1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | // libGLESv3.cpp: Implements the exported OpenGL ES 3.0 functions. |
16 | |
17 | #include "main.h" |
18 | #include "Buffer.h" |
19 | #include "Fence.h" |
20 | #include "Framebuffer.h" |
21 | #include "Program.h" |
22 | #include "Query.h" |
23 | #include "Sampler.h" |
24 | #include "Texture.h" |
25 | #include "mathutil.h" |
26 | #include "TransformFeedback.h" |
27 | #include "VertexArray.h" |
28 | #include "common/debug.h" |
29 | |
30 | #include <GLES3/gl3.h> |
31 | #include <GLES2/gl2ext.h> |
32 | |
33 | #include <limits.h> |
34 | |
35 | using namespace es2; |
36 | |
37 | static bool validImageSize(GLint level, GLsizei width, GLsizei height) |
38 | { |
39 | if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) |
40 | { |
41 | return false; |
42 | } |
43 | |
44 | return true; |
45 | } |
46 | |
47 | static bool ValidateQueryTarget(GLenum target) |
48 | { |
49 | switch(target) |
50 | { |
51 | case GL_ANY_SAMPLES_PASSED: |
52 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: |
53 | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: |
54 | break; |
55 | default: |
56 | return false; |
57 | } |
58 | |
59 | return true; |
60 | } |
61 | |
62 | bool ValidateTexParamParameters(GLenum pname, GLint param) |
63 | { |
64 | switch(pname) |
65 | { |
66 | case GL_TEXTURE_WRAP_S: |
67 | case GL_TEXTURE_WRAP_T: |
68 | case GL_TEXTURE_WRAP_R: |
69 | switch(param) |
70 | { |
71 | case GL_REPEAT: |
72 | case GL_CLAMP_TO_EDGE: |
73 | case GL_MIRRORED_REPEAT: |
74 | return true; |
75 | default: |
76 | return error(GL_INVALID_ENUM, false); |
77 | } |
78 | |
79 | case GL_TEXTURE_MIN_FILTER: |
80 | switch(param) |
81 | { |
82 | case GL_NEAREST: |
83 | case GL_LINEAR: |
84 | case GL_NEAREST_MIPMAP_NEAREST: |
85 | case GL_LINEAR_MIPMAP_NEAREST: |
86 | case GL_NEAREST_MIPMAP_LINEAR: |
87 | case GL_LINEAR_MIPMAP_LINEAR: |
88 | return true; |
89 | default: |
90 | return error(GL_INVALID_ENUM, false); |
91 | } |
92 | break; |
93 | |
94 | case GL_TEXTURE_MAG_FILTER: |
95 | switch(param) |
96 | { |
97 | case GL_NEAREST: |
98 | case GL_LINEAR: |
99 | return true; |
100 | default: |
101 | return error(GL_INVALID_ENUM, false); |
102 | } |
103 | break; |
104 | |
105 | case GL_TEXTURE_USAGE_ANGLE: |
106 | switch(param) |
107 | { |
108 | case GL_NONE: |
109 | case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: |
110 | return true; |
111 | default: |
112 | return error(GL_INVALID_ENUM, false); |
113 | } |
114 | break; |
115 | |
116 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
117 | // we assume the parameter passed to this validation method is truncated, not rounded |
118 | if(param < 1) |
119 | { |
120 | return error(GL_INVALID_VALUE, false); |
121 | } |
122 | return true; |
123 | |
124 | case GL_TEXTURE_MIN_LOD: |
125 | case GL_TEXTURE_MAX_LOD: |
126 | // any value is permissible |
127 | return true; |
128 | |
129 | case GL_TEXTURE_COMPARE_MODE: |
130 | // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17 |
131 | switch(param) |
132 | { |
133 | case GL_NONE: |
134 | case GL_COMPARE_REF_TO_TEXTURE: |
135 | return true; |
136 | default: |
137 | return error(GL_INVALID_ENUM, false); |
138 | } |
139 | break; |
140 | |
141 | case GL_TEXTURE_COMPARE_FUNC: |
142 | // Acceptable function parameters from GLES 3.0.2 spec, table 3.17 |
143 | switch(param) |
144 | { |
145 | case GL_LEQUAL: |
146 | case GL_GEQUAL: |
147 | case GL_LESS: |
148 | case GL_GREATER: |
149 | case GL_EQUAL: |
150 | case GL_NOTEQUAL: |
151 | case GL_ALWAYS: |
152 | case GL_NEVER: |
153 | return true; |
154 | default: |
155 | return error(GL_INVALID_ENUM, false); |
156 | } |
157 | break; |
158 | |
159 | case GL_TEXTURE_SWIZZLE_R: |
160 | case GL_TEXTURE_SWIZZLE_G: |
161 | case GL_TEXTURE_SWIZZLE_B: |
162 | case GL_TEXTURE_SWIZZLE_A: |
163 | switch(param) |
164 | { |
165 | case GL_RED: |
166 | case GL_GREEN: |
167 | case GL_BLUE: |
168 | case GL_ALPHA: |
169 | case GL_ZERO: |
170 | case GL_ONE: |
171 | return true; |
172 | default: |
173 | return error(GL_INVALID_ENUM, false); |
174 | } |
175 | break; |
176 | |
177 | case GL_TEXTURE_BASE_LEVEL: |
178 | case GL_TEXTURE_MAX_LEVEL: |
179 | if(param < 0) |
180 | { |
181 | return error(GL_INVALID_VALUE, false); |
182 | } |
183 | return true; |
184 | |
185 | default: |
186 | break; |
187 | } |
188 | |
189 | return error(GL_INVALID_ENUM, false); |
190 | } |
191 | |
192 | static bool ValidateSamplerObjectParameter(GLenum pname) |
193 | { |
194 | switch(pname) |
195 | { |
196 | case GL_TEXTURE_MIN_FILTER: |
197 | case GL_TEXTURE_MAG_FILTER: |
198 | case GL_TEXTURE_WRAP_S: |
199 | case GL_TEXTURE_WRAP_T: |
200 | case GL_TEXTURE_WRAP_R: |
201 | case GL_TEXTURE_MIN_LOD: |
202 | case GL_TEXTURE_MAX_LOD: |
203 | case GL_TEXTURE_COMPARE_MODE: |
204 | case GL_TEXTURE_COMPARE_FUNC: |
205 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
206 | return true; |
207 | default: |
208 | return false; |
209 | } |
210 | } |
211 | |
212 | namespace gl |
213 | { |
214 | |
215 | void GL_APIENTRY ReadBuffer(GLenum src) |
216 | { |
217 | TRACE("(GLenum src = 0x%X)" , src); |
218 | |
219 | auto context = es2::getContext(); |
220 | |
221 | if(context) |
222 | { |
223 | GLuint readFramebufferName = context->getReadFramebufferName(); |
224 | |
225 | switch(src) |
226 | { |
227 | case GL_BACK: |
228 | if(readFramebufferName != 0) |
229 | { |
230 | return error(GL_INVALID_OPERATION); |
231 | } |
232 | context->setFramebufferReadBuffer(src); |
233 | break; |
234 | case GL_NONE: |
235 | context->setFramebufferReadBuffer(src); |
236 | break; |
237 | case GL_COLOR_ATTACHMENT0: |
238 | case GL_COLOR_ATTACHMENT1: |
239 | case GL_COLOR_ATTACHMENT2: |
240 | case GL_COLOR_ATTACHMENT3: |
241 | case GL_COLOR_ATTACHMENT4: |
242 | case GL_COLOR_ATTACHMENT5: |
243 | case GL_COLOR_ATTACHMENT6: |
244 | case GL_COLOR_ATTACHMENT7: |
245 | case GL_COLOR_ATTACHMENT8: |
246 | case GL_COLOR_ATTACHMENT9: |
247 | case GL_COLOR_ATTACHMENT10: |
248 | case GL_COLOR_ATTACHMENT11: |
249 | case GL_COLOR_ATTACHMENT12: |
250 | case GL_COLOR_ATTACHMENT13: |
251 | case GL_COLOR_ATTACHMENT14: |
252 | case GL_COLOR_ATTACHMENT15: |
253 | case GL_COLOR_ATTACHMENT16: |
254 | case GL_COLOR_ATTACHMENT17: |
255 | case GL_COLOR_ATTACHMENT18: |
256 | case GL_COLOR_ATTACHMENT19: |
257 | case GL_COLOR_ATTACHMENT20: |
258 | case GL_COLOR_ATTACHMENT21: |
259 | case GL_COLOR_ATTACHMENT22: |
260 | case GL_COLOR_ATTACHMENT23: |
261 | case GL_COLOR_ATTACHMENT24: |
262 | case GL_COLOR_ATTACHMENT25: |
263 | case GL_COLOR_ATTACHMENT26: |
264 | case GL_COLOR_ATTACHMENT27: |
265 | case GL_COLOR_ATTACHMENT28: |
266 | case GL_COLOR_ATTACHMENT29: |
267 | case GL_COLOR_ATTACHMENT30: |
268 | case GL_COLOR_ATTACHMENT31: |
269 | { |
270 | GLuint index = (src - GL_COLOR_ATTACHMENT0); |
271 | if(index >= MAX_COLOR_ATTACHMENTS) |
272 | { |
273 | return error(GL_INVALID_OPERATION); |
274 | } |
275 | if(readFramebufferName == 0) |
276 | { |
277 | return error(GL_INVALID_OPERATION); |
278 | } |
279 | context->setFramebufferReadBuffer(src); |
280 | } |
281 | break; |
282 | default: |
283 | return error(GL_INVALID_ENUM); |
284 | } |
285 | } |
286 | } |
287 | |
288 | void GL_APIENTRY DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) |
289 | { |
290 | TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, " |
291 | "GLsizei count = %d, GLenum type = 0x%x, const void* indices = %p)" , |
292 | mode, start, end, count, type, indices); |
293 | |
294 | switch(mode) |
295 | { |
296 | case GL_POINTS: |
297 | case GL_LINES: |
298 | case GL_LINE_LOOP: |
299 | case GL_LINE_STRIP: |
300 | case GL_TRIANGLES: |
301 | case GL_TRIANGLE_FAN: |
302 | case GL_TRIANGLE_STRIP: |
303 | break; |
304 | default: |
305 | return error(GL_INVALID_ENUM); |
306 | } |
307 | |
308 | switch(type) |
309 | { |
310 | case GL_UNSIGNED_BYTE: |
311 | case GL_UNSIGNED_SHORT: |
312 | case GL_UNSIGNED_INT: |
313 | break; |
314 | default: |
315 | return error(GL_INVALID_ENUM); |
316 | } |
317 | |
318 | if((count < 0) || (end < start)) |
319 | { |
320 | return error(GL_INVALID_VALUE); |
321 | } |
322 | |
323 | auto context = es2::getContext(); |
324 | |
325 | if(context) |
326 | { |
327 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
328 | if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
329 | { |
330 | return error(GL_INVALID_OPERATION); |
331 | } |
332 | |
333 | context->drawElements(mode, start, end, count, type, indices); |
334 | } |
335 | } |
336 | |
337 | void GL_APIENTRY TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data) |
338 | { |
339 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
340 | "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " |
341 | "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)" , |
342 | target, level, internalformat, width, height, depth, border, format, type, data); |
343 | |
344 | switch(target) |
345 | { |
346 | case GL_TEXTURE_3D: |
347 | case GL_TEXTURE_2D_ARRAY: |
348 | break; |
349 | default: |
350 | return error(GL_INVALID_ENUM); |
351 | } |
352 | |
353 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
354 | { |
355 | return error(GL_INVALID_VALUE); |
356 | } |
357 | |
358 | const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; |
359 | if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D)) |
360 | { |
361 | return error(GL_INVALID_VALUE); |
362 | } |
363 | |
364 | if(border != 0) |
365 | { |
366 | return error(GL_INVALID_VALUE); |
367 | } |
368 | |
369 | auto context = es2::getContext(); |
370 | |
371 | if(context) |
372 | { |
373 | GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target); |
374 | if(validationError != GL_NO_ERROR) |
375 | { |
376 | return error(validationError); |
377 | } |
378 | |
379 | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); |
380 | |
381 | if(!texture) |
382 | { |
383 | return error(GL_INVALID_OPERATION); |
384 | } |
385 | |
386 | validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); |
387 | if(validationError != GL_NO_ERROR) |
388 | { |
389 | return error(validationError); |
390 | } |
391 | |
392 | GLint sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type); |
393 | texture->setImage(level, width, height, depth, sizedInternalFormat, format, type, context->getUnpackParameters(), data); |
394 | } |
395 | } |
396 | |
397 | void GL_APIENTRY TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) |
398 | { |
399 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
400 | "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
401 | "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)" , |
402 | target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); |
403 | |
404 | switch(target) |
405 | { |
406 | case GL_TEXTURE_3D: |
407 | case GL_TEXTURE_2D_ARRAY: |
408 | break; |
409 | default: |
410 | return error(GL_INVALID_ENUM); |
411 | } |
412 | |
413 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
414 | { |
415 | return error(GL_INVALID_VALUE); |
416 | } |
417 | |
418 | if((width < 0) || (height < 0) || (depth < 0) || (xoffset < 0) || (yoffset < 0) || (zoffset < 0)) |
419 | { |
420 | return error(GL_INVALID_VALUE); |
421 | } |
422 | |
423 | auto context = es2::getContext(); |
424 | |
425 | if(context) |
426 | { |
427 | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); |
428 | |
429 | GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texture); |
430 | if(validationError != GL_NO_ERROR) |
431 | { |
432 | return error(validationError); |
433 | } |
434 | |
435 | validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); |
436 | if(validationError != GL_NO_ERROR) |
437 | { |
438 | return error(validationError); |
439 | } |
440 | |
441 | texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackParameters(), data); |
442 | } |
443 | } |
444 | |
445 | void GL_APIENTRY CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
446 | { |
447 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
448 | "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)" , |
449 | target, level, xoffset, yoffset, zoffset, x, y, width, height); |
450 | |
451 | switch(target) |
452 | { |
453 | case GL_TEXTURE_3D: |
454 | case GL_TEXTURE_2D_ARRAY: |
455 | break; |
456 | default: |
457 | return error(GL_INVALID_ENUM); |
458 | } |
459 | |
460 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
461 | { |
462 | return error(GL_INVALID_VALUE); |
463 | } |
464 | |
465 | if((width < 0) || (height < 0) || (xoffset < 0) || (yoffset < 0) || (zoffset < 0)) |
466 | { |
467 | return error(GL_INVALID_VALUE); |
468 | } |
469 | |
470 | auto context = es2::getContext(); |
471 | |
472 | if(context) |
473 | { |
474 | es2::Framebuffer *framebuffer = context->getReadFramebuffer(); |
475 | |
476 | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
477 | { |
478 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
479 | } |
480 | |
481 | es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
482 | |
483 | if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) |
484 | { |
485 | return error(GL_INVALID_OPERATION); |
486 | } |
487 | |
488 | GLenum colorbufferFormat = source->getFormat(); |
489 | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); |
490 | |
491 | GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, zoffset, width, height, 1, GL_NONE, GL_NONE, texture); |
492 | if(validationError != GL_NO_ERROR) |
493 | { |
494 | return error(validationError); |
495 | } |
496 | |
497 | GLenum textureFormat = texture->getFormat(target, level); |
498 | |
499 | if(!ValidateCopyFormats(textureFormat, colorbufferFormat)) |
500 | { |
501 | return; |
502 | } |
503 | |
504 | texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); |
505 | } |
506 | } |
507 | |
508 | void GL_APIENTRY CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
509 | { |
510 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
511 | "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)" , |
512 | target, level, internalformat, width, height, depth, border, imageSize, data); |
513 | |
514 | switch(target) |
515 | { |
516 | case GL_TEXTURE_3D: |
517 | case GL_TEXTURE_2D_ARRAY: |
518 | break; |
519 | default: |
520 | return error(GL_INVALID_ENUM); |
521 | } |
522 | |
523 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
524 | { |
525 | return error(GL_INVALID_VALUE); |
526 | } |
527 | |
528 | const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; |
529 | if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) || (border != 0) || (imageSize < 0)) |
530 | { |
531 | return error(GL_INVALID_VALUE); |
532 | } |
533 | |
534 | if(!IsCompressed(internalformat)) |
535 | { |
536 | return error(GL_INVALID_ENUM); |
537 | } |
538 | |
539 | if(imageSize != gl::ComputeCompressedSize(width, height, internalformat) * depth) |
540 | { |
541 | return error(GL_INVALID_VALUE); |
542 | } |
543 | |
544 | auto context = es2::getContext(); |
545 | |
546 | if(context) |
547 | { |
548 | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); |
549 | |
550 | if(!texture) |
551 | { |
552 | return error(GL_INVALID_OPERATION); |
553 | } |
554 | |
555 | GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
556 | if(validationError != GL_NO_ERROR) |
557 | { |
558 | return error(validationError); |
559 | } |
560 | |
561 | texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); |
562 | } |
563 | } |
564 | |
565 | void GL_APIENTRY CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
566 | { |
567 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
568 | "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
569 | "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)" , |
570 | target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
571 | |
572 | switch(target) |
573 | { |
574 | case GL_TEXTURE_3D: |
575 | case GL_TEXTURE_2D_ARRAY: |
576 | break; |
577 | default: |
578 | return error(GL_INVALID_ENUM); |
579 | } |
580 | |
581 | if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
582 | { |
583 | return error(GL_INVALID_VALUE); |
584 | } |
585 | |
586 | if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0) |
587 | { |
588 | return error(GL_INVALID_VALUE); |
589 | } |
590 | |
591 | if(!IsCompressed(format)) |
592 | { |
593 | return error(GL_INVALID_ENUM); |
594 | } |
595 | |
596 | if(imageSize != gl::ComputeCompressedSize(width, height, format) * depth) |
597 | { |
598 | return error(GL_INVALID_VALUE); |
599 | } |
600 | |
601 | bool is_ETC2_EAC = false; |
602 | switch(format) |
603 | { |
604 | case GL_COMPRESSED_R11_EAC: |
605 | case GL_COMPRESSED_SIGNED_R11_EAC: |
606 | case GL_COMPRESSED_RG11_EAC: |
607 | case GL_COMPRESSED_SIGNED_RG11_EAC: |
608 | case GL_COMPRESSED_RGB8_ETC2: |
609 | case GL_COMPRESSED_SRGB8_ETC2: |
610 | case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
611 | case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
612 | case GL_COMPRESSED_RGBA8_ETC2_EAC: |
613 | case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: |
614 | if(target != GL_TEXTURE_2D_ARRAY) |
615 | { |
616 | return error(GL_INVALID_OPERATION); |
617 | } |
618 | |
619 | if(((width % 4) != 0) || ((height % 4) != 0) || |
620 | ((xoffset % 4) != 0) || ((yoffset % 4) != 0)) |
621 | { |
622 | return error(GL_INVALID_OPERATION); |
623 | } |
624 | |
625 | is_ETC2_EAC = true; |
626 | break; |
627 | default: |
628 | break; |
629 | } |
630 | |
631 | auto context = es2::getContext(); |
632 | |
633 | if(context) |
634 | { |
635 | es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); |
636 | |
637 | if(!texture) |
638 | { |
639 | return error(GL_INVALID_OPERATION); |
640 | } |
641 | |
642 | GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
643 | if(validationError != GL_NO_ERROR) |
644 | { |
645 | return error(validationError); |
646 | } |
647 | |
648 | if(is_ETC2_EAC) |
649 | { |
650 | if(((width + xoffset) != texture->getWidth(target, level)) || |
651 | ((height + yoffset) != texture->getHeight(target, level)) || |
652 | ((depth + zoffset) != texture->getDepth(target, level))) |
653 | { |
654 | return error(GL_INVALID_OPERATION); |
655 | } |
656 | } |
657 | |
658 | texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
659 | } |
660 | } |
661 | |
662 | void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids) |
663 | { |
664 | TRACE("(GLsizei n = %d, GLuint* ids = %p)" , n, ids); |
665 | |
666 | if(n < 0) |
667 | { |
668 | return error(GL_INVALID_VALUE); |
669 | } |
670 | |
671 | auto context = es2::getContext(); |
672 | |
673 | if(context) |
674 | { |
675 | for(int i = 0; i < n; i++) |
676 | { |
677 | ids[i] = context->createQuery(); |
678 | } |
679 | } |
680 | } |
681 | |
682 | void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids) |
683 | { |
684 | TRACE("(GLsizei n = %d, GLuint* ids = %p)" , n, ids); |
685 | |
686 | if(n < 0) |
687 | { |
688 | return error(GL_INVALID_VALUE); |
689 | } |
690 | |
691 | auto context = es2::getContext(); |
692 | |
693 | if(context) |
694 | { |
695 | for(int i = 0; i < n; i++) |
696 | { |
697 | context->deleteQuery(ids[i]); |
698 | } |
699 | } |
700 | } |
701 | |
702 | GLboolean GL_APIENTRY IsQuery(GLuint id) |
703 | { |
704 | TRACE("(GLuint id = %d)" , id); |
705 | |
706 | if(id == 0) |
707 | { |
708 | return GL_FALSE; |
709 | } |
710 | |
711 | auto context = es2::getContext(); |
712 | |
713 | if(context) |
714 | { |
715 | es2::Query *queryObject = context->getQuery(id); |
716 | |
717 | if(queryObject) |
718 | { |
719 | return GL_TRUE; |
720 | } |
721 | } |
722 | |
723 | return GL_FALSE; |
724 | } |
725 | |
726 | void GL_APIENTRY BeginQuery(GLenum target, GLuint id) |
727 | { |
728 | TRACE("(GLenum target = 0x%X, GLuint id = %d)" , target, id); |
729 | |
730 | if(!ValidateQueryTarget(target)) |
731 | { |
732 | return error(GL_INVALID_ENUM); |
733 | } |
734 | |
735 | if(id == 0) |
736 | { |
737 | return error(GL_INVALID_OPERATION); |
738 | } |
739 | |
740 | auto context = es2::getContext(); |
741 | |
742 | if(context) |
743 | { |
744 | context->beginQuery(target, id); |
745 | } |
746 | } |
747 | |
748 | void GL_APIENTRY EndQuery(GLenum target) |
749 | { |
750 | TRACE("(GLenum target = 0x%X)" , target); |
751 | |
752 | if(!ValidateQueryTarget(target)) |
753 | { |
754 | return error(GL_INVALID_ENUM); |
755 | } |
756 | |
757 | auto context = es2::getContext(); |
758 | |
759 | if(context) |
760 | { |
761 | context->endQuery(target); |
762 | } |
763 | } |
764 | |
765 | void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params) |
766 | { |
767 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)" , |
768 | target, pname, params); |
769 | |
770 | if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY)) |
771 | { |
772 | return error(GL_INVALID_ENUM); |
773 | } |
774 | |
775 | auto context = es2::getContext(); |
776 | |
777 | if(context) |
778 | { |
779 | params[0] = context->getActiveQuery(target); |
780 | } |
781 | } |
782 | |
783 | void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
784 | { |
785 | TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = %p)" , |
786 | id, pname, params); |
787 | |
788 | switch(pname) |
789 | { |
790 | case GL_QUERY_RESULT: |
791 | case GL_QUERY_RESULT_AVAILABLE: |
792 | break; |
793 | default: |
794 | return error(GL_INVALID_ENUM); |
795 | } |
796 | |
797 | auto context = es2::getContext(); |
798 | |
799 | if(context) |
800 | { |
801 | es2::Query *queryObject = context->getQuery(id); |
802 | |
803 | if(!queryObject) |
804 | { |
805 | return error(GL_INVALID_OPERATION); |
806 | } |
807 | |
808 | if(context->getActiveQuery(queryObject->getType()) == id) |
809 | { |
810 | return error(GL_INVALID_OPERATION); |
811 | } |
812 | |
813 | switch(pname) |
814 | { |
815 | case GL_QUERY_RESULT: |
816 | params[0] = queryObject->getResult(); |
817 | break; |
818 | case GL_QUERY_RESULT_AVAILABLE: |
819 | params[0] = queryObject->isResultAvailable(); |
820 | break; |
821 | default: |
822 | ASSERT(false); |
823 | } |
824 | } |
825 | } |
826 | |
827 | GLboolean GL_APIENTRY UnmapBuffer(GLenum target) |
828 | { |
829 | TRACE("(GLenum target = 0x%X)" , target); |
830 | |
831 | auto context = es2::getContext(); |
832 | |
833 | if(context) |
834 | { |
835 | es2::Buffer *buffer = nullptr; |
836 | if(!context->getBuffer(target, &buffer)) |
837 | { |
838 | return error(GL_INVALID_ENUM, GL_TRUE); |
839 | } |
840 | |
841 | if(!buffer) |
842 | { |
843 | // A null buffer means that "0" is bound to the requested buffer target |
844 | return error(GL_INVALID_OPERATION, GL_TRUE); |
845 | } |
846 | |
847 | if(!buffer->isMapped()) |
848 | { |
849 | // Already unmapped |
850 | return error(GL_INVALID_OPERATION, GL_TRUE); |
851 | } |
852 | |
853 | return buffer->unmap() ? GL_TRUE : GL_FALSE; |
854 | } |
855 | |
856 | return GL_TRUE; |
857 | } |
858 | |
859 | void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params) |
860 | { |
861 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)" , |
862 | target, pname, params); |
863 | |
864 | if(pname != GL_BUFFER_MAP_POINTER) |
865 | { |
866 | return error(GL_INVALID_ENUM); |
867 | } |
868 | |
869 | auto context = es2::getContext(); |
870 | |
871 | if(context) |
872 | { |
873 | es2::Buffer *buffer = nullptr; |
874 | if(!context->getBuffer(target, &buffer)) |
875 | { |
876 | return error(GL_INVALID_ENUM); |
877 | } |
878 | |
879 | if(!buffer) |
880 | { |
881 | // A null buffer means that "0" is bound to the requested buffer target |
882 | return error(GL_INVALID_OPERATION); |
883 | } |
884 | |
885 | *params = buffer->isMapped() ? (void*)(((const char*)buffer->data()) + buffer->offset()) : nullptr; |
886 | } |
887 | } |
888 | |
889 | void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs) |
890 | { |
891 | TRACE("(GLsizei n = %d, const GLenum *bufs = %p)" , n, bufs); |
892 | |
893 | if(n < 0 || n > MAX_DRAW_BUFFERS) |
894 | { |
895 | return error(GL_INVALID_VALUE); |
896 | } |
897 | |
898 | auto context = es2::getContext(); |
899 | |
900 | if(context) |
901 | { |
902 | GLuint drawFramebufferName = context->getDrawFramebufferName(); |
903 | |
904 | if((drawFramebufferName == 0) && (n != 1)) |
905 | { |
906 | return error(GL_INVALID_OPERATION); |
907 | } |
908 | |
909 | for(unsigned int i = 0; i < (unsigned)n; i++) |
910 | { |
911 | switch(bufs[i]) |
912 | { |
913 | case GL_BACK: |
914 | if(drawFramebufferName != 0) |
915 | { |
916 | return error(GL_INVALID_OPERATION); |
917 | } |
918 | break; |
919 | case GL_NONE: |
920 | break; |
921 | case GL_COLOR_ATTACHMENT0: |
922 | case GL_COLOR_ATTACHMENT1: |
923 | case GL_COLOR_ATTACHMENT2: |
924 | case GL_COLOR_ATTACHMENT3: |
925 | case GL_COLOR_ATTACHMENT4: |
926 | case GL_COLOR_ATTACHMENT5: |
927 | case GL_COLOR_ATTACHMENT6: |
928 | case GL_COLOR_ATTACHMENT7: |
929 | case GL_COLOR_ATTACHMENT8: |
930 | case GL_COLOR_ATTACHMENT9: |
931 | case GL_COLOR_ATTACHMENT10: |
932 | case GL_COLOR_ATTACHMENT11: |
933 | case GL_COLOR_ATTACHMENT12: |
934 | case GL_COLOR_ATTACHMENT13: |
935 | case GL_COLOR_ATTACHMENT14: |
936 | case GL_COLOR_ATTACHMENT15: |
937 | case GL_COLOR_ATTACHMENT16: |
938 | case GL_COLOR_ATTACHMENT17: |
939 | case GL_COLOR_ATTACHMENT18: |
940 | case GL_COLOR_ATTACHMENT19: |
941 | case GL_COLOR_ATTACHMENT20: |
942 | case GL_COLOR_ATTACHMENT21: |
943 | case GL_COLOR_ATTACHMENT22: |
944 | case GL_COLOR_ATTACHMENT23: |
945 | case GL_COLOR_ATTACHMENT24: |
946 | case GL_COLOR_ATTACHMENT25: |
947 | case GL_COLOR_ATTACHMENT26: |
948 | case GL_COLOR_ATTACHMENT27: |
949 | case GL_COLOR_ATTACHMENT28: |
950 | case GL_COLOR_ATTACHMENT29: |
951 | case GL_COLOR_ATTACHMENT30: |
952 | case GL_COLOR_ATTACHMENT31: |
953 | { |
954 | GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0); |
955 | |
956 | if(index >= MAX_COLOR_ATTACHMENTS) |
957 | { |
958 | return error(GL_INVALID_OPERATION); |
959 | } |
960 | |
961 | if(index != i) |
962 | { |
963 | return error(GL_INVALID_OPERATION); |
964 | } |
965 | |
966 | if(drawFramebufferName == 0) |
967 | { |
968 | return error(GL_INVALID_OPERATION); |
969 | } |
970 | } |
971 | break; |
972 | default: |
973 | return error(GL_INVALID_ENUM); |
974 | } |
975 | } |
976 | |
977 | context->setFramebufferDrawBuffers(n, bufs); |
978 | } |
979 | } |
980 | |
981 | void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
982 | { |
983 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)" , location, count, transpose, value); |
984 | |
985 | if(count < 0) |
986 | { |
987 | return error(GL_INVALID_VALUE); |
988 | } |
989 | |
990 | auto context = es2::getContext(); |
991 | |
992 | if(context) |
993 | { |
994 | es2::Program *program = context->getCurrentProgram(); |
995 | |
996 | if(!program) |
997 | { |
998 | return error(GL_INVALID_OPERATION); |
999 | } |
1000 | |
1001 | if(location == -1) |
1002 | { |
1003 | return; |
1004 | } |
1005 | |
1006 | if(!program->setUniformMatrix2x3fv(location, count, transpose, value)) |
1007 | { |
1008 | return error(GL_INVALID_OPERATION); |
1009 | } |
1010 | } |
1011 | } |
1012 | |
1013 | void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1014 | { |
1015 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)" , location, count, transpose, value); |
1016 | |
1017 | if(count < 0) |
1018 | { |
1019 | return error(GL_INVALID_VALUE); |
1020 | } |
1021 | |
1022 | auto context = es2::getContext(); |
1023 | |
1024 | if(context) |
1025 | { |
1026 | es2::Program *program = context->getCurrentProgram(); |
1027 | |
1028 | if(!program) |
1029 | { |
1030 | return error(GL_INVALID_OPERATION); |
1031 | } |
1032 | |
1033 | if(location == -1) |
1034 | { |
1035 | return; |
1036 | } |
1037 | |
1038 | if(!program->setUniformMatrix3x2fv(location, count, transpose, value)) |
1039 | { |
1040 | return error(GL_INVALID_OPERATION); |
1041 | } |
1042 | } |
1043 | } |
1044 | |
1045 | void GL_APIENTRY UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1046 | { |
1047 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)" , location, count, transpose, value); |
1048 | |
1049 | if(count < 0) |
1050 | { |
1051 | return error(GL_INVALID_VALUE); |
1052 | } |
1053 | |
1054 | auto context = es2::getContext(); |
1055 | |
1056 | if(context) |
1057 | { |
1058 | es2::Program *program = context->getCurrentProgram(); |
1059 | |
1060 | if(!program) |
1061 | { |
1062 | return error(GL_INVALID_OPERATION); |
1063 | } |
1064 | |
1065 | if(location == -1) |
1066 | { |
1067 | return; |
1068 | } |
1069 | |
1070 | if(!program->setUniformMatrix2x4fv(location, count, transpose, value)) |
1071 | { |
1072 | return error(GL_INVALID_OPERATION); |
1073 | } |
1074 | } |
1075 | } |
1076 | |
1077 | void GL_APIENTRY UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1078 | { |
1079 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)" , location, count, transpose, value); |
1080 | |
1081 | if(count < 0) |
1082 | { |
1083 | return error(GL_INVALID_VALUE); |
1084 | } |
1085 | |
1086 | auto context = es2::getContext(); |
1087 | |
1088 | if(context) |
1089 | { |
1090 | es2::Program *program = context->getCurrentProgram(); |
1091 | |
1092 | if(!program) |
1093 | { |
1094 | return error(GL_INVALID_OPERATION); |
1095 | } |
1096 | |
1097 | if(location == -1) |
1098 | { |
1099 | return; |
1100 | } |
1101 | |
1102 | if(!program->setUniformMatrix4x2fv(location, count, transpose, value)) |
1103 | { |
1104 | return error(GL_INVALID_OPERATION); |
1105 | } |
1106 | } |
1107 | } |
1108 | |
1109 | void GL_APIENTRY UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1110 | { |
1111 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)" , location, count, transpose, value); |
1112 | |
1113 | if(count < 0) |
1114 | { |
1115 | return error(GL_INVALID_VALUE); |
1116 | } |
1117 | |
1118 | auto context = es2::getContext(); |
1119 | |
1120 | if(context) |
1121 | { |
1122 | es2::Program *program = context->getCurrentProgram(); |
1123 | |
1124 | if(!program) |
1125 | { |
1126 | return error(GL_INVALID_OPERATION); |
1127 | } |
1128 | |
1129 | if(location == -1) |
1130 | { |
1131 | return; |
1132 | } |
1133 | |
1134 | if(!program->setUniformMatrix3x4fv(location, count, transpose, value)) |
1135 | { |
1136 | return error(GL_INVALID_OPERATION); |
1137 | } |
1138 | } |
1139 | } |
1140 | |
1141 | void GL_APIENTRY UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1142 | { |
1143 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)" , location, count, transpose, value); |
1144 | |
1145 | if(count < 0) |
1146 | { |
1147 | return error(GL_INVALID_VALUE); |
1148 | } |
1149 | |
1150 | auto context = es2::getContext(); |
1151 | |
1152 | if(context) |
1153 | { |
1154 | es2::Program *program = context->getCurrentProgram(); |
1155 | |
1156 | if(!program) |
1157 | { |
1158 | return error(GL_INVALID_OPERATION); |
1159 | } |
1160 | |
1161 | if(location == -1) |
1162 | { |
1163 | return; |
1164 | } |
1165 | |
1166 | if(!program->setUniformMatrix4x3fv(location, count, transpose, value)) |
1167 | { |
1168 | return error(GL_INVALID_OPERATION); |
1169 | } |
1170 | } |
1171 | } |
1172 | |
1173 | void GL_APIENTRY BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1174 | { |
1175 | TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " |
1176 | "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " |
1177 | "GLbitfield mask = 0x%X, GLenum filter = 0x%X)" , |
1178 | srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1179 | |
1180 | switch(filter) |
1181 | { |
1182 | case GL_NEAREST: |
1183 | break; |
1184 | case GL_LINEAR: |
1185 | if((mask & GL_DEPTH_BUFFER_BIT) || (mask & GL_STENCIL_BUFFER_BIT)) |
1186 | { |
1187 | return error(GL_INVALID_OPERATION); |
1188 | } |
1189 | break; |
1190 | default: |
1191 | return error(GL_INVALID_ENUM); |
1192 | } |
1193 | |
1194 | if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) |
1195 | { |
1196 | return error(GL_INVALID_VALUE); |
1197 | } |
1198 | |
1199 | auto context = es2::getContext(); |
1200 | |
1201 | if(context) |
1202 | { |
1203 | if(context->getReadFramebufferName() == context->getDrawFramebufferName()) |
1204 | { |
1205 | ERR("Blits with the same source and destination framebuffer are not supported by this implementation." ); |
1206 | return error(GL_INVALID_OPERATION); |
1207 | } |
1208 | |
1209 | context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter == GL_LINEAR, true); |
1210 | } |
1211 | } |
1212 | |
1213 | void GL_APIENTRY FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
1214 | { |
1215 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)" , |
1216 | target, attachment, texture, level, layer); |
1217 | |
1218 | // GLES 3.0.4 spec, p.209, section 4.4.2 |
1219 | // If texture is zero, any image or array of images attached to the attachment point |
1220 | // named by attachment is detached. Any additional parameters(level, textarget, |
1221 | // and / or layer) are ignored when texture is zero. |
1222 | if(texture != 0 && (layer < 0 || level < 0)) |
1223 | { |
1224 | return error(GL_INVALID_VALUE); |
1225 | } |
1226 | |
1227 | auto context = es2::getContext(); |
1228 | |
1229 | if(context) |
1230 | { |
1231 | Texture* textureObject = context->getTexture(texture); |
1232 | GLenum textarget = GL_NONE; |
1233 | if(texture != 0) |
1234 | { |
1235 | if(!textureObject) |
1236 | { |
1237 | return error(GL_INVALID_OPERATION); |
1238 | } |
1239 | |
1240 | if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
1241 | { |
1242 | return error(GL_INVALID_VALUE); |
1243 | } |
1244 | |
1245 | textarget = textureObject->getTarget(); |
1246 | switch(textarget) |
1247 | { |
1248 | case GL_TEXTURE_3D: |
1249 | if(layer >= es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE) |
1250 | { |
1251 | return error(GL_INVALID_VALUE); |
1252 | } |
1253 | break; |
1254 | case GL_TEXTURE_2D_ARRAY: |
1255 | if(layer >= es2::IMPLEMENTATION_MAX_ARRAY_TEXTURE_LAYERS) |
1256 | { |
1257 | return error(GL_INVALID_VALUE); |
1258 | } |
1259 | break; |
1260 | default: |
1261 | return error(GL_INVALID_OPERATION); |
1262 | } |
1263 | |
1264 | if(textureObject->isCompressed(textarget, level)) |
1265 | { |
1266 | return error(GL_INVALID_OPERATION); |
1267 | } |
1268 | } |
1269 | |
1270 | es2::Framebuffer *framebuffer = nullptr; |
1271 | switch(target) |
1272 | { |
1273 | case GL_DRAW_FRAMEBUFFER: |
1274 | case GL_FRAMEBUFFER: |
1275 | if(context->getDrawFramebufferName() == 0) |
1276 | { |
1277 | return error(GL_INVALID_OPERATION); |
1278 | } |
1279 | framebuffer = context->getDrawFramebuffer(); |
1280 | break; |
1281 | case GL_READ_FRAMEBUFFER: |
1282 | if(context->getReadFramebufferName() == 0) |
1283 | { |
1284 | return error(GL_INVALID_OPERATION); |
1285 | } |
1286 | framebuffer = context->getReadFramebuffer(); |
1287 | break; |
1288 | default: |
1289 | return error(GL_INVALID_ENUM); |
1290 | } |
1291 | |
1292 | if(!framebuffer) |
1293 | { |
1294 | return error(GL_INVALID_OPERATION); |
1295 | } |
1296 | |
1297 | switch(attachment) |
1298 | { |
1299 | case GL_DEPTH_ATTACHMENT: |
1300 | framebuffer->setDepthbuffer(textarget, texture, level, layer); |
1301 | break; |
1302 | case GL_STENCIL_ATTACHMENT: |
1303 | framebuffer->setStencilbuffer(textarget, texture, level, layer); |
1304 | break; |
1305 | case GL_DEPTH_STENCIL_ATTACHMENT: |
1306 | framebuffer->setDepthbuffer(textarget, texture, level, layer); |
1307 | framebuffer->setStencilbuffer(textarget, texture, level, layer); |
1308 | break; |
1309 | default: |
1310 | if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) |
1311 | { |
1312 | return error(GL_INVALID_ENUM); |
1313 | } |
1314 | |
1315 | if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) |
1316 | { |
1317 | return error(GL_INVALID_OPERATION); |
1318 | } |
1319 | |
1320 | framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level, layer); |
1321 | break; |
1322 | } |
1323 | } |
1324 | } |
1325 | |
1326 | void *GL_APIENTRY MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
1327 | { |
1328 | TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)" , |
1329 | target, offset, length, access); |
1330 | |
1331 | if((offset < 0) || (length < 0)) |
1332 | { |
1333 | return error(GL_INVALID_VALUE, nullptr); |
1334 | } |
1335 | |
1336 | if(!(access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) |
1337 | { |
1338 | // Must be able to read or write the buffer |
1339 | return error(GL_INVALID_OPERATION, nullptr); |
1340 | } |
1341 | else if((access & GL_MAP_READ_BIT) && (access & (GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT))) |
1342 | { |
1343 | // GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT and GL_MAP_UNSYNCHRONIZED_BIT can't be used with GL_MAP_READ_BIT |
1344 | return error(GL_INVALID_OPERATION, nullptr); |
1345 | } |
1346 | else if((!(access & GL_MAP_WRITE_BIT)) && (access & GL_MAP_FLUSH_EXPLICIT_BIT)) |
1347 | { |
1348 | // GL_MAP_FLUSH_EXPLICIT_BIT can't be used without GL_MAP_WRITE_BIT |
1349 | return error(GL_INVALID_OPERATION, nullptr); |
1350 | } |
1351 | |
1352 | auto context = es2::getContext(); |
1353 | |
1354 | if(context) |
1355 | { |
1356 | es2::Buffer *buffer = nullptr; |
1357 | if(!context->getBuffer(target, &buffer)) |
1358 | { |
1359 | return error(GL_INVALID_ENUM, nullptr); |
1360 | } |
1361 | |
1362 | if(!buffer) |
1363 | { |
1364 | // A null buffer means that "0" is bound to the requested buffer target |
1365 | return error(GL_INVALID_OPERATION, nullptr); |
1366 | } |
1367 | |
1368 | if(buffer->isMapped()) |
1369 | { |
1370 | // It is an invalid operation to map an already mapped buffer |
1371 | return error(GL_INVALID_OPERATION, nullptr); |
1372 | } |
1373 | |
1374 | GLsizeiptr bufferSize = buffer->size(); |
1375 | if((offset + length) > bufferSize) |
1376 | { |
1377 | return error(GL_INVALID_VALUE, nullptr); |
1378 | } |
1379 | |
1380 | if((access & ~(GL_MAP_READ_BIT | |
1381 | GL_MAP_WRITE_BIT | |
1382 | GL_MAP_INVALIDATE_RANGE_BIT | |
1383 | GL_MAP_INVALIDATE_BUFFER_BIT | |
1384 | GL_MAP_FLUSH_EXPLICIT_BIT | |
1385 | GL_MAP_UNSYNCHRONIZED_BIT)) != 0) |
1386 | { |
1387 | return error(GL_INVALID_VALUE, nullptr); |
1388 | } |
1389 | |
1390 | return buffer->mapRange(offset, length, access); |
1391 | } |
1392 | |
1393 | return nullptr; |
1394 | } |
1395 | |
1396 | void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
1397 | { |
1398 | TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)" , |
1399 | target, offset, length); |
1400 | |
1401 | if((offset < 0) || (length < 0)) |
1402 | { |
1403 | return error(GL_INVALID_VALUE); |
1404 | } |
1405 | |
1406 | auto context = es2::getContext(); |
1407 | |
1408 | if(context) |
1409 | { |
1410 | es2::Buffer *buffer = nullptr; |
1411 | if(!context->getBuffer(target, &buffer)) |
1412 | { |
1413 | return error(GL_INVALID_ENUM); |
1414 | } |
1415 | |
1416 | if(!buffer) |
1417 | { |
1418 | // A null buffer means that "0" is bound to the requested buffer target |
1419 | return error(GL_INVALID_OPERATION); |
1420 | } |
1421 | |
1422 | if(!buffer->isMapped()) |
1423 | { |
1424 | // Buffer must be mapped |
1425 | return error(GL_INVALID_OPERATION); |
1426 | } |
1427 | |
1428 | GLsizeiptr bufferSize = buffer->length(); |
1429 | if((offset + length) > bufferSize) |
1430 | { |
1431 | return error(GL_INVALID_VALUE); |
1432 | } |
1433 | |
1434 | if(!(buffer->access() & GL_MAP_FLUSH_EXPLICIT_BIT)) |
1435 | { |
1436 | // Flush must be explicitly allowed |
1437 | return error(GL_INVALID_OPERATION); |
1438 | } |
1439 | |
1440 | buffer->flushMappedRange(offset, length); |
1441 | } |
1442 | } |
1443 | |
1444 | void GL_APIENTRY BindVertexArray(GLuint array) |
1445 | { |
1446 | TRACE("(GLuint array = %d)" , array); |
1447 | |
1448 | auto context = es2::getContext(); |
1449 | |
1450 | if(context) |
1451 | { |
1452 | if(!context->isVertexArray(array)) |
1453 | { |
1454 | return error(GL_INVALID_OPERATION); |
1455 | } |
1456 | |
1457 | context->bindVertexArray(array); |
1458 | } |
1459 | } |
1460 | |
1461 | void GL_APIENTRY BindVertexArrayOES(GLuint array) |
1462 | { |
1463 | BindVertexArray(array); |
1464 | } |
1465 | |
1466 | void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays) |
1467 | { |
1468 | TRACE("(GLsizei n = %d, const GLuint *arrays = %p)" , n, arrays); |
1469 | |
1470 | if(n < 0) |
1471 | { |
1472 | return error(GL_INVALID_VALUE); |
1473 | } |
1474 | |
1475 | auto context = es2::getContext(); |
1476 | |
1477 | if(context) |
1478 | { |
1479 | for(int i = 0; i < n; i++) |
1480 | { |
1481 | if(arrays[i] != 0) // Attempts to delete default vertex array silently ignored. |
1482 | { |
1483 | context->deleteVertexArray(arrays[i]); |
1484 | } |
1485 | } |
1486 | } |
1487 | } |
1488 | |
1489 | void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays) |
1490 | { |
1491 | DeleteVertexArrays(n, arrays); |
1492 | } |
1493 | |
1494 | void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays) |
1495 | { |
1496 | TRACE("(GLsizei n = %d, const GLuint *arrays = %p)" , n, arrays); |
1497 | |
1498 | if(n < 0) |
1499 | { |
1500 | return error(GL_INVALID_VALUE); |
1501 | } |
1502 | |
1503 | auto context = es2::getContext(); |
1504 | |
1505 | if(context) |
1506 | { |
1507 | for(int i = 0; i < n; i++) |
1508 | { |
1509 | arrays[i] = context->createVertexArray(); |
1510 | } |
1511 | } |
1512 | } |
1513 | |
1514 | void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays) |
1515 | { |
1516 | GenVertexArrays(n, arrays); |
1517 | } |
1518 | |
1519 | GLboolean GL_APIENTRY IsVertexArray(GLuint array) |
1520 | { |
1521 | TRACE("(GLuint array = %d)" , array); |
1522 | |
1523 | if(array == 0) |
1524 | { |
1525 | return GL_FALSE; |
1526 | } |
1527 | |
1528 | auto context = es2::getContext(); |
1529 | |
1530 | if(context) |
1531 | { |
1532 | es2::VertexArray *arrayObject = context->getVertexArray(array); |
1533 | |
1534 | if(arrayObject) |
1535 | { |
1536 | return GL_TRUE; |
1537 | } |
1538 | } |
1539 | |
1540 | return GL_FALSE; |
1541 | } |
1542 | |
1543 | GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array) |
1544 | { |
1545 | return IsVertexArray(array); |
1546 | } |
1547 | |
1548 | void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data) |
1549 | { |
1550 | TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = %p)" , |
1551 | target, index, data); |
1552 | |
1553 | auto context = es2::getContext(); |
1554 | |
1555 | if(context) |
1556 | { |
1557 | if(!context->getTransformFeedbackiv(index, target, data) && |
1558 | !context->getUniformBufferiv(index, target, data) && |
1559 | !context->getIntegerv(target, data)) |
1560 | { |
1561 | GLenum nativeType; |
1562 | unsigned int numParams = 0; |
1563 | if(!context->getQueryParameterInfo(target, &nativeType, &numParams)) |
1564 | return error(GL_INVALID_ENUM); |
1565 | |
1566 | if(numParams == 0) |
1567 | return; // it is known that target is valid, but there are no parameters to return |
1568 | |
1569 | if(nativeType == GL_BOOL) |
1570 | { |
1571 | GLboolean *boolParams = nullptr; |
1572 | boolParams = new GLboolean[numParams]; |
1573 | |
1574 | context->getBooleanv(target, boolParams); |
1575 | |
1576 | for(unsigned int i = 0; i < numParams; ++i) |
1577 | { |
1578 | data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; |
1579 | } |
1580 | |
1581 | delete[] boolParams; |
1582 | } |
1583 | else if(nativeType == GL_FLOAT) |
1584 | { |
1585 | GLfloat *floatParams = nullptr; |
1586 | floatParams = new GLfloat[numParams]; |
1587 | |
1588 | context->getFloatv(target, floatParams); |
1589 | |
1590 | for(unsigned int i = 0; i < numParams; ++i) |
1591 | { |
1592 | if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR) |
1593 | { |
1594 | data[i] = convert_float_fixed(floatParams[i]); |
1595 | } |
1596 | else |
1597 | { |
1598 | data[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
1599 | } |
1600 | } |
1601 | |
1602 | delete[] floatParams; |
1603 | } |
1604 | } |
1605 | } |
1606 | } |
1607 | |
1608 | void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode) |
1609 | { |
1610 | TRACE("(GLenum primitiveMode = 0x%X)" , primitiveMode); |
1611 | |
1612 | switch(primitiveMode) |
1613 | { |
1614 | case GL_POINTS: |
1615 | case GL_LINES: |
1616 | case GL_TRIANGLES: |
1617 | break; |
1618 | default: |
1619 | return error(GL_INVALID_ENUM); |
1620 | } |
1621 | |
1622 | auto context = es2::getContext(); |
1623 | |
1624 | if(context) |
1625 | { |
1626 | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); |
1627 | |
1628 | if(transformFeedbackObject) |
1629 | { |
1630 | if(transformFeedbackObject->isActive()) |
1631 | { |
1632 | return error(GL_INVALID_OPERATION); |
1633 | } |
1634 | transformFeedbackObject->begin(primitiveMode); |
1635 | } |
1636 | else |
1637 | { |
1638 | return error(GL_INVALID_OPERATION); |
1639 | } |
1640 | } |
1641 | } |
1642 | |
1643 | void GL_APIENTRY EndTransformFeedback(void) |
1644 | { |
1645 | TRACE("()" ); |
1646 | |
1647 | auto context = es2::getContext(); |
1648 | |
1649 | if(context) |
1650 | { |
1651 | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); |
1652 | |
1653 | if(transformFeedbackObject) |
1654 | { |
1655 | if(!transformFeedbackObject->isActive()) |
1656 | { |
1657 | return error(GL_INVALID_OPERATION); |
1658 | } |
1659 | transformFeedbackObject->end(); |
1660 | } |
1661 | else |
1662 | { |
1663 | return error(GL_INVALID_OPERATION); |
1664 | } |
1665 | } |
1666 | } |
1667 | |
1668 | void GL_APIENTRY BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
1669 | { |
1670 | TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)" , |
1671 | target, index, buffer, offset, size); |
1672 | |
1673 | if(buffer != 0 && size <= 0) |
1674 | { |
1675 | return error(GL_INVALID_VALUE); |
1676 | } |
1677 | |
1678 | auto context = es2::getContext(); |
1679 | |
1680 | if(context) |
1681 | { |
1682 | switch(target) |
1683 | { |
1684 | case GL_TRANSFORM_FEEDBACK_BUFFER: |
1685 | if(index >= MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) |
1686 | { |
1687 | return error(GL_INVALID_VALUE); |
1688 | } |
1689 | if(size & 0x3 || offset & 0x3) // size and offset must be multiples of 4 |
1690 | { |
1691 | return error(GL_INVALID_VALUE); |
1692 | } |
1693 | context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size); |
1694 | context->bindGenericTransformFeedbackBuffer(buffer); |
1695 | break; |
1696 | case GL_UNIFORM_BUFFER: |
1697 | if(index >= MAX_UNIFORM_BUFFER_BINDINGS) |
1698 | { |
1699 | return error(GL_INVALID_VALUE); |
1700 | } |
1701 | if(offset % UNIFORM_BUFFER_OFFSET_ALIGNMENT != 0) |
1702 | { |
1703 | return error(GL_INVALID_VALUE); |
1704 | } |
1705 | context->bindIndexedUniformBuffer(buffer, index, offset, size); |
1706 | context->bindGenericUniformBuffer(buffer); |
1707 | break; |
1708 | default: |
1709 | return error(GL_INVALID_ENUM); |
1710 | } |
1711 | } |
1712 | } |
1713 | |
1714 | void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer) |
1715 | { |
1716 | TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)" , |
1717 | target, index, buffer); |
1718 | |
1719 | auto context = es2::getContext(); |
1720 | |
1721 | if(context) |
1722 | { |
1723 | switch(target) |
1724 | { |
1725 | case GL_TRANSFORM_FEEDBACK_BUFFER: |
1726 | if(index >= MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) |
1727 | { |
1728 | return error(GL_INVALID_VALUE); |
1729 | } |
1730 | context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0); |
1731 | context->bindGenericTransformFeedbackBuffer(buffer); |
1732 | break; |
1733 | case GL_UNIFORM_BUFFER: |
1734 | if(index >= MAX_UNIFORM_BUFFER_BINDINGS) |
1735 | { |
1736 | return error(GL_INVALID_VALUE); |
1737 | } |
1738 | context->bindIndexedUniformBuffer(buffer, index, 0, 0); |
1739 | context->bindGenericUniformBuffer(buffer); |
1740 | break; |
1741 | default: |
1742 | return error(GL_INVALID_ENUM); |
1743 | } |
1744 | } |
1745 | } |
1746 | |
1747 | void GL_APIENTRY TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) |
1748 | { |
1749 | TRACE("(GLuint program = %d, GLsizei count = %d, const GLchar *const*varyings = %p, GLenum bufferMode = 0x%X)" , |
1750 | program, count, varyings, bufferMode); |
1751 | |
1752 | switch(bufferMode) |
1753 | { |
1754 | case GL_SEPARATE_ATTRIBS: |
1755 | if(count > MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) |
1756 | { |
1757 | return error(GL_INVALID_VALUE); |
1758 | } |
1759 | case GL_INTERLEAVED_ATTRIBS: |
1760 | break; |
1761 | default: |
1762 | return error(GL_INVALID_ENUM); |
1763 | } |
1764 | |
1765 | auto context = es2::getContext(); |
1766 | |
1767 | if(context) |
1768 | { |
1769 | es2::Program *programObject = context->getProgram(program); |
1770 | |
1771 | if(!programObject) |
1772 | { |
1773 | return error(GL_INVALID_VALUE); |
1774 | } |
1775 | |
1776 | programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); |
1777 | } |
1778 | } |
1779 | |
1780 | void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
1781 | { |
1782 | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)" , |
1783 | program, index, bufSize, length, size, type, name); |
1784 | |
1785 | if(bufSize < 0) |
1786 | { |
1787 | return error(GL_INVALID_VALUE); |
1788 | } |
1789 | |
1790 | auto context = es2::getContext(); |
1791 | |
1792 | if(context) |
1793 | { |
1794 | es2::Program *programObject = context->getProgram(program); |
1795 | |
1796 | if(!programObject) |
1797 | { |
1798 | return error(GL_INVALID_VALUE); |
1799 | } |
1800 | |
1801 | if(index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) |
1802 | { |
1803 | return error(GL_INVALID_VALUE); |
1804 | } |
1805 | |
1806 | programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); |
1807 | } |
1808 | } |
1809 | |
1810 | void GL_APIENTRY VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
1811 | { |
1812 | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)" , |
1813 | index, size, type, stride, pointer); |
1814 | |
1815 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
1816 | { |
1817 | return error(GL_INVALID_VALUE); |
1818 | } |
1819 | |
1820 | if(size < 1 || size > 4 || stride < 0) |
1821 | { |
1822 | return error(GL_INVALID_VALUE); |
1823 | } |
1824 | |
1825 | switch(type) |
1826 | { |
1827 | case GL_BYTE: |
1828 | case GL_UNSIGNED_BYTE: |
1829 | case GL_SHORT: |
1830 | case GL_UNSIGNED_SHORT: |
1831 | case GL_INT: |
1832 | case GL_UNSIGNED_INT: |
1833 | break; |
1834 | default: |
1835 | return error(GL_INVALID_ENUM); |
1836 | } |
1837 | |
1838 | auto context = es2::getContext(); |
1839 | |
1840 | if(context) |
1841 | { |
1842 | es2::VertexArray* vertexArray = context->getCurrentVertexArray(); |
1843 | if((context->getArrayBufferName() == 0) && vertexArray && (vertexArray->name != 0) && pointer) |
1844 | { |
1845 | // GL_INVALID_OPERATION is generated if a non-zero vertex array object is bound, zero is bound |
1846 | // to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL. |
1847 | return error(GL_INVALID_OPERATION); |
1848 | } |
1849 | |
1850 | context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true, stride, pointer); |
1851 | } |
1852 | } |
1853 | |
1854 | void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
1855 | { |
1856 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint *params = %p)" , |
1857 | index, pname, params); |
1858 | |
1859 | auto context = es2::getContext(); |
1860 | |
1861 | if(context) |
1862 | { |
1863 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
1864 | { |
1865 | return error(GL_INVALID_VALUE); |
1866 | } |
1867 | |
1868 | const es2::VertexAttribute &attribState = context->getVertexAttribState(index); |
1869 | |
1870 | switch(pname) |
1871 | { |
1872 | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
1873 | *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
1874 | break; |
1875 | case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
1876 | *params = attribState.mSize; |
1877 | break; |
1878 | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
1879 | *params = attribState.mStride; |
1880 | break; |
1881 | case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
1882 | *params = attribState.mType; |
1883 | break; |
1884 | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
1885 | *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); |
1886 | break; |
1887 | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
1888 | *params = attribState.mBoundBuffer.name(); |
1889 | break; |
1890 | case GL_CURRENT_VERTEX_ATTRIB: |
1891 | { |
1892 | const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; |
1893 | for(int i = 0; i < 4; ++i) |
1894 | { |
1895 | params[i] = attrib.getCurrentValueI(i); |
1896 | } |
1897 | } |
1898 | break; |
1899 | case GL_VERTEX_ATTRIB_ARRAY_INTEGER: |
1900 | *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); |
1901 | break; |
1902 | case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: |
1903 | *params = attribState.mDivisor; |
1904 | break; |
1905 | default: return error(GL_INVALID_ENUM); |
1906 | } |
1907 | } |
1908 | } |
1909 | |
1910 | void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
1911 | { |
1912 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLuint *params = %p)" , |
1913 | index, pname, params); |
1914 | |
1915 | auto context = es2::getContext(); |
1916 | |
1917 | if(context) |
1918 | { |
1919 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
1920 | { |
1921 | return error(GL_INVALID_VALUE); |
1922 | } |
1923 | |
1924 | const es2::VertexAttribute &attribState = context->getVertexAttribState(index); |
1925 | |
1926 | switch(pname) |
1927 | { |
1928 | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
1929 | *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
1930 | break; |
1931 | case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
1932 | *params = attribState.mSize; |
1933 | break; |
1934 | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
1935 | *params = attribState.mStride; |
1936 | break; |
1937 | case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
1938 | *params = attribState.mType; |
1939 | break; |
1940 | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
1941 | *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); |
1942 | break; |
1943 | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
1944 | *params = attribState.mBoundBuffer.name(); |
1945 | break; |
1946 | case GL_CURRENT_VERTEX_ATTRIB: |
1947 | { |
1948 | const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; |
1949 | for(int i = 0; i < 4; ++i) |
1950 | { |
1951 | params[i] = attrib.getCurrentValueUI(i); |
1952 | } |
1953 | } |
1954 | break; |
1955 | case GL_VERTEX_ATTRIB_ARRAY_INTEGER: |
1956 | *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); |
1957 | break; |
1958 | case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: |
1959 | *params = attribState.mDivisor; |
1960 | break; |
1961 | default: return error(GL_INVALID_ENUM); |
1962 | } |
1963 | } |
1964 | } |
1965 | |
1966 | void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
1967 | { |
1968 | TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)" , |
1969 | index, x, y, z, w); |
1970 | |
1971 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
1972 | { |
1973 | return error(GL_INVALID_VALUE); |
1974 | } |
1975 | |
1976 | auto context = es2::getContext(); |
1977 | |
1978 | if(context) |
1979 | { |
1980 | GLint vals[4] = { x, y, z, w }; |
1981 | context->setVertexAttrib(index, vals); |
1982 | } |
1983 | } |
1984 | |
1985 | void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
1986 | { |
1987 | TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)" , |
1988 | index, x, y, z, w); |
1989 | |
1990 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
1991 | { |
1992 | return error(GL_INVALID_VALUE); |
1993 | } |
1994 | |
1995 | auto context = es2::getContext(); |
1996 | |
1997 | if(context) |
1998 | { |
1999 | GLuint vals[4] = { x, y, z, w }; |
2000 | context->setVertexAttrib(index, vals); |
2001 | } |
2002 | } |
2003 | |
2004 | void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v) |
2005 | { |
2006 | TRACE("(GLuint index = %d, GLint *v = %p)" , index, v); |
2007 | |
2008 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
2009 | { |
2010 | return error(GL_INVALID_VALUE); |
2011 | } |
2012 | |
2013 | auto context = es2::getContext(); |
2014 | |
2015 | if(context) |
2016 | { |
2017 | context->setVertexAttrib(index, v); |
2018 | } |
2019 | } |
2020 | |
2021 | void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v) |
2022 | { |
2023 | TRACE("(GLuint index = %d, GLint *v = %p)" , index, v); |
2024 | |
2025 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
2026 | { |
2027 | return error(GL_INVALID_VALUE); |
2028 | } |
2029 | |
2030 | auto context = es2::getContext(); |
2031 | |
2032 | if(context) |
2033 | { |
2034 | context->setVertexAttrib(index, v); |
2035 | } |
2036 | } |
2037 | |
2038 | void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params) |
2039 | { |
2040 | TRACE("(GLuint program = %d, GLint location = %d, GLuint *params = %p)" , |
2041 | program, location, params); |
2042 | |
2043 | auto context = es2::getContext(); |
2044 | |
2045 | if(context) |
2046 | { |
2047 | es2::Program *programObject = context->getProgram(program); |
2048 | |
2049 | if(!programObject) |
2050 | { |
2051 | if(context->getShader(program)) |
2052 | { |
2053 | return error(GL_INVALID_OPERATION); |
2054 | } |
2055 | else |
2056 | { |
2057 | return error(GL_INVALID_VALUE); |
2058 | } |
2059 | } |
2060 | |
2061 | if(!programObject->isLinked()) |
2062 | { |
2063 | return error(GL_INVALID_OPERATION); |
2064 | } |
2065 | |
2066 | if(!programObject->getUniformuiv(location, nullptr, params)) |
2067 | { |
2068 | return error(GL_INVALID_OPERATION); |
2069 | } |
2070 | } |
2071 | } |
2072 | |
2073 | GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name) |
2074 | { |
2075 | TRACE("(GLuint program = %d, const GLchar *name = %p)" , program, name); |
2076 | |
2077 | auto context = es2::getContext(); |
2078 | |
2079 | if(context) |
2080 | { |
2081 | es2::Program *programObject = context->getProgram(program); |
2082 | |
2083 | if(!programObject) |
2084 | { |
2085 | if(context->getShader(program)) |
2086 | { |
2087 | return error(GL_INVALID_OPERATION, -1); |
2088 | } |
2089 | else |
2090 | { |
2091 | return error(GL_INVALID_VALUE, -1); |
2092 | } |
2093 | } |
2094 | |
2095 | if(!programObject->isLinked()) |
2096 | { |
2097 | return error(GL_INVALID_OPERATION, -1); |
2098 | } |
2099 | |
2100 | return programObject->getFragDataLocation(name); |
2101 | } |
2102 | |
2103 | return -1; |
2104 | } |
2105 | |
2106 | void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value) |
2107 | { |
2108 | TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)" , |
2109 | location, count, value); |
2110 | |
2111 | if(count < 0) |
2112 | { |
2113 | return error(GL_INVALID_VALUE); |
2114 | } |
2115 | |
2116 | auto context = es2::getContext(); |
2117 | |
2118 | if(context) |
2119 | { |
2120 | es2::Program *program = context->getCurrentProgram(); |
2121 | |
2122 | if(!program) |
2123 | { |
2124 | return error(GL_INVALID_OPERATION); |
2125 | } |
2126 | |
2127 | if(location == -1) |
2128 | { |
2129 | return; |
2130 | } |
2131 | |
2132 | if(!program->setUniform1uiv(location, count, value)) |
2133 | { |
2134 | return error(GL_INVALID_OPERATION); |
2135 | } |
2136 | } |
2137 | } |
2138 | |
2139 | void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value) |
2140 | { |
2141 | TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)" , |
2142 | location, count, value); |
2143 | |
2144 | if(count < 0) |
2145 | { |
2146 | return error(GL_INVALID_VALUE); |
2147 | } |
2148 | |
2149 | auto context = es2::getContext(); |
2150 | |
2151 | if(context) |
2152 | { |
2153 | es2::Program *program = context->getCurrentProgram(); |
2154 | |
2155 | if(!program) |
2156 | { |
2157 | return error(GL_INVALID_OPERATION); |
2158 | } |
2159 | |
2160 | if(location == -1) |
2161 | { |
2162 | return; |
2163 | } |
2164 | |
2165 | if(!program->setUniform2uiv(location, count, value)) |
2166 | { |
2167 | return error(GL_INVALID_OPERATION); |
2168 | } |
2169 | } |
2170 | } |
2171 | |
2172 | void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value) |
2173 | { |
2174 | TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)" , |
2175 | location, count, value); |
2176 | |
2177 | if(count < 0) |
2178 | { |
2179 | return error(GL_INVALID_VALUE); |
2180 | } |
2181 | |
2182 | auto context = es2::getContext(); |
2183 | |
2184 | if(context) |
2185 | { |
2186 | es2::Program *program = context->getCurrentProgram(); |
2187 | |
2188 | if(!program) |
2189 | { |
2190 | return error(GL_INVALID_OPERATION); |
2191 | } |
2192 | |
2193 | if(location == -1) |
2194 | { |
2195 | return; |
2196 | } |
2197 | |
2198 | if(!program->setUniform3uiv(location, count, value)) |
2199 | { |
2200 | return error(GL_INVALID_OPERATION); |
2201 | } |
2202 | } |
2203 | } |
2204 | |
2205 | void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value) |
2206 | { |
2207 | TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)" , |
2208 | location, count, value); |
2209 | |
2210 | if(count < 0) |
2211 | { |
2212 | return error(GL_INVALID_VALUE); |
2213 | } |
2214 | |
2215 | auto context = es2::getContext(); |
2216 | |
2217 | if(context) |
2218 | { |
2219 | es2::Program *program = context->getCurrentProgram(); |
2220 | |
2221 | if(!program) |
2222 | { |
2223 | return error(GL_INVALID_OPERATION); |
2224 | } |
2225 | |
2226 | if(location == -1) |
2227 | { |
2228 | return; |
2229 | } |
2230 | |
2231 | if(!program->setUniform4uiv(location, count, value)) |
2232 | { |
2233 | return error(GL_INVALID_OPERATION); |
2234 | } |
2235 | } |
2236 | } |
2237 | |
2238 | void GL_APIENTRY Uniform1ui(GLint location, GLuint v0) |
2239 | { |
2240 | Uniform1uiv(location, 1, &v0); |
2241 | } |
2242 | |
2243 | void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1) |
2244 | { |
2245 | GLuint xy[2] = { v0, v1 }; |
2246 | |
2247 | Uniform2uiv(location, 1, (GLuint*)&xy); |
2248 | } |
2249 | |
2250 | void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
2251 | { |
2252 | GLuint xyz[3] = { v0, v1, v2 }; |
2253 | |
2254 | Uniform3uiv(location, 1, (GLuint*)&xyz); |
2255 | } |
2256 | |
2257 | void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
2258 | { |
2259 | GLuint xyzw[4] = { v0, v1, v2, v3 }; |
2260 | |
2261 | Uniform4uiv(location, 1, (GLuint*)&xyzw); |
2262 | } |
2263 | |
2264 | void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
2265 | { |
2266 | TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = %p)" , |
2267 | buffer, drawbuffer, value); |
2268 | |
2269 | auto context = es2::getContext(); |
2270 | |
2271 | if(context) |
2272 | { |
2273 | switch(buffer) |
2274 | { |
2275 | case GL_COLOR: |
2276 | if(drawbuffer < 0 || drawbuffer >= MAX_DRAW_BUFFERS) |
2277 | { |
2278 | return error(GL_INVALID_VALUE); |
2279 | } |
2280 | else |
2281 | { |
2282 | context->clearColorBuffer(drawbuffer, value); |
2283 | } |
2284 | break; |
2285 | case GL_STENCIL: |
2286 | if(drawbuffer != 0) |
2287 | { |
2288 | return error(GL_INVALID_VALUE); |
2289 | } |
2290 | else |
2291 | { |
2292 | context->clearStencilBuffer(value[0]); |
2293 | } |
2294 | break; |
2295 | default: |
2296 | return error(GL_INVALID_ENUM); |
2297 | } |
2298 | } |
2299 | } |
2300 | |
2301 | void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
2302 | { |
2303 | TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = %p)" , |
2304 | buffer, drawbuffer, value); |
2305 | |
2306 | auto context = es2::getContext(); |
2307 | |
2308 | if(context) |
2309 | { |
2310 | switch(buffer) |
2311 | { |
2312 | case GL_COLOR: |
2313 | if(drawbuffer < 0 || drawbuffer >= MAX_DRAW_BUFFERS) |
2314 | { |
2315 | return error(GL_INVALID_VALUE); |
2316 | } |
2317 | else |
2318 | { |
2319 | context->clearColorBuffer(drawbuffer, value); |
2320 | } |
2321 | break; |
2322 | default: |
2323 | return error(GL_INVALID_ENUM); |
2324 | } |
2325 | } |
2326 | } |
2327 | |
2328 | void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
2329 | { |
2330 | TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = %p)" , |
2331 | buffer, drawbuffer, value); |
2332 | |
2333 | auto context = es2::getContext(); |
2334 | |
2335 | if(context) |
2336 | { |
2337 | switch(buffer) |
2338 | { |
2339 | case GL_COLOR: |
2340 | if(drawbuffer < 0 || drawbuffer >= MAX_DRAW_BUFFERS) |
2341 | { |
2342 | return error(GL_INVALID_VALUE); |
2343 | } |
2344 | else |
2345 | { |
2346 | context->clearColorBuffer(drawbuffer, value); |
2347 | } |
2348 | break; |
2349 | case GL_DEPTH: |
2350 | if(drawbuffer != 0) |
2351 | { |
2352 | return error(GL_INVALID_VALUE); |
2353 | } |
2354 | else |
2355 | { |
2356 | context->clearDepthBuffer(value[0]); |
2357 | } |
2358 | break; |
2359 | default: |
2360 | return error(GL_INVALID_ENUM); |
2361 | } |
2362 | } |
2363 | } |
2364 | |
2365 | void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
2366 | { |
2367 | TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)" , |
2368 | buffer, drawbuffer, depth, stencil); |
2369 | |
2370 | auto context = es2::getContext(); |
2371 | |
2372 | if(context) |
2373 | { |
2374 | switch(buffer) |
2375 | { |
2376 | case GL_DEPTH_STENCIL: |
2377 | if(drawbuffer != 0) |
2378 | { |
2379 | return error(GL_INVALID_VALUE); |
2380 | } |
2381 | else |
2382 | { |
2383 | context->clearDepthBuffer(depth); |
2384 | context->clearStencilBuffer(stencil); |
2385 | } |
2386 | break; |
2387 | default: |
2388 | return error(GL_INVALID_ENUM); |
2389 | } |
2390 | } |
2391 | } |
2392 | |
2393 | const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index) |
2394 | { |
2395 | TRACE("(GLenum name = 0x%X, GLuint index = %d)" , name, index); |
2396 | |
2397 | auto context = es2::getContext(); |
2398 | if(context) |
2399 | { |
2400 | GLuint numExtensions; |
2401 | context->getExtensions(0, &numExtensions); |
2402 | |
2403 | if(index >= numExtensions) |
2404 | { |
2405 | return error(GL_INVALID_VALUE, (GLubyte*)nullptr); |
2406 | } |
2407 | |
2408 | switch(name) |
2409 | { |
2410 | case GL_EXTENSIONS: |
2411 | return context->getExtensions(index); |
2412 | default: |
2413 | return error(GL_INVALID_ENUM, (GLubyte*)nullptr); |
2414 | } |
2415 | } |
2416 | |
2417 | return (GLubyte*)nullptr; |
2418 | } |
2419 | |
2420 | void GL_APIENTRY CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
2421 | { |
2422 | TRACE("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)" , |
2423 | readTarget, writeTarget, readOffset, writeOffset, size); |
2424 | |
2425 | if(readOffset < 0 || writeOffset < 0 || size < 0) |
2426 | { |
2427 | return error(GL_INVALID_VALUE); |
2428 | } |
2429 | |
2430 | auto context = es2::getContext(); |
2431 | |
2432 | if(context) |
2433 | { |
2434 | es2::Buffer *readBuffer = nullptr, *writeBuffer = nullptr; |
2435 | if(!context->getBuffer(readTarget, &readBuffer) || !context->getBuffer(writeTarget, &writeBuffer)) |
2436 | { |
2437 | return error(GL_INVALID_ENUM); |
2438 | } |
2439 | if(!readBuffer || readBuffer->isMapped() || !writeBuffer || writeBuffer->isMapped()) |
2440 | { |
2441 | return error(GL_INVALID_OPERATION); |
2442 | } |
2443 | if(readBuffer == writeBuffer) |
2444 | { |
2445 | // If same buffer, check for overlap |
2446 | if(((readOffset >= writeOffset) && (readOffset < (writeOffset + size))) || |
2447 | ((writeOffset >= readOffset) && (writeOffset < (readOffset + size)))) |
2448 | { |
2449 | return error(GL_INVALID_VALUE); |
2450 | } |
2451 | } |
2452 | |
2453 | if((static_cast<size_t>(readOffset + size) > readBuffer->size()) || |
2454 | (static_cast<size_t>(writeOffset + size) > writeBuffer->size())) |
2455 | { |
2456 | return error(GL_INVALID_VALUE); |
2457 | } |
2458 | |
2459 | writeBuffer->bufferSubData(((char*)readBuffer->data()) + readOffset, size, writeOffset); |
2460 | } |
2461 | } |
2462 | |
2463 | void GL_APIENTRY GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) |
2464 | { |
2465 | TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLuint *uniformIndices = %p)" , |
2466 | program, uniformCount, uniformNames, uniformIndices); |
2467 | |
2468 | if(uniformCount < 0) |
2469 | { |
2470 | return error(GL_INVALID_VALUE); |
2471 | } |
2472 | |
2473 | auto context = es2::getContext(); |
2474 | |
2475 | if(context) |
2476 | { |
2477 | es2::Program *programObject = context->getProgram(program); |
2478 | |
2479 | if(!programObject) |
2480 | { |
2481 | if(context->getShader(program)) |
2482 | { |
2483 | return error(GL_INVALID_OPERATION); |
2484 | } |
2485 | else |
2486 | { |
2487 | return error(GL_INVALID_VALUE); |
2488 | } |
2489 | } |
2490 | |
2491 | if(!programObject->isLinked()) |
2492 | { |
2493 | for(int uniformId = 0; uniformId < uniformCount; uniformId++) |
2494 | { |
2495 | uniformIndices[uniformId] = GL_INVALID_INDEX; |
2496 | } |
2497 | } |
2498 | else |
2499 | { |
2500 | for(int uniformId = 0; uniformId < uniformCount; uniformId++) |
2501 | { |
2502 | uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); |
2503 | } |
2504 | } |
2505 | } |
2506 | } |
2507 | |
2508 | void GL_APIENTRY GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
2509 | { |
2510 | TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLenum pname = 0x%X, GLuint *uniformIndices = %p)" , |
2511 | program, uniformCount, uniformIndices, pname, uniformIndices); |
2512 | |
2513 | switch(pname) |
2514 | { |
2515 | case GL_UNIFORM_TYPE: |
2516 | case GL_UNIFORM_SIZE: |
2517 | case GL_UNIFORM_NAME_LENGTH: |
2518 | case GL_UNIFORM_BLOCK_INDEX: |
2519 | case GL_UNIFORM_OFFSET: |
2520 | case GL_UNIFORM_ARRAY_STRIDE: |
2521 | case GL_UNIFORM_MATRIX_STRIDE: |
2522 | case GL_UNIFORM_IS_ROW_MAJOR: |
2523 | break; |
2524 | default: |
2525 | return error(GL_INVALID_ENUM); |
2526 | } |
2527 | |
2528 | if(uniformCount < 0) |
2529 | { |
2530 | return error(GL_INVALID_VALUE); |
2531 | } |
2532 | |
2533 | auto context = es2::getContext(); |
2534 | |
2535 | if(context) |
2536 | { |
2537 | es2::Program *programObject = context->getProgram(program); |
2538 | |
2539 | if(!programObject) |
2540 | { |
2541 | if(context->getShader(program)) |
2542 | { |
2543 | return error(GL_INVALID_OPERATION); |
2544 | } |
2545 | else |
2546 | { |
2547 | return error(GL_INVALID_VALUE); |
2548 | } |
2549 | } |
2550 | |
2551 | for(int uniformId = 0; uniformId < uniformCount; uniformId++) |
2552 | { |
2553 | const GLuint index = uniformIndices[uniformId]; |
2554 | |
2555 | if(index >= programObject->getActiveUniformCount()) |
2556 | { |
2557 | return error(GL_INVALID_VALUE); |
2558 | } |
2559 | } |
2560 | |
2561 | for(int uniformId = 0; uniformId < uniformCount; uniformId++) |
2562 | { |
2563 | const GLuint index = uniformIndices[uniformId]; |
2564 | params[uniformId] = programObject->getActiveUniformi(index, pname); |
2565 | } |
2566 | } |
2567 | } |
2568 | |
2569 | GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
2570 | { |
2571 | TRACE("(GLuint program = %d, const GLchar *uniformBlockName = %p)" , |
2572 | program, uniformBlockName); |
2573 | |
2574 | auto context = es2::getContext(); |
2575 | |
2576 | if(context) |
2577 | { |
2578 | es2::Program *programObject = context->getProgram(program); |
2579 | |
2580 | if(!programObject) |
2581 | { |
2582 | if(context->getShader(program)) |
2583 | { |
2584 | return error(GL_INVALID_OPERATION, GL_INVALID_INDEX); |
2585 | } |
2586 | else |
2587 | { |
2588 | return error(GL_INVALID_VALUE, GL_INVALID_INDEX); |
2589 | } |
2590 | } |
2591 | |
2592 | return programObject->getUniformBlockIndex(uniformBlockName); |
2593 | } |
2594 | |
2595 | return GL_INVALID_INDEX; |
2596 | } |
2597 | |
2598 | void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
2599 | { |
2600 | TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLenum pname = 0x%X, GLint *params = %p)" , |
2601 | program, uniformBlockIndex, pname, params); |
2602 | |
2603 | auto context = es2::getContext(); |
2604 | |
2605 | if(context) |
2606 | { |
2607 | es2::Program *programObject = context->getProgram(program); |
2608 | |
2609 | if(!programObject) |
2610 | { |
2611 | return error(GL_INVALID_OPERATION); |
2612 | } |
2613 | |
2614 | if(uniformBlockIndex >= programObject->getActiveUniformBlockCount()) |
2615 | { |
2616 | return error(GL_INVALID_VALUE); |
2617 | } |
2618 | |
2619 | switch(pname) |
2620 | { |
2621 | case GL_UNIFORM_BLOCK_BINDING: |
2622 | *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex)); |
2623 | break; |
2624 | case GL_UNIFORM_BLOCK_DATA_SIZE: |
2625 | case GL_UNIFORM_BLOCK_NAME_LENGTH: |
2626 | case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
2627 | case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
2628 | case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
2629 | case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
2630 | programObject->getActiveUniformBlockiv(uniformBlockIndex, pname, params); |
2631 | break; |
2632 | default: |
2633 | return error(GL_INVALID_ENUM); |
2634 | } |
2635 | } |
2636 | } |
2637 | |
2638 | void GL_APIENTRY GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
2639 | { |
2640 | TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLchar *uniformBlockName = %p)" , |
2641 | program, uniformBlockIndex, bufSize, length, uniformBlockName); |
2642 | |
2643 | if(bufSize < 0) |
2644 | { |
2645 | return error(GL_INVALID_VALUE); |
2646 | } |
2647 | |
2648 | auto context = es2::getContext(); |
2649 | |
2650 | if(context) |
2651 | { |
2652 | es2::Program *programObject = context->getProgram(program); |
2653 | |
2654 | if(!programObject) |
2655 | { |
2656 | return error(GL_INVALID_OPERATION); |
2657 | } |
2658 | |
2659 | if(uniformBlockIndex >= programObject->getActiveUniformBlockCount()) |
2660 | { |
2661 | return error(GL_INVALID_VALUE); |
2662 | } |
2663 | |
2664 | programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName); |
2665 | } |
2666 | } |
2667 | |
2668 | void GL_APIENTRY UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
2669 | { |
2670 | TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLuint uniformBlockBinding = %d)" , |
2671 | program, uniformBlockIndex, uniformBlockBinding); |
2672 | |
2673 | if(uniformBlockBinding >= MAX_UNIFORM_BUFFER_BINDINGS) |
2674 | { |
2675 | return error(GL_INVALID_VALUE); |
2676 | } |
2677 | |
2678 | auto context = es2::getContext(); |
2679 | |
2680 | if(context) |
2681 | { |
2682 | es2::Program *programObject = context->getProgram(program); |
2683 | |
2684 | if(!programObject) |
2685 | { |
2686 | return error(GL_INVALID_VALUE); |
2687 | } |
2688 | |
2689 | if(uniformBlockIndex >= programObject->getActiveUniformBlockCount()) |
2690 | { |
2691 | return error(GL_INVALID_VALUE); |
2692 | } |
2693 | |
2694 | programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); |
2695 | } |
2696 | } |
2697 | |
2698 | void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
2699 | { |
2700 | TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)" , |
2701 | mode, first, count, instanceCount); |
2702 | |
2703 | switch(mode) |
2704 | { |
2705 | case GL_POINTS: |
2706 | case GL_LINES: |
2707 | case GL_LINE_LOOP: |
2708 | case GL_LINE_STRIP: |
2709 | case GL_TRIANGLES: |
2710 | case GL_TRIANGLE_FAN: |
2711 | case GL_TRIANGLE_STRIP: |
2712 | break; |
2713 | default: |
2714 | return error(GL_INVALID_ENUM); |
2715 | } |
2716 | |
2717 | if(count < 0 || instanceCount < 0) |
2718 | { |
2719 | return error(GL_INVALID_VALUE); |
2720 | } |
2721 | |
2722 | auto context = es2::getContext(); |
2723 | |
2724 | if(context) |
2725 | { |
2726 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
2727 | if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) |
2728 | { |
2729 | return error(GL_INVALID_OPERATION); |
2730 | } |
2731 | |
2732 | context->drawArrays(mode, first, count, instanceCount); |
2733 | } |
2734 | } |
2735 | |
2736 | void GL_APIENTRY DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
2737 | { |
2738 | TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)" , |
2739 | mode, count, type, indices, instanceCount); |
2740 | |
2741 | switch(mode) |
2742 | { |
2743 | case GL_POINTS: |
2744 | case GL_LINES: |
2745 | case GL_LINE_LOOP: |
2746 | case GL_LINE_STRIP: |
2747 | case GL_TRIANGLES: |
2748 | case GL_TRIANGLE_FAN: |
2749 | case GL_TRIANGLE_STRIP: |
2750 | break; |
2751 | default: |
2752 | return error(GL_INVALID_ENUM); |
2753 | } |
2754 | |
2755 | switch(type) |
2756 | { |
2757 | case GL_UNSIGNED_BYTE: |
2758 | case GL_UNSIGNED_SHORT: |
2759 | case GL_UNSIGNED_INT: |
2760 | break; |
2761 | default: |
2762 | return error(GL_INVALID_ENUM); |
2763 | } |
2764 | |
2765 | if(count < 0 || instanceCount < 0) |
2766 | { |
2767 | return error(GL_INVALID_VALUE); |
2768 | } |
2769 | |
2770 | auto context = es2::getContext(); |
2771 | |
2772 | if(context) |
2773 | { |
2774 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
2775 | if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
2776 | { |
2777 | return error(GL_INVALID_OPERATION); |
2778 | } |
2779 | |
2780 | context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); |
2781 | } |
2782 | } |
2783 | |
2784 | GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags) |
2785 | { |
2786 | TRACE("(GLenum condition = 0x%X, GLbitfield flags = %X)" , condition, flags); |
2787 | |
2788 | switch(condition) |
2789 | { |
2790 | case GL_SYNC_GPU_COMMANDS_COMPLETE: |
2791 | break; |
2792 | default: |
2793 | return error(GL_INVALID_ENUM, nullptr); |
2794 | } |
2795 | |
2796 | if(flags != 0) |
2797 | { |
2798 | return error(GL_INVALID_VALUE, nullptr); |
2799 | } |
2800 | |
2801 | auto context = es2::getContext(); |
2802 | |
2803 | if(context) |
2804 | { |
2805 | return context->createFenceSync(condition, flags); |
2806 | } |
2807 | |
2808 | return nullptr; |
2809 | } |
2810 | |
2811 | GLboolean GL_APIENTRY IsSync(GLsync sync) |
2812 | { |
2813 | TRACE("(GLsync sync = %p)" , sync); |
2814 | |
2815 | auto context = es2::getContext(); |
2816 | |
2817 | if(context) |
2818 | { |
2819 | es2::FenceSync *fenceSyncObject = context->getFenceSync(sync); |
2820 | |
2821 | if(fenceSyncObject) |
2822 | { |
2823 | return GL_TRUE; |
2824 | } |
2825 | } |
2826 | |
2827 | return GL_FALSE; |
2828 | } |
2829 | |
2830 | void GL_APIENTRY DeleteSync(GLsync sync) |
2831 | { |
2832 | TRACE("(GLsync sync = %p)" , sync); |
2833 | |
2834 | if(!sync) |
2835 | { |
2836 | return; |
2837 | } |
2838 | |
2839 | auto context = es2::getContext(); |
2840 | |
2841 | if(context) |
2842 | { |
2843 | if(!context->getFenceSync(sync)) |
2844 | { |
2845 | return error(GL_INVALID_VALUE); |
2846 | } |
2847 | |
2848 | context->deleteFenceSync(sync); |
2849 | } |
2850 | } |
2851 | |
2852 | GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
2853 | { |
2854 | TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)" , sync, flags, timeout); |
2855 | |
2856 | if((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) |
2857 | { |
2858 | return error(GL_INVALID_VALUE, GL_FALSE); |
2859 | } |
2860 | |
2861 | auto context = es2::getContext(); |
2862 | |
2863 | if(context) |
2864 | { |
2865 | es2::FenceSync *fenceSyncObject = context->getFenceSync(sync); |
2866 | |
2867 | if(fenceSyncObject) |
2868 | { |
2869 | return fenceSyncObject->clientWait(flags, timeout); |
2870 | } |
2871 | else |
2872 | { |
2873 | return error(GL_INVALID_VALUE, GL_FALSE); |
2874 | } |
2875 | } |
2876 | |
2877 | return GL_FALSE; |
2878 | } |
2879 | |
2880 | void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
2881 | { |
2882 | TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)" , sync, flags, timeout); |
2883 | |
2884 | if(flags != 0) |
2885 | { |
2886 | return error(GL_INVALID_VALUE); |
2887 | } |
2888 | |
2889 | if(timeout != GL_TIMEOUT_IGNORED) |
2890 | { |
2891 | return error(GL_INVALID_VALUE); |
2892 | } |
2893 | |
2894 | auto context = es2::getContext(); |
2895 | |
2896 | if(context) |
2897 | { |
2898 | es2::FenceSync *fenceSyncObject = context->getFenceSync(sync); |
2899 | |
2900 | if(fenceSyncObject) |
2901 | { |
2902 | fenceSyncObject->serverWait(flags, timeout); |
2903 | } |
2904 | else |
2905 | { |
2906 | return error(GL_INVALID_VALUE); |
2907 | } |
2908 | } |
2909 | } |
2910 | |
2911 | void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data) |
2912 | { |
2913 | TRACE("(GLenum pname = 0x%X, GLint64 *data = %p)" , pname, data); |
2914 | |
2915 | auto context = es2::getContext(); |
2916 | |
2917 | if(context) |
2918 | { |
2919 | if(!(context->getIntegerv(pname, data))) |
2920 | { |
2921 | GLenum nativeType; |
2922 | unsigned int numParams = 0; |
2923 | if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
2924 | return error(GL_INVALID_ENUM); |
2925 | |
2926 | if(numParams == 0) |
2927 | return; // it is known that pname is valid, but there are no parameters to return |
2928 | |
2929 | if(nativeType == GL_BOOL) |
2930 | { |
2931 | GLboolean *boolParams = nullptr; |
2932 | boolParams = new GLboolean[numParams]; |
2933 | |
2934 | context->getBooleanv(pname, boolParams); |
2935 | |
2936 | for(unsigned int i = 0; i < numParams; ++i) |
2937 | { |
2938 | data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; |
2939 | } |
2940 | |
2941 | delete[] boolParams; |
2942 | } |
2943 | else if(nativeType == GL_FLOAT) |
2944 | { |
2945 | GLfloat *floatParams = nullptr; |
2946 | floatParams = new GLfloat[numParams]; |
2947 | |
2948 | context->getFloatv(pname, floatParams); |
2949 | |
2950 | for(unsigned int i = 0; i < numParams; ++i) |
2951 | { |
2952 | if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) |
2953 | { |
2954 | data[i] = (GLint64)(convert_float_fixed(floatParams[i])); |
2955 | } |
2956 | else |
2957 | { |
2958 | data[i] = (GLint64)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
2959 | } |
2960 | } |
2961 | |
2962 | delete[] floatParams; |
2963 | } |
2964 | } |
2965 | } |
2966 | } |
2967 | |
2968 | void GL_APIENTRY GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
2969 | { |
2970 | TRACE("(GLsync sync = %p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = %p, GLint *values = %p)" , |
2971 | sync, pname, bufSize, length, values); |
2972 | |
2973 | if(bufSize < 0) |
2974 | { |
2975 | return error(GL_INVALID_VALUE); |
2976 | } |
2977 | |
2978 | auto context = es2::getContext(); |
2979 | |
2980 | if(context) |
2981 | { |
2982 | es2::FenceSync *fenceSyncObject = context->getFenceSync(sync); |
2983 | if(!fenceSyncObject) |
2984 | { |
2985 | return error(GL_INVALID_VALUE); |
2986 | } |
2987 | |
2988 | fenceSyncObject->getSynciv(pname, length, values); |
2989 | } |
2990 | } |
2991 | |
2992 | void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
2993 | { |
2994 | TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint64 *data = %p)" , target, index, data); |
2995 | |
2996 | auto context = es2::getContext(); |
2997 | |
2998 | if(context) |
2999 | { |
3000 | if(!context->getTransformFeedbackiv(index, target, data) && |
3001 | !context->getUniformBufferiv(index, target, data) && |
3002 | !context->getIntegerv(target, data)) |
3003 | { |
3004 | GLenum nativeType; |
3005 | unsigned int numParams = 0; |
3006 | if(!context->getQueryParameterInfo(target, &nativeType, &numParams)) |
3007 | return error(GL_INVALID_ENUM); |
3008 | |
3009 | if(numParams == 0) |
3010 | return; // it is known that target is valid, but there are no parameters to return |
3011 | |
3012 | if(nativeType == GL_BOOL) |
3013 | { |
3014 | GLboolean *boolParams = nullptr; |
3015 | boolParams = new GLboolean[numParams]; |
3016 | |
3017 | context->getBooleanv(target, boolParams); |
3018 | |
3019 | for(unsigned int i = 0; i < numParams; ++i) |
3020 | { |
3021 | data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; |
3022 | } |
3023 | |
3024 | delete[] boolParams; |
3025 | } |
3026 | else if(nativeType == GL_FLOAT) |
3027 | { |
3028 | GLfloat *floatParams = nullptr; |
3029 | floatParams = new GLfloat[numParams]; |
3030 | |
3031 | context->getFloatv(target, floatParams); |
3032 | |
3033 | for(unsigned int i = 0; i < numParams; ++i) |
3034 | { |
3035 | if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR) |
3036 | { |
3037 | data[i] = (GLint64)(convert_float_fixed(floatParams[i])); |
3038 | } |
3039 | else |
3040 | { |
3041 | data[i] = (GLint64)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
3042 | } |
3043 | } |
3044 | |
3045 | delete[] floatParams; |
3046 | } |
3047 | } |
3048 | } |
3049 | } |
3050 | |
3051 | void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
3052 | { |
3053 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = %p)" , target, pname, params); |
3054 | |
3055 | auto context = es2::getContext(); |
3056 | |
3057 | if(context) |
3058 | { |
3059 | es2::Buffer *buffer = nullptr; |
3060 | |
3061 | if(!context->getBuffer(target, &buffer)) |
3062 | { |
3063 | return error(GL_INVALID_ENUM); |
3064 | } |
3065 | |
3066 | if(!buffer) |
3067 | { |
3068 | // A null buffer means that "0" is bound to the requested buffer target |
3069 | return error(GL_INVALID_OPERATION); |
3070 | } |
3071 | |
3072 | switch(pname) |
3073 | { |
3074 | case GL_BUFFER_USAGE: |
3075 | *params = buffer->usage(); |
3076 | break; |
3077 | case GL_BUFFER_SIZE: |
3078 | *params = buffer->size(); |
3079 | break; |
3080 | case GL_BUFFER_ACCESS_FLAGS: |
3081 | *params = buffer->access(); |
3082 | break; |
3083 | case GL_BUFFER_MAPPED: |
3084 | *params = buffer->isMapped(); |
3085 | break; |
3086 | case GL_BUFFER_MAP_LENGTH: |
3087 | *params = buffer->length(); |
3088 | break; |
3089 | case GL_BUFFER_MAP_OFFSET: |
3090 | *params = buffer->offset(); |
3091 | break; |
3092 | default: |
3093 | return error(GL_INVALID_ENUM); |
3094 | } |
3095 | } |
3096 | } |
3097 | |
3098 | void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers) |
3099 | { |
3100 | TRACE("(GLsizei count = %d, GLuint *samplers = %p)" , count, samplers); |
3101 | |
3102 | if(count < 0) |
3103 | { |
3104 | return error(GL_INVALID_VALUE); |
3105 | } |
3106 | |
3107 | auto context = es2::getContext(); |
3108 | |
3109 | if(context) |
3110 | { |
3111 | for(int i = 0; i < count; i++) |
3112 | { |
3113 | samplers[i] = context->createSampler(); |
3114 | } |
3115 | } |
3116 | } |
3117 | |
3118 | void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers) |
3119 | { |
3120 | TRACE("(GLsizei count = %d, GLuint *samplers = %p)" , count, samplers); |
3121 | |
3122 | if(count < 0) |
3123 | { |
3124 | return error(GL_INVALID_VALUE); |
3125 | } |
3126 | |
3127 | auto context = es2::getContext(); |
3128 | |
3129 | if(context) |
3130 | { |
3131 | for(int i = 0; i < count; i++) |
3132 | { |
3133 | context->deleteSampler(samplers[i]); |
3134 | } |
3135 | } |
3136 | } |
3137 | |
3138 | GLboolean GL_APIENTRY IsSampler(GLuint sampler) |
3139 | { |
3140 | TRACE("(GLuint sampler = %d)" , sampler); |
3141 | |
3142 | if(sampler == 0) |
3143 | { |
3144 | return GL_FALSE; |
3145 | } |
3146 | |
3147 | auto context = es2::getContext(); |
3148 | |
3149 | if(context) |
3150 | { |
3151 | if(context->isSampler(sampler)) |
3152 | { |
3153 | return GL_TRUE; |
3154 | } |
3155 | } |
3156 | |
3157 | return GL_FALSE; |
3158 | } |
3159 | |
3160 | void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler) |
3161 | { |
3162 | TRACE("(GLuint unit = %d, GLuint sampler = %d)" , unit, sampler); |
3163 | |
3164 | if(unit >= es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS) |
3165 | { |
3166 | return error(GL_INVALID_VALUE); |
3167 | } |
3168 | |
3169 | auto context = es2::getContext(); |
3170 | |
3171 | if(context) |
3172 | { |
3173 | if(sampler != 0 && !context->isSampler(sampler)) |
3174 | { |
3175 | return error(GL_INVALID_OPERATION); |
3176 | } |
3177 | |
3178 | context->bindSampler(unit, sampler); |
3179 | } |
3180 | } |
3181 | |
3182 | void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
3183 | { |
3184 | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLint *param = %p)" , |
3185 | sampler, pname, param); |
3186 | |
3187 | if(!ValidateSamplerObjectParameter(pname)) |
3188 | { |
3189 | return error(GL_INVALID_ENUM); |
3190 | } |
3191 | |
3192 | if(!ValidateTexParamParameters(pname, *param)) |
3193 | { |
3194 | return; |
3195 | } |
3196 | |
3197 | auto context = es2::getContext(); |
3198 | |
3199 | if(context) |
3200 | { |
3201 | if(!context->isSampler(sampler)) |
3202 | { |
3203 | return error(GL_INVALID_OPERATION); |
3204 | } |
3205 | |
3206 | context->samplerParameteri(sampler, pname, *param); |
3207 | } |
3208 | } |
3209 | |
3210 | void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
3211 | { |
3212 | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint param = %d)" , |
3213 | sampler, pname, param); |
3214 | |
3215 | SamplerParameteriv(sampler, pname, ¶m); |
3216 | } |
3217 | |
3218 | void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
3219 | { |
3220 | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLfloat *param = %p)" , |
3221 | sampler, pname, param); |
3222 | |
3223 | if(!ValidateSamplerObjectParameter(pname)) |
3224 | { |
3225 | return error(GL_INVALID_ENUM); |
3226 | } |
3227 | |
3228 | auto context = es2::getContext(); |
3229 | |
3230 | if(context) |
3231 | { |
3232 | if(!context->isSampler(sampler)) |
3233 | { |
3234 | return error(GL_INVALID_OPERATION); |
3235 | } |
3236 | |
3237 | if(ValidateTexParamParameters(pname, static_cast<GLint>(roundf(*param)))) |
3238 | { |
3239 | context->samplerParameterf(sampler, pname, *param); |
3240 | } |
3241 | } |
3242 | } |
3243 | |
3244 | void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
3245 | { |
3246 | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat param = %f)" , |
3247 | sampler, pname, param); |
3248 | |
3249 | SamplerParameterfv(sampler, pname, ¶m); |
3250 | } |
3251 | |
3252 | void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
3253 | { |
3254 | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint *params = %p)" , |
3255 | sampler, pname, params); |
3256 | |
3257 | if(!ValidateSamplerObjectParameter(pname)) |
3258 | { |
3259 | return error(GL_INVALID_ENUM); |
3260 | } |
3261 | |
3262 | auto context = es2::getContext(); |
3263 | |
3264 | if(context) |
3265 | { |
3266 | if(!context->isSampler(sampler)) |
3267 | { |
3268 | return error(GL_INVALID_OPERATION); |
3269 | } |
3270 | |
3271 | *params = context->getSamplerParameteri(sampler, pname); |
3272 | } |
3273 | } |
3274 | |
3275 | void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
3276 | { |
3277 | TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat *params = %p)" , |
3278 | sampler, pname, params); |
3279 | |
3280 | if(!ValidateSamplerObjectParameter(pname)) |
3281 | { |
3282 | return error(GL_INVALID_ENUM); |
3283 | } |
3284 | |
3285 | auto context = es2::getContext(); |
3286 | |
3287 | if(context) |
3288 | { |
3289 | if(!context->isSampler(sampler)) |
3290 | { |
3291 | return error(GL_INVALID_OPERATION); |
3292 | } |
3293 | |
3294 | *params = context->getSamplerParameterf(sampler, pname); |
3295 | } |
3296 | } |
3297 | |
3298 | void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor) |
3299 | { |
3300 | TRACE("(GLuint index = %d, GLuint divisor = %d)" , index, divisor); |
3301 | |
3302 | auto context = es2::getContext(); |
3303 | |
3304 | if(context) |
3305 | { |
3306 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
3307 | { |
3308 | return error(GL_INVALID_VALUE); |
3309 | } |
3310 | |
3311 | context->setVertexAttribDivisor(index, divisor); |
3312 | } |
3313 | } |
3314 | |
3315 | void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id) |
3316 | { |
3317 | TRACE("(GLenum target = 0x%X, GLuint id = %d)" , target, id); |
3318 | |
3319 | if(target != GL_TRANSFORM_FEEDBACK) |
3320 | { |
3321 | return error(GL_INVALID_ENUM); |
3322 | } |
3323 | |
3324 | auto context = es2::getContext(); |
3325 | |
3326 | if(context) |
3327 | { |
3328 | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); |
3329 | |
3330 | if(transformFeedbackObject && transformFeedbackObject->isActive() && !transformFeedbackObject->isPaused()) |
3331 | { |
3332 | return error(GL_INVALID_OPERATION); |
3333 | } |
3334 | |
3335 | if(!context->isTransformFeedback(id)) |
3336 | { |
3337 | return error(GL_INVALID_OPERATION); |
3338 | } |
3339 | |
3340 | context->bindTransformFeedback(id); |
3341 | } |
3342 | } |
3343 | |
3344 | void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
3345 | { |
3346 | TRACE("(GLsizei n = %d, const GLuint *ids = %p)" , n, ids); |
3347 | |
3348 | if(n < 0) |
3349 | { |
3350 | return error(GL_INVALID_VALUE); |
3351 | } |
3352 | |
3353 | auto context = es2::getContext(); |
3354 | |
3355 | if(context) |
3356 | { |
3357 | for(int i = 0; i < n; i++) |
3358 | { |
3359 | if(ids[i] != 0) // Attempts to delete default transform feedback silently ignored. |
3360 | { |
3361 | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(ids[i]); |
3362 | |
3363 | if(transformFeedbackObject && transformFeedbackObject->isActive()) |
3364 | { |
3365 | return error(GL_INVALID_OPERATION); |
3366 | } |
3367 | |
3368 | context->deleteTransformFeedback(ids[i]); |
3369 | } |
3370 | } |
3371 | } |
3372 | } |
3373 | |
3374 | void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids) |
3375 | { |
3376 | TRACE("(GLsizei n = %d, const GLuint *ids = %p)" , n, ids); |
3377 | |
3378 | if(n < 0) |
3379 | { |
3380 | return error(GL_INVALID_VALUE); |
3381 | } |
3382 | |
3383 | auto context = es2::getContext(); |
3384 | |
3385 | if(context) |
3386 | { |
3387 | for(int i = 0; i < n; i++) |
3388 | { |
3389 | ids[i] = context->createTransformFeedback(); |
3390 | } |
3391 | } |
3392 | } |
3393 | |
3394 | GLboolean GL_APIENTRY IsTransformFeedback(GLuint id) |
3395 | { |
3396 | TRACE("(GLuint id = %d)" , id); |
3397 | |
3398 | if(id == 0) |
3399 | { |
3400 | return GL_FALSE; |
3401 | } |
3402 | |
3403 | auto context = es2::getContext(); |
3404 | |
3405 | if(context) |
3406 | { |
3407 | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(id); |
3408 | |
3409 | if(transformFeedbackObject) |
3410 | { |
3411 | return GL_TRUE; |
3412 | } |
3413 | } |
3414 | |
3415 | return GL_FALSE; |
3416 | } |
3417 | |
3418 | void GL_APIENTRY PauseTransformFeedback(void) |
3419 | { |
3420 | TRACE("()" ); |
3421 | |
3422 | auto context = es2::getContext(); |
3423 | |
3424 | if(context) |
3425 | { |
3426 | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); |
3427 | |
3428 | if(transformFeedbackObject) |
3429 | { |
3430 | if(!transformFeedbackObject->isActive() || transformFeedbackObject->isPaused()) |
3431 | { |
3432 | return error(GL_INVALID_OPERATION); |
3433 | } |
3434 | transformFeedbackObject->setPaused(true); |
3435 | } |
3436 | } |
3437 | } |
3438 | |
3439 | void GL_APIENTRY ResumeTransformFeedback(void) |
3440 | { |
3441 | TRACE("()" ); |
3442 | |
3443 | auto context = es2::getContext(); |
3444 | |
3445 | if(context) |
3446 | { |
3447 | es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(); |
3448 | |
3449 | if(transformFeedbackObject) |
3450 | { |
3451 | if(!transformFeedbackObject->isActive() || !transformFeedbackObject->isPaused()) |
3452 | { |
3453 | return error(GL_INVALID_OPERATION); |
3454 | } |
3455 | transformFeedbackObject->setPaused(false); |
3456 | } |
3457 | } |
3458 | } |
3459 | |
3460 | void GL_APIENTRY GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
3461 | { |
3462 | TRACE("(GLuint program = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLenum *binaryFormat = %p, void *binary = %p)" , |
3463 | program, bufSize, length, binaryFormat, binary); |
3464 | |
3465 | if(bufSize < 0) |
3466 | { |
3467 | return error(GL_INVALID_VALUE); |
3468 | } |
3469 | |
3470 | auto context = es2::getContext(); |
3471 | |
3472 | if(context) |
3473 | { |
3474 | es2::Program *programObject = context->getProgram(program); |
3475 | |
3476 | if(!programObject || !programObject->isLinked()) |
3477 | { |
3478 | return error(GL_INVALID_OPERATION); |
3479 | } |
3480 | } |
3481 | |
3482 | // SwiftShader doesn't return a program binary and sets the program binay size to 0, so any attempt at getting one is invalid. |
3483 | return error(GL_INVALID_OPERATION); |
3484 | } |
3485 | |
3486 | void GL_APIENTRY ProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
3487 | { |
3488 | TRACE("(GLuint program = %d, GLenum binaryFormat = 0x%X, const void *binary = %p, GLsizei length = %d)" , |
3489 | program, binaryFormat, binaryFormat, length); |
3490 | |
3491 | if(length < 0) |
3492 | { |
3493 | return error(GL_INVALID_VALUE); |
3494 | } |
3495 | |
3496 | auto context = es2::getContext(); |
3497 | |
3498 | if(context) |
3499 | { |
3500 | es2::Program *programObject = context->getProgram(program); |
3501 | |
3502 | if(!programObject) |
3503 | { |
3504 | return error(GL_INVALID_OPERATION); |
3505 | } |
3506 | } |
3507 | |
3508 | // Regardless of what the binaryFormat is, it is unrecognized by SwiftShader, since it supports no format. |
3509 | return error(GL_INVALID_ENUM); |
3510 | } |
3511 | |
3512 | void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value) |
3513 | { |
3514 | TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint value = %d)" , |
3515 | program, pname, value); |
3516 | |
3517 | auto context = es2::getContext(); |
3518 | |
3519 | if(context) |
3520 | { |
3521 | es2::Program *programObject = context->getProgram(program); |
3522 | |
3523 | if(!programObject) |
3524 | { |
3525 | return error(GL_INVALID_VALUE); |
3526 | } |
3527 | |
3528 | switch(pname) |
3529 | { |
3530 | case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: |
3531 | if((value != GL_TRUE) && (value != GL_FALSE)) |
3532 | { |
3533 | return error(GL_INVALID_VALUE); |
3534 | } |
3535 | programObject->setBinaryRetrievable(value != GL_FALSE); |
3536 | break; |
3537 | default: |
3538 | return error(GL_INVALID_ENUM); |
3539 | } |
3540 | } |
3541 | } |
3542 | |
3543 | void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
3544 | { |
3545 | TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)" , |
3546 | target, numAttachments, attachments, x, y, width, height); |
3547 | |
3548 | auto context = es2::getContext(); |
3549 | |
3550 | if(context) |
3551 | { |
3552 | if(numAttachments < 0 || width < 0 || height < 0) |
3553 | { |
3554 | return error(GL_INVALID_VALUE); |
3555 | } |
3556 | |
3557 | es2::Framebuffer *framebuffer = nullptr; |
3558 | switch(target) |
3559 | { |
3560 | case GL_DRAW_FRAMEBUFFER: |
3561 | case GL_FRAMEBUFFER: |
3562 | framebuffer = context->getDrawFramebuffer(); |
3563 | break; |
3564 | case GL_READ_FRAMEBUFFER: |
3565 | framebuffer = context->getReadFramebuffer(); |
3566 | break; |
3567 | default: |
3568 | return error(GL_INVALID_ENUM); |
3569 | } |
3570 | |
3571 | if(framebuffer) |
3572 | { |
3573 | for(int i = 0; i < numAttachments; i++) |
3574 | { |
3575 | switch(attachments[i]) |
3576 | { |
3577 | case GL_COLOR: |
3578 | case GL_DEPTH: |
3579 | case GL_STENCIL: |
3580 | if(!framebuffer->isDefaultFramebuffer()) |
3581 | { |
3582 | return error(GL_INVALID_ENUM); |
3583 | } |
3584 | break; |
3585 | case GL_DEPTH_ATTACHMENT: |
3586 | case GL_STENCIL_ATTACHMENT: |
3587 | case GL_DEPTH_STENCIL_ATTACHMENT: |
3588 | break; |
3589 | default: |
3590 | if(attachments[i] >= GL_COLOR_ATTACHMENT0 && |
3591 | attachments[i] <= GL_COLOR_ATTACHMENT31) |
3592 | { |
3593 | if(attachments[i] - GL_COLOR_ATTACHMENT0 >= MAX_DRAW_BUFFERS) |
3594 | { |
3595 | return error(GL_INVALID_OPERATION); |
3596 | } |
3597 | } |
3598 | else |
3599 | { |
3600 | return error(GL_INVALID_ENUM); |
3601 | } |
3602 | break; |
3603 | } |
3604 | } |
3605 | } |
3606 | |
3607 | // UNIMPLEMENTED(); // It is valid for this function to be treated as a no-op |
3608 | } |
3609 | } |
3610 | |
3611 | void GL_APIENTRY InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) |
3612 | { |
3613 | TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p)" , |
3614 | target, numAttachments, attachments); |
3615 | |
3616 | InvalidateSubFramebuffer(target, numAttachments, attachments, 0, 0, std::numeric_limits<GLsizei>::max(), std::numeric_limits<GLsizei>::max()); |
3617 | } |
3618 | |
3619 | void GL_APIENTRY TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
3620 | { |
3621 | TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)" , |
3622 | target, levels, internalformat, width, height); |
3623 | |
3624 | if(width < 1 || height < 1 || levels < 1 || ((target == GL_TEXTURE_RECTANGLE_ARB) && (levels != 1))) |
3625 | { |
3626 | return error(GL_INVALID_VALUE); |
3627 | } |
3628 | |
3629 | if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1)) |
3630 | { |
3631 | return error(GL_INVALID_OPERATION); |
3632 | } |
3633 | |
3634 | bool isCompressed = IsCompressed(internalformat); |
3635 | if(!IsSizedInternalFormat(internalformat) && !isCompressed) |
3636 | { |
3637 | return error(GL_INVALID_ENUM); |
3638 | } |
3639 | |
3640 | auto context = es2::getContext(); |
3641 | |
3642 | if(context) |
3643 | { |
3644 | switch(target) |
3645 | { |
3646 | case GL_TEXTURE_RECTANGLE_ARB: |
3647 | if(isCompressed) // Rectangle textures cannot be compressed |
3648 | { |
3649 | return error(GL_INVALID_ENUM); |
3650 | } |
3651 | // Fall through to GL_TEXTURE_2D case. |
3652 | case GL_TEXTURE_2D: |
3653 | { |
3654 | if((width > es2::IMPLEMENTATION_MAX_TEXTURE_SIZE) || |
3655 | (height > es2::IMPLEMENTATION_MAX_TEXTURE_SIZE)) |
3656 | { |
3657 | return error(GL_INVALID_VALUE); |
3658 | } |
3659 | |
3660 | es2::Texture2D *texture = context->getTexture2D(target); |
3661 | if(!texture || texture->name == 0 || texture->getImmutableFormat() != GL_FALSE) |
3662 | { |
3663 | return error(GL_INVALID_OPERATION); |
3664 | } |
3665 | |
3666 | for(int level = 0; level < levels; level++) |
3667 | { |
3668 | texture->setImage(level, width, height, internalformat, GL_NONE, GL_NONE, context->getUnpackParameters(), nullptr); |
3669 | width = std::max(1, (width / 2)); |
3670 | height = std::max(1, (height / 2)); |
3671 | } |
3672 | texture->makeImmutable(levels); |
3673 | } |
3674 | break; |
3675 | case GL_TEXTURE_CUBE_MAP: |
3676 | { |
3677 | if((width > es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE) || |
3678 | (height > es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE)) |
3679 | { |
3680 | return error(GL_INVALID_VALUE); |
3681 | } |
3682 | |
3683 | es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
3684 | if(!texture || texture->name == 0 || texture->getImmutableFormat()) |
3685 | { |
3686 | return error(GL_INVALID_OPERATION); |
3687 | } |
3688 | |
3689 | for(int level = 0; level < levels; level++) |
3690 | { |
3691 | for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++) |
3692 | { |
3693 | texture->setImage(face, level, width, height, internalformat, GL_NONE, GL_NONE, context->getUnpackParameters(), nullptr); |
3694 | } |
3695 | width = std::max(1, (width / 2)); |
3696 | height = std::max(1, (height / 2)); |
3697 | } |
3698 | texture->makeImmutable(levels); |
3699 | } |
3700 | break; |
3701 | default: |
3702 | return error(GL_INVALID_ENUM); |
3703 | } |
3704 | } |
3705 | } |
3706 | |
3707 | void GL_APIENTRY TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
3708 | { |
3709 | TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d)" , |
3710 | target, levels, internalformat, width, height, depth); |
3711 | |
3712 | if(width < 1 || height < 1 || depth < 1 || levels < 1) |
3713 | { |
3714 | return error(GL_INVALID_VALUE); |
3715 | } |
3716 | |
3717 | if(!IsSizedInternalFormat(internalformat) && !IsCompressed(internalformat)) |
3718 | { |
3719 | return error(GL_INVALID_ENUM); |
3720 | } |
3721 | |
3722 | auto context = es2::getContext(); |
3723 | |
3724 | if(context) |
3725 | { |
3726 | switch(target) |
3727 | { |
3728 | case GL_TEXTURE_3D: |
3729 | { |
3730 | if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(std::max(width, height), depth)) + 1)) |
3731 | { |
3732 | return error(GL_INVALID_OPERATION); |
3733 | } |
3734 | |
3735 | es2::Texture3D *texture = context->getTexture3D(); |
3736 | if(!texture || texture->name == 0 || texture->getImmutableFormat() != GL_FALSE) |
3737 | { |
3738 | return error(GL_INVALID_OPERATION); |
3739 | } |
3740 | |
3741 | for(int level = 0; level < levels; level++) |
3742 | { |
3743 | texture->setImage(level, width, height, depth, internalformat, GL_NONE, GL_NONE, context->getUnpackParameters(), nullptr); |
3744 | width = std::max(1, (width / 2)); |
3745 | height = std::max(1, (height / 2)); |
3746 | depth = std::max(1, (depth / 2)); |
3747 | } |
3748 | texture->makeImmutable(levels); |
3749 | } |
3750 | break; |
3751 | case GL_TEXTURE_2D_ARRAY: |
3752 | { |
3753 | if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1)) |
3754 | { |
3755 | return error(GL_INVALID_OPERATION); |
3756 | } |
3757 | |
3758 | es2::Texture3D *texture = context->getTexture2DArray(); |
3759 | if(!texture || texture->name == 0 || texture->getImmutableFormat()) |
3760 | { |
3761 | return error(GL_INVALID_OPERATION); |
3762 | } |
3763 | |
3764 | for(int level = 0; level < levels; level++) |
3765 | { |
3766 | texture->setImage(level, width, height, depth, internalformat, GL_NONE, GL_NONE, context->getUnpackParameters(), nullptr); |
3767 | |
3768 | width = std::max(1, (width / 2)); |
3769 | height = std::max(1, (height / 2)); |
3770 | } |
3771 | texture->makeImmutable(levels); |
3772 | } |
3773 | break; |
3774 | default: |
3775 | return error(GL_INVALID_ENUM); |
3776 | } |
3777 | } |
3778 | } |
3779 | |
3780 | void GL_APIENTRY GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
3781 | { |
3782 | TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, GLint *params = %p)" , |
3783 | target, internalformat, pname, bufSize, params); |
3784 | |
3785 | if(bufSize < 0) |
3786 | { |
3787 | return error(GL_INVALID_VALUE); |
3788 | } |
3789 | |
3790 | if(bufSize == 0) |
3791 | { |
3792 | return; |
3793 | } |
3794 | |
3795 | // OpenGL ES 3.0, section 4.4.4: "An internal format is color-renderable if it is one of the formats |
3796 | // from table 3.13 noted as color-renderable or if it is unsized format RGBA or RGB." |
3797 | // Since we only use sized formats internally, replace them here (assuming type = GL_UNSIGNED_BYTE). |
3798 | if(internalformat == GL_RGB) internalformat = GL_RGB8; |
3799 | if(internalformat == GL_RGBA) internalformat = GL_RGBA8; |
3800 | |
3801 | if(!IsColorRenderable(internalformat) && |
3802 | !IsDepthRenderable(internalformat) && |
3803 | !IsStencilRenderable(internalformat)) |
3804 | { |
3805 | return error(GL_INVALID_ENUM); |
3806 | } |
3807 | |
3808 | switch(target) |
3809 | { |
3810 | case GL_RENDERBUFFER: |
3811 | break; |
3812 | default: |
3813 | return error(GL_INVALID_ENUM); |
3814 | } |
3815 | |
3816 | GLint numMultisampleCounts = NUM_MULTISAMPLE_COUNTS; |
3817 | |
3818 | // Integer types have no multisampling |
3819 | GLenum type = GetColorComponentType(internalformat); |
3820 | if(type != GL_UNSIGNED_NORMALIZED && type != GL_FLOAT) |
3821 | { |
3822 | numMultisampleCounts = 0; |
3823 | } |
3824 | |
3825 | switch(pname) |
3826 | { |
3827 | case GL_NUM_SAMPLE_COUNTS: |
3828 | *params = numMultisampleCounts; |
3829 | break; |
3830 | case GL_SAMPLES: |
3831 | for(int i = 0; i < numMultisampleCounts && i < bufSize; i++) |
3832 | { |
3833 | params[i] = multisampleCount[i]; |
3834 | } |
3835 | break; |
3836 | default: |
3837 | return error(GL_INVALID_ENUM); |
3838 | } |
3839 | } |
3840 | |
3841 | } |
3842 | |