| 1 | /**************************************************************************/ |
| 2 | /* light_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "light_2d.h" |
| 32 | |
| 33 | void Light2D::owner_changed_notify() { |
| 34 | // For cases where owner changes _after_ entering tree (as example, editor editing). |
| 35 | _update_light_visibility(); |
| 36 | } |
| 37 | |
| 38 | void Light2D::_update_light_visibility() { |
| 39 | if (!is_inside_tree()) { |
| 40 | return; |
| 41 | } |
| 42 | |
| 43 | bool editor_ok = true; |
| 44 | |
| 45 | #ifdef TOOLS_ENABLED |
| 46 | if (editor_only) { |
| 47 | if (!Engine::get_singleton()->is_editor_hint()) { |
| 48 | editor_ok = false; |
| 49 | } else { |
| 50 | editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root())); |
| 51 | } |
| 52 | } |
| 53 | #else |
| 54 | if (editor_only) { |
| 55 | editor_ok = false; |
| 56 | } |
| 57 | #endif |
| 58 | |
| 59 | RS::get_singleton()->canvas_light_set_enabled(canvas_light, enabled && is_visible_in_tree() && editor_ok); |
| 60 | } |
| 61 | |
| 62 | void Light2D::set_enabled(bool p_enabled) { |
| 63 | enabled = p_enabled; |
| 64 | _update_light_visibility(); |
| 65 | } |
| 66 | |
| 67 | bool Light2D::is_enabled() const { |
| 68 | return enabled; |
| 69 | } |
| 70 | |
| 71 | void Light2D::set_editor_only(bool p_editor_only) { |
| 72 | editor_only = p_editor_only; |
| 73 | _update_light_visibility(); |
| 74 | } |
| 75 | |
| 76 | bool Light2D::is_editor_only() const { |
| 77 | return editor_only; |
| 78 | } |
| 79 | |
| 80 | void Light2D::set_color(const Color &p_color) { |
| 81 | color = p_color; |
| 82 | RS::get_singleton()->canvas_light_set_color(canvas_light, color); |
| 83 | } |
| 84 | |
| 85 | Color Light2D::get_color() const { |
| 86 | return color; |
| 87 | } |
| 88 | |
| 89 | void Light2D::set_height(real_t p_height) { |
| 90 | height = p_height; |
| 91 | RS::get_singleton()->canvas_light_set_height(canvas_light, height); |
| 92 | } |
| 93 | |
| 94 | real_t Light2D::get_height() const { |
| 95 | return height; |
| 96 | } |
| 97 | |
| 98 | void Light2D::set_energy(real_t p_energy) { |
| 99 | energy = p_energy; |
| 100 | RS::get_singleton()->canvas_light_set_energy(canvas_light, energy); |
| 101 | } |
| 102 | |
| 103 | real_t Light2D::get_energy() const { |
| 104 | return energy; |
| 105 | } |
| 106 | |
| 107 | void Light2D::set_z_range_min(int p_min_z) { |
| 108 | z_min = p_min_z; |
| 109 | RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max); |
| 110 | } |
| 111 | |
| 112 | int Light2D::get_z_range_min() const { |
| 113 | return z_min; |
| 114 | } |
| 115 | |
| 116 | void Light2D::set_z_range_max(int p_max_z) { |
| 117 | z_max = p_max_z; |
| 118 | RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max); |
| 119 | } |
| 120 | |
| 121 | int Light2D::get_z_range_max() const { |
| 122 | return z_max; |
| 123 | } |
| 124 | |
| 125 | void Light2D::set_layer_range_min(int p_min_layer) { |
| 126 | layer_min = p_min_layer; |
| 127 | RS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max); |
| 128 | } |
| 129 | |
| 130 | int Light2D::get_layer_range_min() const { |
| 131 | return layer_min; |
| 132 | } |
| 133 | |
| 134 | void Light2D::set_layer_range_max(int p_max_layer) { |
| 135 | layer_max = p_max_layer; |
| 136 | RS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max); |
| 137 | } |
| 138 | |
| 139 | int Light2D::get_layer_range_max() const { |
| 140 | return layer_max; |
| 141 | } |
| 142 | |
| 143 | void Light2D::set_item_cull_mask(int p_mask) { |
| 144 | item_mask = p_mask; |
| 145 | RS::get_singleton()->canvas_light_set_item_cull_mask(canvas_light, item_mask); |
| 146 | } |
| 147 | |
| 148 | int Light2D::get_item_cull_mask() const { |
| 149 | return item_mask; |
| 150 | } |
| 151 | |
| 152 | void Light2D::set_item_shadow_cull_mask(int p_mask) { |
| 153 | item_shadow_mask = p_mask; |
| 154 | RS::get_singleton()->canvas_light_set_item_shadow_cull_mask(canvas_light, item_shadow_mask); |
| 155 | } |
| 156 | |
| 157 | int Light2D::get_item_shadow_cull_mask() const { |
| 158 | return item_shadow_mask; |
| 159 | } |
| 160 | |
| 161 | void Light2D::set_shadow_enabled(bool p_enabled) { |
| 162 | shadow = p_enabled; |
| 163 | RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow); |
| 164 | notify_property_list_changed(); |
| 165 | } |
| 166 | |
| 167 | bool Light2D::is_shadow_enabled() const { |
| 168 | return shadow; |
| 169 | } |
| 170 | |
| 171 | void Light2D::set_shadow_filter(ShadowFilter p_filter) { |
| 172 | ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX); |
| 173 | shadow_filter = p_filter; |
| 174 | RS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, RS::CanvasLightShadowFilter(p_filter)); |
| 175 | notify_property_list_changed(); |
| 176 | } |
| 177 | |
| 178 | Light2D::ShadowFilter Light2D::get_shadow_filter() const { |
| 179 | return shadow_filter; |
| 180 | } |
| 181 | |
| 182 | void Light2D::set_shadow_color(const Color &p_shadow_color) { |
| 183 | shadow_color = p_shadow_color; |
| 184 | RS::get_singleton()->canvas_light_set_shadow_color(canvas_light, shadow_color); |
| 185 | } |
| 186 | |
| 187 | Color Light2D::get_shadow_color() const { |
| 188 | return shadow_color; |
| 189 | } |
| 190 | |
| 191 | void Light2D::set_blend_mode(BlendMode p_mode) { |
| 192 | blend_mode = p_mode; |
| 193 | RS::get_singleton()->canvas_light_set_blend_mode(_get_light(), RS::CanvasLightBlendMode(p_mode)); |
| 194 | } |
| 195 | |
| 196 | Light2D::BlendMode Light2D::get_blend_mode() const { |
| 197 | return blend_mode; |
| 198 | } |
| 199 | |
| 200 | void Light2D::_notification(int p_what) { |
| 201 | switch (p_what) { |
| 202 | case NOTIFICATION_ENTER_TREE: { |
| 203 | RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas()); |
| 204 | _update_light_visibility(); |
| 205 | } break; |
| 206 | |
| 207 | case NOTIFICATION_TRANSFORM_CHANGED: { |
| 208 | RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform()); |
| 209 | } break; |
| 210 | |
| 211 | case NOTIFICATION_VISIBILITY_CHANGED: { |
| 212 | _update_light_visibility(); |
| 213 | } break; |
| 214 | |
| 215 | case NOTIFICATION_EXIT_TREE: { |
| 216 | RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID()); |
| 217 | _update_light_visibility(); |
| 218 | } break; |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | void Light2D::set_shadow_smooth(real_t p_amount) { |
| 223 | shadow_smooth = p_amount; |
| 224 | RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth); |
| 225 | } |
| 226 | |
| 227 | real_t Light2D::get_shadow_smooth() const { |
| 228 | return shadow_smooth; |
| 229 | } |
| 230 | |
| 231 | void Light2D::_validate_property(PropertyInfo &p_property) const { |
| 232 | if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask" )) { |
| 233 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 234 | } |
| 235 | |
| 236 | if (shadow && p_property.name == "shadow_filter_smooth" && shadow_filter == SHADOW_FILTER_NONE) { |
| 237 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | void Light2D::_bind_methods() { |
| 242 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &Light2D::set_enabled); |
| 243 | ClassDB::bind_method(D_METHOD("is_enabled" ), &Light2D::is_enabled); |
| 244 | |
| 245 | ClassDB::bind_method(D_METHOD("set_editor_only" , "editor_only" ), &Light2D::set_editor_only); |
| 246 | ClassDB::bind_method(D_METHOD("is_editor_only" ), &Light2D::is_editor_only); |
| 247 | |
| 248 | ClassDB::bind_method(D_METHOD("set_color" , "color" ), &Light2D::set_color); |
| 249 | ClassDB::bind_method(D_METHOD("get_color" ), &Light2D::get_color); |
| 250 | |
| 251 | ClassDB::bind_method(D_METHOD("set_energy" , "energy" ), &Light2D::set_energy); |
| 252 | ClassDB::bind_method(D_METHOD("get_energy" ), &Light2D::get_energy); |
| 253 | |
| 254 | ClassDB::bind_method(D_METHOD("set_z_range_min" , "z" ), &Light2D::set_z_range_min); |
| 255 | ClassDB::bind_method(D_METHOD("get_z_range_min" ), &Light2D::get_z_range_min); |
| 256 | |
| 257 | ClassDB::bind_method(D_METHOD("set_z_range_max" , "z" ), &Light2D::set_z_range_max); |
| 258 | ClassDB::bind_method(D_METHOD("get_z_range_max" ), &Light2D::get_z_range_max); |
| 259 | |
| 260 | ClassDB::bind_method(D_METHOD("set_layer_range_min" , "layer" ), &Light2D::set_layer_range_min); |
| 261 | ClassDB::bind_method(D_METHOD("get_layer_range_min" ), &Light2D::get_layer_range_min); |
| 262 | |
| 263 | ClassDB::bind_method(D_METHOD("set_layer_range_max" , "layer" ), &Light2D::set_layer_range_max); |
| 264 | ClassDB::bind_method(D_METHOD("get_layer_range_max" ), &Light2D::get_layer_range_max); |
| 265 | |
| 266 | ClassDB::bind_method(D_METHOD("set_item_cull_mask" , "item_cull_mask" ), &Light2D::set_item_cull_mask); |
| 267 | ClassDB::bind_method(D_METHOD("get_item_cull_mask" ), &Light2D::get_item_cull_mask); |
| 268 | |
| 269 | ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask" , "item_shadow_cull_mask" ), &Light2D::set_item_shadow_cull_mask); |
| 270 | ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask" ), &Light2D::get_item_shadow_cull_mask); |
| 271 | |
| 272 | ClassDB::bind_method(D_METHOD("set_shadow_enabled" , "enabled" ), &Light2D::set_shadow_enabled); |
| 273 | ClassDB::bind_method(D_METHOD("is_shadow_enabled" ), &Light2D::is_shadow_enabled); |
| 274 | |
| 275 | ClassDB::bind_method(D_METHOD("set_shadow_smooth" , "smooth" ), &Light2D::set_shadow_smooth); |
| 276 | ClassDB::bind_method(D_METHOD("get_shadow_smooth" ), &Light2D::get_shadow_smooth); |
| 277 | |
| 278 | ClassDB::bind_method(D_METHOD("set_shadow_filter" , "filter" ), &Light2D::set_shadow_filter); |
| 279 | ClassDB::bind_method(D_METHOD("get_shadow_filter" ), &Light2D::get_shadow_filter); |
| 280 | |
| 281 | ClassDB::bind_method(D_METHOD("set_shadow_color" , "shadow_color" ), &Light2D::set_shadow_color); |
| 282 | ClassDB::bind_method(D_METHOD("get_shadow_color" ), &Light2D::get_shadow_color); |
| 283 | |
| 284 | ClassDB::bind_method(D_METHOD("set_blend_mode" , "mode" ), &Light2D::set_blend_mode); |
| 285 | ClassDB::bind_method(D_METHOD("get_blend_mode" ), &Light2D::get_blend_mode); |
| 286 | |
| 287 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &Light2D::set_height); |
| 288 | ClassDB::bind_method(D_METHOD("get_height" ), &Light2D::get_height); |
| 289 | |
| 290 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "is_enabled" ); |
| 291 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only" ), "set_editor_only" , "is_editor_only" ); |
| 292 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color" ), "set_color" , "get_color" ); |
| 293 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy" , PROPERTY_HINT_RANGE, "0,16,0.01,or_greater" ), "set_energy" , "get_energy" ); |
| 294 | ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode" , PROPERTY_HINT_ENUM, "Add,Subtract,Mix" ), "set_blend_mode" , "get_blend_mode" ); |
| 295 | ADD_GROUP("Range" , "range_" ); |
| 296 | ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min" , PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1" ), "set_z_range_min" , "get_z_range_min" ); |
| 297 | ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max" , PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1" ), "set_z_range_max" , "get_z_range_max" ); |
| 298 | ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min" , PROPERTY_HINT_RANGE, "-512,512,1" ), "set_layer_range_min" , "get_layer_range_min" ); |
| 299 | ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_max" , PROPERTY_HINT_RANGE, "-512,512,1" ), "set_layer_range_max" , "get_layer_range_max" ); |
| 300 | ADD_PROPERTY(PropertyInfo(Variant::INT, "range_item_cull_mask" , PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_cull_mask" , "get_item_cull_mask" ); |
| 301 | |
| 302 | ADD_GROUP("Shadow" , "shadow_" ); |
| 303 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled" ), "set_shadow_enabled" , "is_shadow_enabled" ); |
| 304 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color" ), "set_shadow_color" , "get_shadow_color" ); |
| 305 | ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter" , PROPERTY_HINT_ENUM, "None (Fast),PCF5 (Average),PCF13 (Slow)" ), "set_shadow_filter" , "get_shadow_filter" ); |
| 306 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth" , PROPERTY_HINT_RANGE, "0,64,0.1" ), "set_shadow_smooth" , "get_shadow_smooth" ); |
| 307 | ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask" , PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask" , "get_item_shadow_cull_mask" ); |
| 308 | |
| 309 | BIND_ENUM_CONSTANT(SHADOW_FILTER_NONE); |
| 310 | BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF5); |
| 311 | BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF13); |
| 312 | |
| 313 | BIND_ENUM_CONSTANT(BLEND_MODE_ADD); |
| 314 | BIND_ENUM_CONSTANT(BLEND_MODE_SUB); |
| 315 | BIND_ENUM_CONSTANT(BLEND_MODE_MIX); |
| 316 | } |
| 317 | |
| 318 | Light2D::Light2D() { |
| 319 | canvas_light = RenderingServer::get_singleton()->canvas_light_create(); |
| 320 | set_notify_transform(true); |
| 321 | } |
| 322 | |
| 323 | Light2D::~Light2D() { |
| 324 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 325 | RenderingServer::get_singleton()->free(canvas_light); |
| 326 | } |
| 327 | |
| 328 | ////////////////////////////// |
| 329 | |
| 330 | #ifdef TOOLS_ENABLED |
| 331 | |
| 332 | Dictionary PointLight2D::_edit_get_state() const { |
| 333 | Dictionary state = Node2D::_edit_get_state(); |
| 334 | state["offset" ] = get_texture_offset(); |
| 335 | return state; |
| 336 | } |
| 337 | |
| 338 | void PointLight2D::_edit_set_state(const Dictionary &p_state) { |
| 339 | Node2D::_edit_set_state(p_state); |
| 340 | set_texture_offset(p_state["offset" ]); |
| 341 | } |
| 342 | |
| 343 | void PointLight2D::_edit_set_pivot(const Point2 &p_pivot) { |
| 344 | set_position(get_transform().xform(p_pivot)); |
| 345 | set_texture_offset(get_texture_offset() - p_pivot); |
| 346 | } |
| 347 | |
| 348 | Point2 PointLight2D::_edit_get_pivot() const { |
| 349 | return Vector2(); |
| 350 | } |
| 351 | |
| 352 | bool PointLight2D::_edit_use_pivot() const { |
| 353 | return true; |
| 354 | } |
| 355 | |
| 356 | Rect2 PointLight2D::_edit_get_rect() const { |
| 357 | if (texture.is_null()) { |
| 358 | return Rect2(); |
| 359 | } |
| 360 | |
| 361 | Size2 s = texture->get_size() * _scale; |
| 362 | return Rect2(texture_offset - s / 2.0, s); |
| 363 | } |
| 364 | |
| 365 | bool PointLight2D::_edit_use_rect() const { |
| 366 | return !texture.is_null(); |
| 367 | } |
| 368 | #endif |
| 369 | |
| 370 | Rect2 PointLight2D::get_anchorable_rect() const { |
| 371 | if (texture.is_null()) { |
| 372 | return Rect2(); |
| 373 | } |
| 374 | |
| 375 | Size2 s = texture->get_size() * _scale; |
| 376 | return Rect2(texture_offset - s / 2.0, s); |
| 377 | } |
| 378 | |
| 379 | void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) { |
| 380 | texture = p_texture; |
| 381 | if (texture.is_valid()) { |
| 382 | RS::get_singleton()->canvas_light_set_texture(_get_light(), texture->get_rid()); |
| 383 | } else { |
| 384 | RS::get_singleton()->canvas_light_set_texture(_get_light(), RID()); |
| 385 | } |
| 386 | |
| 387 | update_configuration_warnings(); |
| 388 | } |
| 389 | |
| 390 | Ref<Texture2D> PointLight2D::get_texture() const { |
| 391 | return texture; |
| 392 | } |
| 393 | |
| 394 | void PointLight2D::set_texture_offset(const Vector2 &p_offset) { |
| 395 | texture_offset = p_offset; |
| 396 | RS::get_singleton()->canvas_light_set_texture_offset(_get_light(), texture_offset); |
| 397 | item_rect_changed(); |
| 398 | } |
| 399 | |
| 400 | Vector2 PointLight2D::get_texture_offset() const { |
| 401 | return texture_offset; |
| 402 | } |
| 403 | |
| 404 | PackedStringArray PointLight2D::get_configuration_warnings() const { |
| 405 | PackedStringArray warnings = Node::get_configuration_warnings(); |
| 406 | |
| 407 | if (!texture.is_valid()) { |
| 408 | warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property." )); |
| 409 | } |
| 410 | |
| 411 | return warnings; |
| 412 | } |
| 413 | |
| 414 | void PointLight2D::set_texture_scale(real_t p_scale) { |
| 415 | _scale = p_scale; |
| 416 | // Avoid having 0 scale values, can lead to errors in physics and rendering. |
| 417 | if (_scale == 0) { |
| 418 | _scale = CMP_EPSILON; |
| 419 | } |
| 420 | RS::get_singleton()->canvas_light_set_texture_scale(_get_light(), _scale); |
| 421 | item_rect_changed(); |
| 422 | } |
| 423 | |
| 424 | real_t PointLight2D::get_texture_scale() const { |
| 425 | return _scale; |
| 426 | } |
| 427 | |
| 428 | void PointLight2D::_bind_methods() { |
| 429 | ClassDB::bind_method(D_METHOD("set_texture" , "texture" ), &PointLight2D::set_texture); |
| 430 | ClassDB::bind_method(D_METHOD("get_texture" ), &PointLight2D::get_texture); |
| 431 | |
| 432 | ClassDB::bind_method(D_METHOD("set_texture_offset" , "texture_offset" ), &PointLight2D::set_texture_offset); |
| 433 | ClassDB::bind_method(D_METHOD("get_texture_offset" ), &PointLight2D::get_texture_offset); |
| 434 | |
| 435 | ClassDB::bind_method(D_METHOD("set_texture_scale" , "texture_scale" ), &PointLight2D::set_texture_scale); |
| 436 | ClassDB::bind_method(D_METHOD("get_texture_scale" ), &PointLight2D::get_texture_scale); |
| 437 | |
| 438 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" ); |
| 439 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset" , PROPERTY_HINT_NONE, "suffix:px" ), "set_texture_offset" , "get_texture_offset" ); |
| 440 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale" , PROPERTY_HINT_RANGE, "0.01,50,0.01" ), "set_texture_scale" , "get_texture_scale" ); |
| 441 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0,1024,1,or_greater,suffix:px" ), "set_height" , "get_height" ); |
| 442 | } |
| 443 | |
| 444 | PointLight2D::PointLight2D() { |
| 445 | RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_POINT); |
| 446 | set_hide_clip_children(true); |
| 447 | } |
| 448 | |
| 449 | ////////// |
| 450 | |
| 451 | void DirectionalLight2D::set_max_distance(real_t p_distance) { |
| 452 | max_distance = p_distance; |
| 453 | RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance); |
| 454 | } |
| 455 | |
| 456 | real_t DirectionalLight2D::get_max_distance() const { |
| 457 | return max_distance; |
| 458 | } |
| 459 | |
| 460 | void DirectionalLight2D::_bind_methods() { |
| 461 | ClassDB::bind_method(D_METHOD("set_max_distance" , "pixels" ), &DirectionalLight2D::set_max_distance); |
| 462 | ClassDB::bind_method(D_METHOD("get_max_distance" ), &DirectionalLight2D::get_max_distance); |
| 463 | |
| 464 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_height" , "get_height" ); |
| 465 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance" , PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater,suffix:px" ), "set_max_distance" , "get_max_distance" ); |
| 466 | } |
| 467 | |
| 468 | DirectionalLight2D::DirectionalLight2D() { |
| 469 | RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_DIRECTIONAL); |
| 470 | set_max_distance(max_distance); // Update RenderingServer. |
| 471 | set_hide_clip_children(true); |
| 472 | } |
| 473 | |