| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/flame.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "audio/sound_source.hpp" |
| 21 | #include "editor/editor.hpp" |
| 22 | #include "math/util.hpp" |
| 23 | #include "object/sprite_particle.hpp" |
| 24 | #include "sprite/sprite.hpp" |
| 25 | #include "supertux/sector.hpp" |
| 26 | #include "util/reader_mapping.hpp" |
| 27 | |
| 28 | static const std::string FLAME_SOUND = "sounds/flame.wav" ; |
| 29 | |
| 30 | Flame::Flame(const ReaderMapping& reader) : |
| 31 | BadGuy(reader, "images/creatures/flame/flame.sprite" , LAYER_FLOATINGOBJECTS, |
| 32 | "images/objects/lightmap_light/lightmap_light-small.sprite" ), |
| 33 | angle(0), |
| 34 | radius(), |
| 35 | speed(), |
| 36 | sound_source() |
| 37 | { |
| 38 | reader.get("radius" , radius, 100.0f); |
| 39 | reader.get("speed" , speed, 2.0f); |
| 40 | if (!Editor::is_active()) { |
| 41 | m_col.m_bbox.set_pos(Vector(m_start_position.x + cosf(angle) * radius, |
| 42 | m_start_position.y + sinf(angle) * radius)); |
| 43 | } |
| 44 | m_countMe = false; |
| 45 | SoundManager::current()->preload(FLAME_SOUND); |
| 46 | |
| 47 | set_colgroup_active(COLGROUP_TOUCHABLE); |
| 48 | |
| 49 | m_lightsprite->set_color(Color(0.21f, 0.13f, 0.08f)); |
| 50 | m_glowing = true; |
| 51 | } |
| 52 | |
| 53 | ObjectSettings |
| 54 | Flame::get_settings() |
| 55 | { |
| 56 | ObjectSettings result = BadGuy::get_settings(); |
| 57 | |
| 58 | result.add_float(_("Radius" ), &radius, "radius" , 100.0f); |
| 59 | result.add_float(_("Speed" ), &speed, "speed" , 2.0f); |
| 60 | |
| 61 | result.reorder({"speed" , "sprite" , "x" , "y" }); |
| 62 | |
| 63 | return result; |
| 64 | } |
| 65 | |
| 66 | void |
| 67 | Flame::active_update(float dt_sec) |
| 68 | { |
| 69 | angle = fmodf(angle + dt_sec * speed, math::TAU); |
| 70 | if (!Editor::is_active()) { |
| 71 | Vector newpos(m_start_position.x + cosf(angle) * radius, |
| 72 | m_start_position.y + sinf(angle) * radius); |
| 73 | m_col.m_movement = newpos - get_pos(); |
| 74 | sound_source->set_position(get_pos()); |
| 75 | } |
| 76 | |
| 77 | if (m_sprite->get_action() == "fade" && m_sprite->animation_done()) remove_me(); |
| 78 | } |
| 79 | |
| 80 | void |
| 81 | Flame::activate() |
| 82 | { |
| 83 | if (Editor::is_active()) |
| 84 | return; |
| 85 | sound_source = SoundManager::current()->create_sound_source(FLAME_SOUND); |
| 86 | sound_source->set_position(get_pos()); |
| 87 | sound_source->set_looping(true); |
| 88 | sound_source->set_gain(1.0f); |
| 89 | sound_source->set_reference_distance(32); |
| 90 | sound_source->play(); |
| 91 | } |
| 92 | |
| 93 | void |
| 94 | Flame::deactivate() |
| 95 | { |
| 96 | sound_source.reset(); |
| 97 | } |
| 98 | |
| 99 | |
| 100 | void |
| 101 | Flame::kill_fall() |
| 102 | { |
| 103 | } |
| 104 | |
| 105 | void |
| 106 | Flame::freeze() |
| 107 | { |
| 108 | SoundManager::current()->play("sounds/sizzle.ogg" , get_pos()); |
| 109 | m_sprite->set_action("fade" , 1); |
| 110 | Sector::get().add<SpriteParticle>("images/objects/particles/smoke.sprite" , |
| 111 | "default" , |
| 112 | m_col.m_bbox.get_middle(), ANCHOR_MIDDLE, |
| 113 | Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2); |
| 114 | set_group(COLGROUP_DISABLED); |
| 115 | |
| 116 | // start dead-script |
| 117 | run_dead_script(); |
| 118 | } |
| 119 | |
| 120 | bool |
| 121 | Flame::is_freezable() const |
| 122 | { |
| 123 | return true; |
| 124 | } |
| 125 | |
| 126 | bool |
| 127 | Flame::is_flammable() const |
| 128 | { |
| 129 | return false; |
| 130 | } |
| 131 | |
| 132 | void Flame::stop_looping_sounds() |
| 133 | { |
| 134 | if (sound_source) { |
| 135 | sound_source->stop(); |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | void Flame::play_looping_sounds() |
| 140 | { |
| 141 | if (sound_source) { |
| 142 | sound_source->play(); |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | /* EOF */ |
| 147 | |