1 | /* |
2 | * Copyright 2014 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/effects/GrBicubicEffect.h" |
9 | |
10 | #include "src/core/SkMatrixPriv.h" |
11 | #include "src/gpu/GrTexture.h" |
12 | #include "src/gpu/effects/GrTextureEffect.h" |
13 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
14 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
15 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
16 | |
17 | class GrBicubicEffect::Impl : public GrGLSLFragmentProcessor { |
18 | public: |
19 | void emitCode(EmitArgs&) override; |
20 | |
21 | private: |
22 | typedef GrGLSLFragmentProcessor INHERITED; |
23 | }; |
24 | |
25 | void GrBicubicEffect::Impl::emitCode(EmitArgs& args) { |
26 | const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>(); |
27 | |
28 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
29 | SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint); |
30 | |
31 | /* |
32 | * Filter weights come from Don Mitchell & Arun Netravali's 'Reconstruction Filters in Computer |
33 | * Graphics', ACM SIGGRAPH Computer Graphics 22, 4 (Aug. 1988). |
34 | * ACM DL: http://dl.acm.org/citation.cfm?id=378514 |
35 | * Free : http://www.cs.utexas.edu/users/fussell/courses/cs384g/lectures/mitchell/Mitchell.pdf |
36 | * |
37 | * The authors define a family of cubic filters with two free parameters (B and C): |
38 | * |
39 | * { (12 - 9B - 6C)|x|^3 + (-18 + 12B + 6C)|x|^2 + (6 - 2B) if |x| < 1 |
40 | * k(x) = 1/6 { (-B - 6C)|x|^3 + (6B + 30C)|x|^2 + (-12B - 48C)|x| + (8B + 24C) if 1 <= |x| < 2 |
41 | * { 0 otherwise |
42 | * |
43 | * Various well-known cubic splines can be generated, and the authors select (1/3, 1/3) as their |
44 | * favorite overall spline - this is now commonly known as the Mitchell filter, and is the |
45 | * source of the specific weights below. |
46 | * |
47 | * This is SkSL, so the matrix is column-major (transposed from standard matrix notation). |
48 | */ |
49 | fragBuilder->codeAppend("half4x4 kMitchellCoefficients = half4x4(" |
50 | " 1.0 / 18.0, 16.0 / 18.0, 1.0 / 18.0, 0.0 / 18.0," |
51 | "-9.0 / 18.0, 0.0 / 18.0, 9.0 / 18.0, 0.0 / 18.0," |
52 | "15.0 / 18.0, -36.0 / 18.0, 27.0 / 18.0, -6.0 / 18.0," |
53 | "-7.0 / 18.0, 21.0 / 18.0, -21.0 / 18.0, 7.0 / 18.0);" ); |
54 | // We determine our fractional offset (f) within the texel. We then snap coord to a texel |
55 | // center. The snap prevents cases where the starting coords are near a texel boundary and |
56 | // offsets with imperfect precision would cause us to skip/double hit a texel. |
57 | // The use of "texel" above is somewhat abstract as we're sampling a child processor. It is |
58 | // assumed the child processor represents something akin to a nearest neighbor sampled texture. |
59 | if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) { |
60 | fragBuilder->codeAppendf("float2 coord = %s - float2(0.5);" , coords2D.c_str()); |
61 | fragBuilder->codeAppend("half2 f = half2(fract(coord));" ); |
62 | fragBuilder->codeAppend("coord += 0.5 - f;" ); |
63 | fragBuilder->codeAppend( |
64 | "half4 wx = kMitchellCoefficients * half4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);" ); |
65 | fragBuilder->codeAppend( |
66 | "half4 wy = kMitchellCoefficients * half4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);" ); |
67 | fragBuilder->codeAppend("half4 rowColors[4];" ); |
68 | for (int y = 0; y < 4; ++y) { |
69 | for (int x = 0; x < 4; ++x) { |
70 | SkString coord; |
71 | coord.printf("coord + float2(%d, %d)" , x - 1, y - 1); |
72 | auto childStr = |
73 | this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size())); |
74 | fragBuilder->codeAppendf("rowColors[%d] = %s;" , x, childStr.c_str()); |
75 | } |
76 | fragBuilder->codeAppendf( |
77 | "half4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + " |
78 | "wx.w * rowColors[3];" , |
79 | y); |
80 | } |
81 | fragBuilder->codeAppend( |
82 | "half4 bicubicColor = wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3;" ); |
83 | } else { |
84 | const char* d = bicubicEffect.fDirection == Direction::kX ? "x" : "y" ; |
85 | fragBuilder->codeAppendf("float coord = %s.%s - 0.5;" , coords2D.c_str(), d); |
86 | fragBuilder->codeAppend("half f = half(fract(coord));" ); |
87 | fragBuilder->codeAppend("coord += 0.5 - f;" ); |
88 | fragBuilder->codeAppend("half f2 = f * f;" ); |
89 | fragBuilder->codeAppend("half4 w = kMitchellCoefficients * half4(1.0, f, f2, f2 * f);" ); |
90 | fragBuilder->codeAppend("half4 c[4];" ); |
91 | for (int i = 0; i < 4; ++i) { |
92 | SkString coord; |
93 | if (bicubicEffect.fDirection == Direction::kX) { |
94 | coord.printf("float2(coord + %d, %s.y)" , i - 1, coords2D.c_str()); |
95 | } else { |
96 | coord.printf("float2(%s.x, coord + %d)" , coords2D.c_str(), i - 1); |
97 | } |
98 | auto childStr = this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size())); |
99 | fragBuilder->codeAppendf("c[%d] = %s;" , i, childStr.c_str()); |
100 | } |
101 | fragBuilder->codeAppend( |
102 | "half4 bicubicColor = c[0] * w.x + c[1] * w.y + c[2] * w.z + c[3] * w.w;" ); |
103 | } |
104 | // Bicubic can send colors out of range, so clamp to get them back in (source) gamut. |
105 | // The kind of clamp we have to do depends on the alpha type. |
106 | switch (bicubicEffect.fClamp) { |
107 | case Clamp::kUnpremul: |
108 | fragBuilder->codeAppend("bicubicColor = saturate(bicubicColor);" ); |
109 | break; |
110 | case Clamp::kPremul: |
111 | fragBuilder->codeAppend( |
112 | "bicubicColor.rgb = max(half3(0.0), min(bicubicColor.rgb, bicubicColor.aaa));" ); |
113 | break; |
114 | } |
115 | fragBuilder->codeAppendf("%s = bicubicColor * %s;" , args.fOutputColor, args.fInputColor); |
116 | } |
117 | |
118 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view, |
119 | SkAlphaType alphaType, |
120 | const SkMatrix& matrix, |
121 | Direction direction) { |
122 | auto fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I()); |
123 | auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; |
124 | return std::unique_ptr<GrFragmentProcessor>( |
125 | new GrBicubicEffect(std::move(fp), matrix, direction, clamp)); |
126 | } |
127 | |
128 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view, |
129 | SkAlphaType alphaType, |
130 | const SkMatrix& matrix, |
131 | const GrSamplerState::WrapMode wrapX, |
132 | const GrSamplerState::WrapMode wrapY, |
133 | Direction direction, |
134 | const GrCaps& caps) { |
135 | GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); |
136 | std::unique_ptr<GrFragmentProcessor> fp; |
137 | fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I(), sampler, caps); |
138 | auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; |
139 | return std::unique_ptr<GrFragmentProcessor>( |
140 | new GrBicubicEffect(std::move(fp), matrix, direction, clamp)); |
141 | } |
142 | |
143 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::MakeSubset( |
144 | GrSurfaceProxyView view, |
145 | SkAlphaType alphaType, |
146 | const SkMatrix& matrix, |
147 | const GrSamplerState::WrapMode wrapX, |
148 | const GrSamplerState::WrapMode wrapY, |
149 | const SkRect& subset, |
150 | Direction direction, |
151 | const GrCaps& caps) { |
152 | GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); |
153 | std::unique_ptr<GrFragmentProcessor> fp; |
154 | fp = GrTextureEffect::MakeSubset( |
155 | std::move(view), alphaType, SkMatrix::I(), sampler, subset, caps); |
156 | auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; |
157 | return std::unique_ptr<GrFragmentProcessor>( |
158 | new GrBicubicEffect(std::move(fp), matrix, direction, clamp)); |
159 | } |
160 | |
161 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(std::unique_ptr<GrFragmentProcessor> fp, |
162 | SkAlphaType alphaType, |
163 | const SkMatrix& matrix, |
164 | Direction direction) { |
165 | auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; |
166 | return std::unique_ptr<GrFragmentProcessor>( |
167 | new GrBicubicEffect(std::move(fp), matrix, direction, clamp)); |
168 | } |
169 | |
170 | GrBicubicEffect::GrBicubicEffect(std::unique_ptr<GrFragmentProcessor> fp, |
171 | const SkMatrix& matrix, |
172 | Direction direction, |
173 | Clamp clamp) |
174 | : INHERITED(kGrBicubicEffect_ClassID, ProcessorOptimizationFlags(fp.get())) |
175 | , fCoordTransform(matrix) |
176 | , fDirection(direction) |
177 | , fClamp(clamp) { |
178 | fp->setSampledWithExplicitCoords(true); |
179 | this->addCoordTransform(&fCoordTransform); |
180 | this->registerChildProcessor(std::move(fp)); |
181 | } |
182 | |
183 | GrBicubicEffect::GrBicubicEffect(const GrBicubicEffect& that) |
184 | : INHERITED(kGrBicubicEffect_ClassID, that.optimizationFlags()) |
185 | , fCoordTransform(that.fCoordTransform) |
186 | , fDirection(that.fDirection) |
187 | , fClamp(that.fClamp) { |
188 | this->addCoordTransform(&fCoordTransform); |
189 | auto child = that.childProcessor(0).clone(); |
190 | child->setSampledWithExplicitCoords(true); |
191 | this->registerChildProcessor(std::move(child)); |
192 | } |
193 | |
194 | void GrBicubicEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
195 | GrProcessorKeyBuilder* b) const { |
196 | uint32_t key = static_cast<uint32_t>(fDirection) | (static_cast<uint32_t>(fClamp) << 2); |
197 | b->add32(key); |
198 | } |
199 | |
200 | GrGLSLFragmentProcessor* GrBicubicEffect::onCreateGLSLInstance() const { return new Impl(); } |
201 | |
202 | bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& other) const { |
203 | const auto& that = other.cast<GrBicubicEffect>(); |
204 | return fDirection == that.fDirection && fClamp == that.fClamp; |
205 | } |
206 | |
207 | SkPMColor4f GrBicubicEffect::constantOutputForConstantInput(const SkPMColor4f& input) const { |
208 | return GrFragmentProcessor::ConstantOutputForConstantInput(this->childProcessor(0), input); |
209 | } |
210 | |
211 | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect); |
212 | |
213 | #if GR_TEST_UTILS |
214 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::TestCreate(GrProcessorTestData* d) { |
215 | Direction direction = Direction::kX; |
216 | switch (d->fRandom->nextULessThan(3)) { |
217 | case 0: |
218 | direction = Direction::kX; |
219 | break; |
220 | case 1: |
221 | direction = Direction::kY; |
222 | break; |
223 | case 2: |
224 | direction = Direction::kXY; |
225 | break; |
226 | } |
227 | auto m = GrTest::TestMatrix(d->fRandom); |
228 | switch (d->fRandom->nextULessThan(3)) { |
229 | case 0: { |
230 | auto [view, ct, at] = d->randomView(); |
231 | GrSamplerState::WrapMode wm[2]; |
232 | GrTest::TestWrapModes(d->fRandom, wm); |
233 | |
234 | if (d->fRandom->nextBool()) { |
235 | SkRect subset; |
236 | subset.fLeft = d->fRandom->nextSScalar1() * view.width(); |
237 | subset.fTop = d->fRandom->nextSScalar1() * view.height(); |
238 | subset.fRight = d->fRandom->nextSScalar1() * view.width(); |
239 | subset.fBottom = d->fRandom->nextSScalar1() * view.height(); |
240 | subset.sort(); |
241 | return MakeSubset( |
242 | std::move(view), at, m, wm[0], wm[1], subset, direction, *d->caps()); |
243 | } |
244 | return Make(std::move(view), at, m, wm[0], wm[1], direction, *d->caps()); |
245 | } |
246 | case 1: { |
247 | auto [view, ct, at] = d->randomView(); |
248 | return Make(std::move(view), at, m, direction); |
249 | } |
250 | default: { |
251 | SkAlphaType at; |
252 | do { |
253 | at = static_cast<SkAlphaType>(d->fRandom->nextULessThan(kLastEnum_SkAlphaType + 1)); |
254 | } while (at != kUnknown_SkAlphaType); |
255 | std::unique_ptr<GrFragmentProcessor> fp; |
256 | // We have a restriction that explicit coords only work for FPs with zero or one |
257 | // coord transform. |
258 | do { |
259 | fp = GrProcessorUnitTest::MakeChildFP(d); |
260 | } while (fp->numCoordTransforms() > 1); |
261 | return Make(std::move(fp), at, m, direction); |
262 | } |
263 | } |
264 | } |
265 | #endif |
266 | |
267 | ////////////////////////////////////////////////////////////////////////////// |
268 | |
269 | bool GrBicubicEffect::ShouldUseBicubic(const SkMatrix& matrix, GrSamplerState::Filter* filterMode) { |
270 | switch (SkMatrixPriv::AdjustHighQualityFilterLevel(matrix)) { |
271 | case kNone_SkFilterQuality: |
272 | *filterMode = GrSamplerState::Filter::kNearest; |
273 | break; |
274 | case kLow_SkFilterQuality: |
275 | *filterMode = GrSamplerState::Filter::kBilerp; |
276 | break; |
277 | case kMedium_SkFilterQuality: |
278 | *filterMode = GrSamplerState::Filter::kMipMap; |
279 | break; |
280 | case kHigh_SkFilterQuality: |
281 | // When we use the bicubic filtering effect each sample is read from the texture using |
282 | // nearest neighbor sampling. |
283 | *filterMode = GrSamplerState::Filter::kNearest; |
284 | return true; |
285 | } |
286 | return false; |
287 | } |
288 | |