| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/star.hpp" |
| 18 | |
| 19 | #include "math/random.hpp" |
| 20 | #include "object/player.hpp" |
| 21 | #include "object/sprite_particle.hpp" |
| 22 | #include "sprite/sprite.hpp" |
| 23 | #include "sprite/sprite_manager.hpp" |
| 24 | #include "supertux/sector.hpp" |
| 25 | |
| 26 | static const float INITIALJUMP = -400; |
| 27 | static const float STAR_SPEED = 150; |
| 28 | static const float JUMPSTAR_SPEED = -300; |
| 29 | |
| 30 | Star::Star(const Vector& pos, Direction direction) : |
| 31 | MovingSprite(pos, "images/powerups/star/star.sprite" , LAYER_OBJECTS, COLGROUP_MOVING), |
| 32 | physic(), |
| 33 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite" )) |
| 34 | { |
| 35 | physic.set_velocity((direction == Direction::LEFT) ? -STAR_SPEED : STAR_SPEED, INITIALJUMP); |
| 36 | //set light for glow effect |
| 37 | lightsprite->set_blend(Blend::ADD); |
| 38 | lightsprite->set_color(Color(0.4f, 0.4f, 0.4f)); |
| 39 | } |
| 40 | |
| 41 | void |
| 42 | Star::update(float dt_sec) |
| 43 | { |
| 44 | m_col.m_movement = physic.get_movement(dt_sec); |
| 45 | |
| 46 | // when near Tux, spawn particles |
| 47 | if (auto* player = Sector::get().get_nearest_player (m_col.m_bbox)) { |
| 48 | float disp_x = player->get_bbox().get_left() - m_col.m_bbox.get_left(); |
| 49 | float disp_y = player->get_bbox().get_top() - m_col.m_bbox.get_top(); |
| 50 | if (disp_x*disp_x + disp_y*disp_y <= 256*256) |
| 51 | { |
| 52 | if (graphicsRandom.rand(0, 2) == 0) { |
| 53 | float px = graphicsRandom.randf(m_col.m_bbox.get_left()+0, m_col.m_bbox.get_right()-0); |
| 54 | float py = graphicsRandom.randf(m_col.m_bbox.get_top()+0, m_col.m_bbox.get_bottom()-0); |
| 55 | Vector ppos = Vector(px, py); |
| 56 | Vector pspeed = Vector(0, 0); |
| 57 | Vector paccel = Vector(0, 0); |
| 58 | Sector::get().add<SpriteParticle>( |
| 59 | "images/objects/particles/sparkle.sprite" , |
| 60 | // draw bright sparkles when very close to Tux, dark sparkles when slightly further |
| 61 | (disp_x*disp_x + disp_y*disp_y <= 128*128) ? |
| 62 | // make every other a longer sparkle to make trail a bit fuzzy |
| 63 | (size_t(g_game_time*20)%2) ? "small" : "medium" : "dark" , |
| 64 | ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5); |
| 65 | } |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | void |
| 71 | Star::draw(DrawingContext& context) |
| 72 | { |
| 73 | MovingSprite::draw(context); |
| 74 | lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); |
| 75 | } |
| 76 | |
| 77 | void |
| 78 | Star::collision_solid(const CollisionHit& hit) |
| 79 | { |
| 80 | if (hit.bottom) { |
| 81 | physic.set_velocity_y(JUMPSTAR_SPEED); |
| 82 | } else if (hit.top) { |
| 83 | physic.set_velocity_y(0); |
| 84 | } else if (hit.left || hit.right) { |
| 85 | physic.set_velocity_x(-physic.get_velocity_x()); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | HitResponse |
| 90 | Star::collision(GameObject& other, const CollisionHit& ) |
| 91 | { |
| 92 | auto player = dynamic_cast<Player*> (&other); |
| 93 | if (player) { |
| 94 | player->make_invincible(); |
| 95 | remove_me(); |
| 96 | return ABORT_MOVE; |
| 97 | } |
| 98 | |
| 99 | return FORCE_MOVE; |
| 100 | } |
| 101 | |
| 102 | /* EOF */ |
| 103 | |