| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "object/invisible_block.hpp" | 
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| 18 |  | 
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| 19 | #include "audio/sound_manager.hpp" | 
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| 20 | #include "editor/editor.hpp" | 
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| 21 | #include "object/player.hpp" | 
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| 22 | #include "sprite/sprite.hpp" | 
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| 23 | #include "sprite/sprite_manager.hpp" | 
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| 24 | #include "supertux/constants.hpp" | 
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| 25 |  | 
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| 26 | InvisibleBlock::InvisibleBlock(const Vector& pos) : | 
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| 27 | Block(SpriteManager::current()->create( "images/objects/bonus_block/invisibleblock.sprite")), | 
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| 28 | visible(false) | 
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| 29 | { | 
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| 30 | m_col.m_bbox.set_pos(pos); | 
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| 31 | SoundManager::current()->preload( "sounds/brick.wav"); | 
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| 32 | m_sprite->set_action( "default-editor"); | 
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| 33 | } | 
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| 34 |  | 
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| 35 | InvisibleBlock::InvisibleBlock(const ReaderMapping& mapping) : | 
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| 36 | Block(mapping, "images/objects/bonus_block/invisibleblock.sprite"), | 
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| 37 | visible(false) | 
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| 38 | { | 
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| 39 | SoundManager::current()->preload( "sounds/brick.wav"); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | void | 
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| 43 | InvisibleBlock::draw(DrawingContext& context) | 
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| 44 | { | 
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| 45 | if (visible || Editor::is_active()) | 
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| 46 | m_sprite->draw(context.color(), get_pos(), LAYER_OBJECTS); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | bool | 
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| 50 | InvisibleBlock::collides(GameObject& other, const CollisionHit& ) const | 
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| 51 | { | 
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| 52 | if (visible) | 
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| 53 | return true; | 
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| 54 |  | 
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| 55 | // if we're not visible, only register a collision if this will make us visible | 
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| 56 | auto player = dynamic_cast<Player*> (&other); | 
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| 57 | if ((player) | 
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| 58 | && (player->get_movement().y <= 0) | 
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| 59 | && (player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA)) { | 
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| 60 | return true; | 
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| 61 | } | 
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| 62 |  | 
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| 63 | return false; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | HitResponse | 
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| 67 | InvisibleBlock::collision(GameObject& other, const CollisionHit& hit_) | 
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| 68 | { | 
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| 69 | return Block::collision(other, hit_); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void | 
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| 73 | InvisibleBlock::hit(Player& player) | 
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| 74 | { | 
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| 75 | SoundManager::current()->play( "sounds/brick.wav"); | 
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| 76 |  | 
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| 77 | if (visible) | 
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| 78 | return; | 
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| 79 |  | 
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| 80 | m_sprite->set_action( "empty"); | 
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| 81 | start_bounce(&player); | 
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| 82 | set_group(COLGROUP_STATIC); | 
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| 83 | visible = true; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | /* EOF */ | 
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| 87 |  | 
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