| 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "include/core/SkStream.h" |
| 9 | #include "include/core/SkTypeface.h" |
| 10 | #include "src/gpu/GrProgramInfo.h" |
| 11 | #include "src/gpu/GrRenderTargetProxy.h" |
| 12 | #include "src/gpu/gl/GrGLGpu.h" |
| 13 | #include "src/gpu/gl/GrGLPath.h" |
| 14 | #include "src/gpu/gl/GrGLPathRendering.h" |
| 15 | #include "src/gpu/gl/GrGLUtil.h" |
| 16 | |
| 17 | #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
| 18 | #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) |
| 19 | |
| 20 | // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL |
| 21 | // implementation. The call has a result value, and thus waiting for the call completion is needed. |
| 22 | static const GrGLsizei kPathIDPreallocationAmount = 65536; |
| 23 | |
| 24 | static_assert(0 == GrPathRendering::kNone_PathTransformType); |
| 25 | static_assert(1 == GrPathRendering::kTranslateX_PathTransformType); |
| 26 | static_assert(2 == GrPathRendering::kTranslateY_PathTransformType); |
| 27 | static_assert(3 == GrPathRendering::kTranslate_PathTransformType); |
| 28 | static_assert(4 == GrPathRendering::kAffine_PathTransformType); |
| 29 | static_assert(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType); |
| 30 | |
| 31 | #ifdef SK_DEBUG |
| 32 | |
| 33 | static void verify_floats(const float* floats, int count) { |
| 34 | for (int i = 0; i < count; ++i) { |
| 35 | SkASSERT(!SkScalarIsNaN(SkFloatToScalar(floats[i]))); |
| 36 | } |
| 37 | } |
| 38 | #endif |
| 39 | |
| 40 | static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { |
| 41 | switch (op) { |
| 42 | default: |
| 43 | SK_ABORT("Unexpected path fill." ); |
| 44 | /* fallthrough */ |
| 45 | case GrStencilOp::kIncWrap: |
| 46 | return GR_GL_COUNT_UP; |
| 47 | case GrStencilOp::kInvert: |
| 48 | return GR_GL_INVERT; |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) |
| 53 | : GrPathRendering(gpu) |
| 54 | , fPreallocatedPathCount(0) { |
| 55 | const GrGLInterface* glInterface = gpu->glInterface(); |
| 56 | fCaps.bindFragmentInputSupport = (bool)glInterface->fFunctions.fBindFragmentInputLocation; |
| 57 | } |
| 58 | |
| 59 | GrGLPathRendering::~GrGLPathRendering() { |
| 60 | if (fPreallocatedPathCount > 0) { |
| 61 | this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) { |
| 66 | if (GrGpu::DisconnectType::kCleanup == type) { |
| 67 | this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
| 68 | } |
| 69 | fPreallocatedPathCount = 0; |
| 70 | } |
| 71 | |
| 72 | void GrGLPathRendering::resetContext() { |
| 73 | fHWProjectionMatrixState.invalidate(); |
| 74 | // we don't use the model view matrix. |
| 75 | GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); |
| 76 | |
| 77 | fHWPathStencilSettings.invalidate(); |
| 78 | } |
| 79 | |
| 80 | sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) { |
| 81 | return sk_make_sp<GrGLPath>(this->gpu(), inPath, style); |
| 82 | } |
| 83 | |
| 84 | void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { |
| 85 | GrGLGpu* gpu = this->gpu(); |
| 86 | SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); |
| 87 | gpu->flushColorWrite(false); |
| 88 | |
| 89 | GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fProxy->peekRenderTarget()); |
| 90 | SkISize dimensions = rt->dimensions(); |
| 91 | this->setProjectionMatrix(*args.fViewMatrix, dimensions, args.fOrigin); |
| 92 | gpu->flushScissor(*args.fScissor, rt->width(), rt->height(), args.fOrigin); |
| 93 | gpu->flushHWAAState(rt, args.fUseHWAA); |
| 94 | gpu->flushRenderTarget(rt); |
| 95 | |
| 96 | const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
| 97 | |
| 98 | this->flushPathStencilSettings(*args.fStencil); |
| 99 | |
| 100 | GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( |
| 101 | fHWPathStencilSettings.singleSidedFace().fPassOp); |
| 102 | GrGLint writeMask = fHWPathStencilSettings.singleSidedFace().fWriteMask; |
| 103 | |
| 104 | if (glPath->shouldFill()) { |
| 105 | GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); |
| 106 | } |
| 107 | if (glPath->shouldStroke()) { |
| 108 | GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | void GrGLPathRendering::onDrawPath(const GrStencilSettings& stencilPassSettings, |
| 113 | const GrPath* path) { |
| 114 | const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
| 115 | |
| 116 | this->flushPathStencilSettings(stencilPassSettings); |
| 117 | |
| 118 | GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( |
| 119 | fHWPathStencilSettings.singleSidedFace().fPassOp); |
| 120 | GrGLint writeMask = fHWPathStencilSettings.singleSidedFace().fWriteMask; |
| 121 | |
| 122 | if (glPath->shouldStroke()) { |
| 123 | if (glPath->shouldFill()) { |
| 124 | GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); |
| 125 | } |
| 126 | GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, |
| 127 | GR_GL_BOUNDING_BOX)); |
| 128 | } else { |
| 129 | GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, |
| 130 | GR_GL_BOUNDING_BOX)); |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, |
| 135 | GrGLenum genMode, GrGLint components, |
| 136 | const SkMatrix& matrix) { |
| 137 | float coefficients[3 * 3]; |
| 138 | SkASSERT(components >= 1 && components <= 3); |
| 139 | |
| 140 | coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]); |
| 141 | coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]); |
| 142 | coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]); |
| 143 | |
| 144 | if (components >= 2) { |
| 145 | coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]); |
| 146 | coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]); |
| 147 | coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]); |
| 148 | } |
| 149 | |
| 150 | if (components >= 3) { |
| 151 | coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]); |
| 152 | coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]); |
| 153 | coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]); |
| 154 | } |
| 155 | SkDEBUGCODE(verify_floats(coefficients, components * 3)); |
| 156 | |
| 157 | GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); |
| 158 | } |
| 159 | |
| 160 | void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, |
| 161 | const SkISize& renderTargetSize, |
| 162 | GrSurfaceOrigin renderTargetOrigin) { |
| 163 | |
| 164 | SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport()); |
| 165 | |
| 166 | if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && |
| 167 | renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && |
| 168 | SkMatrixPriv::CheapEqual(matrix, fHWProjectionMatrixState.fViewMatrix)) { |
| 169 | return; |
| 170 | } |
| 171 | |
| 172 | fHWProjectionMatrixState.fViewMatrix = matrix; |
| 173 | fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; |
| 174 | fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; |
| 175 | |
| 176 | float glMatrix[4 * 4]; |
| 177 | fHWProjectionMatrixState.getRTAdjustedGLMatrix(glMatrix); |
| 178 | SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix))); |
| 179 | GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); |
| 180 | } |
| 181 | |
| 182 | GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { |
| 183 | SkASSERT(range > 0); |
| 184 | GrGLuint firstID; |
| 185 | if (fPreallocatedPathCount >= range) { |
| 186 | firstID = fFirstPreallocatedPathID; |
| 187 | fPreallocatedPathCount -= range; |
| 188 | fFirstPreallocatedPathID += range; |
| 189 | return firstID; |
| 190 | } |
| 191 | // Allocate range + the amount to fill up preallocation amount. If succeed, either join with |
| 192 | // the existing preallocation range or delete the existing and use the new (potentially partial) |
| 193 | // preallocation range. |
| 194 | GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); |
| 195 | if (allocAmount >= range) { |
| 196 | GL_CALL_RET(firstID, GenPaths(allocAmount)); |
| 197 | |
| 198 | if (firstID != 0) { |
| 199 | if (fPreallocatedPathCount > 0 && |
| 200 | firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) { |
| 201 | firstID = fFirstPreallocatedPathID; |
| 202 | fPreallocatedPathCount += allocAmount - range; |
| 203 | fFirstPreallocatedPathID += range; |
| 204 | return firstID; |
| 205 | } |
| 206 | |
| 207 | if (allocAmount > range) { |
| 208 | if (fPreallocatedPathCount > 0) { |
| 209 | this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
| 210 | } |
| 211 | fFirstPreallocatedPathID = firstID + range; |
| 212 | fPreallocatedPathCount = allocAmount - range; |
| 213 | } |
| 214 | // Special case: if allocAmount == range, we have full preallocated range. |
| 215 | return firstID; |
| 216 | } |
| 217 | } |
| 218 | // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just |
| 219 | // the range. |
| 220 | if (fPreallocatedPathCount > 0) { |
| 221 | this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount); |
| 222 | fPreallocatedPathCount = 0; |
| 223 | } |
| 224 | |
| 225 | GL_CALL_RET(firstID, GenPaths(range)); |
| 226 | if (firstID == 0) { |
| 227 | SkDebugf("Warning: Failed to allocate path\n" ); |
| 228 | } |
| 229 | return firstID; |
| 230 | } |
| 231 | |
| 232 | void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { |
| 233 | GL_CALL(DeletePaths(path, range)); |
| 234 | } |
| 235 | |
| 236 | void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) { |
| 237 | SkASSERT(!stencilSettings.isTwoSided()); |
| 238 | if (fHWPathStencilSettings != stencilSettings) { |
| 239 | SkASSERT(stencilSettings.isValid()); |
| 240 | // Just the func, ref, and mask is set here. The op and write mask are params to the call |
| 241 | // that draws the path to the SB (glStencilFillPath) |
| 242 | uint16_t ref = stencilSettings.singleSidedFace().fRef; |
| 243 | GrStencilTest test = stencilSettings.singleSidedFace().fTest; |
| 244 | uint16_t testMask = stencilSettings.singleSidedFace().fTestMask; |
| 245 | |
| 246 | if (!fHWPathStencilSettings.isValid() || |
| 247 | ref != fHWPathStencilSettings.singleSidedFace().fRef || |
| 248 | test != fHWPathStencilSettings.singleSidedFace().fTest || |
| 249 | testMask != fHWPathStencilSettings.singleSidedFace().fTestMask) { |
| 250 | GL_CALL(PathStencilFunc(GrToGLStencilFunc(test), ref, testMask)); |
| 251 | } |
| 252 | fHWPathStencilSettings = stencilSettings; |
| 253 | } |
| 254 | } |
| 255 | |
| 256 | inline GrGLGpu* GrGLPathRendering::gpu() { |
| 257 | return static_cast<GrGLGpu*>(fGpu); |
| 258 | } |
| 259 | |