1 | /* |
2 | * Copyright 2014 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/shaders/SkPictureShader.h" |
9 | |
10 | #include "include/core/SkBitmap.h" |
11 | #include "include/core/SkCanvas.h" |
12 | #include "include/core/SkImage.h" |
13 | #include "src/core/SkArenaAlloc.h" |
14 | #include "src/core/SkMatrixUtils.h" |
15 | #include "src/core/SkPicturePriv.h" |
16 | #include "src/core/SkReadBuffer.h" |
17 | #include "src/core/SkResourceCache.h" |
18 | #include "src/core/SkVM.h" |
19 | #include "src/shaders/SkBitmapProcShader.h" |
20 | #include "src/shaders/SkImageShader.h" |
21 | #include <atomic> |
22 | |
23 | #if SK_SUPPORT_GPU |
24 | #include "include/private/GrRecordingContext.h" |
25 | #include "src/gpu/GrCaps.h" |
26 | #include "src/gpu/GrColorInfo.h" |
27 | #include "src/gpu/GrFragmentProcessor.h" |
28 | #include "src/gpu/GrRecordingContextPriv.h" |
29 | #include "src/gpu/SkGr.h" |
30 | #endif |
31 | |
32 | sk_sp<SkShader> SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy, const SkMatrix* localMatrix, |
33 | const SkRect* tile) const { |
34 | if (localMatrix && !localMatrix->invert(nullptr)) { |
35 | return nullptr; |
36 | } |
37 | return SkPictureShader::Make(sk_ref_sp(this), tmx, tmy, localMatrix, tile); |
38 | } |
39 | |
40 | sk_sp<SkShader> SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy, |
41 | const SkMatrix* localMatrix) const { |
42 | return this->makeShader(tmx, tmy, localMatrix, nullptr); |
43 | } |
44 | |
45 | namespace { |
46 | static unsigned gBitmapShaderKeyNamespaceLabel; |
47 | |
48 | struct BitmapShaderKey : public SkResourceCache::Key { |
49 | public: |
50 | BitmapShaderKey(SkColorSpace* colorSpace, |
51 | SkImage::BitDepth bitDepth, |
52 | uint32_t shaderID, |
53 | const SkSize& scale) |
54 | : fColorSpaceXYZHash(colorSpace->toXYZD50Hash()) |
55 | , fColorSpaceTransferFnHash(colorSpace->transferFnHash()) |
56 | , fBitDepth(bitDepth) |
57 | , fScale(scale) { |
58 | |
59 | static const size_t keySize = sizeof(fColorSpaceXYZHash) + |
60 | sizeof(fColorSpaceTransferFnHash) + |
61 | sizeof(fBitDepth) + |
62 | sizeof(fScale); |
63 | // This better be packed. |
64 | SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fColorSpaceXYZHash) == keySize); |
65 | this->init(&gBitmapShaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize); |
66 | } |
67 | |
68 | static uint64_t MakeSharedID(uint32_t shaderID) { |
69 | uint64_t sharedID = SkSetFourByteTag('p', 's', 'd', 'r'); |
70 | return (sharedID << 32) | shaderID; |
71 | } |
72 | |
73 | private: |
74 | uint32_t fColorSpaceXYZHash; |
75 | uint32_t fColorSpaceTransferFnHash; |
76 | SkImage::BitDepth fBitDepth; |
77 | SkSize fScale; |
78 | |
79 | SkDEBUGCODE(uint32_t fEndOfStruct;) |
80 | }; |
81 | |
82 | struct BitmapShaderRec : public SkResourceCache::Rec { |
83 | BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader) |
84 | : fKey(key) |
85 | , fShader(SkRef(tileShader)) {} |
86 | |
87 | BitmapShaderKey fKey; |
88 | sk_sp<SkShader> fShader; |
89 | |
90 | const Key& getKey() const override { return fKey; } |
91 | size_t bytesUsed() const override { |
92 | // Just the record overhead -- the actual pixels are accounted by SkImage_Lazy. |
93 | return sizeof(fKey) + sizeof(SkImageShader); |
94 | } |
95 | const char* getCategory() const override { return "bitmap-shader" ; } |
96 | SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; } |
97 | |
98 | static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) { |
99 | const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec); |
100 | sk_sp<SkShader>* result = reinterpret_cast<sk_sp<SkShader>*>(contextShader); |
101 | |
102 | *result = rec.fShader; |
103 | |
104 | // The bitmap shader is backed by an image generator, thus it can always re-generate its |
105 | // pixels if discarded. |
106 | return true; |
107 | } |
108 | }; |
109 | |
110 | uint32_t next_id() { |
111 | static std::atomic<uint32_t> nextID{1}; |
112 | |
113 | uint32_t id; |
114 | do { |
115 | id = nextID++; |
116 | } while (id == SK_InvalidGenID); |
117 | return id; |
118 | } |
119 | |
120 | } // namespace |
121 | |
122 | SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, SkTileMode tmx, SkTileMode tmy, |
123 | const SkMatrix* localMatrix, const SkRect* tile) |
124 | : INHERITED(localMatrix) |
125 | , fPicture(std::move(picture)) |
126 | , fTile(tile ? *tile : fPicture->cullRect()) |
127 | , fTmx(tmx) |
128 | , fTmy(tmy) |
129 | , fUniqueID(next_id()) |
130 | , fAddedToCache(false) {} |
131 | |
132 | SkPictureShader::~SkPictureShader() { |
133 | if (fAddedToCache.load()) { |
134 | SkResourceCache::PostPurgeSharedID(BitmapShaderKey::MakeSharedID(fUniqueID)); |
135 | } |
136 | } |
137 | |
138 | sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, SkTileMode tmx, SkTileMode tmy, |
139 | const SkMatrix* localMatrix, const SkRect* tile) { |
140 | if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) { |
141 | return SkShaders::Empty(); |
142 | } |
143 | return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile)); |
144 | } |
145 | |
146 | sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) { |
147 | SkMatrix lm; |
148 | buffer.readMatrix(&lm); |
149 | auto tmx = buffer.read32LE(SkTileMode::kLastTileMode); |
150 | auto tmy = buffer.read32LE(SkTileMode::kLastTileMode); |
151 | SkRect tile; |
152 | buffer.readRect(&tile); |
153 | |
154 | sk_sp<SkPicture> picture; |
155 | |
156 | bool didSerialize = buffer.readBool(); |
157 | if (didSerialize) { |
158 | picture = SkPicturePriv::MakeFromBuffer(buffer); |
159 | } |
160 | return SkPictureShader::Make(picture, tmx, tmy, &lm, &tile); |
161 | } |
162 | |
163 | void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
164 | buffer.writeMatrix(this->getLocalMatrix()); |
165 | buffer.write32((unsigned)fTmx); |
166 | buffer.write32((unsigned)fTmy); |
167 | buffer.writeRect(fTile); |
168 | |
169 | buffer.writeBool(true); |
170 | SkPicturePriv::Flatten(fPicture, buffer); |
171 | } |
172 | |
173 | // Returns a cached image shader, which wraps a single picture tile at the given |
174 | // CTM/local matrix. Also adjusts the local matrix for tile scaling. |
175 | sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, |
176 | SkTCopyOnFirstWrite<SkMatrix>* localMatrix, |
177 | SkColorType dstColorType, |
178 | SkColorSpace* dstColorSpace, |
179 | const int maxTextureSize) const { |
180 | SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); |
181 | |
182 | const SkMatrix m = SkMatrix::Concat(viewMatrix, **localMatrix); |
183 | |
184 | // Use a rotation-invariant scale |
185 | SkPoint scale; |
186 | // |
187 | // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines! |
188 | // |
189 | if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) { |
190 | // Decomposition failed, use an approximation. |
191 | scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), |
192 | SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); |
193 | } |
194 | SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()), |
195 | SkScalarAbs(scale.y() * fTile.height())); |
196 | |
197 | // Clamp the tile size to about 4M pixels |
198 | static const SkScalar kMaxTileArea = 2048 * 2048; |
199 | SkScalar tileArea = scaledSize.width() * scaledSize.height(); |
200 | if (tileArea > kMaxTileArea) { |
201 | SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); |
202 | scaledSize.set(scaledSize.width() * clampScale, |
203 | scaledSize.height() * clampScale); |
204 | } |
205 | #if SK_SUPPORT_GPU |
206 | // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture |
207 | if (maxTextureSize) { |
208 | if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) { |
209 | SkScalar downScale = maxTextureSize / std::max(scaledSize.width(), scaledSize.height()); |
210 | scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale), |
211 | SkScalarFloorToScalar(scaledSize.height() * downScale)); |
212 | } |
213 | } |
214 | #endif |
215 | |
216 | const SkISize tileSize = scaledSize.toCeil(); |
217 | if (tileSize.isEmpty()) { |
218 | return SkShaders::Empty(); |
219 | } |
220 | |
221 | // The actual scale, compensating for rounding & clamping. |
222 | const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(), |
223 | SkIntToScalar(tileSize.height()) / fTile.height()); |
224 | |
225 | |
226 | sk_sp<SkColorSpace> imgCS = dstColorSpace ? sk_ref_sp(dstColorSpace): SkColorSpace::MakeSRGB(); |
227 | SkImage::BitDepth bitDepth = |
228 | dstColorType >= kRGBA_F16Norm_SkColorType |
229 | ? SkImage::BitDepth::kF16 : SkImage::BitDepth::kU8; |
230 | |
231 | BitmapShaderKey key(imgCS.get(), bitDepth, fUniqueID, tileScale); |
232 | |
233 | sk_sp<SkShader> tileShader; |
234 | if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
235 | SkMatrix tileMatrix; |
236 | tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()), |
237 | SkMatrix::kFill_ScaleToFit); |
238 | |
239 | sk_sp<SkImage> tileImage = SkImage::MakeFromPicture(fPicture, tileSize, &tileMatrix, |
240 | nullptr, bitDepth, std::move(imgCS)); |
241 | if (!tileImage) { |
242 | return nullptr; |
243 | } |
244 | |
245 | tileShader = tileImage->makeShader(fTmx, fTmy); |
246 | |
247 | SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get())); |
248 | fAddedToCache.store(true); |
249 | } |
250 | |
251 | if (tileScale.width() != 1 || tileScale.height() != 1) { |
252 | localMatrix->writable()->preScale(1 / tileScale.width(), 1 / tileScale.height()); |
253 | } |
254 | |
255 | return tileShader; |
256 | } |
257 | |
258 | bool SkPictureShader::onAppendStages(const SkStageRec& rec) const { |
259 | auto lm = this->totalLocalMatrix(rec.fLocalM); |
260 | |
261 | // Keep bitmapShader alive by using alloc instead of stack memory |
262 | auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); |
263 | bitmapShader = this->refBitmapShader(rec.fCTM, &lm, rec.fDstColorType, rec.fDstCS); |
264 | |
265 | if (!bitmapShader) { |
266 | return false; |
267 | } |
268 | |
269 | SkStageRec localRec = rec; |
270 | localRec.fLocalM = lm->isIdentity() ? nullptr : lm.get(); |
271 | |
272 | return as_SB(bitmapShader)->appendStages(localRec); |
273 | } |
274 | |
275 | skvm::Color SkPictureShader::onProgram(skvm::Builder* p, |
276 | skvm::F32 x, skvm::F32 y, skvm::Color paint, |
277 | const SkMatrix& ctm, const SkMatrix* localM, |
278 | SkFilterQuality quality, const SkColorInfo& dst, |
279 | skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { |
280 | auto lm = this->totalLocalMatrix(localM); |
281 | |
282 | // Keep bitmapShader alive by using alloc instead of stack memory |
283 | auto& bitmapShader = *alloc->make<sk_sp<SkShader>>(); |
284 | bitmapShader = this->refBitmapShader(ctm, &lm, dst.colorType(), dst.colorSpace()); |
285 | if (!bitmapShader) { |
286 | return {}; |
287 | } |
288 | |
289 | return as_SB(bitmapShader)->program(p, x,y, paint, ctm, lm, quality, dst, uniforms, alloc); |
290 | } |
291 | |
292 | ///////////////////////////////////////////////////////////////////////////////////////// |
293 | |
294 | #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
295 | SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) |
296 | const { |
297 | auto lm = this->totalLocalMatrix(rec.fLocalMatrix); |
298 | sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorType, |
299 | rec.fDstColorSpace); |
300 | if (!bitmapShader) { |
301 | return nullptr; |
302 | } |
303 | |
304 | ContextRec localRec = rec; |
305 | localRec.fLocalMatrix = lm->isIdentity() ? nullptr : lm.get(); |
306 | |
307 | PictureShaderContext* ctx = |
308 | alloc->make<PictureShaderContext>(*this, localRec, std::move(bitmapShader), alloc); |
309 | if (nullptr == ctx->fBitmapShaderContext) { |
310 | ctx = nullptr; |
311 | } |
312 | return ctx; |
313 | } |
314 | #endif |
315 | |
316 | ///////////////////////////////////////////////////////////////////////////////////////// |
317 | |
318 | SkPictureShader::PictureShaderContext::PictureShaderContext( |
319 | const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, |
320 | SkArenaAlloc* alloc) |
321 | : INHERITED(shader, rec) |
322 | , fBitmapShader(std::move(bitmapShader)) |
323 | { |
324 | fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc); |
325 | //if fBitmapShaderContext is null, we are invalid |
326 | } |
327 | |
328 | uint32_t SkPictureShader::PictureShaderContext::getFlags() const { |
329 | SkASSERT(fBitmapShaderContext); |
330 | return fBitmapShaderContext->getFlags(); |
331 | } |
332 | |
333 | void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { |
334 | SkASSERT(fBitmapShaderContext); |
335 | fBitmapShaderContext->shadeSpan(x, y, dstC, count); |
336 | } |
337 | |
338 | #if SK_SUPPORT_GPU |
339 | #include "include/gpu/GrContext.h" |
340 | #include "src/gpu/GrContextPriv.h" |
341 | |
342 | std::unique_ptr<GrFragmentProcessor> SkPictureShader::asFragmentProcessor( |
343 | const GrFPArgs& args) const { |
344 | int maxTextureSize = 0; |
345 | if (args.fContext) { |
346 | maxTextureSize = args.fContext->priv().caps()->maxTextureSize(); |
347 | } |
348 | |
349 | auto lm = this->totalLocalMatrix(args.fPreLocalMatrix); |
350 | SkColorType dstColorType = GrColorTypeToSkColorType(args.fDstColorInfo->colorType()); |
351 | if (dstColorType == kUnknown_SkColorType) { |
352 | dstColorType = kRGBA_8888_SkColorType; |
353 | } |
354 | sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, &lm, dstColorType, |
355 | args.fDstColorInfo->colorSpace(), |
356 | maxTextureSize)); |
357 | if (!bitmapShader) { |
358 | return nullptr; |
359 | } |
360 | |
361 | // We want to *reset* args.fPreLocalMatrix, not compose it. |
362 | GrFPArgs newArgs(args.fContext, args.fViewMatrix, args.fFilterQuality, args.fDstColorInfo); |
363 | newArgs.fPreLocalMatrix = lm.get(); |
364 | |
365 | return as_SB(bitmapShader)->asFragmentProcessor(newArgs); |
366 | } |
367 | #endif |
368 | |