| 1 | /**************************************************************************/ |
| 2 | /* voxelizer.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef VOXELIZER_H |
| 32 | #define VOXELIZER_H |
| 33 | |
| 34 | #include "scene/resources/multimesh.h" |
| 35 | |
| 36 | class Voxelizer { |
| 37 | private: |
| 38 | enum { |
| 39 | CHILD_EMPTY = 0xFFFFFFFF |
| 40 | |
| 41 | }; |
| 42 | |
| 43 | struct Cell { |
| 44 | uint32_t children[8]; |
| 45 | float albedo[3] = {}; //albedo in RGB24 |
| 46 | float emission[3] = {}; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) |
| 47 | float normal[3] = {}; |
| 48 | uint32_t used_sides = 0; |
| 49 | float alpha = 0.0; //used for upsampling |
| 50 | uint16_t x = 0; |
| 51 | uint16_t y = 0; |
| 52 | uint16_t z = 0; |
| 53 | uint16_t level = 0; |
| 54 | |
| 55 | Cell() { |
| 56 | for (int i = 0; i < 8; i++) { |
| 57 | children[i] = CHILD_EMPTY; |
| 58 | } |
| 59 | } |
| 60 | }; |
| 61 | |
| 62 | Vector<Cell> bake_cells; |
| 63 | int cell_subdiv = 0; |
| 64 | |
| 65 | struct CellSort { |
| 66 | union { |
| 67 | struct { |
| 68 | uint64_t z : 16; |
| 69 | uint64_t y : 16; |
| 70 | uint64_t x : 16; |
| 71 | uint64_t level : 16; |
| 72 | }; |
| 73 | uint64_t key = 0; |
| 74 | }; |
| 75 | |
| 76 | int32_t index = 0; |
| 77 | |
| 78 | _FORCE_INLINE_ bool operator<(const CellSort &p_cell_sort) const { |
| 79 | return key < p_cell_sort.key; |
| 80 | } |
| 81 | }; |
| 82 | |
| 83 | struct MaterialCache { |
| 84 | //128x128 textures |
| 85 | Vector<Color> albedo; |
| 86 | Vector<Color> emission; |
| 87 | }; |
| 88 | |
| 89 | HashMap<Ref<Material>, MaterialCache> material_cache; |
| 90 | float exposure_normalization = 1.0; |
| 91 | AABB original_bounds; |
| 92 | AABB po2_bounds; |
| 93 | int axis_cell_size[3] = {}; |
| 94 | |
| 95 | Transform3D to_cell_space; |
| 96 | |
| 97 | int color_scan_cell_width = 4; |
| 98 | int bake_texture_size = 128; |
| 99 | float cell_size = 0.0; |
| 100 | |
| 101 | int max_original_cells = 0; |
| 102 | int leaf_voxel_count = 0; |
| 103 | |
| 104 | Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add); |
| 105 | MaterialCache _get_material_cache(Ref<Material> p_material); |
| 106 | |
| 107 | void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb); |
| 108 | void _fixup_plot(int p_idx, int p_level); |
| 109 | void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx); |
| 110 | |
| 111 | bool sorted = false; |
| 112 | void _sort(); |
| 113 | |
| 114 | public: |
| 115 | void begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization); |
| 116 | void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material); |
| 117 | void end_bake(); |
| 118 | |
| 119 | int get_voxel_gi_octree_depth() const; |
| 120 | Vector3i get_voxel_gi_octree_size() const; |
| 121 | int get_voxel_gi_cell_count() const; |
| 122 | Vector<uint8_t> get_voxel_gi_octree_cells() const; |
| 123 | Vector<uint8_t> get_voxel_gi_data_cells() const; |
| 124 | Vector<int> get_voxel_gi_level_cell_count() const; |
| 125 | Vector<uint8_t> get_sdf_3d_image() const; |
| 126 | |
| 127 | Ref<MultiMesh> create_debug_multimesh(); |
| 128 | |
| 129 | Transform3D get_to_cell_space_xform() const; |
| 130 | Voxelizer(); |
| 131 | }; |
| 132 | |
| 133 | #endif // VOXELIZER_H |
| 134 | |