i = 0; i < faces.size(); i++) { | 
|---|
| 773 | // Check if face AABB intersects the intersection AABB. | 
|---|
| 774 | if (!intersection_aabb.intersects_inclusive(facebvh[i].aabb)) { | 
|---|
| 775 | continue; | 
|---|
| 776 | } | 
|---|
| 777 |  | 
|---|
| 778 | if (_bvh_inside(facebvh, max_depth, max_alloc - 1, i)) { | 
|---|
| 779 | faces.write[i].inside = true; | 
|---|
| 780 | } | 
|---|
| 781 | } | 
|---|
| 782 | } | 
|---|
| 783 |  | 
|---|
| 784 | void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[3], const Vector2 p_uvs[3], bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) { | 
|---|
| 785 | int indices[3]; | 
|---|
| 786 | for (int i = 0; i < 3; i++) { | 
|---|
| 787 | VertexKey vk; | 
|---|
| 788 | vk.x = int((double(p_points[i].x) + double(vertex_snap) * 0.31234) / double(vertex_snap)); | 
|---|
| 789 | vk.y = int((double(p_points[i].y) + double(vertex_snap) * 0.31234) / double(vertex_snap)); | 
|---|
| 790 | vk.z = int((double(p_points[i].z) + double(vertex_snap) * 0.31234) / double(vertex_snap)); | 
|---|
| 791 |  | 
|---|
| 792 | int res; | 
|---|
| 793 | if (snap_cache.lookup(vk, res)) { | 
|---|
| 794 | indices[i] = res; | 
|---|
| 795 | } else { | 
|---|
| 796 | indices[i] = points.size(); | 
|---|
| 797 | points.push_back(p_points[i]); | 
|---|
| 798 | snap_cache.set(vk, indices[i]); | 
|---|
| 799 | } | 
|---|
| 800 | } | 
|---|
| 801 |  | 
|---|
| 802 | // Don't add degenerate faces. | 
|---|
| 803 | if (indices[0] == indices[2] || indices[0] == indices[1] || indices[1] == indices[2]) { | 
|---|
| 804 | return; | 
|---|
| 805 | } | 
|---|
| 806 |  | 
|---|
| 807 | MeshMerge::Face face; | 
|---|
| 808 | face.from_b = p_from_b; | 
|---|
| 809 | face.inside = false; | 
|---|
| 810 | face.smooth = p_smooth; | 
|---|
| 811 | face.invert = p_invert; | 
|---|
| 812 |  | 
|---|
| 813 | if (p_material.is_valid()) { | 
|---|
| 814 | if (!materials.has(p_material)) { | 
|---|
| 815 | face.material_idx = materials.size(); | 
|---|
| 816 | materials[p_material] = face.material_idx; | 
|---|
| 817 | } else { | 
|---|
| 818 | face.material_idx = materials[p_material]; | 
|---|
| 819 | } | 
|---|
| 820 | } else { | 
|---|
| 821 | face.material_idx = -1; | 
|---|
| 822 | } | 
|---|
| 823 |  | 
|---|
| 824 | for (int k = 0; k < 3; k++) { | 
|---|
| 825 | face.points[k] = indices[k]; | 
|---|
| 826 | face.uvs[k] = p_uvs[k]; | 
|---|
| 827 | } | 
|---|
| 828 |  | 
|---|
| 829 | faces.push_back(face); | 
|---|
| 830 | } | 
|---|
| 831 |  | 
|---|
| 832 | // CSGBrushOperation::Build2DFaces | 
|---|
| 833 |  | 
|---|
| 834 | int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) { | 
|---|
| 835 | for (int vertex_idx = 0; vertex_idx < vertices.size(); ++vertex_idx) { | 
|---|
| 836 | if (vertices[vertex_idx].point.distance_squared_to(p_point) < vertex_snap2) { | 
|---|
| 837 | return vertex_idx; | 
|---|
| 838 | } | 
|---|
| 839 | } | 
|---|
| 840 | return -1; | 
|---|
| 841 | } | 
|---|
| 842 |  | 
|---|
| 843 | int CSGBrushOperation::Build2DFaces::_add_vertex(const Vertex2D &p_vertex) { | 
|---|
| 844 | // Check if vertex exists. | 
|---|
| 845 | int vertex_id = _get_point_idx(p_vertex.point); | 
|---|
| 846 | if (vertex_id != -1) { | 
|---|
| 847 | return vertex_id; | 
|---|
| 848 | } | 
|---|
| 849 |  | 
|---|
| 850 | vertices.push_back(p_vertex); | 
|---|
| 851 | return vertices.size() - 1; | 
|---|
| 852 | } | 
|---|
| 853 |  | 
|---|
| 854 | void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vertex_indices, int p_new_vertex_index) { | 
|---|
| 855 | if (p_new_vertex_index >= 0 && r_vertex_indices.find(p_new_vertex_index) == -1) { | 
|---|
| 856 | ERR_FAIL_COND_MSG(p_new_vertex_index >= vertices.size(), "Invalid vertex index."); | 
|---|
| 857 |  | 
|---|
| 858 | // The first vertex. | 
|---|
| 859 | if (r_vertex_indices.size() == 0) { | 
|---|
| 860 | // Simply add it. | 
|---|
| 861 | r_vertex_indices.push_back(p_new_vertex_index); | 
|---|
| 862 | return; | 
|---|
| 863 | } | 
|---|
| 864 |  | 
|---|
| 865 | // The second vertex. | 
|---|
| 866 | if (r_vertex_indices.size() == 1) { | 
|---|
| 867 | Vector2 first_point = vertices[r_vertex_indices[0]].point; | 
|---|
| 868 | Vector2 new_point = vertices[p_new_vertex_index].point; | 
|---|
| 869 |  | 
|---|
| 870 | // Sort along the axis with the greatest difference. | 
|---|
| 871 | int axis = 0; | 
|---|
| 872 | if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y)) { | 
|---|
| 873 | axis = 1; | 
|---|
| 874 | } | 
|---|
| 875 |  | 
|---|
| 876 | // Add it to the beginning or the end appropriately. | 
|---|
| 877 | if (new_point[axis] < first_point[axis]) { | 
|---|
| 878 | r_vertex_indices.insert(0, p_new_vertex_index); | 
|---|
| 879 | } else { | 
|---|
| 880 | r_vertex_indices.push_back(p_new_vertex_index); | 
|---|
| 881 | } | 
|---|
| 882 |  | 
|---|
| 883 | return; | 
|---|
| 884 | } | 
|---|
| 885 |  | 
|---|
| 886 | // Third or later vertices. | 
|---|
| 887 | Vector2 first_point = vertices[r_vertex_indices[0]].point; | 
|---|
| 888 | Vector2 last_point = vertices[r_vertex_indices[r_vertex_indices.size() - 1]].point; | 
|---|
| 889 | Vector2 new_point = vertices[p_new_vertex_index].point; | 
|---|
| 890 |  | 
|---|
| 891 | // Determine axis being sorted against i.e. the axis with the greatest difference. | 
|---|
| 892 | int axis = 0; | 
|---|
| 893 | if (Math::abs(last_point.x - first_point.x) < Math::abs(last_point.y - first_point.y)) { | 
|---|
| 894 | axis = 1; | 
|---|
| 895 | } | 
|---|
| 896 |  | 
|---|
| 897 | // Insert the point at the appropriate index. | 
|---|
| 898 | for (int insert_idx = 0; insert_idx < r_vertex_indices.size(); ++insert_idx) { | 
|---|
| 899 | Vector2 insert_point = vertices[r_vertex_indices[insert_idx]].point; | 
|---|
| 900 | if (new_point[axis] < insert_point[axis]) { | 
|---|
| 901 | r_vertex_indices.insert(insert_idx, p_new_vertex_index); | 
|---|
| 902 | return; | 
|---|
| 903 | } | 
|---|
| 904 | } | 
|---|
| 905 |  | 
|---|
| 906 | // New largest, add it to the end. | 
|---|
| 907 | r_vertex_indices.push_back(p_new_vertex_index); | 
|---|
| 908 | } | 
|---|
| 909 | } | 
|---|
| 910 |  | 
|---|
| 911 | void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_indices) { | 
|---|
| 912 | int segments = p_segment_indices.size() - 1; | 
|---|
| 913 | if (segments < 2) { | 
|---|
| 914 | return; | 
|---|
| 915 | } | 
|---|
| 916 |  | 
|---|
| 917 | // Faces around an inner vertex are merged by moving the inner vertex to the first vertex. | 
|---|
| 918 | for (int sorted_idx = 1; sorted_idx < segments; ++sorted_idx) { | 
|---|
| 919 | int closest_idx = 0; | 
|---|
| 920 | int inner_idx = p_segment_indices[sorted_idx]; | 
|---|
| 921 |  | 
|---|
| 922 | if (sorted_idx > segments / 2) { | 
|---|
| 923 | // Merge to other segment end. | 
|---|
| 924 | closest_idx = segments; | 
|---|
| 925 | // Reverse the merge order. | 
|---|
| 926 | inner_idx = p_segment_indices[segments + segments / 2 - sorted_idx]; | 
|---|
| 927 | } | 
|---|
| 928 |  | 
|---|
| 929 | // Find the mergeable faces. | 
|---|
| 930 | Vector<int> merge_faces_idx; | 
|---|
| 931 | Vector<Face2D> merge_faces; | 
|---|
| 932 | Vector<int> merge_faces_inner_vertex_idx; | 
|---|
| 933 | for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
|---|
| 934 | for (int face_vertex_idx = 0; face_vertex_idx < 3; ++face_vertex_idx) { | 
|---|
| 935 | if (faces[face_idx].vertex_idx[face_vertex_idx] == inner_idx) { | 
|---|
| 936 | merge_faces_idx.push_back(face_idx); | 
|---|
| 937 | merge_faces.push_back(faces[face_idx]); | 
|---|
| 938 | merge_faces_inner_vertex_idx.push_back(face_vertex_idx); | 
|---|
| 939 | } | 
|---|
| 940 | } | 
|---|
| 941 | } | 
|---|
| 942 |  | 
|---|
| 943 | Vector<int> degenerate_points; | 
|---|
| 944 |  | 
|---|
| 945 | // Create the new faces. | 
|---|
| 946 | for (int merge_idx = 0; merge_idx < merge_faces.size(); ++merge_idx) { | 
|---|
| 947 | int outer_edge_idx[2]; | 
|---|
| 948 | outer_edge_idx[0] = merge_faces[merge_idx].vertex_idx[(merge_faces_inner_vertex_idx[merge_idx] + 1) % 3]; | 
|---|
| 949 | outer_edge_idx[1] = merge_faces[merge_idx].vertex_idx[(merge_faces_inner_vertex_idx[merge_idx] + 2) % 3]; | 
|---|
| 950 |  | 
|---|
| 951 | // Skip flattened faces. | 
|---|
| 952 | if (outer_edge_idx[0] == p_segment_indices[closest_idx] || | 
|---|
| 953 | outer_edge_idx[1] == p_segment_indices[closest_idx]) { | 
|---|
| 954 | continue; | 
|---|
| 955 | } | 
|---|
| 956 |  | 
|---|
| 957 | //Don't create degenerate triangles. | 
|---|
| 958 | Vector2 edge1[2] = { | 
|---|
| 959 | vertices[outer_edge_idx[0]].point, | 
|---|
| 960 | vertices[p_segment_indices[closest_idx]].point | 
|---|
| 961 | }; | 
|---|
| 962 | Vector2 edge2[2] = { | 
|---|
| 963 | vertices[outer_edge_idx[1]].point, | 
|---|
| 964 | vertices[p_segment_indices[closest_idx]].point | 
|---|
| 965 | }; | 
|---|
| 966 | if (are_segments_parallel(edge1, edge2, vertex_snap2)) { | 
|---|
| 967 | if (!degenerate_points.find(outer_edge_idx[0])) { | 
|---|
| 968 | degenerate_points.push_back(outer_edge_idx[0]); | 
|---|
| 969 | } | 
|---|
| 970 | if (!degenerate_points.find(outer_edge_idx[1])) { | 
|---|
| 971 | degenerate_points.push_back(outer_edge_idx[1]); | 
|---|
| 972 | } | 
|---|
| 973 | continue; | 
|---|
| 974 | } | 
|---|
| 975 |  | 
|---|
| 976 | // Create new faces. | 
|---|
| 977 | Face2D new_face; | 
|---|
| 978 | new_face.vertex_idx[0] = p_segment_indices[closest_idx]; | 
|---|
| 979 | new_face.vertex_idx[1] = outer_edge_idx[0]; | 
|---|
| 980 | new_face.vertex_idx[2] = outer_edge_idx[1]; | 
|---|
| 981 | faces.push_back(new_face); | 
|---|
| 982 | } | 
|---|
| 983 |  | 
|---|
| 984 | // Delete the old faces in reverse index order. | 
|---|
| 985 | merge_faces_idx.sort(); | 
|---|
| 986 | merge_faces_idx.reverse(); | 
|---|
| 987 | for (int i = 0; i < merge_faces_idx.size(); ++i) { | 
|---|
| 988 | faces.remove_at(merge_faces_idx[i]); | 
|---|
| 989 | } | 
|---|
| 990 |  | 
|---|
| 991 | if (degenerate_points.size() == 0) { | 
|---|
| 992 | continue; | 
|---|
| 993 | } | 
|---|
| 994 |  | 
|---|
| 995 | // Split faces using degenerate points. | 
|---|
| 996 | for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
|---|
| 997 | Face2D face = faces[face_idx]; | 
|---|
| 998 | Vertex2D face_vertices[3] = { | 
|---|
| 999 | vertices[face.vertex_idx[0]], | 
|---|
| 1000 | vertices[face.vertex_idx[1]], | 
|---|
| 1001 | vertices[face.vertex_idx[2]] | 
|---|
| 1002 | }; | 
|---|
| 1003 | Vector2 face_points[3] = { | 
|---|
| 1004 | face_vertices[0].point, | 
|---|
| 1005 | face_vertices[1].point, | 
|---|
| 1006 | face_vertices[2].point | 
|---|
| 1007 | }; | 
|---|
| 1008 |  | 
|---|
| 1009 | for (int point_idx = 0; point_idx < degenerate_points.size(); ++point_idx) { | 
|---|
| 1010 | int degenerate_idx = degenerate_points[point_idx]; | 
|---|
| 1011 | Vector2 point_2D = vertices[degenerate_idx].point; | 
|---|
| 1012 |  | 
|---|
| 1013 | // Check if point is existing face vertex. | 
|---|
| 1014 | bool existing = false; | 
|---|
| 1015 | for (int i = 0; i < 3; ++i) { | 
|---|
| 1016 | if (face_vertices[i].point.distance_squared_to(point_2D) < vertex_snap2) { | 
|---|
| 1017 | existing = true; | 
|---|
| 1018 | break; | 
|---|
| 1019 | } | 
|---|
| 1020 | } | 
|---|
| 1021 | if (existing) { | 
|---|
| 1022 | continue; | 
|---|
| 1023 | } | 
|---|
| 1024 |  | 
|---|
| 1025 | // Check if point is on each edge. | 
|---|
| 1026 | for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { | 
|---|
| 1027 | Vector2 edge_points[2] = { | 
|---|
| 1028 | face_points[face_edge_idx], | 
|---|
| 1029 | face_points[(face_edge_idx + 1) % 3] | 
|---|
| 1030 | }; | 
|---|
| 1031 | Vector2 closest_point = Geometry2D::get_closest_point_to_segment(point_2D, edge_points); | 
|---|
| 1032 |  | 
|---|
| 1033 | if (point_2D.distance_squared_to(closest_point) < vertex_snap2) { | 
|---|
| 1034 | int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; | 
|---|
| 1035 |  | 
|---|
| 1036 | // If new vertex snaps to degenerate vertex, just delete this face. | 
|---|
| 1037 | if (degenerate_idx == opposite_vertex_idx) { | 
|---|
| 1038 | faces.remove_at(face_idx); | 
|---|
| 1039 | // Update index. | 
|---|
| 1040 | --face_idx; | 
|---|
| 1041 | break; | 
|---|
| 1042 | } | 
|---|
| 1043 |  | 
|---|
| 1044 | // Create two new faces around the new edge and remove this face. | 
|---|
| 1045 | // The new edge is the last edge. | 
|---|
| 1046 | Face2D left_face; | 
|---|
| 1047 | left_face.vertex_idx[0] = degenerate_idx; | 
|---|
| 1048 | left_face.vertex_idx[1] = face.vertex_idx[(face_edge_idx + 1) % 3]; | 
|---|
| 1049 | left_face.vertex_idx[2] = opposite_vertex_idx; | 
|---|
| 1050 | Face2D right_face; | 
|---|
| 1051 | right_face.vertex_idx[0] = opposite_vertex_idx; | 
|---|
| 1052 | right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; | 
|---|
| 1053 | right_face.vertex_idx[2] = degenerate_idx; | 
|---|
| 1054 | faces.remove_at(face_idx); | 
|---|
| 1055 | faces.insert(face_idx, right_face); | 
|---|
| 1056 | faces.insert(face_idx, left_face); | 
|---|
| 1057 |  | 
|---|
| 1058 | // Don't check against the new faces. | 
|---|
| 1059 | ++face_idx; | 
|---|
| 1060 |  | 
|---|
| 1061 | // No need to check other edges. | 
|---|
| 1062 | break; | 
|---|
| 1063 | } | 
|---|
| 1064 | } | 
|---|
| 1065 | } | 
|---|
| 1066 | } | 
|---|
| 1067 | } | 
|---|
| 1068 | } | 
|---|
| 1069 |  | 
|---|
| 1070 | void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_segment_points[2], Vector<int> &r_segment_indices) { | 
|---|
| 1071 | LocalVector<Vector<Vector2>> processed_edges; | 
|---|
| 1072 |  | 
|---|
| 1073 | // For each face. | 
|---|
| 1074 | for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
|---|
| 1075 | Face2D face = faces[face_idx]; | 
|---|
| 1076 | Vertex2D face_vertices[3] = { | 
|---|
| 1077 | vertices[face.vertex_idx[0]], | 
|---|
| 1078 | vertices[face.vertex_idx[1]], | 
|---|
| 1079 | vertices[face.vertex_idx[2]] | 
|---|
| 1080 | }; | 
|---|
| 1081 |  | 
|---|
| 1082 | // Check each edge. | 
|---|
| 1083 | for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { | 
|---|
| 1084 | Vector<Vector2> edge_points_and_uvs = { | 
|---|
| 1085 | face_vertices[face_edge_idx].point, | 
|---|
| 1086 | face_vertices[(face_edge_idx + 1) % 3].point, | 
|---|
| 1087 | face_vertices[face_edge_idx].uv, | 
|---|
| 1088 | face_vertices[(face_edge_idx + 1) % 3].uv | 
|---|
| 1089 | }; | 
|---|
| 1090 |  | 
|---|
| 1091 | Vector2 edge_points[2] = { | 
|---|
| 1092 | edge_points_and_uvs[0], | 
|---|
| 1093 | edge_points_and_uvs[1], | 
|---|
| 1094 | }; | 
|---|
| 1095 | Vector2 edge_uvs[2] = { | 
|---|
| 1096 | edge_points_and_uvs[2], | 
|---|
| 1097 | edge_points_and_uvs[3], | 
|---|
| 1098 | }; | 
|---|
| 1099 |  | 
|---|
| 1100 | // Check if edge has already been processed. | 
|---|
| 1101 | if (processed_edges.find(edge_points_and_uvs) != -1) { | 
|---|
| 1102 | continue; | 
|---|
| 1103 | } | 
|---|
| 1104 |  | 
|---|
| 1105 | processed_edges.push_back(edge_points_and_uvs); | 
|---|
| 1106 |  | 
|---|
| 1107 | // First check if the ends of the segment are on the edge. | 
|---|
| 1108 | Vector2 intersection_point; | 
|---|
| 1109 |  | 
|---|
| 1110 | bool on_edge = false; | 
|---|
| 1111 | for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) { | 
|---|
| 1112 | intersection_point = Geometry2D::get_closest_point_to_segment(p_segment_points[edge_point_idx], edge_points); | 
|---|
| 1113 | if (p_segment_points[edge_point_idx].distance_squared_to(intersection_point) < vertex_snap2) { | 
|---|
| 1114 | on_edge = true; | 
|---|
| 1115 | break; | 
|---|
| 1116 | } | 
|---|
| 1117 | } | 
|---|
| 1118 |  | 
|---|
| 1119 | // Else check if the segment intersects the edge. | 
|---|
| 1120 | if (on_edge || Geometry2D::segment_intersects_segment(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) { | 
|---|
| 1121 | // Check if intersection point is an edge point. | 
|---|
| 1122 | if ((edge_points[0].distance_squared_to(intersection_point) < vertex_snap2) || | 
|---|
| 1123 | (edge_points[1].distance_squared_to(intersection_point) < vertex_snap2)) { | 
|---|
| 1124 | continue; | 
|---|
| 1125 | } | 
|---|
| 1126 |  | 
|---|
| 1127 | // Check if edge exists, by checking if the intersecting segment is parallel to the edge. | 
|---|
| 1128 | if (are_segments_parallel(p_segment_points, edge_points, vertex_snap2)) { | 
|---|
| 1129 | continue; | 
|---|
| 1130 | } | 
|---|
| 1131 |  | 
|---|
| 1132 | // Add the intersection point as a new vertex. | 
|---|
| 1133 | Vertex2D new_vertex; | 
|---|
| 1134 | new_vertex.point = intersection_point; | 
|---|
| 1135 | new_vertex.uv = interpolate_segment_uv(edge_points, edge_uvs, intersection_point); | 
|---|
| 1136 | int new_vertex_idx = _add_vertex(new_vertex); | 
|---|
| 1137 | int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; | 
|---|
| 1138 | _add_vertex_idx_sorted(r_segment_indices, new_vertex_idx); | 
|---|
| 1139 |  | 
|---|
| 1140 | // If new vertex snaps to opposite vertex, just delete this face. | 
|---|
| 1141 | if (new_vertex_idx == opposite_vertex_idx) { | 
|---|
| 1142 | faces.remove_at(face_idx); | 
|---|
| 1143 | // Update index. | 
|---|
| 1144 | --face_idx; | 
|---|
| 1145 | break; | 
|---|
| 1146 | } | 
|---|
| 1147 |  | 
|---|
| 1148 | // If opposite point is on the segment, add its index to segment indices too. | 
|---|
| 1149 | Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points); | 
|---|
| 1150 | if (vertices[opposite_vertex_idx].point.distance_squared_to(closest_point) < vertex_snap2) { | 
|---|
| 1151 | _add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx); | 
|---|
| 1152 | } | 
|---|
| 1153 |  | 
|---|
| 1154 | // Create two new faces around the new edge and remove this face. | 
|---|
| 1155 | // The new edge is the last edge. | 
|---|
| 1156 | Face2D left_face; | 
|---|
| 1157 | left_face.vertex_idx[0] = new_vertex_idx; | 
|---|
| 1158 | left_face.vertex_idx[1] = face.vertex_idx[(face_edge_idx + 1) % 3]; | 
|---|
| 1159 | left_face.vertex_idx[2] = opposite_vertex_idx; | 
|---|
| 1160 | Face2D right_face; | 
|---|
| 1161 | right_face.vertex_idx[0] = opposite_vertex_idx; | 
|---|
| 1162 | right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; | 
|---|
| 1163 | right_face.vertex_idx[2] = new_vertex_idx; | 
|---|
| 1164 | faces.remove_at(face_idx); | 
|---|
| 1165 | faces.insert(face_idx, right_face); | 
|---|
| 1166 | faces.insert(face_idx, left_face); | 
|---|
| 1167 |  | 
|---|
| 1168 | // Check against the new faces. | 
|---|
| 1169 | --face_idx; | 
|---|
| 1170 | break; | 
|---|
| 1171 | } | 
|---|
| 1172 | } | 
|---|
| 1173 | } | 
|---|
| 1174 | } | 
|---|
| 1175 |  | 
|---|
| 1176 | int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { | 
|---|
| 1177 | int new_vertex_idx = -1; | 
|---|
| 1178 |  | 
|---|
| 1179 | for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
|---|
| 1180 | Face2D face = faces[face_idx]; | 
|---|
| 1181 | Vertex2D face_vertices[3] = { | 
|---|
| 1182 | vertices[face.vertex_idx[0]], | 
|---|
| 1183 | vertices[face.vertex_idx[1]], | 
|---|
| 1184 | vertices[face.vertex_idx[2]] | 
|---|
| 1185 | }; | 
|---|
| 1186 | Vector2 points[3] = { | 
|---|
| 1187 | face_vertices[0].point, | 
|---|
| 1188 | face_vertices[1].point, | 
|---|
| 1189 | face_vertices[2].point | 
|---|
| 1190 | }; | 
|---|
| 1191 | Vector2 uvs[3] = { | 
|---|
| 1192 | face_vertices[0].uv, | 
|---|
| 1193 | face_vertices[1].uv, | 
|---|
| 1194 | face_vertices[2].uv | 
|---|
| 1195 | }; | 
|---|
| 1196 |  | 
|---|
| 1197 | // Skip degenerate triangles. | 
|---|
| 1198 | if (is_triangle_degenerate(points, vertex_snap2)) { | 
|---|
| 1199 | continue; | 
|---|
| 1200 | } | 
|---|
| 1201 |  | 
|---|
| 1202 | // Check if point is existing face vertex. | 
|---|
| 1203 | for (int i = 0; i < 3; ++i) { | 
|---|
| 1204 | if (face_vertices[i].point.distance_squared_to(p_point) < vertex_snap2) { | 
|---|
| 1205 | return face.vertex_idx[i]; | 
|---|
| 1206 | } | 
|---|
| 1207 | } | 
|---|
| 1208 |  | 
|---|
| 1209 | // Check if point is on each edge. | 
|---|
| 1210 | bool on_edge = false; | 
|---|
| 1211 | for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { | 
|---|
| 1212 | Vector2 edge_points[2] = { | 
|---|
| 1213 | points[face_edge_idx], | 
|---|
| 1214 | points[(face_edge_idx + 1) % 3] | 
|---|
| 1215 | }; | 
|---|
| 1216 | Vector2 edge_uvs[2] = { | 
|---|
| 1217 | uvs[face_edge_idx], | 
|---|
| 1218 | uvs[(face_edge_idx + 1) % 3] | 
|---|
| 1219 | }; | 
|---|
| 1220 |  | 
|---|
| 1221 | Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, edge_points); | 
|---|
| 1222 | if (p_point.distance_squared_to(closest_point) < vertex_snap2) { | 
|---|
| 1223 | on_edge = true; | 
|---|
| 1224 |  | 
|---|
| 1225 | // Add the point as a new vertex. | 
|---|
| 1226 | Vertex2D new_vertex; | 
|---|
| 1227 | new_vertex.point = p_point; | 
|---|
| 1228 | new_vertex.uv = interpolate_segment_uv(edge_points, edge_uvs, p_point); | 
|---|
| 1229 | new_vertex_idx = _add_vertex(new_vertex); | 
|---|
| 1230 | int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; | 
|---|
| 1231 |  | 
|---|
| 1232 | // If new vertex snaps to opposite vertex, just delete this face. | 
|---|
| 1233 | if (new_vertex_idx == opposite_vertex_idx) { | 
|---|
| 1234 | faces.remove_at(face_idx); | 
|---|
| 1235 | // Update index. | 
|---|
| 1236 | --face_idx; | 
|---|
| 1237 | break; | 
|---|
| 1238 | } | 
|---|
| 1239 |  | 
|---|
| 1240 | // Don't create degenerate triangles. | 
|---|
| 1241 | Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] }; | 
|---|
| 1242 | Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] }; | 
|---|
| 1243 | Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point }; | 
|---|
| 1244 | if (are_segments_parallel(split_edge1, new_edge, vertex_snap2) && | 
|---|
| 1245 | are_segments_parallel(split_edge2, new_edge, vertex_snap2)) { | 
|---|
| 1246 | break; | 
|---|
| 1247 | } | 
|---|
| 1248 |  | 
|---|
| 1249 | // Create two new faces around the new edge and remove this face. | 
|---|
| 1250 | // The new edge is the last edge. | 
|---|
| 1251 | Face2D left_face; | 
|---|
| 1252 | left_face.vertex_idx[0] = new_vertex_idx; | 
|---|
| 1253 | left_face.vertex_idx[1] = face.vertex_idx[(face_edge_idx + 1) % 3]; | 
|---|
| 1254 | left_face.vertex_idx[2] = opposite_vertex_idx; | 
|---|
| 1255 | Face2D right_face; | 
|---|
| 1256 | right_face.vertex_idx[0] = opposite_vertex_idx; | 
|---|
| 1257 | right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; | 
|---|
| 1258 | right_face.vertex_idx[2] = new_vertex_idx; | 
|---|
| 1259 | faces.remove_at(face_idx); | 
|---|
| 1260 | faces.insert(face_idx, right_face); | 
|---|
| 1261 | faces.insert(face_idx, left_face); | 
|---|
| 1262 |  | 
|---|
| 1263 | // Don't check against the new faces. | 
|---|
| 1264 | ++face_idx; | 
|---|
| 1265 |  | 
|---|
| 1266 | // No need to check other edges. | 
|---|
| 1267 | break; | 
|---|
| 1268 | } | 
|---|
| 1269 | } | 
|---|
| 1270 |  | 
|---|
| 1271 | // If not on an edge, check if the point is inside the face. | 
|---|
| 1272 | if (!on_edge && Geometry2D::is_point_in_triangle(p_point, face_vertices[0].point, face_vertices[1].point, face_vertices[2].point)) { | 
|---|
| 1273 | // Add the point as a new vertex. | 
|---|
| 1274 | Vertex2D new_vertex; | 
|---|
| 1275 | new_vertex.point = p_point; | 
|---|
| 1276 | new_vertex.uv = interpolate_triangle_uv(points, uvs, p_point); | 
|---|
| 1277 | new_vertex_idx = _add_vertex(new_vertex); | 
|---|
| 1278 |  | 
|---|
| 1279 | // Create three new faces around this point and remove this face. | 
|---|
| 1280 | // The new vertex is the last vertex. | 
|---|
| 1281 | for (int i = 0; i < 3; ++i) { | 
|---|
| 1282 | // Don't create degenerate triangles. | 
|---|
| 1283 | Vector2 new_points[3] = { points[i], points[(i + 1) % 3], vertices[new_vertex_idx].point }; | 
|---|
| 1284 | if (is_triangle_degenerate(new_points, vertex_snap2)) { | 
|---|
| 1285 | continue; | 
|---|
| 1286 | } | 
|---|
| 1287 |  | 
|---|
| 1288 | Face2D new_face; | 
|---|
| 1289 | new_face.vertex_idx[0] = face.vertex_idx[i]; | 
|---|
| 1290 | new_face.vertex_idx[1] = face.vertex_idx[(i + 1) % 3]; | 
|---|
| 1291 | new_face.vertex_idx[2] = new_vertex_idx; | 
|---|
| 1292 | faces.push_back(new_face); | 
|---|
| 1293 | } | 
|---|
| 1294 | faces.remove_at(face_idx); | 
|---|
| 1295 |  | 
|---|
| 1296 | // No need to check other faces. | 
|---|
| 1297 | break; | 
|---|
| 1298 | } | 
|---|
| 1299 | } | 
|---|
| 1300 |  | 
|---|
| 1301 | return new_vertex_idx; | 
|---|
| 1302 | } | 
|---|
| 1303 |  | 
|---|
| 1304 | void CSGBrushOperation::Build2DFaces::insert(const CSGBrush &p_brush, int p_face_idx) { | 
|---|
| 1305 | // Find edge points that cross the plane and face points that are in the plane. | 
|---|
| 1306 | // Map those points to 2D. | 
|---|
| 1307 | // Create new faces from those points. | 
|---|
| 1308 |  | 
|---|
| 1309 | Vector2 points_2D[3]; | 
|---|
| 1310 | int points_count = 0; | 
|---|
| 1311 |  | 
|---|
| 1312 | for (int i = 0; i < 3; i++) { | 
|---|
| 1313 | Vector3 point_3D = p_brush.faces[p_face_idx].vertices[i]; | 
|---|
| 1314 |  | 
|---|
| 1315 | if (plane.has_point(point_3D)) { | 
|---|
| 1316 | // Point is in the plane, add it. | 
|---|
| 1317 | Vector3 point_2D = plane.project(point_3D); | 
|---|
| 1318 | point_2D = to_2D.xform(point_2D); | 
|---|
| 1319 | points_2D[points_count++] = Vector2(point_2D.x, point_2D.y); | 
|---|
| 1320 |  | 
|---|
| 1321 | } else { | 
|---|
| 1322 | Vector3 next_point_3D = p_brush.faces[p_face_idx].vertices[(i + 1) % 3]; | 
|---|
| 1323 |  | 
|---|
| 1324 | if (plane.has_point(next_point_3D)) { | 
|---|
| 1325 | continue; // Next point is in plane, it will be added separately. | 
|---|
| 1326 | } | 
|---|
| 1327 | if (plane.is_point_over(point_3D) == plane.is_point_over(next_point_3D)) { | 
|---|
| 1328 | continue; // Both points on the same side of the plane, ignore. | 
|---|
| 1329 | } | 
|---|
| 1330 |  | 
|---|
| 1331 | // Edge crosses the plane, find and add the intersection point. | 
|---|
| 1332 | Vector3 point_2D; | 
|---|
| 1333 | if (plane.intersects_segment(point_3D, next_point_3D, &point_2D)) { | 
|---|
| 1334 | point_2D = to_2D.xform(point_2D); | 
|---|
| 1335 | points_2D[points_count++] = Vector2(point_2D.x, point_2D.y); | 
|---|
| 1336 | } | 
|---|
| 1337 | } | 
|---|
| 1338 | } | 
|---|
| 1339 |  | 
|---|
| 1340 | Vector<int> segment_indices; | 
|---|
| 1341 | Vector2 segment[2]; | 
|---|
| 1342 | int inserted_index[3] = { -1, -1, -1 }; | 
|---|
| 1343 |  | 
|---|
| 1344 | // Insert points. | 
|---|
| 1345 | for (int i = 0; i < points_count; ++i) { | 
|---|
| 1346 | inserted_index[i] = _insert_point(points_2D[i]); | 
|---|
| 1347 | } | 
|---|
| 1348 |  | 
|---|
| 1349 | if (points_count == 2) { | 
|---|
| 1350 | // Insert a single segment. | 
|---|
| 1351 | segment[0] = points_2D[0]; | 
|---|
| 1352 | segment[1] = points_2D[1]; | 
|---|
| 1353 | _find_edge_intersections(segment, segment_indices); | 
|---|
| 1354 | for (int i = 0; i < 2; ++i) { | 
|---|
| 1355 | _add_vertex_idx_sorted(segment_indices, inserted_index[i]); | 
|---|
| 1356 | } | 
|---|
| 1357 | _merge_faces(segment_indices); | 
|---|
| 1358 | } | 
|---|
| 1359 |  | 
|---|
| 1360 | if (points_count == 3) { | 
|---|
| 1361 | // Insert three segments. | 
|---|
| 1362 | for (int edge_idx = 0; edge_idx < 3; ++edge_idx) { | 
|---|
| 1363 | segment[0] = points_2D[edge_idx]; | 
|---|
| 1364 | segment[1] = points_2D[(edge_idx + 1) % 3]; | 
|---|
| 1365 | _find_edge_intersections(segment, segment_indices); | 
|---|
| 1366 | for (int i = 0; i < 2; ++i) { | 
|---|
| 1367 | _add_vertex_idx_sorted(segment_indices, inserted_index[(edge_idx + i) % 3]); | 
|---|
| 1368 | } | 
|---|
| 1369 | _merge_faces(segment_indices); | 
|---|
| 1370 | segment_indices.clear(); | 
|---|
| 1371 | } | 
|---|
| 1372 | } | 
|---|
| 1373 | } | 
|---|
| 1374 |  | 
|---|
| 1375 | void CSGBrushOperation::Build2DFaces::addFacesToMesh(MeshMerge &r_mesh_merge, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) { | 
|---|
| 1376 | for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { | 
|---|
| 1377 | Face2D face = faces[face_idx]; | 
|---|
| 1378 | Vertex2D fv[3] = { | 
|---|
| 1379 | vertices[face.vertex_idx[0]], | 
|---|
| 1380 | vertices[face.vertex_idx[1]], | 
|---|
| 1381 | vertices[face.vertex_idx[2]] | 
|---|
| 1382 | }; | 
|---|
| 1383 |  | 
|---|
| 1384 | // Convert 2D vertex points to 3D. | 
|---|
| 1385 | Vector3 points_3D[3]; | 
|---|
| 1386 | Vector2 uvs[3]; | 
|---|
| 1387 | for (int i = 0; i < 3; ++i) { | 
|---|
| 1388 | Vector3 point_2D(fv[i].point.x, fv[i].point.y, 0); | 
|---|
| 1389 | points_3D[i] = to_3D.xform(point_2D); | 
|---|
| 1390 | uvs[i] = fv[i].uv; | 
|---|
| 1391 | } | 
|---|
| 1392 |  | 
|---|
| 1393 | r_mesh_merge.add_face(points_3D, uvs, p_smooth, p_invert, p_material, p_from_b); | 
|---|
| 1394 | } | 
|---|
| 1395 | } | 
|---|
| 1396 |  | 
|---|
| 1397 | CSGBrushOperation::Build2DFaces::Build2DFaces(const CSGBrush &p_brush, int p_face_idx, float p_vertex_snap2) : | 
|---|
| 1398 | vertex_snap2(p_vertex_snap2 * p_vertex_snap2) { | 
|---|
| 1399 | // Convert 3D vertex points to 2D. | 
|---|
| 1400 | Vector3 points_3D[3] = { | 
|---|
| 1401 | p_brush.faces[p_face_idx].vertices[0], | 
|---|
| 1402 | p_brush.faces[p_face_idx].vertices[1], | 
|---|
| 1403 | p_brush.faces[p_face_idx].vertices[2], | 
|---|
| 1404 | }; | 
|---|
| 1405 |  | 
|---|
| 1406 | plane = Plane(points_3D[0], points_3D[1], points_3D[2]); | 
|---|
| 1407 | to_3D.origin = points_3D[0]; | 
|---|
| 1408 | to_3D.basis.set_column(2, plane.normal); | 
|---|
| 1409 | to_3D.basis.set_column(0, (points_3D[1] - points_3D[2]).normalized()); | 
|---|
| 1410 | to_3D.basis.set_column(1, to_3D.basis.get_column(0).cross(to_3D.basis.get_column(2)).normalized()); | 
|---|
| 1411 | to_2D = to_3D.affine_inverse(); | 
|---|
| 1412 |  | 
|---|
| 1413 | Face2D face; | 
|---|
| 1414 | for (int i = 0; i < 3; i++) { | 
|---|
| 1415 | Vertex2D vertex; | 
|---|
| 1416 | Vector3 point_2D = to_2D.xform(points_3D[i]); | 
|---|
| 1417 | vertex.point.x = point_2D.x; | 
|---|
| 1418 | vertex.point.y = point_2D.y; | 
|---|
| 1419 | vertex.uv = p_brush.faces[p_face_idx].uvs[i]; | 
|---|
| 1420 | vertices.push_back(vertex); | 
|---|
| 1421 | face.vertex_idx[i] = i; | 
|---|
| 1422 | } | 
|---|
| 1423 | faces.push_back(face); | 
|---|
| 1424 | } | 
|---|
| 1425 |  | 
|---|
| 1426 | void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face_idx_a, const CSGBrush &p_brush_b, const int p_face_idx_b, Build2DFaceCollection &p_collection, float p_vertex_snap) { | 
|---|
| 1427 | Vector3 vertices_a[3] = { | 
|---|
| 1428 | p_brush_a.faces[p_face_idx_a].vertices[0], | 
|---|
| 1429 | p_brush_a.faces[p_face_idx_a].vertices[1], | 
|---|
| 1430 | p_brush_a.faces[p_face_idx_a].vertices[2], | 
|---|
| 1431 | }; | 
|---|
| 1432 |  | 
|---|
| 1433 | Vector3 vertices_b[3] = { | 
|---|
| 1434 | p_brush_b.faces[p_face_idx_b].vertices[0], | 
|---|
| 1435 | p_brush_b.faces[p_face_idx_b].vertices[1], | 
|---|
| 1436 | p_brush_b.faces[p_face_idx_b].vertices[2], | 
|---|
| 1437 | }; | 
|---|
| 1438 |  | 
|---|
| 1439 | // Don't use degenerate faces. | 
|---|
| 1440 | bool has_degenerate = false; | 
|---|
| 1441 | if (is_snapable(vertices_a[0], vertices_a[1], p_vertex_snap) || | 
|---|
| 1442 | is_snapable(vertices_a[0], vertices_a[2], p_vertex_snap) || | 
|---|
| 1443 | is_snapable(vertices_a[1], vertices_a[2], p_vertex_snap)) { | 
|---|
| 1444 | p_collection.build2DFacesA[p_face_idx_a] = Build2DFaces(); | 
|---|
| 1445 | has_degenerate = true; | 
|---|
| 1446 | } | 
|---|
| 1447 |  | 
|---|
| 1448 | if (is_snapable(vertices_b[0], vertices_b[1], p_vertex_snap) || | 
|---|
| 1449 | is_snapable(vertices_b[0], vertices_b[2], p_vertex_snap) || | 
|---|
| 1450 | is_snapable(vertices_b[1], vertices_b[2], p_vertex_snap)) { | 
|---|
| 1451 | p_collection.build2DFacesB[p_face_idx_b] = Build2DFaces(); | 
|---|
| 1452 | has_degenerate = true; | 
|---|
| 1453 | } | 
|---|
| 1454 | if (has_degenerate) { | 
|---|
| 1455 | return; | 
|---|
| 1456 | } | 
|---|
| 1457 |  | 
|---|
| 1458 | // Ensure B has points either side of or in the plane of A. | 
|---|
| 1459 | int over_count = 0, under_count = 0; | 
|---|
| 1460 | Plane plane_a(vertices_a[0], vertices_a[1], vertices_a[2]); | 
|---|
| 1461 | ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face."); | 
|---|
| 1462 |  | 
|---|
| 1463 | for (int i = 0; i < 3; i++) { | 
|---|
| 1464 | if (plane_a.has_point(vertices_b[i])) { | 
|---|
| 1465 | // In plane. | 
|---|
| 1466 | } else if (plane_a.is_point_over(vertices_b[i])) { | 
|---|
| 1467 | over_count++; | 
|---|
| 1468 | } else { | 
|---|
| 1469 | under_count++; | 
|---|
| 1470 | } | 
|---|
| 1471 | } | 
|---|
| 1472 | // If all points under or over the plane, there is no intersection. | 
|---|
| 1473 | if (over_count == 3 || under_count == 3) { | 
|---|
| 1474 | return; | 
|---|
| 1475 | } | 
|---|
| 1476 |  | 
|---|
| 1477 | // Ensure A has points either side of or in the plane of B. | 
|---|
| 1478 | over_count = 0; | 
|---|
| 1479 | under_count = 0; | 
|---|
| 1480 | Plane plane_b(vertices_b[0], vertices_b[1], vertices_b[2]); | 
|---|
| 1481 | ERR_FAIL_COND_MSG(plane_b.normal == Vector3(), "Couldn't form plane from Brush B face."); | 
|---|
| 1482 |  | 
|---|
| 1483 | for (int i = 0; i < 3; i++) { | 
|---|
| 1484 | if (plane_b.has_point(vertices_a[i])) { | 
|---|
| 1485 | // In plane. | 
|---|
| 1486 | } else if (plane_b.is_point_over(vertices_a[i])) { | 
|---|
| 1487 | over_count++; | 
|---|
| 1488 | } else { | 
|---|
| 1489 | under_count++; | 
|---|
| 1490 | } | 
|---|
| 1491 | } | 
|---|
| 1492 | // If all points under or over the plane, there is no intersection. | 
|---|
| 1493 | if (over_count == 3 || under_count == 3) { | 
|---|
| 1494 | return; | 
|---|
| 1495 | } | 
|---|
| 1496 |  | 
|---|
| 1497 | // Check for intersection using the SAT theorem. | 
|---|
| 1498 | { | 
|---|
| 1499 | // Edge pair cross product combinations. | 
|---|
| 1500 | for (int i = 0; i < 3; i++) { | 
|---|
| 1501 | Vector3 axis_a = (vertices_a[i] - vertices_a[(i + 1) % 3]).normalized(); | 
|---|
| 1502 |  | 
|---|
| 1503 | for (int j = 0; j < 3; j++) { | 
|---|
| 1504 | Vector3 axis_b = (vertices_b[j] - vertices_b[(j + 1) % 3]).normalized(); | 
|---|
| 1505 |  | 
|---|
| 1506 | Vector3 sep_axis = axis_a.cross(axis_b); | 
|---|
| 1507 | if (sep_axis == Vector3()) { | 
|---|
| 1508 | continue; //colineal | 
|---|
| 1509 | } | 
|---|
| 1510 | sep_axis.normalize(); | 
|---|
| 1511 |  | 
|---|
| 1512 | real_t min_a = 1e20, max_a = -1e20; | 
|---|
| 1513 | real_t min_b = 1e20, max_b = -1e20; | 
|---|
| 1514 |  | 
|---|
| 1515 | for (int k = 0; k < 3; k++) { | 
|---|
| 1516 | real_t d = sep_axis.dot(vertices_a[k]); | 
|---|
| 1517 | min_a = MIN(min_a, d); | 
|---|
| 1518 | max_a = MAX(max_a, d); | 
|---|
| 1519 | d = sep_axis.dot(vertices_b[k]); | 
|---|
| 1520 | min_b = MIN(min_b, d); | 
|---|
| 1521 | max_b = MAX(max_b, d); | 
|---|
| 1522 | } | 
|---|
| 1523 |  | 
|---|
| 1524 | min_b -= (max_a - min_a) * 0.5; | 
|---|
| 1525 | max_b += (max_a - min_a) * 0.5; | 
|---|
| 1526 |  | 
|---|
| 1527 | real_t dmin = min_b - (min_a + max_a) * 0.5; | 
|---|
| 1528 | real_t dmax = max_b - (min_a + max_a) * 0.5; | 
|---|
| 1529 |  | 
|---|
| 1530 | if (dmin > CMP_EPSILON || dmax < -CMP_EPSILON) { | 
|---|
| 1531 | return; // Does not contain zero, so they don't overlap. | 
|---|
| 1532 | } | 
|---|
| 1533 | } | 
|---|
| 1534 | } | 
|---|
| 1535 | } | 
|---|
| 1536 |  | 
|---|
| 1537 | // If we're still here, the faces probably intersect, so add new faces. | 
|---|
| 1538 | if (!p_collection.build2DFacesA.has(p_face_idx_a)) { | 
|---|
| 1539 | p_collection.build2DFacesA[p_face_idx_a] = Build2DFaces(p_brush_a, p_face_idx_a, p_vertex_snap); | 
|---|
| 1540 | } | 
|---|
| 1541 | p_collection.build2DFacesA[p_face_idx_a].insert(p_brush_b, p_face_idx_b); | 
|---|
| 1542 |  | 
|---|
| 1543 | if (!p_collection.build2DFacesB.has(p_face_idx_b)) { | 
|---|
| 1544 | p_collection.build2DFacesB[p_face_idx_b] = Build2DFaces(p_brush_b, p_face_idx_b, p_vertex_snap); | 
|---|
| 1545 | } | 
|---|
| 1546 | p_collection.build2DFacesB[p_face_idx_b].insert(p_brush_a, p_face_idx_a); | 
|---|
| 1547 | } | 
|---|
| 1548 |  | 
|---|