1/**************************************************************************/
2/* light_storage.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifdef GLES3_ENABLED
32
33#include "light_storage.h"
34#include "config.h"
35#include "texture_storage.h"
36
37using namespace GLES3;
38
39LightStorage *LightStorage::singleton = nullptr;
40
41LightStorage *LightStorage::get_singleton() {
42 return singleton;
43}
44
45LightStorage::LightStorage() {
46 singleton = this;
47}
48
49LightStorage::~LightStorage() {
50 singleton = nullptr;
51}
52
53/* Light API */
54
55void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
56 Light light;
57 light.type = p_type;
58
59 light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
60 light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
61 light.param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY] = 1.0;
62 light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
63 light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
64 light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
65 light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
66 light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
67 light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
68 light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
69 light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
70 light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
71 light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
72 light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
73 light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
74 light.param[RS::LIGHT_PARAM_SHADOW_OPACITY] = 1.0;
75 light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
76 light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
77 light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
78 light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
79 light.param[RS::LIGHT_PARAM_INTENSITY] = p_type == RS::LIGHT_DIRECTIONAL ? 100000.0 : 1000.0;
80
81 light_owner.initialize_rid(p_light, light);
82}
83
84RID LightStorage::directional_light_allocate() {
85 return light_owner.allocate_rid();
86}
87
88void LightStorage::directional_light_initialize(RID p_rid) {
89 _light_initialize(p_rid, RS::LIGHT_DIRECTIONAL);
90}
91
92RID LightStorage::omni_light_allocate() {
93 return light_owner.allocate_rid();
94}
95
96void LightStorage::omni_light_initialize(RID p_rid) {
97 _light_initialize(p_rid, RS::LIGHT_OMNI);
98}
99
100RID LightStorage::spot_light_allocate() {
101 return light_owner.allocate_rid();
102}
103
104void LightStorage::spot_light_initialize(RID p_rid) {
105 _light_initialize(p_rid, RS::LIGHT_SPOT);
106}
107
108void LightStorage::light_free(RID p_rid) {
109 light_set_projector(p_rid, RID()); //clear projector
110
111 // delete the texture
112 Light *light = light_owner.get_or_null(p_rid);
113 light->dependency.deleted_notify(p_rid);
114 light_owner.free(p_rid);
115}
116
117void LightStorage::light_set_color(RID p_light, const Color &p_color) {
118 Light *light = light_owner.get_or_null(p_light);
119 ERR_FAIL_NULL(light);
120
121 light->color = p_color;
122}
123
124void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
125 Light *light = light_owner.get_or_null(p_light);
126 ERR_FAIL_NULL(light);
127 ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
128
129 if (light->param[p_param] == p_value) {
130 return;
131 }
132
133 switch (p_param) {
134 case RS::LIGHT_PARAM_RANGE:
135 case RS::LIGHT_PARAM_SPOT_ANGLE:
136 case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
137 case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
138 case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
139 case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
140 case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
141 case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
142 case RS::LIGHT_PARAM_SHADOW_BIAS: {
143 light->version++;
144 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
145 } break;
146 case RS::LIGHT_PARAM_SIZE: {
147 if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
148 //changing from no size to size and the opposite
149 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
150 }
151 } break;
152 default: {
153 }
154 }
155
156 light->param[p_param] = p_value;
157}
158
159void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
160 Light *light = light_owner.get_or_null(p_light);
161 ERR_FAIL_NULL(light);
162 light->shadow = p_enabled;
163
164 light->version++;
165 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
166}
167
168void LightStorage::light_set_projector(RID p_light, RID p_texture) {
169 GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
170 Light *light = light_owner.get_or_null(p_light);
171 ERR_FAIL_NULL(light);
172
173 if (light->projector == p_texture) {
174 return;
175 }
176
177 if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
178 texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
179 }
180
181 light->projector = p_texture;
182
183 if (light->type != RS::LIGHT_DIRECTIONAL) {
184 if (light->projector.is_valid()) {
185 texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
186 }
187 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
188 }
189}
190
191void LightStorage::light_set_negative(RID p_light, bool p_enable) {
192 Light *light = light_owner.get_or_null(p_light);
193 ERR_FAIL_NULL(light);
194
195 light->negative = p_enable;
196}
197
198void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
199 Light *light = light_owner.get_or_null(p_light);
200 ERR_FAIL_NULL(light);
201
202 light->cull_mask = p_mask;
203
204 light->version++;
205 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
206}
207
208void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
209 Light *light = light_owner.get_or_null(p_light);
210 ERR_FAIL_NULL(light);
211
212 light->distance_fade = p_enabled;
213 light->distance_fade_begin = p_begin;
214 light->distance_fade_shadow = p_shadow;
215 light->distance_fade_length = p_length;
216}
217
218void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
219 Light *light = light_owner.get_or_null(p_light);
220 ERR_FAIL_NULL(light);
221
222 light->reverse_cull = p_enabled;
223
224 light->version++;
225 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
226}
227
228void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
229 Light *light = light_owner.get_or_null(p_light);
230 ERR_FAIL_NULL(light);
231
232 light->bake_mode = p_bake_mode;
233
234 light->version++;
235 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
236}
237
238void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
239 Light *light = light_owner.get_or_null(p_light);
240 ERR_FAIL_NULL(light);
241
242 light->omni_shadow_mode = p_mode;
243
244 light->version++;
245 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
246}
247
248RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
249 const Light *light = light_owner.get_or_null(p_light);
250 ERR_FAIL_NULL_V(light, RS::LIGHT_OMNI_SHADOW_CUBE);
251
252 return light->omni_shadow_mode;
253}
254
255void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
256 Light *light = light_owner.get_or_null(p_light);
257 ERR_FAIL_NULL(light);
258
259 light->directional_shadow_mode = p_mode;
260 light->version++;
261 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
262}
263
264void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
265 Light *light = light_owner.get_or_null(p_light);
266 ERR_FAIL_NULL(light);
267
268 light->directional_blend_splits = p_enable;
269 light->version++;
270 light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
271}
272
273bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
274 const Light *light = light_owner.get_or_null(p_light);
275 ERR_FAIL_NULL_V(light, false);
276
277 return light->directional_blend_splits;
278}
279
280void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
281 Light *light = light_owner.get_or_null(p_light);
282 ERR_FAIL_NULL(light);
283
284 light->directional_sky_mode = p_mode;
285}
286
287RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
288 const Light *light = light_owner.get_or_null(p_light);
289 ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
290
291 return light->directional_sky_mode;
292}
293
294RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
295 const Light *light = light_owner.get_or_null(p_light);
296 ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
297
298 return light->directional_shadow_mode;
299}
300
301RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
302 const Light *light = light_owner.get_or_null(p_light);
303 ERR_FAIL_NULL_V(light, RS::LIGHT_BAKE_DISABLED);
304
305 return light->bake_mode;
306}
307
308uint64_t LightStorage::light_get_version(RID p_light) const {
309 const Light *light = light_owner.get_or_null(p_light);
310 ERR_FAIL_NULL_V(light, 0);
311
312 return light->version;
313}
314
315uint32_t LightStorage::light_get_cull_mask(RID p_light) const {
316 const Light *light = light_owner.get_or_null(p_light);
317 ERR_FAIL_NULL_V(light, 0);
318
319 return light->cull_mask;
320}
321
322AABB LightStorage::light_get_aabb(RID p_light) const {
323 const Light *light = light_owner.get_or_null(p_light);
324 ERR_FAIL_NULL_V(light, AABB());
325
326 switch (light->type) {
327 case RS::LIGHT_SPOT: {
328 float len = light->param[RS::LIGHT_PARAM_RANGE];
329 float size = Math::tan(Math::deg_to_rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
330 return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
331 };
332 case RS::LIGHT_OMNI: {
333 float r = light->param[RS::LIGHT_PARAM_RANGE];
334 return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
335 };
336 case RS::LIGHT_DIRECTIONAL: {
337 return AABB();
338 };
339 }
340
341 ERR_FAIL_V(AABB());
342}
343
344/* LIGHT INSTANCE API */
345
346RID LightStorage::light_instance_create(RID p_light) {
347 RID li = light_instance_owner.make_rid(LightInstance());
348
349 LightInstance *light_instance = light_instance_owner.get_or_null(li);
350
351 light_instance->self = li;
352 light_instance->light = p_light;
353 light_instance->light_type = light_get_type(p_light);
354
355 return li;
356}
357
358void LightStorage::light_instance_free(RID p_light_instance) {
359 LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
360 ERR_FAIL_NULL(light_instance);
361 light_instance_owner.free(p_light_instance);
362}
363
364void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
365 LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
366 ERR_FAIL_NULL(light_instance);
367
368 light_instance->transform = p_transform;
369}
370
371void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
372 LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
373 ERR_FAIL_NULL(light_instance);
374
375 light_instance->aabb = p_aabb;
376}
377
378void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
379}
380
381void LightStorage::light_instance_mark_visible(RID p_light_instance) {
382}
383
384/* PROBE API */
385
386RID LightStorage::reflection_probe_allocate() {
387 return RID();
388}
389
390void LightStorage::reflection_probe_initialize(RID p_rid) {
391}
392
393void LightStorage::reflection_probe_free(RID p_rid) {
394}
395
396void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
397}
398
399void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
400}
401
402void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
403}
404
405void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
406}
407
408void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
409}
410
411void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
412}
413
414void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) {
415}
416
417void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
418}
419
420void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
421}
422
423void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
424}
425
426void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
427}
428
429void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
430}
431
432void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
433}
434
435AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
436 return AABB();
437}
438
439RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
440 return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE;
441}
442
443uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
444 return 0;
445}
446
447Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const {
448 return Vector3();
449}
450
451Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
452 return Vector3();
453}
454
455float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
456 return 0.0;
457}
458
459bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
460 return false;
461}
462
463void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
464}
465
466float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
467 return 0.0;
468}
469
470/* REFLECTION ATLAS */
471
472RID LightStorage::reflection_atlas_create() {
473 return RID();
474}
475
476void LightStorage::reflection_atlas_free(RID p_ref_atlas) {
477}
478
479int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
480 return 0;
481}
482
483void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
484}
485
486/* REFLECTION PROBE INSTANCE */
487
488RID LightStorage::reflection_probe_instance_create(RID p_probe) {
489 return RID();
490}
491
492void LightStorage::reflection_probe_instance_free(RID p_instance) {
493}
494
495void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
496}
497
498void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
499}
500
501bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) {
502 return false;
503}
504
505bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) {
506 return false;
507}
508
509bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
510 return false;
511}
512
513Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
514 return Ref<RenderSceneBuffers>();
515}
516
517bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
518 return true;
519}
520
521/* LIGHTMAP CAPTURE */
522
523RID LightStorage::lightmap_allocate() {
524 return lightmap_owner.allocate_rid();
525}
526
527void LightStorage::lightmap_initialize(RID p_rid) {
528 lightmap_owner.initialize_rid(p_rid, Lightmap());
529}
530
531void LightStorage::lightmap_free(RID p_rid) {
532 Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
533 lightmap->dependency.deleted_notify(p_rid);
534 lightmap_owner.free(p_rid);
535}
536
537void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
538}
539
540void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
541}
542
543void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
544}
545
546void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
547}
548
549void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) {
550}
551
552PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
553 return PackedVector3Array();
554}
555
556PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
557 return PackedColorArray();
558}
559
560PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
561 return PackedInt32Array();
562}
563
564PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
565 return PackedInt32Array();
566}
567
568AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
569 return AABB();
570}
571
572void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
573}
574
575bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
576 return false;
577}
578
579void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
580}
581
582float LightStorage::lightmap_get_probe_capture_update_speed() const {
583 return 0;
584}
585
586/* LIGHTMAP INSTANCE */
587
588RID LightStorage::lightmap_instance_create(RID p_lightmap) {
589 return RID();
590}
591
592void LightStorage::lightmap_instance_free(RID p_lightmap) {
593}
594
595void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
596}
597
598/* SHADOW ATLAS API */
599
600RID LightStorage::shadow_atlas_create() {
601 return RID();
602}
603
604void LightStorage::shadow_atlas_free(RID p_atlas) {
605}
606
607void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
608}
609
610void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
611}
612
613bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
614 return false;
615}
616
617void LightStorage::shadow_atlas_update(RID p_atlas) {
618}
619
620void LightStorage::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
621}
622
623int LightStorage::get_directional_light_shadow_size(RID p_light_intance) {
624 return 0;
625}
626
627void LightStorage::set_directional_shadow_count(int p_count) {
628}
629
630#endif // !GLES3_ENABLED
631