| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "object/star.hpp" | 
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| 18 |  | 
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| 19 | #include "math/random.hpp" | 
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| 20 | #include "object/player.hpp" | 
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| 21 | #include "object/sprite_particle.hpp" | 
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| 22 | #include "sprite/sprite.hpp" | 
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| 23 | #include "sprite/sprite_manager.hpp" | 
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| 24 | #include "supertux/sector.hpp" | 
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| 25 |  | 
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| 26 | static const float INITIALJUMP = -400; | 
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| 27 | static const float STAR_SPEED = 150; | 
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| 28 | static const float JUMPSTAR_SPEED = -300; | 
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| 29 |  | 
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| 30 | Star::Star(const Vector& pos, Direction direction) : | 
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| 31 | MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING), | 
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| 32 | physic(), | 
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| 33 | lightsprite(SpriteManager::current()->create( "images/objects/lightmap_light/lightmap_light-small.sprite")) | 
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| 34 | { | 
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| 35 | physic.set_velocity((direction == Direction::LEFT) ? -STAR_SPEED : STAR_SPEED, INITIALJUMP); | 
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| 36 | //set light for glow effect | 
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| 37 | lightsprite->set_blend(Blend::ADD); | 
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| 38 | lightsprite->set_color(Color(0.4f, 0.4f, 0.4f)); | 
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| 39 | } | 
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| 40 |  | 
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| 41 | void | 
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| 42 | Star::update(float dt_sec) | 
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| 43 | { | 
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| 44 | m_col.m_movement = physic.get_movement(dt_sec); | 
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| 45 |  | 
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| 46 | // when near Tux, spawn particles | 
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| 47 | if (auto* player = Sector::get().get_nearest_player (m_col.m_bbox)) { | 
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| 48 | float disp_x = player->get_bbox().get_left() - m_col.m_bbox.get_left(); | 
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| 49 | float disp_y = player->get_bbox().get_top() - m_col.m_bbox.get_top(); | 
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| 50 | if (disp_x*disp_x + disp_y*disp_y <= 256*256) | 
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| 51 | { | 
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| 52 | if (graphicsRandom.rand(0, 2) == 0) { | 
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| 53 | float px = graphicsRandom.randf(m_col.m_bbox.get_left()+0, m_col.m_bbox.get_right()-0); | 
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| 54 | float py = graphicsRandom.randf(m_col.m_bbox.get_top()+0, m_col.m_bbox.get_bottom()-0); | 
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| 55 | Vector ppos = Vector(px, py); | 
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| 56 | Vector pspeed = Vector(0, 0); | 
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| 57 | Vector paccel = Vector(0, 0); | 
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| 58 | Sector::get().add<SpriteParticle>( | 
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| 59 | "images/objects/particles/sparkle.sprite", | 
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| 60 | // draw bright sparkles when very close to Tux, dark sparkles when slightly further | 
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| 61 | (disp_x*disp_x + disp_y*disp_y <= 128*128) ? | 
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| 62 | // make every other a longer sparkle to make trail a bit fuzzy | 
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| 63 | (size_t(g_game_time*20)%2) ? "small": "medium": "dark", | 
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| 64 | ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5); | 
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| 65 | } | 
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| 66 | } | 
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| 67 | } | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void | 
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| 71 | Star::draw(DrawingContext& context) | 
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| 72 | { | 
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| 73 | MovingSprite::draw(context); | 
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| 74 | lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void | 
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| 78 | Star::collision_solid(const CollisionHit& hit) | 
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| 79 | { | 
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| 80 | if (hit.bottom) { | 
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| 81 | physic.set_velocity_y(JUMPSTAR_SPEED); | 
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| 82 | } else if (hit.top) { | 
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| 83 | physic.set_velocity_y(0); | 
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| 84 | } else if (hit.left || hit.right) { | 
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| 85 | physic.set_velocity_x(-physic.get_velocity_x()); | 
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| 86 | } | 
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| 87 | } | 
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| 88 |  | 
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| 89 | HitResponse | 
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| 90 | Star::collision(GameObject& other, const CollisionHit& ) | 
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| 91 | { | 
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| 92 | auto player = dynamic_cast<Player*> (&other); | 
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| 93 | if (player) { | 
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| 94 | player->make_invincible(); | 
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| 95 | remove_me(); | 
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| 96 | return ABORT_MOVE; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | return FORCE_MOVE; | 
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| 100 | } | 
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| 101 |  | 
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| 102 | /* EOF */ | 
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| 103 |  | 
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