| 1 | /**************************************************************************/ |
| 2 | /* light_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef LIGHT_2D_H |
| 32 | #define LIGHT_2D_H |
| 33 | |
| 34 | #include "scene/2d/node_2d.h" |
| 35 | |
| 36 | class Light2D : public Node2D { |
| 37 | GDCLASS(Light2D, Node2D); |
| 38 | |
| 39 | public: |
| 40 | enum ShadowFilter { |
| 41 | SHADOW_FILTER_NONE, |
| 42 | SHADOW_FILTER_PCF5, |
| 43 | SHADOW_FILTER_PCF13, |
| 44 | SHADOW_FILTER_MAX |
| 45 | }; |
| 46 | |
| 47 | enum BlendMode { |
| 48 | BLEND_MODE_ADD, |
| 49 | BLEND_MODE_SUB, |
| 50 | BLEND_MODE_MIX, |
| 51 | }; |
| 52 | |
| 53 | private: |
| 54 | RID canvas_light; |
| 55 | bool enabled = true; |
| 56 | bool editor_only = false; |
| 57 | bool shadow = false; |
| 58 | Color color = Color(1, 1, 1); |
| 59 | Color shadow_color = Color(0, 0, 0, 0); |
| 60 | real_t height = 0.0; |
| 61 | real_t energy = 1.0; |
| 62 | int z_min = -1024; |
| 63 | int z_max = 1024; |
| 64 | int layer_min = 0; |
| 65 | int layer_max = 0; |
| 66 | int item_mask = 1; |
| 67 | int item_shadow_mask = 1; |
| 68 | real_t shadow_smooth = 0.0; |
| 69 | Ref<Texture2D> texture; |
| 70 | Vector2 texture_offset; |
| 71 | ShadowFilter shadow_filter = SHADOW_FILTER_NONE; |
| 72 | BlendMode blend_mode = BLEND_MODE_ADD; |
| 73 | |
| 74 | void _update_light_visibility(); |
| 75 | |
| 76 | virtual void owner_changed_notify() override; |
| 77 | |
| 78 | protected: |
| 79 | _FORCE_INLINE_ RID _get_light() const { return canvas_light; } |
| 80 | void _notification(int p_what); |
| 81 | static void _bind_methods(); |
| 82 | void _validate_property(PropertyInfo &p_property) const; |
| 83 | |
| 84 | public: |
| 85 | void set_enabled(bool p_enabled); |
| 86 | bool is_enabled() const; |
| 87 | |
| 88 | void set_editor_only(bool p_editor_only); |
| 89 | bool is_editor_only() const; |
| 90 | |
| 91 | void set_color(const Color &p_color); |
| 92 | Color get_color() const; |
| 93 | |
| 94 | void set_height(real_t p_height); |
| 95 | real_t get_height() const; |
| 96 | |
| 97 | void set_energy(real_t p_energy); |
| 98 | real_t get_energy() const; |
| 99 | |
| 100 | void set_z_range_min(int p_min_z); |
| 101 | int get_z_range_min() const; |
| 102 | |
| 103 | void set_z_range_max(int p_max_z); |
| 104 | int get_z_range_max() const; |
| 105 | |
| 106 | void set_layer_range_min(int p_min_layer); |
| 107 | int get_layer_range_min() const; |
| 108 | |
| 109 | void set_layer_range_max(int p_max_layer); |
| 110 | int get_layer_range_max() const; |
| 111 | |
| 112 | void set_item_cull_mask(int p_mask); |
| 113 | int get_item_cull_mask() const; |
| 114 | |
| 115 | void set_item_shadow_cull_mask(int p_mask); |
| 116 | int get_item_shadow_cull_mask() const; |
| 117 | |
| 118 | void set_shadow_enabled(bool p_enabled); |
| 119 | bool is_shadow_enabled() const; |
| 120 | |
| 121 | void set_shadow_filter(ShadowFilter p_filter); |
| 122 | ShadowFilter get_shadow_filter() const; |
| 123 | |
| 124 | void set_shadow_color(const Color &p_shadow_color); |
| 125 | Color get_shadow_color() const; |
| 126 | |
| 127 | void set_shadow_smooth(real_t p_amount); |
| 128 | real_t get_shadow_smooth() const; |
| 129 | |
| 130 | void set_blend_mode(BlendMode p_mode); |
| 131 | BlendMode get_blend_mode() const; |
| 132 | |
| 133 | Light2D(); |
| 134 | ~Light2D(); |
| 135 | }; |
| 136 | |
| 137 | VARIANT_ENUM_CAST(Light2D::ShadowFilter); |
| 138 | VARIANT_ENUM_CAST(Light2D::BlendMode); |
| 139 | |
| 140 | class PointLight2D : public Light2D { |
| 141 | GDCLASS(PointLight2D, Light2D); |
| 142 | |
| 143 | private: |
| 144 | real_t _scale = 1.0; |
| 145 | Ref<Texture2D> texture; |
| 146 | Vector2 texture_offset; |
| 147 | |
| 148 | protected: |
| 149 | static void _bind_methods(); |
| 150 | |
| 151 | public: |
| 152 | #ifdef TOOLS_ENABLED |
| 153 | virtual Dictionary _edit_get_state() const override; |
| 154 | virtual void _edit_set_state(const Dictionary &p_state) override; |
| 155 | |
| 156 | virtual void _edit_set_pivot(const Point2 &p_pivot) override; |
| 157 | virtual Point2 _edit_get_pivot() const override; |
| 158 | virtual bool _edit_use_pivot() const override; |
| 159 | virtual Rect2 _edit_get_rect() const override; |
| 160 | virtual bool _edit_use_rect() const override; |
| 161 | #endif |
| 162 | |
| 163 | virtual Rect2 get_anchorable_rect() const override; |
| 164 | |
| 165 | void set_texture(const Ref<Texture2D> &p_texture); |
| 166 | Ref<Texture2D> get_texture() const; |
| 167 | |
| 168 | void set_texture_offset(const Vector2 &p_offset); |
| 169 | Vector2 get_texture_offset() const; |
| 170 | |
| 171 | void set_texture_scale(real_t p_scale); |
| 172 | real_t get_texture_scale() const; |
| 173 | |
| 174 | PackedStringArray get_configuration_warnings() const override; |
| 175 | |
| 176 | PointLight2D(); |
| 177 | }; |
| 178 | |
| 179 | class DirectionalLight2D : public Light2D { |
| 180 | GDCLASS(DirectionalLight2D, Light2D); |
| 181 | |
| 182 | real_t max_distance = 10000.0; |
| 183 | |
| 184 | protected: |
| 185 | static void _bind_methods(); |
| 186 | |
| 187 | public: |
| 188 | void set_max_distance(real_t p_distance); |
| 189 | real_t get_max_distance() const; |
| 190 | |
| 191 | DirectionalLight2D(); |
| 192 | }; |
| 193 | |
| 194 | #endif // LIGHT_2D_H |
| 195 | |