| 1 | /**************************************************************************/ |
| 2 | /* bone_map_editor_plugin.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef BONE_MAP_EDITOR_PLUGIN_H |
| 32 | #define BONE_MAP_EDITOR_PLUGIN_H |
| 33 | |
| 34 | #include "editor/editor_node.h" |
| 35 | #include "editor/editor_plugin.h" |
| 36 | #include "editor/editor_properties.h" |
| 37 | |
| 38 | #include "modules/modules_enabled.gen.h" // For regex. |
| 39 | #ifdef MODULE_REGEX_ENABLED |
| 40 | #include "modules/regex/regex.h" |
| 41 | #endif |
| 42 | |
| 43 | #include "scene/3d/skeleton_3d.h" |
| 44 | #include "scene/gui/box_container.h" |
| 45 | #include "scene/gui/color_rect.h" |
| 46 | #include "scene/gui/dialogs.h" |
| 47 | #include "scene/resources/bone_map.h" |
| 48 | #include "scene/resources/texture.h" |
| 49 | |
| 50 | class AspectRatioContainer; |
| 51 | |
| 52 | class BoneMapperButton : public TextureButton { |
| 53 | GDCLASS(BoneMapperButton, TextureButton); |
| 54 | |
| 55 | public: |
| 56 | enum BoneMapState { |
| 57 | BONE_MAP_STATE_UNSET, |
| 58 | BONE_MAP_STATE_SET, |
| 59 | BONE_MAP_STATE_MISSING, |
| 60 | BONE_MAP_STATE_ERROR |
| 61 | }; |
| 62 | |
| 63 | private: |
| 64 | StringName profile_bone_name; |
| 65 | bool selected = false; |
| 66 | bool require = false; |
| 67 | |
| 68 | TextureRect *circle = nullptr; |
| 69 | |
| 70 | void fetch_textures(); |
| 71 | |
| 72 | protected: |
| 73 | void _notification(int p_what); |
| 74 | |
| 75 | public: |
| 76 | StringName get_profile_bone_name() const; |
| 77 | void set_state(BoneMapState p_state); |
| 78 | |
| 79 | bool is_require() const; |
| 80 | |
| 81 | BoneMapperButton(const StringName p_profile_bone_name, bool p_require, bool p_selected); |
| 82 | ~BoneMapperButton(); |
| 83 | }; |
| 84 | |
| 85 | class BoneMapperItem : public VBoxContainer { |
| 86 | GDCLASS(BoneMapperItem, VBoxContainer); |
| 87 | |
| 88 | int button_id = -1; |
| 89 | StringName profile_bone_name; |
| 90 | |
| 91 | Ref<BoneMap> bone_map; |
| 92 | |
| 93 | EditorPropertyText *skeleton_bone_selector = nullptr; |
| 94 | Button *picker_button = nullptr; |
| 95 | |
| 96 | void _update_property(); |
| 97 | void _open_picker(); |
| 98 | |
| 99 | protected: |
| 100 | void _notification(int p_what); |
| 101 | static void _bind_methods(); |
| 102 | virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); |
| 103 | virtual void create_editor(); |
| 104 | |
| 105 | public: |
| 106 | void assign_button_id(int p_button_id); |
| 107 | |
| 108 | BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name = StringName()); |
| 109 | ~BoneMapperItem(); |
| 110 | }; |
| 111 | |
| 112 | class BonePicker : public AcceptDialog { |
| 113 | GDCLASS(BonePicker, AcceptDialog); |
| 114 | |
| 115 | Skeleton3D *skeleton = nullptr; |
| 116 | Tree *bones = nullptr; |
| 117 | |
| 118 | public: |
| 119 | void (const Size2i &p_minsize = Size2i()); |
| 120 | bool has_selected_bone(); |
| 121 | StringName get_selected_bone(); |
| 122 | |
| 123 | protected: |
| 124 | void _notification(int p_what); |
| 125 | static void _bind_methods(); |
| 126 | |
| 127 | void _confirm(); |
| 128 | |
| 129 | private: |
| 130 | void create_editors(); |
| 131 | void create_bones_tree(Skeleton3D *p_skeleton); |
| 132 | |
| 133 | public: |
| 134 | BonePicker(Skeleton3D *p_skeleton); |
| 135 | ~BonePicker(); |
| 136 | }; |
| 137 | |
| 138 | class BoneMapper : public VBoxContainer { |
| 139 | GDCLASS(BoneMapper, VBoxContainer); |
| 140 | |
| 141 | Skeleton3D *skeleton = nullptr; |
| 142 | Ref<BoneMap> bone_map; |
| 143 | |
| 144 | EditorPropertyResource *profile_selector = nullptr; |
| 145 | |
| 146 | Vector<BoneMapperItem *> bone_mapper_items; |
| 147 | |
| 148 | Button *clear_mapping_button = nullptr; |
| 149 | |
| 150 | VBoxContainer *mapper_item_vbox = nullptr; |
| 151 | |
| 152 | int current_group_idx = 0; |
| 153 | int current_bone_idx = -1; |
| 154 | |
| 155 | AspectRatioContainer *bone_mapper_field = nullptr; |
| 156 | EditorPropertyEnum *profile_group_selector = nullptr; |
| 157 | ColorRect *profile_bg = nullptr; |
| 158 | TextureRect *profile_texture = nullptr; |
| 159 | Vector<BoneMapperButton *> bone_mapper_buttons; |
| 160 | |
| 161 | void create_editor(); |
| 162 | void recreate_editor(); |
| 163 | void clear_items(); |
| 164 | void recreate_items(); |
| 165 | void update_group_idx(); |
| 166 | void _update_state(); |
| 167 | |
| 168 | /* Bone picker */ |
| 169 | BonePicker *picker = nullptr; |
| 170 | StringName picker_key_name; |
| 171 | void _pick_bone(const StringName &p_bone_name); |
| 172 | void _apply_picker_selection(); |
| 173 | void _clear_mapping_current_group(); |
| 174 | |
| 175 | #ifdef MODULE_REGEX_ENABLED |
| 176 | /* For auto mapping */ |
| 177 | enum BoneSegregation { |
| 178 | BONE_SEGREGATION_NONE, |
| 179 | BONE_SEGREGATION_LEFT, |
| 180 | BONE_SEGREGATION_RIGHT |
| 181 | }; |
| 182 | int search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation = BONE_SEGREGATION_NONE, int p_parent = -1, int p_child = -1, int p_children_count = -1); |
| 183 | BoneSegregation guess_bone_segregation(String p_bone_name); |
| 184 | void auto_mapping_process(Ref<BoneMap> &p_bone_map); |
| 185 | void _run_auto_mapping(); |
| 186 | #endif // MODULE_REGEX_ENABLED |
| 187 | |
| 188 | protected: |
| 189 | void _notification(int p_what); |
| 190 | static void _bind_methods(); |
| 191 | virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); |
| 192 | virtual void _profile_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); |
| 193 | |
| 194 | public: |
| 195 | void set_current_group_idx(int p_group_idx); |
| 196 | int get_current_group_idx() const; |
| 197 | void set_current_bone_idx(int p_bone_idx); |
| 198 | int get_current_bone_idx() const; |
| 199 | |
| 200 | BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map); |
| 201 | ~BoneMapper(); |
| 202 | }; |
| 203 | |
| 204 | class BoneMapEditor : public VBoxContainer { |
| 205 | GDCLASS(BoneMapEditor, VBoxContainer); |
| 206 | |
| 207 | Skeleton3D *skeleton = nullptr; |
| 208 | Ref<BoneMap> bone_map; |
| 209 | BoneMapper *bone_mapper = nullptr; |
| 210 | |
| 211 | void fetch_objects(); |
| 212 | void create_editors(); |
| 213 | |
| 214 | protected: |
| 215 | void _notification(int p_what); |
| 216 | |
| 217 | public: |
| 218 | BoneMapEditor(Ref<BoneMap> &p_bone_map); |
| 219 | ~BoneMapEditor(); |
| 220 | }; |
| 221 | |
| 222 | class EditorInspectorPluginBoneMap : public EditorInspectorPlugin { |
| 223 | GDCLASS(EditorInspectorPluginBoneMap, EditorInspectorPlugin); |
| 224 | BoneMapEditor *editor = nullptr; |
| 225 | |
| 226 | public: |
| 227 | virtual bool can_handle(Object *p_object) override; |
| 228 | virtual void parse_begin(Object *p_object) override; |
| 229 | }; |
| 230 | |
| 231 | class BoneMapEditorPlugin : public EditorPlugin { |
| 232 | GDCLASS(BoneMapEditorPlugin, EditorPlugin); |
| 233 | |
| 234 | public: |
| 235 | virtual String get_name() const override { return "BoneMap" ; } |
| 236 | BoneMapEditorPlugin(); |
| 237 | }; |
| 238 | |
| 239 | #endif // BONE_MAP_EDITOR_PLUGIN_H |
| 240 | |