| 1 | /**************************************************************************/ |
| 2 | /* light_storage.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef LIGHT_STORAGE_GLES3_H |
| 32 | #define LIGHT_STORAGE_GLES3_H |
| 33 | |
| 34 | #ifdef GLES3_ENABLED |
| 35 | |
| 36 | #include "core/templates/local_vector.h" |
| 37 | #include "core/templates/rid_owner.h" |
| 38 | #include "core/templates/self_list.h" |
| 39 | #include "drivers/gles3/storage/texture_storage.h" |
| 40 | #include "servers/rendering/renderer_compositor.h" |
| 41 | #include "servers/rendering/storage/light_storage.h" |
| 42 | #include "servers/rendering/storage/utilities.h" |
| 43 | |
| 44 | #include "platform_config.h" |
| 45 | #ifndef OPENGL_INCLUDE_H |
| 46 | #include <GLES3/gl3.h> |
| 47 | #else |
| 48 | #include OPENGL_INCLUDE_H |
| 49 | #endif |
| 50 | |
| 51 | namespace GLES3 { |
| 52 | |
| 53 | /* LIGHT */ |
| 54 | |
| 55 | struct Light { |
| 56 | RS::LightType type; |
| 57 | float param[RS::LIGHT_PARAM_MAX]; |
| 58 | Color color = Color(1, 1, 1, 1); |
| 59 | RID projector; |
| 60 | bool shadow = false; |
| 61 | bool negative = false; |
| 62 | bool reverse_cull = false; |
| 63 | RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC; |
| 64 | uint32_t max_sdfgi_cascade = 2; |
| 65 | uint32_t cull_mask = 0xFFFFFFFF; |
| 66 | bool distance_fade = false; |
| 67 | real_t distance_fade_begin = 40.0; |
| 68 | real_t distance_fade_shadow = 50.0; |
| 69 | real_t distance_fade_length = 10.0; |
| 70 | RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; |
| 71 | RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; |
| 72 | bool directional_blend_splits = false; |
| 73 | RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; |
| 74 | uint64_t version = 0; |
| 75 | |
| 76 | Dependency dependency; |
| 77 | }; |
| 78 | |
| 79 | /* Light instance */ |
| 80 | struct LightInstance { |
| 81 | RS::LightType light_type = RS::LIGHT_DIRECTIONAL; |
| 82 | |
| 83 | AABB aabb; |
| 84 | RID self; |
| 85 | RID light; |
| 86 | Transform3D transform; |
| 87 | |
| 88 | Vector3 light_vector; |
| 89 | Vector3 spot_vector; |
| 90 | float linear_att = 0.0; |
| 91 | |
| 92 | uint64_t shadow_pass = 0; |
| 93 | uint64_t last_scene_pass = 0; |
| 94 | uint64_t last_scene_shadow_pass = 0; |
| 95 | uint64_t last_pass = 0; |
| 96 | uint32_t cull_mask = 0; |
| 97 | uint32_t light_directional_index = 0; |
| 98 | |
| 99 | Rect2 directional_rect; |
| 100 | |
| 101 | uint32_t gl_id = -1; |
| 102 | |
| 103 | LightInstance() {} |
| 104 | }; |
| 105 | |
| 106 | /* REFLECTION PROBE */ |
| 107 | |
| 108 | struct ReflectionProbe { |
| 109 | RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE; |
| 110 | int resolution = 256; |
| 111 | float intensity = 1.0; |
| 112 | RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT; |
| 113 | Color ambient_color; |
| 114 | float ambient_color_energy = 1.0; |
| 115 | float max_distance = 0; |
| 116 | Vector3 size = Vector3(20, 20, 20); |
| 117 | Vector3 origin_offset; |
| 118 | bool interior = false; |
| 119 | bool box_projection = false; |
| 120 | bool enable_shadows = false; |
| 121 | uint32_t cull_mask = (1 << 20) - 1; |
| 122 | float mesh_lod_threshold = 0.01; |
| 123 | float baked_exposure = 1.0; |
| 124 | |
| 125 | Dependency dependency; |
| 126 | }; |
| 127 | |
| 128 | /* LIGHTMAP */ |
| 129 | |
| 130 | struct Lightmap { |
| 131 | RID light_texture; |
| 132 | bool uses_spherical_harmonics = false; |
| 133 | bool interior = false; |
| 134 | AABB bounds = AABB(Vector3(), Vector3(1, 1, 1)); |
| 135 | float baked_exposure = 1.0; |
| 136 | int32_t array_index = -1; //unassigned |
| 137 | PackedVector3Array points; |
| 138 | PackedColorArray point_sh; |
| 139 | PackedInt32Array tetrahedra; |
| 140 | PackedInt32Array bsp_tree; |
| 141 | |
| 142 | struct BSP { |
| 143 | static const int32_t EMPTY_LEAF = INT32_MIN; |
| 144 | float plane[4]; |
| 145 | int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; |
| 146 | }; |
| 147 | |
| 148 | Dependency dependency; |
| 149 | }; |
| 150 | |
| 151 | class LightStorage : public RendererLightStorage { |
| 152 | private: |
| 153 | static LightStorage *singleton; |
| 154 | |
| 155 | /* LIGHT */ |
| 156 | mutable RID_Owner<Light, true> light_owner; |
| 157 | |
| 158 | /* Light instance */ |
| 159 | mutable RID_Owner<LightInstance> light_instance_owner; |
| 160 | |
| 161 | /* REFLECTION PROBE */ |
| 162 | mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner; |
| 163 | |
| 164 | /* LIGHTMAP */ |
| 165 | |
| 166 | Vector<RID> lightmap_textures; |
| 167 | |
| 168 | mutable RID_Owner<Lightmap, true> lightmap_owner; |
| 169 | |
| 170 | public: |
| 171 | static LightStorage *get_singleton(); |
| 172 | |
| 173 | LightStorage(); |
| 174 | virtual ~LightStorage(); |
| 175 | |
| 176 | /* Light API */ |
| 177 | |
| 178 | Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); }; |
| 179 | bool owns_light(RID p_rid) { return light_owner.owns(p_rid); }; |
| 180 | |
| 181 | void _light_initialize(RID p_rid, RS::LightType p_type); |
| 182 | |
| 183 | virtual RID directional_light_allocate() override; |
| 184 | virtual void directional_light_initialize(RID p_rid) override; |
| 185 | virtual RID omni_light_allocate() override; |
| 186 | virtual void omni_light_initialize(RID p_rid) override; |
| 187 | virtual RID spot_light_allocate() override; |
| 188 | virtual void spot_light_initialize(RID p_rid) override; |
| 189 | |
| 190 | virtual void light_free(RID p_rid) override; |
| 191 | |
| 192 | virtual void light_set_color(RID p_light, const Color &p_color) override; |
| 193 | virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override; |
| 194 | virtual void light_set_shadow(RID p_light, bool p_enabled) override; |
| 195 | virtual void light_set_projector(RID p_light, RID p_texture) override; |
| 196 | virtual void light_set_negative(RID p_light, bool p_enable) override; |
| 197 | virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override; |
| 198 | virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override; |
| 199 | virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override; |
| 200 | virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override; |
| 201 | virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {} |
| 202 | |
| 203 | virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override; |
| 204 | |
| 205 | virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override; |
| 206 | virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override; |
| 207 | virtual bool light_directional_get_blend_splits(RID p_light) const override; |
| 208 | virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override; |
| 209 | virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override; |
| 210 | |
| 211 | virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override; |
| 212 | virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override; |
| 213 | virtual RS::LightType light_get_type(RID p_light) const override { |
| 214 | const Light *light = light_owner.get_or_null(p_light); |
| 215 | ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); |
| 216 | |
| 217 | return light->type; |
| 218 | } |
| 219 | virtual AABB light_get_aabb(RID p_light) const override; |
| 220 | |
| 221 | virtual float light_get_param(RID p_light, RS::LightParam p_param) override { |
| 222 | const Light *light = light_owner.get_or_null(p_light); |
| 223 | ERR_FAIL_NULL_V(light, 0); |
| 224 | |
| 225 | return light->param[p_param]; |
| 226 | } |
| 227 | |
| 228 | _FORCE_INLINE_ RID light_get_projector(RID p_light) { |
| 229 | const Light *light = light_owner.get_or_null(p_light); |
| 230 | ERR_FAIL_NULL_V(light, RID()); |
| 231 | |
| 232 | return light->projector; |
| 233 | } |
| 234 | |
| 235 | virtual Color light_get_color(RID p_light) override { |
| 236 | const Light *light = light_owner.get_or_null(p_light); |
| 237 | ERR_FAIL_NULL_V(light, Color()); |
| 238 | |
| 239 | return light->color; |
| 240 | } |
| 241 | |
| 242 | _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) { |
| 243 | const Light *light = light_owner.get_or_null(p_light); |
| 244 | return light->distance_fade; |
| 245 | } |
| 246 | |
| 247 | _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) { |
| 248 | const Light *light = light_owner.get_or_null(p_light); |
| 249 | return light->distance_fade_begin; |
| 250 | } |
| 251 | |
| 252 | _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) { |
| 253 | const Light *light = light_owner.get_or_null(p_light); |
| 254 | return light->distance_fade_shadow; |
| 255 | } |
| 256 | |
| 257 | _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) { |
| 258 | const Light *light = light_owner.get_or_null(p_light); |
| 259 | return light->distance_fade_length; |
| 260 | } |
| 261 | |
| 262 | virtual bool light_has_shadow(RID p_light) const override { |
| 263 | const Light *light = light_owner.get_or_null(p_light); |
| 264 | ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); |
| 265 | |
| 266 | return light->shadow; |
| 267 | } |
| 268 | |
| 269 | virtual bool light_has_projector(RID p_light) const override { |
| 270 | const Light *light = light_owner.get_or_null(p_light); |
| 271 | ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); |
| 272 | |
| 273 | return TextureStorage::get_singleton()->owns_texture(light->projector); |
| 274 | } |
| 275 | |
| 276 | _FORCE_INLINE_ bool light_is_negative(RID p_light) const { |
| 277 | const Light *light = light_owner.get_or_null(p_light); |
| 278 | ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL); |
| 279 | |
| 280 | return light->negative; |
| 281 | } |
| 282 | |
| 283 | _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const { |
| 284 | const Light *light = light_owner.get_or_null(p_light); |
| 285 | ERR_FAIL_NULL_V(light, 0.0); |
| 286 | |
| 287 | return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS]; |
| 288 | } |
| 289 | |
| 290 | virtual bool light_get_reverse_cull_face_mode(RID p_light) const override { |
| 291 | const Light *light = light_owner.get_or_null(p_light); |
| 292 | ERR_FAIL_NULL_V(light, false); |
| 293 | |
| 294 | return light->reverse_cull; |
| 295 | } |
| 296 | |
| 297 | virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override; |
| 298 | virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } |
| 299 | virtual uint64_t light_get_version(RID p_light) const override; |
| 300 | virtual uint32_t light_get_cull_mask(RID p_light) const override; |
| 301 | |
| 302 | /* LIGHT INSTANCE API */ |
| 303 | |
| 304 | LightInstance *get_light_instance(RID p_rid) { return light_instance_owner.get_or_null(p_rid); }; |
| 305 | bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); }; |
| 306 | |
| 307 | virtual RID light_instance_create(RID p_light) override; |
| 308 | virtual void light_instance_free(RID p_light_instance) override; |
| 309 | |
| 310 | virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; |
| 311 | virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; |
| 312 | virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; |
| 313 | virtual void light_instance_mark_visible(RID p_light_instance) override; |
| 314 | |
| 315 | _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { |
| 316 | LightInstance *li = light_instance_owner.get_or_null(p_light_instance); |
| 317 | return li->light_type; |
| 318 | } |
| 319 | _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) { |
| 320 | LightInstance *li = light_instance_owner.get_or_null(p_light_instance); |
| 321 | return li->gl_id; |
| 322 | } |
| 323 | |
| 324 | /* PROBE API */ |
| 325 | |
| 326 | virtual RID reflection_probe_allocate() override; |
| 327 | virtual void reflection_probe_initialize(RID p_rid) override; |
| 328 | virtual void reflection_probe_free(RID p_rid) override; |
| 329 | |
| 330 | virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override; |
| 331 | virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override; |
| 332 | virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override; |
| 333 | virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override; |
| 334 | virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override; |
| 335 | virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override; |
| 336 | virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override; |
| 337 | virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override; |
| 338 | virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override; |
| 339 | virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override; |
| 340 | virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override; |
| 341 | virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override; |
| 342 | virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override; |
| 343 | virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; |
| 344 | virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; |
| 345 | |
| 346 | virtual AABB reflection_probe_get_aabb(RID p_probe) const override; |
| 347 | virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override; |
| 348 | virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override; |
| 349 | virtual Vector3 reflection_probe_get_size(RID p_probe) const override; |
| 350 | virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override; |
| 351 | virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override; |
| 352 | virtual bool reflection_probe_renders_shadows(RID p_probe) const override; |
| 353 | |
| 354 | /* REFLECTION ATLAS */ |
| 355 | |
| 356 | virtual RID reflection_atlas_create() override; |
| 357 | virtual void reflection_atlas_free(RID p_ref_atlas) override; |
| 358 | virtual int reflection_atlas_get_size(RID p_ref_atlas) const override; |
| 359 | virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override; |
| 360 | |
| 361 | /* REFLECTION PROBE INSTANCE */ |
| 362 | |
| 363 | virtual RID reflection_probe_instance_create(RID p_probe) override; |
| 364 | virtual void reflection_probe_instance_free(RID p_instance) override; |
| 365 | virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override; |
| 366 | virtual void reflection_probe_release_atlas_index(RID p_instance) override; |
| 367 | virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override; |
| 368 | virtual bool reflection_probe_instance_has_reflection(RID p_instance) override; |
| 369 | virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override; |
| 370 | virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override; |
| 371 | virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override; |
| 372 | |
| 373 | /* LIGHTMAP CAPTURE */ |
| 374 | |
| 375 | Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); }; |
| 376 | bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); }; |
| 377 | |
| 378 | virtual RID lightmap_allocate() override; |
| 379 | virtual void lightmap_initialize(RID p_rid) override; |
| 380 | virtual void lightmap_free(RID p_rid) override; |
| 381 | |
| 382 | virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override; |
| 383 | virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override; |
| 384 | virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override; |
| 385 | virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override; |
| 386 | virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override; |
| 387 | virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override; |
| 388 | virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override; |
| 389 | virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override; |
| 390 | virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override; |
| 391 | virtual AABB lightmap_get_aabb(RID p_lightmap) const override; |
| 392 | virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override; |
| 393 | virtual bool lightmap_is_interior(RID p_lightmap) const override; |
| 394 | virtual void lightmap_set_probe_capture_update_speed(float p_speed) override; |
| 395 | virtual float lightmap_get_probe_capture_update_speed() const override; |
| 396 | |
| 397 | /* LIGHT SHADOW MAPPING */ |
| 398 | /* |
| 399 | struct CanvasOccluder { |
| 400 | RID self; |
| 401 | |
| 402 | GLuint vertex_id; // 0 means, unconfigured |
| 403 | GLuint index_id; // 0 means, unconfigured |
| 404 | LocalVector<Vector2> lines; |
| 405 | int len; |
| 406 | }; |
| 407 | |
| 408 | RID_Owner<CanvasOccluder> canvas_occluder_owner; |
| 409 | |
| 410 | RID canvas_light_occluder_create(); |
| 411 | void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines); |
| 412 | */ |
| 413 | |
| 414 | /* LIGHTMAP INSTANCE */ |
| 415 | |
| 416 | virtual RID lightmap_instance_create(RID p_lightmap) override; |
| 417 | virtual void lightmap_instance_free(RID p_lightmap) override; |
| 418 | virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; |
| 419 | |
| 420 | /* SHADOW ATLAS API */ |
| 421 | |
| 422 | virtual RID shadow_atlas_create() override; |
| 423 | virtual void shadow_atlas_free(RID p_atlas) override; |
| 424 | virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; |
| 425 | virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; |
| 426 | virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; |
| 427 | |
| 428 | virtual void shadow_atlas_update(RID p_atlas) override; |
| 429 | |
| 430 | virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; |
| 431 | virtual int get_directional_light_shadow_size(RID p_light_intance) override; |
| 432 | virtual void set_directional_shadow_count(int p_count) override; |
| 433 | }; |
| 434 | |
| 435 | } // namespace GLES3 |
| 436 | |
| 437 | #endif // GLES3_ENABLED |
| 438 | |
| 439 | #endif // LIGHT_STORAGE_GLES3_H |
| 440 | |