1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#include "badguy/flame.hpp"
18
19#include "audio/sound_manager.hpp"
20#include "audio/sound_source.hpp"
21#include "editor/editor.hpp"
22#include "math/util.hpp"
23#include "object/sprite_particle.hpp"
24#include "sprite/sprite.hpp"
25#include "supertux/sector.hpp"
26#include "util/reader_mapping.hpp"
27
28static const std::string FLAME_SOUND = "sounds/flame.wav";
29
30Flame::Flame(const ReaderMapping& reader) :
31 BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS,
32 "images/objects/lightmap_light/lightmap_light-small.sprite"),
33 angle(0),
34 radius(),
35 speed(),
36 sound_source()
37{
38 reader.get("radius", radius, 100.0f);
39 reader.get("speed", speed, 2.0f);
40 if (!Editor::is_active()) {
41 m_col.m_bbox.set_pos(Vector(m_start_position.x + cosf(angle) * radius,
42 m_start_position.y + sinf(angle) * radius));
43 }
44 m_countMe = false;
45 SoundManager::current()->preload(FLAME_SOUND);
46
47 set_colgroup_active(COLGROUP_TOUCHABLE);
48
49 m_lightsprite->set_color(Color(0.21f, 0.13f, 0.08f));
50 m_glowing = true;
51}
52
53ObjectSettings
54Flame::get_settings()
55{
56 ObjectSettings result = BadGuy::get_settings();
57
58 result.add_float(_("Radius"), &radius, "radius", 100.0f);
59 result.add_float(_("Speed"), &speed, "speed", 2.0f);
60
61 result.reorder({"speed", "sprite", "x", "y"});
62
63 return result;
64}
65
66void
67Flame::active_update(float dt_sec)
68{
69 angle = fmodf(angle + dt_sec * speed, math::TAU);
70 if (!Editor::is_active()) {
71 Vector newpos(m_start_position.x + cosf(angle) * radius,
72 m_start_position.y + sinf(angle) * radius);
73 m_col.m_movement = newpos - get_pos();
74 sound_source->set_position(get_pos());
75 }
76
77 if (m_sprite->get_action() == "fade" && m_sprite->animation_done()) remove_me();
78}
79
80void
81Flame::activate()
82{
83 if (Editor::is_active())
84 return;
85 sound_source = SoundManager::current()->create_sound_source(FLAME_SOUND);
86 sound_source->set_position(get_pos());
87 sound_source->set_looping(true);
88 sound_source->set_gain(1.0f);
89 sound_source->set_reference_distance(32);
90 sound_source->play();
91}
92
93void
94Flame::deactivate()
95{
96 sound_source.reset();
97}
98
99
100void
101Flame::kill_fall()
102{
103}
104
105void
106Flame::freeze()
107{
108 SoundManager::current()->play("sounds/sizzle.ogg", get_pos());
109 m_sprite->set_action("fade", 1);
110 Sector::get().add<SpriteParticle>("images/objects/particles/smoke.sprite",
111 "default",
112 m_col.m_bbox.get_middle(), ANCHOR_MIDDLE,
113 Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2);
114 set_group(COLGROUP_DISABLED);
115
116 // start dead-script
117 run_dead_script();
118}
119
120bool
121Flame::is_freezable() const
122{
123 return true;
124}
125
126bool
127Flame::is_flammable() const
128{
129 return false;
130}
131
132void Flame::stop_looping_sounds()
133{
134 if (sound_source) {
135 sound_source->stop();
136 }
137}
138
139void Flame::play_looping_sounds()
140{
141 if (sound_source) {
142 sound_source->play();
143 }
144}
145
146/* EOF */
147