1 | /**************************************************************************/ |
2 | /* convex_polygon_shape_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
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8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #include "convex_polygon_shape_2d.h" |
32 | |
33 | #include "core/math/geometry_2d.h" |
34 | #include "servers/physics_server_2d.h" |
35 | #include "servers/rendering_server.h" |
36 | |
37 | bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
38 | return Geometry2D::is_point_in_polygon(p_point, points); |
39 | } |
40 | |
41 | #ifdef DEBUG_ENABLED |
42 | // Check if point p3 is to the left of [p1, p2] segment or on it. |
43 | bool left_test(const Vector2 &p1, const Vector2 &p2, const Vector2 &p3) { |
44 | Vector2 p12 = p2 - p1; |
45 | Vector2 p13 = p3 - p1; |
46 | // If the value of the cross product is positive or zero; p3 is to the left or on the segment, respectively. |
47 | return p12.cross(p13) >= 0; |
48 | } |
49 | |
50 | bool is_convex(const Vector<Vector2> &p_points) { |
51 | // Pre-condition: Polygon is in counter-clockwise order. |
52 | int polygon_size = p_points.size(); |
53 | for (int i = 0; i < polygon_size && polygon_size > 3; i++) { |
54 | int j = (i + 1) % polygon_size; |
55 | int k = (j + 1) % polygon_size; |
56 | // If any consecutive three points fail left-test, then there is a concavity. |
57 | if (!left_test(p_points[i], p_points[j], p_points[k])) { |
58 | return false; |
59 | } |
60 | } |
61 | |
62 | return true; |
63 | } |
64 | #endif |
65 | |
66 | void ConvexPolygonShape2D::_update_shape() { |
67 | Vector<Vector2> final_points = points; |
68 | if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise |
69 | final_points.reverse(); |
70 | } |
71 | #ifdef DEBUG_ENABLED |
72 | if (!is_convex(final_points)) { |
73 | WARN_PRINT("Concave polygon is assigned to ConvexPolygonShape2D." ); |
74 | } |
75 | #endif |
76 | PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points); |
77 | emit_changed(); |
78 | } |
79 | |
80 | void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { |
81 | Vector<Point2> hull = Geometry2D::convex_hull(p_points); |
82 | ERR_FAIL_COND(hull.size() < 3); |
83 | set_points(hull); |
84 | } |
85 | |
86 | void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { |
87 | points = p_points; |
88 | |
89 | _update_shape(); |
90 | } |
91 | |
92 | Vector<Vector2> ConvexPolygonShape2D::get_points() const { |
93 | return points; |
94 | } |
95 | |
96 | void ConvexPolygonShape2D::_bind_methods() { |
97 | ClassDB::bind_method(D_METHOD("set_point_cloud" , "point_cloud" ), &ConvexPolygonShape2D::set_point_cloud); |
98 | ClassDB::bind_method(D_METHOD("set_points" , "points" ), &ConvexPolygonShape2D::set_points); |
99 | ClassDB::bind_method(D_METHOD("get_points" ), &ConvexPolygonShape2D::get_points); |
100 | |
101 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "points" ), "set_points" , "get_points" ); |
102 | } |
103 | |
104 | void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { |
105 | if (points.size() < 3) { |
106 | return; |
107 | } |
108 | |
109 | Vector<Color> col = { p_color }; |
110 | RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); |
111 | |
112 | if (is_collision_outline_enabled()) { |
113 | col = { Color(p_color, 1.0) }; |
114 | RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); |
115 | // Draw the last segment. |
116 | RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], Color(p_color, 1.0)); |
117 | } |
118 | } |
119 | |
120 | Rect2 ConvexPolygonShape2D::get_rect() const { |
121 | Rect2 rect; |
122 | for (int i = 0; i < points.size(); i++) { |
123 | if (i == 0) { |
124 | rect.position = points[i]; |
125 | } else { |
126 | rect.expand_to(points[i]); |
127 | } |
128 | } |
129 | |
130 | return rect; |
131 | } |
132 | |
133 | real_t ConvexPolygonShape2D::get_enclosing_radius() const { |
134 | real_t r = 0.0; |
135 | for (int i(0); i < get_points().size(); i++) { |
136 | r = MAX(get_points()[i].length_squared(), r); |
137 | } |
138 | return Math::sqrt(r); |
139 | } |
140 | |
141 | ConvexPolygonShape2D::ConvexPolygonShape2D() : |
142 | Shape2D(PhysicsServer2D::get_singleton()->convex_polygon_shape_create()) { |
143 | } |
144 | |