| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
| 3 | #pragma once | 
| 4 |  | 
| 5 | #include "BsRenderBeastPrerequisites.h" | 
| 6 | #include "Utility/BsTriangulation.h" | 
| 7 | #include "Math/BsMatrix4.h" | 
| 8 | #include "Math/BsMatrixNxM.h" | 
| 9 | #include "Renderer/BsRendererMaterial.h" | 
| 10 | #include "Renderer/BsGpuResourcePool.h" | 
| 11 | #include "Renderer/BsParamBlocks.h" | 
| 12 | #include "BsRendererLight.h" | 
| 13 |  | 
| 14 | namespace bs { namespace ct | 
| 15 | { | 
| 16 | 	struct LightProbesInfo; | 
| 17 | 	struct GBufferTextures; | 
| 18 | 	struct FrameInfo; | 
| 19 | 	class LightProbeVolume; | 
| 20 |  | 
| 21 | 	/** @addtogroup RenderBeast | 
| 22 | 	 *  @{ | 
| 23 | 	 */ | 
| 24 |  | 
| 25 | 	BS_PARAM_BLOCK_BEGIN(TetrahedraRenderParamDef) | 
| 26 | 		BS_PARAM_BLOCK_ENTRY(Vector2I, gDepthTexSize) | 
| 27 | 	BS_PARAM_BLOCK_END | 
| 28 |  | 
| 29 | 	extern TetrahedraRenderParamDef gTetrahedraRenderParamDef; | 
| 30 |  | 
| 31 | 	/**  | 
| 32 | 	 * Shader that renders the tetrahedra used for light probe evaluation. Tetrahedra depth is compare with current scene | 
| 33 | 	 * depth, and for each scene pixel the matching tetrahedron index is written to the output target. | 
| 34 | 	 */ | 
| 35 | 	class TetrahedraRenderMat : public RendererMaterial<TetrahedraRenderMat> | 
| 36 | 	{ | 
| 37 | 		RMAT_DEF("TetrahedraRender.bsl" ); | 
| 38 |  | 
| 39 | 		/** Helper method used for initializing variations of this material. */ | 
| 40 | 		template<bool msaa, bool singleSampleMSAA> | 
| 41 | 		static const ShaderVariation& getVariation() | 
| 42 | 		{ | 
| 43 | 			static ShaderVariation variation = ShaderVariation( | 
| 44 | 			{ | 
| 45 | 				ShaderVariation::Param("MSAA" , msaa), | 
| 46 | 				ShaderVariation::Param("MSAA_RESOLVE_0TH" , singleSampleMSAA) | 
| 47 | 			}); | 
| 48 |  | 
| 49 | 			return variation; | 
| 50 | 		} | 
| 51 | 	public: | 
| 52 | 		TetrahedraRenderMat(); | 
| 53 |  | 
| 54 | 		/** | 
| 55 | 		 * Executes the material using the provided parameters. | 
| 56 | 		 *  | 
| 57 | 		 * @param[in]	view		View that is currently being rendered. | 
| 58 | 		 * @param[in]	sceneDepth	Depth of scene objects that should be lit. | 
| 59 | 		 * @param[in]	mesh		Mesh to render. | 
| 60 | 		 * @param[in]	output		Output texture created using the descriptor returned by getOutputDesc(). | 
| 61 | 		 */ | 
| 62 | 		void execute(const RendererView& view, const SPtr<Texture>& sceneDepth, const SPtr<Mesh>& mesh,  | 
| 63 | 			const SPtr<RenderTexture>& output); | 
| 64 |  | 
| 65 | 		/** | 
| 66 | 		 * Returns the descriptors that can be used for creating the output render texture for this material. The render | 
| 67 | 		 * texture is expected to have a single color attachment, and a depth attachment.  | 
| 68 | 		 */ | 
| 69 | 		static void getOutputDesc(const RendererView& view, POOLED_RENDER_TEXTURE_DESC& colorDesc,  | 
| 70 | 			POOLED_RENDER_TEXTURE_DESC& depthDesc); | 
| 71 |  | 
| 72 | 		/**  | 
| 73 | 		 * Returns the material variation matching the provided parameters.  | 
| 74 | 		 *  | 
| 75 | 		 * @param[in]	msaa				True if the shader will operate on a multisampled surface. | 
| 76 | 		 * @param[in]	singleSampleMSAA	Only relevant of @p msaa is true. When enabled only the first sample will be | 
| 77 | 		 *									evaluated. Otherwise all samples will be evaluated. | 
| 78 | 		 * @return							Requested variation of the material. | 
| 79 | 		 */ | 
| 80 | 		static TetrahedraRenderMat* getVariation(bool msaa, bool singleSampleMSAA); | 
| 81 | 	private: | 
| 82 | 		SPtr<GpuParamBlockBuffer> mParamBuffer; | 
| 83 | 		GpuParamTexture mDepthBufferTex; | 
| 84 | 	}; | 
| 85 |  | 
| 86 | 	BS_PARAM_BLOCK_BEGIN(IrradianceEvaluateParamDef) | 
| 87 | 		BS_PARAM_BLOCK_ENTRY(float, gSkyBrightness) | 
| 88 | 		BS_PARAM_BLOCK_ENTRY(INT32, gNumTetrahedra) | 
| 89 | 	BS_PARAM_BLOCK_END | 
| 90 |  | 
| 91 | 	extern IrradianceEvaluateParamDef gIrradianceEvaluateParamDef; | 
| 92 |  | 
| 93 | 	/** Evaluates radiance from the light probe volume, or the sky if light probes are not available. */ | 
| 94 | 	class IrradianceEvaluateMat : public RendererMaterial<IrradianceEvaluateMat> | 
| 95 | 	{ | 
| 96 | 		RMAT_DEF("IrradianceEvaluate.bsl" ); | 
| 97 |  | 
| 98 | 		/** Helper method used for initializing variations of this material. */ | 
| 99 | 		template<bool msaa, bool singleSampleMSAA, bool skyOnly> | 
| 100 | 		static const ShaderVariation& getVariation() | 
| 101 | 		{ | 
| 102 | 			static ShaderVariation variation = ShaderVariation( | 
| 103 | 			{ | 
| 104 | 				ShaderVariation::Param("MSAA" , msaa), | 
| 105 | 				ShaderVariation::Param("MSAA_RESOLVE_0TH" , singleSampleMSAA), | 
| 106 | 				ShaderVariation::Param("SKY_ONLY" , skyOnly) | 
| 107 | 			}); | 
| 108 |  | 
| 109 | 			return variation; | 
| 110 | 		} | 
| 111 | 	public: | 
| 112 | 		IrradianceEvaluateMat(); | 
| 113 |  | 
| 114 | 		/** | 
| 115 | 		 * Executes the material using the provided parameters. | 
| 116 | 		 *  | 
| 117 | 		 * @param[in]	view				View that is currently being rendered. | 
| 118 | 		 * @param[in]	gbuffer				Previously rendered GBuffer textures. | 
| 119 | 		 * @param[in]	lightProbeIndices	Indices calculated by TetrahedraRenderMat. | 
| 120 | 		 * @param[in]	lightProbesInfo		Information about light probes. | 
| 121 | 		 * @param[in]	skybox				Skybox, if available. If sky is not available, but sky rendering is enabled,  | 
| 122 | 		 *									the system will instead use a default irradiance texture. | 
| 123 | 		 * @param[in]	ambientOcclusion	Texture containing per-pixel ambient occlusion. | 
| 124 | 		 * @param[in]	output				Output texture to write the radiance to. The evaluated value will be added to  | 
| 125 | 		 *									existing radiance in the texture, using blending. | 
| 126 | 		 */ | 
| 127 | 		void execute(const RendererView& view, const GBufferTextures& gbuffer, const SPtr<Texture>& lightProbeIndices, | 
| 128 | 			const LightProbesInfo& lightProbesInfo, const Skybox* skybox, const SPtr<Texture>& ambientOcclusion, | 
| 129 | 			const SPtr<RenderTexture>& output); | 
| 130 |  | 
| 131 | 		/**  | 
| 132 | 		 * Returns the material variation matching the provided parameters.  | 
| 133 | 		 * | 
| 134 | 		 * @param[in]	msaa				True if the shader will operate on a multisampled surface. | 
| 135 | 		 * @param[in]	singleSampleMSAA	Only relevant of @p msaa is true. When enabled only the first sample will be | 
| 136 | 		 *									evaluated. Otherwise all samples will be evaluated. | 
| 137 | 		 * @param[in]	skyOnly				When true, only the sky irradiance will be evaluated. Otherwise light probe  | 
| 138 | 		 *									irradiance will be evaluated. | 
| 139 | 		 * @return							Requested variation of the material. | 
| 140 | 		 */ | 
| 141 | 		static IrradianceEvaluateMat* getVariation(bool msaa, bool singleSampleMSAA, bool skyOnly); | 
| 142 | 	private: | 
| 143 | 		GBufferParams mGBufferParams; | 
| 144 | 		SPtr<GpuParamBlockBuffer> mParamBuffer; | 
| 145 | 		GpuParamTexture mParamInputTex; | 
| 146 | 		GpuParamTexture mParamSkyIrradianceTex; | 
| 147 | 		GpuParamTexture mParamAmbientOcclusionTex; | 
| 148 | 		GpuParamTexture mParamSHCoeffsTexture; | 
| 149 | 		GpuParamBuffer mParamTetrahedraBuffer; | 
| 150 | 		GpuParamBuffer mParamTetFacesBuffer; | 
| 151 | 		bool mSkyOnly; | 
| 152 | 	}; | 
| 153 |  | 
| 154 | 	/** Contains information required by light probe shaders. Output by LightProbes. */ | 
| 155 | 	struct LightProbesInfo | 
| 156 | 	{ | 
| 157 | 		/** Contains a set of spherical harmonic coefficients for every light probe. */ | 
| 158 | 		SPtr<Texture> shCoefficients; | 
| 159 |  | 
| 160 | 		/**  | 
| 161 | 		 * Contains information about tetrahedra formed by light probes. First half of the buffer is populated by actual | 
| 162 | 		 * tetrahedrons, while the second half is populated by information about outer faces (triangles). @p numTetrahedra | 
| 163 | 		 * marks the spot where split happens. | 
| 164 | 		 */ | 
| 165 | 		SPtr<GpuBuffer> tetrahedra; | 
| 166 |  | 
| 167 | 		/** Contains additional information about outer tetrahedron faces, required for extrapolating tetrahedron data. */ | 
| 168 | 		SPtr<GpuBuffer> faces; | 
| 169 |  | 
| 170 | 		/**  | 
| 171 | 		 * Mesh representing the entire light probe volume. Each vertex has an associated tetrahedron (or face) index which | 
| 172 | 		 * can be used to map into the tetrahedra array to retrieve probe information. | 
| 173 | 		 */ | 
| 174 | 		SPtr<Mesh> tetrahedraVolume; | 
| 175 |  | 
| 176 | 		/** Total number of valid tetrahedra in the @p tetrahedra buffer. */ | 
| 177 | 		UINT32 numTetrahedra; | 
| 178 | 	}; | 
| 179 |  | 
| 180 | 	/** Handles any pre-processing for light (irradiance) probe lighting. */ | 
| 181 | 	class LightProbes | 
| 182 | 	{ | 
| 183 | 		/** Internal information about a single light probe volume. */ | 
| 184 | 		struct VolumeInfo | 
| 185 | 		{ | 
| 186 | 			/** Volume containing the information about the probes. */ | 
| 187 | 			LightProbeVolume* volume; | 
| 188 | 			/** Remains true as long as there are dirty probes in the volume. */ | 
| 189 | 			bool isDirty; | 
| 190 | 		}; | 
| 191 |  | 
| 192 | 		/**  | 
| 193 | 		 * Information about a single tetrahedron, including neighbor information. Neighbor 4th index will be set to -1 | 
| 194 | 		 * if the tetrahedron represents an outer face (which is not actually a tetrahedron, but a triangle, but is stored | 
| 195 | 		 * in the same array for convenience). | 
| 196 | 		 */ | 
| 197 | 		struct TetrahedronData | 
| 198 | 		{ | 
| 199 | 			Tetrahedron volume; | 
| 200 | 			Matrix4 transform; | 
| 201 | 		}; | 
| 202 |  | 
| 203 | 		/** | 
| 204 | 		 * Information about a single tetrahedron face, with information about extrusion and how to project a point in | 
| 205 | 		 * the extrusion volume, on to the face. | 
| 206 | 		 */ | 
| 207 | 		struct TetrahedronFaceData | 
| 208 | 		{ | 
| 209 | 			UINT32 innerVertices[3]; | 
| 210 | 			UINT32 outerVertices[3]; | 
| 211 | 			Vector3 normals[3]; | 
| 212 | 			Matrix4 transform; | 
| 213 | 			UINT32 tetrahedron; | 
| 214 | 			bool quadratic; | 
| 215 | 		}; | 
| 216 | 	public: | 
| 217 | 		LightProbes(); | 
| 218 |  | 
| 219 | 		/** Notifies sthe manager that the provided light probe volume has been added. */ | 
| 220 | 		void notifyAdded(LightProbeVolume* volume); | 
| 221 |  | 
| 222 | 		/** Notifies the manager that the provided light probe volume has some dirty light probes. */ | 
| 223 | 		void notifyDirty(LightProbeVolume* volume); | 
| 224 |  | 
| 225 | 		/** Notifies the manager that all the probes in the provided volume have been removed. */ | 
| 226 | 		void notifyRemoved(LightProbeVolume* volume); | 
| 227 |  | 
| 228 | 		/** Updates light probe tetrahedron data after probes changed (added/removed/moved). */ | 
| 229 | 		void updateProbes(); | 
| 230 |  | 
| 231 | 		/** Returns true if there are any registered light probes. */ | 
| 232 | 		bool hasAnyProbes() const; | 
| 233 |  | 
| 234 | 		/**  | 
| 235 | 		 * Returns a set of buffers that can be used for rendering the light probes. updateProbes() must be called | 
| 236 | 		 * at least once before the buffer is populated. If the probes changed since the last call, call updateProbes() | 
| 237 | 		 * to refresh the buffer.  | 
| 238 | 		 */ | 
| 239 | 		LightProbesInfo getInfo() const; | 
| 240 |  | 
| 241 | 	private: | 
| 242 | 		/** | 
| 243 | 		 * Perform tetrahedrization of the provided point list, and outputs a list of tetrahedrons and outer faces of the | 
| 244 | 		 * volume. Each entry contains connections to nearby tetrahedrons/faces, as well as a matrix that can be used for | 
| 245 | 		 * calculating barycentric coordinates within the tetrahedron (or projected triangle barycentric coordinates for | 
| 246 | 		 * faces).  | 
| 247 | 		 *  | 
| 248 | 		 * @param[in,out]	positions					A set of positions to generate the tetrahedra from. If  | 
| 249 | 		 *												@p generateExtrapolationVolume is enabled then this array will be | 
| 250 | 		 *												appended with new vertices forming that volume. | 
| 251 | 		 * @param[out]		tetrahedra					A list of generated tetrahedra and relevant data. | 
| 252 | 		 * @param[out]		faces						A list of faces representing the surface of the tetrahedra volume. | 
| 253 | 		 * @param[in]		generateExtrapolationVolume	If true, the tetrahedron volume will be surrounded with points | 
| 254 | 		 *												at "infinity" (technically just far away). | 
| 255 | 		 */ | 
| 256 | 		void generateTetrahedronData(Vector<Vector3>& positions, Vector<TetrahedronData>& tetrahedra,  | 
| 257 | 			Vector<TetrahedronFaceData>& faces, bool  = false); | 
| 258 |  | 
| 259 | 		/** Resizes the GPU buffer used for holding tetrahedron data, to the specified size (in number of tetraheda). */ | 
| 260 | 		void resizeTetrahedronBuffer(UINT32 count); | 
| 261 |  | 
| 262 | 		/** Resizes the GPU buffer used for holding tetrahedron face data, to the specified size (in number of faces). */ | 
| 263 | 		void resizeTetrahedronFaceBuffer(UINT32 count); | 
| 264 |  | 
| 265 | 		/**  | 
| 266 | 		 * Resized the GPU buffer that stores light probe SH coefficients, to the specified number of rows (each row | 
| 267 | 		 * holds 4096 coefficients, and each volume starts in its own row.).  | 
| 268 | 		 */ | 
| 269 | 		void resizeCoefficientTexture(UINT32 numRows); | 
| 270 |  | 
| 271 | 		Vector<VolumeInfo> mVolumes; | 
| 272 | 		bool mTetrahedronVolumeDirty; | 
| 273 |  | 
| 274 | 		UINT32 mMaxCoefficientRows; | 
| 275 | 		UINT32 mMaxTetrahedra; | 
| 276 | 		UINT32 mMaxFaces; | 
| 277 |  | 
| 278 | 		Vector<TetrahedronData> mTetrahedronInfos; | 
| 279 |  | 
| 280 | 		SPtr<Texture> mProbeCoefficientsGPU; | 
| 281 | 		SPtr<GpuBuffer> mTetrahedronInfosGPU; | 
| 282 | 		SPtr<GpuBuffer> mTetrahedronFaceInfosGPU; | 
| 283 | 		SPtr<Mesh> mVolumeMesh; | 
| 284 | 		UINT32 mNumValidTetrahedra; | 
| 285 |  | 
| 286 | 		// Temporary buffers | 
| 287 | 		Vector<Vector3> mTempTetrahedronPositions; | 
| 288 | 		Vector<UINT32> mTempTetrahedronBufferIndices; | 
| 289 | 		Vector<Vector2I> mTempTetrahedronBufferOffsets; | 
| 290 | 	}; | 
| 291 |  | 
| 292 | 	/** @} */ | 
| 293 | }} | 
| 294 |  |