1 | /**************************************************************************/ |
2 | /* xr_interface.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef XR_INTERFACE_H |
32 | #define XR_INTERFACE_H |
33 | |
34 | #include "core/math/projection.h" |
35 | #include "core/os/thread_safe.h" |
36 | #include "servers/xr_server.h" |
37 | |
38 | // forward declaration |
39 | struct BlitToScreen; |
40 | |
41 | /** |
42 | The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs. |
43 | The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface |
44 | when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. |
45 | |
46 | If the user wants to enable AR/VR the choose the interface they want to use and initialize it. |
47 | |
48 | Note that we may make this into a fully instantiable class for GDExtension support. |
49 | */ |
50 | |
51 | class XRInterface : public RefCounted { |
52 | GDCLASS(XRInterface, RefCounted); |
53 | |
54 | public: |
55 | enum Capabilities { /* purely metadata, provides some info about what this interface supports */ |
56 | XR_NONE = 0, /* no capabilities */ |
57 | XR_MONO = 1, /* can be used with mono output */ |
58 | XR_STEREO = 2, /* can be used with stereo output */ |
59 | XR_QUAD = 4, /* can be used with quad output (not currently supported) */ |
60 | XR_VR = 8, /* offers VR support */ |
61 | XR_AR = 16, /* offers AR support */ |
62 | XR_EXTERNAL = 32 /* renders to external device */ |
63 | }; |
64 | |
65 | enum TrackingStatus { /* tracking status currently based on AR but we can start doing more with this for VR as well */ |
66 | XR_NORMAL_TRACKING, |
67 | XR_EXCESSIVE_MOTION, |
68 | XR_INSUFFICIENT_FEATURES, |
69 | XR_UNKNOWN_TRACKING, |
70 | XR_NOT_TRACKING |
71 | }; |
72 | |
73 | enum PlayAreaMode { /* defines the mode used by the XR interface for tracking */ |
74 | XR_PLAY_AREA_UNKNOWN, /* Area mode not set or not available */ |
75 | XR_PLAY_AREA_3DOF, /* Only support orientation tracking, no positional tracking, area will center around player */ |
76 | XR_PLAY_AREA_SITTING, /* Player is in seated position, limited positional tracking, fixed guardian around player */ |
77 | XR_PLAY_AREA_ROOMSCALE, /* Player is free to move around, full positional tracking */ |
78 | XR_PLAY_AREA_STAGE, /* Same as roomscale but origin point is fixed to the center of the physical space, XRServer.center_on_hmd disabled */ |
79 | }; |
80 | |
81 | enum EnvironmentBlendMode { |
82 | XR_ENV_BLEND_MODE_OPAQUE, /* You cannot see the real world, VR like */ |
83 | XR_ENV_BLEND_MODE_ADDITIVE, /* You can see the real world, AR like */ |
84 | XR_ENV_BLEND_MODE_ALPHA_BLEND, /* Real world is passed through where alpha channel is 0.0 and gradually blends to opaque for value 1.0. */ |
85 | }; |
86 | |
87 | protected: |
88 | _THREAD_SAFE_CLASS_ |
89 | |
90 | static void _bind_methods(); |
91 | |
92 | public: |
93 | /** general interface information **/ |
94 | virtual StringName get_name() const = 0; |
95 | virtual uint32_t get_capabilities() const = 0; |
96 | |
97 | bool is_primary(); |
98 | void set_primary(bool p_is_primary); |
99 | |
100 | virtual bool is_initialized() const = 0; /* returns true if we've initialized this interface */ |
101 | virtual bool initialize() = 0; /* initialize this interface, if this has an HMD it becomes the primary interface */ |
102 | virtual void uninitialize() = 0; /* deinitialize this interface */ |
103 | virtual Dictionary get_system_info() = 0; /* return a dictionary with info about our system */ |
104 | |
105 | /** input and output **/ |
106 | |
107 | virtual PackedStringArray get_suggested_tracker_names() const; /* return a list of likely/suggested tracker names */ |
108 | virtual PackedStringArray get_suggested_pose_names(const StringName &p_tracker_name) const; /* return a list of likely/suggested action names for this tracker */ |
109 | virtual TrackingStatus get_tracking_status() const; /* get the status of our current tracking */ |
110 | virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0); /* trigger a haptic pulse */ |
111 | |
112 | /** specific to VR **/ |
113 | virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode); /* query if this interface supports this play area mode */ |
114 | virtual XRInterface::PlayAreaMode get_play_area_mode() const; /* get the current play area mode */ |
115 | virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode); /* change the play area mode, note that this should return false if the mode is not available */ |
116 | virtual PackedVector3Array get_play_area() const; /* if available, returns an array of vectors denoting the play area the player can move around in */ |
117 | |
118 | /** specific to AR **/ |
119 | virtual bool get_anchor_detection_is_enabled() const; |
120 | virtual void set_anchor_detection_is_enabled(bool p_enable); |
121 | virtual int get_camera_feed_id(); |
122 | |
123 | /** rendering and internal **/ |
124 | |
125 | virtual Size2 get_render_target_size() = 0; /* returns the recommended render target size per eye for this device */ |
126 | virtual uint32_t get_view_count() = 0; /* returns the view count we need (1 is monoscopic, 2 is stereoscopic but can be more) */ |
127 | virtual Transform3D get_camera_transform() = 0; /* returns the position of our camera for updating our camera node. For monoscopic this is equal to the views transform, for stereoscopic this should be an average */ |
128 | virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) = 0; /* get each views transform */ |
129 | virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) = 0; /* get each view projection matrix */ |
130 | virtual RID get_vrs_texture(); /* obtain VRS texture */ |
131 | virtual RID get_color_texture(); /* obtain color output texture (if applicable) */ |
132 | virtual RID get_depth_texture(); /* obtain depth output texture (if applicable, used for reprojection) */ |
133 | virtual RID get_velocity_texture(); /* obtain velocity output texture (if applicable, used for spacewarp) */ |
134 | |
135 | virtual void process() = 0; |
136 | virtual void pre_render(){}; |
137 | virtual bool pre_draw_viewport(RID p_render_target) { return true; }; /* inform XR interface we are about to start our viewport draw process */ |
138 | virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* inform XR interface we finished our viewport draw process */ |
139 | virtual void end_frame(){}; |
140 | |
141 | /** passthrough **/ |
142 | |
143 | virtual bool is_passthrough_supported() { return false; } |
144 | virtual bool is_passthrough_enabled() { return false; } |
145 | virtual bool start_passthrough() { return false; } |
146 | virtual void stop_passthrough() {} |
147 | |
148 | /** environment blend mode. */ |
149 | virtual Array get_supported_environment_blend_modes(); |
150 | virtual XRInterface::EnvironmentBlendMode get_environment_blend_mode() const { return XR_ENV_BLEND_MODE_OPAQUE; } |
151 | virtual bool set_environment_blend_mode(EnvironmentBlendMode mode) { return false; } |
152 | |
153 | XRInterface(); |
154 | ~XRInterface(); |
155 | |
156 | private: |
157 | struct VRSData { |
158 | RID vrs_texture; |
159 | Size2i size; |
160 | } vrs; |
161 | }; |
162 | |
163 | VARIANT_ENUM_CAST(XRInterface::Capabilities); |
164 | VARIANT_ENUM_CAST(XRInterface::TrackingStatus); |
165 | VARIANT_ENUM_CAST(XRInterface::PlayAreaMode); |
166 | VARIANT_ENUM_CAST(XRInterface::EnvironmentBlendMode); |
167 | |
168 | #endif // XR_INTERFACE_H |
169 | |