1 | /**************************************************************************/ |
2 | /* bone_map_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef BONE_MAP_EDITOR_PLUGIN_H |
32 | #define BONE_MAP_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_node.h" |
35 | #include "editor/editor_plugin.h" |
36 | #include "editor/editor_properties.h" |
37 | |
38 | #include "modules/modules_enabled.gen.h" // For regex. |
39 | #ifdef MODULE_REGEX_ENABLED |
40 | #include "modules/regex/regex.h" |
41 | #endif |
42 | |
43 | #include "scene/3d/skeleton_3d.h" |
44 | #include "scene/gui/box_container.h" |
45 | #include "scene/gui/color_rect.h" |
46 | #include "scene/gui/dialogs.h" |
47 | #include "scene/resources/bone_map.h" |
48 | #include "scene/resources/texture.h" |
49 | |
50 | class AspectRatioContainer; |
51 | |
52 | class BoneMapperButton : public TextureButton { |
53 | GDCLASS(BoneMapperButton, TextureButton); |
54 | |
55 | public: |
56 | enum BoneMapState { |
57 | BONE_MAP_STATE_UNSET, |
58 | BONE_MAP_STATE_SET, |
59 | BONE_MAP_STATE_MISSING, |
60 | BONE_MAP_STATE_ERROR |
61 | }; |
62 | |
63 | private: |
64 | StringName profile_bone_name; |
65 | bool selected = false; |
66 | bool require = false; |
67 | |
68 | TextureRect *circle = nullptr; |
69 | |
70 | void fetch_textures(); |
71 | |
72 | protected: |
73 | void _notification(int p_what); |
74 | |
75 | public: |
76 | StringName get_profile_bone_name() const; |
77 | void set_state(BoneMapState p_state); |
78 | |
79 | bool is_require() const; |
80 | |
81 | BoneMapperButton(const StringName p_profile_bone_name, bool p_require, bool p_selected); |
82 | ~BoneMapperButton(); |
83 | }; |
84 | |
85 | class BoneMapperItem : public VBoxContainer { |
86 | GDCLASS(BoneMapperItem, VBoxContainer); |
87 | |
88 | int button_id = -1; |
89 | StringName profile_bone_name; |
90 | |
91 | Ref<BoneMap> bone_map; |
92 | |
93 | EditorPropertyText *skeleton_bone_selector = nullptr; |
94 | Button *picker_button = nullptr; |
95 | |
96 | void _update_property(); |
97 | void _open_picker(); |
98 | |
99 | protected: |
100 | void _notification(int p_what); |
101 | static void _bind_methods(); |
102 | virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); |
103 | virtual void create_editor(); |
104 | |
105 | public: |
106 | void assign_button_id(int p_button_id); |
107 | |
108 | BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name = StringName()); |
109 | ~BoneMapperItem(); |
110 | }; |
111 | |
112 | class BonePicker : public AcceptDialog { |
113 | GDCLASS(BonePicker, AcceptDialog); |
114 | |
115 | Skeleton3D *skeleton = nullptr; |
116 | Tree *bones = nullptr; |
117 | |
118 | public: |
119 | void (const Size2i &p_minsize = Size2i()); |
120 | bool has_selected_bone(); |
121 | StringName get_selected_bone(); |
122 | |
123 | protected: |
124 | void _notification(int p_what); |
125 | static void _bind_methods(); |
126 | |
127 | void _confirm(); |
128 | |
129 | private: |
130 | void create_editors(); |
131 | void create_bones_tree(Skeleton3D *p_skeleton); |
132 | |
133 | public: |
134 | BonePicker(Skeleton3D *p_skeleton); |
135 | ~BonePicker(); |
136 | }; |
137 | |
138 | class BoneMapper : public VBoxContainer { |
139 | GDCLASS(BoneMapper, VBoxContainer); |
140 | |
141 | Skeleton3D *skeleton = nullptr; |
142 | Ref<BoneMap> bone_map; |
143 | |
144 | EditorPropertyResource *profile_selector = nullptr; |
145 | |
146 | Vector<BoneMapperItem *> bone_mapper_items; |
147 | |
148 | Button *clear_mapping_button = nullptr; |
149 | |
150 | VBoxContainer *mapper_item_vbox = nullptr; |
151 | |
152 | int current_group_idx = 0; |
153 | int current_bone_idx = -1; |
154 | |
155 | AspectRatioContainer *bone_mapper_field = nullptr; |
156 | EditorPropertyEnum *profile_group_selector = nullptr; |
157 | ColorRect *profile_bg = nullptr; |
158 | TextureRect *profile_texture = nullptr; |
159 | Vector<BoneMapperButton *> bone_mapper_buttons; |
160 | |
161 | void create_editor(); |
162 | void recreate_editor(); |
163 | void clear_items(); |
164 | void recreate_items(); |
165 | void update_group_idx(); |
166 | void _update_state(); |
167 | |
168 | /* Bone picker */ |
169 | BonePicker *picker = nullptr; |
170 | StringName picker_key_name; |
171 | void _pick_bone(const StringName &p_bone_name); |
172 | void _apply_picker_selection(); |
173 | void _clear_mapping_current_group(); |
174 | |
175 | #ifdef MODULE_REGEX_ENABLED |
176 | /* For auto mapping */ |
177 | enum BoneSegregation { |
178 | BONE_SEGREGATION_NONE, |
179 | BONE_SEGREGATION_LEFT, |
180 | BONE_SEGREGATION_RIGHT |
181 | }; |
182 | int search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation = BONE_SEGREGATION_NONE, int p_parent = -1, int p_child = -1, int p_children_count = -1); |
183 | BoneSegregation guess_bone_segregation(String p_bone_name); |
184 | void auto_mapping_process(Ref<BoneMap> &p_bone_map); |
185 | void _run_auto_mapping(); |
186 | #endif // MODULE_REGEX_ENABLED |
187 | |
188 | protected: |
189 | void _notification(int p_what); |
190 | static void _bind_methods(); |
191 | virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); |
192 | virtual void _profile_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); |
193 | |
194 | public: |
195 | void set_current_group_idx(int p_group_idx); |
196 | int get_current_group_idx() const; |
197 | void set_current_bone_idx(int p_bone_idx); |
198 | int get_current_bone_idx() const; |
199 | |
200 | BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map); |
201 | ~BoneMapper(); |
202 | }; |
203 | |
204 | class BoneMapEditor : public VBoxContainer { |
205 | GDCLASS(BoneMapEditor, VBoxContainer); |
206 | |
207 | Skeleton3D *skeleton = nullptr; |
208 | Ref<BoneMap> bone_map; |
209 | BoneMapper *bone_mapper = nullptr; |
210 | |
211 | void fetch_objects(); |
212 | void create_editors(); |
213 | |
214 | protected: |
215 | void _notification(int p_what); |
216 | |
217 | public: |
218 | BoneMapEditor(Ref<BoneMap> &p_bone_map); |
219 | ~BoneMapEditor(); |
220 | }; |
221 | |
222 | class EditorInspectorPluginBoneMap : public EditorInspectorPlugin { |
223 | GDCLASS(EditorInspectorPluginBoneMap, EditorInspectorPlugin); |
224 | BoneMapEditor *editor = nullptr; |
225 | |
226 | public: |
227 | virtual bool can_handle(Object *p_object) override; |
228 | virtual void parse_begin(Object *p_object) override; |
229 | }; |
230 | |
231 | class BoneMapEditorPlugin : public EditorPlugin { |
232 | GDCLASS(BoneMapEditorPlugin, EditorPlugin); |
233 | |
234 | public: |
235 | virtual String get_name() const override { return "BoneMap" ; } |
236 | BoneMapEditorPlugin(); |
237 | }; |
238 | |
239 | #endif // BONE_MAP_EDITOR_PLUGIN_H |
240 | |