| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsPhysXMeshCollider.h" |
| 4 | #include "BsPhysX.h" |
| 5 | #include "PxPhysics.h" |
| 6 | #include "BsFPhysXCollider.h" |
| 7 | #include "BsPhysXMesh.h" |
| 8 | |
| 9 | using namespace physx; |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | PhysXMeshCollider::PhysXMeshCollider(PxPhysics* physx, PxScene* scene, const Vector3& position, |
| 14 | const Quaternion& rotation) |
| 15 | { |
| 16 | PxSphereGeometry geometry(0.01f); // Dummy |
| 17 | |
| 18 | PxShape* shape = physx->createShape(geometry, *gPhysX().getDefaultMaterial(), true); |
| 19 | shape->setLocalPose(toPxTransform(position, rotation)); |
| 20 | shape->userData = this; |
| 21 | |
| 22 | mInternal = bs_new<FPhysXCollider>(scene, shape); |
| 23 | } |
| 24 | |
| 25 | PhysXMeshCollider::~PhysXMeshCollider() |
| 26 | { |
| 27 | bs_delete(mInternal); |
| 28 | } |
| 29 | |
| 30 | void PhysXMeshCollider::setScale(const Vector3& scale) |
| 31 | { |
| 32 | MeshCollider::setScale(scale); |
| 33 | applyGeometry(); |
| 34 | } |
| 35 | |
| 36 | void PhysXMeshCollider::onMeshChanged() |
| 37 | { |
| 38 | applyGeometry(); |
| 39 | } |
| 40 | |
| 41 | void PhysXMeshCollider::applyGeometry() |
| 42 | { |
| 43 | if (!mMesh.isLoaded()) |
| 44 | { |
| 45 | setGeometry(PxSphereGeometry(0.01f)); // Dummy |
| 46 | return; |
| 47 | } |
| 48 | |
| 49 | FPhysXMesh* physxMesh = static_cast<FPhysXMesh*>(mMesh->_getInternal()); |
| 50 | |
| 51 | if (mMesh->getType() == PhysicsMeshType::Convex) |
| 52 | { |
| 53 | PxConvexMeshGeometry geometry; |
| 54 | geometry.scale = PxMeshScale(toPxVector(getScale()), PxIdentity); |
| 55 | geometry.convexMesh = physxMesh->_getConvex(); |
| 56 | |
| 57 | setGeometry(geometry); |
| 58 | } |
| 59 | else // Triangle |
| 60 | { |
| 61 | PxTriangleMeshGeometry geometry; |
| 62 | geometry.scale = PxMeshScale(toPxVector(getScale()), PxIdentity); |
| 63 | geometry.triangleMesh = physxMesh->_getTriangle(); |
| 64 | |
| 65 | setGeometry(geometry); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | void PhysXMeshCollider::setGeometry(const PxGeometry& geometry) |
| 70 | { |
| 71 | PxShape* shape = getInternal()->_getShape(); |
| 72 | if (shape->getGeometryType() != geometry.getType()) |
| 73 | { |
| 74 | PxShape* newShape = gPhysX().getPhysX()->createShape(geometry, *gPhysX().getDefaultMaterial(), true); |
| 75 | getInternal()->_setShape(newShape); |
| 76 | } |
| 77 | else |
| 78 | getInternal()->_getShape()->setGeometry(geometry); |
| 79 | } |
| 80 | |
| 81 | FPhysXCollider* PhysXMeshCollider::getInternal() const |
| 82 | { |
| 83 | return static_cast<FPhysXCollider*>(mInternal); |
| 84 | } |
| 85 | } |