1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/gl/GrGLOpsRenderPass.h" |
9 | |
10 | #include "src/gpu/GrContextPriv.h" |
11 | #include "src/gpu/GrFixedClip.h" |
12 | #include "src/gpu/GrProgramInfo.h" |
13 | #include "src/gpu/GrRenderTargetPriv.h" |
14 | |
15 | #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
16 | |
17 | void GrGLOpsRenderPass::set(GrRenderTarget* rt, const SkIRect& contentBounds, |
18 | GrSurfaceOrigin origin, const LoadAndStoreInfo& colorInfo, |
19 | const StencilLoadAndStoreInfo& stencilInfo) { |
20 | SkASSERT(fGpu); |
21 | SkASSERT(!fRenderTarget); |
22 | SkASSERT(fGpu == rt->getContext()->priv().getGpu()); |
23 | |
24 | this->INHERITED::set(rt, origin); |
25 | fContentBounds = contentBounds; |
26 | fColorLoadAndStoreInfo = colorInfo; |
27 | fStencilLoadAndStoreInfo = stencilInfo; |
28 | } |
29 | |
30 | void GrGLOpsRenderPass::onBegin() { |
31 | fGpu->beginCommandBuffer(fRenderTarget, fContentBounds, fOrigin, fColorLoadAndStoreInfo, |
32 | fStencilLoadAndStoreInfo); |
33 | } |
34 | |
35 | void GrGLOpsRenderPass::onEnd() { |
36 | fGpu->endCommandBuffer(fRenderTarget, fColorLoadAndStoreInfo, fStencilLoadAndStoreInfo); |
37 | } |
38 | |
39 | bool GrGLOpsRenderPass::onBindPipeline(const GrProgramInfo& programInfo, |
40 | const SkRect& drawBounds) { |
41 | fPrimitiveType = programInfo.primitiveType(); |
42 | return fGpu->flushGLState(fRenderTarget, programInfo); |
43 | } |
44 | |
45 | void GrGLOpsRenderPass::onSetScissorRect(const SkIRect& scissor) { |
46 | fGpu->flushScissorRect(scissor, fRenderTarget->width(), fRenderTarget->height(), fOrigin); |
47 | } |
48 | |
49 | bool GrGLOpsRenderPass::onBindTextures(const GrPrimitiveProcessor& primProc, |
50 | const GrSurfaceProxy* const primProcTextures[], |
51 | const GrPipeline& pipeline) { |
52 | GrGLProgram* program = fGpu->currentProgram(); |
53 | SkASSERT(program); |
54 | program->bindTextures(primProc, primProcTextures, pipeline); |
55 | return true; |
56 | } |
57 | |
58 | void GrGLOpsRenderPass::onBindBuffers(const GrBuffer* indexBuffer, const GrBuffer* instanceBuffer, |
59 | const GrBuffer* vertexBuffer, |
60 | GrPrimitiveRestart primitiveRestart) { |
61 | SkASSERT((primitiveRestart == GrPrimitiveRestart::kNo) || indexBuffer); |
62 | GrGLProgram* program = fGpu->currentProgram(); |
63 | SkASSERT(program); |
64 | |
65 | int numAttribs = program->numVertexAttributes() + program->numInstanceAttributes(); |
66 | fAttribArrayState = fGpu->bindInternalVertexArray(indexBuffer, numAttribs, primitiveRestart); |
67 | |
68 | if (indexBuffer) { |
69 | if (indexBuffer->isCpuBuffer()) { |
70 | auto* cpuIndexBuffer = static_cast<const GrCpuBuffer*>(indexBuffer); |
71 | fIndexPointer = reinterpret_cast<const uint16_t*>(cpuIndexBuffer->data()); |
72 | } else { |
73 | fIndexPointer = nullptr; |
74 | } |
75 | } |
76 | |
77 | if (!fGpu->glCaps().baseVertexBaseInstanceSupport()) { |
78 | // This platform does not support baseInstance. Defer binding of the instance buffer. |
79 | fActiveInstanceBuffer = sk_ref_sp(instanceBuffer); |
80 | } else { |
81 | this->bindInstanceBuffer(instanceBuffer, 0); |
82 | } |
83 | if (!indexBuffer && fGpu->glCaps().drawArraysBaseVertexIsBroken()) { |
84 | // There is a driver bug affecting glDrawArrays. Defer binding of the vertex buffer. |
85 | fActiveVertexBuffer = sk_ref_sp(vertexBuffer); |
86 | } else if (indexBuffer && !fGpu->glCaps().baseVertexBaseInstanceSupport()) { |
87 | // This platform does not support baseVertex with indexed draws. Defer binding of the |
88 | // vertex buffer. |
89 | fActiveVertexBuffer = sk_ref_sp(vertexBuffer); |
90 | } else { |
91 | this->bindVertexBuffer(vertexBuffer, 0); |
92 | } |
93 | } |
94 | |
95 | void GrGLOpsRenderPass::bindInstanceBuffer(const GrBuffer* instanceBuffer, int baseInstance) { |
96 | GrGLProgram* program = fGpu->currentProgram(); |
97 | SkASSERT(program); |
98 | if (int instanceStride = program->instanceStride()) { |
99 | SkASSERT(instanceBuffer); |
100 | SkASSERT(instanceBuffer->isCpuBuffer() || |
101 | !static_cast<const GrGpuBuffer*>(instanceBuffer)->isMapped()); |
102 | size_t bufferOffset = baseInstance * static_cast<size_t>(instanceStride); |
103 | int attribIdx = program->numVertexAttributes(); |
104 | for (int i = 0; i < program->numInstanceAttributes(); ++i, ++attribIdx) { |
105 | const auto& attrib = program->instanceAttribute(i); |
106 | static constexpr int kDivisor = 1; |
107 | fAttribArrayState->set(fGpu, attrib.fLocation, instanceBuffer, attrib.fCPUType, |
108 | attrib.fGPUType, instanceStride, bufferOffset + attrib.fOffset, |
109 | kDivisor); |
110 | } |
111 | } |
112 | } |
113 | |
114 | void GrGLOpsRenderPass::bindVertexBuffer(const GrBuffer* vertexBuffer, int baseVertex) { |
115 | GrGLProgram* program = fGpu->currentProgram(); |
116 | SkASSERT(program); |
117 | if (int vertexStride = program->vertexStride()) { |
118 | SkASSERT(vertexBuffer); |
119 | SkASSERT(vertexBuffer->isCpuBuffer() || |
120 | !static_cast<const GrGpuBuffer*>(vertexBuffer)->isMapped()); |
121 | size_t bufferOffset = baseVertex * static_cast<size_t>(vertexStride); |
122 | for (int i = 0; i < program->numVertexAttributes(); ++i) { |
123 | const auto& attrib = program->vertexAttribute(i); |
124 | static constexpr int kDivisor = 0; |
125 | fAttribArrayState->set(fGpu, attrib.fLocation, vertexBuffer, attrib.fCPUType, |
126 | attrib.fGPUType, vertexStride, bufferOffset + attrib.fOffset, |
127 | kDivisor); |
128 | } |
129 | } |
130 | } |
131 | |
132 | void GrGLOpsRenderPass::onDraw(int vertexCount, int baseVertex) { |
133 | SkASSERT(!fActiveVertexBuffer || fGpu->glCaps().drawArraysBaseVertexIsBroken()); |
134 | GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); |
135 | if (fGpu->glCaps().drawArraysBaseVertexIsBroken()) { |
136 | this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex); |
137 | baseVertex = 0; |
138 | } |
139 | GL_CALL(DrawArrays(glPrimType, baseVertex, vertexCount)); |
140 | } |
141 | |
142 | void GrGLOpsRenderPass::onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, |
143 | uint16_t maxIndexValue, int baseVertex) { |
144 | GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); |
145 | if (fGpu->glCaps().baseVertexBaseInstanceSupport()) { |
146 | SkASSERT(fGpu->glCaps().drawInstancedSupport()); |
147 | SkASSERT(!fActiveVertexBuffer); |
148 | if (baseVertex != 0) { |
149 | GL_CALL(DrawElementsInstancedBaseVertexBaseInstance( |
150 | glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, |
151 | this->offsetForBaseIndex(baseIndex), 1, baseVertex, 0)); |
152 | return; |
153 | } |
154 | } else { |
155 | this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex); |
156 | } |
157 | |
158 | if (fGpu->glCaps().drawRangeElementsSupport()) { |
159 | GL_CALL(DrawRangeElements(glPrimType, minIndexValue, maxIndexValue, indexCount, |
160 | GR_GL_UNSIGNED_SHORT, this->offsetForBaseIndex(baseIndex))); |
161 | } else { |
162 | GL_CALL(DrawElements(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, |
163 | this->offsetForBaseIndex(baseIndex))); |
164 | } |
165 | } |
166 | |
167 | void GrGLOpsRenderPass::onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, |
168 | int baseVertex) { |
169 | SkASSERT(!fActiveVertexBuffer || fGpu->glCaps().drawArraysBaseVertexIsBroken()); |
170 | if (fGpu->glCaps().drawArraysBaseVertexIsBroken()) { |
171 | // We weren't able to bind the vertex buffer during onBindBuffers because of a driver bug |
172 | // affecting glDrawArrays. |
173 | this->bindVertexBuffer(fActiveVertexBuffer.get(), 0); |
174 | } |
175 | int maxInstances = fGpu->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount); |
176 | for (int i = 0; i < instanceCount; i += maxInstances) { |
177 | GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); |
178 | int instanceCountForDraw = std::min(instanceCount - i, maxInstances); |
179 | int baseInstanceForDraw = baseInstance + i; |
180 | if (fGpu->glCaps().baseVertexBaseInstanceSupport()) { |
181 | SkASSERT(!fActiveInstanceBuffer); |
182 | GL_CALL(DrawArraysInstancedBaseInstance(glPrimType, baseVertex, vertexCount, |
183 | instanceCountForDraw, baseInstanceForDraw)); |
184 | } else { |
185 | this->bindInstanceBuffer(fActiveInstanceBuffer.get(), baseInstanceForDraw); |
186 | GL_CALL(DrawArraysInstanced(glPrimType, baseVertex, vertexCount, instanceCountForDraw)); |
187 | } |
188 | } |
189 | } |
190 | |
191 | void GrGLOpsRenderPass::onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, |
192 | int baseInstance, int baseVertex) { |
193 | int maxInstances = fGpu->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount); |
194 | for (int i = 0; i < instanceCount; i += maxInstances) { |
195 | GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); |
196 | int instanceCountForDraw = std::min(instanceCount - i, maxInstances); |
197 | int baseInstanceForDraw = baseInstance + i; |
198 | if (fGpu->glCaps().baseVertexBaseInstanceSupport()) { |
199 | SkASSERT(!fActiveInstanceBuffer); |
200 | SkASSERT(!fActiveVertexBuffer); |
201 | GL_CALL(DrawElementsInstancedBaseVertexBaseInstance( |
202 | glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, |
203 | this->offsetForBaseIndex(baseIndex), instanceCountForDraw, baseVertex, |
204 | baseInstanceForDraw)); |
205 | } else { |
206 | this->bindInstanceBuffer(fActiveInstanceBuffer.get(), baseInstanceForDraw); |
207 | this->bindVertexBuffer(fActiveVertexBuffer.get(), baseVertex); |
208 | GL_CALL(DrawElementsInstanced(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, |
209 | this->offsetForBaseIndex(baseIndex), instanceCountForDraw)); |
210 | } |
211 | } |
212 | } |
213 | |
214 | static const void* buffer_offset_to_gl_address(const GrBuffer* drawIndirectBuffer, size_t offset) { |
215 | if (drawIndirectBuffer->isCpuBuffer()) { |
216 | return static_cast<const GrCpuBuffer*>(drawIndirectBuffer)->data() + offset; |
217 | } else { |
218 | return (offset) ? reinterpret_cast<const void*>(offset) : nullptr; |
219 | } |
220 | } |
221 | |
222 | void GrGLOpsRenderPass::onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, |
223 | int drawCount) { |
224 | fGpu->bindBuffer(GrGpuBufferType::kDrawIndirect, drawIndirectBuffer); |
225 | |
226 | if (fGpu->glCaps().multiDrawIndirectSupport() && drawCount > 1) { |
227 | GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); |
228 | GL_CALL(MultiDrawArraysIndirect(glPrimType, |
229 | buffer_offset_to_gl_address(drawIndirectBuffer, offset), |
230 | drawCount, sizeof(GrDrawIndirectCommand))); |
231 | return; |
232 | } |
233 | |
234 | for (int i = 0; i < drawCount; ++i) { |
235 | GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); |
236 | GL_CALL(DrawArraysIndirect(glPrimType, |
237 | buffer_offset_to_gl_address(drawIndirectBuffer, offset))); |
238 | offset += sizeof(GrDrawIndirectCommand); |
239 | } |
240 | } |
241 | |
242 | void GrGLOpsRenderPass::onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, |
243 | int drawCount) { |
244 | fGpu->bindBuffer(GrGpuBufferType::kDrawIndirect, drawIndirectBuffer); |
245 | |
246 | if (fGpu->glCaps().multiDrawIndirectSupport() && drawCount > 1) { |
247 | GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); |
248 | GL_CALL(MultiDrawElementsIndirect(glPrimType, GR_GL_UNSIGNED_SHORT, |
249 | buffer_offset_to_gl_address(drawIndirectBuffer, offset), |
250 | drawCount, sizeof(GrDrawIndexedIndirectCommand))); |
251 | return; |
252 | } |
253 | |
254 | for (int i = 0; i < drawCount; ++i) { |
255 | GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); |
256 | GL_CALL(DrawElementsIndirect(glPrimType, GR_GL_UNSIGNED_SHORT, |
257 | buffer_offset_to_gl_address(drawIndirectBuffer, offset))); |
258 | offset += sizeof(GrDrawIndexedIndirectCommand); |
259 | } |
260 | } |
261 | |
262 | void GrGLOpsRenderPass::onClear(const GrFixedClip& clip, const SkPMColor4f& color) { |
263 | fGpu->clear(clip, color, fRenderTarget, fOrigin); |
264 | } |
265 | |
266 | void GrGLOpsRenderPass::onClearStencilClip(const GrFixedClip& clip, |
267 | bool insideStencilMask) { |
268 | fGpu->clearStencilClip(clip, insideStencilMask, fRenderTarget, fOrigin); |
269 | } |
270 | |
271 | |