| 1 | /**************************************************************************/ |
| 2 | /* packed_scene.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "packed_scene.h" |
| 32 | |
| 33 | #include "core/config/engine.h" |
| 34 | #include "core/config/project_settings.h" |
| 35 | #include "core/core_string_names.h" |
| 36 | #include "core/io/missing_resource.h" |
| 37 | #include "core/io/resource_loader.h" |
| 38 | #include "core/templates/local_vector.h" |
| 39 | #include "scene/2d/node_2d.h" |
| 40 | #include "scene/3d/node_3d.h" |
| 41 | #include "scene/gui/control.h" |
| 42 | #include "scene/main/instance_placeholder.h" |
| 43 | #include "scene/main/missing_node.h" |
| 44 | #include "scene/property_utils.h" |
| 45 | |
| 46 | #define PACKED_SCENE_VERSION 3 |
| 47 | |
| 48 | #ifdef TOOLS_ENABLED |
| 49 | SceneState::InstantiationWarningNotify SceneState::instantiation_warn_notify = nullptr; |
| 50 | #endif |
| 51 | |
| 52 | bool SceneState::can_instantiate() const { |
| 53 | return nodes.size() > 0; |
| 54 | } |
| 55 | |
| 56 | static Array _sanitize_node_pinned_properties(Node *p_node) { |
| 57 | Array pinned = p_node->get_meta("_edit_pinned_properties_" , Array()); |
| 58 | if (pinned.is_empty()) { |
| 59 | return Array(); |
| 60 | } |
| 61 | HashSet<StringName> storable_properties; |
| 62 | p_node->get_storable_properties(storable_properties); |
| 63 | int i = 0; |
| 64 | do { |
| 65 | if (storable_properties.has(pinned[i])) { |
| 66 | i++; |
| 67 | } else { |
| 68 | pinned.remove_at(i); |
| 69 | } |
| 70 | } while (i < pinned.size()); |
| 71 | if (pinned.is_empty()) { |
| 72 | p_node->remove_meta("_edit_pinned_properties_" ); |
| 73 | } |
| 74 | return pinned; |
| 75 | } |
| 76 | |
| 77 | Ref<Resource> SceneState::get_remap_resource(const Ref<Resource> &p_resource, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache, const Ref<Resource> &p_fallback, Node *p_for_scene) { |
| 78 | ERR_FAIL_COND_V(p_resource.is_null(), Ref<Resource>()); |
| 79 | |
| 80 | Ref<Resource> remap_resource; |
| 81 | |
| 82 | // Find the shared copy of the source resource. |
| 83 | HashMap<Ref<Resource>, Ref<Resource>>::Iterator R = remap_cache.find(p_resource); |
| 84 | if (R) { |
| 85 | remap_resource = R->value; |
| 86 | } else if (p_fallback.is_valid() && p_fallback->is_local_to_scene() && p_fallback->get_class() == p_resource->get_class()) { |
| 87 | // Simply copy the data from the source resource to update the fallback resource that was previously set. |
| 88 | |
| 89 | p_fallback->reset_state(); // May want to reset state. |
| 90 | |
| 91 | List<PropertyInfo> pi; |
| 92 | p_resource->get_property_list(&pi); |
| 93 | for (const PropertyInfo &E : pi) { |
| 94 | if (!(E.usage & PROPERTY_USAGE_STORAGE)) { |
| 95 | continue; |
| 96 | } |
| 97 | if (E.name == "resource_path" ) { |
| 98 | continue; // Do not change path. |
| 99 | } |
| 100 | |
| 101 | Variant value = p_resource->get(E.name); |
| 102 | |
| 103 | // The local-to-scene subresource instance is preserved, thus maintaining the previous sharing relationship. |
| 104 | // This is mainly used when the sub-scene root is reset in the main scene. |
| 105 | Ref<Resource> sub_res_of_from = value; |
| 106 | if (sub_res_of_from.is_valid() && sub_res_of_from->is_local_to_scene()) { |
| 107 | value = get_remap_resource(sub_res_of_from, remap_cache, p_fallback->get(E.name), p_fallback->get_local_scene()); |
| 108 | } |
| 109 | |
| 110 | p_fallback->set(E.name, value); |
| 111 | } |
| 112 | |
| 113 | p_fallback->set_scene_unique_id(p_resource->get_scene_unique_id()); // Get the id from the main scene, in case the id changes again when saving the scene. |
| 114 | |
| 115 | remap_cache[p_resource] = p_fallback; |
| 116 | remap_resource = p_fallback; |
| 117 | } else { // A copy of the source resource is required to overwrite the previous one. |
| 118 | Ref<Resource> local_dupe = p_resource->duplicate_for_local_scene(p_for_scene, remap_cache); |
| 119 | remap_cache[p_resource] = local_dupe; |
| 120 | remap_resource = local_dupe; |
| 121 | } |
| 122 | |
| 123 | return remap_resource; |
| 124 | } |
| 125 | |
| 126 | Node *SceneState::instantiate(GenEditState p_edit_state) const { |
| 127 | // Nodes where instantiation failed (because something is missing.) |
| 128 | List<Node *> stray_instances; |
| 129 | |
| 130 | #define NODE_FROM_ID(p_name, p_id) \ |
| 131 | Node *p_name; \ |
| 132 | if (p_id & FLAG_ID_IS_PATH) { \ |
| 133 | NodePath np = node_paths[p_id & FLAG_MASK]; \ |
| 134 | p_name = ret_nodes[0]->get_node_or_null(np); \ |
| 135 | } else { \ |
| 136 | ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, nullptr); \ |
| 137 | p_name = ret_nodes[p_id & FLAG_MASK]; \ |
| 138 | } |
| 139 | |
| 140 | int nc = nodes.size(); |
| 141 | ERR_FAIL_COND_V(nc == 0, nullptr); |
| 142 | |
| 143 | const StringName *snames = nullptr; |
| 144 | int sname_count = names.size(); |
| 145 | if (sname_count) { |
| 146 | snames = &names[0]; |
| 147 | } |
| 148 | |
| 149 | const Variant *props = nullptr; |
| 150 | int prop_count = variants.size(); |
| 151 | if (prop_count) { |
| 152 | props = &variants[0]; |
| 153 | } |
| 154 | |
| 155 | //Vector<Variant> properties; |
| 156 | |
| 157 | const NodeData *nd = &nodes[0]; |
| 158 | |
| 159 | Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc); |
| 160 | |
| 161 | bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty(); |
| 162 | |
| 163 | HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_scene; |
| 164 | |
| 165 | LocalVector<DeferredNodePathProperties> deferred_node_paths; |
| 166 | |
| 167 | for (int i = 0; i < nc; i++) { |
| 168 | const NodeData &n = nd[i]; |
| 169 | |
| 170 | Node *parent = nullptr; |
| 171 | String old_parent_path; |
| 172 | |
| 173 | if (i > 0) { |
| 174 | ERR_FAIL_COND_V_MSG(n.parent == -1, nullptr, vformat("Invalid scene: node %s does not specify its parent node." , snames[n.name])); |
| 175 | NODE_FROM_ID(nparent, n.parent); |
| 176 | #ifdef DEBUG_ENABLED |
| 177 | if (!nparent && (n.parent & FLAG_ID_IS_PATH)) { |
| 178 | WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instantiating: '" + get_path() + "'." ).ascii().get_data()); |
| 179 | old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./" ).replace("/" , "@" ); |
| 180 | nparent = ret_nodes[0]; |
| 181 | } |
| 182 | #endif |
| 183 | parent = nparent; |
| 184 | } else { |
| 185 | // i == 0 is root node. |
| 186 | ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node." , snames[n.name])); |
| 187 | ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANTIATED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene." , snames[n.name])); |
| 188 | } |
| 189 | |
| 190 | Node *node = nullptr; |
| 191 | MissingNode *missing_node = nullptr; |
| 192 | |
| 193 | if (i == 0 && base_scene_idx >= 0) { |
| 194 | //scene inheritance on root node |
| 195 | Ref<PackedScene> sdata = props[base_scene_idx]; |
| 196 | ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); |
| 197 | node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state |
| 198 | ERR_FAIL_NULL_V(node, nullptr); |
| 199 | if (p_edit_state != GEN_EDIT_STATE_DISABLED) { |
| 200 | node->set_scene_inherited_state(sdata->get_state()); |
| 201 | } |
| 202 | |
| 203 | } else if (n.instance >= 0) { |
| 204 | //instance a scene into this node |
| 205 | if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) { |
| 206 | String scene_path = props[n.instance & FLAG_MASK]; |
| 207 | if (disable_placeholders) { |
| 208 | Ref<PackedScene> sdata = ResourceLoader::load(scene_path, "PackedScene" ); |
| 209 | ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); |
| 210 | node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); |
| 211 | ERR_FAIL_NULL_V(node, nullptr); |
| 212 | } else { |
| 213 | InstancePlaceholder *ip = memnew(InstancePlaceholder); |
| 214 | ip->set_instance_path(scene_path); |
| 215 | node = ip; |
| 216 | } |
| 217 | node->set_scene_instance_load_placeholder(true); |
| 218 | } else { |
| 219 | Ref<PackedScene> sdata = props[n.instance & FLAG_MASK]; |
| 220 | ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); |
| 221 | node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); |
| 222 | ERR_FAIL_NULL_V(node, nullptr); |
| 223 | } |
| 224 | |
| 225 | } else if (n.type == TYPE_INSTANTIATED) { |
| 226 | //get the node from somewhere, it likely already exists from another instance |
| 227 | if (parent) { |
| 228 | node = parent->_get_child_by_name(snames[n.name]); |
| 229 | #ifdef DEBUG_ENABLED |
| 230 | if (!node) { |
| 231 | WARN_PRINT(String("Node '" + String(ret_nodes[0]->get_path_to(parent)) + "/" + String(snames[n.name]) + "' was modified from inside an instance, but it has vanished." ).ascii().get_data()); |
| 232 | } |
| 233 | #endif |
| 234 | } |
| 235 | } else { |
| 236 | //node belongs to this scene and must be created |
| 237 | Object *obj = ClassDB::instantiate(snames[n.type]); |
| 238 | |
| 239 | node = Object::cast_to<Node>(obj); |
| 240 | |
| 241 | if (!node) { |
| 242 | if (obj) { |
| 243 | memdelete(obj); |
| 244 | obj = nullptr; |
| 245 | } |
| 246 | |
| 247 | if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) { |
| 248 | missing_node = memnew(MissingNode); |
| 249 | missing_node->set_original_class(snames[n.type]); |
| 250 | missing_node->set_recording_properties(true); |
| 251 | node = missing_node; |
| 252 | obj = missing_node; |
| 253 | } else { |
| 254 | WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead." , snames[n.name], snames[n.type]).ascii().get_data()); |
| 255 | if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) { |
| 256 | if (Object::cast_to<Control>(ret_nodes[n.parent])) { |
| 257 | obj = memnew(Control); |
| 258 | } else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) { |
| 259 | obj = memnew(Node2D); |
| 260 | #ifndef _3D_DISABLED |
| 261 | } else if (Object::cast_to<Node3D>(ret_nodes[n.parent])) { |
| 262 | obj = memnew(Node3D); |
| 263 | #endif // _3D_DISABLED |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | if (!obj) { |
| 268 | obj = memnew(Node); |
| 269 | } |
| 270 | |
| 271 | node = Object::cast_to<Node>(obj); |
| 272 | } |
| 273 | } |
| 274 | } |
| 275 | |
| 276 | if (node) { |
| 277 | // may not have found the node (part of instantiated scene and removed) |
| 278 | // if found all is good, otherwise ignore |
| 279 | |
| 280 | //properties |
| 281 | int nprop_count = n.properties.size(); |
| 282 | if (nprop_count) { |
| 283 | const NodeData::Property *nprops = &n.properties[0]; |
| 284 | |
| 285 | Dictionary missing_resource_properties; |
| 286 | HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_sub_scene; // Record the mappings in the sub-scene. |
| 287 | |
| 288 | for (int j = 0; j < nprop_count; j++) { |
| 289 | bool valid; |
| 290 | |
| 291 | ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr); |
| 292 | |
| 293 | if (nprops[j].name & FLAG_PATH_PROPERTY_IS_NODE) { |
| 294 | uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1); |
| 295 | ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr); |
| 296 | |
| 297 | DeferredNodePathProperties dnp; |
| 298 | dnp.value = props[nprops[j].value]; |
| 299 | dnp.base = node; |
| 300 | dnp.property = snames[name_idx]; |
| 301 | deferred_node_paths.push_back(dnp); |
| 302 | continue; |
| 303 | } |
| 304 | |
| 305 | ERR_FAIL_INDEX_V(nprops[j].name, sname_count, nullptr); |
| 306 | |
| 307 | if (snames[nprops[j].name] == CoreStringNames::get_singleton()->_script) { |
| 308 | //work around to avoid old script variables from disappearing, should be the proper fix to: |
| 309 | //https://github.com/godotengine/godot/issues/2958 |
| 310 | |
| 311 | //store old state |
| 312 | List<Pair<StringName, Variant>> old_state; |
| 313 | if (node->get_script_instance()) { |
| 314 | node->get_script_instance()->get_property_state(old_state); |
| 315 | } |
| 316 | |
| 317 | node->set(snames[nprops[j].name], props[nprops[j].value], &valid); |
| 318 | |
| 319 | //restore old state for new script, if exists |
| 320 | for (const Pair<StringName, Variant> &E : old_state) { |
| 321 | node->set(E.first, E.second); |
| 322 | } |
| 323 | } else { |
| 324 | Variant value = props[nprops[j].value]; |
| 325 | |
| 326 | if (value.get_type() == Variant::OBJECT) { |
| 327 | //handle resources that are local to scene by duplicating them if needed |
| 328 | Ref<Resource> res = value; |
| 329 | if (res.is_valid()) { |
| 330 | if (res->is_local_to_scene()) { |
| 331 | if (n.instance >= 0) { // For the root node of a sub-scene, treat it as part of the sub-scene. |
| 332 | value = get_remap_resource(res, resources_local_to_sub_scene, node->get(snames[nprops[j].name]), node); |
| 333 | } else { |
| 334 | HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res); |
| 335 | Node *base = i == 0 ? node : ret_nodes[0]; |
| 336 | if (E) { |
| 337 | value = E->value; |
| 338 | } else { |
| 339 | if (p_edit_state == GEN_EDIT_STATE_MAIN) { |
| 340 | //for the main scene, use the resource as is |
| 341 | res->configure_for_local_scene(base, resources_local_to_scene); |
| 342 | resources_local_to_scene[res] = res; |
| 343 | } else { |
| 344 | //for instances, a copy must be made |
| 345 | Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); |
| 346 | resources_local_to_scene[res] = local_dupe; |
| 347 | value = local_dupe; |
| 348 | } |
| 349 | } |
| 350 | } |
| 351 | //must make a copy, because this res is local to scene |
| 352 | } |
| 353 | } |
| 354 | } |
| 355 | if (value.get_type() == Variant::ARRAY) { |
| 356 | Array set_array = value; |
| 357 | bool is_get_valid = false; |
| 358 | Variant get_value = node->get(snames[nprops[j].name], &is_get_valid); |
| 359 | if (is_get_valid && get_value.get_type() == Variant::ARRAY) { |
| 360 | Array get_array = get_value; |
| 361 | if (!set_array.is_same_typed(get_array)) { |
| 362 | value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script()); |
| 363 | } |
| 364 | } |
| 365 | } |
| 366 | if (p_edit_state == GEN_EDIT_STATE_INSTANCE && value.get_type() != Variant::OBJECT) { |
| 367 | value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor |
| 368 | } |
| 369 | |
| 370 | bool set_valid = true; |
| 371 | if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled() && value.get_type() == Variant::OBJECT) { |
| 372 | Ref<MissingResource> mr = value; |
| 373 | if (mr.is_valid()) { |
| 374 | missing_resource_properties[snames[nprops[j].name]] = mr; |
| 375 | set_valid = false; |
| 376 | } |
| 377 | } |
| 378 | |
| 379 | if (set_valid) { |
| 380 | node->set(snames[nprops[j].name], value, &valid); |
| 381 | } |
| 382 | } |
| 383 | } |
| 384 | if (!missing_resource_properties.is_empty()) { |
| 385 | node->set_meta(META_MISSING_RESOURCES, missing_resource_properties); |
| 386 | } |
| 387 | |
| 388 | for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_sub_scene) { |
| 389 | if (E.value->get_local_scene() == node) { |
| 390 | E.value->setup_local_to_scene(); // Setup may be required for the resource to work properly. |
| 391 | } |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | //name |
| 396 | |
| 397 | //groups |
| 398 | for (int j = 0; j < n.groups.size(); j++) { |
| 399 | ERR_FAIL_INDEX_V(n.groups[j], sname_count, nullptr); |
| 400 | node->add_to_group(snames[n.groups[j]], true); |
| 401 | } |
| 402 | |
| 403 | if (n.instance >= 0 || n.type != TYPE_INSTANTIATED || i == 0) { |
| 404 | //if node was not part of instance, must set its name, parenthood and ownership |
| 405 | if (i > 0) { |
| 406 | if (parent) { |
| 407 | bool pending_add = true; |
| 408 | #ifdef TOOLS_ENABLED |
| 409 | if (Engine::get_singleton()->is_editor_hint()) { |
| 410 | Node *existing = parent->_get_child_by_name(snames[n.name]); |
| 411 | if (existing) { |
| 412 | // There's already a node in the same parent with the same name. |
| 413 | // This means that somehow the node was added both to the scene being |
| 414 | // loaded and another one instantiated in the former, maybe because of |
| 415 | // manual editing, or a bug in scene saving, or a loophole in the workflow |
| 416 | // (with any of the bugs possibly already fixed). |
| 417 | // Bring consistency back by letting it be assigned a non-clashing name. |
| 418 | // This simple workaround at least avoids leaks and helps the user realize |
| 419 | // something awkward has happened. |
| 420 | if (instantiation_warn_notify) { |
| 421 | instantiation_warn_notify(vformat( |
| 422 | TTR("An incoming node's name clashes with %s already in the scene (presumably, from a more nested instance).\nThe less nested node will be renamed. Please fix and re-save the scene." ), |
| 423 | ret_nodes[0]->get_path_to(existing))); |
| 424 | } |
| 425 | node->set_name(snames[n.name]); |
| 426 | parent->add_child(node, true); |
| 427 | pending_add = false; |
| 428 | } |
| 429 | } |
| 430 | #endif |
| 431 | if (pending_add) { |
| 432 | parent->_add_child_nocheck(node, snames[n.name]); |
| 433 | } |
| 434 | if (n.index >= 0 && n.index < parent->get_child_count() - 1) { |
| 435 | parent->move_child(node, n.index); |
| 436 | } |
| 437 | } else { |
| 438 | //it may be possible that an instantiated scene has changed |
| 439 | //and the node has nowhere to go anymore |
| 440 | stray_instances.push_back(node); //can't be added, go to stray list |
| 441 | } |
| 442 | } else { |
| 443 | if (Engine::get_singleton()->is_editor_hint()) { |
| 444 | //validate name if using editor, to avoid broken |
| 445 | node->set_name(snames[n.name]); |
| 446 | } else { |
| 447 | node->_set_name_nocheck(snames[n.name]); |
| 448 | } |
| 449 | } |
| 450 | } |
| 451 | |
| 452 | if (!old_parent_path.is_empty()) { |
| 453 | node->_set_name_nocheck(old_parent_path + "@" + node->get_name()); |
| 454 | } |
| 455 | |
| 456 | if (n.owner >= 0) { |
| 457 | NODE_FROM_ID(owner, n.owner); |
| 458 | if (owner) { |
| 459 | node->_set_owner_nocheck(owner); |
| 460 | if (node->data.unique_name_in_owner) { |
| 461 | node->_acquire_unique_name_in_owner(); |
| 462 | } |
| 463 | } |
| 464 | } |
| 465 | |
| 466 | // We only want to deal with pinned flag if instantiating as pure main (no instance, no inheriting.) |
| 467 | if (p_edit_state == GEN_EDIT_STATE_MAIN) { |
| 468 | _sanitize_node_pinned_properties(node); |
| 469 | } else { |
| 470 | node->remove_meta("_edit_pinned_properties_" ); |
| 471 | } |
| 472 | } |
| 473 | |
| 474 | if (missing_node) { |
| 475 | missing_node->set_recording_properties(false); |
| 476 | } |
| 477 | |
| 478 | ret_nodes[i] = node; |
| 479 | |
| 480 | if (node && gen_node_path_cache && ret_nodes[0]) { |
| 481 | NodePath n2 = ret_nodes[0]->get_path_to(node); |
| 482 | node_path_cache[n2] = i; |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | for (const DeferredNodePathProperties &dnp : deferred_node_paths) { |
| 487 | // Replace properties stored as NodePaths with actual Nodes. |
| 488 | if (dnp.value.get_type() == Variant::ARRAY) { |
| 489 | Array paths = dnp.value; |
| 490 | |
| 491 | bool valid; |
| 492 | Array array = dnp.base->get(dnp.property, &valid); |
| 493 | ERR_CONTINUE(!valid); |
| 494 | array = array.duplicate(); |
| 495 | |
| 496 | array.resize(paths.size()); |
| 497 | for (int i = 0; i < array.size(); i++) { |
| 498 | array.set(i, dnp.base->get_node_or_null(paths[i])); |
| 499 | } |
| 500 | dnp.base->set(dnp.property, array); |
| 501 | } else { |
| 502 | dnp.base->set(dnp.property, dnp.base->get_node_or_null(dnp.value)); |
| 503 | } |
| 504 | } |
| 505 | |
| 506 | for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) { |
| 507 | if (E.value->get_local_scene() == ret_nodes[0]) { |
| 508 | E.value->setup_local_to_scene(); |
| 509 | } |
| 510 | } |
| 511 | |
| 512 | //do connections |
| 513 | |
| 514 | int cc = connections.size(); |
| 515 | const ConnectionData *cdata = connections.ptr(); |
| 516 | |
| 517 | for (int i = 0; i < cc; i++) { |
| 518 | const ConnectionData &c = cdata[i]; |
| 519 | //ERR_FAIL_INDEX_V( c.from, nc, nullptr ); |
| 520 | //ERR_FAIL_INDEX_V( c.to, nc, nullptr ); |
| 521 | |
| 522 | NODE_FROM_ID(cfrom, c.from); |
| 523 | NODE_FROM_ID(cto, c.to); |
| 524 | |
| 525 | if (!cfrom || !cto) { |
| 526 | continue; |
| 527 | } |
| 528 | |
| 529 | Callable callable(cto, snames[c.method]); |
| 530 | if (c.unbinds > 0) { |
| 531 | callable = callable.unbind(c.unbinds); |
| 532 | } else if (!c.binds.is_empty()) { |
| 533 | Vector<Variant> binds; |
| 534 | if (c.binds.size()) { |
| 535 | binds.resize(c.binds.size()); |
| 536 | for (int j = 0; j < c.binds.size(); j++) { |
| 537 | binds.write[j] = props[c.binds[j]]; |
| 538 | } |
| 539 | } |
| 540 | |
| 541 | const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * binds.size()); |
| 542 | for (int j = 0; j < binds.size(); j++) { |
| 543 | argptrs[j] = &binds[j]; |
| 544 | } |
| 545 | callable = callable.bindp(argptrs, binds.size()); |
| 546 | } |
| 547 | |
| 548 | cfrom->connect(snames[c.signal], callable, CONNECT_PERSIST | c.flags | (p_edit_state == GEN_EDIT_STATE_MAIN ? 0 : CONNECT_INHERITED)); |
| 549 | } |
| 550 | |
| 551 | //Node *s = ret_nodes[0]; |
| 552 | |
| 553 | //remove nodes that could not be added, likely as a result that |
| 554 | while (stray_instances.size()) { |
| 555 | memdelete(stray_instances.front()->get()); |
| 556 | stray_instances.pop_front(); |
| 557 | } |
| 558 | |
| 559 | for (int i = 0; i < editable_instances.size(); i++) { |
| 560 | Node *ei = ret_nodes[0]->get_node_or_null(editable_instances[i]); |
| 561 | if (ei) { |
| 562 | ret_nodes[0]->set_editable_instance(ei, true); |
| 563 | } |
| 564 | } |
| 565 | |
| 566 | return ret_nodes[0]; |
| 567 | } |
| 568 | |
| 569 | static int _nm_get_string(const String &p_string, HashMap<StringName, int> &name_map) { |
| 570 | if (name_map.has(p_string)) { |
| 571 | return name_map[p_string]; |
| 572 | } |
| 573 | |
| 574 | int idx = name_map.size(); |
| 575 | name_map[p_string] = idx; |
| 576 | return idx; |
| 577 | } |
| 578 | |
| 579 | static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map) { |
| 580 | if (variant_map.has(p_variant)) { |
| 581 | return variant_map[p_variant]; |
| 582 | } |
| 583 | |
| 584 | int idx = variant_map.size(); |
| 585 | variant_map[p_variant] = idx; |
| 586 | return idx; |
| 587 | } |
| 588 | |
| 589 | Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) { |
| 590 | // this function handles all the work related to properly packing scenes, be it |
| 591 | // instantiated or inherited. |
| 592 | // given the complexity of this process, an attempt will be made to properly |
| 593 | // document it. if you fail to understand something, please ask! |
| 594 | |
| 595 | //discard nodes that do not belong to be processed |
| 596 | if (p_node != p_owner && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) { |
| 597 | return OK; |
| 598 | } |
| 599 | |
| 600 | bool is_editable_instance = false; |
| 601 | |
| 602 | // save the child instantiated scenes that are chosen as editable, so they can be restored |
| 603 | // upon load back |
| 604 | if (p_node != p_owner && !p_node->get_scene_file_path().is_empty() && p_owner->is_editable_instance(p_node)) { |
| 605 | editable_instances.push_back(p_owner->get_path_to(p_node)); |
| 606 | // Node is the root of an editable instance. |
| 607 | is_editable_instance = true; |
| 608 | } else if (p_node->get_owner() && p_owner->is_ancestor_of(p_node->get_owner()) && p_owner->is_editable_instance(p_node->get_owner())) { |
| 609 | // Node is part of an editable instance. |
| 610 | is_editable_instance = true; |
| 611 | } |
| 612 | |
| 613 | NodeData nd; |
| 614 | |
| 615 | nd.name = _nm_get_string(p_node->get_name(), name_map); |
| 616 | nd.instance = -1; //not instantiated by default |
| 617 | |
| 618 | //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene |
| 619 | if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) { |
| 620 | //do not save index, because it belongs to saved scene and scene is not inherited |
| 621 | nd.index = -1; |
| 622 | } else if (p_node == p_owner) { |
| 623 | //This (hopefully) happens if the node is a scene root, so its index is irrelevant. |
| 624 | nd.index = -1; |
| 625 | } else { |
| 626 | //part of an inherited scene, or parent is from an instantiated scene |
| 627 | nd.index = p_node->get_index(); |
| 628 | } |
| 629 | |
| 630 | // if this node is part of an instantiated scene or sub-instantiated scene |
| 631 | // we need to get the corresponding instance states. |
| 632 | // with the instance states, we can query for identical properties/groups |
| 633 | // and only save what has changed |
| 634 | |
| 635 | bool instantiated_by_owner = false; |
| 636 | Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner); |
| 637 | |
| 638 | if (!p_node->get_scene_file_path().is_empty() && p_node->get_owner() == p_owner && instantiated_by_owner) { |
| 639 | if (p_node->get_scene_instance_load_placeholder()) { |
| 640 | //it's a placeholder, use the placeholder path |
| 641 | nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map); |
| 642 | nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER; |
| 643 | } else { |
| 644 | //must instance ourselves |
| 645 | Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path()); |
| 646 | if (!instance.is_valid()) { |
| 647 | return ERR_CANT_OPEN; |
| 648 | } |
| 649 | |
| 650 | nd.instance = _vm_get_variant(instance, variant_map); |
| 651 | } |
| 652 | } |
| 653 | |
| 654 | // all setup, we then proceed to check all properties for the node |
| 655 | // and save the ones that are worth saving |
| 656 | |
| 657 | List<PropertyInfo> plist; |
| 658 | p_node->get_property_list(&plist); |
| 659 | |
| 660 | Array pinned_props = _sanitize_node_pinned_properties(p_node); |
| 661 | Dictionary missing_resource_properties = p_node->get_meta(META_MISSING_RESOURCES, Dictionary()); |
| 662 | |
| 663 | for (const PropertyInfo &E : plist) { |
| 664 | if (!(E.usage & PROPERTY_USAGE_STORAGE)) { |
| 665 | continue; |
| 666 | } |
| 667 | |
| 668 | if (E.name == META_PROPERTY_MISSING_RESOURCES) { |
| 669 | continue; // Ignore this property when packing. |
| 670 | } |
| 671 | |
| 672 | // If instance or inheriting, not saving if property requested so. |
| 673 | if (!states_stack.is_empty()) { |
| 674 | if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE)) { |
| 675 | continue; |
| 676 | } |
| 677 | } |
| 678 | |
| 679 | StringName name = E.name; |
| 680 | Variant value = p_node->get(name); |
| 681 | bool use_deferred_node_path_bit = false; |
| 682 | |
| 683 | if (E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_NODE_TYPE) { |
| 684 | if (value.get_type() == Variant::OBJECT) { |
| 685 | if (Node *n = Object::cast_to<Node>(value)) { |
| 686 | value = p_node->get_path_to(n); |
| 687 | } |
| 688 | use_deferred_node_path_bit = true; |
| 689 | } |
| 690 | if (value.get_type() != Variant::NODE_PATH) { |
| 691 | continue; //was never set, ignore. |
| 692 | } |
| 693 | } else if (E.type == Variant::OBJECT && missing_resource_properties.has(E.name)) { |
| 694 | // Was this missing resource overridden? If so do not save the old value. |
| 695 | Ref<Resource> ures = value; |
| 696 | if (ures.is_null()) { |
| 697 | value = missing_resource_properties[E.name]; |
| 698 | } |
| 699 | } else if (E.type == Variant::ARRAY && E.hint == PROPERTY_HINT_TYPE_STRING) { |
| 700 | int hint_subtype_separator = E.hint_string.find(":" ); |
| 701 | if (hint_subtype_separator >= 0) { |
| 702 | String subtype_string = E.hint_string.substr(0, hint_subtype_separator); |
| 703 | int slash_pos = subtype_string.find("/" ); |
| 704 | PropertyHint subtype_hint = PropertyHint::PROPERTY_HINT_NONE; |
| 705 | if (slash_pos >= 0) { |
| 706 | subtype_hint = PropertyHint(subtype_string.get_slice("/" , 1).to_int()); |
| 707 | subtype_string = subtype_string.substr(0, slash_pos); |
| 708 | } |
| 709 | Variant::Type subtype = Variant::Type(subtype_string.to_int()); |
| 710 | |
| 711 | if (subtype == Variant::OBJECT && subtype_hint == PROPERTY_HINT_NODE_TYPE) { |
| 712 | use_deferred_node_path_bit = true; |
| 713 | Array array = value; |
| 714 | Array new_array; |
| 715 | for (int i = 0; i < array.size(); i++) { |
| 716 | Variant elem = array[i]; |
| 717 | if (elem.get_type() == Variant::OBJECT) { |
| 718 | if (Node *n = Object::cast_to<Node>(elem)) { |
| 719 | new_array.push_back(p_node->get_path_to(n)); |
| 720 | continue; |
| 721 | } |
| 722 | } |
| 723 | new_array.push_back(elem); |
| 724 | } |
| 725 | value = new_array; |
| 726 | } |
| 727 | } |
| 728 | } |
| 729 | |
| 730 | if (!pinned_props.has(name)) { |
| 731 | bool is_valid_default = false; |
| 732 | Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true); |
| 733 | if (is_valid_default && !PropertyUtils::is_property_value_different(value, default_value)) { |
| 734 | continue; |
| 735 | } |
| 736 | } |
| 737 | |
| 738 | NodeData::Property prop; |
| 739 | prop.name = _nm_get_string(name, name_map); |
| 740 | prop.value = _vm_get_variant(value, variant_map); |
| 741 | if (use_deferred_node_path_bit) { |
| 742 | prop.name |= FLAG_PATH_PROPERTY_IS_NODE; |
| 743 | } |
| 744 | nd.properties.push_back(prop); |
| 745 | } |
| 746 | |
| 747 | // save the groups this node is into |
| 748 | // discard groups that come from the original scene |
| 749 | |
| 750 | List<Node::GroupInfo> groups; |
| 751 | p_node->get_groups(&groups); |
| 752 | for (const Node::GroupInfo &gi : groups) { |
| 753 | if (!gi.persistent) { |
| 754 | continue; |
| 755 | } |
| 756 | |
| 757 | bool skip = false; |
| 758 | for (const SceneState::PackState &ia : states_stack) { |
| 759 | //check all levels of pack to see if the group was added somewhere |
| 760 | if (ia.state->is_node_in_group(ia.node, gi.name)) { |
| 761 | skip = true; |
| 762 | break; |
| 763 | } |
| 764 | } |
| 765 | |
| 766 | if (skip) { |
| 767 | continue; |
| 768 | } |
| 769 | |
| 770 | nd.groups.push_back(_nm_get_string(gi.name, name_map)); |
| 771 | } |
| 772 | |
| 773 | // save the right owner |
| 774 | // for the saved scene root this is -1 |
| 775 | // for nodes of the saved scene this is 0 |
| 776 | // for nodes of instantiated scenes this is >0 |
| 777 | |
| 778 | if (p_node == p_owner) { |
| 779 | //saved scene root |
| 780 | nd.owner = -1; |
| 781 | } else if (p_node->get_owner() == p_owner) { |
| 782 | //part of saved scene |
| 783 | nd.owner = 0; |
| 784 | } else { |
| 785 | nd.owner = -1; |
| 786 | } |
| 787 | |
| 788 | MissingNode *missing_node = Object::cast_to<MissingNode>(p_node); |
| 789 | |
| 790 | // Save the right type. If this node was created by an instance |
| 791 | // then flag that the node should not be created but reused |
| 792 | if (states_stack.is_empty() && !is_editable_instance) { |
| 793 | //This node is not part of an instantiation process, so save the type. |
| 794 | if (missing_node != nullptr) { |
| 795 | // It's a missing node (type non existent on load). |
| 796 | nd.type = _nm_get_string(missing_node->get_original_class(), name_map); |
| 797 | } else { |
| 798 | nd.type = _nm_get_string(p_node->get_class(), name_map); |
| 799 | } |
| 800 | } else { |
| 801 | // this node is part of an instantiated process, so do not save the type. |
| 802 | // instead, save that it was instantiated |
| 803 | nd.type = TYPE_INSTANTIATED; |
| 804 | } |
| 805 | |
| 806 | // determine whether to save this node or not |
| 807 | // if this node is part of an instantiated sub-scene, we can skip storing it if basically |
| 808 | // no properties changed and no groups were added to it. |
| 809 | // below condition is true for all nodes of the scene being saved, and ones in subscenes |
| 810 | // that hold changes |
| 811 | |
| 812 | bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist |
| 813 | save_node = save_node || p_node == p_owner; // owner is always saved |
| 814 | save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instanced |
| 815 | |
| 816 | int idx = nodes.size(); |
| 817 | int parent_node = NO_PARENT_SAVED; |
| 818 | |
| 819 | if (save_node) { |
| 820 | //don't save the node if nothing and subscene |
| 821 | |
| 822 | node_map[p_node] = idx; |
| 823 | |
| 824 | //ok validate parent node |
| 825 | if (p_parent_idx == NO_PARENT_SAVED) { |
| 826 | int sidx; |
| 827 | if (nodepath_map.has(p_node->get_parent())) { |
| 828 | sidx = nodepath_map[p_node->get_parent()]; |
| 829 | } else { |
| 830 | sidx = nodepath_map.size(); |
| 831 | nodepath_map[p_node->get_parent()] = sidx; |
| 832 | } |
| 833 | |
| 834 | nd.parent = FLAG_ID_IS_PATH | sidx; |
| 835 | } else { |
| 836 | nd.parent = p_parent_idx; |
| 837 | } |
| 838 | |
| 839 | parent_node = idx; |
| 840 | nodes.push_back(nd); |
| 841 | } |
| 842 | |
| 843 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 844 | Node *c = p_node->get_child(i); |
| 845 | Error err = _parse_node(p_owner, c, parent_node, name_map, variant_map, node_map, nodepath_map); |
| 846 | if (err) { |
| 847 | return err; |
| 848 | } |
| 849 | } |
| 850 | |
| 851 | return OK; |
| 852 | } |
| 853 | |
| 854 | Error SceneState::_parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) { |
| 855 | if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) { |
| 856 | return OK; |
| 857 | } |
| 858 | |
| 859 | List<MethodInfo> _signals; |
| 860 | p_node->get_signal_list(&_signals); |
| 861 | _signals.sort(); |
| 862 | |
| 863 | //ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG); |
| 864 | //NodeData &nd = nodes[node_map[p_node]]; |
| 865 | |
| 866 | for (const MethodInfo &E : _signals) { |
| 867 | List<Node::Connection> conns; |
| 868 | p_node->get_signal_connection_list(E.name, &conns); |
| 869 | |
| 870 | conns.sort(); |
| 871 | |
| 872 | for (const Node::Connection &F : conns) { |
| 873 | const Node::Connection &c = F; |
| 874 | |
| 875 | if (!(c.flags & CONNECT_PERSIST)) { //only persistent connections get saved |
| 876 | continue; |
| 877 | } |
| 878 | |
| 879 | // only connections that originate or end into main saved scene are saved |
| 880 | // everything else is discarded |
| 881 | |
| 882 | Node *target = Object::cast_to<Node>(c.callable.get_object()); |
| 883 | |
| 884 | if (!target) { |
| 885 | continue; |
| 886 | } |
| 887 | |
| 888 | Vector<Variant> binds; |
| 889 | int unbinds = 0; |
| 890 | Callable base_callable; |
| 891 | |
| 892 | if (c.callable.is_custom()) { |
| 893 | CallableCustomBind *ccb = dynamic_cast<CallableCustomBind *>(c.callable.get_custom()); |
| 894 | if (ccb) { |
| 895 | binds = ccb->get_binds(); |
| 896 | base_callable = ccb->get_callable(); |
| 897 | } |
| 898 | |
| 899 | CallableCustomUnbind *ccu = dynamic_cast<CallableCustomUnbind *>(c.callable.get_custom()); |
| 900 | if (ccu) { |
| 901 | unbinds = ccu->get_unbinds(); |
| 902 | base_callable = ccu->get_callable(); |
| 903 | } |
| 904 | } else { |
| 905 | base_callable = c.callable; |
| 906 | } |
| 907 | |
| 908 | //find if this connection already exists |
| 909 | Node *common_parent = target->find_common_parent_with(p_node); |
| 910 | |
| 911 | ERR_CONTINUE(!common_parent); |
| 912 | |
| 913 | if (common_parent != p_owner && common_parent->get_scene_file_path().is_empty()) { |
| 914 | common_parent = common_parent->get_owner(); |
| 915 | } |
| 916 | |
| 917 | bool exists = false; |
| 918 | |
| 919 | //go through ownership chain to see if this exists |
| 920 | while (common_parent) { |
| 921 | Ref<SceneState> ps; |
| 922 | |
| 923 | if (common_parent == p_owner) { |
| 924 | ps = common_parent->get_scene_inherited_state(); |
| 925 | } else { |
| 926 | ps = common_parent->get_scene_instance_state(); |
| 927 | } |
| 928 | |
| 929 | if (ps.is_valid()) { |
| 930 | NodePath signal_from = common_parent->get_path_to(p_node); |
| 931 | NodePath signal_to = common_parent->get_path_to(target); |
| 932 | |
| 933 | if (ps->has_connection(signal_from, c.signal.get_name(), signal_to, base_callable.get_method())) { |
| 934 | exists = true; |
| 935 | break; |
| 936 | } |
| 937 | } |
| 938 | |
| 939 | if (common_parent == p_owner) { |
| 940 | break; |
| 941 | } else { |
| 942 | common_parent = common_parent->get_owner(); |
| 943 | } |
| 944 | } |
| 945 | |
| 946 | if (exists) { //already exists (comes from instance or inheritance), so don't save |
| 947 | continue; |
| 948 | } |
| 949 | |
| 950 | { |
| 951 | Node *nl = p_node; |
| 952 | |
| 953 | bool exists2 = false; |
| 954 | |
| 955 | while (nl) { |
| 956 | if (nl == p_owner) { |
| 957 | Ref<SceneState> state = nl->get_scene_inherited_state(); |
| 958 | if (state.is_valid()) { |
| 959 | int from_node = state->find_node_by_path(nl->get_path_to(p_node)); |
| 960 | int to_node = state->find_node_by_path(nl->get_path_to(target)); |
| 961 | |
| 962 | if (from_node >= 0 && to_node >= 0) { |
| 963 | //this one has state for this node, save |
| 964 | if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) { |
| 965 | exists2 = true; |
| 966 | break; |
| 967 | } |
| 968 | } |
| 969 | } |
| 970 | |
| 971 | nl = nullptr; |
| 972 | } else { |
| 973 | if (!nl->get_scene_file_path().is_empty()) { |
| 974 | //is an instance |
| 975 | Ref<SceneState> state = nl->get_scene_instance_state(); |
| 976 | if (state.is_valid()) { |
| 977 | int from_node = state->find_node_by_path(nl->get_path_to(p_node)); |
| 978 | int to_node = state->find_node_by_path(nl->get_path_to(target)); |
| 979 | |
| 980 | if (from_node >= 0 && to_node >= 0) { |
| 981 | //this one has state for this node, save |
| 982 | if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) { |
| 983 | exists2 = true; |
| 984 | break; |
| 985 | } |
| 986 | } |
| 987 | } |
| 988 | } |
| 989 | nl = nl->get_owner(); |
| 990 | } |
| 991 | } |
| 992 | |
| 993 | if (exists2) { |
| 994 | continue; |
| 995 | } |
| 996 | } |
| 997 | |
| 998 | int src_id; |
| 999 | |
| 1000 | if (node_map.has(p_node)) { |
| 1001 | src_id = node_map[p_node]; |
| 1002 | } else { |
| 1003 | if (nodepath_map.has(p_node)) { |
| 1004 | src_id = FLAG_ID_IS_PATH | nodepath_map[p_node]; |
| 1005 | } else { |
| 1006 | int sidx = nodepath_map.size(); |
| 1007 | nodepath_map[p_node] = sidx; |
| 1008 | src_id = FLAG_ID_IS_PATH | sidx; |
| 1009 | } |
| 1010 | } |
| 1011 | |
| 1012 | int target_id; |
| 1013 | |
| 1014 | if (node_map.has(target)) { |
| 1015 | target_id = node_map[target]; |
| 1016 | } else { |
| 1017 | if (nodepath_map.has(target)) { |
| 1018 | target_id = FLAG_ID_IS_PATH | nodepath_map[target]; |
| 1019 | } else { |
| 1020 | int sidx = nodepath_map.size(); |
| 1021 | nodepath_map[target] = sidx; |
| 1022 | target_id = FLAG_ID_IS_PATH | sidx; |
| 1023 | } |
| 1024 | } |
| 1025 | |
| 1026 | ConnectionData cd; |
| 1027 | cd.from = src_id; |
| 1028 | cd.to = target_id; |
| 1029 | cd.method = _nm_get_string(base_callable.get_method(), name_map); |
| 1030 | cd.signal = _nm_get_string(c.signal.get_name(), name_map); |
| 1031 | cd.flags = c.flags; |
| 1032 | cd.unbinds = unbinds; |
| 1033 | |
| 1034 | for (int i = 0; i < binds.size(); i++) { |
| 1035 | cd.binds.push_back(_vm_get_variant(binds[i], variant_map)); |
| 1036 | } |
| 1037 | connections.push_back(cd); |
| 1038 | } |
| 1039 | } |
| 1040 | |
| 1041 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 1042 | Node *c = p_node->get_child(i); |
| 1043 | Error err = _parse_connections(p_owner, c, name_map, variant_map, node_map, nodepath_map); |
| 1044 | if (err) { |
| 1045 | return err; |
| 1046 | } |
| 1047 | } |
| 1048 | |
| 1049 | return OK; |
| 1050 | } |
| 1051 | |
| 1052 | Error SceneState::pack(Node *p_scene) { |
| 1053 | ERR_FAIL_NULL_V(p_scene, ERR_INVALID_PARAMETER); |
| 1054 | |
| 1055 | clear(); |
| 1056 | |
| 1057 | Node *scene = p_scene; |
| 1058 | |
| 1059 | HashMap<StringName, int> name_map; |
| 1060 | HashMap<Variant, int, VariantHasher, VariantComparator> variant_map; |
| 1061 | HashMap<Node *, int> node_map; |
| 1062 | HashMap<Node *, int> nodepath_map; |
| 1063 | |
| 1064 | // If using scene inheritance, pack the scene it inherits from. |
| 1065 | if (scene->get_scene_inherited_state().is_valid()) { |
| 1066 | String scene_path = scene->get_scene_inherited_state()->get_path(); |
| 1067 | Ref<PackedScene> instance = ResourceLoader::load(scene_path); |
| 1068 | if (instance.is_valid()) { |
| 1069 | base_scene_idx = _vm_get_variant(instance, variant_map); |
| 1070 | } |
| 1071 | } |
| 1072 | |
| 1073 | // Instanced, only direct sub-scenes are supported of course. |
| 1074 | Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map); |
| 1075 | if (err) { |
| 1076 | clear(); |
| 1077 | ERR_FAIL_V(err); |
| 1078 | } |
| 1079 | |
| 1080 | err = _parse_connections(scene, scene, name_map, variant_map, node_map, nodepath_map); |
| 1081 | if (err) { |
| 1082 | clear(); |
| 1083 | ERR_FAIL_V(err); |
| 1084 | } |
| 1085 | |
| 1086 | names.resize(name_map.size()); |
| 1087 | |
| 1088 | for (const KeyValue<StringName, int> &E : name_map) { |
| 1089 | names.write[E.value] = E.key; |
| 1090 | } |
| 1091 | |
| 1092 | variants.resize(variant_map.size()); |
| 1093 | |
| 1094 | for (const KeyValue<Variant, int> &E : variant_map) { |
| 1095 | int idx = E.value; |
| 1096 | variants.write[idx] = E.key; |
| 1097 | } |
| 1098 | |
| 1099 | node_paths.resize(nodepath_map.size()); |
| 1100 | for (const KeyValue<Node *, int> &E : nodepath_map) { |
| 1101 | node_paths.write[E.value] = scene->get_path_to(E.key); |
| 1102 | } |
| 1103 | |
| 1104 | if (Engine::get_singleton()->is_editor_hint()) { |
| 1105 | // Build node path cache |
| 1106 | for (const KeyValue<Node *, int> &E : node_map) { |
| 1107 | node_path_cache[scene->get_path_to(E.key)] = E.value; |
| 1108 | } |
| 1109 | } |
| 1110 | |
| 1111 | return OK; |
| 1112 | } |
| 1113 | |
| 1114 | void SceneState::set_path(const String &p_path) { |
| 1115 | path = p_path; |
| 1116 | } |
| 1117 | |
| 1118 | String SceneState::get_path() const { |
| 1119 | return path; |
| 1120 | } |
| 1121 | |
| 1122 | void SceneState::clear() { |
| 1123 | names.clear(); |
| 1124 | variants.clear(); |
| 1125 | nodes.clear(); |
| 1126 | connections.clear(); |
| 1127 | node_path_cache.clear(); |
| 1128 | node_paths.clear(); |
| 1129 | editable_instances.clear(); |
| 1130 | base_scene_idx = -1; |
| 1131 | } |
| 1132 | |
| 1133 | Error SceneState::copy_from(const Ref<SceneState> &p_scene_state) { |
| 1134 | ERR_FAIL_COND_V(p_scene_state.is_null(), ERR_INVALID_PARAMETER); |
| 1135 | |
| 1136 | clear(); |
| 1137 | |
| 1138 | for (const StringName &E : p_scene_state->names) { |
| 1139 | names.append(E); |
| 1140 | } |
| 1141 | for (const Variant &E : p_scene_state->variants) { |
| 1142 | variants.append(E); |
| 1143 | } |
| 1144 | for (const SceneState::NodeData &E : p_scene_state->nodes) { |
| 1145 | nodes.append(E); |
| 1146 | } |
| 1147 | for (const SceneState::ConnectionData &E : p_scene_state->connections) { |
| 1148 | connections.append(E); |
| 1149 | } |
| 1150 | for (KeyValue<NodePath, int> &E : p_scene_state->node_path_cache) { |
| 1151 | node_path_cache.insert(E.key, E.value); |
| 1152 | } |
| 1153 | for (const NodePath &E : p_scene_state->node_paths) { |
| 1154 | node_paths.append(E); |
| 1155 | } |
| 1156 | for (const NodePath &E : p_scene_state->editable_instances) { |
| 1157 | editable_instances.append(E); |
| 1158 | } |
| 1159 | base_scene_idx = p_scene_state->base_scene_idx; |
| 1160 | |
| 1161 | return OK; |
| 1162 | } |
| 1163 | |
| 1164 | Ref<SceneState> SceneState::get_base_scene_state() const { |
| 1165 | if (base_scene_idx >= 0) { |
| 1166 | Ref<PackedScene> ps = variants[base_scene_idx]; |
| 1167 | if (ps.is_valid()) { |
| 1168 | return ps->get_state(); |
| 1169 | } |
| 1170 | } |
| 1171 | |
| 1172 | return Ref<SceneState>(); |
| 1173 | } |
| 1174 | |
| 1175 | void SceneState::update_instance_resource(String p_path, Ref<PackedScene> p_packed_scene) { |
| 1176 | ERR_FAIL_COND(p_packed_scene.is_null()); |
| 1177 | |
| 1178 | for (const NodeData &nd : nodes) { |
| 1179 | if (nd.instance >= 0) { |
| 1180 | if (!(nd.instance & FLAG_INSTANCE_IS_PLACEHOLDER)) { |
| 1181 | int instance_id = nd.instance & FLAG_MASK; |
| 1182 | Ref<PackedScene> original_packed_scene = variants[instance_id]; |
| 1183 | if (original_packed_scene.is_valid()) { |
| 1184 | if (original_packed_scene->get_path() == p_path) { |
| 1185 | variants.remove_at(instance_id); |
| 1186 | variants.insert(instance_id, p_packed_scene); |
| 1187 | } |
| 1188 | } |
| 1189 | } |
| 1190 | } |
| 1191 | } |
| 1192 | } |
| 1193 | |
| 1194 | int SceneState::find_node_by_path(const NodePath &p_node) const { |
| 1195 | ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built." ); |
| 1196 | |
| 1197 | if (!node_path_cache.has(p_node)) { |
| 1198 | if (get_base_scene_state().is_valid()) { |
| 1199 | int idx = get_base_scene_state()->find_node_by_path(p_node); |
| 1200 | if (idx != -1) { |
| 1201 | int rkey = _find_base_scene_node_remap_key(idx); |
| 1202 | if (rkey == -1) { |
| 1203 | rkey = nodes.size() + base_scene_node_remap.size(); |
| 1204 | base_scene_node_remap[rkey] = idx; |
| 1205 | } |
| 1206 | return rkey; |
| 1207 | } |
| 1208 | } |
| 1209 | return -1; |
| 1210 | } |
| 1211 | |
| 1212 | int nid = node_path_cache[p_node]; |
| 1213 | |
| 1214 | if (get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) { |
| 1215 | //for nodes that _do_ exist in current scene, still try to look for |
| 1216 | //the node in the instantiated scene, as a property may be missing |
| 1217 | //from the local one |
| 1218 | int idx = get_base_scene_state()->find_node_by_path(p_node); |
| 1219 | if (idx != -1) { |
| 1220 | base_scene_node_remap[nid] = idx; |
| 1221 | } |
| 1222 | } |
| 1223 | |
| 1224 | return nid; |
| 1225 | } |
| 1226 | |
| 1227 | int SceneState::_find_base_scene_node_remap_key(int p_idx) const { |
| 1228 | for (const KeyValue<int, int> &E : base_scene_node_remap) { |
| 1229 | if (E.value == p_idx) { |
| 1230 | return E.key; |
| 1231 | } |
| 1232 | } |
| 1233 | return -1; |
| 1234 | } |
| 1235 | |
| 1236 | Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const { |
| 1237 | found = false; |
| 1238 | |
| 1239 | ERR_FAIL_COND_V(p_node < 0, Variant()); |
| 1240 | |
| 1241 | if (p_node < nodes.size()) { |
| 1242 | //find in built-in nodes |
| 1243 | int pc = nodes[p_node].properties.size(); |
| 1244 | const StringName *namep = names.ptr(); |
| 1245 | |
| 1246 | const NodeData::Property *p = nodes[p_node].properties.ptr(); |
| 1247 | for (int i = 0; i < pc; i++) { |
| 1248 | if (p_property == namep[p[i].name & FLAG_PROP_NAME_MASK]) { |
| 1249 | found = true; |
| 1250 | return variants[p[i].value]; |
| 1251 | } |
| 1252 | } |
| 1253 | } |
| 1254 | |
| 1255 | //property not found, try on instance |
| 1256 | |
| 1257 | if (base_scene_node_remap.has(p_node)) { |
| 1258 | return get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found); |
| 1259 | } |
| 1260 | |
| 1261 | return Variant(); |
| 1262 | } |
| 1263 | |
| 1264 | bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const { |
| 1265 | ERR_FAIL_COND_V(p_node < 0, false); |
| 1266 | |
| 1267 | if (p_node < nodes.size()) { |
| 1268 | const StringName *namep = names.ptr(); |
| 1269 | for (int i = 0; i < nodes[p_node].groups.size(); i++) { |
| 1270 | if (namep[nodes[p_node].groups[i]] == p_group) { |
| 1271 | return true; |
| 1272 | } |
| 1273 | } |
| 1274 | } |
| 1275 | |
| 1276 | if (base_scene_node_remap.has(p_node)) { |
| 1277 | return get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group); |
| 1278 | } |
| 1279 | |
| 1280 | return false; |
| 1281 | } |
| 1282 | |
| 1283 | bool SceneState::disable_placeholders = false; |
| 1284 | |
| 1285 | void SceneState::set_disable_placeholders(bool p_disable) { |
| 1286 | disable_placeholders = p_disable; |
| 1287 | } |
| 1288 | |
| 1289 | bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const { |
| 1290 | ERR_FAIL_COND_V(p_node < 0, false); |
| 1291 | ERR_FAIL_COND_V(p_to_node < 0, false); |
| 1292 | |
| 1293 | if (p_node < nodes.size() && p_to_node < nodes.size()) { |
| 1294 | int signal_idx = -1; |
| 1295 | int method_idx = -1; |
| 1296 | for (int i = 0; i < names.size(); i++) { |
| 1297 | if (names[i] == p_signal) { |
| 1298 | signal_idx = i; |
| 1299 | } else if (names[i] == p_to_method) { |
| 1300 | method_idx = i; |
| 1301 | } |
| 1302 | } |
| 1303 | |
| 1304 | if (signal_idx >= 0 && method_idx >= 0) { |
| 1305 | //signal and method strings are stored.. |
| 1306 | |
| 1307 | for (int i = 0; i < connections.size(); i++) { |
| 1308 | if (connections[i].from == p_node && connections[i].to == p_to_node && connections[i].signal == signal_idx && connections[i].method == method_idx) { |
| 1309 | return true; |
| 1310 | } |
| 1311 | } |
| 1312 | } |
| 1313 | } |
| 1314 | |
| 1315 | if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) { |
| 1316 | return get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method); |
| 1317 | } |
| 1318 | |
| 1319 | return false; |
| 1320 | } |
| 1321 | |
| 1322 | void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { |
| 1323 | ERR_FAIL_COND(!p_dictionary.has("names" )); |
| 1324 | ERR_FAIL_COND(!p_dictionary.has("variants" )); |
| 1325 | ERR_FAIL_COND(!p_dictionary.has("node_count" )); |
| 1326 | ERR_FAIL_COND(!p_dictionary.has("nodes" )); |
| 1327 | ERR_FAIL_COND(!p_dictionary.has("conn_count" )); |
| 1328 | ERR_FAIL_COND(!p_dictionary.has("conns" )); |
| 1329 | //ERR_FAIL_COND( !p_dictionary.has("path")); |
| 1330 | |
| 1331 | int version = 1; |
| 1332 | if (p_dictionary.has("version" )) { |
| 1333 | version = p_dictionary["version" ]; |
| 1334 | } |
| 1335 | |
| 1336 | ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new." ); |
| 1337 | |
| 1338 | const int node_count = p_dictionary["node_count" ]; |
| 1339 | const Vector<int> snodes = p_dictionary["nodes" ]; |
| 1340 | ERR_FAIL_COND(snodes.size() < node_count); |
| 1341 | |
| 1342 | const int conn_count = p_dictionary["conn_count" ]; |
| 1343 | const Vector<int> sconns = p_dictionary["conns" ]; |
| 1344 | ERR_FAIL_COND(sconns.size() < conn_count); |
| 1345 | |
| 1346 | Vector<String> snames = p_dictionary["names" ]; |
| 1347 | if (snames.size()) { |
| 1348 | int namecount = snames.size(); |
| 1349 | names.resize(namecount); |
| 1350 | const String *r = snames.ptr(); |
| 1351 | for (int i = 0; i < names.size(); i++) { |
| 1352 | names.write[i] = r[i]; |
| 1353 | } |
| 1354 | } |
| 1355 | |
| 1356 | Array svariants = p_dictionary["variants" ]; |
| 1357 | |
| 1358 | if (svariants.size()) { |
| 1359 | int varcount = svariants.size(); |
| 1360 | variants.resize(varcount); |
| 1361 | for (int i = 0; i < varcount; i++) { |
| 1362 | variants.write[i] = svariants[i]; |
| 1363 | } |
| 1364 | |
| 1365 | } else { |
| 1366 | variants.clear(); |
| 1367 | } |
| 1368 | |
| 1369 | nodes.resize(node_count); |
| 1370 | if (node_count) { |
| 1371 | const int *r = snodes.ptr(); |
| 1372 | int idx = 0; |
| 1373 | for (int i = 0; i < node_count; i++) { |
| 1374 | NodeData &nd = nodes.write[i]; |
| 1375 | nd.parent = r[idx++]; |
| 1376 | nd.owner = r[idx++]; |
| 1377 | nd.type = r[idx++]; |
| 1378 | uint32_t name_index = r[idx++]; |
| 1379 | nd.name = name_index & ((1 << NAME_INDEX_BITS) - 1); |
| 1380 | nd.index = (name_index >> NAME_INDEX_BITS); |
| 1381 | nd.index--; //0 is invalid, stored as 1 |
| 1382 | nd.instance = r[idx++]; |
| 1383 | nd.properties.resize(r[idx++]); |
| 1384 | for (int j = 0; j < nd.properties.size(); j++) { |
| 1385 | nd.properties.write[j].name = r[idx++]; |
| 1386 | nd.properties.write[j].value = r[idx++]; |
| 1387 | } |
| 1388 | nd.groups.resize(r[idx++]); |
| 1389 | for (int j = 0; j < nd.groups.size(); j++) { |
| 1390 | nd.groups.write[j] = r[idx++]; |
| 1391 | } |
| 1392 | } |
| 1393 | } |
| 1394 | |
| 1395 | connections.resize(conn_count); |
| 1396 | if (conn_count) { |
| 1397 | const int *r = sconns.ptr(); |
| 1398 | int idx = 0; |
| 1399 | for (int i = 0; i < conn_count; i++) { |
| 1400 | ConnectionData &cd = connections.write[i]; |
| 1401 | cd.from = r[idx++]; |
| 1402 | cd.to = r[idx++]; |
| 1403 | cd.signal = r[idx++]; |
| 1404 | cd.method = r[idx++]; |
| 1405 | cd.flags = r[idx++]; |
| 1406 | cd.binds.resize(r[idx++]); |
| 1407 | |
| 1408 | for (int j = 0; j < cd.binds.size(); j++) { |
| 1409 | cd.binds.write[j] = r[idx++]; |
| 1410 | } |
| 1411 | if (version >= 3) { |
| 1412 | cd.unbinds = r[idx++]; |
| 1413 | } |
| 1414 | } |
| 1415 | } |
| 1416 | |
| 1417 | Array np; |
| 1418 | if (p_dictionary.has("node_paths" )) { |
| 1419 | np = p_dictionary["node_paths" ]; |
| 1420 | } |
| 1421 | node_paths.resize(np.size()); |
| 1422 | for (int i = 0; i < np.size(); i++) { |
| 1423 | node_paths.write[i] = np[i]; |
| 1424 | } |
| 1425 | |
| 1426 | Array ei; |
| 1427 | if (p_dictionary.has("editable_instances" )) { |
| 1428 | ei = p_dictionary["editable_instances" ]; |
| 1429 | } |
| 1430 | |
| 1431 | if (p_dictionary.has("base_scene" )) { |
| 1432 | base_scene_idx = p_dictionary["base_scene" ]; |
| 1433 | } |
| 1434 | |
| 1435 | editable_instances.resize(ei.size()); |
| 1436 | for (int i = 0; i < editable_instances.size(); i++) { |
| 1437 | editable_instances.write[i] = ei[i]; |
| 1438 | } |
| 1439 | |
| 1440 | //path=p_dictionary["path"]; |
| 1441 | } |
| 1442 | |
| 1443 | Dictionary SceneState::get_bundled_scene() const { |
| 1444 | Vector<String> rnames; |
| 1445 | rnames.resize(names.size()); |
| 1446 | |
| 1447 | if (names.size()) { |
| 1448 | String *r = rnames.ptrw(); |
| 1449 | |
| 1450 | for (int i = 0; i < names.size(); i++) { |
| 1451 | r[i] = names[i]; |
| 1452 | } |
| 1453 | } |
| 1454 | |
| 1455 | Dictionary d; |
| 1456 | d["names" ] = rnames; |
| 1457 | d["variants" ] = variants; |
| 1458 | |
| 1459 | Vector<int> rnodes; |
| 1460 | d["node_count" ] = nodes.size(); |
| 1461 | |
| 1462 | for (int i = 0; i < nodes.size(); i++) { |
| 1463 | const NodeData &nd = nodes[i]; |
| 1464 | rnodes.push_back(nd.parent); |
| 1465 | rnodes.push_back(nd.owner); |
| 1466 | rnodes.push_back(nd.type); |
| 1467 | uint32_t name_index = nd.name; |
| 1468 | if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k children |
| 1469 | name_index |= uint32_t(nd.index + 1) << NAME_INDEX_BITS; //for backwards compatibility, index 0 is no index |
| 1470 | } |
| 1471 | rnodes.push_back(name_index); |
| 1472 | rnodes.push_back(nd.instance); |
| 1473 | rnodes.push_back(nd.properties.size()); |
| 1474 | for (int j = 0; j < nd.properties.size(); j++) { |
| 1475 | rnodes.push_back(nd.properties[j].name); |
| 1476 | rnodes.push_back(nd.properties[j].value); |
| 1477 | } |
| 1478 | rnodes.push_back(nd.groups.size()); |
| 1479 | for (int j = 0; j < nd.groups.size(); j++) { |
| 1480 | rnodes.push_back(nd.groups[j]); |
| 1481 | } |
| 1482 | } |
| 1483 | |
| 1484 | d["nodes" ] = rnodes; |
| 1485 | |
| 1486 | Vector<int> rconns; |
| 1487 | d["conn_count" ] = connections.size(); |
| 1488 | |
| 1489 | for (int i = 0; i < connections.size(); i++) { |
| 1490 | const ConnectionData &cd = connections[i]; |
| 1491 | rconns.push_back(cd.from); |
| 1492 | rconns.push_back(cd.to); |
| 1493 | rconns.push_back(cd.signal); |
| 1494 | rconns.push_back(cd.method); |
| 1495 | rconns.push_back(cd.flags); |
| 1496 | rconns.push_back(cd.binds.size()); |
| 1497 | for (int j = 0; j < cd.binds.size(); j++) { |
| 1498 | rconns.push_back(cd.binds[j]); |
| 1499 | } |
| 1500 | rconns.push_back(cd.unbinds); |
| 1501 | } |
| 1502 | |
| 1503 | d["conns" ] = rconns; |
| 1504 | |
| 1505 | Array rnode_paths; |
| 1506 | rnode_paths.resize(node_paths.size()); |
| 1507 | for (int i = 0; i < node_paths.size(); i++) { |
| 1508 | rnode_paths[i] = node_paths[i]; |
| 1509 | } |
| 1510 | d["node_paths" ] = rnode_paths; |
| 1511 | |
| 1512 | Array reditable_instances; |
| 1513 | reditable_instances.resize(editable_instances.size()); |
| 1514 | for (int i = 0; i < editable_instances.size(); i++) { |
| 1515 | reditable_instances[i] = editable_instances[i]; |
| 1516 | } |
| 1517 | d["editable_instances" ] = reditable_instances; |
| 1518 | if (base_scene_idx >= 0) { |
| 1519 | d["base_scene" ] = base_scene_idx; |
| 1520 | } |
| 1521 | |
| 1522 | d["version" ] = PACKED_SCENE_VERSION; |
| 1523 | |
| 1524 | return d; |
| 1525 | } |
| 1526 | |
| 1527 | int SceneState::get_node_count() const { |
| 1528 | return nodes.size(); |
| 1529 | } |
| 1530 | |
| 1531 | StringName SceneState::get_node_type(int p_idx) const { |
| 1532 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); |
| 1533 | if (nodes[p_idx].type == TYPE_INSTANTIATED) { |
| 1534 | return StringName(); |
| 1535 | } |
| 1536 | return names[nodes[p_idx].type]; |
| 1537 | } |
| 1538 | |
| 1539 | StringName SceneState::get_node_name(int p_idx) const { |
| 1540 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); |
| 1541 | return names[nodes[p_idx].name]; |
| 1542 | } |
| 1543 | |
| 1544 | int SceneState::get_node_index(int p_idx) const { |
| 1545 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1); |
| 1546 | return nodes[p_idx].index; |
| 1547 | } |
| 1548 | |
| 1549 | bool SceneState::is_node_instance_placeholder(int p_idx) const { |
| 1550 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), false); |
| 1551 | |
| 1552 | return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER); |
| 1553 | } |
| 1554 | |
| 1555 | Ref<PackedScene> SceneState::get_node_instance(int p_idx) const { |
| 1556 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), Ref<PackedScene>()); |
| 1557 | |
| 1558 | if (nodes[p_idx].instance >= 0) { |
| 1559 | if (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) { |
| 1560 | return Ref<PackedScene>(); |
| 1561 | } else { |
| 1562 | return variants[nodes[p_idx].instance & FLAG_MASK]; |
| 1563 | } |
| 1564 | } else if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) { |
| 1565 | if (base_scene_idx >= 0) { |
| 1566 | return variants[base_scene_idx]; |
| 1567 | } |
| 1568 | } |
| 1569 | |
| 1570 | return Ref<PackedScene>(); |
| 1571 | } |
| 1572 | |
| 1573 | String SceneState::get_node_instance_placeholder(int p_idx) const { |
| 1574 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), String()); |
| 1575 | |
| 1576 | if (nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)) { |
| 1577 | return variants[nodes[p_idx].instance & FLAG_MASK]; |
| 1578 | } |
| 1579 | |
| 1580 | return String(); |
| 1581 | } |
| 1582 | |
| 1583 | Vector<StringName> SceneState::get_node_groups(int p_idx) const { |
| 1584 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), Vector<StringName>()); |
| 1585 | Vector<StringName> groups; |
| 1586 | for (int i = 0; i < nodes[p_idx].groups.size(); i++) { |
| 1587 | groups.push_back(names[nodes[p_idx].groups[i]]); |
| 1588 | } |
| 1589 | return groups; |
| 1590 | } |
| 1591 | |
| 1592 | NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const { |
| 1593 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath()); |
| 1594 | |
| 1595 | if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) { |
| 1596 | if (p_for_parent) { |
| 1597 | return NodePath(); |
| 1598 | } else { |
| 1599 | return NodePath("." ); |
| 1600 | } |
| 1601 | } |
| 1602 | |
| 1603 | Vector<StringName> sub_path; |
| 1604 | NodePath base_path; |
| 1605 | int nidx = p_idx; |
| 1606 | while (true) { |
| 1607 | if (nodes[nidx].parent == NO_PARENT_SAVED || nodes[nidx].parent < 0) { |
| 1608 | sub_path.insert(0, "." ); |
| 1609 | break; |
| 1610 | } |
| 1611 | |
| 1612 | if (!p_for_parent || p_idx != nidx) { |
| 1613 | sub_path.insert(0, names[nodes[nidx].name]); |
| 1614 | } |
| 1615 | |
| 1616 | if (nodes[nidx].parent & FLAG_ID_IS_PATH) { |
| 1617 | base_path = node_paths[nodes[nidx].parent & FLAG_MASK]; |
| 1618 | break; |
| 1619 | } else { |
| 1620 | nidx = nodes[nidx].parent & FLAG_MASK; |
| 1621 | } |
| 1622 | } |
| 1623 | |
| 1624 | for (int i = base_path.get_name_count() - 1; i >= 0; i--) { |
| 1625 | sub_path.insert(0, base_path.get_name(i)); |
| 1626 | } |
| 1627 | |
| 1628 | if (sub_path.is_empty()) { |
| 1629 | return NodePath("." ); |
| 1630 | } |
| 1631 | |
| 1632 | return NodePath(sub_path, false); |
| 1633 | } |
| 1634 | |
| 1635 | int SceneState::get_node_property_count(int p_idx) const { |
| 1636 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1); |
| 1637 | return nodes[p_idx].properties.size(); |
| 1638 | } |
| 1639 | |
| 1640 | StringName SceneState::get_node_property_name(int p_idx, int p_prop) const { |
| 1641 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName()); |
| 1642 | ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), StringName()); |
| 1643 | return names[nodes[p_idx].properties[p_prop].name & FLAG_PROP_NAME_MASK]; |
| 1644 | } |
| 1645 | |
| 1646 | Vector<String> SceneState::get_node_deferred_nodepath_properties(int p_idx) const { |
| 1647 | Vector<String> ret; |
| 1648 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), ret); |
| 1649 | for (int i = 0; i < nodes[p_idx].properties.size(); i++) { |
| 1650 | uint32_t idx = nodes[p_idx].properties[i].name; |
| 1651 | if (idx & FLAG_PATH_PROPERTY_IS_NODE) { |
| 1652 | ret.push_back(names[idx & FLAG_PROP_NAME_MASK]); |
| 1653 | } |
| 1654 | } |
| 1655 | return ret; |
| 1656 | } |
| 1657 | |
| 1658 | Variant SceneState::get_node_property_value(int p_idx, int p_prop) const { |
| 1659 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), Variant()); |
| 1660 | ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), Variant()); |
| 1661 | |
| 1662 | return variants[nodes[p_idx].properties[p_prop].value]; |
| 1663 | } |
| 1664 | |
| 1665 | NodePath SceneState::get_node_owner_path(int p_idx) const { |
| 1666 | ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath()); |
| 1667 | if (nodes[p_idx].owner < 0 || nodes[p_idx].owner == NO_PARENT_SAVED) { |
| 1668 | return NodePath(); //root likely |
| 1669 | } |
| 1670 | if (nodes[p_idx].owner & FLAG_ID_IS_PATH) { |
| 1671 | return node_paths[nodes[p_idx].owner & FLAG_MASK]; |
| 1672 | } else { |
| 1673 | return get_node_path(nodes[p_idx].owner & FLAG_MASK); |
| 1674 | } |
| 1675 | } |
| 1676 | |
| 1677 | int SceneState::get_connection_count() const { |
| 1678 | return connections.size(); |
| 1679 | } |
| 1680 | |
| 1681 | NodePath SceneState::get_connection_source(int p_idx) const { |
| 1682 | ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath()); |
| 1683 | if (connections[p_idx].from & FLAG_ID_IS_PATH) { |
| 1684 | return node_paths[connections[p_idx].from & FLAG_MASK]; |
| 1685 | } else { |
| 1686 | return get_node_path(connections[p_idx].from & FLAG_MASK); |
| 1687 | } |
| 1688 | } |
| 1689 | |
| 1690 | StringName SceneState::get_connection_signal(int p_idx) const { |
| 1691 | ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName()); |
| 1692 | return names[connections[p_idx].signal]; |
| 1693 | } |
| 1694 | |
| 1695 | NodePath SceneState::get_connection_target(int p_idx) const { |
| 1696 | ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath()); |
| 1697 | if (connections[p_idx].to & FLAG_ID_IS_PATH) { |
| 1698 | return node_paths[connections[p_idx].to & FLAG_MASK]; |
| 1699 | } else { |
| 1700 | return get_node_path(connections[p_idx].to & FLAG_MASK); |
| 1701 | } |
| 1702 | } |
| 1703 | |
| 1704 | StringName SceneState::get_connection_method(int p_idx) const { |
| 1705 | ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName()); |
| 1706 | return names[connections[p_idx].method]; |
| 1707 | } |
| 1708 | |
| 1709 | int SceneState::get_connection_flags(int p_idx) const { |
| 1710 | ERR_FAIL_INDEX_V(p_idx, connections.size(), -1); |
| 1711 | return connections[p_idx].flags; |
| 1712 | } |
| 1713 | |
| 1714 | int SceneState::get_connection_unbinds(int p_idx) const { |
| 1715 | ERR_FAIL_INDEX_V(p_idx, connections.size(), -1); |
| 1716 | return connections[p_idx].unbinds; |
| 1717 | } |
| 1718 | |
| 1719 | Array SceneState::get_connection_binds(int p_idx) const { |
| 1720 | ERR_FAIL_INDEX_V(p_idx, connections.size(), Array()); |
| 1721 | Array binds; |
| 1722 | for (int i = 0; i < connections[p_idx].binds.size(); i++) { |
| 1723 | binds.push_back(variants[connections[p_idx].binds[i]]); |
| 1724 | } |
| 1725 | return binds; |
| 1726 | } |
| 1727 | |
| 1728 | bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance) { |
| 1729 | // this method cannot be const because of this |
| 1730 | Ref<SceneState> ss = this; |
| 1731 | |
| 1732 | do { |
| 1733 | for (int i = 0; i < ss->connections.size(); i++) { |
| 1734 | const ConnectionData &c = ss->connections[i]; |
| 1735 | |
| 1736 | NodePath np_from; |
| 1737 | |
| 1738 | if (c.from & FLAG_ID_IS_PATH) { |
| 1739 | np_from = ss->node_paths[c.from & FLAG_MASK]; |
| 1740 | } else { |
| 1741 | np_from = ss->get_node_path(c.from); |
| 1742 | } |
| 1743 | |
| 1744 | NodePath np_to; |
| 1745 | |
| 1746 | if (c.to & FLAG_ID_IS_PATH) { |
| 1747 | np_to = ss->node_paths[c.to & FLAG_MASK]; |
| 1748 | } else { |
| 1749 | np_to = ss->get_node_path(c.to); |
| 1750 | } |
| 1751 | |
| 1752 | StringName sn_signal = ss->names[c.signal]; |
| 1753 | StringName sn_method = ss->names[c.method]; |
| 1754 | |
| 1755 | if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) { |
| 1756 | return true; |
| 1757 | } |
| 1758 | } |
| 1759 | |
| 1760 | if (p_no_inheritance) { |
| 1761 | break; |
| 1762 | } |
| 1763 | |
| 1764 | ss = ss->get_base_scene_state(); |
| 1765 | } while (ss.is_valid()); |
| 1766 | |
| 1767 | return false; |
| 1768 | } |
| 1769 | |
| 1770 | Vector<NodePath> SceneState::get_editable_instances() const { |
| 1771 | return editable_instances; |
| 1772 | } |
| 1773 | |
| 1774 | //add |
| 1775 | |
| 1776 | int SceneState::add_name(const StringName &p_name) { |
| 1777 | names.push_back(p_name); |
| 1778 | return names.size() - 1; |
| 1779 | } |
| 1780 | |
| 1781 | int SceneState::add_value(const Variant &p_value) { |
| 1782 | variants.push_back(p_value); |
| 1783 | return variants.size() - 1; |
| 1784 | } |
| 1785 | |
| 1786 | int SceneState::add_node_path(const NodePath &p_path) { |
| 1787 | node_paths.push_back(p_path); |
| 1788 | return (node_paths.size() - 1) | FLAG_ID_IS_PATH; |
| 1789 | } |
| 1790 | |
| 1791 | int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index) { |
| 1792 | NodeData nd; |
| 1793 | nd.parent = p_parent; |
| 1794 | nd.owner = p_owner; |
| 1795 | nd.type = p_type; |
| 1796 | nd.name = p_name; |
| 1797 | nd.instance = p_instance; |
| 1798 | nd.index = p_index; |
| 1799 | |
| 1800 | nodes.push_back(nd); |
| 1801 | |
| 1802 | return nodes.size() - 1; |
| 1803 | } |
| 1804 | |
| 1805 | void SceneState::add_node_property(int p_node, int p_name, int p_value, bool p_deferred_node_path) { |
| 1806 | ERR_FAIL_INDEX(p_node, nodes.size()); |
| 1807 | ERR_FAIL_INDEX(p_name, names.size()); |
| 1808 | ERR_FAIL_INDEX(p_value, variants.size()); |
| 1809 | |
| 1810 | NodeData::Property prop; |
| 1811 | prop.name = p_name; |
| 1812 | if (p_deferred_node_path) { |
| 1813 | prop.name |= FLAG_PATH_PROPERTY_IS_NODE; |
| 1814 | } |
| 1815 | prop.value = p_value; |
| 1816 | nodes.write[p_node].properties.push_back(prop); |
| 1817 | } |
| 1818 | |
| 1819 | void SceneState::add_node_group(int p_node, int p_group) { |
| 1820 | ERR_FAIL_INDEX(p_node, nodes.size()); |
| 1821 | ERR_FAIL_INDEX(p_group, names.size()); |
| 1822 | nodes.write[p_node].groups.push_back(p_group); |
| 1823 | } |
| 1824 | |
| 1825 | void SceneState::set_base_scene(int p_idx) { |
| 1826 | ERR_FAIL_INDEX(p_idx, variants.size()); |
| 1827 | base_scene_idx = p_idx; |
| 1828 | } |
| 1829 | |
| 1830 | void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, int p_unbinds, const Vector<int> &p_binds) { |
| 1831 | ERR_FAIL_INDEX(p_signal, names.size()); |
| 1832 | ERR_FAIL_INDEX(p_method, names.size()); |
| 1833 | |
| 1834 | for (int i = 0; i < p_binds.size(); i++) { |
| 1835 | ERR_FAIL_INDEX(p_binds[i], variants.size()); |
| 1836 | } |
| 1837 | ConnectionData c; |
| 1838 | c.from = p_from; |
| 1839 | c.to = p_to; |
| 1840 | c.signal = p_signal; |
| 1841 | c.method = p_method; |
| 1842 | c.flags = p_flags; |
| 1843 | c.unbinds = p_unbinds; |
| 1844 | c.binds = p_binds; |
| 1845 | connections.push_back(c); |
| 1846 | } |
| 1847 | |
| 1848 | void SceneState::add_editable_instance(const NodePath &p_path) { |
| 1849 | editable_instances.push_back(p_path); |
| 1850 | } |
| 1851 | |
| 1852 | Vector<String> SceneState::_get_node_groups(int p_idx) const { |
| 1853 | Vector<StringName> groups = get_node_groups(p_idx); |
| 1854 | Vector<String> ret; |
| 1855 | |
| 1856 | for (int i = 0; i < groups.size(); i++) { |
| 1857 | ret.push_back(groups[i]); |
| 1858 | } |
| 1859 | |
| 1860 | return ret; |
| 1861 | } |
| 1862 | |
| 1863 | void SceneState::_bind_methods() { |
| 1864 | //unbuild API |
| 1865 | |
| 1866 | ClassDB::bind_method(D_METHOD("get_node_count" ), &SceneState::get_node_count); |
| 1867 | ClassDB::bind_method(D_METHOD("get_node_type" , "idx" ), &SceneState::get_node_type); |
| 1868 | ClassDB::bind_method(D_METHOD("get_node_name" , "idx" ), &SceneState::get_node_name); |
| 1869 | ClassDB::bind_method(D_METHOD("get_node_path" , "idx" , "for_parent" ), &SceneState::get_node_path, DEFVAL(false)); |
| 1870 | ClassDB::bind_method(D_METHOD("get_node_owner_path" , "idx" ), &SceneState::get_node_owner_path); |
| 1871 | ClassDB::bind_method(D_METHOD("is_node_instance_placeholder" , "idx" ), &SceneState::is_node_instance_placeholder); |
| 1872 | ClassDB::bind_method(D_METHOD("get_node_instance_placeholder" , "idx" ), &SceneState::get_node_instance_placeholder); |
| 1873 | ClassDB::bind_method(D_METHOD("get_node_instance" , "idx" ), &SceneState::get_node_instance); |
| 1874 | ClassDB::bind_method(D_METHOD("get_node_groups" , "idx" ), &SceneState::_get_node_groups); |
| 1875 | ClassDB::bind_method(D_METHOD("get_node_index" , "idx" ), &SceneState::get_node_index); |
| 1876 | ClassDB::bind_method(D_METHOD("get_node_property_count" , "idx" ), &SceneState::get_node_property_count); |
| 1877 | ClassDB::bind_method(D_METHOD("get_node_property_name" , "idx" , "prop_idx" ), &SceneState::get_node_property_name); |
| 1878 | ClassDB::bind_method(D_METHOD("get_node_property_value" , "idx" , "prop_idx" ), &SceneState::get_node_property_value); |
| 1879 | ClassDB::bind_method(D_METHOD("get_connection_count" ), &SceneState::get_connection_count); |
| 1880 | ClassDB::bind_method(D_METHOD("get_connection_source" , "idx" ), &SceneState::get_connection_source); |
| 1881 | ClassDB::bind_method(D_METHOD("get_connection_signal" , "idx" ), &SceneState::get_connection_signal); |
| 1882 | ClassDB::bind_method(D_METHOD("get_connection_target" , "idx" ), &SceneState::get_connection_target); |
| 1883 | ClassDB::bind_method(D_METHOD("get_connection_method" , "idx" ), &SceneState::get_connection_method); |
| 1884 | ClassDB::bind_method(D_METHOD("get_connection_flags" , "idx" ), &SceneState::get_connection_flags); |
| 1885 | ClassDB::bind_method(D_METHOD("get_connection_binds" , "idx" ), &SceneState::get_connection_binds); |
| 1886 | ClassDB::bind_method(D_METHOD("get_connection_unbinds" , "idx" ), &SceneState::get_connection_unbinds); |
| 1887 | |
| 1888 | BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED); |
| 1889 | BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE); |
| 1890 | BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN); |
| 1891 | BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED); |
| 1892 | } |
| 1893 | |
| 1894 | SceneState::SceneState() { |
| 1895 | } |
| 1896 | |
| 1897 | //////////////// |
| 1898 | |
| 1899 | void PackedScene::_set_bundled_scene(const Dictionary &p_scene) { |
| 1900 | state->set_bundled_scene(p_scene); |
| 1901 | } |
| 1902 | |
| 1903 | Dictionary PackedScene::_get_bundled_scene() const { |
| 1904 | return state->get_bundled_scene(); |
| 1905 | } |
| 1906 | |
| 1907 | Error PackedScene::pack(Node *p_scene) { |
| 1908 | return state->pack(p_scene); |
| 1909 | } |
| 1910 | |
| 1911 | void PackedScene::clear() { |
| 1912 | state->clear(); |
| 1913 | } |
| 1914 | |
| 1915 | void PackedScene::reload_from_file() { |
| 1916 | String path = get_path(); |
| 1917 | if (!path.is_resource_file()) { |
| 1918 | return; |
| 1919 | } |
| 1920 | |
| 1921 | Ref<PackedScene> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); |
| 1922 | if (!s.is_valid()) { |
| 1923 | return; |
| 1924 | } |
| 1925 | |
| 1926 | // Backup the loaded_state |
| 1927 | Ref<SceneState> loaded_state = s->get_state(); |
| 1928 | // This assigns a new state to s->state |
| 1929 | // We do this because of the next step |
| 1930 | s->recreate_state(); |
| 1931 | // This has a side-effect to clear s->state |
| 1932 | copy_from(s); |
| 1933 | // Then, we copy the backed-up loaded_state to state |
| 1934 | state->copy_from(loaded_state); |
| 1935 | } |
| 1936 | |
| 1937 | bool PackedScene::can_instantiate() const { |
| 1938 | return state->can_instantiate(); |
| 1939 | } |
| 1940 | |
| 1941 | Node *PackedScene::instantiate(GenEditState p_edit_state) const { |
| 1942 | #ifndef TOOLS_ENABLED |
| 1943 | ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled." ); |
| 1944 | #endif |
| 1945 | |
| 1946 | Node *s = state->instantiate((SceneState::GenEditState)p_edit_state); |
| 1947 | if (!s) { |
| 1948 | return nullptr; |
| 1949 | } |
| 1950 | |
| 1951 | if (p_edit_state != GEN_EDIT_STATE_DISABLED) { |
| 1952 | s->set_scene_instance_state(state); |
| 1953 | } |
| 1954 | |
| 1955 | if (!is_built_in()) { |
| 1956 | s->set_scene_file_path(get_path()); |
| 1957 | } |
| 1958 | |
| 1959 | s->notification(Node::NOTIFICATION_SCENE_INSTANTIATED); |
| 1960 | |
| 1961 | return s; |
| 1962 | } |
| 1963 | |
| 1964 | void PackedScene::replace_state(Ref<SceneState> p_by) { |
| 1965 | state = p_by; |
| 1966 | state->set_path(get_path()); |
| 1967 | #ifdef TOOLS_ENABLED |
| 1968 | state->set_last_modified_time(get_last_modified_time()); |
| 1969 | #endif |
| 1970 | } |
| 1971 | |
| 1972 | void PackedScene::recreate_state() { |
| 1973 | state = Ref<SceneState>(memnew(SceneState)); |
| 1974 | state->set_path(get_path()); |
| 1975 | #ifdef TOOLS_ENABLED |
| 1976 | state->set_last_modified_time(get_last_modified_time()); |
| 1977 | #endif |
| 1978 | } |
| 1979 | |
| 1980 | Ref<SceneState> PackedScene::get_state() const { |
| 1981 | return state; |
| 1982 | } |
| 1983 | |
| 1984 | void PackedScene::set_path(const String &p_path, bool p_take_over) { |
| 1985 | state->set_path(p_path); |
| 1986 | Resource::set_path(p_path, p_take_over); |
| 1987 | } |
| 1988 | |
| 1989 | void PackedScene::reset_state() { |
| 1990 | clear(); |
| 1991 | } |
| 1992 | void PackedScene::_bind_methods() { |
| 1993 | ClassDB::bind_method(D_METHOD("pack" , "path" ), &PackedScene::pack); |
| 1994 | ClassDB::bind_method(D_METHOD("instantiate" , "edit_state" ), &PackedScene::instantiate, DEFVAL(GEN_EDIT_STATE_DISABLED)); |
| 1995 | ClassDB::bind_method(D_METHOD("can_instantiate" ), &PackedScene::can_instantiate); |
| 1996 | ClassDB::bind_method(D_METHOD("_set_bundled_scene" , "scene" ), &PackedScene::_set_bundled_scene); |
| 1997 | ClassDB::bind_method(D_METHOD("_get_bundled_scene" ), &PackedScene::_get_bundled_scene); |
| 1998 | ClassDB::bind_method(D_METHOD("get_state" ), &PackedScene::get_state); |
| 1999 | |
| 2000 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled" ), "_set_bundled_scene" , "_get_bundled_scene" ); |
| 2001 | |
| 2002 | BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED); |
| 2003 | BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE); |
| 2004 | BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN); |
| 2005 | BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED); |
| 2006 | } |
| 2007 | |
| 2008 | PackedScene::PackedScene() { |
| 2009 | state = Ref<SceneState>(memnew(SceneState)); |
| 2010 | } |
| 2011 | |