| 1 | /**************************************************************************/ |
| 2 | /* xr_interface.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef XR_INTERFACE_H |
| 32 | #define XR_INTERFACE_H |
| 33 | |
| 34 | #include "core/math/projection.h" |
| 35 | #include "core/os/thread_safe.h" |
| 36 | #include "servers/xr_server.h" |
| 37 | |
| 38 | // forward declaration |
| 39 | struct BlitToScreen; |
| 40 | |
| 41 | /** |
| 42 | The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs. |
| 43 | The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface |
| 44 | when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. |
| 45 | |
| 46 | If the user wants to enable AR/VR the choose the interface they want to use and initialize it. |
| 47 | |
| 48 | Note that we may make this into a fully instantiable class for GDExtension support. |
| 49 | */ |
| 50 | |
| 51 | class XRInterface : public RefCounted { |
| 52 | GDCLASS(XRInterface, RefCounted); |
| 53 | |
| 54 | public: |
| 55 | enum Capabilities { /* purely metadata, provides some info about what this interface supports */ |
| 56 | XR_NONE = 0, /* no capabilities */ |
| 57 | XR_MONO = 1, /* can be used with mono output */ |
| 58 | XR_STEREO = 2, /* can be used with stereo output */ |
| 59 | XR_QUAD = 4, /* can be used with quad output (not currently supported) */ |
| 60 | XR_VR = 8, /* offers VR support */ |
| 61 | XR_AR = 16, /* offers AR support */ |
| 62 | XR_EXTERNAL = 32 /* renders to external device */ |
| 63 | }; |
| 64 | |
| 65 | enum TrackingStatus { /* tracking status currently based on AR but we can start doing more with this for VR as well */ |
| 66 | XR_NORMAL_TRACKING, |
| 67 | XR_EXCESSIVE_MOTION, |
| 68 | XR_INSUFFICIENT_FEATURES, |
| 69 | XR_UNKNOWN_TRACKING, |
| 70 | XR_NOT_TRACKING |
| 71 | }; |
| 72 | |
| 73 | enum PlayAreaMode { /* defines the mode used by the XR interface for tracking */ |
| 74 | XR_PLAY_AREA_UNKNOWN, /* Area mode not set or not available */ |
| 75 | XR_PLAY_AREA_3DOF, /* Only support orientation tracking, no positional tracking, area will center around player */ |
| 76 | XR_PLAY_AREA_SITTING, /* Player is in seated position, limited positional tracking, fixed guardian around player */ |
| 77 | XR_PLAY_AREA_ROOMSCALE, /* Player is free to move around, full positional tracking */ |
| 78 | XR_PLAY_AREA_STAGE, /* Same as roomscale but origin point is fixed to the center of the physical space, XRServer.center_on_hmd disabled */ |
| 79 | }; |
| 80 | |
| 81 | enum EnvironmentBlendMode { |
| 82 | XR_ENV_BLEND_MODE_OPAQUE, /* You cannot see the real world, VR like */ |
| 83 | XR_ENV_BLEND_MODE_ADDITIVE, /* You can see the real world, AR like */ |
| 84 | XR_ENV_BLEND_MODE_ALPHA_BLEND, /* Real world is passed through where alpha channel is 0.0 and gradually blends to opaque for value 1.0. */ |
| 85 | }; |
| 86 | |
| 87 | protected: |
| 88 | _THREAD_SAFE_CLASS_ |
| 89 | |
| 90 | static void _bind_methods(); |
| 91 | |
| 92 | public: |
| 93 | /** general interface information **/ |
| 94 | virtual StringName get_name() const = 0; |
| 95 | virtual uint32_t get_capabilities() const = 0; |
| 96 | |
| 97 | bool is_primary(); |
| 98 | void set_primary(bool p_is_primary); |
| 99 | |
| 100 | virtual bool is_initialized() const = 0; /* returns true if we've initialized this interface */ |
| 101 | virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */ |
| 102 | virtual void uninitialize() = 0; /* deinitialize this interface */ |
| 103 | virtual Dictionary get_system_info() = 0; /* return a dictionary with info about our system */ |
| 104 | |
| 105 | /** input and output **/ |
| 106 | |
| 107 | virtual PackedStringArray get_suggested_tracker_names() const; /* return a list of likely/suggested tracker names */ |
| 108 | virtual PackedStringArray get_suggested_pose_names(const StringName &p_tracker_name) const; /* return a list of likely/suggested action names for this tracker */ |
| 109 | virtual TrackingStatus get_tracking_status() const; /* get the status of our current tracking */ |
| 110 | virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0); /* trigger a haptic pulse */ |
| 111 | |
| 112 | /** specific to VR **/ |
| 113 | virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode); /* query if this interface supports this play area mode */ |
| 114 | virtual XRInterface::PlayAreaMode get_play_area_mode() const; /* get the current play area mode */ |
| 115 | virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode); /* change the play area mode, note that this should return false if the mode is not available */ |
| 116 | virtual PackedVector3Array get_play_area() const; /* if available, returns an array of vectors denoting the play area the player can move around in */ |
| 117 | |
| 118 | /** specific to AR **/ |
| 119 | virtual bool get_anchor_detection_is_enabled() const; |
| 120 | virtual void set_anchor_detection_is_enabled(bool p_enable); |
| 121 | virtual int get_camera_feed_id(); |
| 122 | |
| 123 | /** rendering and internal **/ |
| 124 | |
| 125 | virtual Size2 get_render_target_size() = 0; /* returns the recommended render target size per eye for this device */ |
| 126 | virtual uint32_t get_view_count() = 0; /* returns the view count we need (1 is monoscopic, 2 is stereoscopic but can be more) */ |
| 127 | virtual Transform3D get_camera_transform() = 0; /* returns the position of our camera for updating our camera node. For monoscopic this is equal to the views transform, for stereoscopic this should be an average */ |
| 128 | virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */ |
| 129 | virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) = 0; /* get each view projection matrix */ |
| 130 | virtual RID get_vrs_texture(); /* obtain VRS texture */ |
| 131 | virtual RID get_color_texture(); /* obtain color output texture (if applicable) */ |
| 132 | virtual RID get_depth_texture(); /* obtain depth output texture (if applicable, used for reprojection) */ |
| 133 | virtual RID get_velocity_texture(); /* obtain velocity output texture (if applicable, used for spacewarp) */ |
| 134 | |
| 135 | virtual void process() = 0; |
| 136 | virtual void pre_render(){}; |
| 137 | virtual bool pre_draw_viewport(RID p_render_target) { return true; }; /* inform XR interface we are about to start our viewport draw process */ |
| 138 | virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* inform XR interface we finished our viewport draw process */ |
| 139 | virtual void end_frame(){}; |
| 140 | |
| 141 | /** passthrough **/ |
| 142 | |
| 143 | virtual bool is_passthrough_supported() { return false; } |
| 144 | virtual bool is_passthrough_enabled() { return false; } |
| 145 | virtual bool start_passthrough() { return false; } |
| 146 | virtual void stop_passthrough() {} |
| 147 | |
| 148 | /** environment blend mode. */ |
| 149 | virtual Array get_supported_environment_blend_modes(); |
| 150 | virtual XRInterface::EnvironmentBlendMode get_environment_blend_mode() const { return XR_ENV_BLEND_MODE_OPAQUE; } |
| 151 | virtual bool set_environment_blend_mode(EnvironmentBlendMode mode) { return false; } |
| 152 | |
| 153 | XRInterface(); |
| 154 | ~XRInterface(); |
| 155 | |
| 156 | private: |
| 157 | struct VRSData { |
| 158 | RID vrs_texture; |
| 159 | Size2i size; |
| 160 | } vrs; |
| 161 | }; |
| 162 | |
| 163 | VARIANT_ENUM_CAST(XRInterface::Capabilities); |
| 164 | VARIANT_ENUM_CAST(XRInterface::TrackingStatus); |
| 165 | VARIANT_ENUM_CAST(XRInterface::PlayAreaMode); |
| 166 | VARIANT_ENUM_CAST(XRInterface::EnvironmentBlendMode); |
| 167 | |
| 168 | #endif // XR_INTERFACE_H |
| 169 | |