| 1 | /**************************************************************************/ |
| 2 | /* skeleton_modification_2d_jiggle.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "skeleton_modification_2d_jiggle.h" |
| 32 | |
| 33 | #include "scene/2d/skeleton_2d.h" |
| 34 | #include "scene/resources/world_2d.h" |
| 35 | |
| 36 | bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) { |
| 37 | String path = p_path; |
| 38 | |
| 39 | if (path.begins_with("joint_data/" )) { |
| 40 | int which = path.get_slicec('/', 1).to_int(); |
| 41 | String what = path.get_slicec('/', 2); |
| 42 | ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false); |
| 43 | |
| 44 | if (what == "bone2d_node" ) { |
| 45 | set_jiggle_joint_bone2d_node(which, p_value); |
| 46 | } else if (what == "bone_index" ) { |
| 47 | set_jiggle_joint_bone_index(which, p_value); |
| 48 | } else if (what == "override_defaults" ) { |
| 49 | set_jiggle_joint_override(which, p_value); |
| 50 | } else if (what == "stiffness" ) { |
| 51 | set_jiggle_joint_stiffness(which, p_value); |
| 52 | } else if (what == "mass" ) { |
| 53 | set_jiggle_joint_mass(which, p_value); |
| 54 | } else if (what == "damping" ) { |
| 55 | set_jiggle_joint_damping(which, p_value); |
| 56 | } else if (what == "use_gravity" ) { |
| 57 | set_jiggle_joint_use_gravity(which, p_value); |
| 58 | } else if (what == "gravity" ) { |
| 59 | set_jiggle_joint_gravity(which, p_value); |
| 60 | } |
| 61 | return true; |
| 62 | } else { |
| 63 | if (path == "use_colliders" ) { |
| 64 | set_use_colliders(p_value); |
| 65 | } else if (path == "collision_mask" ) { |
| 66 | set_collision_mask(p_value); |
| 67 | } |
| 68 | } |
| 69 | return true; |
| 70 | } |
| 71 | |
| 72 | bool SkeletonModification2DJiggle::_get(const StringName &p_path, Variant &r_ret) const { |
| 73 | String path = p_path; |
| 74 | |
| 75 | if (path.begins_with("joint_data/" )) { |
| 76 | int which = path.get_slicec('/', 1).to_int(); |
| 77 | String what = path.get_slicec('/', 2); |
| 78 | ERR_FAIL_INDEX_V(which, jiggle_data_chain.size(), false); |
| 79 | |
| 80 | if (what == "bone2d_node" ) { |
| 81 | r_ret = get_jiggle_joint_bone2d_node(which); |
| 82 | } else if (what == "bone_index" ) { |
| 83 | r_ret = get_jiggle_joint_bone_index(which); |
| 84 | } else if (what == "override_defaults" ) { |
| 85 | r_ret = get_jiggle_joint_override(which); |
| 86 | } else if (what == "stiffness" ) { |
| 87 | r_ret = get_jiggle_joint_stiffness(which); |
| 88 | } else if (what == "mass" ) { |
| 89 | r_ret = get_jiggle_joint_mass(which); |
| 90 | } else if (what == "damping" ) { |
| 91 | r_ret = get_jiggle_joint_damping(which); |
| 92 | } else if (what == "use_gravity" ) { |
| 93 | r_ret = get_jiggle_joint_use_gravity(which); |
| 94 | } else if (what == "gravity" ) { |
| 95 | r_ret = get_jiggle_joint_gravity(which); |
| 96 | } |
| 97 | return true; |
| 98 | } else { |
| 99 | if (path == "use_colliders" ) { |
| 100 | r_ret = get_use_colliders(); |
| 101 | } else if (path == "collision_mask" ) { |
| 102 | r_ret = get_collision_mask(); |
| 103 | } |
| 104 | } |
| 105 | return true; |
| 106 | } |
| 107 | |
| 108 | void SkeletonModification2DJiggle::_get_property_list(List<PropertyInfo> *p_list) const { |
| 109 | p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT)); |
| 110 | if (use_colliders) { |
| 111 | p_list->push_back(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_2D_PHYSICS, "" , PROPERTY_USAGE_DEFAULT)); |
| 112 | } |
| 113 | |
| 114 | for (int i = 0; i < jiggle_data_chain.size(); i++) { |
| 115 | String base_string = "joint_data/" + itos(i) + "/" ; |
| 116 | |
| 117 | p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT)); |
| 118 | p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "bone2d_node" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D" , PROPERTY_USAGE_DEFAULT)); |
| 119 | p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT)); |
| 120 | |
| 121 | if (jiggle_data_chain[i].override_defaults) { |
| 122 | p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness" , PROPERTY_HINT_RANGE, "0, 1000, 0.01" , PROPERTY_USAGE_DEFAULT)); |
| 123 | p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass" , PROPERTY_HINT_RANGE, "0, 1000, 0.01" , PROPERTY_USAGE_DEFAULT)); |
| 124 | p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping" , PROPERTY_HINT_RANGE, "0, 1, 0.01" , PROPERTY_USAGE_DEFAULT)); |
| 125 | p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT)); |
| 126 | if (jiggle_data_chain[i].use_gravity) { |
| 127 | p_list->push_back(PropertyInfo(Variant::VECTOR2, base_string + "gravity" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT)); |
| 128 | } |
| 129 | } |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void SkeletonModification2DJiggle::_execute(float p_delta) { |
| 134 | ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, |
| 135 | "Modification is not setup and therefore cannot execute!" ); |
| 136 | if (!enabled) { |
| 137 | return; |
| 138 | } |
| 139 | if (target_node_cache.is_null()) { |
| 140 | WARN_PRINT_ONCE("Target cache is out of date. Attempting to update..." ); |
| 141 | update_target_cache(); |
| 142 | return; |
| 143 | } |
| 144 | Node2D *target = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache)); |
| 145 | if (!target || !target->is_inside_tree()) { |
| 146 | ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!" ); |
| 147 | return; |
| 148 | } |
| 149 | |
| 150 | for (int i = 0; i < jiggle_data_chain.size(); i++) { |
| 151 | _execute_jiggle_joint(i, target, p_delta); |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D *p_target, float p_delta) { |
| 156 | // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone |
| 157 | // With modifications by TwistedTwigleg. |
| 158 | |
| 159 | if (jiggle_data_chain[p_joint_idx].bone_idx <= -1 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count()) { |
| 160 | ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification on joint..." ); |
| 161 | return; |
| 162 | } |
| 163 | |
| 164 | if (jiggle_data_chain[p_joint_idx].bone2d_node_cache.is_null() && !jiggle_data_chain[p_joint_idx].bone2d_node.is_empty()) { |
| 165 | WARN_PRINT_ONCE("Bone2D cache for joint " + itos(p_joint_idx) + " is out of date. Updating..." ); |
| 166 | jiggle_joint_update_bone2d_cache(p_joint_idx); |
| 167 | } |
| 168 | |
| 169 | Bone2D *operation_bone = stack->skeleton->get_bone(jiggle_data_chain[p_joint_idx].bone_idx); |
| 170 | if (!operation_bone) { |
| 171 | ERR_PRINT_ONCE("Jiggle joint " + itos(p_joint_idx) + " does not have a Bone2D node or it cannot be found!" ); |
| 172 | return; |
| 173 | } |
| 174 | |
| 175 | Transform2D operation_bone_trans = operation_bone->get_global_transform(); |
| 176 | Vector2 target_position = p_target->get_global_position(); |
| 177 | |
| 178 | jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta; |
| 179 | |
| 180 | if (jiggle_data_chain[p_joint_idx].use_gravity) { |
| 181 | jiggle_data_chain.write[p_joint_idx].force += jiggle_data_chain[p_joint_idx].gravity * p_delta; |
| 182 | } |
| 183 | |
| 184 | jiggle_data_chain.write[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass; |
| 185 | jiggle_data_chain.write[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping); |
| 186 | |
| 187 | jiggle_data_chain.write[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force; |
| 188 | jiggle_data_chain.write[p_joint_idx].dynamic_position += operation_bone_trans.get_origin() - jiggle_data_chain[p_joint_idx].last_position; |
| 189 | jiggle_data_chain.write[p_joint_idx].last_position = operation_bone_trans.get_origin(); |
| 190 | |
| 191 | // Collision detection/response |
| 192 | if (use_colliders) { |
| 193 | if (execution_mode == SkeletonModificationStack2D::EXECUTION_MODE::execution_mode_physics_process) { |
| 194 | Ref<World2D> world_2d = stack->skeleton->get_world_2d(); |
| 195 | ERR_FAIL_COND(world_2d.is_null()); |
| 196 | PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); |
| 197 | PhysicsDirectSpaceState2D::RayResult ray_result; |
| 198 | |
| 199 | PhysicsDirectSpaceState2D::RayParameters ray_params; |
| 200 | ray_params.from = operation_bone_trans.get_origin(); |
| 201 | ray_params.to = jiggle_data_chain[p_joint_idx].dynamic_position; |
| 202 | ray_params.collision_mask = collision_mask; |
| 203 | |
| 204 | // Add exception support? |
| 205 | bool ray_hit = space_state->intersect_ray(ray_params, ray_result); |
| 206 | |
| 207 | if (ray_hit) { |
| 208 | jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; |
| 209 | jiggle_data_chain.write[p_joint_idx].acceleration = Vector2(0, 0); |
| 210 | jiggle_data_chain.write[p_joint_idx].velocity = Vector2(0, 0); |
| 211 | } else { |
| 212 | jiggle_data_chain.write[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position; |
| 213 | } |
| 214 | } else { |
| 215 | WARN_PRINT_ONCE("Jiggle 2D modifier: You cannot detect colliders without the stack mode being set to _physics_process!" ); |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | // Rotate the bone using the dynamic position! |
| 220 | operation_bone_trans = operation_bone_trans.looking_at(jiggle_data_chain[p_joint_idx].dynamic_position); |
| 221 | operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle()); |
| 222 | |
| 223 | // Reset scale |
| 224 | operation_bone_trans.set_scale(operation_bone->get_global_scale()); |
| 225 | |
| 226 | operation_bone->set_global_transform(operation_bone_trans); |
| 227 | stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true); |
| 228 | } |
| 229 | |
| 230 | void SkeletonModification2DJiggle::_update_jiggle_joint_data() { |
| 231 | for (int i = 0; i < jiggle_data_chain.size(); i++) { |
| 232 | if (!jiggle_data_chain[i].override_defaults) { |
| 233 | set_jiggle_joint_stiffness(i, stiffness); |
| 234 | set_jiggle_joint_mass(i, mass); |
| 235 | set_jiggle_joint_damping(i, damping); |
| 236 | set_jiggle_joint_use_gravity(i, use_gravity); |
| 237 | set_jiggle_joint_gravity(i, gravity); |
| 238 | } |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack2D *p_stack) { |
| 243 | stack = p_stack; |
| 244 | |
| 245 | if (stack) { |
| 246 | is_setup = true; |
| 247 | |
| 248 | if (stack->skeleton) { |
| 249 | for (int i = 0; i < jiggle_data_chain.size(); i++) { |
| 250 | int bone_idx = jiggle_data_chain[i].bone_idx; |
| 251 | if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) { |
| 252 | Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx); |
| 253 | jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position(); |
| 254 | } |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | update_target_cache(); |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | void SkeletonModification2DJiggle::update_target_cache() { |
| 263 | if (!is_setup || !stack) { |
| 264 | ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!" ); |
| 265 | return; |
| 266 | } |
| 267 | |
| 268 | target_node_cache = ObjectID(); |
| 269 | if (stack->skeleton) { |
| 270 | if (stack->skeleton->is_inside_tree()) { |
| 271 | if (stack->skeleton->has_node(target_node)) { |
| 272 | Node *node = stack->skeleton->get_node(target_node); |
| 273 | ERR_FAIL_COND_MSG(!node || stack->skeleton == node, |
| 274 | "Cannot update target cache: node is this modification's skeleton or cannot be found!" ); |
| 275 | ERR_FAIL_COND_MSG(!node->is_inside_tree(), |
| 276 | "Cannot update target cache: node is not in scene tree!" ); |
| 277 | target_node_cache = node->get_instance_id(); |
| 278 | } |
| 279 | } |
| 280 | } |
| 281 | } |
| 282 | |
| 283 | void SkeletonModification2DJiggle::jiggle_joint_update_bone2d_cache(int p_joint_idx) { |
| 284 | ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Cannot update bone2d cache: joint index out of range!" ); |
| 285 | if (!is_setup || !stack) { |
| 286 | ERR_PRINT_ONCE("Cannot update Jiggle " + itos(p_joint_idx) + " Bone2D cache: modification is not properly setup!" ); |
| 287 | return; |
| 288 | } |
| 289 | |
| 290 | jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = ObjectID(); |
| 291 | if (stack->skeleton) { |
| 292 | if (stack->skeleton->is_inside_tree()) { |
| 293 | if (stack->skeleton->has_node(jiggle_data_chain[p_joint_idx].bone2d_node)) { |
| 294 | Node *node = stack->skeleton->get_node(jiggle_data_chain[p_joint_idx].bone2d_node); |
| 295 | ERR_FAIL_COND_MSG(!node || stack->skeleton == node, |
| 296 | "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is this modification's skeleton or cannot be found!" ); |
| 297 | ERR_FAIL_COND_MSG(!node->is_inside_tree(), |
| 298 | "Cannot update Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: node is not in scene tree!" ); |
| 299 | jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = node->get_instance_id(); |
| 300 | |
| 301 | Bone2D *bone = Object::cast_to<Bone2D>(node); |
| 302 | if (bone) { |
| 303 | jiggle_data_chain.write[p_joint_idx].bone_idx = bone->get_index_in_skeleton(); |
| 304 | } else { |
| 305 | ERR_FAIL_MSG("Jiggle joint " + itos(p_joint_idx) + " Bone2D cache: Nodepath to Bone2D is not a Bone2D node!" ); |
| 306 | } |
| 307 | } |
| 308 | } |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | void SkeletonModification2DJiggle::set_target_node(const NodePath &p_target_node) { |
| 313 | target_node = p_target_node; |
| 314 | update_target_cache(); |
| 315 | } |
| 316 | |
| 317 | NodePath SkeletonModification2DJiggle::get_target_node() const { |
| 318 | return target_node; |
| 319 | } |
| 320 | |
| 321 | void SkeletonModification2DJiggle::set_stiffness(float p_stiffness) { |
| 322 | ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!" ); |
| 323 | stiffness = p_stiffness; |
| 324 | _update_jiggle_joint_data(); |
| 325 | } |
| 326 | |
| 327 | float SkeletonModification2DJiggle::get_stiffness() const { |
| 328 | return stiffness; |
| 329 | } |
| 330 | |
| 331 | void SkeletonModification2DJiggle::set_mass(float p_mass) { |
| 332 | ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!" ); |
| 333 | mass = p_mass; |
| 334 | _update_jiggle_joint_data(); |
| 335 | } |
| 336 | |
| 337 | float SkeletonModification2DJiggle::get_mass() const { |
| 338 | return mass; |
| 339 | } |
| 340 | |
| 341 | void SkeletonModification2DJiggle::set_damping(float p_damping) { |
| 342 | ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!" ); |
| 343 | ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!" ); |
| 344 | damping = p_damping; |
| 345 | _update_jiggle_joint_data(); |
| 346 | } |
| 347 | |
| 348 | float SkeletonModification2DJiggle::get_damping() const { |
| 349 | return damping; |
| 350 | } |
| 351 | |
| 352 | void SkeletonModification2DJiggle::set_use_gravity(bool p_use_gravity) { |
| 353 | use_gravity = p_use_gravity; |
| 354 | _update_jiggle_joint_data(); |
| 355 | } |
| 356 | |
| 357 | bool SkeletonModification2DJiggle::get_use_gravity() const { |
| 358 | return use_gravity; |
| 359 | } |
| 360 | |
| 361 | void SkeletonModification2DJiggle::set_gravity(Vector2 p_gravity) { |
| 362 | gravity = p_gravity; |
| 363 | _update_jiggle_joint_data(); |
| 364 | } |
| 365 | |
| 366 | Vector2 SkeletonModification2DJiggle::get_gravity() const { |
| 367 | return gravity; |
| 368 | } |
| 369 | |
| 370 | void SkeletonModification2DJiggle::set_use_colliders(bool p_use_colliders) { |
| 371 | use_colliders = p_use_colliders; |
| 372 | notify_property_list_changed(); |
| 373 | } |
| 374 | |
| 375 | bool SkeletonModification2DJiggle::get_use_colliders() const { |
| 376 | return use_colliders; |
| 377 | } |
| 378 | |
| 379 | void SkeletonModification2DJiggle::set_collision_mask(int p_mask) { |
| 380 | collision_mask = p_mask; |
| 381 | } |
| 382 | |
| 383 | int SkeletonModification2DJiggle::get_collision_mask() const { |
| 384 | return collision_mask; |
| 385 | } |
| 386 | |
| 387 | // Jiggle joint data functions |
| 388 | int SkeletonModification2DJiggle::get_jiggle_data_chain_length() { |
| 389 | return jiggle_data_chain.size(); |
| 390 | } |
| 391 | |
| 392 | void SkeletonModification2DJiggle::set_jiggle_data_chain_length(int p_length) { |
| 393 | ERR_FAIL_COND(p_length < 0); |
| 394 | jiggle_data_chain.resize(p_length); |
| 395 | notify_property_list_changed(); |
| 396 | } |
| 397 | |
| 398 | void SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node) { |
| 399 | ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!" ); |
| 400 | jiggle_data_chain.write[p_joint_idx].bone2d_node = p_target_node; |
| 401 | jiggle_joint_update_bone2d_cache(p_joint_idx); |
| 402 | |
| 403 | notify_property_list_changed(); |
| 404 | } |
| 405 | |
| 406 | NodePath SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node(int p_joint_idx) const { |
| 407 | ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), NodePath(), "Jiggle joint out of range!" ); |
| 408 | return jiggle_data_chain[p_joint_idx].bone2d_node; |
| 409 | } |
| 410 | |
| 411 | void SkeletonModification2DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) { |
| 412 | ERR_FAIL_INDEX_MSG(p_joint_idx, jiggle_data_chain.size(), "Jiggle joint out of range!" ); |
| 413 | ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!" ); |
| 414 | |
| 415 | if (is_setup) { |
| 416 | if (stack->skeleton) { |
| 417 | ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!" ); |
| 418 | jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; |
| 419 | jiggle_data_chain.write[p_joint_idx].bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id(); |
| 420 | jiggle_data_chain.write[p_joint_idx].bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx)); |
| 421 | } else { |
| 422 | WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification..." ); |
| 423 | jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; |
| 424 | } |
| 425 | } else { |
| 426 | WARN_PRINT("Cannot verify the Jiggle joint " + itos(p_joint_idx) + " bone index for this modification..." ); |
| 427 | jiggle_data_chain.write[p_joint_idx].bone_idx = p_bone_idx; |
| 428 | } |
| 429 | |
| 430 | notify_property_list_changed(); |
| 431 | } |
| 432 | |
| 433 | int SkeletonModification2DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const { |
| 434 | ERR_FAIL_INDEX_V_MSG(p_joint_idx, jiggle_data_chain.size(), -1, "Jiggle joint out of range!" ); |
| 435 | return jiggle_data_chain[p_joint_idx].bone_idx; |
| 436 | } |
| 437 | |
| 438 | void SkeletonModification2DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) { |
| 439 | ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); |
| 440 | jiggle_data_chain.write[p_joint_idx].override_defaults = p_override; |
| 441 | _update_jiggle_joint_data(); |
| 442 | notify_property_list_changed(); |
| 443 | } |
| 444 | |
| 445 | bool SkeletonModification2DJiggle::get_jiggle_joint_override(int p_joint_idx) const { |
| 446 | ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false); |
| 447 | return jiggle_data_chain[p_joint_idx].override_defaults; |
| 448 | } |
| 449 | |
| 450 | void SkeletonModification2DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, float p_stiffness) { |
| 451 | ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!" ); |
| 452 | ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); |
| 453 | jiggle_data_chain.write[p_joint_idx].stiffness = p_stiffness; |
| 454 | } |
| 455 | |
| 456 | float SkeletonModification2DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const { |
| 457 | ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1); |
| 458 | return jiggle_data_chain[p_joint_idx].stiffness; |
| 459 | } |
| 460 | |
| 461 | void SkeletonModification2DJiggle::set_jiggle_joint_mass(int p_joint_idx, float p_mass) { |
| 462 | ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!" ); |
| 463 | ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); |
| 464 | jiggle_data_chain.write[p_joint_idx].mass = p_mass; |
| 465 | } |
| 466 | |
| 467 | float SkeletonModification2DJiggle::get_jiggle_joint_mass(int p_joint_idx) const { |
| 468 | ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1); |
| 469 | return jiggle_data_chain[p_joint_idx].mass; |
| 470 | } |
| 471 | |
| 472 | void SkeletonModification2DJiggle::set_jiggle_joint_damping(int p_joint_idx, float p_damping) { |
| 473 | ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!" ); |
| 474 | ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); |
| 475 | jiggle_data_chain.write[p_joint_idx].damping = p_damping; |
| 476 | } |
| 477 | |
| 478 | float SkeletonModification2DJiggle::get_jiggle_joint_damping(int p_joint_idx) const { |
| 479 | ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), -1); |
| 480 | return jiggle_data_chain[p_joint_idx].damping; |
| 481 | } |
| 482 | |
| 483 | void SkeletonModification2DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) { |
| 484 | ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); |
| 485 | jiggle_data_chain.write[p_joint_idx].use_gravity = p_use_gravity; |
| 486 | notify_property_list_changed(); |
| 487 | } |
| 488 | |
| 489 | bool SkeletonModification2DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const { |
| 490 | ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), false); |
| 491 | return jiggle_data_chain[p_joint_idx].use_gravity; |
| 492 | } |
| 493 | |
| 494 | void SkeletonModification2DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector2 p_gravity) { |
| 495 | ERR_FAIL_INDEX(p_joint_idx, jiggle_data_chain.size()); |
| 496 | jiggle_data_chain.write[p_joint_idx].gravity = p_gravity; |
| 497 | } |
| 498 | |
| 499 | Vector2 SkeletonModification2DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const { |
| 500 | ERR_FAIL_INDEX_V(p_joint_idx, jiggle_data_chain.size(), Vector2(0, 0)); |
| 501 | return jiggle_data_chain[p_joint_idx].gravity; |
| 502 | } |
| 503 | |
| 504 | void SkeletonModification2DJiggle::_bind_methods() { |
| 505 | ClassDB::bind_method(D_METHOD("set_target_node" , "target_nodepath" ), &SkeletonModification2DJiggle::set_target_node); |
| 506 | ClassDB::bind_method(D_METHOD("get_target_node" ), &SkeletonModification2DJiggle::get_target_node); |
| 507 | |
| 508 | ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length" , "length" ), &SkeletonModification2DJiggle::set_jiggle_data_chain_length); |
| 509 | ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length" ), &SkeletonModification2DJiggle::get_jiggle_data_chain_length); |
| 510 | |
| 511 | ClassDB::bind_method(D_METHOD("set_stiffness" , "stiffness" ), &SkeletonModification2DJiggle::set_stiffness); |
| 512 | ClassDB::bind_method(D_METHOD("get_stiffness" ), &SkeletonModification2DJiggle::get_stiffness); |
| 513 | ClassDB::bind_method(D_METHOD("set_mass" , "mass" ), &SkeletonModification2DJiggle::set_mass); |
| 514 | ClassDB::bind_method(D_METHOD("get_mass" ), &SkeletonModification2DJiggle::get_mass); |
| 515 | ClassDB::bind_method(D_METHOD("set_damping" , "damping" ), &SkeletonModification2DJiggle::set_damping); |
| 516 | ClassDB::bind_method(D_METHOD("get_damping" ), &SkeletonModification2DJiggle::get_damping); |
| 517 | ClassDB::bind_method(D_METHOD("set_use_gravity" , "use_gravity" ), &SkeletonModification2DJiggle::set_use_gravity); |
| 518 | ClassDB::bind_method(D_METHOD("get_use_gravity" ), &SkeletonModification2DJiggle::get_use_gravity); |
| 519 | ClassDB::bind_method(D_METHOD("set_gravity" , "gravity" ), &SkeletonModification2DJiggle::set_gravity); |
| 520 | ClassDB::bind_method(D_METHOD("get_gravity" ), &SkeletonModification2DJiggle::get_gravity); |
| 521 | |
| 522 | ClassDB::bind_method(D_METHOD("set_use_colliders" , "use_colliders" ), &SkeletonModification2DJiggle::set_use_colliders); |
| 523 | ClassDB::bind_method(D_METHOD("get_use_colliders" ), &SkeletonModification2DJiggle::get_use_colliders); |
| 524 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "collision_mask" ), &SkeletonModification2DJiggle::set_collision_mask); |
| 525 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &SkeletonModification2DJiggle::get_collision_mask); |
| 526 | |
| 527 | // Jiggle joint data functions |
| 528 | ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone2d_node" , "joint_idx" , "bone2d_node" ), &SkeletonModification2DJiggle::set_jiggle_joint_bone2d_node); |
| 529 | ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone2d_node" , "joint_idx" ), &SkeletonModification2DJiggle::get_jiggle_joint_bone2d_node); |
| 530 | ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index" , "joint_idx" , "bone_idx" ), &SkeletonModification2DJiggle::set_jiggle_joint_bone_index); |
| 531 | ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index" , "joint_idx" ), &SkeletonModification2DJiggle::get_jiggle_joint_bone_index); |
| 532 | ClassDB::bind_method(D_METHOD("set_jiggle_joint_override" , "joint_idx" , "override" ), &SkeletonModification2DJiggle::set_jiggle_joint_override); |
| 533 | ClassDB::bind_method(D_METHOD("get_jiggle_joint_override" , "joint_idx" ), &SkeletonModification2DJiggle::get_jiggle_joint_override); |
| 534 | ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness" , "joint_idx" , "stiffness" ), &SkeletonModification2DJiggle::set_jiggle_joint_stiffness); |
| 535 | ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness" , "joint_idx" ), &SkeletonModification2DJiggle::get_jiggle_joint_stiffness); |
| 536 | ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass" , "joint_idx" , "mass" ), &SkeletonModification2DJiggle::set_jiggle_joint_mass); |
| 537 | ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass" , "joint_idx" ), &SkeletonModification2DJiggle::get_jiggle_joint_mass); |
| 538 | ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping" , "joint_idx" , "damping" ), &SkeletonModification2DJiggle::set_jiggle_joint_damping); |
| 539 | ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping" , "joint_idx" ), &SkeletonModification2DJiggle::get_jiggle_joint_damping); |
| 540 | ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity" , "joint_idx" , "use_gravity" ), &SkeletonModification2DJiggle::set_jiggle_joint_use_gravity); |
| 541 | ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity" , "joint_idx" ), &SkeletonModification2DJiggle::get_jiggle_joint_use_gravity); |
| 542 | ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity" , "joint_idx" , "gravity" ), &SkeletonModification2DJiggle::set_jiggle_joint_gravity); |
| 543 | ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity" , "joint_idx" ), &SkeletonModification2DJiggle::get_jiggle_joint_gravity); |
| 544 | |
| 545 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D" ), "set_target_node" , "get_target_node" ); |
| 546 | ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length" , PROPERTY_HINT_RANGE, "0,100,1" ), "set_jiggle_data_chain_length" , "get_jiggle_data_chain_length" ); |
| 547 | ADD_GROUP("Default Joint Settings" , "" ); |
| 548 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness" ), "set_stiffness" , "get_stiffness" ); |
| 549 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass" ), "set_mass" , "get_mass" ); |
| 550 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping" , PROPERTY_HINT_RANGE, "0, 1, 0.01" ), "set_damping" , "get_damping" ); |
| 551 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity" ), "set_use_gravity" , "get_use_gravity" ); |
| 552 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity" ), "set_gravity" , "get_gravity" ); |
| 553 | ADD_GROUP("" , "" ); |
| 554 | } |
| 555 | |
| 556 | SkeletonModification2DJiggle::SkeletonModification2DJiggle() { |
| 557 | stack = nullptr; |
| 558 | is_setup = false; |
| 559 | jiggle_data_chain = Vector<Jiggle_Joint_Data2D>(); |
| 560 | stiffness = 3; |
| 561 | mass = 0.75; |
| 562 | damping = 0.75; |
| 563 | use_gravity = false; |
| 564 | gravity = Vector2(0, 6.0); |
| 565 | enabled = true; |
| 566 | editor_draw_gizmo = false; // Nothing to really show in a gizmo right now. |
| 567 | } |
| 568 | |
| 569 | SkeletonModification2DJiggle::~SkeletonModification2DJiggle() { |
| 570 | } |
| 571 | |