| 1 | /**************************************************************************/ |
| 2 | /* collision_polygon_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "collision_polygon_3d.h" |
| 32 | |
| 33 | #include "collision_object_3d.h" |
| 34 | #include "core/math/geometry_2d.h" |
| 35 | #include "scene/resources/convex_polygon_shape_3d.h" |
| 36 | |
| 37 | void CollisionPolygon3D::_build_polygon() { |
| 38 | if (!collision_object) { |
| 39 | return; |
| 40 | } |
| 41 | |
| 42 | collision_object->shape_owner_clear_shapes(owner_id); |
| 43 | |
| 44 | if (polygon.size() == 0) { |
| 45 | return; |
| 46 | } |
| 47 | |
| 48 | Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon); |
| 49 | if (decomp.size() == 0) { |
| 50 | return; |
| 51 | } |
| 52 | |
| 53 | //here comes the sun, lalalala |
| 54 | //decompose concave into multiple convex polygons and add them |
| 55 | |
| 56 | for (int i = 0; i < decomp.size(); i++) { |
| 57 | Ref<ConvexPolygonShape3D> convex = memnew(ConvexPolygonShape3D); |
| 58 | Vector<Vector3> cp; |
| 59 | int cs = decomp[i].size(); |
| 60 | cp.resize(cs * 2); |
| 61 | { |
| 62 | Vector3 *w = cp.ptrw(); |
| 63 | int idx = 0; |
| 64 | for (int j = 0; j < cs; j++) { |
| 65 | Vector2 d = decomp[i][j]; |
| 66 | w[idx++] = Vector3(d.x, d.y, depth * 0.5); |
| 67 | w[idx++] = Vector3(d.x, d.y, -depth * 0.5); |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | convex->set_points(cp); |
| 72 | convex->set_margin(margin); |
| 73 | collision_object->shape_owner_add_shape(owner_id, convex); |
| 74 | collision_object->shape_owner_set_disabled(owner_id, disabled); |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) { |
| 79 | collision_object->shape_owner_set_transform(owner_id, get_transform()); |
| 80 | if (p_xform_only) { |
| 81 | return; |
| 82 | } |
| 83 | collision_object->shape_owner_set_disabled(owner_id, disabled); |
| 84 | } |
| 85 | |
| 86 | void CollisionPolygon3D::_notification(int p_what) { |
| 87 | switch (p_what) { |
| 88 | case NOTIFICATION_PARENTED: { |
| 89 | collision_object = Object::cast_to<CollisionObject3D>(get_parent()); |
| 90 | if (collision_object) { |
| 91 | owner_id = collision_object->create_shape_owner(this); |
| 92 | _build_polygon(); |
| 93 | _update_in_shape_owner(); |
| 94 | } |
| 95 | } break; |
| 96 | |
| 97 | case NOTIFICATION_ENTER_TREE: { |
| 98 | if (collision_object) { |
| 99 | _update_in_shape_owner(); |
| 100 | } |
| 101 | } break; |
| 102 | |
| 103 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { |
| 104 | if (collision_object) { |
| 105 | _update_in_shape_owner(true); |
| 106 | } |
| 107 | update_configuration_warnings(); |
| 108 | } break; |
| 109 | |
| 110 | case NOTIFICATION_UNPARENTED: { |
| 111 | if (collision_object) { |
| 112 | collision_object->remove_shape_owner(owner_id); |
| 113 | } |
| 114 | owner_id = 0; |
| 115 | collision_object = nullptr; |
| 116 | } break; |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { |
| 121 | polygon = p_polygon; |
| 122 | if (collision_object) { |
| 123 | _build_polygon(); |
| 124 | } |
| 125 | update_configuration_warnings(); |
| 126 | update_gizmos(); |
| 127 | } |
| 128 | |
| 129 | Vector<Point2> CollisionPolygon3D::get_polygon() const { |
| 130 | return polygon; |
| 131 | } |
| 132 | |
| 133 | AABB CollisionPolygon3D::get_item_rect() const { |
| 134 | return aabb; |
| 135 | } |
| 136 | |
| 137 | void CollisionPolygon3D::set_depth(real_t p_depth) { |
| 138 | depth = p_depth; |
| 139 | _build_polygon(); |
| 140 | update_gizmos(); |
| 141 | } |
| 142 | |
| 143 | real_t CollisionPolygon3D::get_depth() const { |
| 144 | return depth; |
| 145 | } |
| 146 | |
| 147 | void CollisionPolygon3D::set_disabled(bool p_disabled) { |
| 148 | disabled = p_disabled; |
| 149 | update_gizmos(); |
| 150 | |
| 151 | if (collision_object) { |
| 152 | collision_object->shape_owner_set_disabled(owner_id, p_disabled); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | bool CollisionPolygon3D::is_disabled() const { |
| 157 | return disabled; |
| 158 | } |
| 159 | |
| 160 | real_t CollisionPolygon3D::get_margin() const { |
| 161 | return margin; |
| 162 | } |
| 163 | |
| 164 | void CollisionPolygon3D::set_margin(real_t p_margin) { |
| 165 | margin = p_margin; |
| 166 | if (collision_object) { |
| 167 | _build_polygon(); |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | PackedStringArray CollisionPolygon3D::get_configuration_warnings() const { |
| 172 | PackedStringArray warnings = Node::get_configuration_warnings(); |
| 173 | |
| 174 | if (!Object::cast_to<CollisionObject3D>(get_parent())) { |
| 175 | warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape." )); |
| 176 | } |
| 177 | |
| 178 | if (polygon.is_empty()) { |
| 179 | warnings.push_back(RTR("An empty CollisionPolygon3D has no effect on collision." )); |
| 180 | } |
| 181 | |
| 182 | Vector3 scale = get_transform().get_basis().get_scale(); |
| 183 | if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) { |
| 184 | warnings.push_back(RTR("A non-uniformly scaled CollisionPolygon3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead." )); |
| 185 | } |
| 186 | |
| 187 | return warnings; |
| 188 | } |
| 189 | |
| 190 | bool CollisionPolygon3D::_is_editable_3d_polygon() const { |
| 191 | return true; |
| 192 | } |
| 193 | |
| 194 | void CollisionPolygon3D::_bind_methods() { |
| 195 | ClassDB::bind_method(D_METHOD("set_depth" , "depth" ), &CollisionPolygon3D::set_depth); |
| 196 | ClassDB::bind_method(D_METHOD("get_depth" ), &CollisionPolygon3D::get_depth); |
| 197 | |
| 198 | ClassDB::bind_method(D_METHOD("set_polygon" , "polygon" ), &CollisionPolygon3D::set_polygon); |
| 199 | ClassDB::bind_method(D_METHOD("get_polygon" ), &CollisionPolygon3D::get_polygon); |
| 200 | |
| 201 | ClassDB::bind_method(D_METHOD("set_disabled" , "disabled" ), &CollisionPolygon3D::set_disabled); |
| 202 | ClassDB::bind_method(D_METHOD("is_disabled" ), &CollisionPolygon3D::is_disabled); |
| 203 | |
| 204 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &CollisionPolygon3D::set_margin); |
| 205 | ClassDB::bind_method(D_METHOD("get_margin" ), &CollisionPolygon3D::get_margin); |
| 206 | |
| 207 | ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon" ), &CollisionPolygon3D::_is_editable_3d_polygon); |
| 208 | |
| 209 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth" , PROPERTY_HINT_NONE, "suffix:m" ), "set_depth" , "get_depth" ); |
| 210 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled" ), "set_disabled" , "is_disabled" ); |
| 211 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon" ), "set_polygon" , "get_polygon" ); |
| 212 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" , PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m" ), "set_margin" , "get_margin" ); |
| 213 | } |
| 214 | |
| 215 | CollisionPolygon3D::CollisionPolygon3D() { |
| 216 | set_notify_local_transform(true); |
| 217 | } |
| 218 | |