| 1 | /**************************************************************************/ |
| 2 | /* line_builder.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "line_builder.h" |
| 32 | |
| 33 | #include "core/math/geometry_2d.h" |
| 34 | |
| 35 | // Utility method. |
| 36 | static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) { |
| 37 | return Vector2( |
| 38 | Math::lerp(r.position.x, r.position.x + r.get_size().x, v.x), |
| 39 | Math::lerp(r.position.y, r.position.y + r.get_size().y, v.y)); |
| 40 | } |
| 41 | |
| 42 | LineBuilder::LineBuilder() { |
| 43 | } |
| 44 | |
| 45 | void LineBuilder::build() { |
| 46 | // Need at least 2 points to draw a line, so clear the output and return. |
| 47 | if (points.size() < 2) { |
| 48 | vertices.clear(); |
| 49 | colors.clear(); |
| 50 | indices.clear(); |
| 51 | uvs.clear(); |
| 52 | return; |
| 53 | } |
| 54 | |
| 55 | ERR_FAIL_COND(tile_aspect <= 0.f); |
| 56 | |
| 57 | const float hw = width / 2.f; |
| 58 | const float hw_sq = hw * hw; |
| 59 | const float sharp_limit_sq = sharp_limit * sharp_limit; |
| 60 | const int point_count = points.size(); |
| 61 | const bool wrap_around = closed && point_count > 2; |
| 62 | |
| 63 | _interpolate_color = gradient != nullptr; |
| 64 | const bool retrieve_curve = curve != nullptr; |
| 65 | const bool distance_required = _interpolate_color || retrieve_curve || |
| 66 | texture_mode == Line2D::LINE_TEXTURE_TILE || |
| 67 | texture_mode == Line2D::LINE_TEXTURE_STRETCH; |
| 68 | |
| 69 | // Initial values |
| 70 | |
| 71 | Vector2 pos0 = points[0]; |
| 72 | Vector2 pos1 = points[1]; |
| 73 | Vector2 f0 = (pos1 - pos0).normalized(); |
| 74 | Vector2 u0 = f0.orthogonal(); |
| 75 | Vector2 pos_up0 = pos0; |
| 76 | Vector2 pos_down0 = pos0; |
| 77 | |
| 78 | Color color0; |
| 79 | Color color1; |
| 80 | |
| 81 | float current_distance0 = 0.f; |
| 82 | float current_distance1 = 0.f; |
| 83 | float total_distance = 0.f; |
| 84 | |
| 85 | float width_factor = 1.f; |
| 86 | float modified_hw = hw; |
| 87 | if (retrieve_curve) { |
| 88 | width_factor = curve->sample_baked(0.f); |
| 89 | modified_hw = hw * width_factor; |
| 90 | } |
| 91 | |
| 92 | if (distance_required) { |
| 93 | // Calculate the total distance. |
| 94 | for (int i = 1; i < point_count; ++i) { |
| 95 | total_distance += points[i].distance_to(points[i - 1]); |
| 96 | } |
| 97 | if (wrap_around) { |
| 98 | total_distance += points[point_count - 1].distance_to(pos0); |
| 99 | } else { |
| 100 | // Adjust the total distance. |
| 101 | // The line's outer length may be a little higher due to the end caps. |
| 102 | if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) { |
| 103 | total_distance += modified_hw; |
| 104 | } |
| 105 | if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) { |
| 106 | if (retrieve_curve) { |
| 107 | total_distance += hw * curve->sample_baked(1.f); |
| 108 | } else { |
| 109 | total_distance += hw; |
| 110 | } |
| 111 | } |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | if (_interpolate_color) { |
| 116 | color0 = gradient->get_color(0); |
| 117 | } else { |
| 118 | colors.push_back(default_color); |
| 119 | } |
| 120 | |
| 121 | float uvx0 = 0.f; |
| 122 | float uvx1 = 0.f; |
| 123 | |
| 124 | pos_up0 += u0 * modified_hw; |
| 125 | pos_down0 -= u0 * modified_hw; |
| 126 | |
| 127 | // Begin cap |
| 128 | if (!wrap_around) { |
| 129 | if (begin_cap_mode == Line2D::LINE_CAP_BOX) { |
| 130 | // Push back first vertices a little bit. |
| 131 | pos_up0 -= f0 * modified_hw; |
| 132 | pos_down0 -= f0 * modified_hw; |
| 133 | |
| 134 | current_distance0 += modified_hw; |
| 135 | current_distance1 = current_distance0; |
| 136 | } else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) { |
| 137 | if (texture_mode == Line2D::LINE_TEXTURE_TILE) { |
| 138 | uvx0 = width_factor * 0.5f / tile_aspect; |
| 139 | } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { |
| 140 | uvx0 = width * width_factor / total_distance; |
| 141 | } |
| 142 | new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, uvx0 * 2, 1.f)); |
| 143 | current_distance0 += modified_hw; |
| 144 | current_distance1 = current_distance0; |
| 145 | } |
| 146 | strip_begin(pos_up0, pos_down0, color0, uvx0); |
| 147 | } |
| 148 | |
| 149 | /* |
| 150 | * pos_up0 ------------- pos_up1 -------------------- |
| 151 | * | | |
| 152 | * pos0 - - - - - - - - - pos1 - - - - - - - - - pos2 |
| 153 | * | | |
| 154 | * pos_down0 ------------ pos_down1 ------------------ |
| 155 | * |
| 156 | * i-1 i i+1 |
| 157 | */ |
| 158 | |
| 159 | // http://labs.hyperandroid.com/tag/opengl-lines |
| 160 | // (not the same implementation but visuals help a lot) |
| 161 | |
| 162 | // If the polyline wraps around, then draw two more segments with joints: |
| 163 | // The last one, which should normally end with an end cap, and the one that matches the end and the beginning. |
| 164 | int segments_count = wrap_around ? point_count : (point_count - 2); |
| 165 | // The wraparound case starts with a "fake walk" from the end of the polyline |
| 166 | // to its beginning, so that its first joint is correct, without drawing anything. |
| 167 | int first_point = wrap_around ? -1 : 1; |
| 168 | |
| 169 | // If the line wraps around, these variables will be used for the final segment. |
| 170 | Vector2 first_pos_up, first_pos_down; |
| 171 | bool is_first_joint_sharp = false; |
| 172 | |
| 173 | // For each additional segment |
| 174 | for (int i = first_point; i <= segments_count; ++i) { |
| 175 | pos1 = points[(i == -1) ? point_count - 1 : i % point_count]; // First point. |
| 176 | Vector2 pos2 = points[(i + 1) % point_count]; // Second point. |
| 177 | |
| 178 | Vector2 f1 = (pos2 - pos1).normalized(); |
| 179 | Vector2 u1 = f1.orthogonal(); |
| 180 | |
| 181 | // Determine joint orientation. |
| 182 | float dp = u0.dot(f1); |
| 183 | const Orientation orientation = (dp > 0.f ? UP : DOWN); |
| 184 | |
| 185 | if (distance_required && i >= 1) { |
| 186 | current_distance1 += pos0.distance_to(pos1); |
| 187 | } |
| 188 | if (_interpolate_color) { |
| 189 | color1 = gradient->get_color_at_offset(current_distance1 / total_distance); |
| 190 | } |
| 191 | if (retrieve_curve) { |
| 192 | width_factor = curve->sample_baked(current_distance1 / total_distance); |
| 193 | modified_hw = hw * width_factor; |
| 194 | } |
| 195 | |
| 196 | Vector2 inner_normal0 = u0 * modified_hw; |
| 197 | Vector2 inner_normal1 = u1 * modified_hw; |
| 198 | if (orientation == DOWN) { |
| 199 | inner_normal0 = -inner_normal0; |
| 200 | inner_normal1 = -inner_normal1; |
| 201 | } |
| 202 | |
| 203 | /* |
| 204 | * --------------------------- |
| 205 | * / |
| 206 | * 0 / 1 |
| 207 | * / / |
| 208 | * --------------------x------ / |
| 209 | * / / (here shown with orientation == DOWN) |
| 210 | * / / |
| 211 | * / / |
| 212 | * / / |
| 213 | * 2 / |
| 214 | * / |
| 215 | */ |
| 216 | |
| 217 | // Find inner intersection at the joint. |
| 218 | Vector2 corner_pos_in, corner_pos_out; |
| 219 | bool is_intersecting = Geometry2D::segment_intersects_segment( |
| 220 | pos0 + inner_normal0, pos1 + inner_normal0, |
| 221 | pos1 + inner_normal1, pos2 + inner_normal1, |
| 222 | &corner_pos_in); |
| 223 | |
| 224 | if (is_intersecting) { |
| 225 | // Inner parts of the segments intersect. |
| 226 | corner_pos_out = 2.f * pos1 - corner_pos_in; |
| 227 | } else { |
| 228 | // No intersection, segments are too sharp or they overlap. |
| 229 | corner_pos_in = pos1 + inner_normal0; |
| 230 | corner_pos_out = pos1 - inner_normal0; |
| 231 | } |
| 232 | |
| 233 | Vector2 corner_pos_up, corner_pos_down; |
| 234 | if (orientation == UP) { |
| 235 | corner_pos_up = corner_pos_in; |
| 236 | corner_pos_down = corner_pos_out; |
| 237 | } else { |
| 238 | corner_pos_up = corner_pos_out; |
| 239 | corner_pos_down = corner_pos_in; |
| 240 | } |
| 241 | |
| 242 | Line2D::LineJointMode current_joint_mode = joint_mode; |
| 243 | |
| 244 | Vector2 pos_up1, pos_down1; |
| 245 | if (is_intersecting) { |
| 246 | // Fallback on bevel if sharp angle is too high (because it would produce very long miters). |
| 247 | float width_factor_sq = width_factor * width_factor; |
| 248 | if (current_joint_mode == Line2D::LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / (hw_sq * width_factor_sq) > sharp_limit_sq) { |
| 249 | current_joint_mode = Line2D::LINE_JOINT_BEVEL; |
| 250 | } |
| 251 | if (current_joint_mode == Line2D::LINE_JOINT_SHARP) { |
| 252 | // In this case, we won't create joint geometry, |
| 253 | // The previous and next line quads will directly share an edge. |
| 254 | pos_up1 = corner_pos_up; |
| 255 | pos_down1 = corner_pos_down; |
| 256 | } else { |
| 257 | // Bevel or round |
| 258 | if (orientation == UP) { |
| 259 | pos_up1 = corner_pos_up; |
| 260 | pos_down1 = pos1 - u0 * modified_hw; |
| 261 | } else { |
| 262 | pos_up1 = pos1 + u0 * modified_hw; |
| 263 | pos_down1 = corner_pos_down; |
| 264 | } |
| 265 | } |
| 266 | } else { |
| 267 | // No intersection: fallback |
| 268 | if (current_joint_mode == Line2D::LINE_JOINT_SHARP) { |
| 269 | // There is no fallback implementation for LINE_JOINT_SHARP so switch to the LINE_JOINT_BEVEL. |
| 270 | current_joint_mode = Line2D::LINE_JOINT_BEVEL; |
| 271 | } |
| 272 | pos_up1 = corner_pos_up; |
| 273 | pos_down1 = corner_pos_down; |
| 274 | } |
| 275 | |
| 276 | // Triangles are clockwise. |
| 277 | if (texture_mode == Line2D::LINE_TEXTURE_TILE) { |
| 278 | uvx1 = current_distance1 / (width * tile_aspect); |
| 279 | } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { |
| 280 | uvx1 = current_distance1 / total_distance; |
| 281 | } |
| 282 | |
| 283 | // Swap vars for use in the next line. |
| 284 | color0 = color1; |
| 285 | u0 = u1; |
| 286 | f0 = f1; |
| 287 | pos0 = pos1; |
| 288 | if (is_intersecting) { |
| 289 | if (current_joint_mode == Line2D::LINE_JOINT_SHARP) { |
| 290 | pos_up0 = pos_up1; |
| 291 | pos_down0 = pos_down1; |
| 292 | } else { |
| 293 | if (orientation == UP) { |
| 294 | pos_up0 = corner_pos_up; |
| 295 | pos_down0 = pos1 - u1 * modified_hw; |
| 296 | } else { |
| 297 | pos_up0 = pos1 + u1 * modified_hw; |
| 298 | pos_down0 = corner_pos_down; |
| 299 | } |
| 300 | } |
| 301 | } else { |
| 302 | pos_up0 = pos1 + u1 * modified_hw; |
| 303 | pos_down0 = pos1 - u1 * modified_hw; |
| 304 | } |
| 305 | |
| 306 | // End the "fake pass" in the closed line case before the drawing subroutine. |
| 307 | if (i == -1) { |
| 308 | continue; |
| 309 | } |
| 310 | |
| 311 | // For wrap-around polylines, store some kind of start positions of the first joint for the final connection. |
| 312 | if (wrap_around && i == 0) { |
| 313 | Vector2 first_pos_center = (pos_up1 + pos_down1) / 2; |
| 314 | float lerp_factor = 1.0 / width_factor; |
| 315 | first_pos_up = first_pos_center.lerp(pos_up1, lerp_factor); |
| 316 | first_pos_down = first_pos_center.lerp(pos_down1, lerp_factor); |
| 317 | is_first_joint_sharp = current_joint_mode == Line2D::LINE_JOINT_SHARP; |
| 318 | } |
| 319 | |
| 320 | // Add current line body quad. |
| 321 | if (wrap_around && retrieve_curve && !is_first_joint_sharp && i == segments_count) { |
| 322 | // If the width curve is not seamless, we might need to fetch the line's start points to use them for the final connection. |
| 323 | Vector2 first_pos_center = (first_pos_up + first_pos_down) / 2; |
| 324 | strip_add_quad(first_pos_center.lerp(first_pos_up, width_factor), first_pos_center.lerp(first_pos_down, width_factor), color1, uvx1); |
| 325 | return; |
| 326 | } else { |
| 327 | strip_add_quad(pos_up1, pos_down1, color1, uvx1); |
| 328 | } |
| 329 | |
| 330 | // From this point, bu0 and bd0 concern the next segment. |
| 331 | // Add joint geometry. |
| 332 | if (current_joint_mode != Line2D::LINE_JOINT_SHARP) { |
| 333 | /* ________________ cbegin |
| 334 | * / \ |
| 335 | * / \ |
| 336 | * ____________/_ _ _\ cend |
| 337 | * | | |
| 338 | * | | |
| 339 | * | | |
| 340 | */ |
| 341 | |
| 342 | Vector2 cbegin, cend; |
| 343 | if (orientation == UP) { |
| 344 | cbegin = pos_down1; |
| 345 | cend = pos_down0; |
| 346 | } else { |
| 347 | cbegin = pos_up1; |
| 348 | cend = pos_up0; |
| 349 | } |
| 350 | |
| 351 | if (current_joint_mode == Line2D::LINE_JOINT_BEVEL && !(wrap_around && i == segments_count)) { |
| 352 | strip_add_tri(cend, orientation); |
| 353 | } else if (current_joint_mode == Line2D::LINE_JOINT_ROUND && !(wrap_around && i == segments_count)) { |
| 354 | Vector2 vbegin = cbegin - pos1; |
| 355 | Vector2 vend = cend - pos1; |
| 356 | strip_add_arc(pos1, vbegin.angle_to(vend), orientation); |
| 357 | } |
| 358 | |
| 359 | if (!is_intersecting) { |
| 360 | // In this case the joint is too corrupted to be re-used, |
| 361 | // start again the strip with fallback points |
| 362 | strip_begin(pos_up0, pos_down0, color1, uvx1); |
| 363 | } |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | // Draw the last (or only) segment, with its end cap logic. |
| 368 | if (!wrap_around) { |
| 369 | pos1 = points[point_count - 1]; |
| 370 | |
| 371 | if (distance_required) { |
| 372 | current_distance1 += pos0.distance_to(pos1); |
| 373 | } |
| 374 | if (_interpolate_color) { |
| 375 | color1 = gradient->get_color(gradient->get_point_count() - 1); |
| 376 | } |
| 377 | if (retrieve_curve) { |
| 378 | width_factor = curve->sample_baked(1.f); |
| 379 | modified_hw = hw * width_factor; |
| 380 | } |
| 381 | |
| 382 | Vector2 pos_up1 = pos1 + u0 * modified_hw; |
| 383 | Vector2 pos_down1 = pos1 - u0 * modified_hw; |
| 384 | |
| 385 | // Add extra distance for a box end cap. |
| 386 | if (end_cap_mode == Line2D::LINE_CAP_BOX) { |
| 387 | pos_up1 += f0 * modified_hw; |
| 388 | pos_down1 += f0 * modified_hw; |
| 389 | |
| 390 | current_distance1 += modified_hw; |
| 391 | } |
| 392 | |
| 393 | if (texture_mode == Line2D::LINE_TEXTURE_TILE) { |
| 394 | uvx1 = current_distance1 / (width * tile_aspect); |
| 395 | } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { |
| 396 | uvx1 = current_distance1 / total_distance; |
| 397 | } |
| 398 | |
| 399 | strip_add_quad(pos_up1, pos_down1, color1, uvx1); |
| 400 | |
| 401 | // Custom drawing for a round end cap. |
| 402 | if (end_cap_mode == Line2D::LINE_CAP_ROUND) { |
| 403 | // Note: color is not used in case we don't interpolate. |
| 404 | Color color = _interpolate_color ? gradient->get_color(gradient->get_point_count() - 1) : Color(0, 0, 0); |
| 405 | float dist = 0; |
| 406 | if (texture_mode == Line2D::LINE_TEXTURE_TILE) { |
| 407 | dist = width_factor / tile_aspect; |
| 408 | } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { |
| 409 | dist = width * width_factor / total_distance; |
| 410 | } |
| 411 | new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f * dist, 0.f, dist, 1.f)); |
| 412 | } |
| 413 | } |
| 414 | } |
| 415 | |
| 416 | void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx) { |
| 417 | int vi = vertices.size(); |
| 418 | |
| 419 | vertices.push_back(up); |
| 420 | vertices.push_back(down); |
| 421 | |
| 422 | if (_interpolate_color) { |
| 423 | colors.push_back(color); |
| 424 | colors.push_back(color); |
| 425 | } |
| 426 | |
| 427 | if (texture_mode != Line2D::LINE_TEXTURE_NONE) { |
| 428 | uvs.push_back(Vector2(uvx, 0.f)); |
| 429 | uvs.push_back(Vector2(uvx, 1.f)); |
| 430 | } |
| 431 | |
| 432 | _last_index[UP] = vi; |
| 433 | _last_index[DOWN] = vi + 1; |
| 434 | } |
| 435 | |
| 436 | void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) { |
| 437 | int vi = vertices.size(); |
| 438 | |
| 439 | vertices.push_back(up); |
| 440 | vertices.push_back(down); |
| 441 | |
| 442 | if (_interpolate_color) { |
| 443 | colors.push_back(color); |
| 444 | colors.push_back(color); |
| 445 | } |
| 446 | |
| 447 | if (texture_mode != Line2D::LINE_TEXTURE_NONE) { |
| 448 | uvs.push_back(Vector2(uvx, 0.f)); |
| 449 | uvs.push_back(Vector2(uvx, 1.f)); |
| 450 | } |
| 451 | |
| 452 | indices.push_back(_last_index[UP]); |
| 453 | indices.push_back(vi + 1); |
| 454 | indices.push_back(_last_index[DOWN]); |
| 455 | indices.push_back(_last_index[UP]); |
| 456 | indices.push_back(vi); |
| 457 | indices.push_back(vi + 1); |
| 458 | |
| 459 | _last_index[UP] = vi; |
| 460 | _last_index[DOWN] = vi + 1; |
| 461 | } |
| 462 | |
| 463 | void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) { |
| 464 | int vi = vertices.size(); |
| 465 | |
| 466 | vertices.push_back(up); |
| 467 | |
| 468 | if (_interpolate_color) { |
| 469 | colors.push_back(colors[colors.size() - 1]); |
| 470 | } |
| 471 | |
| 472 | Orientation opposite_orientation = orientation == UP ? DOWN : UP; |
| 473 | |
| 474 | if (texture_mode != Line2D::LINE_TEXTURE_NONE) { |
| 475 | // UVs are just one slice of the texture all along |
| 476 | // (otherwise we can't share the bottom vertex) |
| 477 | uvs.push_back(uvs[_last_index[opposite_orientation]]); |
| 478 | } |
| 479 | |
| 480 | indices.push_back(_last_index[opposite_orientation]); |
| 481 | indices.push_back(vi); |
| 482 | indices.push_back(_last_index[orientation]); |
| 483 | |
| 484 | _last_index[opposite_orientation] = vi; |
| 485 | } |
| 486 | |
| 487 | void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation orientation) { |
| 488 | // Take the two last vertices and extrude an arc made of triangles |
| 489 | // that all share one of the initial vertices |
| 490 | |
| 491 | Orientation opposite_orientation = orientation == UP ? DOWN : UP; |
| 492 | Vector2 vbegin = vertices[_last_index[opposite_orientation]] - center; |
| 493 | float radius = vbegin.length(); |
| 494 | float angle_step = Math_PI / static_cast<float>(round_precision); |
| 495 | float steps = Math::abs(angle_delta) / angle_step; |
| 496 | |
| 497 | if (angle_delta < 0.f) { |
| 498 | angle_step = -angle_step; |
| 499 | } |
| 500 | |
| 501 | float t = Vector2(1, 0).angle_to(vbegin); |
| 502 | float end_angle = t + angle_delta; |
| 503 | Vector2 rpos(0, 0); |
| 504 | |
| 505 | // Arc vertices |
| 506 | for (int ti = 0; ti < steps; ++ti, t += angle_step) { |
| 507 | rpos = center + Vector2(Math::cos(t), Math::sin(t)) * radius; |
| 508 | strip_add_tri(rpos, orientation); |
| 509 | } |
| 510 | |
| 511 | // Last arc vertex |
| 512 | rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius; |
| 513 | strip_add_tri(rpos, orientation); |
| 514 | } |
| 515 | |
| 516 | void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) { |
| 517 | // Make a standalone arc that doesn't use existing vertices, |
| 518 | // with undistorted UVs from within a square section |
| 519 | |
| 520 | float radius = vbegin.length(); |
| 521 | float angle_step = Math_PI / static_cast<float>(round_precision); |
| 522 | float steps = Math::abs(angle_delta) / angle_step; |
| 523 | |
| 524 | if (angle_delta < 0.f) { |
| 525 | angle_step = -angle_step; |
| 526 | } |
| 527 | |
| 528 | float t = Vector2(1, 0).angle_to(vbegin); |
| 529 | float end_angle = t + angle_delta; |
| 530 | Vector2 rpos(0, 0); |
| 531 | float tt_begin = -Math_PI / 2.0f; |
| 532 | float tt = tt_begin; |
| 533 | |
| 534 | // Center vertice |
| 535 | int vi = vertices.size(); |
| 536 | vertices.push_back(center); |
| 537 | if (_interpolate_color) { |
| 538 | colors.push_back(color); |
| 539 | } |
| 540 | if (texture_mode != Line2D::LINE_TEXTURE_NONE) { |
| 541 | uvs.push_back(interpolate(uv_rect, Vector2(0.5f, 0.5f))); |
| 542 | } |
| 543 | |
| 544 | // Arc vertices |
| 545 | for (int ti = 0; ti < steps; ++ti, t += angle_step) { |
| 546 | Vector2 sc = Vector2(Math::cos(t), Math::sin(t)); |
| 547 | rpos = center + sc * radius; |
| 548 | |
| 549 | vertices.push_back(rpos); |
| 550 | if (_interpolate_color) { |
| 551 | colors.push_back(color); |
| 552 | } |
| 553 | if (texture_mode != Line2D::LINE_TEXTURE_NONE) { |
| 554 | Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt)); |
| 555 | uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f)))); |
| 556 | tt += angle_step; |
| 557 | } |
| 558 | } |
| 559 | |
| 560 | // Last arc vertex |
| 561 | Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle)); |
| 562 | rpos = center + sc * radius; |
| 563 | vertices.push_back(rpos); |
| 564 | if (_interpolate_color) { |
| 565 | colors.push_back(color); |
| 566 | } |
| 567 | if (texture_mode != Line2D::LINE_TEXTURE_NONE) { |
| 568 | tt = tt_begin + angle_delta; |
| 569 | Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt)); |
| 570 | uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f)))); |
| 571 | } |
| 572 | |
| 573 | // Make up triangles |
| 574 | int vi0 = vi; |
| 575 | for (int ti = 0; ti < steps; ++ti) { |
| 576 | indices.push_back(vi0); |
| 577 | indices.push_back(++vi); |
| 578 | indices.push_back(vi + 1); |
| 579 | } |
| 580 | } |
| 581 | |