| 1 | /**************************************************************************/ |
| 2 | /* convex_polygon_shape_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "convex_polygon_shape_2d.h" |
| 32 | |
| 33 | #include "core/math/geometry_2d.h" |
| 34 | #include "servers/physics_server_2d.h" |
| 35 | #include "servers/rendering_server.h" |
| 36 | |
| 37 | bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
| 38 | return Geometry2D::is_point_in_polygon(p_point, points); |
| 39 | } |
| 40 | |
| 41 | #ifdef DEBUG_ENABLED |
| 42 | // Check if point p3 is to the left of [p1, p2] segment or on it. |
| 43 | bool left_test(const Vector2 &p1, const Vector2 &p2, const Vector2 &p3) { |
| 44 | Vector2 p12 = p2 - p1; |
| 45 | Vector2 p13 = p3 - p1; |
| 46 | // If the value of the cross product is positive or zero; p3 is to the left or on the segment, respectively. |
| 47 | return p12.cross(p13) >= 0; |
| 48 | } |
| 49 | |
| 50 | bool is_convex(const Vector<Vector2> &p_points) { |
| 51 | // Pre-condition: Polygon is in counter-clockwise order. |
| 52 | int polygon_size = p_points.size(); |
| 53 | for (int i = 0; i < polygon_size && polygon_size > 3; i++) { |
| 54 | int j = (i + 1) % polygon_size; |
| 55 | int k = (j + 1) % polygon_size; |
| 56 | // If any consecutive three points fail left-test, then there is a concavity. |
| 57 | if (!left_test(p_points[i], p_points[j], p_points[k])) { |
| 58 | return false; |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | return true; |
| 63 | } |
| 64 | #endif |
| 65 | |
| 66 | void ConvexPolygonShape2D::_update_shape() { |
| 67 | Vector<Vector2> final_points = points; |
| 68 | if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise |
| 69 | final_points.reverse(); |
| 70 | } |
| 71 | #ifdef DEBUG_ENABLED |
| 72 | if (!is_convex(final_points)) { |
| 73 | WARN_PRINT("Concave polygon is assigned to ConvexPolygonShape2D." ); |
| 74 | } |
| 75 | #endif |
| 76 | PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points); |
| 77 | emit_changed(); |
| 78 | } |
| 79 | |
| 80 | void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { |
| 81 | Vector<Point2> hull = Geometry2D::convex_hull(p_points); |
| 82 | ERR_FAIL_COND(hull.size() < 3); |
| 83 | set_points(hull); |
| 84 | } |
| 85 | |
| 86 | void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { |
| 87 | points = p_points; |
| 88 | |
| 89 | _update_shape(); |
| 90 | } |
| 91 | |
| 92 | Vector<Vector2> ConvexPolygonShape2D::get_points() const { |
| 93 | return points; |
| 94 | } |
| 95 | |
| 96 | void ConvexPolygonShape2D::_bind_methods() { |
| 97 | ClassDB::bind_method(D_METHOD("set_point_cloud" , "point_cloud" ), &ConvexPolygonShape2D::set_point_cloud); |
| 98 | ClassDB::bind_method(D_METHOD("set_points" , "points" ), &ConvexPolygonShape2D::set_points); |
| 99 | ClassDB::bind_method(D_METHOD("get_points" ), &ConvexPolygonShape2D::get_points); |
| 100 | |
| 101 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "points" ), "set_points" , "get_points" ); |
| 102 | } |
| 103 | |
| 104 | void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { |
| 105 | if (points.size() < 3) { |
| 106 | return; |
| 107 | } |
| 108 | |
| 109 | Vector<Color> col = { p_color }; |
| 110 | RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); |
| 111 | |
| 112 | if (is_collision_outline_enabled()) { |
| 113 | col = { Color(p_color, 1.0) }; |
| 114 | RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); |
| 115 | // Draw the last segment. |
| 116 | RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], Color(p_color, 1.0)); |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | Rect2 ConvexPolygonShape2D::get_rect() const { |
| 121 | Rect2 rect; |
| 122 | for (int i = 0; i < points.size(); i++) { |
| 123 | if (i == 0) { |
| 124 | rect.position = points[i]; |
| 125 | } else { |
| 126 | rect.expand_to(points[i]); |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | return rect; |
| 131 | } |
| 132 | |
| 133 | real_t ConvexPolygonShape2D::get_enclosing_radius() const { |
| 134 | real_t r = 0.0; |
| 135 | for (int i(0); i < get_points().size(); i++) { |
| 136 | r = MAX(get_points()[i].length_squared(), r); |
| 137 | } |
| 138 | return Math::sqrt(r); |
| 139 | } |
| 140 | |
| 141 | ConvexPolygonShape2D::ConvexPolygonShape2D() : |
| 142 | Shape2D(PhysicsServer2D::get_singleton()->convex_polygon_shape_create()) { |
| 143 | } |
| 144 | |