1 | /* |
2 | * Copyright 2012 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkTwoPointConicalGradient_DEFINED |
9 | #define SkTwoPointConicalGradient_DEFINED |
10 | |
11 | #include "src/shaders/gradients/SkGradientShaderPriv.h" |
12 | |
13 | class SkTwoPointConicalGradient final : public SkGradientShaderBase { |
14 | public: |
15 | // See https://skia.org/dev/design/conical for what focal data means and how our shader works. |
16 | // We make it public so the GPU shader can also use it. |
17 | struct FocalData { |
18 | SkScalar fR1; // r1 after mapping focal point to (0, 0) |
19 | SkScalar fFocalX; // f |
20 | bool fIsSwapped; // whether we swapped r0, r1 |
21 | |
22 | // The input r0, r1 are the radii when we map centers to {(0, 0), (1, 0)}. |
23 | // We'll post concat matrix with our transformation matrix that maps focal point to (0, 0). |
24 | // Returns true if the set succeeded |
25 | bool set(SkScalar r0, SkScalar r1, SkMatrix* matrix); |
26 | |
27 | // Whether the focal point (0, 0) is on the end circle with center (1, 0) and radius r1. If |
28 | // this is true, it's as if an aircraft is flying at Mach 1 and all circles (soundwaves) |
29 | // will go through the focal point (aircraft). In our previous implementations, this was |
30 | // known as the edge case where the inside circle touches the outside circle (on the focal |
31 | // point). If we were to solve for t bruteforcely using a quadratic equation, this case |
32 | // implies that the quadratic equation degenerates to a linear equation. |
33 | bool isFocalOnCircle() const { return SkScalarNearlyZero(1 - fR1); } |
34 | |
35 | bool isSwapped() const { return fIsSwapped; } |
36 | bool isWellBehaved() const { return !this->isFocalOnCircle() && fR1 > 1; } |
37 | bool isNativelyFocal() const { return SkScalarNearlyZero(fFocalX); } |
38 | }; |
39 | |
40 | enum class Type { |
41 | kRadial, |
42 | kStrip, |
43 | kFocal |
44 | }; |
45 | |
46 | static sk_sp<SkShader> Create(const SkPoint& start, SkScalar startRadius, |
47 | const SkPoint& end, SkScalar endRadius, |
48 | const Descriptor&); |
49 | |
50 | SkShader::GradientType asAGradient(GradientInfo* info) const override; |
51 | #if SK_SUPPORT_GPU |
52 | std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; |
53 | #endif |
54 | bool isOpaque() const override; |
55 | |
56 | SkScalar getCenterX1() const { return SkPoint::Distance(fCenter1, fCenter2); } |
57 | SkScalar getStartRadius() const { return fRadius1; } |
58 | SkScalar getDiffRadius() const { return fRadius2 - fRadius1; } |
59 | const SkPoint& getStartCenter() const { return fCenter1; } |
60 | const SkPoint& getEndCenter() const { return fCenter2; } |
61 | SkScalar getEndRadius() const { return fRadius2; } |
62 | |
63 | Type getType() const { return fType; } |
64 | const FocalData& getFocalData() const { return fFocalData; } |
65 | |
66 | protected: |
67 | void flatten(SkWriteBuffer& buffer) const override; |
68 | |
69 | void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, |
70 | SkRasterPipeline* postPipeline) const override; |
71 | |
72 | skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*, |
73 | skvm::F32 x, skvm::F32 y, skvm::I32* mask) const final; |
74 | |
75 | private: |
76 | SK_FLATTENABLE_HOOKS(SkTwoPointConicalGradient) |
77 | |
78 | SkTwoPointConicalGradient(const SkPoint& c0, SkScalar r0, |
79 | const SkPoint& c1, SkScalar r1, |
80 | const Descriptor&, Type, const SkMatrix&, const FocalData&); |
81 | |
82 | SkPoint fCenter1; |
83 | SkPoint fCenter2; |
84 | SkScalar fRadius1; |
85 | SkScalar fRadius2; |
86 | Type fType; |
87 | |
88 | FocalData fFocalData; |
89 | |
90 | friend class SkGradientShader; |
91 | typedef SkGradientShaderBase INHERITED; |
92 | }; |
93 | |
94 | #endif |
95 | |