1 | /**************************************************************************/ |
2 | /* concave_polygon_shape_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #include "concave_polygon_shape_2d.h" |
32 | |
33 | #include "core/math/geometry_2d.h" |
34 | #include "servers/physics_server_2d.h" |
35 | #include "servers/rendering_server.h" |
36 | |
37 | bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
38 | Vector<Vector2> s = get_segments(); |
39 | int len = s.size(); |
40 | if (len == 0 || (len % 2) == 1) { |
41 | return false; |
42 | } |
43 | |
44 | const Vector2 *r = s.ptr(); |
45 | for (int i = 0; i < len; i += 2) { |
46 | Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]); |
47 | if (p_point.distance_to(closest) < p_tolerance) { |
48 | return true; |
49 | } |
50 | } |
51 | |
52 | return false; |
53 | } |
54 | |
55 | void ConcavePolygonShape2D::set_segments(const Vector<Vector2> &p_segments) { |
56 | PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), p_segments); |
57 | emit_changed(); |
58 | } |
59 | |
60 | Vector<Vector2> ConcavePolygonShape2D::get_segments() const { |
61 | return PhysicsServer2D::get_singleton()->shape_get_data(get_rid()); |
62 | } |
63 | |
64 | void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { |
65 | Vector<Vector2> s = get_segments(); |
66 | int len = s.size(); |
67 | if (len == 0 || (len % 2) == 1) { |
68 | return; |
69 | } |
70 | |
71 | const Vector2 *r = s.ptr(); |
72 | for (int i = 0; i < len; i += 2) { |
73 | RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, r[i], r[i + 1], p_color, 2); |
74 | } |
75 | } |
76 | |
77 | Rect2 ConcavePolygonShape2D::get_rect() const { |
78 | Vector<Vector2> s = get_segments(); |
79 | int len = s.size(); |
80 | if (len == 0) { |
81 | return Rect2(); |
82 | } |
83 | |
84 | Rect2 rect; |
85 | |
86 | const Vector2 *r = s.ptr(); |
87 | for (int i = 0; i < len; i++) { |
88 | if (i == 0) { |
89 | rect.position = r[i]; |
90 | } else { |
91 | rect.expand_to(r[i]); |
92 | } |
93 | } |
94 | |
95 | return rect; |
96 | } |
97 | |
98 | real_t ConcavePolygonShape2D::get_enclosing_radius() const { |
99 | Vector<Vector2> data = get_segments(); |
100 | const Vector2 *read = data.ptr(); |
101 | real_t r = 0.0; |
102 | for (int i(0); i < data.size(); i++) { |
103 | r = MAX(read[i].length_squared(), r); |
104 | } |
105 | return Math::sqrt(r); |
106 | } |
107 | |
108 | void ConcavePolygonShape2D::_bind_methods() { |
109 | ClassDB::bind_method(D_METHOD("set_segments" , "segments" ), &ConcavePolygonShape2D::set_segments); |
110 | ClassDB::bind_method(D_METHOD("get_segments" ), &ConcavePolygonShape2D::get_segments); |
111 | |
112 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "segments" ), "set_segments" , "get_segments" ); |
113 | } |
114 | |
115 | ConcavePolygonShape2D::ConcavePolygonShape2D() : |
116 | Shape2D(PhysicsServer2D::get_singleton()->concave_polygon_shape_create()) { |
117 | Vector<Vector2> empty; |
118 | set_segments(empty); |
119 | } |
120 | |