| 1 | /**************************************************************************/ |
| 2 | /* bone_map_editor_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "bone_map_editor_plugin.h" |
| 32 | |
| 33 | #include "editor/editor_scale.h" |
| 34 | #include "editor/editor_settings.h" |
| 35 | #include "editor/import/post_import_plugin_skeleton_renamer.h" |
| 36 | #include "editor/import/post_import_plugin_skeleton_rest_fixer.h" |
| 37 | #include "editor/import/post_import_plugin_skeleton_track_organizer.h" |
| 38 | #include "editor/import/scene_import_settings.h" |
| 39 | #include "scene/gui/aspect_ratio_container.h" |
| 40 | #include "scene/gui/separator.h" |
| 41 | #include "scene/gui/texture_rect.h" |
| 42 | |
| 43 | void BoneMapperButton::fetch_textures() { |
| 44 | if (selected) { |
| 45 | set_texture_normal(get_editor_theme_icon(SNAME("BoneMapperHandleSelected" ))); |
| 46 | } else { |
| 47 | set_texture_normal(get_editor_theme_icon(SNAME("BoneMapperHandle" ))); |
| 48 | } |
| 49 | set_offset(SIDE_LEFT, 0); |
| 50 | set_offset(SIDE_RIGHT, 0); |
| 51 | set_offset(SIDE_TOP, 0); |
| 52 | set_offset(SIDE_BOTTOM, 0); |
| 53 | |
| 54 | // Hack to avoid handle color darkening... |
| 55 | set_modulate(EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)); |
| 56 | |
| 57 | circle = memnew(TextureRect); |
| 58 | circle->set_texture(get_editor_theme_icon(SNAME("BoneMapperHandleCircle" ))); |
| 59 | add_child(circle); |
| 60 | set_state(BONE_MAP_STATE_UNSET); |
| 61 | } |
| 62 | |
| 63 | StringName BoneMapperButton::get_profile_bone_name() const { |
| 64 | return profile_bone_name; |
| 65 | } |
| 66 | |
| 67 | void BoneMapperButton::set_state(BoneMapState p_state) { |
| 68 | switch (p_state) { |
| 69 | case BONE_MAP_STATE_UNSET: { |
| 70 | circle->set_modulate(EDITOR_GET("editors/bone_mapper/handle_colors/unset" )); |
| 71 | } break; |
| 72 | case BONE_MAP_STATE_SET: { |
| 73 | circle->set_modulate(EDITOR_GET("editors/bone_mapper/handle_colors/set" )); |
| 74 | } break; |
| 75 | case BONE_MAP_STATE_MISSING: { |
| 76 | circle->set_modulate(EDITOR_GET("editors/bone_mapper/handle_colors/missing" )); |
| 77 | } break; |
| 78 | case BONE_MAP_STATE_ERROR: { |
| 79 | circle->set_modulate(EDITOR_GET("editors/bone_mapper/handle_colors/error" )); |
| 80 | } break; |
| 81 | default: { |
| 82 | } break; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | bool BoneMapperButton::is_require() const { |
| 87 | return require; |
| 88 | } |
| 89 | |
| 90 | void BoneMapperButton::_notification(int p_what) { |
| 91 | switch (p_what) { |
| 92 | case NOTIFICATION_ENTER_TREE: { |
| 93 | fetch_textures(); |
| 94 | } break; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | BoneMapperButton::BoneMapperButton(const StringName p_profile_bone_name, bool p_require, bool p_selected) { |
| 99 | profile_bone_name = p_profile_bone_name; |
| 100 | require = p_require; |
| 101 | selected = p_selected; |
| 102 | } |
| 103 | |
| 104 | BoneMapperButton::~BoneMapperButton() { |
| 105 | } |
| 106 | |
| 107 | void BoneMapperItem::create_editor() { |
| 108 | HBoxContainer *hbox = memnew(HBoxContainer); |
| 109 | add_child(hbox); |
| 110 | |
| 111 | skeleton_bone_selector = memnew(EditorPropertyText); |
| 112 | skeleton_bone_selector->set_label(profile_bone_name); |
| 113 | skeleton_bone_selector->set_selectable(false); |
| 114 | skeleton_bone_selector->set_h_size_flags(SIZE_EXPAND_FILL); |
| 115 | skeleton_bone_selector->set_object_and_property(bone_map.ptr(), "bone_map/" + String(profile_bone_name)); |
| 116 | skeleton_bone_selector->update_property(); |
| 117 | skeleton_bone_selector->connect("property_changed" , callable_mp(this, &BoneMapperItem::_value_changed)); |
| 118 | hbox->add_child(skeleton_bone_selector); |
| 119 | |
| 120 | picker_button = memnew(Button); |
| 121 | picker_button->set_icon(get_editor_theme_icon(SNAME("ClassList" ))); |
| 122 | picker_button->connect("pressed" , callable_mp(this, &BoneMapperItem::_open_picker)); |
| 123 | hbox->add_child(picker_button); |
| 124 | |
| 125 | add_child(memnew(HSeparator)); |
| 126 | } |
| 127 | |
| 128 | void BoneMapperItem::_update_property() { |
| 129 | if (skeleton_bone_selector->get_edited_object() && skeleton_bone_selector->get_edited_property()) { |
| 130 | skeleton_bone_selector->update_property(); |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | void BoneMapperItem::_open_picker() { |
| 135 | emit_signal(SNAME("pick" ), profile_bone_name); |
| 136 | } |
| 137 | |
| 138 | void BoneMapperItem::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) { |
| 139 | bone_map->set(p_property, p_value); |
| 140 | } |
| 141 | |
| 142 | void BoneMapperItem::_notification(int p_what) { |
| 143 | switch (p_what) { |
| 144 | case NOTIFICATION_ENTER_TREE: { |
| 145 | create_editor(); |
| 146 | bone_map->connect("bone_map_updated" , callable_mp(this, &BoneMapperItem::_update_property)); |
| 147 | } break; |
| 148 | case NOTIFICATION_EXIT_TREE: { |
| 149 | if (!bone_map.is_null() && bone_map->is_connected("bone_map_updated" , callable_mp(this, &BoneMapperItem::_update_property))) { |
| 150 | bone_map->disconnect("bone_map_updated" , callable_mp(this, &BoneMapperItem::_update_property)); |
| 151 | } |
| 152 | } break; |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | void BoneMapperItem::_bind_methods() { |
| 157 | ADD_SIGNAL(MethodInfo("pick" , PropertyInfo(Variant::STRING_NAME, "profile_bone_name" ))); |
| 158 | } |
| 159 | |
| 160 | BoneMapperItem::BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name) { |
| 161 | bone_map = p_bone_map; |
| 162 | profile_bone_name = p_profile_bone_name; |
| 163 | } |
| 164 | |
| 165 | BoneMapperItem::~BoneMapperItem() { |
| 166 | } |
| 167 | |
| 168 | void BonePicker::create_editors() { |
| 169 | set_title(TTR("Bone Picker:" )); |
| 170 | |
| 171 | VBoxContainer *vbox = memnew(VBoxContainer); |
| 172 | add_child(vbox); |
| 173 | |
| 174 | bones = memnew(Tree); |
| 175 | bones->set_select_mode(Tree::SELECT_SINGLE); |
| 176 | bones->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
| 177 | bones->set_hide_root(true); |
| 178 | bones->connect("item_activated" , callable_mp(this, &BonePicker::_confirm)); |
| 179 | vbox->add_child(bones); |
| 180 | |
| 181 | create_bones_tree(skeleton); |
| 182 | } |
| 183 | |
| 184 | void BonePicker::create_bones_tree(Skeleton3D *p_skeleton) { |
| 185 | bones->clear(); |
| 186 | |
| 187 | if (!p_skeleton) { |
| 188 | return; |
| 189 | } |
| 190 | |
| 191 | TreeItem *root = bones->create_item(); |
| 192 | |
| 193 | HashMap<int, TreeItem *> items; |
| 194 | |
| 195 | items.insert(-1, root); |
| 196 | |
| 197 | Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("BoneAttachment3D" )); |
| 198 | |
| 199 | Vector<int> bones_to_process = p_skeleton->get_parentless_bones(); |
| 200 | bool is_first = true; |
| 201 | while (bones_to_process.size() > 0) { |
| 202 | int current_bone_idx = bones_to_process[0]; |
| 203 | bones_to_process.erase(current_bone_idx); |
| 204 | |
| 205 | Vector<int> current_bone_child_bones = p_skeleton->get_bone_children(current_bone_idx); |
| 206 | int child_bone_size = current_bone_child_bones.size(); |
| 207 | for (int i = 0; i < child_bone_size; i++) { |
| 208 | bones_to_process.push_back(current_bone_child_bones[i]); |
| 209 | } |
| 210 | |
| 211 | const int parent_idx = p_skeleton->get_bone_parent(current_bone_idx); |
| 212 | TreeItem *parent_item = items.find(parent_idx)->value; |
| 213 | |
| 214 | TreeItem *joint_item = bones->create_item(parent_item); |
| 215 | items.insert(current_bone_idx, joint_item); |
| 216 | |
| 217 | joint_item->set_text(0, p_skeleton->get_bone_name(current_bone_idx)); |
| 218 | joint_item->set_icon(0, bone_icon); |
| 219 | joint_item->set_selectable(0, true); |
| 220 | joint_item->set_metadata(0, "bones/" + itos(current_bone_idx)); |
| 221 | if (is_first) { |
| 222 | is_first = false; |
| 223 | } else { |
| 224 | joint_item->set_collapsed(true); |
| 225 | } |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | void BonePicker::_confirm() { |
| 230 | _ok_pressed(); |
| 231 | } |
| 232 | |
| 233 | void BonePicker::(const Size2i &p_minsize) { |
| 234 | popup_centered(p_minsize); |
| 235 | } |
| 236 | |
| 237 | bool BonePicker::has_selected_bone() { |
| 238 | TreeItem *selected = bones->get_selected(); |
| 239 | if (!selected) { |
| 240 | return false; |
| 241 | } |
| 242 | return true; |
| 243 | } |
| 244 | |
| 245 | StringName BonePicker::get_selected_bone() { |
| 246 | TreeItem *selected = bones->get_selected(); |
| 247 | if (!selected) { |
| 248 | return StringName(); |
| 249 | } |
| 250 | return selected->get_text(0); |
| 251 | } |
| 252 | |
| 253 | void BonePicker::_bind_methods() { |
| 254 | } |
| 255 | |
| 256 | void BonePicker::_notification(int p_what) { |
| 257 | switch (p_what) { |
| 258 | case NOTIFICATION_ENTER_TREE: { |
| 259 | create_editors(); |
| 260 | } break; |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | BonePicker::BonePicker(Skeleton3D *p_skeleton) { |
| 265 | skeleton = p_skeleton; |
| 266 | } |
| 267 | |
| 268 | BonePicker::~BonePicker() { |
| 269 | } |
| 270 | |
| 271 | void BoneMapper::create_editor() { |
| 272 | // Create Bone picker. |
| 273 | picker = memnew(BonePicker(skeleton)); |
| 274 | picker->connect("confirmed" , callable_mp(this, &BoneMapper::_apply_picker_selection)); |
| 275 | add_child(picker, false, INTERNAL_MODE_FRONT); |
| 276 | |
| 277 | profile_selector = memnew(EditorPropertyResource); |
| 278 | profile_selector->setup(bone_map.ptr(), "profile" , "SkeletonProfile" ); |
| 279 | profile_selector->set_label("Profile" ); |
| 280 | profile_selector->set_selectable(false); |
| 281 | profile_selector->set_object_and_property(bone_map.ptr(), "profile" ); |
| 282 | profile_selector->update_property(); |
| 283 | profile_selector->connect("property_changed" , callable_mp(this, &BoneMapper::_profile_changed)); |
| 284 | add_child(profile_selector); |
| 285 | add_child(memnew(HSeparator)); |
| 286 | |
| 287 | HBoxContainer *group_hbox = memnew(HBoxContainer); |
| 288 | add_child(group_hbox); |
| 289 | |
| 290 | profile_group_selector = memnew(EditorPropertyEnum); |
| 291 | profile_group_selector->set_label("Group" ); |
| 292 | profile_group_selector->set_selectable(false); |
| 293 | profile_group_selector->set_h_size_flags(SIZE_EXPAND_FILL); |
| 294 | profile_group_selector->set_object_and_property(this, "current_group_idx" ); |
| 295 | profile_group_selector->update_property(); |
| 296 | profile_group_selector->connect("property_changed" , callable_mp(this, &BoneMapper::_value_changed)); |
| 297 | group_hbox->add_child(profile_group_selector); |
| 298 | |
| 299 | clear_mapping_button = memnew(Button); |
| 300 | clear_mapping_button->set_icon(get_editor_theme_icon(SNAME("Clear" ))); |
| 301 | clear_mapping_button->set_tooltip_text(TTR("Clear mappings in current group." )); |
| 302 | clear_mapping_button->connect("pressed" , callable_mp(this, &BoneMapper::_clear_mapping_current_group)); |
| 303 | group_hbox->add_child(clear_mapping_button); |
| 304 | |
| 305 | bone_mapper_field = memnew(AspectRatioContainer); |
| 306 | bone_mapper_field->set_stretch_mode(AspectRatioContainer::STRETCH_FIT); |
| 307 | bone_mapper_field->set_custom_minimum_size(Vector2(0, 256.0) * EDSCALE); |
| 308 | bone_mapper_field->set_h_size_flags(Control::SIZE_FILL); |
| 309 | add_child(bone_mapper_field); |
| 310 | |
| 311 | profile_bg = memnew(ColorRect); |
| 312 | profile_bg->set_color(Color(0, 0, 0, 1)); |
| 313 | profile_bg->set_h_size_flags(Control::SIZE_FILL); |
| 314 | profile_bg->set_v_size_flags(Control::SIZE_FILL); |
| 315 | bone_mapper_field->add_child(profile_bg); |
| 316 | |
| 317 | profile_texture = memnew(TextureRect); |
| 318 | profile_texture->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); |
| 319 | profile_texture->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); |
| 320 | profile_texture->set_h_size_flags(Control::SIZE_FILL); |
| 321 | profile_texture->set_v_size_flags(Control::SIZE_FILL); |
| 322 | bone_mapper_field->add_child(profile_texture); |
| 323 | |
| 324 | mapper_item_vbox = memnew(VBoxContainer); |
| 325 | add_child(mapper_item_vbox); |
| 326 | |
| 327 | recreate_items(); |
| 328 | } |
| 329 | |
| 330 | void BoneMapper::update_group_idx() { |
| 331 | if (!bone_map->get_profile().is_valid()) { |
| 332 | return; |
| 333 | } |
| 334 | |
| 335 | PackedStringArray group_names; |
| 336 | int len = bone_map->get_profile()->get_group_size(); |
| 337 | for (int i = 0; i < len; i++) { |
| 338 | group_names.push_back(bone_map->get_profile()->get_group_name(i)); |
| 339 | } |
| 340 | if (current_group_idx >= len) { |
| 341 | current_group_idx = 0; |
| 342 | } |
| 343 | if (len > 0) { |
| 344 | profile_group_selector->setup(group_names); |
| 345 | profile_group_selector->update_property(); |
| 346 | profile_group_selector->set_read_only(false); |
| 347 | } |
| 348 | } |
| 349 | |
| 350 | void BoneMapper::_pick_bone(const StringName &p_bone_name) { |
| 351 | picker_key_name = p_bone_name; |
| 352 | picker->popup_bones_tree(Size2(500, 500) * EDSCALE); |
| 353 | } |
| 354 | |
| 355 | void BoneMapper::_apply_picker_selection() { |
| 356 | if (!picker->has_selected_bone()) { |
| 357 | return; |
| 358 | } |
| 359 | bone_map->set_skeleton_bone_name(picker_key_name, picker->get_selected_bone()); |
| 360 | } |
| 361 | |
| 362 | void BoneMapper::set_current_group_idx(int p_group_idx) { |
| 363 | current_group_idx = p_group_idx; |
| 364 | recreate_editor(); |
| 365 | } |
| 366 | |
| 367 | int BoneMapper::get_current_group_idx() const { |
| 368 | return current_group_idx; |
| 369 | } |
| 370 | |
| 371 | void BoneMapper::set_current_bone_idx(int p_bone_idx) { |
| 372 | current_bone_idx = p_bone_idx; |
| 373 | recreate_editor(); |
| 374 | } |
| 375 | |
| 376 | int BoneMapper::get_current_bone_idx() const { |
| 377 | return current_bone_idx; |
| 378 | } |
| 379 | |
| 380 | void BoneMapper::recreate_editor() { |
| 381 | // Clear buttons. |
| 382 | int len = bone_mapper_buttons.size(); |
| 383 | for (int i = 0; i < len; i++) { |
| 384 | profile_texture->remove_child(bone_mapper_buttons[i]); |
| 385 | memdelete(bone_mapper_buttons[i]); |
| 386 | } |
| 387 | bone_mapper_buttons.clear(); |
| 388 | |
| 389 | // Organize mapper items. |
| 390 | len = bone_mapper_items.size(); |
| 391 | for (int i = 0; i < len; i++) { |
| 392 | bone_mapper_items[i]->set_visible(current_bone_idx == i); |
| 393 | } |
| 394 | |
| 395 | Ref<SkeletonProfile> profile = bone_map->get_profile(); |
| 396 | if (profile.is_valid()) { |
| 397 | SkeletonProfileHumanoid *hmn = Object::cast_to<SkeletonProfileHumanoid>(profile.ptr()); |
| 398 | if (hmn) { |
| 399 | StringName hmn_group_name = profile->get_group_name(current_group_idx); |
| 400 | if (hmn_group_name == "Body" ) { |
| 401 | profile_texture->set_texture(get_editor_theme_icon(SNAME("BoneMapHumanBody" ))); |
| 402 | } else if (hmn_group_name == "Face" ) { |
| 403 | profile_texture->set_texture(get_editor_theme_icon(SNAME("BoneMapHumanFace" ))); |
| 404 | } else if (hmn_group_name == "LeftHand" ) { |
| 405 | profile_texture->set_texture(get_editor_theme_icon(SNAME("BoneMapHumanLeftHand" ))); |
| 406 | } else if (hmn_group_name == "RightHand" ) { |
| 407 | profile_texture->set_texture(get_editor_theme_icon(SNAME("BoneMapHumanRightHand" ))); |
| 408 | } |
| 409 | } else { |
| 410 | profile_texture->set_texture(profile->get_texture(current_group_idx)); |
| 411 | } |
| 412 | } else { |
| 413 | profile_texture->set_texture(Ref<Texture2D>()); |
| 414 | } |
| 415 | |
| 416 | if (!profile.is_valid()) { |
| 417 | return; |
| 418 | } |
| 419 | |
| 420 | for (int i = 0; i < len; i++) { |
| 421 | if (profile->get_group(i) == profile->get_group_name(current_group_idx)) { |
| 422 | BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_require(i), current_bone_idx == i)); |
| 423 | mb->connect("pressed" , callable_mp(this, &BoneMapper::set_current_bone_idx).bind(i), CONNECT_DEFERRED); |
| 424 | mb->set_h_grow_direction(GROW_DIRECTION_BOTH); |
| 425 | mb->set_v_grow_direction(GROW_DIRECTION_BOTH); |
| 426 | Vector2 vc = profile->get_handle_offset(i); |
| 427 | bone_mapper_buttons.push_back(mb); |
| 428 | profile_texture->add_child(mb); |
| 429 | mb->set_anchor(SIDE_LEFT, vc.x); |
| 430 | mb->set_anchor(SIDE_RIGHT, vc.x); |
| 431 | mb->set_anchor(SIDE_TOP, vc.y); |
| 432 | mb->set_anchor(SIDE_BOTTOM, vc.y); |
| 433 | } |
| 434 | } |
| 435 | |
| 436 | _update_state(); |
| 437 | } |
| 438 | |
| 439 | void BoneMapper::clear_items() { |
| 440 | // Clear items. |
| 441 | int len = bone_mapper_items.size(); |
| 442 | for (int i = 0; i < len; i++) { |
| 443 | bone_mapper_items[i]->disconnect("pick" , callable_mp(this, &BoneMapper::_pick_bone)); |
| 444 | mapper_item_vbox->remove_child(bone_mapper_items[i]); |
| 445 | memdelete(bone_mapper_items[i]); |
| 446 | } |
| 447 | bone_mapper_items.clear(); |
| 448 | } |
| 449 | |
| 450 | void BoneMapper::recreate_items() { |
| 451 | clear_items(); |
| 452 | // Create items by profile. |
| 453 | Ref<SkeletonProfile> profile = bone_map->get_profile(); |
| 454 | if (profile.is_valid()) { |
| 455 | int len = profile->get_bone_size(); |
| 456 | for (int i = 0; i < len; i++) { |
| 457 | StringName bn = profile->get_bone_name(i); |
| 458 | bone_mapper_items.append(memnew(BoneMapperItem(bone_map, bn))); |
| 459 | bone_mapper_items[i]->connect("pick" , callable_mp(this, &BoneMapper::_pick_bone), CONNECT_DEFERRED); |
| 460 | mapper_item_vbox->add_child(bone_mapper_items[i]); |
| 461 | } |
| 462 | } |
| 463 | |
| 464 | update_group_idx(); |
| 465 | recreate_editor(); |
| 466 | } |
| 467 | |
| 468 | void BoneMapper::_update_state() { |
| 469 | int len = bone_mapper_buttons.size(); |
| 470 | for (int i = 0; i < len; i++) { |
| 471 | StringName pbn = bone_mapper_buttons[i]->get_profile_bone_name(); |
| 472 | StringName sbn = bone_map->get_skeleton_bone_name(pbn); |
| 473 | int bone_idx = skeleton->find_bone(sbn); |
| 474 | if (bone_idx >= 0) { |
| 475 | if (bone_map->get_skeleton_bone_name_count(sbn) == 1) { |
| 476 | Ref<SkeletonProfile> prof = bone_map->get_profile(); |
| 477 | |
| 478 | StringName parent_name = prof->get_bone_parent(prof->find_bone(pbn)); |
| 479 | Vector<int> prof_parent_bones; |
| 480 | while (parent_name != StringName()) { |
| 481 | prof_parent_bones.push_back(skeleton->find_bone(bone_map->get_skeleton_bone_name(parent_name))); |
| 482 | if (prof->find_bone(parent_name) == -1) { |
| 483 | break; |
| 484 | } |
| 485 | parent_name = prof->get_bone_parent(prof->find_bone(parent_name)); |
| 486 | } |
| 487 | |
| 488 | int parent_id = skeleton->get_bone_parent(bone_idx); |
| 489 | Vector<int> skel_parent_bones; |
| 490 | while (parent_id >= 0) { |
| 491 | skel_parent_bones.push_back(parent_id); |
| 492 | parent_id = skeleton->get_bone_parent(parent_id); |
| 493 | } |
| 494 | |
| 495 | bool is_broken = false; |
| 496 | for (int j = 0; j < prof_parent_bones.size(); j++) { |
| 497 | if (prof_parent_bones[j] != -1 && !skel_parent_bones.has(prof_parent_bones[j])) { |
| 498 | is_broken = true; |
| 499 | } |
| 500 | } |
| 501 | |
| 502 | if (is_broken) { |
| 503 | bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR); |
| 504 | } else { |
| 505 | bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_SET); |
| 506 | } |
| 507 | } else { |
| 508 | bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR); |
| 509 | } |
| 510 | } else { |
| 511 | if (bone_mapper_buttons[i]->is_require()) { |
| 512 | bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_MISSING); |
| 513 | } else { |
| 514 | bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET); |
| 515 | } |
| 516 | } |
| 517 | } |
| 518 | } |
| 519 | |
| 520 | void BoneMapper::_clear_mapping_current_group() { |
| 521 | if (bone_map.is_valid()) { |
| 522 | Ref<SkeletonProfile> profile = bone_map->get_profile(); |
| 523 | if (profile.is_valid() && profile->get_group_size() > 0) { |
| 524 | int len = profile->get_bone_size(); |
| 525 | for (int i = 0; i < len; i++) { |
| 526 | if (profile->get_group(i) == profile->get_group_name(current_group_idx)) { |
| 527 | bone_map->_set_skeleton_bone_name(profile->get_bone_name(i), StringName()); |
| 528 | } |
| 529 | } |
| 530 | recreate_items(); |
| 531 | } |
| 532 | } |
| 533 | } |
| 534 | |
| 535 | #ifdef MODULE_REGEX_ENABLED |
| 536 | int BoneMapper::search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation, int p_parent, int p_child, int p_children_count) { |
| 537 | // There may be multiple candidates hit by existing the subsidiary bone. |
| 538 | // The one with the shortest name is probably the original. |
| 539 | LocalVector<String> hit_list; |
| 540 | String shortest = "" ; |
| 541 | |
| 542 | for (int word_idx = 0; word_idx < p_picklist.size(); word_idx++) { |
| 543 | RegEx re = RegEx(p_picklist[word_idx]); |
| 544 | if (p_child == -1) { |
| 545 | Vector<int> bones_to_process = p_parent == -1 ? p_skeleton->get_parentless_bones() : p_skeleton->get_bone_children(p_parent); |
| 546 | while (bones_to_process.size() > 0) { |
| 547 | int idx = bones_to_process[0]; |
| 548 | bones_to_process.erase(idx); |
| 549 | Vector<int> children = p_skeleton->get_bone_children(idx); |
| 550 | for (int i = 0; i < children.size(); i++) { |
| 551 | bones_to_process.push_back(children[i]); |
| 552 | } |
| 553 | |
| 554 | if (p_children_count == 0 && children.size() > 0) { |
| 555 | continue; |
| 556 | } |
| 557 | if (p_children_count > 0 && children.size() < p_children_count) { |
| 558 | continue; |
| 559 | } |
| 560 | |
| 561 | String bn = skeleton->get_bone_name(idx); |
| 562 | if (!re.search(bn.to_lower()).is_null() && guess_bone_segregation(bn) == p_segregation) { |
| 563 | hit_list.push_back(bn); |
| 564 | } |
| 565 | } |
| 566 | |
| 567 | if (hit_list.size() > 0) { |
| 568 | shortest = hit_list[0]; |
| 569 | for (const String &hit : hit_list) { |
| 570 | if (hit.length() < shortest.length()) { |
| 571 | shortest = hit; // Prioritize parent. |
| 572 | } |
| 573 | } |
| 574 | } |
| 575 | } else { |
| 576 | int idx = skeleton->get_bone_parent(p_child); |
| 577 | while (idx != p_parent && idx >= 0) { |
| 578 | Vector<int> children = p_skeleton->get_bone_children(idx); |
| 579 | if (p_children_count == 0 && children.size() > 0) { |
| 580 | continue; |
| 581 | } |
| 582 | if (p_children_count > 0 && children.size() < p_children_count) { |
| 583 | continue; |
| 584 | } |
| 585 | |
| 586 | String bn = skeleton->get_bone_name(idx); |
| 587 | if (!re.search(bn.to_lower()).is_null() && guess_bone_segregation(bn) == p_segregation) { |
| 588 | hit_list.push_back(bn); |
| 589 | } |
| 590 | idx = skeleton->get_bone_parent(idx); |
| 591 | } |
| 592 | |
| 593 | if (hit_list.size() > 0) { |
| 594 | shortest = hit_list[0]; |
| 595 | for (const String &hit : hit_list) { |
| 596 | if (hit.length() <= shortest.length()) { |
| 597 | shortest = hit; // Prioritize parent. |
| 598 | } |
| 599 | } |
| 600 | } |
| 601 | } |
| 602 | |
| 603 | if (shortest != "" ) { |
| 604 | break; |
| 605 | } |
| 606 | } |
| 607 | |
| 608 | if (shortest == "" ) { |
| 609 | return -1; |
| 610 | } |
| 611 | |
| 612 | return skeleton->find_bone(shortest); |
| 613 | } |
| 614 | |
| 615 | BoneMapper::BoneSegregation BoneMapper::guess_bone_segregation(String p_bone_name) { |
| 616 | String fixed_bn = p_bone_name.to_snake_case(); |
| 617 | |
| 618 | LocalVector<String> left_words; |
| 619 | left_words.push_back("(?<![a-zA-Z])left" ); |
| 620 | left_words.push_back("(?<![a-zA-Z0-9])l(?![a-zA-Z0-9])" ); |
| 621 | |
| 622 | LocalVector<String> right_words; |
| 623 | right_words.push_back("(?<![a-zA-Z])right" ); |
| 624 | right_words.push_back("(?<![a-zA-Z0-9])r(?![a-zA-Z0-9])" ); |
| 625 | |
| 626 | for (uint32_t i = 0; i < left_words.size(); i++) { |
| 627 | RegEx re_l = RegEx(left_words[i]); |
| 628 | if (!re_l.search(fixed_bn).is_null()) { |
| 629 | return BONE_SEGREGATION_LEFT; |
| 630 | } |
| 631 | RegEx re_r = RegEx(right_words[i]); |
| 632 | if (!re_r.search(fixed_bn).is_null()) { |
| 633 | return BONE_SEGREGATION_RIGHT; |
| 634 | } |
| 635 | } |
| 636 | |
| 637 | return BONE_SEGREGATION_NONE; |
| 638 | } |
| 639 | |
| 640 | void BoneMapper::_run_auto_mapping() { |
| 641 | auto_mapping_process(bone_map); |
| 642 | recreate_items(); |
| 643 | } |
| 644 | |
| 645 | void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) { |
| 646 | WARN_PRINT("Run auto mapping." ); |
| 647 | |
| 648 | int bone_idx = -1; |
| 649 | Vector<String> picklist; // Use Vector<String> because match words have priority. |
| 650 | Vector<int> search_path; |
| 651 | |
| 652 | // 1. Guess Hips |
| 653 | picklist.push_back("hip" ); |
| 654 | picklist.push_back("pelvis" ); |
| 655 | picklist.push_back("waist" ); |
| 656 | picklist.push_back("torso" ); |
| 657 | int hips = search_bone_by_name(skeleton, picklist); |
| 658 | if (hips == -1) { |
| 659 | WARN_PRINT("Auto Mapping couldn't guess Hips. Abort auto mapping." ); |
| 660 | return; // If there is no Hips, we cannot guess bone after then. |
| 661 | } else { |
| 662 | p_bone_map->_set_skeleton_bone_name("Hips" , skeleton->get_bone_name(hips)); |
| 663 | } |
| 664 | picklist.clear(); |
| 665 | |
| 666 | // 2. Guess Root |
| 667 | bone_idx = skeleton->get_bone_parent(hips); |
| 668 | while (bone_idx >= 0) { |
| 669 | search_path.push_back(bone_idx); |
| 670 | bone_idx = skeleton->get_bone_parent(bone_idx); |
| 671 | } |
| 672 | if (search_path.size() == 0) { |
| 673 | bone_idx = -1; |
| 674 | } else if (search_path.size() == 1) { |
| 675 | bone_idx = search_path[0]; // It is only one bone which can be root. |
| 676 | } else { |
| 677 | bool found = false; |
| 678 | for (int i = 0; i < search_path.size(); i++) { |
| 679 | RegEx re = RegEx("root" ); |
| 680 | if (!re.search(skeleton->get_bone_name(search_path[i]).to_lower()).is_null()) { |
| 681 | bone_idx = search_path[i]; // Name match is preferred. |
| 682 | found = true; |
| 683 | break; |
| 684 | } |
| 685 | } |
| 686 | if (!found) { |
| 687 | for (int i = 0; i < search_path.size(); i++) { |
| 688 | if (skeleton->get_bone_global_rest(search_path[i]).origin.is_zero_approx()) { |
| 689 | bone_idx = search_path[i]; // The bone existing at the origin is appropriate as a root. |
| 690 | found = true; |
| 691 | break; |
| 692 | } |
| 693 | } |
| 694 | } |
| 695 | if (!found) { |
| 696 | bone_idx = search_path[search_path.size() - 1]; // Ambiguous, but most parental bone selected. |
| 697 | } |
| 698 | } |
| 699 | if (bone_idx == -1) { |
| 700 | WARN_PRINT("Auto Mapping couldn't guess Root." ); // Root is not required, so continue. |
| 701 | } else { |
| 702 | p_bone_map->_set_skeleton_bone_name("Root" , skeleton->get_bone_name(bone_idx)); |
| 703 | } |
| 704 | bone_idx = -1; |
| 705 | search_path.clear(); |
| 706 | |
| 707 | // 3. Guess Neck |
| 708 | picklist.push_back("neck" ); |
| 709 | picklist.push_back("head" ); // For no neck model. |
| 710 | picklist.push_back("face" ); // Same above. |
| 711 | int neck = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, hips); |
| 712 | picklist.clear(); |
| 713 | |
| 714 | // 4. Guess Head |
| 715 | picklist.push_back("head" ); |
| 716 | picklist.push_back("face" ); |
| 717 | int head = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck); |
| 718 | if (head == -1) { |
| 719 | search_path = skeleton->get_bone_children(neck); |
| 720 | if (search_path.size() == 1) { |
| 721 | head = search_path[0]; // Maybe only one child of the Neck is Head. |
| 722 | } |
| 723 | } |
| 724 | if (head == -1) { |
| 725 | if (neck != -1) { |
| 726 | head = neck; // The head animation should have more movement. |
| 727 | neck = -1; |
| 728 | p_bone_map->_set_skeleton_bone_name("Head" , skeleton->get_bone_name(head)); |
| 729 | } else { |
| 730 | WARN_PRINT("Auto Mapping couldn't guess Neck or Head." ); // Continued for guessing on the other bones. But abort when guessing spines step. |
| 731 | } |
| 732 | } else { |
| 733 | p_bone_map->_set_skeleton_bone_name("Neck" , skeleton->get_bone_name(neck)); |
| 734 | p_bone_map->_set_skeleton_bone_name("Head" , skeleton->get_bone_name(head)); |
| 735 | } |
| 736 | picklist.clear(); |
| 737 | search_path.clear(); |
| 738 | |
| 739 | int neck_or_head = neck != -1 ? neck : (head != -1 ? head : -1); |
| 740 | if (neck_or_head != -1) { |
| 741 | // 4-1. Guess Eyes |
| 742 | picklist.push_back("eye(?!.*(brow|lash|lid))" ); |
| 743 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, neck_or_head); |
| 744 | if (bone_idx == -1) { |
| 745 | WARN_PRINT("Auto Mapping couldn't guess LeftEye." ); |
| 746 | } else { |
| 747 | p_bone_map->_set_skeleton_bone_name("LeftEye" , skeleton->get_bone_name(bone_idx)); |
| 748 | } |
| 749 | |
| 750 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, neck_or_head); |
| 751 | if (bone_idx == -1) { |
| 752 | WARN_PRINT("Auto Mapping couldn't guess RightEye." ); |
| 753 | } else { |
| 754 | p_bone_map->_set_skeleton_bone_name("RightEye" , skeleton->get_bone_name(bone_idx)); |
| 755 | } |
| 756 | picklist.clear(); |
| 757 | |
| 758 | // 4-2. Guess Jaw |
| 759 | picklist.push_back("jaw" ); |
| 760 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck_or_head); |
| 761 | if (bone_idx == -1) { |
| 762 | WARN_PRINT("Auto Mapping couldn't guess Jaw." ); |
| 763 | } else { |
| 764 | p_bone_map->_set_skeleton_bone_name("Jaw" , skeleton->get_bone_name(bone_idx)); |
| 765 | } |
| 766 | bone_idx = -1; |
| 767 | picklist.clear(); |
| 768 | } |
| 769 | |
| 770 | // 5. Guess Foots |
| 771 | picklist.push_back("foot" ); |
| 772 | picklist.push_back("ankle" ); |
| 773 | int = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips); |
| 774 | if (left_foot == -1) { |
| 775 | WARN_PRINT("Auto Mapping couldn't guess LeftFoot." ); |
| 776 | } else { |
| 777 | p_bone_map->_set_skeleton_bone_name("LeftFoot" , skeleton->get_bone_name(left_foot)); |
| 778 | } |
| 779 | int = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips); |
| 780 | if (right_foot == -1) { |
| 781 | WARN_PRINT("Auto Mapping couldn't guess RightFoot." ); |
| 782 | } else { |
| 783 | p_bone_map->_set_skeleton_bone_name("RightFoot" , skeleton->get_bone_name(right_foot)); |
| 784 | } |
| 785 | picklist.clear(); |
| 786 | |
| 787 | // 5-1. Guess LowerLegs |
| 788 | picklist.push_back("(low|under).*leg" ); |
| 789 | picklist.push_back("knee" ); |
| 790 | picklist.push_back("shin" ); |
| 791 | picklist.push_back("calf" ); |
| 792 | picklist.push_back("leg" ); |
| 793 | int left_lower_leg = -1; |
| 794 | if (left_foot != -1) { |
| 795 | left_lower_leg = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_foot); |
| 796 | } |
| 797 | if (left_lower_leg == -1) { |
| 798 | WARN_PRINT("Auto Mapping couldn't guess LeftLowerLeg." ); |
| 799 | } else { |
| 800 | p_bone_map->_set_skeleton_bone_name("LeftLowerLeg" , skeleton->get_bone_name(left_lower_leg)); |
| 801 | } |
| 802 | int right_lower_leg = -1; |
| 803 | if (right_foot != -1) { |
| 804 | right_lower_leg = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_foot); |
| 805 | } |
| 806 | if (right_lower_leg == -1) { |
| 807 | WARN_PRINT("Auto Mapping couldn't guess RightLowerLeg." ); |
| 808 | } else { |
| 809 | p_bone_map->_set_skeleton_bone_name("RightLowerLeg" , skeleton->get_bone_name(right_lower_leg)); |
| 810 | } |
| 811 | picklist.clear(); |
| 812 | |
| 813 | // 5-2. Guess UpperLegs |
| 814 | picklist.push_back("up.*leg" ); |
| 815 | picklist.push_back("thigh" ); |
| 816 | picklist.push_back("leg" ); |
| 817 | if (left_lower_leg != -1) { |
| 818 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_lower_leg); |
| 819 | } |
| 820 | if (bone_idx == -1) { |
| 821 | WARN_PRINT("Auto Mapping couldn't guess LeftUpperLeg." ); |
| 822 | } else { |
| 823 | p_bone_map->_set_skeleton_bone_name("LeftUpperLeg" , skeleton->get_bone_name(bone_idx)); |
| 824 | } |
| 825 | bone_idx = -1; |
| 826 | if (right_lower_leg != -1) { |
| 827 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_lower_leg); |
| 828 | } |
| 829 | if (bone_idx == -1) { |
| 830 | WARN_PRINT("Auto Mapping couldn't guess RightUpperLeg." ); |
| 831 | } else { |
| 832 | p_bone_map->_set_skeleton_bone_name("RightUpperLeg" , skeleton->get_bone_name(bone_idx)); |
| 833 | } |
| 834 | bone_idx = -1; |
| 835 | picklist.clear(); |
| 836 | |
| 837 | // 5-3. Guess Toes |
| 838 | picklist.push_back("toe" ); |
| 839 | picklist.push_back("ball" ); |
| 840 | if (left_foot != -1) { |
| 841 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_foot); |
| 842 | if (bone_idx == -1) { |
| 843 | search_path = skeleton->get_bone_children(left_foot); |
| 844 | if (search_path.size() == 1) { |
| 845 | bone_idx = search_path[0]; // Maybe only one child of the Foot is Toes. |
| 846 | } |
| 847 | search_path.clear(); |
| 848 | } |
| 849 | } |
| 850 | if (bone_idx == -1) { |
| 851 | WARN_PRINT("Auto Mapping couldn't guess LeftToes." ); |
| 852 | } else { |
| 853 | p_bone_map->_set_skeleton_bone_name("LeftToes" , skeleton->get_bone_name(bone_idx)); |
| 854 | } |
| 855 | bone_idx = -1; |
| 856 | if (right_foot != -1) { |
| 857 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_foot); |
| 858 | if (bone_idx == -1) { |
| 859 | search_path = skeleton->get_bone_children(right_foot); |
| 860 | if (search_path.size() == 1) { |
| 861 | bone_idx = search_path[0]; // Maybe only one child of the Foot is Toes. |
| 862 | } |
| 863 | search_path.clear(); |
| 864 | } |
| 865 | } |
| 866 | if (bone_idx == -1) { |
| 867 | WARN_PRINT("Auto Mapping couldn't guess RightToes." ); |
| 868 | } else { |
| 869 | p_bone_map->_set_skeleton_bone_name("RightToes" , skeleton->get_bone_name(bone_idx)); |
| 870 | } |
| 871 | bone_idx = -1; |
| 872 | picklist.clear(); |
| 873 | |
| 874 | // 6. Guess Hands |
| 875 | picklist.push_back("hand" ); |
| 876 | picklist.push_back("wrist" ); |
| 877 | picklist.push_back("palm" ); |
| 878 | picklist.push_back("fingers" ); |
| 879 | int left_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, -1, 5); |
| 880 | if (left_hand_or_palm == -1) { |
| 881 | // Ambiguous, but try again for fewer finger models. |
| 882 | left_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips); |
| 883 | } |
| 884 | int left_hand = left_hand_or_palm; // Check for the presence of a wrist, since bones with five children may be palmar. |
| 885 | while (left_hand != -1) { |
| 886 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_hand); |
| 887 | if (bone_idx == -1) { |
| 888 | break; |
| 889 | } |
| 890 | left_hand = bone_idx; |
| 891 | } |
| 892 | if (left_hand == -1) { |
| 893 | WARN_PRINT("Auto Mapping couldn't guess LeftHand." ); |
| 894 | } else { |
| 895 | p_bone_map->_set_skeleton_bone_name("LeftHand" , skeleton->get_bone_name(left_hand)); |
| 896 | } |
| 897 | bone_idx = -1; |
| 898 | int right_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, -1, 5); |
| 899 | if (right_hand_or_palm == -1) { |
| 900 | // Ambiguous, but try again for fewer finger models. |
| 901 | right_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips); |
| 902 | } |
| 903 | int right_hand = right_hand_or_palm; |
| 904 | while (right_hand != -1) { |
| 905 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_hand); |
| 906 | if (bone_idx == -1) { |
| 907 | break; |
| 908 | } |
| 909 | right_hand = bone_idx; |
| 910 | } |
| 911 | if (right_hand == -1) { |
| 912 | WARN_PRINT("Auto Mapping couldn't guess RightHand." ); |
| 913 | } else { |
| 914 | p_bone_map->_set_skeleton_bone_name("RightHand" , skeleton->get_bone_name(right_hand)); |
| 915 | } |
| 916 | bone_idx = -1; |
| 917 | picklist.clear(); |
| 918 | |
| 919 | // 6-1. Guess Finger |
| 920 | bool named_finger_is_found = false; |
| 921 | LocalVector<String> fingers; |
| 922 | fingers.push_back("thumb|pollex" ); |
| 923 | fingers.push_back("index|fore" ); |
| 924 | fingers.push_back("middle" ); |
| 925 | fingers.push_back("ring" ); |
| 926 | fingers.push_back("little|pinkie|pinky" ); |
| 927 | if (left_hand_or_palm != -1) { |
| 928 | LocalVector<LocalVector<String>> left_fingers_map; |
| 929 | left_fingers_map.resize(5); |
| 930 | left_fingers_map[0].push_back("LeftThumbMetacarpal" ); |
| 931 | left_fingers_map[0].push_back("LeftThumbProximal" ); |
| 932 | left_fingers_map[0].push_back("LeftThumbDistal" ); |
| 933 | left_fingers_map[1].push_back("LeftIndexProximal" ); |
| 934 | left_fingers_map[1].push_back("LeftIndexIntermediate" ); |
| 935 | left_fingers_map[1].push_back("LeftIndexDistal" ); |
| 936 | left_fingers_map[2].push_back("LeftMiddleProximal" ); |
| 937 | left_fingers_map[2].push_back("LeftMiddleIntermediate" ); |
| 938 | left_fingers_map[2].push_back("LeftMiddleDistal" ); |
| 939 | left_fingers_map[3].push_back("LeftRingProximal" ); |
| 940 | left_fingers_map[3].push_back("LeftRingIntermediate" ); |
| 941 | left_fingers_map[3].push_back("LeftRingDistal" ); |
| 942 | left_fingers_map[4].push_back("LeftLittleProximal" ); |
| 943 | left_fingers_map[4].push_back("LeftLittleIntermediate" ); |
| 944 | left_fingers_map[4].push_back("LeftLittleDistal" ); |
| 945 | for (int i = 0; i < 5; i++) { |
| 946 | picklist.push_back(fingers[i]); |
| 947 | int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_hand_or_palm, -1, 0); |
| 948 | if (finger != -1) { |
| 949 | while (finger != left_hand_or_palm && finger >= 0) { |
| 950 | search_path.push_back(finger); |
| 951 | finger = skeleton->get_bone_parent(finger); |
| 952 | } |
| 953 | search_path.reverse(); |
| 954 | if (search_path.size() == 1) { |
| 955 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 956 | named_finger_is_found = true; |
| 957 | } else if (search_path.size() == 2) { |
| 958 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 959 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1])); |
| 960 | named_finger_is_found = true; |
| 961 | } else if (search_path.size() >= 3) { |
| 962 | search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone. |
| 963 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 964 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1])); |
| 965 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][2], skeleton->get_bone_name(search_path[2])); |
| 966 | named_finger_is_found = true; |
| 967 | } |
| 968 | } |
| 969 | picklist.clear(); |
| 970 | search_path.clear(); |
| 971 | } |
| 972 | |
| 973 | // It is a bit corner case, but possibly the finger names are sequentially numbered... |
| 974 | if (!named_finger_is_found) { |
| 975 | picklist.push_back("finger" ); |
| 976 | RegEx finger_re = RegEx("finger" ); |
| 977 | search_path = skeleton->get_bone_children(left_hand_or_palm); |
| 978 | Vector<String> finger_names; |
| 979 | for (int i = 0; i < search_path.size(); i++) { |
| 980 | String bn = skeleton->get_bone_name(search_path[i]); |
| 981 | if (!finger_re.search(bn.to_lower()).is_null()) { |
| 982 | finger_names.push_back(bn); |
| 983 | } |
| 984 | } |
| 985 | finger_names.sort(); // Order by lexicographic, normal use cases never have more than 10 fingers in one hand. |
| 986 | search_path.clear(); |
| 987 | for (int i = 0; i < finger_names.size(); i++) { |
| 988 | if (i >= 5) { |
| 989 | break; |
| 990 | } |
| 991 | int finger_root = skeleton->find_bone(finger_names[i]); |
| 992 | int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, finger_root, -1, 0); |
| 993 | if (finger != -1) { |
| 994 | while (finger != finger_root && finger >= 0) { |
| 995 | search_path.push_back(finger); |
| 996 | finger = skeleton->get_bone_parent(finger); |
| 997 | } |
| 998 | } |
| 999 | search_path.push_back(finger_root); |
| 1000 | search_path.reverse(); |
| 1001 | if (search_path.size() == 1) { |
| 1002 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 1003 | } else if (search_path.size() == 2) { |
| 1004 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 1005 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1])); |
| 1006 | } else if (search_path.size() >= 3) { |
| 1007 | search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone. |
| 1008 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 1009 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1])); |
| 1010 | p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][2], skeleton->get_bone_name(search_path[2])); |
| 1011 | } |
| 1012 | search_path.clear(); |
| 1013 | } |
| 1014 | picklist.clear(); |
| 1015 | } |
| 1016 | } |
| 1017 | named_finger_is_found = false; |
| 1018 | if (right_hand_or_palm != -1) { |
| 1019 | LocalVector<LocalVector<String>> right_fingers_map; |
| 1020 | right_fingers_map.resize(5); |
| 1021 | right_fingers_map[0].push_back("RightThumbMetacarpal" ); |
| 1022 | right_fingers_map[0].push_back("RightThumbProximal" ); |
| 1023 | right_fingers_map[0].push_back("RightThumbDistal" ); |
| 1024 | right_fingers_map[1].push_back("RightIndexProximal" ); |
| 1025 | right_fingers_map[1].push_back("RightIndexIntermediate" ); |
| 1026 | right_fingers_map[1].push_back("RightIndexDistal" ); |
| 1027 | right_fingers_map[2].push_back("RightMiddleProximal" ); |
| 1028 | right_fingers_map[2].push_back("RightMiddleIntermediate" ); |
| 1029 | right_fingers_map[2].push_back("RightMiddleDistal" ); |
| 1030 | right_fingers_map[3].push_back("RightRingProximal" ); |
| 1031 | right_fingers_map[3].push_back("RightRingIntermediate" ); |
| 1032 | right_fingers_map[3].push_back("RightRingDistal" ); |
| 1033 | right_fingers_map[4].push_back("RightLittleProximal" ); |
| 1034 | right_fingers_map[4].push_back("RightLittleIntermediate" ); |
| 1035 | right_fingers_map[4].push_back("RightLittleDistal" ); |
| 1036 | for (int i = 0; i < 5; i++) { |
| 1037 | picklist.push_back(fingers[i]); |
| 1038 | int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_hand_or_palm, -1, 0); |
| 1039 | if (finger != -1) { |
| 1040 | while (finger != right_hand_or_palm && finger >= 0) { |
| 1041 | search_path.push_back(finger); |
| 1042 | finger = skeleton->get_bone_parent(finger); |
| 1043 | } |
| 1044 | search_path.reverse(); |
| 1045 | if (search_path.size() == 1) { |
| 1046 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 1047 | named_finger_is_found = true; |
| 1048 | } else if (search_path.size() == 2) { |
| 1049 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 1050 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1])); |
| 1051 | named_finger_is_found = true; |
| 1052 | } else if (search_path.size() >= 3) { |
| 1053 | search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone. |
| 1054 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 1055 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1])); |
| 1056 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][2], skeleton->get_bone_name(search_path[2])); |
| 1057 | named_finger_is_found = true; |
| 1058 | } |
| 1059 | } |
| 1060 | picklist.clear(); |
| 1061 | search_path.clear(); |
| 1062 | } |
| 1063 | |
| 1064 | // It is a bit corner case, but possibly the finger names are sequentially numbered... |
| 1065 | if (!named_finger_is_found) { |
| 1066 | picklist.push_back("finger" ); |
| 1067 | RegEx finger_re = RegEx("finger" ); |
| 1068 | search_path = skeleton->get_bone_children(right_hand_or_palm); |
| 1069 | Vector<String> finger_names; |
| 1070 | for (int i = 0; i < search_path.size(); i++) { |
| 1071 | String bn = skeleton->get_bone_name(search_path[i]); |
| 1072 | if (!finger_re.search(bn.to_lower()).is_null()) { |
| 1073 | finger_names.push_back(bn); |
| 1074 | } |
| 1075 | } |
| 1076 | finger_names.sort(); // Order by lexicographic, normal use cases never have more than 10 fingers in one hand. |
| 1077 | search_path.clear(); |
| 1078 | for (int i = 0; i < finger_names.size(); i++) { |
| 1079 | if (i >= 5) { |
| 1080 | break; |
| 1081 | } |
| 1082 | int finger_root = skeleton->find_bone(finger_names[i]); |
| 1083 | int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, finger_root, -1, 0); |
| 1084 | if (finger != -1) { |
| 1085 | while (finger != finger_root && finger >= 0) { |
| 1086 | search_path.push_back(finger); |
| 1087 | finger = skeleton->get_bone_parent(finger); |
| 1088 | } |
| 1089 | } |
| 1090 | search_path.push_back(finger_root); |
| 1091 | search_path.reverse(); |
| 1092 | if (search_path.size() == 1) { |
| 1093 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 1094 | } else if (search_path.size() == 2) { |
| 1095 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 1096 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1])); |
| 1097 | } else if (search_path.size() >= 3) { |
| 1098 | search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone. |
| 1099 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0])); |
| 1100 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1])); |
| 1101 | p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][2], skeleton->get_bone_name(search_path[2])); |
| 1102 | } |
| 1103 | search_path.clear(); |
| 1104 | } |
| 1105 | picklist.clear(); |
| 1106 | } |
| 1107 | } |
| 1108 | |
| 1109 | // 7. Guess Arms |
| 1110 | picklist.push_back("shoulder" ); |
| 1111 | picklist.push_back("clavicle" ); |
| 1112 | picklist.push_back("collar" ); |
| 1113 | int left_shoulder = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips); |
| 1114 | if (left_shoulder == -1) { |
| 1115 | WARN_PRINT("Auto Mapping couldn't guess LeftShoulder." ); |
| 1116 | } else { |
| 1117 | p_bone_map->_set_skeleton_bone_name("LeftShoulder" , skeleton->get_bone_name(left_shoulder)); |
| 1118 | } |
| 1119 | int right_shoulder = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips); |
| 1120 | if (right_shoulder == -1) { |
| 1121 | WARN_PRINT("Auto Mapping couldn't guess RightShoulder." ); |
| 1122 | } else { |
| 1123 | p_bone_map->_set_skeleton_bone_name("RightShoulder" , skeleton->get_bone_name(right_shoulder)); |
| 1124 | } |
| 1125 | picklist.clear(); |
| 1126 | |
| 1127 | // 7-1. Guess LowerArms |
| 1128 | picklist.push_back("(low|fore).*arm" ); |
| 1129 | picklist.push_back("elbow" ); |
| 1130 | picklist.push_back("arm" ); |
| 1131 | int left_lower_arm = -1; |
| 1132 | if (left_shoulder != -1 && left_hand_or_palm != -1) { |
| 1133 | left_lower_arm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_shoulder, left_hand_or_palm); |
| 1134 | } |
| 1135 | if (left_lower_arm == -1) { |
| 1136 | WARN_PRINT("Auto Mapping couldn't guess LeftLowerArm." ); |
| 1137 | } else { |
| 1138 | p_bone_map->_set_skeleton_bone_name("LeftLowerArm" , skeleton->get_bone_name(left_lower_arm)); |
| 1139 | } |
| 1140 | int right_lower_arm = -1; |
| 1141 | if (right_shoulder != -1 && right_hand_or_palm != -1) { |
| 1142 | right_lower_arm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_shoulder, right_hand_or_palm); |
| 1143 | } |
| 1144 | if (right_lower_arm == -1) { |
| 1145 | WARN_PRINT("Auto Mapping couldn't guess RightLowerArm." ); |
| 1146 | } else { |
| 1147 | p_bone_map->_set_skeleton_bone_name("RightLowerArm" , skeleton->get_bone_name(right_lower_arm)); |
| 1148 | } |
| 1149 | picklist.clear(); |
| 1150 | |
| 1151 | // 7-2. Guess UpperArms |
| 1152 | picklist.push_back("up.*arm" ); |
| 1153 | picklist.push_back("arm" ); |
| 1154 | if (left_shoulder != -1 && left_lower_arm != -1) { |
| 1155 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_shoulder, left_lower_arm); |
| 1156 | } |
| 1157 | if (bone_idx == -1) { |
| 1158 | WARN_PRINT("Auto Mapping couldn't guess LeftUpperArm." ); |
| 1159 | } else { |
| 1160 | p_bone_map->_set_skeleton_bone_name("LeftUpperArm" , skeleton->get_bone_name(bone_idx)); |
| 1161 | } |
| 1162 | bone_idx = -1; |
| 1163 | if (right_shoulder != -1 && right_lower_arm != -1) { |
| 1164 | bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_shoulder, right_lower_arm); |
| 1165 | } |
| 1166 | if (bone_idx == -1) { |
| 1167 | WARN_PRINT("Auto Mapping couldn't guess RightUpperArm." ); |
| 1168 | } else { |
| 1169 | p_bone_map->_set_skeleton_bone_name("RightUpperArm" , skeleton->get_bone_name(bone_idx)); |
| 1170 | } |
| 1171 | bone_idx = -1; |
| 1172 | picklist.clear(); |
| 1173 | |
| 1174 | // 8. Guess UpperChest or Chest |
| 1175 | if (neck_or_head == -1) { |
| 1176 | return; // Abort. |
| 1177 | } |
| 1178 | int chest_or_upper_chest = skeleton->get_bone_parent(neck_or_head); |
| 1179 | bool is_appropriate = true; |
| 1180 | if (left_shoulder != -1) { |
| 1181 | bone_idx = skeleton->get_bone_parent(left_shoulder); |
| 1182 | bool detect = false; |
| 1183 | while (bone_idx != hips && bone_idx >= 0) { |
| 1184 | if (bone_idx == chest_or_upper_chest) { |
| 1185 | detect = true; |
| 1186 | break; |
| 1187 | } |
| 1188 | bone_idx = skeleton->get_bone_parent(bone_idx); |
| 1189 | } |
| 1190 | if (!detect) { |
| 1191 | is_appropriate = false; |
| 1192 | } |
| 1193 | bone_idx = -1; |
| 1194 | } |
| 1195 | if (right_shoulder != -1) { |
| 1196 | bone_idx = skeleton->get_bone_parent(right_shoulder); |
| 1197 | bool detect = false; |
| 1198 | while (bone_idx != hips && bone_idx >= 0) { |
| 1199 | if (bone_idx == chest_or_upper_chest) { |
| 1200 | detect = true; |
| 1201 | break; |
| 1202 | } |
| 1203 | bone_idx = skeleton->get_bone_parent(bone_idx); |
| 1204 | } |
| 1205 | if (!detect) { |
| 1206 | is_appropriate = false; |
| 1207 | } |
| 1208 | bone_idx = -1; |
| 1209 | } |
| 1210 | if (!is_appropriate) { |
| 1211 | if (skeleton->get_bone_parent(left_shoulder) == skeleton->get_bone_parent(right_shoulder)) { |
| 1212 | chest_or_upper_chest = skeleton->get_bone_parent(left_shoulder); |
| 1213 | } else { |
| 1214 | chest_or_upper_chest = -1; |
| 1215 | } |
| 1216 | } |
| 1217 | if (chest_or_upper_chest == -1) { |
| 1218 | WARN_PRINT("Auto Mapping couldn't guess Chest or UpperChest. Abort auto mapping." ); |
| 1219 | return; // Will be not able to guess Spines. |
| 1220 | } |
| 1221 | |
| 1222 | // 9. Guess Spines |
| 1223 | bone_idx = skeleton->get_bone_parent(chest_or_upper_chest); |
| 1224 | while (bone_idx != hips && bone_idx >= 0) { |
| 1225 | search_path.push_back(bone_idx); |
| 1226 | bone_idx = skeleton->get_bone_parent(bone_idx); |
| 1227 | } |
| 1228 | search_path.reverse(); |
| 1229 | if (search_path.size() == 0) { |
| 1230 | p_bone_map->_set_skeleton_bone_name("Spine" , skeleton->get_bone_name(chest_or_upper_chest)); // Maybe chibi model...? |
| 1231 | } else if (search_path.size() == 1) { |
| 1232 | p_bone_map->_set_skeleton_bone_name("Spine" , skeleton->get_bone_name(search_path[0])); |
| 1233 | p_bone_map->_set_skeleton_bone_name("Chest" , skeleton->get_bone_name(chest_or_upper_chest)); |
| 1234 | } else if (search_path.size() >= 2) { |
| 1235 | p_bone_map->_set_skeleton_bone_name("Spine" , skeleton->get_bone_name(search_path[0])); |
| 1236 | p_bone_map->_set_skeleton_bone_name("Chest" , skeleton->get_bone_name(search_path[search_path.size() - 1])); // Probably UppeChest's parent is appropriate. |
| 1237 | p_bone_map->_set_skeleton_bone_name("UpperChest" , skeleton->get_bone_name(chest_or_upper_chest)); |
| 1238 | } |
| 1239 | bone_idx = -1; |
| 1240 | search_path.clear(); |
| 1241 | |
| 1242 | WARN_PRINT("Finish auto mapping." ); |
| 1243 | } |
| 1244 | #endif // MODULE_REGEX_ENABLED |
| 1245 | |
| 1246 | void BoneMapper::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) { |
| 1247 | set(p_property, p_value); |
| 1248 | recreate_editor(); |
| 1249 | } |
| 1250 | |
| 1251 | void BoneMapper::_profile_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) { |
| 1252 | bone_map->set(p_property, p_value); |
| 1253 | |
| 1254 | // Run auto mapping when setting SkeletonProfileHumanoid by GUI Editor. |
| 1255 | Ref<SkeletonProfile> profile = bone_map->get_profile(); |
| 1256 | if (profile.is_valid()) { |
| 1257 | SkeletonProfileHumanoid *hmn = Object::cast_to<SkeletonProfileHumanoid>(profile.ptr()); |
| 1258 | if (hmn) { |
| 1259 | #ifdef MODULE_REGEX_ENABLED |
| 1260 | _run_auto_mapping(); |
| 1261 | #endif // MODULE_REGEX_ENABLED |
| 1262 | } |
| 1263 | } |
| 1264 | } |
| 1265 | |
| 1266 | void BoneMapper::_bind_methods() { |
| 1267 | ClassDB::bind_method(D_METHOD("set_current_group_idx" , "current_group_idx" ), &BoneMapper::set_current_group_idx); |
| 1268 | ClassDB::bind_method(D_METHOD("get_current_group_idx" ), &BoneMapper::get_current_group_idx); |
| 1269 | ClassDB::bind_method(D_METHOD("set_current_bone_idx" , "current_bone_idx" ), &BoneMapper::set_current_bone_idx); |
| 1270 | ClassDB::bind_method(D_METHOD("get_current_bone_idx" ), &BoneMapper::get_current_bone_idx); |
| 1271 | ADD_PROPERTY(PropertyInfo(Variant::INT, "current_group_idx" ), "set_current_group_idx" , "get_current_group_idx" ); |
| 1272 | ADD_PROPERTY(PropertyInfo(Variant::INT, "current_bone_idx" ), "set_current_bone_idx" , "get_current_bone_idx" ); |
| 1273 | } |
| 1274 | |
| 1275 | void BoneMapper::_notification(int p_what) { |
| 1276 | switch (p_what) { |
| 1277 | case NOTIFICATION_ENTER_TREE: { |
| 1278 | create_editor(); |
| 1279 | bone_map->connect("bone_map_updated" , callable_mp(this, &BoneMapper::_update_state)); |
| 1280 | bone_map->connect("profile_updated" , callable_mp(this, &BoneMapper::recreate_items)); |
| 1281 | } break; |
| 1282 | case NOTIFICATION_EXIT_TREE: { |
| 1283 | clear_items(); |
| 1284 | if (!bone_map.is_null()) { |
| 1285 | if (bone_map->is_connected("bone_map_updated" , callable_mp(this, &BoneMapper::_update_state))) { |
| 1286 | bone_map->disconnect("bone_map_updated" , callable_mp(this, &BoneMapper::_update_state)); |
| 1287 | } |
| 1288 | if (bone_map->is_connected("profile_updated" , callable_mp(this, &BoneMapper::recreate_items))) { |
| 1289 | bone_map->disconnect("profile_updated" , callable_mp(this, &BoneMapper::recreate_items)); |
| 1290 | } |
| 1291 | } |
| 1292 | } |
| 1293 | } |
| 1294 | } |
| 1295 | |
| 1296 | BoneMapper::BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map) { |
| 1297 | skeleton = p_skeleton; |
| 1298 | bone_map = p_bone_map; |
| 1299 | } |
| 1300 | |
| 1301 | BoneMapper::~BoneMapper() { |
| 1302 | } |
| 1303 | |
| 1304 | void BoneMapEditor::create_editors() { |
| 1305 | if (!skeleton) { |
| 1306 | return; |
| 1307 | } |
| 1308 | bone_mapper = memnew(BoneMapper(skeleton, bone_map)); |
| 1309 | add_child(bone_mapper); |
| 1310 | } |
| 1311 | |
| 1312 | void BoneMapEditor::fetch_objects() { |
| 1313 | skeleton = nullptr; |
| 1314 | // Hackey... but it may be the easiest way to get a selected object from "ImporterScene". |
| 1315 | SceneImportSettings *si = SceneImportSettings::get_singleton(); |
| 1316 | if (!si) { |
| 1317 | return; |
| 1318 | } |
| 1319 | if (!si->is_visible()) { |
| 1320 | return; |
| 1321 | } |
| 1322 | Node *selected = si->get_selected_node(); |
| 1323 | if (selected) { |
| 1324 | Skeleton3D *sk = Object::cast_to<Skeleton3D>(selected); |
| 1325 | if (!sk) { |
| 1326 | return; |
| 1327 | } |
| 1328 | skeleton = sk; |
| 1329 | } else { |
| 1330 | // Editor should not exist. |
| 1331 | skeleton = nullptr; |
| 1332 | } |
| 1333 | } |
| 1334 | |
| 1335 | void BoneMapEditor::_notification(int p_what) { |
| 1336 | switch (p_what) { |
| 1337 | case NOTIFICATION_ENTER_TREE: { |
| 1338 | fetch_objects(); |
| 1339 | create_editors(); |
| 1340 | } break; |
| 1341 | case NOTIFICATION_EXIT_TREE: { |
| 1342 | skeleton = nullptr; |
| 1343 | } break; |
| 1344 | } |
| 1345 | } |
| 1346 | |
| 1347 | BoneMapEditor::BoneMapEditor(Ref<BoneMap> &p_bone_map) { |
| 1348 | bone_map = p_bone_map; |
| 1349 | } |
| 1350 | |
| 1351 | BoneMapEditor::~BoneMapEditor() { |
| 1352 | } |
| 1353 | |
| 1354 | bool EditorInspectorPluginBoneMap::can_handle(Object *p_object) { |
| 1355 | return Object::cast_to<BoneMap>(p_object) != nullptr; |
| 1356 | } |
| 1357 | |
| 1358 | void EditorInspectorPluginBoneMap::parse_begin(Object *p_object) { |
| 1359 | BoneMap *bm = Object::cast_to<BoneMap>(p_object); |
| 1360 | if (!bm) { |
| 1361 | return; |
| 1362 | } |
| 1363 | Ref<BoneMap> r(bm); |
| 1364 | editor = memnew(BoneMapEditor(r)); |
| 1365 | add_custom_control(editor); |
| 1366 | } |
| 1367 | |
| 1368 | BoneMapEditorPlugin::BoneMapEditorPlugin() { |
| 1369 | // Register properties in editor settings. |
| 1370 | EDITOR_DEF("editors/bone_mapper/handle_colors/unset" , Color(0.3, 0.3, 0.3)); |
| 1371 | EDITOR_DEF("editors/bone_mapper/handle_colors/set" , Color(0.1, 0.6, 0.25)); |
| 1372 | EDITOR_DEF("editors/bone_mapper/handle_colors/missing" , Color(0.8, 0.2, 0.8)); |
| 1373 | EDITOR_DEF("editors/bone_mapper/handle_colors/error" , Color(0.8, 0.2, 0.2)); |
| 1374 | |
| 1375 | Ref<EditorInspectorPluginBoneMap> inspector_plugin; |
| 1376 | inspector_plugin.instantiate(); |
| 1377 | add_inspector_plugin(inspector_plugin); |
| 1378 | |
| 1379 | Ref<PostImportPluginSkeletonTrackOrganizer> post_import_plugin_track_organizer; |
| 1380 | post_import_plugin_track_organizer.instantiate(); |
| 1381 | add_scene_post_import_plugin(post_import_plugin_track_organizer); |
| 1382 | |
| 1383 | Ref<PostImportPluginSkeletonRenamer> post_import_plugin_renamer; |
| 1384 | post_import_plugin_renamer.instantiate(); |
| 1385 | add_scene_post_import_plugin(post_import_plugin_renamer); |
| 1386 | |
| 1387 | Ref<PostImportPluginSkeletonRestFixer> post_import_plugin_rest_fixer; |
| 1388 | post_import_plugin_rest_fixer.instantiate(); |
| 1389 | add_scene_post_import_plugin(post_import_plugin_rest_fixer); |
| 1390 | } |
| 1391 | |