| 1 | /**************************************************************************/ | 
| 2 | /*  collision_polygon_3d.cpp                                              */ | 
| 3 | /**************************************************************************/ | 
| 4 | /*                         This file is part of:                          */ | 
| 5 | /*                             GODOT ENGINE                               */ | 
| 6 | /*                        https://godotengine.org                         */ | 
| 7 | /**************************************************************************/ | 
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
| 10 | /*                                                                        */ | 
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
| 12 | /* a copy of this software and associated documentation files (the        */ | 
| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
| 17 | /* the following conditions:                                              */ | 
| 18 | /*                                                                        */ | 
| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 21 | /*                                                                        */ | 
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
| 29 | /**************************************************************************/ | 
| 30 |  | 
| 31 | #include "collision_polygon_3d.h" | 
| 32 |  | 
| 33 | #include "collision_object_3d.h" | 
| 34 | #include "core/math/geometry_2d.h" | 
| 35 | #include "scene/resources/convex_polygon_shape_3d.h" | 
| 36 |  | 
| 37 | void CollisionPolygon3D::_build_polygon() { | 
| 38 | 	if (!collision_object) { | 
| 39 | 		return; | 
| 40 | 	} | 
| 41 |  | 
| 42 | 	collision_object->shape_owner_clear_shapes(owner_id); | 
| 43 |  | 
| 44 | 	if (polygon.size() == 0) { | 
| 45 | 		return; | 
| 46 | 	} | 
| 47 |  | 
| 48 | 	Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon); | 
| 49 | 	if (decomp.size() == 0) { | 
| 50 | 		return; | 
| 51 | 	} | 
| 52 |  | 
| 53 | 	//here comes the sun, lalalala | 
| 54 | 	//decompose concave into multiple convex polygons and add them | 
| 55 |  | 
| 56 | 	for (int i = 0; i < decomp.size(); i++) { | 
| 57 | 		Ref<ConvexPolygonShape3D> convex = memnew(ConvexPolygonShape3D); | 
| 58 | 		Vector<Vector3> cp; | 
| 59 | 		int cs = decomp[i].size(); | 
| 60 | 		cp.resize(cs * 2); | 
| 61 | 		{ | 
| 62 | 			Vector3 *w = cp.ptrw(); | 
| 63 | 			int idx = 0; | 
| 64 | 			for (int j = 0; j < cs; j++) { | 
| 65 | 				Vector2 d = decomp[i][j]; | 
| 66 | 				w[idx++] = Vector3(d.x, d.y, depth * 0.5); | 
| 67 | 				w[idx++] = Vector3(d.x, d.y, -depth * 0.5); | 
| 68 | 			} | 
| 69 | 		} | 
| 70 |  | 
| 71 | 		convex->set_points(cp); | 
| 72 | 		convex->set_margin(margin); | 
| 73 | 		collision_object->shape_owner_add_shape(owner_id, convex); | 
| 74 | 		collision_object->shape_owner_set_disabled(owner_id, disabled); | 
| 75 | 	} | 
| 76 | } | 
| 77 |  | 
| 78 | void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) { | 
| 79 | 	collision_object->shape_owner_set_transform(owner_id, get_transform()); | 
| 80 | 	if (p_xform_only) { | 
| 81 | 		return; | 
| 82 | 	} | 
| 83 | 	collision_object->shape_owner_set_disabled(owner_id, disabled); | 
| 84 | } | 
| 85 |  | 
| 86 | void CollisionPolygon3D::_notification(int p_what) { | 
| 87 | 	switch (p_what) { | 
| 88 | 		case NOTIFICATION_PARENTED: { | 
| 89 | 			collision_object = Object::cast_to<CollisionObject3D>(get_parent()); | 
| 90 | 			if (collision_object) { | 
| 91 | 				owner_id = collision_object->create_shape_owner(this); | 
| 92 | 				_build_polygon(); | 
| 93 | 				_update_in_shape_owner(); | 
| 94 | 			} | 
| 95 | 		} break; | 
| 96 |  | 
| 97 | 		case NOTIFICATION_ENTER_TREE: { | 
| 98 | 			if (collision_object) { | 
| 99 | 				_update_in_shape_owner(); | 
| 100 | 			} | 
| 101 | 		} break; | 
| 102 |  | 
| 103 | 		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { | 
| 104 | 			if (collision_object) { | 
| 105 | 				_update_in_shape_owner(true); | 
| 106 | 			} | 
| 107 | 			update_configuration_warnings(); | 
| 108 | 		} break; | 
| 109 |  | 
| 110 | 		case NOTIFICATION_UNPARENTED: { | 
| 111 | 			if (collision_object) { | 
| 112 | 				collision_object->remove_shape_owner(owner_id); | 
| 113 | 			} | 
| 114 | 			owner_id = 0; | 
| 115 | 			collision_object = nullptr; | 
| 116 | 		} break; | 
| 117 | 	} | 
| 118 | } | 
| 119 |  | 
| 120 | void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { | 
| 121 | 	polygon = p_polygon; | 
| 122 | 	if (collision_object) { | 
| 123 | 		_build_polygon(); | 
| 124 | 	} | 
| 125 | 	update_configuration_warnings(); | 
| 126 | 	update_gizmos(); | 
| 127 | } | 
| 128 |  | 
| 129 | Vector<Point2> CollisionPolygon3D::get_polygon() const { | 
| 130 | 	return polygon; | 
| 131 | } | 
| 132 |  | 
| 133 | AABB CollisionPolygon3D::get_item_rect() const { | 
| 134 | 	return aabb; | 
| 135 | } | 
| 136 |  | 
| 137 | void CollisionPolygon3D::set_depth(real_t p_depth) { | 
| 138 | 	depth = p_depth; | 
| 139 | 	_build_polygon(); | 
| 140 | 	update_gizmos(); | 
| 141 | } | 
| 142 |  | 
| 143 | real_t CollisionPolygon3D::get_depth() const { | 
| 144 | 	return depth; | 
| 145 | } | 
| 146 |  | 
| 147 | void CollisionPolygon3D::set_disabled(bool p_disabled) { | 
| 148 | 	disabled = p_disabled; | 
| 149 | 	update_gizmos(); | 
| 150 |  | 
| 151 | 	if (collision_object) { | 
| 152 | 		collision_object->shape_owner_set_disabled(owner_id, p_disabled); | 
| 153 | 	} | 
| 154 | } | 
| 155 |  | 
| 156 | bool CollisionPolygon3D::is_disabled() const { | 
| 157 | 	return disabled; | 
| 158 | } | 
| 159 |  | 
| 160 | real_t CollisionPolygon3D::get_margin() const { | 
| 161 | 	return margin; | 
| 162 | } | 
| 163 |  | 
| 164 | void CollisionPolygon3D::set_margin(real_t p_margin) { | 
| 165 | 	margin = p_margin; | 
| 166 | 	if (collision_object) { | 
| 167 | 		_build_polygon(); | 
| 168 | 	} | 
| 169 | } | 
| 170 |  | 
| 171 | PackedStringArray CollisionPolygon3D::get_configuration_warnings() const { | 
| 172 | 	PackedStringArray warnings = Node::get_configuration_warnings(); | 
| 173 |  | 
| 174 | 	if (!Object::cast_to<CollisionObject3D>(get_parent())) { | 
| 175 | 		warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape." )); | 
| 176 | 	} | 
| 177 |  | 
| 178 | 	if (polygon.is_empty()) { | 
| 179 | 		warnings.push_back(RTR("An empty CollisionPolygon3D has no effect on collision." )); | 
| 180 | 	} | 
| 181 |  | 
| 182 | 	Vector3 scale = get_transform().get_basis().get_scale(); | 
| 183 | 	if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) { | 
| 184 | 		warnings.push_back(RTR("A non-uniformly scaled CollisionPolygon3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead." )); | 
| 185 | 	} | 
| 186 |  | 
| 187 | 	return warnings; | 
| 188 | } | 
| 189 |  | 
| 190 | bool CollisionPolygon3D::_is_editable_3d_polygon() const { | 
| 191 | 	return true; | 
| 192 | } | 
| 193 |  | 
| 194 | void CollisionPolygon3D::_bind_methods() { | 
| 195 | 	ClassDB::bind_method(D_METHOD("set_depth" , "depth" ), &CollisionPolygon3D::set_depth); | 
| 196 | 	ClassDB::bind_method(D_METHOD("get_depth" ), &CollisionPolygon3D::get_depth); | 
| 197 |  | 
| 198 | 	ClassDB::bind_method(D_METHOD("set_polygon" , "polygon" ), &CollisionPolygon3D::set_polygon); | 
| 199 | 	ClassDB::bind_method(D_METHOD("get_polygon" ), &CollisionPolygon3D::get_polygon); | 
| 200 |  | 
| 201 | 	ClassDB::bind_method(D_METHOD("set_disabled" , "disabled" ), &CollisionPolygon3D::set_disabled); | 
| 202 | 	ClassDB::bind_method(D_METHOD("is_disabled" ), &CollisionPolygon3D::is_disabled); | 
| 203 |  | 
| 204 | 	ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &CollisionPolygon3D::set_margin); | 
| 205 | 	ClassDB::bind_method(D_METHOD("get_margin" ), &CollisionPolygon3D::get_margin); | 
| 206 |  | 
| 207 | 	ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon" ), &CollisionPolygon3D::_is_editable_3d_polygon); | 
| 208 |  | 
| 209 | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth" , PROPERTY_HINT_NONE, "suffix:m" ), "set_depth" , "get_depth" ); | 
| 210 | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled" ), "set_disabled" , "is_disabled" ); | 
| 211 | 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon" ), "set_polygon" , "get_polygon" ); | 
| 212 | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" , PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m" ), "set_margin" , "get_margin" ); | 
| 213 | } | 
| 214 |  | 
| 215 | CollisionPolygon3D::CollisionPolygon3D() { | 
| 216 | 	set_notify_local_transform(true); | 
| 217 | } | 
| 218 |  |