| 1 | /**************************************************************************/ |
| 2 | /* label_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef LABEL_3D_H |
| 32 | #define LABEL_3D_H |
| 33 | |
| 34 | #include "scene/3d/visual_instance_3d.h" |
| 35 | #include "scene/resources/font.h" |
| 36 | |
| 37 | #include "servers/text_server.h" |
| 38 | |
| 39 | class Label3D : public GeometryInstance3D { |
| 40 | GDCLASS(Label3D, GeometryInstance3D); |
| 41 | |
| 42 | public: |
| 43 | enum DrawFlags { |
| 44 | FLAG_SHADED, |
| 45 | FLAG_DOUBLE_SIDED, |
| 46 | FLAG_DISABLE_DEPTH_TEST, |
| 47 | FLAG_FIXED_SIZE, |
| 48 | FLAG_MAX |
| 49 | }; |
| 50 | |
| 51 | enum AlphaCutMode { |
| 52 | ALPHA_CUT_DISABLED, |
| 53 | ALPHA_CUT_DISCARD, |
| 54 | ALPHA_CUT_OPAQUE_PREPASS, |
| 55 | ALPHA_CUT_HASH, |
| 56 | ALPHA_CUT_MAX |
| 57 | }; |
| 58 | |
| 59 | private: |
| 60 | real_t pixel_size = 0.005; |
| 61 | bool flags[FLAG_MAX] = {}; |
| 62 | AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; |
| 63 | float alpha_scissor_threshold = 0.5; |
| 64 | float alpha_hash_scale = 1.0; |
| 65 | StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; |
| 66 | float alpha_antialiasing_edge = 0.0f; |
| 67 | |
| 68 | AABB aabb; |
| 69 | |
| 70 | mutable Ref<TriangleMesh> triangle_mesh; |
| 71 | RID mesh; |
| 72 | struct SurfaceData { |
| 73 | PackedVector3Array mesh_vertices; |
| 74 | PackedVector3Array mesh_normals; |
| 75 | PackedFloat32Array mesh_tangents; |
| 76 | PackedColorArray mesh_colors; |
| 77 | PackedVector2Array mesh_uvs; |
| 78 | PackedInt32Array indices; |
| 79 | int offset = 0; |
| 80 | float z_shift = 0.0; |
| 81 | RID material; |
| 82 | }; |
| 83 | |
| 84 | struct SurfaceKey { |
| 85 | uint64_t texture_id; |
| 86 | int32_t priority; |
| 87 | int32_t outline_size; |
| 88 | |
| 89 | bool operator==(const SurfaceKey &p_b) const { |
| 90 | return (texture_id == p_b.texture_id) && (priority == p_b.priority) && (outline_size == p_b.outline_size); |
| 91 | } |
| 92 | |
| 93 | SurfaceKey(uint64_t p_texture_id, int p_priority, int p_outline_size) { |
| 94 | texture_id = p_texture_id; |
| 95 | priority = p_priority; |
| 96 | outline_size = p_outline_size; |
| 97 | } |
| 98 | }; |
| 99 | |
| 100 | struct SurfaceKeyHasher { |
| 101 | _FORCE_INLINE_ static uint32_t hash(const SurfaceKey &p_a) { |
| 102 | return hash_murmur3_buffer(&p_a, sizeof(SurfaceKey)); |
| 103 | } |
| 104 | }; |
| 105 | |
| 106 | HashMap<SurfaceKey, SurfaceData, SurfaceKeyHasher> surfaces; |
| 107 | |
| 108 | HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER; |
| 109 | VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER; |
| 110 | String text; |
| 111 | String xl_text; |
| 112 | bool uppercase = false; |
| 113 | |
| 114 | TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF; |
| 115 | BitField<TextServer::JustificationFlag> jst_flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_SKIP_LAST_LINE | TextServer::JUSTIFICATION_DO_NOT_SKIP_SINGLE_LINE; |
| 116 | float width = 500.0; |
| 117 | |
| 118 | int font_size = 32; |
| 119 | Ref<Font> font_override; |
| 120 | mutable Ref<Font> theme_font; |
| 121 | Color modulate = Color(1, 1, 1, 1); |
| 122 | Point2 lbl_offset; |
| 123 | int outline_render_priority = -1; |
| 124 | int render_priority = 0; |
| 125 | |
| 126 | int outline_size = 12; |
| 127 | Color outline_modulate = Color(0, 0, 0, 1); |
| 128 | |
| 129 | float line_spacing = 0.f; |
| 130 | |
| 131 | String language; |
| 132 | TextServer::Direction text_direction = TextServer::DIRECTION_AUTO; |
| 133 | TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; |
| 134 | Array st_args; |
| 135 | |
| 136 | RID text_rid; |
| 137 | Vector<RID> lines_rid; |
| 138 | |
| 139 | RID base_material; |
| 140 | StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; |
| 141 | StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; |
| 142 | |
| 143 | bool pending_update = false; |
| 144 | |
| 145 | bool dirty_lines = true; |
| 146 | bool dirty_font = true; |
| 147 | bool dirty_text = true; |
| 148 | |
| 149 | void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0); |
| 150 | |
| 151 | protected: |
| 152 | GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String) |
| 153 | |
| 154 | void _notification(int p_what); |
| 155 | |
| 156 | static void _bind_methods(); |
| 157 | |
| 158 | void _validate_property(PropertyInfo &p_property) const; |
| 159 | |
| 160 | void _im_update(); |
| 161 | void _font_changed(); |
| 162 | void _queue_update(); |
| 163 | |
| 164 | void _shape(); |
| 165 | |
| 166 | public: |
| 167 | void set_horizontal_alignment(HorizontalAlignment p_alignment); |
| 168 | HorizontalAlignment get_horizontal_alignment() const; |
| 169 | |
| 170 | void set_vertical_alignment(VerticalAlignment p_alignment); |
| 171 | VerticalAlignment get_vertical_alignment() const; |
| 172 | |
| 173 | void set_render_priority(int p_priority); |
| 174 | int get_render_priority() const; |
| 175 | |
| 176 | void set_outline_render_priority(int p_priority); |
| 177 | int get_outline_render_priority() const; |
| 178 | |
| 179 | void set_text(const String &p_string); |
| 180 | String get_text() const; |
| 181 | |
| 182 | void set_text_direction(TextServer::Direction p_text_direction); |
| 183 | TextServer::Direction get_text_direction() const; |
| 184 | |
| 185 | void set_language(const String &p_language); |
| 186 | String get_language() const; |
| 187 | |
| 188 | void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); |
| 189 | TextServer::StructuredTextParser get_structured_text_bidi_override() const; |
| 190 | |
| 191 | void set_structured_text_bidi_override_options(Array p_args); |
| 192 | Array get_structured_text_bidi_override_options() const; |
| 193 | |
| 194 | void set_uppercase(bool p_uppercase); |
| 195 | bool is_uppercase() const; |
| 196 | |
| 197 | void set_font(const Ref<Font> &p_font); |
| 198 | Ref<Font> get_font() const; |
| 199 | Ref<Font> _get_font_or_default() const; |
| 200 | |
| 201 | void set_font_size(int p_size); |
| 202 | int get_font_size() const; |
| 203 | |
| 204 | void set_outline_size(int p_size); |
| 205 | int get_outline_size() const; |
| 206 | |
| 207 | void set_line_spacing(float p_size); |
| 208 | float get_line_spacing() const; |
| 209 | |
| 210 | void set_modulate(const Color &p_color); |
| 211 | Color get_modulate() const; |
| 212 | |
| 213 | void set_outline_modulate(const Color &p_color); |
| 214 | Color get_outline_modulate() const; |
| 215 | |
| 216 | void set_autowrap_mode(TextServer::AutowrapMode p_mode); |
| 217 | TextServer::AutowrapMode get_autowrap_mode() const; |
| 218 | |
| 219 | void set_justification_flags(BitField<TextServer::JustificationFlag> p_flags); |
| 220 | BitField<TextServer::JustificationFlag> get_justification_flags() const; |
| 221 | |
| 222 | void set_width(float p_width); |
| 223 | float get_width() const; |
| 224 | |
| 225 | void set_pixel_size(real_t p_amount); |
| 226 | real_t get_pixel_size() const; |
| 227 | |
| 228 | void set_offset(const Point2 &p_offset); |
| 229 | Point2 get_offset() const; |
| 230 | |
| 231 | void set_draw_flag(DrawFlags p_flag, bool p_enable); |
| 232 | bool get_draw_flag(DrawFlags p_flag) const; |
| 233 | |
| 234 | void set_alpha_cut_mode(AlphaCutMode p_mode); |
| 235 | AlphaCutMode get_alpha_cut_mode() const; |
| 236 | |
| 237 | void set_alpha_scissor_threshold(float p_threshold); |
| 238 | float get_alpha_scissor_threshold() const; |
| 239 | |
| 240 | void set_alpha_hash_scale(float p_hash_scale); |
| 241 | float get_alpha_hash_scale() const; |
| 242 | |
| 243 | void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa); |
| 244 | BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const; |
| 245 | |
| 246 | void set_alpha_antialiasing_edge(float p_edge); |
| 247 | float get_alpha_antialiasing_edge() const; |
| 248 | |
| 249 | void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); |
| 250 | StandardMaterial3D::BillboardMode get_billboard_mode() const; |
| 251 | |
| 252 | void set_texture_filter(StandardMaterial3D::TextureFilter p_filter); |
| 253 | StandardMaterial3D::TextureFilter get_texture_filter() const; |
| 254 | |
| 255 | virtual AABB get_aabb() const override; |
| 256 | Ref<TriangleMesh> generate_triangle_mesh() const; |
| 257 | |
| 258 | Label3D(); |
| 259 | ~Label3D(); |
| 260 | }; |
| 261 | |
| 262 | VARIANT_ENUM_CAST(Label3D::DrawFlags); |
| 263 | VARIANT_ENUM_CAST(Label3D::AlphaCutMode); |
| 264 | |
| 265 | #endif // LABEL_3D_H |
| 266 | |