| 1 | /**************************************************************************/ |
| 2 | /* mesh_storage.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MESH_STORAGE_RD_H |
| 32 | #define MESH_STORAGE_RD_H |
| 33 | |
| 34 | #include "../../rendering_server_globals.h" |
| 35 | #include "core/templates/local_vector.h" |
| 36 | #include "core/templates/rid_owner.h" |
| 37 | #include "core/templates/self_list.h" |
| 38 | #include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h" |
| 39 | #include "servers/rendering/storage/mesh_storage.h" |
| 40 | #include "servers/rendering/storage/utilities.h" |
| 41 | |
| 42 | namespace RendererRD { |
| 43 | |
| 44 | class MeshStorage : public RendererMeshStorage { |
| 45 | public: |
| 46 | enum DefaultRDBuffer { |
| 47 | DEFAULT_RD_BUFFER_VERTEX, |
| 48 | DEFAULT_RD_BUFFER_NORMAL, |
| 49 | DEFAULT_RD_BUFFER_TANGENT, |
| 50 | DEFAULT_RD_BUFFER_COLOR, |
| 51 | DEFAULT_RD_BUFFER_TEX_UV, |
| 52 | DEFAULT_RD_BUFFER_TEX_UV2, |
| 53 | DEFAULT_RD_BUFFER_CUSTOM0, |
| 54 | DEFAULT_RD_BUFFER_CUSTOM1, |
| 55 | DEFAULT_RD_BUFFER_CUSTOM2, |
| 56 | DEFAULT_RD_BUFFER_CUSTOM3, |
| 57 | DEFAULT_RD_BUFFER_BONES, |
| 58 | DEFAULT_RD_BUFFER_WEIGHTS, |
| 59 | DEFAULT_RD_BUFFER_MAX, |
| 60 | }; |
| 61 | |
| 62 | private: |
| 63 | static MeshStorage *singleton; |
| 64 | |
| 65 | RID default_rd_storage_buffer; |
| 66 | |
| 67 | /* Mesh */ |
| 68 | |
| 69 | RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX]; |
| 70 | |
| 71 | struct MeshInstance; |
| 72 | |
| 73 | struct Mesh { |
| 74 | struct Surface { |
| 75 | RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS; |
| 76 | uint32_t format = 0; |
| 77 | |
| 78 | RID vertex_buffer; |
| 79 | RID attribute_buffer; |
| 80 | RID skin_buffer; |
| 81 | uint32_t vertex_count = 0; |
| 82 | uint32_t vertex_buffer_size = 0; |
| 83 | uint32_t skin_buffer_size = 0; |
| 84 | |
| 85 | // A different pipeline needs to be allocated |
| 86 | // depending on the inputs available in the |
| 87 | // material. |
| 88 | // There are never that many geometry/material |
| 89 | // combinations, so a simple array is the most |
| 90 | // cache-efficient structure. |
| 91 | |
| 92 | struct Version { |
| 93 | uint32_t input_mask = 0; |
| 94 | uint32_t current_buffer = 0; |
| 95 | uint32_t previous_buffer = 0; |
| 96 | bool input_motion_vectors = false; |
| 97 | RD::VertexFormatID vertex_format = 0; |
| 98 | RID vertex_array; |
| 99 | }; |
| 100 | |
| 101 | SpinLock version_lock; //needed to access versions |
| 102 | Version *versions = nullptr; //allocated on demand |
| 103 | uint32_t version_count = 0; |
| 104 | |
| 105 | RID index_buffer; |
| 106 | RID index_array; |
| 107 | uint32_t index_count = 0; |
| 108 | |
| 109 | struct LOD { |
| 110 | float edge_length = 0.0; |
| 111 | uint32_t index_count = 0; |
| 112 | RID index_buffer; |
| 113 | RID index_array; |
| 114 | }; |
| 115 | |
| 116 | LOD *lods = nullptr; |
| 117 | uint32_t lod_count = 0; |
| 118 | |
| 119 | AABB aabb; |
| 120 | |
| 121 | Vector<AABB> bone_aabbs; |
| 122 | |
| 123 | RID blend_shape_buffer; |
| 124 | |
| 125 | RID material; |
| 126 | |
| 127 | uint32_t render_index = 0; |
| 128 | uint64_t render_pass = 0; |
| 129 | |
| 130 | uint32_t multimesh_render_index = 0; |
| 131 | uint64_t multimesh_render_pass = 0; |
| 132 | |
| 133 | uint32_t particles_render_index = 0; |
| 134 | uint64_t particles_render_pass = 0; |
| 135 | |
| 136 | RID uniform_set; |
| 137 | }; |
| 138 | |
| 139 | uint32_t blend_shape_count = 0; |
| 140 | RS::BlendShapeMode blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED; |
| 141 | |
| 142 | Surface **surfaces = nullptr; |
| 143 | uint32_t surface_count = 0; |
| 144 | |
| 145 | bool has_bone_weights = false; |
| 146 | |
| 147 | AABB aabb; |
| 148 | AABB custom_aabb; |
| 149 | uint64_t skeleton_aabb_version = 0; |
| 150 | |
| 151 | Vector<RID> material_cache; |
| 152 | |
| 153 | List<MeshInstance *> instances; |
| 154 | |
| 155 | RID shadow_mesh; |
| 156 | HashSet<Mesh *> shadow_owners; |
| 157 | |
| 158 | Dependency dependency; |
| 159 | }; |
| 160 | |
| 161 | mutable RID_Owner<Mesh, true> mesh_owner; |
| 162 | |
| 163 | /* Mesh Instance API */ |
| 164 | |
| 165 | struct MeshInstance { |
| 166 | Mesh *mesh = nullptr; |
| 167 | RID skeleton; |
| 168 | struct Surface { |
| 169 | RID vertex_buffer[2]; |
| 170 | RID uniform_set[2]; |
| 171 | uint32_t current_buffer = 0; |
| 172 | uint32_t previous_buffer = 0; |
| 173 | uint64_t last_change = 0; |
| 174 | |
| 175 | Mesh::Surface::Version *versions = nullptr; //allocated on demand |
| 176 | uint32_t version_count = 0; |
| 177 | }; |
| 178 | LocalVector<Surface> surfaces; |
| 179 | LocalVector<float> blend_weights; |
| 180 | |
| 181 | RID blend_weights_buffer; |
| 182 | List<MeshInstance *>::Element *I = nullptr; //used to erase itself |
| 183 | uint64_t skeleton_version = 0; |
| 184 | bool dirty = false; |
| 185 | bool weights_dirty = false; |
| 186 | SelfList<MeshInstance> weight_update_list; |
| 187 | SelfList<MeshInstance> array_update_list; |
| 188 | Transform2D canvas_item_transform_2d; |
| 189 | MeshInstance() : |
| 190 | weight_update_list(this), array_update_list(this) {} |
| 191 | }; |
| 192 | |
| 193 | void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, bool p_input_motion_vectors, MeshInstance::Surface *mis = nullptr); |
| 194 | |
| 195 | void _mesh_instance_clear(MeshInstance *mi); |
| 196 | void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface); |
| 197 | void _mesh_instance_add_surface_buffer(MeshInstance *mi, Mesh *mesh, MeshInstance::Surface *s, uint32_t p_surface, uint32_t p_buffer_index); |
| 198 | |
| 199 | mutable RID_Owner<MeshInstance> mesh_instance_owner; |
| 200 | |
| 201 | SelfList<MeshInstance>::List dirty_mesh_instance_weights; |
| 202 | SelfList<MeshInstance>::List dirty_mesh_instance_arrays; |
| 203 | |
| 204 | /* MultiMesh */ |
| 205 | |
| 206 | struct MultiMesh { |
| 207 | RID mesh; |
| 208 | int instances = 0; |
| 209 | RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D; |
| 210 | bool uses_colors = false; |
| 211 | bool uses_custom_data = false; |
| 212 | int visible_instances = -1; |
| 213 | AABB aabb; |
| 214 | bool aabb_dirty = false; |
| 215 | bool buffer_set = false; |
| 216 | bool motion_vectors_enabled = false; |
| 217 | uint32_t motion_vectors_current_offset = 0; |
| 218 | uint32_t motion_vectors_previous_offset = 0; |
| 219 | uint64_t motion_vectors_last_change = -1; |
| 220 | uint32_t stride_cache = 0; |
| 221 | uint32_t color_offset_cache = 0; |
| 222 | uint32_t custom_data_offset_cache = 0; |
| 223 | |
| 224 | Vector<float> data_cache; //used if individual setting is used |
| 225 | bool *data_cache_dirty_regions = nullptr; |
| 226 | uint32_t data_cache_dirty_region_count = 0; |
| 227 | bool *previous_data_cache_dirty_regions = nullptr; |
| 228 | uint32_t previous_data_cache_dirty_region_count = 0; |
| 229 | |
| 230 | RID buffer; //storage buffer |
| 231 | RID uniform_set_3d; |
| 232 | RID uniform_set_2d; |
| 233 | |
| 234 | bool dirty = false; |
| 235 | MultiMesh *dirty_list = nullptr; |
| 236 | |
| 237 | Dependency dependency; |
| 238 | }; |
| 239 | |
| 240 | mutable RID_Owner<MultiMesh, true> multimesh_owner; |
| 241 | |
| 242 | MultiMesh *multimesh_dirty_list = nullptr; |
| 243 | |
| 244 | _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const; |
| 245 | _FORCE_INLINE_ void _multimesh_enable_motion_vectors(MultiMesh *multimesh); |
| 246 | _FORCE_INLINE_ void _multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh); |
| 247 | _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb); |
| 248 | _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb); |
| 249 | _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); |
| 250 | |
| 251 | /* Skeleton */ |
| 252 | |
| 253 | struct SkeletonShader { |
| 254 | struct PushConstant { |
| 255 | uint32_t has_normal; |
| 256 | uint32_t has_tangent; |
| 257 | uint32_t has_skeleton; |
| 258 | uint32_t has_blend_shape; |
| 259 | |
| 260 | uint32_t vertex_count; |
| 261 | uint32_t vertex_stride; |
| 262 | uint32_t skin_stride; |
| 263 | uint32_t skin_weight_offset; |
| 264 | |
| 265 | uint32_t blend_shape_count; |
| 266 | uint32_t normalized_blend_shapes; |
| 267 | uint32_t pad0; |
| 268 | uint32_t pad1; |
| 269 | float skeleton_transform_x[2]; |
| 270 | float skeleton_transform_y[2]; |
| 271 | |
| 272 | float skeleton_transform_offset[2]; |
| 273 | float inverse_transform_x[2]; |
| 274 | |
| 275 | float inverse_transform_y[2]; |
| 276 | float inverse_transform_offset[2]; |
| 277 | }; |
| 278 | |
| 279 | enum { |
| 280 | UNIFORM_SET_INSTANCE = 0, |
| 281 | UNIFORM_SET_SURFACE = 1, |
| 282 | UNIFORM_SET_SKELETON = 2, |
| 283 | }; |
| 284 | enum { |
| 285 | SHADER_MODE_2D, |
| 286 | SHADER_MODE_3D, |
| 287 | SHADER_MODE_MAX |
| 288 | }; |
| 289 | |
| 290 | SkeletonShaderRD shader; |
| 291 | RID version; |
| 292 | RID version_shader[SHADER_MODE_MAX]; |
| 293 | RID pipeline[SHADER_MODE_MAX]; |
| 294 | |
| 295 | RID default_skeleton_uniform_set; |
| 296 | } skeleton_shader; |
| 297 | |
| 298 | struct Skeleton { |
| 299 | bool use_2d = false; |
| 300 | int size = 0; |
| 301 | Vector<float> data; |
| 302 | RID buffer; |
| 303 | |
| 304 | bool dirty = false; |
| 305 | Skeleton *dirty_list = nullptr; |
| 306 | Transform2D base_transform_2d; |
| 307 | |
| 308 | RID uniform_set_3d; |
| 309 | RID uniform_set_mi; |
| 310 | |
| 311 | uint64_t version = 1; |
| 312 | |
| 313 | Dependency dependency; |
| 314 | }; |
| 315 | |
| 316 | mutable RID_Owner<Skeleton, true> skeleton_owner; |
| 317 | |
| 318 | _FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton); |
| 319 | |
| 320 | Skeleton *skeleton_dirty_list = nullptr; |
| 321 | |
| 322 | enum AttributeLocation { |
| 323 | ATTRIBUTE_LOCATION_PREV_VERTEX = 12, |
| 324 | ATTRIBUTE_LOCATION_PREV_NORMAL = 13, |
| 325 | ATTRIBUTE_LOCATION_PREV_TANGENT = 14 |
| 326 | }; |
| 327 | |
| 328 | public: |
| 329 | static MeshStorage *get_singleton(); |
| 330 | |
| 331 | MeshStorage(); |
| 332 | virtual ~MeshStorage(); |
| 333 | |
| 334 | bool free(RID p_rid); |
| 335 | |
| 336 | RID get_default_rd_storage_buffer() const { return default_rd_storage_buffer; } |
| 337 | |
| 338 | /* MESH API */ |
| 339 | |
| 340 | bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); }; |
| 341 | |
| 342 | virtual RID mesh_allocate() override; |
| 343 | virtual void mesh_initialize(RID p_mesh) override; |
| 344 | virtual void mesh_free(RID p_rid) override; |
| 345 | |
| 346 | virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override; |
| 347 | |
| 348 | /// Return stride |
| 349 | virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override; |
| 350 | |
| 351 | virtual int mesh_get_blend_shape_count(RID p_mesh) const override; |
| 352 | |
| 353 | virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override; |
| 354 | virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override; |
| 355 | |
| 356 | virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; |
| 357 | virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; |
| 358 | virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; |
| 359 | |
| 360 | virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override; |
| 361 | virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override; |
| 362 | |
| 363 | virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override; |
| 364 | |
| 365 | virtual int mesh_get_surface_count(RID p_mesh) const override; |
| 366 | |
| 367 | virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override; |
| 368 | virtual AABB mesh_get_custom_aabb(RID p_mesh) const override; |
| 369 | |
| 370 | virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; |
| 371 | virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; |
| 372 | |
| 373 | virtual void mesh_clear(RID p_mesh) override; |
| 374 | |
| 375 | virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override; |
| 376 | |
| 377 | _FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) { |
| 378 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); |
| 379 | ERR_FAIL_COND_V(!mesh, nullptr); |
| 380 | r_surface_count = mesh->surface_count; |
| 381 | if (r_surface_count == 0) { |
| 382 | return nullptr; |
| 383 | } |
| 384 | if (mesh->material_cache.is_empty()) { |
| 385 | mesh->material_cache.resize(mesh->surface_count); |
| 386 | for (uint32_t i = 0; i < r_surface_count; i++) { |
| 387 | mesh->material_cache.write[i] = mesh->surfaces[i]->material; |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | return mesh->material_cache.ptr(); |
| 392 | } |
| 393 | |
| 394 | _FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) { |
| 395 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); |
| 396 | ERR_FAIL_COND_V(!mesh, nullptr); |
| 397 | ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr); |
| 398 | |
| 399 | return mesh->surfaces[p_surface_index]; |
| 400 | } |
| 401 | |
| 402 | _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) { |
| 403 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); |
| 404 | ERR_FAIL_COND_V(!mesh, RID()); |
| 405 | |
| 406 | return mesh->shadow_mesh; |
| 407 | } |
| 408 | |
| 409 | _FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) { |
| 410 | Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface); |
| 411 | return surface->primitive; |
| 412 | } |
| 413 | |
| 414 | _FORCE_INLINE_ bool mesh_surface_has_lod(void *p_surface) const { |
| 415 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
| 416 | return s->lod_count > 0; |
| 417 | } |
| 418 | |
| 419 | _FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const { |
| 420 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
| 421 | return s->index_count ? s->index_count : s->vertex_count; |
| 422 | } |
| 423 | |
| 424 | _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const { |
| 425 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
| 426 | |
| 427 | int32_t current_lod = -1; |
| 428 | r_index_count = s->index_count; |
| 429 | for (uint32_t i = 0; i < s->lod_count; i++) { |
| 430 | float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold; |
| 431 | if (screen_size > p_mesh_lod_threshold) { |
| 432 | break; |
| 433 | } |
| 434 | current_lod = i; |
| 435 | } |
| 436 | if (current_lod == -1) { |
| 437 | return 0; |
| 438 | } else { |
| 439 | r_index_count = s->lods[current_lod].index_count; |
| 440 | return current_lod + 1; |
| 441 | } |
| 442 | } |
| 443 | |
| 444 | _FORCE_INLINE_ RID mesh_surface_get_index_array(void *p_surface, uint32_t p_lod) const { |
| 445 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
| 446 | |
| 447 | if (p_lod == 0) { |
| 448 | return s->index_array; |
| 449 | } else { |
| 450 | return s->lods[p_lod - 1].index_array; |
| 451 | } |
| 452 | } |
| 453 | |
| 454 | _FORCE_INLINE_ void mesh_surface_get_vertex_arrays_and_format(void *p_surface, uint32_t p_input_mask, bool p_input_motion_vectors, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) { |
| 455 | Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); |
| 456 | |
| 457 | s->version_lock.lock(); |
| 458 | |
| 459 | //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way |
| 460 | |
| 461 | for (uint32_t i = 0; i < s->version_count; i++) { |
| 462 | if (s->versions[i].input_mask != p_input_mask || s->versions[i].input_motion_vectors != p_input_motion_vectors) { |
| 463 | // Find the version that matches the inputs required. |
| 464 | continue; |
| 465 | } |
| 466 | |
| 467 | //we have this version, hooray |
| 468 | r_vertex_format = s->versions[i].vertex_format; |
| 469 | r_vertex_array_rd = s->versions[i].vertex_array; |
| 470 | s->version_lock.unlock(); |
| 471 | return; |
| 472 | } |
| 473 | |
| 474 | uint32_t version = s->version_count; |
| 475 | s->version_count++; |
| 476 | s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count); |
| 477 | |
| 478 | _mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask, p_input_motion_vectors); |
| 479 | |
| 480 | r_vertex_format = s->versions[version].vertex_format; |
| 481 | r_vertex_array_rd = s->versions[version].vertex_array; |
| 482 | |
| 483 | s->version_lock.unlock(); |
| 484 | } |
| 485 | |
| 486 | _FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, bool p_input_motion_vectors, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) { |
| 487 | MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); |
| 488 | ERR_FAIL_COND(!mi); |
| 489 | Mesh *mesh = mi->mesh; |
| 490 | ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count); |
| 491 | |
| 492 | MeshInstance::Surface *mis = &mi->surfaces[p_surface_index]; |
| 493 | Mesh::Surface *s = mesh->surfaces[p_surface_index]; |
| 494 | uint32_t current_buffer = mis->current_buffer; |
| 495 | |
| 496 | // Using the previous buffer is only allowed if the surface was updated this frame and motion vectors are required. |
| 497 | uint32_t previous_buffer = p_input_motion_vectors && (RSG::rasterizer->get_frame_number() == mis->last_change) ? mis->previous_buffer : current_buffer; |
| 498 | |
| 499 | s->version_lock.lock(); |
| 500 | |
| 501 | //there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way |
| 502 | |
| 503 | for (uint32_t i = 0; i < mis->version_count; i++) { |
| 504 | if (mis->versions[i].input_mask != p_input_mask || mis->versions[i].input_motion_vectors != p_input_motion_vectors) { |
| 505 | // Find the version that matches the inputs required. |
| 506 | continue; |
| 507 | } |
| 508 | |
| 509 | if (mis->versions[i].current_buffer != current_buffer || mis->versions[i].previous_buffer != previous_buffer) { |
| 510 | // Find the version that corresponds to the correct buffers that should be used. |
| 511 | continue; |
| 512 | } |
| 513 | |
| 514 | //we have this version, hooray |
| 515 | r_vertex_format = mis->versions[i].vertex_format; |
| 516 | r_vertex_array_rd = mis->versions[i].vertex_array; |
| 517 | s->version_lock.unlock(); |
| 518 | return; |
| 519 | } |
| 520 | |
| 521 | uint32_t version = mis->version_count; |
| 522 | mis->version_count++; |
| 523 | mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count); |
| 524 | |
| 525 | _mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, p_input_motion_vectors, mis); |
| 526 | |
| 527 | r_vertex_format = mis->versions[version].vertex_format; |
| 528 | r_vertex_array_rd = mis->versions[version].vertex_array; |
| 529 | |
| 530 | s->version_lock.unlock(); |
| 531 | } |
| 532 | |
| 533 | _FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) { |
| 534 | ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID()); |
| 535 | return mesh_default_rd_buffers[p_buffer]; |
| 536 | } |
| 537 | |
| 538 | _FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { |
| 539 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); |
| 540 | Mesh::Surface *s = mesh->surfaces[p_surface_index]; |
| 541 | |
| 542 | if (s->render_pass != p_render_pass) { |
| 543 | (*r_index)++; |
| 544 | s->render_pass = p_render_pass; |
| 545 | s->render_index = *r_index; |
| 546 | } |
| 547 | |
| 548 | return s->render_index; |
| 549 | } |
| 550 | |
| 551 | _FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { |
| 552 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); |
| 553 | Mesh::Surface *s = mesh->surfaces[p_surface_index]; |
| 554 | |
| 555 | if (s->multimesh_render_pass != p_render_pass) { |
| 556 | (*r_index)++; |
| 557 | s->multimesh_render_pass = p_render_pass; |
| 558 | s->multimesh_render_index = *r_index; |
| 559 | } |
| 560 | |
| 561 | return s->multimesh_render_index; |
| 562 | } |
| 563 | |
| 564 | _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { |
| 565 | Mesh *mesh = mesh_owner.get_or_null(p_mesh); |
| 566 | Mesh::Surface *s = mesh->surfaces[p_surface_index]; |
| 567 | |
| 568 | if (s->particles_render_pass != p_render_pass) { |
| 569 | (*r_index)++; |
| 570 | s->particles_render_pass = p_render_pass; |
| 571 | s->particles_render_index = *r_index; |
| 572 | } |
| 573 | |
| 574 | return s->particles_render_index; |
| 575 | } |
| 576 | |
| 577 | Dependency *mesh_get_dependency(RID p_mesh) const; |
| 578 | |
| 579 | /* MESH INSTANCE API */ |
| 580 | |
| 581 | bool owns_mesh_instance(RID p_rid) const { return mesh_instance_owner.owns(p_rid); }; |
| 582 | |
| 583 | virtual RID mesh_instance_create(RID p_base) override; |
| 584 | virtual void mesh_instance_free(RID p_rid) override; |
| 585 | virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override; |
| 586 | virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override; |
| 587 | virtual void mesh_instance_check_for_update(RID p_mesh_instance) override; |
| 588 | virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override; |
| 589 | virtual void update_mesh_instances() override; |
| 590 | |
| 591 | /* MULTIMESH API */ |
| 592 | |
| 593 | bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); }; |
| 594 | |
| 595 | virtual RID multimesh_allocate() override; |
| 596 | virtual void multimesh_initialize(RID p_multimesh) override; |
| 597 | virtual void multimesh_free(RID p_rid) override; |
| 598 | |
| 599 | virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override; |
| 600 | virtual int multimesh_get_instance_count(RID p_multimesh) const override; |
| 601 | |
| 602 | virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override; |
| 603 | virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override; |
| 604 | virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override; |
| 605 | virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override; |
| 606 | virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override; |
| 607 | |
| 608 | virtual RID multimesh_get_mesh(RID p_multimesh) const override; |
| 609 | |
| 610 | virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override; |
| 611 | virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override; |
| 612 | virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override; |
| 613 | virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override; |
| 614 | |
| 615 | virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override; |
| 616 | virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override; |
| 617 | |
| 618 | virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override; |
| 619 | virtual int multimesh_get_visible_instances(RID p_multimesh) const override; |
| 620 | |
| 621 | virtual AABB multimesh_get_aabb(RID p_multimesh) const override; |
| 622 | |
| 623 | void _update_dirty_multimeshes(); |
| 624 | void _multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset); |
| 625 | |
| 626 | _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const { |
| 627 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
| 628 | return multimesh->xform_format; |
| 629 | } |
| 630 | |
| 631 | _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const { |
| 632 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
| 633 | return multimesh->uses_colors; |
| 634 | } |
| 635 | |
| 636 | _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const { |
| 637 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
| 638 | return multimesh->uses_custom_data; |
| 639 | } |
| 640 | |
| 641 | _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const { |
| 642 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
| 643 | if (multimesh->visible_instances >= 0) { |
| 644 | return multimesh->visible_instances; |
| 645 | } |
| 646 | return multimesh->instances; |
| 647 | } |
| 648 | |
| 649 | _FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const { |
| 650 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
| 651 | if (multimesh == nullptr) { |
| 652 | return RID(); |
| 653 | } |
| 654 | if (!multimesh->uniform_set_3d.is_valid()) { |
| 655 | if (!multimesh->buffer.is_valid()) { |
| 656 | return RID(); |
| 657 | } |
| 658 | Vector<RD::Uniform> uniforms; |
| 659 | RD::Uniform u; |
| 660 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 661 | u.binding = 0; |
| 662 | u.append_id(multimesh->buffer); |
| 663 | uniforms.push_back(u); |
| 664 | multimesh->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); |
| 665 | } |
| 666 | |
| 667 | return multimesh->uniform_set_3d; |
| 668 | } |
| 669 | |
| 670 | _FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const { |
| 671 | MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); |
| 672 | if (multimesh == nullptr) { |
| 673 | return RID(); |
| 674 | } |
| 675 | if (!multimesh->uniform_set_2d.is_valid()) { |
| 676 | if (!multimesh->buffer.is_valid()) { |
| 677 | return RID(); |
| 678 | } |
| 679 | Vector<RD::Uniform> uniforms; |
| 680 | RD::Uniform u; |
| 681 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 682 | u.binding = 0; |
| 683 | u.append_id(multimesh->buffer); |
| 684 | uniforms.push_back(u); |
| 685 | multimesh->uniform_set_2d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); |
| 686 | } |
| 687 | |
| 688 | return multimesh->uniform_set_2d; |
| 689 | } |
| 690 | |
| 691 | Dependency *multimesh_get_dependency(RID p_multimesh) const; |
| 692 | |
| 693 | /* SKELETON API */ |
| 694 | |
| 695 | bool owns_skeleton(RID p_rid) const { return skeleton_owner.owns(p_rid); }; |
| 696 | |
| 697 | virtual RID skeleton_allocate() override; |
| 698 | virtual void skeleton_initialize(RID p_skeleton) override; |
| 699 | virtual void skeleton_free(RID p_rid) override; |
| 700 | |
| 701 | virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override; |
| 702 | virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override; |
| 703 | virtual int skeleton_get_bone_count(RID p_skeleton) const override; |
| 704 | virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override; |
| 705 | virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override; |
| 706 | virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override; |
| 707 | virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override; |
| 708 | |
| 709 | virtual void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) override; |
| 710 | |
| 711 | void _update_dirty_skeletons(); |
| 712 | |
| 713 | _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) { |
| 714 | return skeleton_owner.get_or_null(p_skeleton) != nullptr; |
| 715 | } |
| 716 | |
| 717 | _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const { |
| 718 | Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); |
| 719 | ERR_FAIL_COND_V(!skeleton, RID()); |
| 720 | if (skeleton->size == 0) { |
| 721 | return RID(); |
| 722 | } |
| 723 | if (skeleton->use_2d) { |
| 724 | return RID(); |
| 725 | } |
| 726 | if (!skeleton->uniform_set_3d.is_valid()) { |
| 727 | Vector<RD::Uniform> uniforms; |
| 728 | RD::Uniform u; |
| 729 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 730 | u.binding = 0; |
| 731 | u.append_id(skeleton->buffer); |
| 732 | uniforms.push_back(u); |
| 733 | skeleton->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); |
| 734 | } |
| 735 | |
| 736 | return skeleton->uniform_set_3d; |
| 737 | } |
| 738 | }; |
| 739 | |
| 740 | } // namespace RendererRD |
| 741 | |
| 742 | #endif // MESH_STORAGE_RD_H |
| 743 | |