1 | /**************************************************************************/ |
2 | /* light_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef LIGHT_2D_H |
32 | #define LIGHT_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | |
36 | class Light2D : public Node2D { |
37 | GDCLASS(Light2D, Node2D); |
38 | |
39 | public: |
40 | enum ShadowFilter { |
41 | SHADOW_FILTER_NONE, |
42 | SHADOW_FILTER_PCF5, |
43 | SHADOW_FILTER_PCF13, |
44 | SHADOW_FILTER_MAX |
45 | }; |
46 | |
47 | enum BlendMode { |
48 | BLEND_MODE_ADD, |
49 | BLEND_MODE_SUB, |
50 | BLEND_MODE_MIX, |
51 | }; |
52 | |
53 | private: |
54 | RID canvas_light; |
55 | bool enabled = true; |
56 | bool editor_only = false; |
57 | bool shadow = false; |
58 | Color color = Color(1, 1, 1); |
59 | Color shadow_color = Color(0, 0, 0, 0); |
60 | real_t height = 0.0; |
61 | real_t energy = 1.0; |
62 | int z_min = -1024; |
63 | int z_max = 1024; |
64 | int layer_min = 0; |
65 | int layer_max = 0; |
66 | int item_mask = 1; |
67 | int item_shadow_mask = 1; |
68 | real_t shadow_smooth = 0.0; |
69 | Ref<Texture2D> texture; |
70 | Vector2 texture_offset; |
71 | ShadowFilter shadow_filter = SHADOW_FILTER_NONE; |
72 | BlendMode blend_mode = BLEND_MODE_ADD; |
73 | |
74 | void _update_light_visibility(); |
75 | |
76 | virtual void owner_changed_notify() override; |
77 | |
78 | protected: |
79 | _FORCE_INLINE_ RID _get_light() const { return canvas_light; } |
80 | void _notification(int p_what); |
81 | static void _bind_methods(); |
82 | void _validate_property(PropertyInfo &p_property) const; |
83 | |
84 | public: |
85 | void set_enabled(bool p_enabled); |
86 | bool is_enabled() const; |
87 | |
88 | void set_editor_only(bool p_editor_only); |
89 | bool is_editor_only() const; |
90 | |
91 | void set_color(const Color &p_color); |
92 | Color get_color() const; |
93 | |
94 | void set_height(real_t p_height); |
95 | real_t get_height() const; |
96 | |
97 | void set_energy(real_t p_energy); |
98 | real_t get_energy() const; |
99 | |
100 | void set_z_range_min(int p_min_z); |
101 | int get_z_range_min() const; |
102 | |
103 | void set_z_range_max(int p_max_z); |
104 | int get_z_range_max() const; |
105 | |
106 | void set_layer_range_min(int p_min_layer); |
107 | int get_layer_range_min() const; |
108 | |
109 | void set_layer_range_max(int p_max_layer); |
110 | int get_layer_range_max() const; |
111 | |
112 | void set_item_cull_mask(int p_mask); |
113 | int get_item_cull_mask() const; |
114 | |
115 | void set_item_shadow_cull_mask(int p_mask); |
116 | int get_item_shadow_cull_mask() const; |
117 | |
118 | void set_shadow_enabled(bool p_enabled); |
119 | bool is_shadow_enabled() const; |
120 | |
121 | void set_shadow_filter(ShadowFilter p_filter); |
122 | ShadowFilter get_shadow_filter() const; |
123 | |
124 | void set_shadow_color(const Color &p_shadow_color); |
125 | Color get_shadow_color() const; |
126 | |
127 | void set_shadow_smooth(real_t p_amount); |
128 | real_t get_shadow_smooth() const; |
129 | |
130 | void set_blend_mode(BlendMode p_mode); |
131 | BlendMode get_blend_mode() const; |
132 | |
133 | Light2D(); |
134 | ~Light2D(); |
135 | }; |
136 | |
137 | VARIANT_ENUM_CAST(Light2D::ShadowFilter); |
138 | VARIANT_ENUM_CAST(Light2D::BlendMode); |
139 | |
140 | class PointLight2D : public Light2D { |
141 | GDCLASS(PointLight2D, Light2D); |
142 | |
143 | private: |
144 | real_t _scale = 1.0; |
145 | Ref<Texture2D> texture; |
146 | Vector2 texture_offset; |
147 | |
148 | protected: |
149 | static void _bind_methods(); |
150 | |
151 | public: |
152 | #ifdef TOOLS_ENABLED |
153 | virtual Dictionary _edit_get_state() const override; |
154 | virtual void _edit_set_state(const Dictionary &p_state) override; |
155 | |
156 | virtual void _edit_set_pivot(const Point2 &p_pivot) override; |
157 | virtual Point2 _edit_get_pivot() const override; |
158 | virtual bool _edit_use_pivot() const override; |
159 | virtual Rect2 _edit_get_rect() const override; |
160 | virtual bool _edit_use_rect() const override; |
161 | #endif |
162 | |
163 | virtual Rect2 get_anchorable_rect() const override; |
164 | |
165 | void set_texture(const Ref<Texture2D> &p_texture); |
166 | Ref<Texture2D> get_texture() const; |
167 | |
168 | void set_texture_offset(const Vector2 &p_offset); |
169 | Vector2 get_texture_offset() const; |
170 | |
171 | void set_texture_scale(real_t p_scale); |
172 | real_t get_texture_scale() const; |
173 | |
174 | PackedStringArray get_configuration_warnings() const override; |
175 | |
176 | PointLight2D(); |
177 | }; |
178 | |
179 | class DirectionalLight2D : public Light2D { |
180 | GDCLASS(DirectionalLight2D, Light2D); |
181 | |
182 | real_t max_distance = 10000.0; |
183 | |
184 | protected: |
185 | static void _bind_methods(); |
186 | |
187 | public: |
188 | void set_max_distance(real_t p_distance); |
189 | real_t get_max_distance() const; |
190 | |
191 | DirectionalLight2D(); |
192 | }; |
193 | |
194 | #endif // LIGHT_2D_H |
195 | |