1/**************************************************************************/
2/* polygon_3d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef POLYGON_3D_EDITOR_PLUGIN_H
32#define POLYGON_3D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/3d/collision_polygon_3d.h"
36#include "scene/3d/mesh_instance_3d.h"
37#include "scene/gui/box_container.h"
38#include "scene/resources/immediate_mesh.h"
39
40class CanvasItemEditor;
41class MenuButton;
42
43class Polygon3DEditor : public HBoxContainer {
44 GDCLASS(Polygon3DEditor, HBoxContainer);
45
46 enum Mode {
47 MODE_CREATE,
48 MODE_EDIT,
49
50 };
51
52 Mode mode;
53
54 Button *button_create = nullptr;
55 Button *button_edit = nullptr;
56
57 Ref<StandardMaterial3D> line_material;
58 Ref<StandardMaterial3D> handle_material;
59
60 Panel *panel = nullptr;
61 Node3D *node = nullptr;
62 Ref<Resource> node_resource;
63 Ref<ImmediateMesh> imesh;
64 MeshInstance3D *imgeom = nullptr;
65 MeshInstance3D *pointsm = nullptr;
66 Ref<ArrayMesh> m;
67
68 MenuButton *options = nullptr;
69
70 int edited_point = 0;
71 Vector2 edited_point_pos;
72 PackedVector2Array pre_move_edit;
73 PackedVector2Array wip;
74 bool wip_active;
75 bool snap_ignore;
76
77 float prev_depth = 0.0f;
78
79 void _wip_close();
80 void _polygon_draw();
81 void _menu_option(int p_option);
82
83 float _get_depth();
84 PackedVector2Array _get_polygon();
85 void _set_polygon(PackedVector2Array p_poly);
86
87protected:
88 void _notification(int p_what);
89 void _node_removed(Node *p_node);
90 static void _bind_methods();
91
92public:
93 virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
94 void edit(Node *p_node);
95 Polygon3DEditor();
96 ~Polygon3DEditor();
97};
98
99class Polygon3DEditorPlugin : public EditorPlugin {
100 GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
101
102 Polygon3DEditor *polygon_editor = nullptr;
103
104public:
105 virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_3d_gui_input(p_camera, p_event); }
106
107 virtual String get_name() const override { return "Polygon3DEditor"; }
108 bool has_main_screen() const override { return false; }
109 virtual void edit(Object *p_object) override;
110 virtual bool handles(Object *p_object) const override;
111 virtual void make_visible(bool p_visible) override;
112
113 Polygon3DEditorPlugin();
114 ~Polygon3DEditorPlugin();
115};
116
117#endif // POLYGON_3D_EDITOR_PLUGIN_H
118