1 | /* |
2 | * Copyright 2014 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "include/core/SkStream.h" |
9 | #include "include/core/SkTypeface.h" |
10 | #include "src/gpu/GrProgramInfo.h" |
11 | #include "src/gpu/GrRenderTargetProxy.h" |
12 | #include "src/gpu/gl/GrGLGpu.h" |
13 | #include "src/gpu/gl/GrGLPath.h" |
14 | #include "src/gpu/gl/GrGLPathRendering.h" |
15 | #include "src/gpu/gl/GrGLUtil.h" |
16 | |
17 | #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
18 | #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) |
19 | |
20 | // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL |
21 | // implementation. The call has a result value, and thus waiting for the call completion is needed. |
22 | static const GrGLsizei kPathIDPreallocationAmount = 65536; |
23 | |
24 | static_assert(0 == GrPathRendering::kNone_PathTransformType); |
25 | static_assert(1 == GrPathRendering::kTranslateX_PathTransformType); |
26 | static_assert(2 == GrPathRendering::kTranslateY_PathTransformType); |
27 | static_assert(3 == GrPathRendering::kTranslate_PathTransformType); |
28 | static_assert(4 == GrPathRendering::kAffine_PathTransformType); |
29 | static_assert(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType); |
30 | |
31 | #ifdef SK_DEBUG |
32 | |
33 | static void verify_floats(const float* floats, int count) { |
34 | for (int i = 0; i < count; ++i) { |
35 | SkASSERT(!SkScalarIsNaN(SkFloatToScalar(floats[i]))); |
36 | } |
37 | } |
38 | #endif |
39 | |
40 | static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { |
41 | switch (op) { |
42 | default: |
43 | SK_ABORT("Unexpected path fill." ); |
44 | /* fallthrough */ |
45 | case GrStencilOp::kIncWrap: |
46 | return GR_GL_COUNT_UP; |
47 | case GrStencilOp::kInvert: |
48 | return GR_GL_INVERT; |
49 | } |
50 | } |
51 | |
52 | GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) |
53 | : GrPathRendering(gpu) |
54 | , fPreallocatedPathCount(0) { |
55 | const GrGLInterface* glInterface = gpu->glInterface(); |
56 | fCaps.bindFragmentInputSupport = (bool)glInterface->fFunctions.fBindFragmentInputLocation; |
57 | } |
58 | |
59 | GrGLPathRendering::~GrGLPathRendering() { |
60 | if (fPreallocatedPathCount > 0) { |
61 | this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
62 | } |
63 | } |
64 | |
65 | void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) { |
66 | if (GrGpu::DisconnectType::kCleanup == type) { |
67 | this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
68 | } |
69 | fPreallocatedPathCount = 0; |
70 | } |
71 | |
72 | void GrGLPathRendering::resetContext() { |
73 | fHWProjectionMatrixState.invalidate(); |
74 | // we don't use the model view matrix. |
75 | GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); |
76 | |
77 | fHWPathStencilSettings.invalidate(); |
78 | } |
79 | |
80 | sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) { |
81 | return sk_make_sp<GrGLPath>(this->gpu(), inPath, style); |
82 | } |
83 | |
84 | void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { |
85 | GrGLGpu* gpu = this->gpu(); |
86 | SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); |
87 | gpu->flushColorWrite(false); |
88 | |
89 | GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fProxy->peekRenderTarget()); |
90 | SkISize dimensions = rt->dimensions(); |
91 | this->setProjectionMatrix(*args.fViewMatrix, dimensions, args.fOrigin); |
92 | gpu->flushScissor(*args.fScissor, rt->width(), rt->height(), args.fOrigin); |
93 | gpu->flushHWAAState(rt, args.fUseHWAA); |
94 | gpu->flushRenderTarget(rt); |
95 | |
96 | const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
97 | |
98 | this->flushPathStencilSettings(*args.fStencil); |
99 | |
100 | GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( |
101 | fHWPathStencilSettings.singleSidedFace().fPassOp); |
102 | GrGLint writeMask = fHWPathStencilSettings.singleSidedFace().fWriteMask; |
103 | |
104 | if (glPath->shouldFill()) { |
105 | GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); |
106 | } |
107 | if (glPath->shouldStroke()) { |
108 | GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); |
109 | } |
110 | } |
111 | |
112 | void GrGLPathRendering::onDrawPath(const GrStencilSettings& stencilPassSettings, |
113 | const GrPath* path) { |
114 | const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
115 | |
116 | this->flushPathStencilSettings(stencilPassSettings); |
117 | |
118 | GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( |
119 | fHWPathStencilSettings.singleSidedFace().fPassOp); |
120 | GrGLint writeMask = fHWPathStencilSettings.singleSidedFace().fWriteMask; |
121 | |
122 | if (glPath->shouldStroke()) { |
123 | if (glPath->shouldFill()) { |
124 | GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); |
125 | } |
126 | GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, |
127 | GR_GL_BOUNDING_BOX)); |
128 | } else { |
129 | GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, |
130 | GR_GL_BOUNDING_BOX)); |
131 | } |
132 | } |
133 | |
134 | void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, |
135 | GrGLenum genMode, GrGLint components, |
136 | const SkMatrix& matrix) { |
137 | float coefficients[3 * 3]; |
138 | SkASSERT(components >= 1 && components <= 3); |
139 | |
140 | coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]); |
141 | coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]); |
142 | coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]); |
143 | |
144 | if (components >= 2) { |
145 | coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]); |
146 | coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]); |
147 | coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]); |
148 | } |
149 | |
150 | if (components >= 3) { |
151 | coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]); |
152 | coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]); |
153 | coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]); |
154 | } |
155 | SkDEBUGCODE(verify_floats(coefficients, components * 3)); |
156 | |
157 | GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); |
158 | } |
159 | |
160 | void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, |
161 | const SkISize& renderTargetSize, |
162 | GrSurfaceOrigin renderTargetOrigin) { |
163 | |
164 | SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport()); |
165 | |
166 | if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && |
167 | renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && |
168 | SkMatrixPriv::CheapEqual(matrix, fHWProjectionMatrixState.fViewMatrix)) { |
169 | return; |
170 | } |
171 | |
172 | fHWProjectionMatrixState.fViewMatrix = matrix; |
173 | fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; |
174 | fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; |
175 | |
176 | float glMatrix[4 * 4]; |
177 | fHWProjectionMatrixState.getRTAdjustedGLMatrix(glMatrix); |
178 | SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); |
179 | GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); |
180 | } |
181 | |
182 | GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { |
183 | SkASSERT(range > 0); |
184 | GrGLuint firstID; |
185 | if (fPreallocatedPathCount >= range) { |
186 | firstID = fFirstPreallocatedPathID; |
187 | fPreallocatedPathCount -= range; |
188 | fFirstPreallocatedPathID += range; |
189 | return firstID; |
190 | } |
191 | // Allocate range + the amount to fill up preallocation amount. If succeed, either join with |
192 | // the existing preallocation range or delete the existing and use the new (potentially partial) |
193 | // preallocation range. |
194 | GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); |
195 | if (allocAmount >= range) { |
196 | GL_CALL_RET(firstID, GenPaths(allocAmount)); |
197 | |
198 | if (firstID != 0) { |
199 | if (fPreallocatedPathCount > 0 && |
200 | firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) { |
201 | firstID = fFirstPreallocatedPathID; |
202 | fPreallocatedPathCount += allocAmount - range; |
203 | fFirstPreallocatedPathID += range; |
204 | return firstID; |
205 | } |
206 | |
207 | if (allocAmount > range) { |
208 | if (fPreallocatedPathCount > 0) { |
209 | this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
210 | } |
211 | fFirstPreallocatedPathID = firstID + range; |
212 | fPreallocatedPathCount = allocAmount - range; |
213 | } |
214 | // Special case: if allocAmount == range, we have full preallocated range. |
215 | return firstID; |
216 | } |
217 | } |
218 | // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just |
219 | // the range. |
220 | if (fPreallocatedPathCount > 0) { |
221 | this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
222 | fPreallocatedPathCount = 0; |
223 | } |
224 | |
225 | GL_CALL_RET(firstID, GenPaths(range)); |
226 | if (firstID == 0) { |
227 | SkDebugf("Warning: Failed to allocate path\n" ); |
228 | } |
229 | return firstID; |
230 | } |
231 | |
232 | void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { |
233 | GL_CALL(DeletePaths(path, range)); |
234 | } |
235 | |
236 | void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) { |
237 | SkASSERT(!stencilSettings.isTwoSided()); |
238 | if (fHWPathStencilSettings != stencilSettings) { |
239 | SkASSERT(stencilSettings.isValid()); |
240 | // Just the func, ref, and mask is set here. The op and write mask are params to the call |
241 | // that draws the path to the SB (glStencilFillPath) |
242 | uint16_t ref = stencilSettings.singleSidedFace().fRef; |
243 | GrStencilTest test = stencilSettings.singleSidedFace().fTest; |
244 | uint16_t testMask = stencilSettings.singleSidedFace().fTestMask; |
245 | |
246 | if (!fHWPathStencilSettings.isValid() || |
247 | ref != fHWPathStencilSettings.singleSidedFace().fRef || |
248 | test != fHWPathStencilSettings.singleSidedFace().fTest || |
249 | testMask != fHWPathStencilSettings.singleSidedFace().fTestMask) { |
250 | GL_CALL(PathStencilFunc(GrToGLStencilFunc(test), ref, testMask)); |
251 | } |
252 | fHWPathStencilSettings = stencilSettings; |
253 | } |
254 | } |
255 | |
256 | inline GrGLGpu* GrGLPathRendering::gpu() { |
257 | return static_cast<GrGLGpu*>(fGpu); |
258 | } |
259 | |