1 | /**************************************************************************/ |
2 | /* light_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef LIGHT_STORAGE_GLES3_H |
32 | #define LIGHT_STORAGE_GLES3_H |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "core/templates/local_vector.h" |
37 | #include "core/templates/rid_owner.h" |
38 | #include "core/templates/self_list.h" |
39 | #include "drivers/gles3/storage/texture_storage.h" |
40 | #include "servers/rendering/renderer_compositor.h" |
41 | #include "servers/rendering/storage/light_storage.h" |
42 | #include "servers/rendering/storage/utilities.h" |
43 | |
44 | #include "platform_config.h" |
45 | #ifndef OPENGL_INCLUDE_H |
46 | #include <GLES3/gl3.h> |
47 | #else |
48 | #include OPENGL_INCLUDE_H |
49 | #endif |
50 | |
51 | namespace GLES3 { |
52 | |
53 | /* LIGHT */ |
54 | |
55 | struct Light { |
56 | RS::LightType type; |
57 | float param[RS::LIGHT_PARAM_MAX]; |
58 | Color color = Color(1, 1, 1, 1); |
59 | RID projector; |
60 | bool shadow = false; |
61 | bool negative = false; |
62 | bool reverse_cull = false; |
63 | RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC; |
64 | uint32_t max_sdfgi_cascade = 2; |
65 | uint32_t cull_mask = 0xFFFFFFFF; |
66 | bool distance_fade = false; |
67 | real_t distance_fade_begin = 40.0; |
68 | real_t distance_fade_shadow = 50.0; |
69 | real_t distance_fade_length = 10.0; |
70 | RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; |
71 | RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; |
72 | bool directional_blend_splits = false; |
73 | RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; |
74 | uint64_t version = 0; |
75 | |
76 | Dependency dependency; |
77 | }; |
78 | |
79 | /* Light instance */ |
80 | struct LightInstance { |
81 | RS::LightType light_type = RS::LIGHT_DIRECTIONAL; |
82 | |
83 | AABB aabb; |
84 | RID self; |
85 | RID light; |
86 | Transform3D transform; |
87 | |
88 | Vector3 light_vector; |
89 | Vector3 spot_vector; |
90 | float linear_att = 0.0; |
91 | |
92 | uint64_t shadow_pass = 0; |
93 | uint64_t last_scene_pass = 0; |
94 | uint64_t last_scene_shadow_pass = 0; |
95 | uint64_t last_pass = 0; |
96 | uint32_t cull_mask = 0; |
97 | uint32_t light_directional_index = 0; |
98 | |
99 | Rect2 directional_rect; |
100 | |
101 | uint32_t gl_id = -1; |
102 | |
103 | LightInstance() {} |
104 | }; |
105 | |
106 | /* REFLECTION PROBE */ |
107 | |
108 | struct ReflectionProbe { |
109 | RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE; |
110 | int resolution = 256; |
111 | float intensity = 1.0; |
112 | RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT; |
113 | Color ambient_color; |
114 | float ambient_color_energy = 1.0; |
115 | float max_distance = 0; |
116 | Vector3 size = Vector3(20, 20, 20); |
117 | Vector3 origin_offset; |
118 | bool interior = false; |
119 | bool box_projection = false; |
120 | bool enable_shadows = false; |
121 | uint32_t cull_mask = (1 << 20) - 1; |
122 | float mesh_lod_threshold = 0.01; |
123 | float baked_exposure = 1.0; |
124 | |
125 | Dependency dependency; |
126 | }; |
127 | |
128 | /* LIGHTMAP */ |
129 | |
130 | struct Lightmap { |
131 | RID light_texture; |
132 | bool uses_spherical_harmonics = false; |
133 | bool interior = false; |
134 | AABB bounds = AABB(Vector3(), Vector3(1, 1, 1)); |
135 | float baked_exposure = 1.0; |
136 | int32_t array_index = -1; //unassigned |
137 | PackedVector3Array points; |
138 | PackedColorArray point_sh; |
139 | PackedInt32Array tetrahedra; |
140 | PackedInt32Array bsp_tree; |
141 | |
142 | struct BSP { |
143 | static const int32_t EMPTY_LEAF = INT32_MIN; |
144 | float plane[4]; |
145 | int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; |
146 | }; |
147 | |
148 | Dependency dependency; |
149 | }; |
150 | |
151 | class LightStorage : public RendererLightStorage { |
152 | private: |
153 | static LightStorage *singleton; |
154 | |
155 | /* LIGHT */ |
156 | mutable RID_Owner<Light, true> light_owner; |
157 | |
158 | /* Light instance */ |
159 | mutable RID_Owner<LightInstance> light_instance_owner; |
160 | |
161 | /* REFLECTION PROBE */ |
162 | mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner; |
163 | |
164 | /* LIGHTMAP */ |
165 | |
166 | Vector<RID> lightmap_textures; |
167 | |
168 | mutable RID_Owner<Lightmap, true> lightmap_owner; |
169 | |
170 | public: |
171 | static LightStorage *get_singleton(); |
172 | |
173 | LightStorage(); |
174 | virtual ~LightStorage(); |
175 | |
176 | /* Light API */ |
177 | |
178 | Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); }; |
179 | bool owns_light(RID p_rid) { return light_owner.owns(p_rid); }; |
180 | |
181 | void _light_initialize(RID p_rid, RS::LightType p_type); |
182 | |
183 | virtual RID directional_light_allocate() override; |
184 | virtual void directional_light_initialize(RID p_rid) override; |
185 | virtual RID omni_light_allocate() override; |
186 | virtual void omni_light_initialize(RID p_rid) override; |
187 | virtual RID spot_light_allocate() override; |
188 | virtual void spot_light_initialize(RID p_rid) override; |
189 | |
190 | virtual void light_free(RID p_rid) override; |
191 | |
192 | virtual void light_set_color(RID p_light, const Color &p_color) override; |
193 | virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override; |
194 | virtual void light_set_shadow(RID p_light, bool p_enabled) override; |
195 | virtual void light_set_projector(RID p_light, RID p_texture) override; |
196 | virtual void light_set_negative(RID p_light, bool p_enable) override; |
197 | virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override; |
198 | virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override; |
199 | virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override; |
200 | virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override; |
201 | virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {} |
202 | |
203 | virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override; |
204 | |
205 | virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override; |
206 | virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override; |
207 | virtual bool light_directional_get_blend_splits(RID p_light) const override; |
208 | virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override; |
209 | virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override; |
210 | |
211 | virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override; |
212 | virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override; |
213 | virtual RS::LightType light_get_type(RID p_light) const override { |
214 | const Light *light = light_owner.get_or_null(p_light); |
215 | ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); |
216 | |
217 | return light->type; |
218 | } |
219 | virtual AABB light_get_aabb(RID p_light) const override; |
220 | |
221 | virtual float light_get_param(RID p_light, RS::LightParam p_param) override { |
222 | const Light *light = light_owner.get_or_null(p_light); |
223 | ERR_FAIL_NULL_V(light, 0); |
224 | |
225 | return light->param[p_param]; |
226 | } |
227 | |
228 | _FORCE_INLINE_ RID light_get_projector(RID p_light) { |
229 | const Light *light = light_owner.get_or_null(p_light); |
230 | ERR_FAIL_NULL_V(light, RID()); |
231 | |
232 | return light->projector; |
233 | } |
234 | |
235 | virtual Color light_get_color(RID p_light) override { |
236 | const Light *light = light_owner.get_or_null(p_light); |
237 | ERR_FAIL_NULL_V(light, Color()); |
238 | |
239 | return light->color; |
240 | } |
241 | |
242 | _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) { |
243 | const Light *light = light_owner.get_or_null(p_light); |
244 | return light->distance_fade; |
245 | } |
246 | |
247 | _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) { |
248 | const Light *light = light_owner.get_or_null(p_light); |
249 | return light->distance_fade_begin; |
250 | } |
251 | |
252 | _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) { |
253 | const Light *light = light_owner.get_or_null(p_light); |
254 | return light->distance_fade_shadow; |
255 | } |
256 | |
257 | _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) { |
258 | const Light *light = light_owner.get_or_null(p_light); |
259 | return light->distance_fade_length; |
260 | } |
261 | |
262 | virtual bool light_has_shadow(RID p_light) const override { |
263 | const Light *light = light_owner.get_or_null(p_light); |
264 | ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); |
265 | |
266 | return light->shadow; |
267 | } |
268 | |
269 | virtual bool light_has_projector(RID p_light) const override { |
270 | const Light *light = light_owner.get_or_null(p_light); |
271 | ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); |
272 | |
273 | return TextureStorage::get_singleton()->owns_texture(light->projector); |
274 | } |
275 | |
276 | _FORCE_INLINE_ bool light_is_negative(RID p_light) const { |
277 | const Light *light = light_owner.get_or_null(p_light); |
278 | ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); |
279 | |
280 | return light->negative; |
281 | } |
282 | |
283 | _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const { |
284 | const Light *light = light_owner.get_or_null(p_light); |
285 | ERR_FAIL_NULL_V(light, 0.0); |
286 | |
287 | return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS]; |
288 | } |
289 | |
290 | virtual bool light_get_reverse_cull_face_mode(RID p_light) const override { |
291 | const Light *light = light_owner.get_or_null(p_light); |
292 | ERR_FAIL_NULL_V(light, false); |
293 | |
294 | return light->reverse_cull; |
295 | } |
296 | |
297 | virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override; |
298 | virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } |
299 | virtual uint64_t light_get_version(RID p_light) const override; |
300 | virtual uint32_t light_get_cull_mask(RID p_light) const override; |
301 | |
302 | /* LIGHT INSTANCE API */ |
303 | |
304 | LightInstance *get_light_instance(RID p_rid) { return light_instance_owner.get_or_null(p_rid); }; |
305 | bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); }; |
306 | |
307 | virtual RID light_instance_create(RID p_light) override; |
308 | virtual void light_instance_free(RID p_light_instance) override; |
309 | |
310 | virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; |
311 | virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; |
312 | virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; |
313 | virtual void light_instance_mark_visible(RID p_light_instance) override; |
314 | |
315 | _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { |
316 | LightInstance *li = light_instance_owner.get_or_null(p_light_instance); |
317 | return li->light_type; |
318 | } |
319 | _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) { |
320 | LightInstance *li = light_instance_owner.get_or_null(p_light_instance); |
321 | return li->gl_id; |
322 | } |
323 | |
324 | /* PROBE API */ |
325 | |
326 | virtual RID reflection_probe_allocate() override; |
327 | virtual void reflection_probe_initialize(RID p_rid) override; |
328 | virtual void reflection_probe_free(RID p_rid) override; |
329 | |
330 | virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override; |
331 | virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override; |
332 | virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override; |
333 | virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override; |
334 | virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override; |
335 | virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override; |
336 | virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override; |
337 | virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override; |
338 | virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override; |
339 | virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override; |
340 | virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override; |
341 | virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override; |
342 | virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override; |
343 | virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; |
344 | virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; |
345 | |
346 | virtual AABB reflection_probe_get_aabb(RID p_probe) const override; |
347 | virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override; |
348 | virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override; |
349 | virtual Vector3 reflection_probe_get_size(RID p_probe) const override; |
350 | virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override; |
351 | virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override; |
352 | virtual bool reflection_probe_renders_shadows(RID p_probe) const override; |
353 | |
354 | /* REFLECTION ATLAS */ |
355 | |
356 | virtual RID reflection_atlas_create() override; |
357 | virtual void reflection_atlas_free(RID p_ref_atlas) override; |
358 | virtual int reflection_atlas_get_size(RID p_ref_atlas) const override; |
359 | virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override; |
360 | |
361 | /* REFLECTION PROBE INSTANCE */ |
362 | |
363 | virtual RID reflection_probe_instance_create(RID p_probe) override; |
364 | virtual void reflection_probe_instance_free(RID p_instance) override; |
365 | virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override; |
366 | virtual void reflection_probe_release_atlas_index(RID p_instance) override; |
367 | virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override; |
368 | virtual bool reflection_probe_instance_has_reflection(RID p_instance) override; |
369 | virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override; |
370 | virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override; |
371 | virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override; |
372 | |
373 | /* LIGHTMAP CAPTURE */ |
374 | |
375 | Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); }; |
376 | bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); }; |
377 | |
378 | virtual RID lightmap_allocate() override; |
379 | virtual void lightmap_initialize(RID p_rid) override; |
380 | virtual void lightmap_free(RID p_rid) override; |
381 | |
382 | virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override; |
383 | virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override; |
384 | virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override; |
385 | virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override; |
386 | virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override; |
387 | virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override; |
388 | virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override; |
389 | virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override; |
390 | virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override; |
391 | virtual AABB lightmap_get_aabb(RID p_lightmap) const override; |
392 | virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override; |
393 | virtual bool lightmap_is_interior(RID p_lightmap) const override; |
394 | virtual void lightmap_set_probe_capture_update_speed(float p_speed) override; |
395 | virtual float lightmap_get_probe_capture_update_speed() const override; |
396 | |
397 | /* LIGHT SHADOW MAPPING */ |
398 | /* |
399 | struct CanvasOccluder { |
400 | RID self; |
401 | |
402 | GLuint vertex_id; // 0 means, unconfigured |
403 | GLuint index_id; // 0 means, unconfigured |
404 | LocalVector<Vector2> lines; |
405 | int len; |
406 | }; |
407 | |
408 | RID_Owner<CanvasOccluder> canvas_occluder_owner; |
409 | |
410 | RID canvas_light_occluder_create(); |
411 | void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines); |
412 | */ |
413 | |
414 | /* LIGHTMAP INSTANCE */ |
415 | |
416 | virtual RID lightmap_instance_create(RID p_lightmap) override; |
417 | virtual void lightmap_instance_free(RID p_lightmap) override; |
418 | virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; |
419 | |
420 | /* SHADOW ATLAS API */ |
421 | |
422 | virtual RID shadow_atlas_create() override; |
423 | virtual void shadow_atlas_free(RID p_atlas) override; |
424 | virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; |
425 | virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; |
426 | virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; |
427 | |
428 | virtual void shadow_atlas_update(RID p_atlas) override; |
429 | |
430 | virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; |
431 | virtual int get_directional_light_shadow_size(RID p_light_intance) override; |
432 | virtual void set_directional_shadow_count(int p_count) override; |
433 | }; |
434 | |
435 | } // namespace GLES3 |
436 | |
437 | #endif // GLES3_ENABLED |
438 | |
439 | #endif // LIGHT_STORAGE_GLES3_H |
440 | |