| 1 | /**************************************************************************/ |
| 2 | /* navigation_region_3d_gizmo_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "navigation_region_3d_gizmo_plugin.h" |
| 32 | |
| 33 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 34 | #include "scene/3d/navigation_region_3d.h" |
| 35 | #include "servers/navigation_server_3d.h" |
| 36 | |
| 37 | NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() { |
| 38 | create_material("face_material" , NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(), false, false, true); |
| 39 | create_material("face_material_disabled" , NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(), false, false, true); |
| 40 | create_material("edge_material" , NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color()); |
| 41 | create_material("edge_material_disabled" , NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color()); |
| 42 | |
| 43 | Color baking_aabb_material_color = Color(0.8, 0.5, 0.7); |
| 44 | baking_aabb_material_color.a = 0.1; |
| 45 | create_material("baking_aabb_material" , baking_aabb_material_color); |
| 46 | } |
| 47 | |
| 48 | bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
| 49 | return Object::cast_to<NavigationRegion3D>(p_spatial) != nullptr; |
| 50 | } |
| 51 | |
| 52 | String NavigationRegion3DGizmoPlugin::get_gizmo_name() const { |
| 53 | return "NavigationRegion3D" ; |
| 54 | } |
| 55 | |
| 56 | int NavigationRegion3DGizmoPlugin::get_priority() const { |
| 57 | return -1; |
| 58 | } |
| 59 | |
| 60 | void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
| 61 | NavigationRegion3D *navigationregion = Object::cast_to<NavigationRegion3D>(p_gizmo->get_node_3d()); |
| 62 | |
| 63 | p_gizmo->clear(); |
| 64 | Ref<NavigationMesh> navigationmesh = navigationregion->get_navigation_mesh(); |
| 65 | if (navigationmesh.is_null()) { |
| 66 | return; |
| 67 | } |
| 68 | |
| 69 | AABB baking_aabb = navigationmesh->get_filter_baking_aabb(); |
| 70 | if (baking_aabb.has_volume()) { |
| 71 | Vector3 baking_aabb_offset = navigationmesh->get_filter_baking_aabb_offset(); |
| 72 | |
| 73 | if (p_gizmo->is_selected()) { |
| 74 | Ref<Material> material = get_material("baking_aabb_material" , p_gizmo); |
| 75 | p_gizmo->add_solid_box(material, baking_aabb.get_size(), baking_aabb.get_center() + baking_aabb_offset); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | Vector<Vector3> vertices = navigationmesh->get_vertices(); |
| 80 | const Vector3 *vr = vertices.ptr(); |
| 81 | List<Face3> faces; |
| 82 | for (int i = 0; i < navigationmesh->get_polygon_count(); i++) { |
| 83 | Vector<int> p = navigationmesh->get_polygon(i); |
| 84 | |
| 85 | for (int j = 2; j < p.size(); j++) { |
| 86 | Face3 f; |
| 87 | f.vertex[0] = vr[p[0]]; |
| 88 | f.vertex[1] = vr[p[j - 1]]; |
| 89 | f.vertex[2] = vr[p[j]]; |
| 90 | |
| 91 | faces.push_back(f); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | if (faces.is_empty()) { |
| 96 | return; |
| 97 | } |
| 98 | |
| 99 | HashMap<_EdgeKey, bool, _EdgeKey> edge_map; |
| 100 | Vector<Vector3> tmeshfaces; |
| 101 | tmeshfaces.resize(faces.size() * 3); |
| 102 | |
| 103 | { |
| 104 | Vector3 *tw = tmeshfaces.ptrw(); |
| 105 | int tidx = 0; |
| 106 | |
| 107 | for (const Face3 &f : faces) { |
| 108 | for (int j = 0; j < 3; j++) { |
| 109 | tw[tidx++] = f.vertex[j]; |
| 110 | _EdgeKey ek; |
| 111 | ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); |
| 112 | ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); |
| 113 | if (ek.from < ek.to) { |
| 114 | SWAP(ek.from, ek.to); |
| 115 | } |
| 116 | |
| 117 | HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek); |
| 118 | |
| 119 | if (F) { |
| 120 | F->value = false; |
| 121 | |
| 122 | } else { |
| 123 | edge_map[ek] = true; |
| 124 | } |
| 125 | } |
| 126 | } |
| 127 | } |
| 128 | Vector<Vector3> lines; |
| 129 | |
| 130 | for (const KeyValue<_EdgeKey, bool> &E : edge_map) { |
| 131 | if (E.value) { |
| 132 | lines.push_back(E.key.from); |
| 133 | lines.push_back(E.key.to); |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | Ref<TriangleMesh> tmesh = memnew(TriangleMesh); |
| 138 | tmesh->create(tmeshfaces); |
| 139 | |
| 140 | p_gizmo->add_collision_triangles(tmesh); |
| 141 | p_gizmo->add_collision_segments(lines); |
| 142 | |
| 143 | Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
| 144 | int polygon_count = navigationmesh->get_polygon_count(); |
| 145 | |
| 146 | // build geometry face surface |
| 147 | Vector<Vector3> face_vertex_array; |
| 148 | face_vertex_array.resize(polygon_count * 3); |
| 149 | |
| 150 | for (int i = 0; i < polygon_count; i++) { |
| 151 | Vector<int> polygon = navigationmesh->get_polygon(i); |
| 152 | |
| 153 | face_vertex_array.push_back(vertices[polygon[0]]); |
| 154 | face_vertex_array.push_back(vertices[polygon[1]]); |
| 155 | face_vertex_array.push_back(vertices[polygon[2]]); |
| 156 | } |
| 157 | |
| 158 | Array face_mesh_array; |
| 159 | face_mesh_array.resize(Mesh::ARRAY_MAX); |
| 160 | face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; |
| 161 | |
| 162 | // if enabled add vertex colors to colorize each face individually |
| 163 | RandomPCG rand; |
| 164 | bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); |
| 165 | if (enabled_geometry_face_random_color) { |
| 166 | Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); |
| 167 | Color polygon_color = debug_navigation_geometry_face_color; |
| 168 | |
| 169 | Vector<Color> face_color_array; |
| 170 | face_color_array.resize(polygon_count * 3); |
| 171 | |
| 172 | for (int i = 0; i < polygon_count; i++) { |
| 173 | // Generate the polygon color, slightly randomly modified from the settings one. |
| 174 | polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); |
| 175 | polygon_color.a = debug_navigation_geometry_face_color.a; |
| 176 | |
| 177 | Vector<int> polygon = navigationmesh->get_polygon(i); |
| 178 | |
| 179 | face_color_array.push_back(polygon_color); |
| 180 | face_color_array.push_back(polygon_color); |
| 181 | face_color_array.push_back(polygon_color); |
| 182 | } |
| 183 | face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array; |
| 184 | } |
| 185 | |
| 186 | debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); |
| 187 | p_gizmo->add_mesh(debug_mesh, navigationregion->is_enabled() ? get_material("face_material" , p_gizmo) : get_material("face_material_disabled" , p_gizmo)); |
| 188 | |
| 189 | // if enabled build geometry edge line surface |
| 190 | bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); |
| 191 | if (enabled_edge_lines) { |
| 192 | Vector<Vector3> line_vertex_array; |
| 193 | line_vertex_array.resize(polygon_count * 6); |
| 194 | |
| 195 | for (int i = 0; i < polygon_count; i++) { |
| 196 | Vector<int> polygon = navigationmesh->get_polygon(i); |
| 197 | |
| 198 | line_vertex_array.push_back(vertices[polygon[0]]); |
| 199 | line_vertex_array.push_back(vertices[polygon[1]]); |
| 200 | line_vertex_array.push_back(vertices[polygon[1]]); |
| 201 | line_vertex_array.push_back(vertices[polygon[2]]); |
| 202 | line_vertex_array.push_back(vertices[polygon[2]]); |
| 203 | line_vertex_array.push_back(vertices[polygon[0]]); |
| 204 | } |
| 205 | |
| 206 | p_gizmo->add_lines(line_vertex_array, navigationregion->is_enabled() ? get_material("edge_material" , p_gizmo) : get_material("edge_material_disabled" , p_gizmo)); |
| 207 | } |
| 208 | } |
| 209 | |