1 | /**************************************************************************/ |
2 | /* circle_shape_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "circle_shape_2d.h" |
32 | |
33 | #include "servers/physics_server_2d.h" |
34 | #include "servers/rendering_server.h" |
35 | |
36 | bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
37 | return p_point.length() < get_radius() + p_tolerance; |
38 | } |
39 | |
40 | void CircleShape2D::_update_shape() { |
41 | PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius); |
42 | emit_changed(); |
43 | } |
44 | |
45 | void CircleShape2D::set_radius(real_t p_radius) { |
46 | ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative." ); |
47 | radius = p_radius; |
48 | _update_shape(); |
49 | } |
50 | |
51 | real_t CircleShape2D::get_radius() const { |
52 | return radius; |
53 | } |
54 | |
55 | void CircleShape2D::_bind_methods() { |
56 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &CircleShape2D::set_radius); |
57 | ClassDB::bind_method(D_METHOD("get_radius" ), &CircleShape2D::get_radius); |
58 | |
59 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px" ), "set_radius" , "get_radius" ); |
60 | } |
61 | |
62 | Rect2 CircleShape2D::get_rect() const { |
63 | Rect2 rect; |
64 | rect.position = -Point2(get_radius(), get_radius()); |
65 | rect.size = Point2(get_radius(), get_radius()) * 2.0; |
66 | return rect; |
67 | } |
68 | |
69 | real_t CircleShape2D::get_enclosing_radius() const { |
70 | return radius; |
71 | } |
72 | |
73 | void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { |
74 | Vector<Vector2> points; |
75 | points.resize(24); |
76 | |
77 | const real_t turn_step = Math_TAU / 24.0; |
78 | for (int i = 0; i < 24; i++) { |
79 | points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius(); |
80 | } |
81 | |
82 | Vector<Color> col = { p_color }; |
83 | RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); |
84 | |
85 | if (is_collision_outline_enabled()) { |
86 | points.push_back(points[0]); |
87 | col = { Color(p_color, 1.0) }; |
88 | RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); |
89 | } |
90 | } |
91 | |
92 | CircleShape2D::CircleShape2D() : |
93 | Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) { |
94 | _update_shape(); |
95 | } |
96 | |