| 1 | /* | 
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| 2 | * Copyright 2014 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/effects/GrBicubicEffect.h" | 
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| 9 |  | 
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| 10 | #include "src/core/SkMatrixPriv.h" | 
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| 11 | #include "src/gpu/GrTexture.h" | 
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| 12 | #include "src/gpu/effects/GrTextureEffect.h" | 
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| 13 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 16 |  | 
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| 17 | class GrBicubicEffect::Impl : public GrGLSLFragmentProcessor { | 
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| 18 | public: | 
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| 19 | void emitCode(EmitArgs&) override; | 
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| 20 |  | 
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| 21 | private: | 
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| 22 | typedef GrGLSLFragmentProcessor INHERITED; | 
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| 23 | }; | 
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| 24 |  | 
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| 25 | void GrBicubicEffect::Impl::emitCode(EmitArgs& args) { | 
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| 26 | const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>(); | 
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| 27 |  | 
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| 28 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 
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| 29 | SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint); | 
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| 30 |  | 
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| 31 | /* | 
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| 32 | * Filter weights come from Don Mitchell & Arun Netravali's 'Reconstruction Filters in Computer | 
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| 33 | * Graphics', ACM SIGGRAPH Computer Graphics 22, 4 (Aug. 1988). | 
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| 34 | * ACM DL: http://dl.acm.org/citation.cfm?id=378514 | 
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| 35 | * Free  : http://www.cs.utexas.edu/users/fussell/courses/cs384g/lectures/mitchell/Mitchell.pdf | 
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| 36 | * | 
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| 37 | * The authors define a family of cubic filters with two free parameters (B and C): | 
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| 38 | * | 
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| 39 | *            { (12 - 9B - 6C)|x|^3 + (-18 + 12B + 6C)|x|^2 + (6 - 2B)          if |x| < 1 | 
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| 40 | * k(x) = 1/6 { (-B - 6C)|x|^3 + (6B + 30C)|x|^2 + (-12B - 48C)|x| + (8B + 24C) if 1 <= |x| < 2 | 
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| 41 | *            { 0                                                               otherwise | 
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| 42 | * | 
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| 43 | * Various well-known cubic splines can be generated, and the authors select (1/3, 1/3) as their | 
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| 44 | * favorite overall spline - this is now commonly known as the Mitchell filter, and is the | 
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| 45 | * source of the specific weights below. | 
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| 46 | * | 
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| 47 | * This is SkSL, so the matrix is column-major (transposed from standard matrix notation). | 
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| 48 | */ | 
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| 49 | fragBuilder->codeAppend( "half4x4 kMitchellCoefficients = half4x4(" | 
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| 50 | " 1.0 / 18.0,  16.0 / 18.0,   1.0 / 18.0,  0.0 / 18.0," | 
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| 51 | "-9.0 / 18.0,   0.0 / 18.0,   9.0 / 18.0,  0.0 / 18.0," | 
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| 52 | "15.0 / 18.0, -36.0 / 18.0,  27.0 / 18.0, -6.0 / 18.0," | 
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| 53 | "-7.0 / 18.0,  21.0 / 18.0, -21.0 / 18.0,  7.0 / 18.0);"); | 
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| 54 | // We determine our fractional offset (f) within the texel. We then snap coord to a texel | 
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| 55 | // center. The snap prevents cases where the starting coords are near a texel boundary and | 
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| 56 | // offsets with imperfect precision would cause us to skip/double hit a texel. | 
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| 57 | // The use of "texel" above is somewhat abstract as we're sampling a child processor. It is | 
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| 58 | // assumed the child processor represents something akin to a nearest neighbor sampled texture. | 
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| 59 | if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) { | 
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| 60 | fragBuilder->codeAppendf( "float2 coord = %s - float2(0.5);", coords2D.c_str()); | 
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| 61 | fragBuilder->codeAppend( "half2 f = half2(fract(coord));"); | 
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| 62 | fragBuilder->codeAppend( "coord += 0.5 - f;"); | 
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| 63 | fragBuilder->codeAppend( | 
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| 64 | "half4 wx = kMitchellCoefficients * half4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);"); | 
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| 65 | fragBuilder->codeAppend( | 
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| 66 | "half4 wy = kMitchellCoefficients * half4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);"); | 
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| 67 | fragBuilder->codeAppend( "half4 rowColors[4];"); | 
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| 68 | for (int y = 0; y < 4; ++y) { | 
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| 69 | for (int x = 0; x < 4; ++x) { | 
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| 70 | SkString coord; | 
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| 71 | coord.printf( "coord + float2(%d, %d)", x - 1, y - 1); | 
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| 72 | auto childStr = | 
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| 73 | this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size())); | 
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| 74 | fragBuilder->codeAppendf( "rowColors[%d] = %s;", x, childStr.c_str()); | 
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| 75 | } | 
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| 76 | fragBuilder->codeAppendf( | 
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| 77 | "half4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + " | 
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| 78 | "wx.w * rowColors[3];", | 
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| 79 | y); | 
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| 80 | } | 
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| 81 | fragBuilder->codeAppend( | 
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| 82 | "half4 bicubicColor = wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3;"); | 
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| 83 | } else { | 
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| 84 | const char* d = bicubicEffect.fDirection == Direction::kX ? "x": "y"; | 
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| 85 | fragBuilder->codeAppendf( "float coord = %s.%s - 0.5;", coords2D.c_str(), d); | 
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| 86 | fragBuilder->codeAppend( "half f = half(fract(coord));"); | 
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| 87 | fragBuilder->codeAppend( "coord += 0.5 - f;"); | 
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| 88 | fragBuilder->codeAppend( "half f2 = f * f;"); | 
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| 89 | fragBuilder->codeAppend( "half4 w = kMitchellCoefficients * half4(1.0, f, f2, f2 * f);"); | 
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| 90 | fragBuilder->codeAppend( "half4 c[4];"); | 
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| 91 | for (int i = 0; i < 4; ++i) { | 
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| 92 | SkString coord; | 
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| 93 | if (bicubicEffect.fDirection == Direction::kX) { | 
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| 94 | coord.printf( "float2(coord + %d, %s.y)", i - 1, coords2D.c_str()); | 
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| 95 | } else { | 
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| 96 | coord.printf( "float2(%s.x, coord + %d)", coords2D.c_str(), i - 1); | 
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| 97 | } | 
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| 98 | auto childStr = this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size())); | 
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| 99 | fragBuilder->codeAppendf( "c[%d] = %s;", i, childStr.c_str()); | 
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| 100 | } | 
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| 101 | fragBuilder->codeAppend( | 
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| 102 | "half4 bicubicColor = c[0] * w.x + c[1] * w.y + c[2] * w.z + c[3] * w.w;"); | 
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| 103 | } | 
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| 104 | // Bicubic can send colors out of range, so clamp to get them back in (source) gamut. | 
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| 105 | // The kind of clamp we have to do depends on the alpha type. | 
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| 106 | switch (bicubicEffect.fClamp) { | 
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| 107 | case Clamp::kUnpremul: | 
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| 108 | fragBuilder->codeAppend( "bicubicColor = saturate(bicubicColor);"); | 
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| 109 | break; | 
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| 110 | case Clamp::kPremul: | 
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| 111 | fragBuilder->codeAppend( | 
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| 112 | "bicubicColor.rgb = max(half3(0.0), min(bicubicColor.rgb, bicubicColor.aaa));"); | 
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| 113 | break; | 
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| 114 | } | 
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| 115 | fragBuilder->codeAppendf( "%s = bicubicColor * %s;", args.fOutputColor, args.fInputColor); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view, | 
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| 119 | SkAlphaType alphaType, | 
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| 120 | const SkMatrix& matrix, | 
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| 121 | Direction direction) { | 
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| 122 | auto fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I()); | 
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| 123 | auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; | 
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| 124 | return std::unique_ptr<GrFragmentProcessor>( | 
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| 125 | new GrBicubicEffect(std::move(fp), matrix, direction, clamp)); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view, | 
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| 129 | SkAlphaType alphaType, | 
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| 130 | const SkMatrix& matrix, | 
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| 131 | const GrSamplerState::WrapMode wrapX, | 
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| 132 | const GrSamplerState::WrapMode wrapY, | 
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| 133 | Direction direction, | 
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| 134 | const GrCaps& caps) { | 
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| 135 | GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); | 
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| 136 | std::unique_ptr<GrFragmentProcessor> fp; | 
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| 137 | fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I(), sampler, caps); | 
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| 138 | auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; | 
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| 139 | return std::unique_ptr<GrFragmentProcessor>( | 
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| 140 | new GrBicubicEffect(std::move(fp), matrix, direction, clamp)); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::MakeSubset( | 
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| 144 | GrSurfaceProxyView view, | 
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| 145 | SkAlphaType alphaType, | 
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| 146 | const SkMatrix& matrix, | 
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| 147 | const GrSamplerState::WrapMode wrapX, | 
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| 148 | const GrSamplerState::WrapMode wrapY, | 
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| 149 | const SkRect& subset, | 
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| 150 | Direction direction, | 
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| 151 | const GrCaps& caps) { | 
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| 152 | GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); | 
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| 153 | std::unique_ptr<GrFragmentProcessor> fp; | 
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| 154 | fp = GrTextureEffect::MakeSubset( | 
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| 155 | std::move(view), alphaType, SkMatrix::I(), sampler, subset, caps); | 
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| 156 | auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; | 
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| 157 | return std::unique_ptr<GrFragmentProcessor>( | 
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| 158 | new GrBicubicEffect(std::move(fp), matrix, direction, clamp)); | 
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| 159 | } | 
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| 160 |  | 
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| 161 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(std::unique_ptr<GrFragmentProcessor> fp, | 
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| 162 | SkAlphaType alphaType, | 
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| 163 | const SkMatrix& matrix, | 
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| 164 | Direction direction) { | 
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| 165 | auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; | 
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| 166 | return std::unique_ptr<GrFragmentProcessor>( | 
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| 167 | new GrBicubicEffect(std::move(fp), matrix, direction, clamp)); | 
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| 168 | } | 
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| 169 |  | 
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| 170 | GrBicubicEffect::GrBicubicEffect(std::unique_ptr<GrFragmentProcessor> fp, | 
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| 171 | const SkMatrix& matrix, | 
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| 172 | Direction direction, | 
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| 173 | Clamp clamp) | 
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| 174 | : INHERITED(kGrBicubicEffect_ClassID, ProcessorOptimizationFlags(fp.get())) | 
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| 175 | , fCoordTransform(matrix) | 
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| 176 | , fDirection(direction) | 
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| 177 | , fClamp(clamp) { | 
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| 178 | fp->setSampledWithExplicitCoords(true); | 
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| 179 | this->addCoordTransform(&fCoordTransform); | 
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| 180 | this->registerChildProcessor(std::move(fp)); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | GrBicubicEffect::GrBicubicEffect(const GrBicubicEffect& that) | 
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| 184 | : INHERITED(kGrBicubicEffect_ClassID, that.optimizationFlags()) | 
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| 185 | , fCoordTransform(that.fCoordTransform) | 
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| 186 | , fDirection(that.fDirection) | 
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| 187 | , fClamp(that.fClamp) { | 
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| 188 | this->addCoordTransform(&fCoordTransform); | 
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| 189 | auto child = that.childProcessor(0).clone(); | 
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| 190 | child->setSampledWithExplicitCoords(true); | 
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| 191 | this->registerChildProcessor(std::move(child)); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | void GrBicubicEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, | 
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| 195 | GrProcessorKeyBuilder* b) const { | 
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| 196 | uint32_t key = static_cast<uint32_t>(fDirection) | (static_cast<uint32_t>(fClamp) << 2); | 
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| 197 | b->add32(key); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | GrGLSLFragmentProcessor* GrBicubicEffect::onCreateGLSLInstance() const { return new Impl(); } | 
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| 201 |  | 
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| 202 | bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& other) const { | 
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| 203 | const auto& that = other.cast<GrBicubicEffect>(); | 
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| 204 | return fDirection == that.fDirection && fClamp == that.fClamp; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | SkPMColor4f GrBicubicEffect::constantOutputForConstantInput(const SkPMColor4f& input) const { | 
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| 208 | return GrFragmentProcessor::ConstantOutputForConstantInput(this->childProcessor(0), input); | 
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| 209 | } | 
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| 210 |  | 
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| 211 | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect); | 
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| 212 |  | 
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| 213 | #if GR_TEST_UTILS | 
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| 214 | std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::TestCreate(GrProcessorTestData* d) { | 
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| 215 | Direction direction = Direction::kX; | 
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| 216 | switch (d->fRandom->nextULessThan(3)) { | 
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| 217 | case 0: | 
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| 218 | direction = Direction::kX; | 
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| 219 | break; | 
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| 220 | case 1: | 
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| 221 | direction = Direction::kY; | 
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| 222 | break; | 
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| 223 | case 2: | 
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| 224 | direction = Direction::kXY; | 
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| 225 | break; | 
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| 226 | } | 
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| 227 | auto m = GrTest::TestMatrix(d->fRandom); | 
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| 228 | switch (d->fRandom->nextULessThan(3)) { | 
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| 229 | case 0: { | 
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| 230 | auto [view, ct, at] = d->randomView(); | 
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| 231 | GrSamplerState::WrapMode wm[2]; | 
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| 232 | GrTest::TestWrapModes(d->fRandom, wm); | 
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| 233 |  | 
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| 234 | if (d->fRandom->nextBool()) { | 
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| 235 | SkRect subset; | 
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| 236 | subset.fLeft = d->fRandom->nextSScalar1() * view.width(); | 
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| 237 | subset.fTop = d->fRandom->nextSScalar1() * view.height(); | 
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| 238 | subset.fRight = d->fRandom->nextSScalar1() * view.width(); | 
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| 239 | subset.fBottom = d->fRandom->nextSScalar1() * view.height(); | 
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| 240 | subset.sort(); | 
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| 241 | return MakeSubset( | 
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| 242 | std::move(view), at, m, wm[0], wm[1], subset, direction, *d->caps()); | 
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| 243 | } | 
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| 244 | return Make(std::move(view), at, m, wm[0], wm[1], direction, *d->caps()); | 
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| 245 | } | 
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| 246 | case 1: { | 
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| 247 | auto [view, ct, at] = d->randomView(); | 
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| 248 | return Make(std::move(view), at, m, direction); | 
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| 249 | } | 
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| 250 | default: { | 
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| 251 | SkAlphaType at; | 
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| 252 | do { | 
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| 253 | at = static_cast<SkAlphaType>(d->fRandom->nextULessThan(kLastEnum_SkAlphaType + 1)); | 
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| 254 | } while (at != kUnknown_SkAlphaType); | 
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| 255 | std::unique_ptr<GrFragmentProcessor> fp; | 
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| 256 | // We have a restriction that explicit coords only work for FPs with zero or one | 
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| 257 | // coord transform. | 
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| 258 | do { | 
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| 259 | fp = GrProcessorUnitTest::MakeChildFP(d); | 
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| 260 | } while (fp->numCoordTransforms() > 1); | 
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| 261 | return Make(std::move(fp), at, m, direction); | 
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| 262 | } | 
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| 263 | } | 
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| 264 | } | 
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| 265 | #endif | 
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| 266 |  | 
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| 267 | ////////////////////////////////////////////////////////////////////////////// | 
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| 268 |  | 
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| 269 | bool GrBicubicEffect::ShouldUseBicubic(const SkMatrix& matrix, GrSamplerState::Filter* filterMode) { | 
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| 270 | switch (SkMatrixPriv::AdjustHighQualityFilterLevel(matrix)) { | 
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| 271 | case kNone_SkFilterQuality: | 
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| 272 | *filterMode = GrSamplerState::Filter::kNearest; | 
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| 273 | break; | 
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| 274 | case kLow_SkFilterQuality: | 
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| 275 | *filterMode = GrSamplerState::Filter::kBilerp; | 
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| 276 | break; | 
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| 277 | case kMedium_SkFilterQuality: | 
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| 278 | *filterMode = GrSamplerState::Filter::kMipMap; | 
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| 279 | break; | 
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| 280 | case kHigh_SkFilterQuality: | 
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| 281 | // When we use the bicubic filtering effect each sample is read from the texture using | 
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| 282 | // nearest neighbor sampling. | 
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| 283 | *filterMode = GrSamplerState::Filter::kNearest; | 
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| 284 | return true; | 
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| 285 | } | 
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| 286 | return false; | 
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| 287 | } | 
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| 288 |  | 
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