1 | /**************************************************************************/ |
2 | /* collision_polygon_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #include "collision_polygon_3d.h" |
32 | |
33 | #include "collision_object_3d.h" |
34 | #include "core/math/geometry_2d.h" |
35 | #include "scene/resources/convex_polygon_shape_3d.h" |
36 | |
37 | void CollisionPolygon3D::_build_polygon() { |
38 | if (!collision_object) { |
39 | return; |
40 | } |
41 | |
42 | collision_object->shape_owner_clear_shapes(owner_id); |
43 | |
44 | if (polygon.size() == 0) { |
45 | return; |
46 | } |
47 | |
48 | Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon); |
49 | if (decomp.size() == 0) { |
50 | return; |
51 | } |
52 | |
53 | //here comes the sun, lalalala |
54 | //decompose concave into multiple convex polygons and add them |
55 | |
56 | for (int i = 0; i < decomp.size(); i++) { |
57 | Ref<ConvexPolygonShape3D> convex = memnew(ConvexPolygonShape3D); |
58 | Vector<Vector3> cp; |
59 | int cs = decomp[i].size(); |
60 | cp.resize(cs * 2); |
61 | { |
62 | Vector3 *w = cp.ptrw(); |
63 | int idx = 0; |
64 | for (int j = 0; j < cs; j++) { |
65 | Vector2 d = decomp[i][j]; |
66 | w[idx++] = Vector3(d.x, d.y, depth * 0.5); |
67 | w[idx++] = Vector3(d.x, d.y, -depth * 0.5); |
68 | } |
69 | } |
70 | |
71 | convex->set_points(cp); |
72 | convex->set_margin(margin); |
73 | collision_object->shape_owner_add_shape(owner_id, convex); |
74 | collision_object->shape_owner_set_disabled(owner_id, disabled); |
75 | } |
76 | } |
77 | |
78 | void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) { |
79 | collision_object->shape_owner_set_transform(owner_id, get_transform()); |
80 | if (p_xform_only) { |
81 | return; |
82 | } |
83 | collision_object->shape_owner_set_disabled(owner_id, disabled); |
84 | } |
85 | |
86 | void CollisionPolygon3D::_notification(int p_what) { |
87 | switch (p_what) { |
88 | case NOTIFICATION_PARENTED: { |
89 | collision_object = Object::cast_to<CollisionObject3D>(get_parent()); |
90 | if (collision_object) { |
91 | owner_id = collision_object->create_shape_owner(this); |
92 | _build_polygon(); |
93 | _update_in_shape_owner(); |
94 | } |
95 | } break; |
96 | |
97 | case NOTIFICATION_ENTER_TREE: { |
98 | if (collision_object) { |
99 | _update_in_shape_owner(); |
100 | } |
101 | } break; |
102 | |
103 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { |
104 | if (collision_object) { |
105 | _update_in_shape_owner(true); |
106 | } |
107 | update_configuration_warnings(); |
108 | } break; |
109 | |
110 | case NOTIFICATION_UNPARENTED: { |
111 | if (collision_object) { |
112 | collision_object->remove_shape_owner(owner_id); |
113 | } |
114 | owner_id = 0; |
115 | collision_object = nullptr; |
116 | } break; |
117 | } |
118 | } |
119 | |
120 | void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { |
121 | polygon = p_polygon; |
122 | if (collision_object) { |
123 | _build_polygon(); |
124 | } |
125 | update_configuration_warnings(); |
126 | update_gizmos(); |
127 | } |
128 | |
129 | Vector<Point2> CollisionPolygon3D::get_polygon() const { |
130 | return polygon; |
131 | } |
132 | |
133 | AABB CollisionPolygon3D::get_item_rect() const { |
134 | return aabb; |
135 | } |
136 | |
137 | void CollisionPolygon3D::set_depth(real_t p_depth) { |
138 | depth = p_depth; |
139 | _build_polygon(); |
140 | update_gizmos(); |
141 | } |
142 | |
143 | real_t CollisionPolygon3D::get_depth() const { |
144 | return depth; |
145 | } |
146 | |
147 | void CollisionPolygon3D::set_disabled(bool p_disabled) { |
148 | disabled = p_disabled; |
149 | update_gizmos(); |
150 | |
151 | if (collision_object) { |
152 | collision_object->shape_owner_set_disabled(owner_id, p_disabled); |
153 | } |
154 | } |
155 | |
156 | bool CollisionPolygon3D::is_disabled() const { |
157 | return disabled; |
158 | } |
159 | |
160 | real_t CollisionPolygon3D::get_margin() const { |
161 | return margin; |
162 | } |
163 | |
164 | void CollisionPolygon3D::set_margin(real_t p_margin) { |
165 | margin = p_margin; |
166 | if (collision_object) { |
167 | _build_polygon(); |
168 | } |
169 | } |
170 | |
171 | PackedStringArray CollisionPolygon3D::get_configuration_warnings() const { |
172 | PackedStringArray warnings = Node::get_configuration_warnings(); |
173 | |
174 | if (!Object::cast_to<CollisionObject3D>(get_parent())) { |
175 | warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape." )); |
176 | } |
177 | |
178 | if (polygon.is_empty()) { |
179 | warnings.push_back(RTR("An empty CollisionPolygon3D has no effect on collision." )); |
180 | } |
181 | |
182 | Vector3 scale = get_transform().get_basis().get_scale(); |
183 | if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) { |
184 | warnings.push_back(RTR("A non-uniformly scaled CollisionPolygon3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead." )); |
185 | } |
186 | |
187 | return warnings; |
188 | } |
189 | |
190 | bool CollisionPolygon3D::_is_editable_3d_polygon() const { |
191 | return true; |
192 | } |
193 | |
194 | void CollisionPolygon3D::_bind_methods() { |
195 | ClassDB::bind_method(D_METHOD("set_depth" , "depth" ), &CollisionPolygon3D::set_depth); |
196 | ClassDB::bind_method(D_METHOD("get_depth" ), &CollisionPolygon3D::get_depth); |
197 | |
198 | ClassDB::bind_method(D_METHOD("set_polygon" , "polygon" ), &CollisionPolygon3D::set_polygon); |
199 | ClassDB::bind_method(D_METHOD("get_polygon" ), &CollisionPolygon3D::get_polygon); |
200 | |
201 | ClassDB::bind_method(D_METHOD("set_disabled" , "disabled" ), &CollisionPolygon3D::set_disabled); |
202 | ClassDB::bind_method(D_METHOD("is_disabled" ), &CollisionPolygon3D::is_disabled); |
203 | |
204 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &CollisionPolygon3D::set_margin); |
205 | ClassDB::bind_method(D_METHOD("get_margin" ), &CollisionPolygon3D::get_margin); |
206 | |
207 | ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon" ), &CollisionPolygon3D::_is_editable_3d_polygon); |
208 | |
209 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth" , PROPERTY_HINT_NONE, "suffix:m" ), "set_depth" , "get_depth" ); |
210 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled" ), "set_disabled" , "is_disabled" ); |
211 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon" ), "set_polygon" , "get_polygon" ); |
212 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" , PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m" ), "set_margin" , "get_margin" ); |
213 | } |
214 | |
215 | CollisionPolygon3D::CollisionPolygon3D() { |
216 | set_notify_local_transform(true); |
217 | } |
218 | |