1 | /**************************************************************************/ |
2 | /* base_button.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "base_button.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "core/os/keyboard.h" |
35 | #include "scene/main/window.h" |
36 | #include "scene/scene_string_names.h" |
37 | |
38 | void BaseButton::_unpress_group() { |
39 | if (!button_group.is_valid()) { |
40 | return; |
41 | } |
42 | |
43 | if (toggle_mode && !button_group->is_allow_unpress()) { |
44 | status.pressed = true; |
45 | } |
46 | |
47 | for (BaseButton *E : button_group->buttons) { |
48 | if (E == this) { |
49 | continue; |
50 | } |
51 | |
52 | E->set_pressed(false); |
53 | } |
54 | } |
55 | |
56 | void BaseButton::gui_input(const Ref<InputEvent> &p_event) { |
57 | ERR_FAIL_COND(p_event.is_null()); |
58 | |
59 | if (status.disabled) { // no interaction with disabled button |
60 | return; |
61 | } |
62 | |
63 | Ref<InputEventMouseButton> mouse_button = p_event; |
64 | bool ui_accept = p_event->is_action("ui_accept" , true) && !p_event->is_echo(); |
65 | |
66 | bool button_masked = mouse_button.is_valid() && button_mask.has_flag(mouse_button_to_mask(mouse_button->get_button_index())); |
67 | if (button_masked || ui_accept) { |
68 | was_mouse_pressed = button_masked; |
69 | on_action_event(p_event); |
70 | was_mouse_pressed = false; |
71 | |
72 | return; |
73 | } |
74 | |
75 | Ref<InputEventMouseMotion> mouse_motion = p_event; |
76 | if (mouse_motion.is_valid()) { |
77 | if (status.press_attempt) { |
78 | bool last_press_inside = status.pressing_inside; |
79 | status.pressing_inside = has_point(mouse_motion->get_position()); |
80 | if (last_press_inside != status.pressing_inside) { |
81 | queue_redraw(); |
82 | } |
83 | } |
84 | } |
85 | } |
86 | |
87 | void BaseButton::_notification(int p_what) { |
88 | switch (p_what) { |
89 | case NOTIFICATION_MOUSE_ENTER: { |
90 | status.hovering = true; |
91 | queue_redraw(); |
92 | } break; |
93 | |
94 | case NOTIFICATION_MOUSE_EXIT: { |
95 | status.hovering = false; |
96 | queue_redraw(); |
97 | } break; |
98 | |
99 | case NOTIFICATION_DRAG_BEGIN: |
100 | case NOTIFICATION_SCROLL_BEGIN: { |
101 | if (status.press_attempt) { |
102 | status.press_attempt = false; |
103 | queue_redraw(); |
104 | } |
105 | } break; |
106 | |
107 | case NOTIFICATION_FOCUS_ENTER: { |
108 | queue_redraw(); |
109 | } break; |
110 | |
111 | case NOTIFICATION_FOCUS_EXIT: { |
112 | if (status.press_attempt) { |
113 | status.press_attempt = false; |
114 | queue_redraw(); |
115 | } else if (status.hovering) { |
116 | queue_redraw(); |
117 | } |
118 | } break; |
119 | |
120 | case NOTIFICATION_VISIBILITY_CHANGED: |
121 | case NOTIFICATION_EXIT_TREE: { |
122 | if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) { |
123 | break; |
124 | } |
125 | if (!toggle_mode) { |
126 | status.pressed = false; |
127 | } |
128 | status.hovering = false; |
129 | status.press_attempt = false; |
130 | status.pressing_inside = false; |
131 | } break; |
132 | } |
133 | } |
134 | |
135 | void BaseButton::_pressed() { |
136 | GDVIRTUAL_CALL(_pressed); |
137 | pressed(); |
138 | emit_signal(SNAME("pressed" )); |
139 | } |
140 | |
141 | void BaseButton::_toggled(bool p_pressed) { |
142 | GDVIRTUAL_CALL(_toggled, p_pressed); |
143 | toggled(p_pressed); |
144 | emit_signal(SNAME("toggled" ), p_pressed); |
145 | } |
146 | |
147 | void BaseButton::on_action_event(Ref<InputEvent> p_event) { |
148 | if (p_event->is_pressed()) { |
149 | status.press_attempt = true; |
150 | status.pressing_inside = true; |
151 | emit_signal(SNAME("button_down" )); |
152 | } |
153 | |
154 | if (status.press_attempt && status.pressing_inside) { |
155 | if (toggle_mode) { |
156 | bool is_pressed = p_event->is_pressed(); |
157 | if ((is_pressed && action_mode == ACTION_MODE_BUTTON_PRESS) || (!is_pressed && action_mode == ACTION_MODE_BUTTON_RELEASE)) { |
158 | if (action_mode == ACTION_MODE_BUTTON_PRESS) { |
159 | status.press_attempt = false; |
160 | status.pressing_inside = false; |
161 | } |
162 | status.pressed = !status.pressed; |
163 | _unpress_group(); |
164 | if (button_group.is_valid()) { |
165 | button_group->emit_signal(SNAME("pressed" ), this); |
166 | } |
167 | _toggled(status.pressed); |
168 | _pressed(); |
169 | } |
170 | } else { |
171 | if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) { |
172 | _pressed(); |
173 | } |
174 | } |
175 | } |
176 | |
177 | if (!p_event->is_pressed()) { |
178 | Ref<InputEventMouseButton> mouse_button = p_event; |
179 | if (mouse_button.is_valid()) { |
180 | if (!has_point(mouse_button->get_position())) { |
181 | status.hovering = false; |
182 | } |
183 | } |
184 | status.press_attempt = false; |
185 | status.pressing_inside = false; |
186 | emit_signal(SNAME("button_up" )); |
187 | } |
188 | |
189 | queue_redraw(); |
190 | } |
191 | |
192 | void BaseButton::pressed() { |
193 | } |
194 | |
195 | void BaseButton::toggled(bool p_pressed) { |
196 | } |
197 | |
198 | void BaseButton::set_disabled(bool p_disabled) { |
199 | if (status.disabled == p_disabled) { |
200 | return; |
201 | } |
202 | |
203 | status.disabled = p_disabled; |
204 | if (p_disabled) { |
205 | if (!toggle_mode) { |
206 | status.pressed = false; |
207 | } |
208 | status.press_attempt = false; |
209 | status.pressing_inside = false; |
210 | } |
211 | queue_redraw(); |
212 | } |
213 | |
214 | bool BaseButton::is_disabled() const { |
215 | return status.disabled; |
216 | } |
217 | |
218 | void BaseButton::set_pressed(bool p_pressed) { |
219 | bool prev_pressed = status.pressed; |
220 | set_pressed_no_signal(p_pressed); |
221 | |
222 | if (status.pressed == prev_pressed) { |
223 | return; |
224 | } |
225 | |
226 | if (p_pressed) { |
227 | _unpress_group(); |
228 | if (button_group.is_valid()) { |
229 | button_group->emit_signal(SNAME("pressed" ), this); |
230 | } |
231 | } |
232 | _toggled(status.pressed); |
233 | } |
234 | |
235 | void BaseButton::set_pressed_no_signal(bool p_pressed) { |
236 | if (!toggle_mode) { |
237 | return; |
238 | } |
239 | if (status.pressed == p_pressed) { |
240 | return; |
241 | } |
242 | status.pressed = p_pressed; |
243 | |
244 | queue_redraw(); |
245 | } |
246 | |
247 | bool BaseButton::is_pressing() const { |
248 | return status.press_attempt; |
249 | } |
250 | |
251 | bool BaseButton::is_pressed() const { |
252 | return toggle_mode ? status.pressed : status.press_attempt; |
253 | } |
254 | |
255 | bool BaseButton::is_hovered() const { |
256 | return status.hovering; |
257 | } |
258 | |
259 | BaseButton::DrawMode BaseButton::get_draw_mode() const { |
260 | if (status.disabled) { |
261 | return DRAW_DISABLED; |
262 | } |
263 | |
264 | if (in_shortcut_feedback) { |
265 | return DRAW_HOVER_PRESSED; |
266 | } |
267 | |
268 | if (!status.press_attempt && status.hovering) { |
269 | if (status.pressed) { |
270 | return DRAW_HOVER_PRESSED; |
271 | } |
272 | |
273 | return DRAW_HOVER; |
274 | } else { |
275 | // Determine if pressed or not. |
276 | bool pressing; |
277 | if (status.press_attempt) { |
278 | pressing = (status.pressing_inside || keep_pressed_outside); |
279 | if (status.pressed) { |
280 | pressing = !pressing; |
281 | } |
282 | } else { |
283 | pressing = status.pressed; |
284 | } |
285 | |
286 | if (pressing) { |
287 | return DRAW_PRESSED; |
288 | } else { |
289 | return DRAW_NORMAL; |
290 | } |
291 | } |
292 | } |
293 | |
294 | void BaseButton::set_toggle_mode(bool p_on) { |
295 | // Make sure to set 'pressed' to false if we are not in toggle mode |
296 | if (!p_on) { |
297 | set_pressed(false); |
298 | } |
299 | |
300 | toggle_mode = p_on; |
301 | update_configuration_warnings(); |
302 | } |
303 | |
304 | bool BaseButton::is_toggle_mode() const { |
305 | return toggle_mode; |
306 | } |
307 | |
308 | void BaseButton::set_shortcut_in_tooltip(bool p_on) { |
309 | shortcut_in_tooltip = p_on; |
310 | } |
311 | |
312 | bool BaseButton::is_shortcut_in_tooltip_enabled() const { |
313 | return shortcut_in_tooltip; |
314 | } |
315 | |
316 | void BaseButton::set_action_mode(ActionMode p_mode) { |
317 | action_mode = p_mode; |
318 | } |
319 | |
320 | BaseButton::ActionMode BaseButton::get_action_mode() const { |
321 | return action_mode; |
322 | } |
323 | |
324 | void BaseButton::set_button_mask(BitField<MouseButtonMask> p_mask) { |
325 | button_mask = p_mask; |
326 | } |
327 | |
328 | BitField<MouseButtonMask> BaseButton::get_button_mask() const { |
329 | return button_mask; |
330 | } |
331 | |
332 | void BaseButton::set_keep_pressed_outside(bool p_on) { |
333 | keep_pressed_outside = p_on; |
334 | } |
335 | |
336 | bool BaseButton::is_keep_pressed_outside() const { |
337 | return keep_pressed_outside; |
338 | } |
339 | |
340 | void BaseButton::set_shortcut_feedback(bool p_enable) { |
341 | shortcut_feedback = p_enable; |
342 | } |
343 | |
344 | bool BaseButton::is_shortcut_feedback() const { |
345 | return shortcut_feedback; |
346 | } |
347 | |
348 | void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { |
349 | shortcut = p_shortcut; |
350 | set_process_shortcut_input(shortcut.is_valid()); |
351 | } |
352 | |
353 | Ref<Shortcut> BaseButton::get_shortcut() const { |
354 | return shortcut; |
355 | } |
356 | |
357 | void BaseButton::_shortcut_feedback_timeout() { |
358 | in_shortcut_feedback = false; |
359 | queue_redraw(); |
360 | } |
361 | |
362 | void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) { |
363 | ERR_FAIL_COND(p_event.is_null()); |
364 | |
365 | if (!is_disabled() && p_event->is_pressed() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) { |
366 | if (toggle_mode) { |
367 | status.pressed = !status.pressed; |
368 | |
369 | _unpress_group(); |
370 | if (button_group.is_valid()) { |
371 | button_group->emit_signal(SNAME("pressed" ), this); |
372 | } |
373 | |
374 | _toggled(status.pressed); |
375 | _pressed(); |
376 | |
377 | } else { |
378 | _pressed(); |
379 | } |
380 | queue_redraw(); |
381 | accept_event(); |
382 | |
383 | if (shortcut_feedback) { |
384 | if (shortcut_feedback_timer == nullptr) { |
385 | shortcut_feedback_timer = memnew(Timer); |
386 | shortcut_feedback_timer->set_one_shot(true); |
387 | add_child(shortcut_feedback_timer); |
388 | shortcut_feedback_timer->set_wait_time(GLOBAL_GET("gui/timers/button_shortcut_feedback_highlight_time" )); |
389 | shortcut_feedback_timer->connect("timeout" , callable_mp(this, &BaseButton::_shortcut_feedback_timeout)); |
390 | } |
391 | |
392 | in_shortcut_feedback = true; |
393 | shortcut_feedback_timer->start(); |
394 | } |
395 | } |
396 | } |
397 | |
398 | String BaseButton::get_tooltip(const Point2 &p_pos) const { |
399 | String tooltip = Control::get_tooltip(p_pos); |
400 | if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->has_valid_event()) { |
401 | String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")" ; |
402 | if (!tooltip.is_empty() && shortcut->get_name().nocasecmp_to(tooltip) != 0) { |
403 | text += "\n" + atr(tooltip); |
404 | } |
405 | tooltip = text; |
406 | } |
407 | return tooltip; |
408 | } |
409 | |
410 | void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) { |
411 | if (button_group.is_valid()) { |
412 | button_group->buttons.erase(this); |
413 | } |
414 | |
415 | button_group = p_group; |
416 | |
417 | if (button_group.is_valid()) { |
418 | button_group->buttons.insert(this); |
419 | } |
420 | |
421 | queue_redraw(); //checkbox changes to radio if set a buttongroup |
422 | update_configuration_warnings(); |
423 | } |
424 | |
425 | Ref<ButtonGroup> BaseButton::get_button_group() const { |
426 | return button_group; |
427 | } |
428 | |
429 | bool BaseButton::_was_pressed_by_mouse() const { |
430 | return was_mouse_pressed; |
431 | } |
432 | |
433 | PackedStringArray BaseButton::get_configuration_warnings() const { |
434 | PackedStringArray warnings = Control::get_configuration_warnings(); |
435 | |
436 | if (get_button_group().is_valid() && !is_toggle_mode()) { |
437 | warnings.push_back(RTR("ButtonGroup is intended to be used only with buttons that have toggle_mode set to true." )); |
438 | } |
439 | |
440 | return warnings; |
441 | } |
442 | |
443 | void BaseButton::_bind_methods() { |
444 | ClassDB::bind_method(D_METHOD("set_pressed" , "pressed" ), &BaseButton::set_pressed); |
445 | ClassDB::bind_method(D_METHOD("is_pressed" ), &BaseButton::is_pressed); |
446 | ClassDB::bind_method(D_METHOD("set_pressed_no_signal" , "pressed" ), &BaseButton::set_pressed_no_signal); |
447 | ClassDB::bind_method(D_METHOD("is_hovered" ), &BaseButton::is_hovered); |
448 | ClassDB::bind_method(D_METHOD("set_toggle_mode" , "enabled" ), &BaseButton::set_toggle_mode); |
449 | ClassDB::bind_method(D_METHOD("is_toggle_mode" ), &BaseButton::is_toggle_mode); |
450 | ClassDB::bind_method(D_METHOD("set_shortcut_in_tooltip" , "enabled" ), &BaseButton::set_shortcut_in_tooltip); |
451 | ClassDB::bind_method(D_METHOD("is_shortcut_in_tooltip_enabled" ), &BaseButton::is_shortcut_in_tooltip_enabled); |
452 | ClassDB::bind_method(D_METHOD("set_disabled" , "disabled" ), &BaseButton::set_disabled); |
453 | ClassDB::bind_method(D_METHOD("is_disabled" ), &BaseButton::is_disabled); |
454 | ClassDB::bind_method(D_METHOD("set_action_mode" , "mode" ), &BaseButton::set_action_mode); |
455 | ClassDB::bind_method(D_METHOD("get_action_mode" ), &BaseButton::get_action_mode); |
456 | ClassDB::bind_method(D_METHOD("set_button_mask" , "mask" ), &BaseButton::set_button_mask); |
457 | ClassDB::bind_method(D_METHOD("get_button_mask" ), &BaseButton::get_button_mask); |
458 | ClassDB::bind_method(D_METHOD("get_draw_mode" ), &BaseButton::get_draw_mode); |
459 | ClassDB::bind_method(D_METHOD("set_keep_pressed_outside" , "enabled" ), &BaseButton::set_keep_pressed_outside); |
460 | ClassDB::bind_method(D_METHOD("is_keep_pressed_outside" ), &BaseButton::is_keep_pressed_outside); |
461 | ClassDB::bind_method(D_METHOD("set_shortcut_feedback" , "enabled" ), &BaseButton::set_shortcut_feedback); |
462 | ClassDB::bind_method(D_METHOD("is_shortcut_feedback" ), &BaseButton::is_shortcut_feedback); |
463 | |
464 | ClassDB::bind_method(D_METHOD("set_shortcut" , "shortcut" ), &BaseButton::set_shortcut); |
465 | ClassDB::bind_method(D_METHOD("get_shortcut" ), &BaseButton::get_shortcut); |
466 | |
467 | ClassDB::bind_method(D_METHOD("set_button_group" , "button_group" ), &BaseButton::set_button_group); |
468 | ClassDB::bind_method(D_METHOD("get_button_group" ), &BaseButton::get_button_group); |
469 | |
470 | GDVIRTUAL_BIND(_pressed); |
471 | GDVIRTUAL_BIND(_toggled, "toggled_on" ); |
472 | |
473 | ADD_SIGNAL(MethodInfo("pressed" )); |
474 | ADD_SIGNAL(MethodInfo("button_up" )); |
475 | ADD_SIGNAL(MethodInfo("button_down" )); |
476 | ADD_SIGNAL(MethodInfo("toggled" , PropertyInfo(Variant::BOOL, "toggled_on" ))); |
477 | |
478 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled" ), "set_disabled" , "is_disabled" ); |
479 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode" ), "set_toggle_mode" , "is_toggle_mode" ); |
480 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "button_pressed" ), "set_pressed" , "is_pressed" ); |
481 | ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode" , PROPERTY_HINT_ENUM, "Button Press,Button Release" ), "set_action_mode" , "get_action_mode" ); |
482 | ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask" , PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle" ), "set_button_mask" , "get_button_mask" ); |
483 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside" ), "set_keep_pressed_outside" , "is_keep_pressed_outside" ); |
484 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group" , PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup" ), "set_button_group" , "get_button_group" ); |
485 | |
486 | ADD_GROUP("Shortcut" , "" ); |
487 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut" , PROPERTY_HINT_RESOURCE_TYPE, "Shortcut" ), "set_shortcut" , "get_shortcut" ); |
488 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_feedback" ), "set_shortcut_feedback" , "is_shortcut_feedback" ); |
489 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip" ), "set_shortcut_in_tooltip" , "is_shortcut_in_tooltip_enabled" ); |
490 | |
491 | BIND_ENUM_CONSTANT(DRAW_NORMAL); |
492 | BIND_ENUM_CONSTANT(DRAW_PRESSED); |
493 | BIND_ENUM_CONSTANT(DRAW_HOVER); |
494 | BIND_ENUM_CONSTANT(DRAW_DISABLED); |
495 | BIND_ENUM_CONSTANT(DRAW_HOVER_PRESSED); |
496 | |
497 | BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS); |
498 | BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE); |
499 | |
500 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "gui/timers/button_shortcut_feedback_highlight_time" , PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s" ), 0.2); |
501 | } |
502 | |
503 | BaseButton::BaseButton() { |
504 | set_focus_mode(FOCUS_ALL); |
505 | } |
506 | |
507 | BaseButton::~BaseButton() { |
508 | if (button_group.is_valid()) { |
509 | button_group->buttons.erase(this); |
510 | } |
511 | } |
512 | |
513 | void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) { |
514 | for (BaseButton *E : buttons) { |
515 | r_buttons->push_back(E); |
516 | } |
517 | } |
518 | |
519 | TypedArray<BaseButton> ButtonGroup::_get_buttons() { |
520 | TypedArray<BaseButton> btns; |
521 | for (const BaseButton *E : buttons) { |
522 | btns.push_back(E); |
523 | } |
524 | |
525 | return btns; |
526 | } |
527 | |
528 | BaseButton *ButtonGroup::get_pressed_button() { |
529 | for (BaseButton *E : buttons) { |
530 | if (E->is_pressed()) { |
531 | return E; |
532 | } |
533 | } |
534 | |
535 | return nullptr; |
536 | } |
537 | |
538 | void ButtonGroup::set_allow_unpress(bool p_enabled) { |
539 | allow_unpress = p_enabled; |
540 | } |
541 | bool ButtonGroup::is_allow_unpress() { |
542 | return allow_unpress; |
543 | } |
544 | |
545 | void ButtonGroup::_bind_methods() { |
546 | ClassDB::bind_method(D_METHOD("get_pressed_button" ), &ButtonGroup::get_pressed_button); |
547 | ClassDB::bind_method(D_METHOD("get_buttons" ), &ButtonGroup::_get_buttons); |
548 | ClassDB::bind_method(D_METHOD("set_allow_unpress" , "enabled" ), &ButtonGroup::set_allow_unpress); |
549 | ClassDB::bind_method(D_METHOD("is_allow_unpress" ), &ButtonGroup::is_allow_unpress); |
550 | |
551 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_unpress" ), "set_allow_unpress" , "is_allow_unpress" ); |
552 | |
553 | ADD_SIGNAL(MethodInfo("pressed" , PropertyInfo(Variant::OBJECT, "button" , PROPERTY_HINT_RESOURCE_TYPE, "BaseButton" ))); |
554 | } |
555 | |
556 | ButtonGroup::ButtonGroup() { |
557 | set_local_to_scene(true); |
558 | } |
559 | |