1 | // SuperTux - Trampoline |
2 | // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/trampoline.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "badguy/walking_badguy.hpp" |
21 | #include "control/controller.hpp" |
22 | #include "object/player.hpp" |
23 | #include "object/coin.hpp" |
24 | #include "sprite/sprite.hpp" |
25 | #include "sprite/sprite_manager.hpp" |
26 | #include "util/reader_mapping.hpp" |
27 | |
28 | /* Trampoline will accelerate Tux to to VY_INITIAL, if |
29 | * he jumps on it to VY_MIN. */ |
30 | namespace { |
31 | const std::string TRAMPOLINE_SOUND = "sounds/trampoline.wav" ; |
32 | const float VY_MIN = -900; //negative, upwards |
33 | const float VY_INITIAL = -500; |
34 | } |
35 | |
36 | Trampoline::Trampoline(const ReaderMapping& mapping) : |
37 | Rock(mapping, "images/objects/trampoline/trampoline.sprite" ), |
38 | portable(true) |
39 | { |
40 | SoundManager::current()->preload(TRAMPOLINE_SOUND); |
41 | |
42 | //Check if this trampoline is not portable |
43 | if (mapping.get("portable" , portable)) { |
44 | if (!portable) { |
45 | //we need another sprite |
46 | m_sprite_name = "images/objects/trampoline/trampoline_fix.sprite" ; |
47 | m_default_sprite_name = m_sprite_name; |
48 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
49 | m_sprite->set_action("normal" ); |
50 | } |
51 | } |
52 | } |
53 | |
54 | Trampoline::Trampoline(const Vector& pos, bool port) : |
55 | Rock(pos, "images/objects/trampoline/trampoline.sprite" ), |
56 | portable(port) |
57 | { |
58 | SoundManager::current()->preload(TRAMPOLINE_SOUND); |
59 | if (!port) { |
60 | m_sprite_name = "images/objects/trampoline/trampoline_fix.sprite" ; |
61 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
62 | m_sprite->set_action("normal" ); |
63 | } |
64 | } |
65 | |
66 | void |
67 | Trampoline::update(float dt_sec) |
68 | { |
69 | if (m_sprite->animation_done()) { |
70 | m_sprite->set_action("normal" ); |
71 | } |
72 | |
73 | Rock::update(dt_sec); |
74 | } |
75 | |
76 | HitResponse |
77 | Trampoline::collision(GameObject& other, const CollisionHit& hit) |
78 | { |
79 | auto heavy_coin = dynamic_cast<HeavyCoin*> (&other); |
80 | if (heavy_coin) { |
81 | return ABORT_MOVE; |
82 | } |
83 | //Tramponine has to be on ground to work. |
84 | if (on_ground) { |
85 | auto player = dynamic_cast<Player*> (&other); |
86 | //Trampoline works for player |
87 | if (player) { |
88 | float vy = player->get_physic().get_velocity_y(); |
89 | //player is falling down on trampoline |
90 | if (hit.top && vy >= 0) { |
91 | if (!(player->get_status().bonus == AIR_BONUS)) |
92 | vy = player->get_controller().hold(Control::JUMP) ? VY_MIN : VY_INITIAL; |
93 | else |
94 | vy = player->get_controller().hold(Control::JUMP) ? VY_MIN - 300 : VY_INITIAL - 40; |
95 | player->get_physic().set_velocity_y(vy); |
96 | SoundManager::current()->play(TRAMPOLINE_SOUND); |
97 | m_sprite->set_action("swinging" , 1); |
98 | return FORCE_MOVE; |
99 | } |
100 | } |
101 | auto walking_badguy = dynamic_cast<WalkingBadguy*> (&other); |
102 | //Trampoline also works for WalkingBadguy |
103 | if (walking_badguy) { |
104 | float vy = walking_badguy->get_velocity_y(); |
105 | //walking_badguy is falling down on trampoline |
106 | if (hit.top && vy >= 0) { |
107 | vy = VY_INITIAL; |
108 | walking_badguy->set_velocity_y(vy); |
109 | SoundManager::current()->play(TRAMPOLINE_SOUND); |
110 | m_sprite->set_action("swinging" , 1); |
111 | return FORCE_MOVE; |
112 | } |
113 | } |
114 | } |
115 | |
116 | return Rock::collision(other, hit); |
117 | } |
118 | |
119 | void |
120 | Trampoline::grab(MovingObject& object, const Vector& pos, Direction dir) { |
121 | m_sprite->set_animation_loops(0); |
122 | Rock::grab(object, pos, dir); |
123 | } |
124 | |
125 | bool |
126 | Trampoline::is_portable() const |
127 | { |
128 | return Rock::is_portable() && portable; |
129 | } |
130 | |
131 | ObjectSettings |
132 | Trampoline::get_settings() |
133 | { |
134 | ObjectSettings result = Rock::get_settings(); |
135 | |
136 | result.add_bool(_("Portable" ), &portable, "portable" , true); |
137 | |
138 | result.reorder({"portable" , "sprite" , "x" , "y" }); |
139 | |
140 | return result; |
141 | } |
142 | |
143 | /* EOF */ |
144 | |