| 1 | /**************************************************************************/ |
| 2 | /* particle_process_material.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef PARTICLE_PROCESS_MATERIAL_H |
| 32 | #define PARTICLE_PROCESS_MATERIAL_H |
| 33 | |
| 34 | #include "core/templates/rid.h" |
| 35 | #include "scene/resources/material.h" |
| 36 | |
| 37 | /* |
| 38 | TODO: |
| 39 | -Path following |
| 40 | -Emitter positions deformable by bones |
| 41 | -Proper trails |
| 42 | */ |
| 43 | |
| 44 | class ParticleProcessMaterial : public Material { |
| 45 | GDCLASS(ParticleProcessMaterial, Material); |
| 46 | |
| 47 | public: |
| 48 | enum Parameter { |
| 49 | PARAM_INITIAL_LINEAR_VELOCITY, |
| 50 | PARAM_ANGULAR_VELOCITY, |
| 51 | PARAM_ORBIT_VELOCITY, |
| 52 | PARAM_LINEAR_ACCEL, |
| 53 | PARAM_RADIAL_ACCEL, |
| 54 | PARAM_TANGENTIAL_ACCEL, |
| 55 | PARAM_DAMPING, |
| 56 | PARAM_ANGLE, |
| 57 | PARAM_SCALE, |
| 58 | PARAM_HUE_VARIATION, |
| 59 | PARAM_ANIM_SPEED, |
| 60 | PARAM_ANIM_OFFSET, |
| 61 | PARAM_TURB_INFLUENCE_OVER_LIFE, |
| 62 | PARAM_TURB_VEL_INFLUENCE, |
| 63 | PARAM_TURB_INIT_DISPLACEMENT, |
| 64 | PARAM_MAX |
| 65 | }; |
| 66 | |
| 67 | // When extending, make sure not to overflow the size of the MaterialKey below. |
| 68 | enum ParticleFlags { |
| 69 | PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, |
| 70 | PARTICLE_FLAG_ROTATE_Y, |
| 71 | PARTICLE_FLAG_DISABLE_Z, |
| 72 | PARTICLE_FLAG_MAX |
| 73 | }; |
| 74 | |
| 75 | // When extending, make sure not to overflow the size of the MaterialKey below. |
| 76 | enum EmissionShape { |
| 77 | EMISSION_SHAPE_POINT, |
| 78 | EMISSION_SHAPE_SPHERE, |
| 79 | EMISSION_SHAPE_SPHERE_SURFACE, |
| 80 | EMISSION_SHAPE_BOX, |
| 81 | EMISSION_SHAPE_POINTS, |
| 82 | EMISSION_SHAPE_DIRECTED_POINTS, |
| 83 | EMISSION_SHAPE_RING, |
| 84 | EMISSION_SHAPE_MAX |
| 85 | }; |
| 86 | |
| 87 | // When extending, make sure not to overflow the size of the MaterialKey below. |
| 88 | enum SubEmitterMode { |
| 89 | SUB_EMITTER_DISABLED, |
| 90 | SUB_EMITTER_CONSTANT, |
| 91 | SUB_EMITTER_AT_END, |
| 92 | SUB_EMITTER_AT_COLLISION, |
| 93 | SUB_EMITTER_MAX |
| 94 | }; |
| 95 | |
| 96 | // When extending, make sure not to overflow the size of the MaterialKey below. |
| 97 | enum CollisionMode { |
| 98 | COLLISION_DISABLED, |
| 99 | COLLISION_RIGID, |
| 100 | COLLISION_HIDE_ON_CONTACT, |
| 101 | COLLISION_MAX |
| 102 | }; |
| 103 | |
| 104 | private: |
| 105 | union MaterialKey { |
| 106 | // The bit size of the struct must be kept below or equal to 32 bits. |
| 107 | // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode. |
| 108 | struct { |
| 109 | uint32_t texture_mask : 16; |
| 110 | uint32_t texture_color : 1; |
| 111 | uint32_t particle_flags : 4; |
| 112 | uint32_t emission_shape : 3; |
| 113 | uint32_t invalid_key : 1; |
| 114 | uint32_t has_emission_color : 1; |
| 115 | uint32_t sub_emitter : 2; |
| 116 | uint32_t attractor_enabled : 1; |
| 117 | uint32_t collision_mode : 2; |
| 118 | uint32_t collision_scale : 1; |
| 119 | uint32_t turbulence_enabled : 1; |
| 120 | }; |
| 121 | |
| 122 | uint64_t key = 0; |
| 123 | |
| 124 | static uint32_t hash(const MaterialKey &p_key) { |
| 125 | return hash_murmur3_one_32(p_key.key); |
| 126 | } |
| 127 | |
| 128 | bool operator==(const MaterialKey &p_key) const { |
| 129 | return key == p_key.key; |
| 130 | } |
| 131 | |
| 132 | bool operator<(const MaterialKey &p_key) const { |
| 133 | return key < p_key.key; |
| 134 | } |
| 135 | }; |
| 136 | |
| 137 | struct ShaderData { |
| 138 | RID shader; |
| 139 | int users = 0; |
| 140 | }; |
| 141 | |
| 142 | static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map; |
| 143 | |
| 144 | MaterialKey current_key; |
| 145 | |
| 146 | _FORCE_INLINE_ MaterialKey _compute_key() const { |
| 147 | MaterialKey mk; |
| 148 | mk.key = 0; |
| 149 | for (int i = 0; i < PARAM_MAX; i++) { |
| 150 | if (tex_parameters[i].is_valid()) { |
| 151 | mk.texture_mask |= (1 << i); |
| 152 | } |
| 153 | } |
| 154 | for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { |
| 155 | if (particle_flags[i]) { |
| 156 | mk.particle_flags |= (1 << i); |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | mk.texture_color = color_ramp.is_valid() ? 1 : 0; |
| 161 | mk.emission_shape = emission_shape; |
| 162 | mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); |
| 163 | mk.sub_emitter = sub_emitter_mode; |
| 164 | mk.collision_mode = collision_mode; |
| 165 | mk.attractor_enabled = attractor_interaction_enabled; |
| 166 | mk.collision_scale = collision_scale; |
| 167 | mk.turbulence_enabled = turbulence_enabled; |
| 168 | |
| 169 | return mk; |
| 170 | } |
| 171 | |
| 172 | static Mutex material_mutex; |
| 173 | static SelfList<ParticleProcessMaterial>::List *dirty_materials; |
| 174 | |
| 175 | struct ShaderNames { |
| 176 | StringName direction; |
| 177 | StringName spread; |
| 178 | StringName flatness; |
| 179 | StringName initial_linear_velocity_min; |
| 180 | StringName initial_angle_min; |
| 181 | StringName angular_velocity_min; |
| 182 | StringName orbit_velocity_min; |
| 183 | StringName linear_accel_min; |
| 184 | StringName radial_accel_min; |
| 185 | StringName tangent_accel_min; |
| 186 | StringName damping_min; |
| 187 | StringName scale_min; |
| 188 | StringName hue_variation_min; |
| 189 | StringName anim_speed_min; |
| 190 | StringName anim_offset_min; |
| 191 | |
| 192 | StringName initial_linear_velocity_max; |
| 193 | StringName initial_angle_max; |
| 194 | StringName angular_velocity_max; |
| 195 | StringName orbit_velocity_max; |
| 196 | StringName linear_accel_max; |
| 197 | StringName radial_accel_max; |
| 198 | StringName tangent_accel_max; |
| 199 | StringName damping_max; |
| 200 | StringName scale_max; |
| 201 | StringName hue_variation_max; |
| 202 | StringName anim_speed_max; |
| 203 | StringName anim_offset_max; |
| 204 | |
| 205 | StringName angle_texture; |
| 206 | StringName angular_velocity_texture; |
| 207 | StringName orbit_velocity_texture; |
| 208 | StringName linear_accel_texture; |
| 209 | StringName radial_accel_texture; |
| 210 | StringName tangent_accel_texture; |
| 211 | StringName damping_texture; |
| 212 | StringName scale_texture; |
| 213 | StringName hue_variation_texture; |
| 214 | StringName anim_speed_texture; |
| 215 | StringName anim_offset_texture; |
| 216 | |
| 217 | StringName color; |
| 218 | StringName color_ramp; |
| 219 | StringName color_initial_ramp; |
| 220 | |
| 221 | StringName emission_sphere_radius; |
| 222 | StringName emission_box_extents; |
| 223 | StringName emission_texture_point_count; |
| 224 | StringName emission_texture_points; |
| 225 | StringName emission_texture_normal; |
| 226 | StringName emission_texture_color; |
| 227 | StringName emission_ring_axis; |
| 228 | StringName emission_ring_height; |
| 229 | StringName emission_ring_radius; |
| 230 | StringName emission_ring_inner_radius; |
| 231 | |
| 232 | StringName turbulence_enabled; |
| 233 | StringName turbulence_noise_strength; |
| 234 | StringName turbulence_noise_scale; |
| 235 | StringName turbulence_noise_speed; |
| 236 | StringName turbulence_noise_speed_random; |
| 237 | StringName turbulence_influence_over_life; |
| 238 | StringName turbulence_influence_min; |
| 239 | StringName turbulence_influence_max; |
| 240 | StringName turbulence_initial_displacement_min; |
| 241 | StringName turbulence_initial_displacement_max; |
| 242 | |
| 243 | StringName gravity; |
| 244 | |
| 245 | StringName lifetime_randomness; |
| 246 | |
| 247 | StringName sub_emitter_frequency; |
| 248 | StringName sub_emitter_amount_at_end; |
| 249 | StringName sub_emitter_amount_at_collision; |
| 250 | StringName sub_emitter_keep_velocity; |
| 251 | |
| 252 | StringName collision_friction; |
| 253 | StringName collision_bounce; |
| 254 | }; |
| 255 | |
| 256 | static ShaderNames *shader_names; |
| 257 | |
| 258 | SelfList<ParticleProcessMaterial> element; |
| 259 | |
| 260 | void _update_shader(); |
| 261 | _FORCE_INLINE_ void _queue_shader_change(); |
| 262 | _FORCE_INLINE_ bool _is_shader_dirty() const; |
| 263 | |
| 264 | Vector3 direction; |
| 265 | float spread = 0.0f; |
| 266 | float flatness = 0.0f; |
| 267 | |
| 268 | float params_min[PARAM_MAX] = {}; |
| 269 | float params_max[PARAM_MAX] = {}; |
| 270 | float params[PARAM_MAX] = {}; |
| 271 | |
| 272 | Ref<Texture2D> tex_parameters[PARAM_MAX]; |
| 273 | Color color; |
| 274 | Ref<Texture2D> color_ramp; |
| 275 | Ref<Texture2D> color_initial_ramp; |
| 276 | |
| 277 | bool particle_flags[PARTICLE_FLAG_MAX]; |
| 278 | |
| 279 | EmissionShape emission_shape; |
| 280 | float emission_sphere_radius = 0.0f; |
| 281 | Vector3 emission_box_extents; |
| 282 | Ref<Texture2D> emission_point_texture; |
| 283 | Ref<Texture2D> emission_normal_texture; |
| 284 | Ref<Texture2D> emission_color_texture; |
| 285 | Vector3 emission_ring_axis; |
| 286 | real_t emission_ring_height = 0.0f; |
| 287 | real_t emission_ring_radius = 0.0f; |
| 288 | real_t emission_ring_inner_radius = 0.0f; |
| 289 | int emission_point_count = 1; |
| 290 | |
| 291 | bool anim_loop = false; |
| 292 | |
| 293 | bool turbulence_enabled; |
| 294 | Vector3 turbulence_noise_speed; |
| 295 | Ref<Texture2D> turbulence_color_ramp; |
| 296 | float turbulence_noise_strength = 0.0f; |
| 297 | float turbulence_noise_scale = 0.0f; |
| 298 | float turbulence_noise_speed_random = 0.0f; |
| 299 | |
| 300 | Vector3 gravity; |
| 301 | |
| 302 | double lifetime_randomness = 0.0; |
| 303 | |
| 304 | SubEmitterMode sub_emitter_mode; |
| 305 | double sub_emitter_frequency = 0.0; |
| 306 | int sub_emitter_amount_at_end = 0; |
| 307 | int sub_emitter_amount_at_collision = 0; |
| 308 | bool sub_emitter_keep_velocity = false; |
| 309 | //do not save emission points here |
| 310 | |
| 311 | bool attractor_interaction_enabled = false; |
| 312 | CollisionMode collision_mode; |
| 313 | bool collision_scale = false; |
| 314 | float collision_friction = 0.0f; |
| 315 | float collision_bounce = 0.0f; |
| 316 | |
| 317 | protected: |
| 318 | static void _bind_methods(); |
| 319 | void _validate_property(PropertyInfo &p_property) const; |
| 320 | |
| 321 | public: |
| 322 | void set_direction(Vector3 p_direction); |
| 323 | Vector3 get_direction() const; |
| 324 | |
| 325 | void set_spread(float p_spread); |
| 326 | float get_spread() const; |
| 327 | |
| 328 | void set_flatness(float p_flatness); |
| 329 | float get_flatness() const; |
| 330 | |
| 331 | void set_param_min(Parameter p_param, float p_value); |
| 332 | float get_param_min(Parameter p_param) const; |
| 333 | |
| 334 | void set_param_max(Parameter p_param, float p_value); |
| 335 | float get_param_max(Parameter p_param) const; |
| 336 | |
| 337 | void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture); |
| 338 | Ref<Texture2D> get_param_texture(Parameter p_param) const; |
| 339 | |
| 340 | void set_color(const Color &p_color); |
| 341 | Color get_color() const; |
| 342 | |
| 343 | void set_color_ramp(const Ref<Texture2D> &p_texture); |
| 344 | Ref<Texture2D> get_color_ramp() const; |
| 345 | |
| 346 | void set_color_initial_ramp(const Ref<Texture2D> &p_texture); |
| 347 | Ref<Texture2D> get_color_initial_ramp() const; |
| 348 | |
| 349 | void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable); |
| 350 | bool get_particle_flag(ParticleFlags p_particle_flag) const; |
| 351 | |
| 352 | void set_emission_shape(EmissionShape p_shape); |
| 353 | void set_emission_sphere_radius(real_t p_radius); |
| 354 | void set_emission_box_extents(Vector3 p_extents); |
| 355 | void set_emission_point_texture(const Ref<Texture2D> &p_points); |
| 356 | void set_emission_normal_texture(const Ref<Texture2D> &p_normals); |
| 357 | void set_emission_color_texture(const Ref<Texture2D> &p_colors); |
| 358 | void set_emission_ring_axis(Vector3 p_axis); |
| 359 | void set_emission_ring_height(real_t p_height); |
| 360 | void set_emission_ring_radius(real_t p_radius); |
| 361 | void set_emission_ring_inner_radius(real_t p_radius); |
| 362 | void set_emission_point_count(int p_count); |
| 363 | |
| 364 | EmissionShape get_emission_shape() const; |
| 365 | real_t get_emission_sphere_radius() const; |
| 366 | Vector3 get_emission_box_extents() const; |
| 367 | Ref<Texture2D> get_emission_point_texture() const; |
| 368 | Ref<Texture2D> get_emission_normal_texture() const; |
| 369 | Ref<Texture2D> get_emission_color_texture() const; |
| 370 | Vector3 get_emission_ring_axis() const; |
| 371 | real_t get_emission_ring_height() const; |
| 372 | real_t get_emission_ring_radius() const; |
| 373 | real_t get_emission_ring_inner_radius() const; |
| 374 | int get_emission_point_count() const; |
| 375 | |
| 376 | void set_turbulence_enabled(bool p_turbulence_enabled); |
| 377 | void set_turbulence_noise_strength(float p_turbulence_noise_strength); |
| 378 | void set_turbulence_noise_scale(float p_turbulence_noise_scale); |
| 379 | void set_turbulence_noise_speed_random(float p_turbulence_noise_speed_random); |
| 380 | void set_turbulence_noise_speed(const Vector3 &p_turbulence_noise_speed); |
| 381 | |
| 382 | bool get_turbulence_enabled() const; |
| 383 | float get_turbulence_noise_strength() const; |
| 384 | float get_turbulence_noise_scale() const; |
| 385 | float get_turbulence_noise_speed_random() const; |
| 386 | Vector3 get_turbulence_noise_speed() const; |
| 387 | |
| 388 | void set_gravity(const Vector3 &p_gravity); |
| 389 | Vector3 get_gravity() const; |
| 390 | |
| 391 | void set_lifetime_randomness(double p_lifetime); |
| 392 | double get_lifetime_randomness() const; |
| 393 | |
| 394 | void set_attractor_interaction_enabled(bool p_enable); |
| 395 | bool is_attractor_interaction_enabled() const; |
| 396 | |
| 397 | void set_collision_mode(CollisionMode p_collision_mode); |
| 398 | CollisionMode get_collision_mode() const; |
| 399 | |
| 400 | void set_collision_use_scale(bool p_scale); |
| 401 | bool is_collision_using_scale() const; |
| 402 | |
| 403 | void set_collision_friction(float p_friction); |
| 404 | float get_collision_friction() const; |
| 405 | |
| 406 | void set_collision_bounce(float p_bounce); |
| 407 | float get_collision_bounce() const; |
| 408 | |
| 409 | static void init_shaders(); |
| 410 | static void finish_shaders(); |
| 411 | static void flush_changes(); |
| 412 | |
| 413 | void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode); |
| 414 | SubEmitterMode get_sub_emitter_mode() const; |
| 415 | |
| 416 | void set_sub_emitter_frequency(double p_frequency); |
| 417 | double get_sub_emitter_frequency() const; |
| 418 | |
| 419 | void set_sub_emitter_amount_at_end(int p_amount); |
| 420 | int get_sub_emitter_amount_at_end() const; |
| 421 | |
| 422 | void set_sub_emitter_amount_at_collision(int p_amount); |
| 423 | int get_sub_emitter_amount_at_collision() const; |
| 424 | |
| 425 | void set_sub_emitter_keep_velocity(bool p_enable); |
| 426 | bool get_sub_emitter_keep_velocity() const; |
| 427 | |
| 428 | virtual RID get_shader_rid() const override; |
| 429 | |
| 430 | virtual Shader::Mode get_shader_mode() const override; |
| 431 | |
| 432 | ParticleProcessMaterial(); |
| 433 | ~ParticleProcessMaterial(); |
| 434 | }; |
| 435 | |
| 436 | VARIANT_ENUM_CAST(ParticleProcessMaterial::Parameter) |
| 437 | VARIANT_ENUM_CAST(ParticleProcessMaterial::ParticleFlags) |
| 438 | VARIANT_ENUM_CAST(ParticleProcessMaterial::EmissionShape) |
| 439 | VARIANT_ENUM_CAST(ParticleProcessMaterial::SubEmitterMode) |
| 440 | VARIANT_ENUM_CAST(ParticleProcessMaterial::CollisionMode) |
| 441 | |
| 442 | #endif // PARTICLE_PROCESS_MATERIAL_H |
| 443 | |