1 | /**************************************************************************/ |
2 | /* texture_rect.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "texture_rect.h" |
32 | |
33 | #include "scene/resources/atlas_texture.h" |
34 | #include "servers/rendering_server.h" |
35 | |
36 | void TextureRect::_notification(int p_what) { |
37 | switch (p_what) { |
38 | case NOTIFICATION_DRAW: { |
39 | if (texture.is_null()) { |
40 | return; |
41 | } |
42 | |
43 | Size2 size; |
44 | Point2 offset; |
45 | Rect2 region; |
46 | bool tile = false; |
47 | |
48 | switch (stretch_mode) { |
49 | case STRETCH_SCALE: { |
50 | size = get_size(); |
51 | } break; |
52 | case STRETCH_TILE: { |
53 | size = get_size(); |
54 | tile = true; |
55 | } break; |
56 | case STRETCH_KEEP: { |
57 | size = texture->get_size(); |
58 | } break; |
59 | case STRETCH_KEEP_CENTERED: { |
60 | offset = (get_size() - texture->get_size()) / 2; |
61 | size = texture->get_size(); |
62 | } break; |
63 | case STRETCH_KEEP_ASPECT_CENTERED: |
64 | case STRETCH_KEEP_ASPECT: { |
65 | size = get_size(); |
66 | int tex_width = texture->get_width() * size.height / texture->get_height(); |
67 | int tex_height = size.height; |
68 | |
69 | if (tex_width > size.width) { |
70 | tex_width = size.width; |
71 | tex_height = texture->get_height() * tex_width / texture->get_width(); |
72 | } |
73 | |
74 | if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { |
75 | offset.x += (size.width - tex_width) / 2; |
76 | offset.y += (size.height - tex_height) / 2; |
77 | } |
78 | |
79 | size.width = tex_width; |
80 | size.height = tex_height; |
81 | } break; |
82 | case STRETCH_KEEP_ASPECT_COVERED: { |
83 | size = get_size(); |
84 | |
85 | Size2 tex_size = texture->get_size(); |
86 | Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); |
87 | float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; |
88 | Size2 scaled_tex_size = tex_size * scale; |
89 | |
90 | region.position = ((scaled_tex_size - size) / scale).abs() / 2.0f; |
91 | region.size = size / scale; |
92 | } break; |
93 | } |
94 | |
95 | Ref<AtlasTexture> p_atlas = texture; |
96 | |
97 | if (p_atlas.is_valid() && !region.has_area()) { |
98 | Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height()); |
99 | |
100 | offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0; |
101 | offset.height += vflip ? p_atlas->get_margin().get_position().height * scale_size.height * 2 : 0; |
102 | } |
103 | |
104 | size.width *= hflip ? -1.0f : 1.0f; |
105 | size.height *= vflip ? -1.0f : 1.0f; |
106 | |
107 | if (region.has_area()) { |
108 | draw_texture_rect_region(texture, Rect2(offset, size), region); |
109 | } else { |
110 | draw_texture_rect(texture, Rect2(offset, size), tile); |
111 | } |
112 | } break; |
113 | case NOTIFICATION_RESIZED: { |
114 | update_minimum_size(); |
115 | } break; |
116 | } |
117 | } |
118 | |
119 | Size2 TextureRect::get_minimum_size() const { |
120 | if (!texture.is_null()) { |
121 | switch (expand_mode) { |
122 | case EXPAND_KEEP_SIZE: { |
123 | return texture->get_size(); |
124 | } break; |
125 | case EXPAND_IGNORE_SIZE: { |
126 | return Size2(); |
127 | } break; |
128 | case EXPAND_FIT_WIDTH: { |
129 | return Size2(get_size().y, 0); |
130 | } break; |
131 | case EXPAND_FIT_WIDTH_PROPORTIONAL: { |
132 | real_t ratio = real_t(texture->get_width()) / texture->get_height(); |
133 | return Size2(get_size().y * ratio, 0); |
134 | } break; |
135 | case EXPAND_FIT_HEIGHT: { |
136 | return Size2(0, get_size().x); |
137 | } break; |
138 | case EXPAND_FIT_HEIGHT_PROPORTIONAL: { |
139 | real_t ratio = real_t(texture->get_height()) / texture->get_width(); |
140 | return Size2(0, get_size().x * ratio); |
141 | } break; |
142 | } |
143 | } |
144 | return Size2(); |
145 | } |
146 | |
147 | void TextureRect::_bind_methods() { |
148 | ClassDB::bind_method(D_METHOD("set_texture" , "texture" ), &TextureRect::set_texture); |
149 | ClassDB::bind_method(D_METHOD("get_texture" ), &TextureRect::get_texture); |
150 | ClassDB::bind_method(D_METHOD("set_expand_mode" , "expand_mode" ), &TextureRect::set_expand_mode); |
151 | ClassDB::bind_method(D_METHOD("get_expand_mode" ), &TextureRect::get_expand_mode); |
152 | ClassDB::bind_method(D_METHOD("set_flip_h" , "enable" ), &TextureRect::set_flip_h); |
153 | ClassDB::bind_method(D_METHOD("is_flipped_h" ), &TextureRect::is_flipped_h); |
154 | ClassDB::bind_method(D_METHOD("set_flip_v" , "enable" ), &TextureRect::set_flip_v); |
155 | ClassDB::bind_method(D_METHOD("is_flipped_v" ), &TextureRect::is_flipped_v); |
156 | ClassDB::bind_method(D_METHOD("set_stretch_mode" , "stretch_mode" ), &TextureRect::set_stretch_mode); |
157 | ClassDB::bind_method(D_METHOD("get_stretch_mode" ), &TextureRect::get_stretch_mode); |
158 | |
159 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" ); |
160 | ADD_PROPERTY(PropertyInfo(Variant::INT, "expand_mode" , PROPERTY_HINT_ENUM, "Keep Size,Ignore Size,Fit Width,Fit Width Proportional,Fit Height,Fit Height Proportional" ), "set_expand_mode" , "get_expand_mode" ); |
161 | ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode" , PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered" ), "set_stretch_mode" , "get_stretch_mode" ); |
162 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h" ), "set_flip_h" , "is_flipped_h" ); |
163 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v" ), "set_flip_v" , "is_flipped_v" ); |
164 | |
165 | BIND_ENUM_CONSTANT(EXPAND_KEEP_SIZE); |
166 | BIND_ENUM_CONSTANT(EXPAND_IGNORE_SIZE); |
167 | BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH); |
168 | BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH_PROPORTIONAL); |
169 | BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT); |
170 | BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT_PROPORTIONAL); |
171 | |
172 | BIND_ENUM_CONSTANT(STRETCH_SCALE); |
173 | BIND_ENUM_CONSTANT(STRETCH_TILE); |
174 | BIND_ENUM_CONSTANT(STRETCH_KEEP); |
175 | BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED); |
176 | BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT); |
177 | BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED); |
178 | BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); |
179 | } |
180 | |
181 | #ifndef DISABLE_DEPRECATED |
182 | bool TextureRect::_set(const StringName &p_name, const Variant &p_value) { |
183 | if ((p_name == SNAME("expand" ) || p_name == SNAME("ignore_texture_size" )) && p_value.operator bool()) { |
184 | expand_mode = EXPAND_IGNORE_SIZE; |
185 | return true; |
186 | } |
187 | return false; |
188 | } |
189 | #endif |
190 | |
191 | void TextureRect::_texture_changed() { |
192 | queue_redraw(); |
193 | update_minimum_size(); |
194 | } |
195 | |
196 | void TextureRect::set_texture(const Ref<Texture2D> &p_tex) { |
197 | if (p_tex == texture) { |
198 | return; |
199 | } |
200 | |
201 | if (texture.is_valid()) { |
202 | texture->disconnect_changed(callable_mp(this, &TextureRect::_texture_changed)); |
203 | } |
204 | |
205 | texture = p_tex; |
206 | |
207 | if (texture.is_valid()) { |
208 | texture->connect_changed(callable_mp(this, &TextureRect::_texture_changed)); |
209 | } |
210 | |
211 | queue_redraw(); |
212 | update_minimum_size(); |
213 | } |
214 | |
215 | Ref<Texture2D> TextureRect::get_texture() const { |
216 | return texture; |
217 | } |
218 | |
219 | void TextureRect::set_expand_mode(ExpandMode p_mode) { |
220 | if (expand_mode == p_mode) { |
221 | return; |
222 | } |
223 | |
224 | expand_mode = p_mode; |
225 | queue_redraw(); |
226 | update_minimum_size(); |
227 | } |
228 | |
229 | TextureRect::ExpandMode TextureRect::get_expand_mode() const { |
230 | return expand_mode; |
231 | } |
232 | |
233 | void TextureRect::set_stretch_mode(StretchMode p_mode) { |
234 | if (stretch_mode == p_mode) { |
235 | return; |
236 | } |
237 | |
238 | stretch_mode = p_mode; |
239 | queue_redraw(); |
240 | } |
241 | |
242 | TextureRect::StretchMode TextureRect::get_stretch_mode() const { |
243 | return stretch_mode; |
244 | } |
245 | |
246 | void TextureRect::set_flip_h(bool p_flip) { |
247 | if (hflip == p_flip) { |
248 | return; |
249 | } |
250 | |
251 | hflip = p_flip; |
252 | queue_redraw(); |
253 | } |
254 | |
255 | bool TextureRect::is_flipped_h() const { |
256 | return hflip; |
257 | } |
258 | |
259 | void TextureRect::set_flip_v(bool p_flip) { |
260 | if (vflip == p_flip) { |
261 | return; |
262 | } |
263 | |
264 | vflip = p_flip; |
265 | queue_redraw(); |
266 | } |
267 | |
268 | bool TextureRect::is_flipped_v() const { |
269 | return vflip; |
270 | } |
271 | |
272 | TextureRect::TextureRect() { |
273 | set_mouse_filter(MOUSE_FILTER_PASS); |
274 | } |
275 | |
276 | TextureRect::~TextureRect() { |
277 | } |
278 | |