| 1 | // SuperTux - Trampoline |
| 2 | // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/trampoline.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "badguy/walking_badguy.hpp" |
| 21 | #include "control/controller.hpp" |
| 22 | #include "object/player.hpp" |
| 23 | #include "object/coin.hpp" |
| 24 | #include "sprite/sprite.hpp" |
| 25 | #include "sprite/sprite_manager.hpp" |
| 26 | #include "util/reader_mapping.hpp" |
| 27 | |
| 28 | /* Trampoline will accelerate Tux to to VY_INITIAL, if |
| 29 | * he jumps on it to VY_MIN. */ |
| 30 | namespace { |
| 31 | const std::string TRAMPOLINE_SOUND = "sounds/trampoline.wav" ; |
| 32 | const float VY_MIN = -900; //negative, upwards |
| 33 | const float VY_INITIAL = -500; |
| 34 | } |
| 35 | |
| 36 | Trampoline::Trampoline(const ReaderMapping& mapping) : |
| 37 | Rock(mapping, "images/objects/trampoline/trampoline.sprite" ), |
| 38 | portable(true) |
| 39 | { |
| 40 | SoundManager::current()->preload(TRAMPOLINE_SOUND); |
| 41 | |
| 42 | //Check if this trampoline is not portable |
| 43 | if (mapping.get("portable" , portable)) { |
| 44 | if (!portable) { |
| 45 | //we need another sprite |
| 46 | m_sprite_name = "images/objects/trampoline/trampoline_fix.sprite" ; |
| 47 | m_default_sprite_name = m_sprite_name; |
| 48 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
| 49 | m_sprite->set_action("normal" ); |
| 50 | } |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | Trampoline::Trampoline(const Vector& pos, bool port) : |
| 55 | Rock(pos, "images/objects/trampoline/trampoline.sprite" ), |
| 56 | portable(port) |
| 57 | { |
| 58 | SoundManager::current()->preload(TRAMPOLINE_SOUND); |
| 59 | if (!port) { |
| 60 | m_sprite_name = "images/objects/trampoline/trampoline_fix.sprite" ; |
| 61 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
| 62 | m_sprite->set_action("normal" ); |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | void |
| 67 | Trampoline::update(float dt_sec) |
| 68 | { |
| 69 | if (m_sprite->animation_done()) { |
| 70 | m_sprite->set_action("normal" ); |
| 71 | } |
| 72 | |
| 73 | Rock::update(dt_sec); |
| 74 | } |
| 75 | |
| 76 | HitResponse |
| 77 | Trampoline::collision(GameObject& other, const CollisionHit& hit) |
| 78 | { |
| 79 | auto heavy_coin = dynamic_cast<HeavyCoin*> (&other); |
| 80 | if (heavy_coin) { |
| 81 | return ABORT_MOVE; |
| 82 | } |
| 83 | //Tramponine has to be on ground to work. |
| 84 | if (on_ground) { |
| 85 | auto player = dynamic_cast<Player*> (&other); |
| 86 | //Trampoline works for player |
| 87 | if (player) { |
| 88 | float vy = player->get_physic().get_velocity_y(); |
| 89 | //player is falling down on trampoline |
| 90 | if (hit.top && vy >= 0) { |
| 91 | if (!(player->get_status().bonus == AIR_BONUS)) |
| 92 | vy = player->get_controller().hold(Control::JUMP) ? VY_MIN : VY_INITIAL; |
| 93 | else |
| 94 | vy = player->get_controller().hold(Control::JUMP) ? VY_MIN - 300 : VY_INITIAL - 40; |
| 95 | player->get_physic().set_velocity_y(vy); |
| 96 | SoundManager::current()->play(TRAMPOLINE_SOUND); |
| 97 | m_sprite->set_action("swinging" , 1); |
| 98 | return FORCE_MOVE; |
| 99 | } |
| 100 | } |
| 101 | auto walking_badguy = dynamic_cast<WalkingBadguy*> (&other); |
| 102 | //Trampoline also works for WalkingBadguy |
| 103 | if (walking_badguy) { |
| 104 | float vy = walking_badguy->get_velocity_y(); |
| 105 | //walking_badguy is falling down on trampoline |
| 106 | if (hit.top && vy >= 0) { |
| 107 | vy = VY_INITIAL; |
| 108 | walking_badguy->set_velocity_y(vy); |
| 109 | SoundManager::current()->play(TRAMPOLINE_SOUND); |
| 110 | m_sprite->set_action("swinging" , 1); |
| 111 | return FORCE_MOVE; |
| 112 | } |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | return Rock::collision(other, hit); |
| 117 | } |
| 118 | |
| 119 | void |
| 120 | Trampoline::grab(MovingObject& object, const Vector& pos, Direction dir) { |
| 121 | m_sprite->set_animation_loops(0); |
| 122 | Rock::grab(object, pos, dir); |
| 123 | } |
| 124 | |
| 125 | bool |
| 126 | Trampoline::is_portable() const |
| 127 | { |
| 128 | return Rock::is_portable() && portable; |
| 129 | } |
| 130 | |
| 131 | ObjectSettings |
| 132 | Trampoline::get_settings() |
| 133 | { |
| 134 | ObjectSettings result = Rock::get_settings(); |
| 135 | |
| 136 | result.add_bool(_("Portable" ), &portable, "portable" , true); |
| 137 | |
| 138 | result.reorder({"portable" , "sprite" , "x" , "y" }); |
| 139 | |
| 140 | return result; |
| 141 | } |
| 142 | |
| 143 | /* EOF */ |
| 144 | |