| 1 | /**************************************************************************/ |
| 2 | /* circle_shape_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "circle_shape_2d.h" |
| 32 | |
| 33 | #include "servers/physics_server_2d.h" |
| 34 | #include "servers/rendering_server.h" |
| 35 | |
| 36 | bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
| 37 | return p_point.length() < get_radius() + p_tolerance; |
| 38 | } |
| 39 | |
| 40 | void CircleShape2D::_update_shape() { |
| 41 | PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius); |
| 42 | emit_changed(); |
| 43 | } |
| 44 | |
| 45 | void CircleShape2D::set_radius(real_t p_radius) { |
| 46 | ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative." ); |
| 47 | radius = p_radius; |
| 48 | _update_shape(); |
| 49 | } |
| 50 | |
| 51 | real_t CircleShape2D::get_radius() const { |
| 52 | return radius; |
| 53 | } |
| 54 | |
| 55 | void CircleShape2D::_bind_methods() { |
| 56 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &CircleShape2D::set_radius); |
| 57 | ClassDB::bind_method(D_METHOD("get_radius" ), &CircleShape2D::get_radius); |
| 58 | |
| 59 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px" ), "set_radius" , "get_radius" ); |
| 60 | } |
| 61 | |
| 62 | Rect2 CircleShape2D::get_rect() const { |
| 63 | Rect2 rect; |
| 64 | rect.position = -Point2(get_radius(), get_radius()); |
| 65 | rect.size = Point2(get_radius(), get_radius()) * 2.0; |
| 66 | return rect; |
| 67 | } |
| 68 | |
| 69 | real_t CircleShape2D::get_enclosing_radius() const { |
| 70 | return radius; |
| 71 | } |
| 72 | |
| 73 | void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { |
| 74 | Vector<Vector2> points; |
| 75 | points.resize(24); |
| 76 | |
| 77 | const real_t turn_step = Math_TAU / 24.0; |
| 78 | for (int i = 0; i < 24; i++) { |
| 79 | points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius(); |
| 80 | } |
| 81 | |
| 82 | Vector<Color> col = { p_color }; |
| 83 | RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); |
| 84 | |
| 85 | if (is_collision_outline_enabled()) { |
| 86 | points.push_back(points[0]); |
| 87 | col = { Color(p_color, 1.0) }; |
| 88 | RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | CircleShape2D::CircleShape2D() : |
| 93 | Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) { |
| 94 | _update_shape(); |
| 95 | } |
| 96 | |