1 | /**************************************************************************/ |
2 | /* visual_shader_particle_nodes.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "visual_shader_particle_nodes.h" |
32 | |
33 | #include "scene/resources/image_texture.h" |
34 | |
35 | // VisualShaderNodeParticleEmitter |
36 | |
37 | int VisualShaderNodeParticleEmitter::get_output_port_count() const { |
38 | return 1; |
39 | } |
40 | |
41 | VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { |
42 | if (mode_2d) { |
43 | return PORT_TYPE_VECTOR_2D; |
44 | } |
45 | return PORT_TYPE_VECTOR_3D; |
46 | } |
47 | |
48 | String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { |
49 | if (p_port == 0) { |
50 | return "position" ; |
51 | } |
52 | return String(); |
53 | } |
54 | |
55 | bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const { |
56 | return false; |
57 | } |
58 | |
59 | void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) { |
60 | if (mode_2d == p_enabled) { |
61 | return; |
62 | } |
63 | mode_2d = p_enabled; |
64 | emit_changed(); |
65 | } |
66 | |
67 | bool VisualShaderNodeParticleEmitter::is_mode_2d() const { |
68 | return mode_2d; |
69 | } |
70 | |
71 | Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() const { |
72 | Vector<StringName> props; |
73 | props.push_back("mode_2d" ); |
74 | return props; |
75 | } |
76 | |
77 | HashMap<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const { |
78 | HashMap<StringName, String> names; |
79 | names.insert("mode_2d" , RTR("2D Mode" )); |
80 | return names; |
81 | } |
82 | |
83 | bool VisualShaderNodeParticleEmitter::is_show_prop_names() const { |
84 | return true; |
85 | } |
86 | |
87 | void VisualShaderNodeParticleEmitter::_bind_methods() { |
88 | ClassDB::bind_method(D_METHOD("set_mode_2d" , "enabled" ), &VisualShaderNodeParticleEmitter::set_mode_2d); |
89 | ClassDB::bind_method(D_METHOD("is_mode_2d" ), &VisualShaderNodeParticleEmitter::is_mode_2d); |
90 | |
91 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_2d" ), "set_mode_2d" , "is_mode_2d" ); |
92 | } |
93 | |
94 | VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() { |
95 | } |
96 | |
97 | // VisualShaderNodeParticleSphereEmitter |
98 | |
99 | String VisualShaderNodeParticleSphereEmitter::get_caption() const { |
100 | return "SphereEmitter" ; |
101 | } |
102 | |
103 | int VisualShaderNodeParticleSphereEmitter::get_input_port_count() const { |
104 | return 2; |
105 | } |
106 | |
107 | VisualShaderNodeParticleSphereEmitter::PortType VisualShaderNodeParticleSphereEmitter::get_input_port_type(int p_port) const { |
108 | return PORT_TYPE_SCALAR; |
109 | } |
110 | |
111 | String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) const { |
112 | if (p_port == 0) { |
113 | return "radius" ; |
114 | } else if (p_port == 1) { |
115 | return "inner_radius" ; |
116 | } |
117 | return String(); |
118 | } |
119 | |
120 | String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
121 | String code; |
122 | |
123 | code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n" ; |
124 | code += " return __get_random_unit_vec2(seed) * __randf_range(seed, inner_radius, radius);\n" ; |
125 | code += "}\n\n" ; |
126 | |
127 | code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n" ; |
128 | code += " return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n" ; |
129 | code += "}\n\n" ; |
130 | |
131 | return code; |
132 | } |
133 | |
134 | String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
135 | String code; |
136 | |
137 | if (mode_2d) { |
138 | code += " " + p_output_vars[0] + " = __get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n" ; |
139 | } else { |
140 | code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n" ; |
141 | } |
142 | |
143 | return code; |
144 | } |
145 | |
146 | VisualShaderNodeParticleSphereEmitter::VisualShaderNodeParticleSphereEmitter() { |
147 | set_input_port_default_value(0, 10.0); |
148 | set_input_port_default_value(1, 0.0); |
149 | } |
150 | |
151 | // VisualShaderNodeParticleBoxEmitter |
152 | |
153 | String VisualShaderNodeParticleBoxEmitter::get_caption() const { |
154 | return "BoxEmitter" ; |
155 | } |
156 | |
157 | int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const { |
158 | return 1; |
159 | } |
160 | |
161 | VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const { |
162 | if (p_port == 0) { |
163 | if (mode_2d) { |
164 | return PORT_TYPE_VECTOR_2D; |
165 | } |
166 | return PORT_TYPE_VECTOR_3D; |
167 | } |
168 | return PORT_TYPE_SCALAR; |
169 | } |
170 | |
171 | void VisualShaderNodeParticleBoxEmitter::set_mode_2d(bool p_enabled) { |
172 | if (mode_2d == p_enabled) { |
173 | return; |
174 | } |
175 | if (p_enabled) { |
176 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
177 | } else { |
178 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
179 | } |
180 | mode_2d = p_enabled; |
181 | emit_changed(); |
182 | } |
183 | |
184 | String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const { |
185 | if (p_port == 0) { |
186 | return "extents" ; |
187 | } |
188 | return String(); |
189 | } |
190 | |
191 | String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
192 | String code; |
193 | |
194 | code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n" ; |
195 | code += " vec2 half_extents = extents / 2.0;\n" ; |
196 | code += " return vec2(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y));\n" ; |
197 | code += "}\n\n" ; |
198 | |
199 | code += "vec3 __get_random_point_in_box3d(inout uint seed, vec3 extents) {\n" ; |
200 | code += " vec3 half_extents = extents / 2.0;\n" ; |
201 | code += " return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n" ; |
202 | code += "}\n\n" ; |
203 | |
204 | return code; |
205 | } |
206 | |
207 | String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
208 | String code; |
209 | if (mode_2d) { |
210 | code += " " + p_output_vars[0] + " = __get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n" ; |
211 | } else { |
212 | code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n" ; |
213 | } |
214 | return code; |
215 | } |
216 | |
217 | VisualShaderNodeParticleBoxEmitter::VisualShaderNodeParticleBoxEmitter() { |
218 | set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0)); |
219 | } |
220 | |
221 | // VisualShaderNodeParticleRingEmitter |
222 | |
223 | String VisualShaderNodeParticleRingEmitter::get_caption() const { |
224 | return "RingEmitter" ; |
225 | } |
226 | |
227 | int VisualShaderNodeParticleRingEmitter::get_input_port_count() const { |
228 | return 3; |
229 | } |
230 | |
231 | VisualShaderNodeParticleRingEmitter::PortType VisualShaderNodeParticleRingEmitter::get_input_port_type(int p_port) const { |
232 | return PORT_TYPE_SCALAR; |
233 | } |
234 | |
235 | String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) const { |
236 | if (p_port == 0) { |
237 | return "radius" ; |
238 | } else if (p_port == 1) { |
239 | return "inner_radius" ; |
240 | } else if (p_port == 2) { |
241 | return "height" ; |
242 | } |
243 | return String(); |
244 | } |
245 | |
246 | String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
247 | String code; |
248 | |
249 | code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n" ; |
250 | code += " float angle = __rand_from_seed(seed) * TAU;\n" ; |
251 | code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n" ; |
252 | code += " return vec2(ring.x, ring.y);\n" ; |
253 | code += "}\n\n" ; |
254 | |
255 | code += "vec3 __get_random_point_on_ring3d(inout uint seed, float radius, float inner_radius, float height) {\n" ; |
256 | code += " float angle = __rand_from_seed(seed) * TAU;\n" ; |
257 | code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n" ; |
258 | code += " return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n" ; |
259 | code += "}\n\n" ; |
260 | |
261 | return code; |
262 | } |
263 | |
264 | String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
265 | String code; |
266 | |
267 | if (mode_2d) { |
268 | code = " " + p_output_vars[0] + " = __get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n" ; |
269 | } else { |
270 | code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n" ; |
271 | } |
272 | |
273 | return code; |
274 | } |
275 | |
276 | VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() { |
277 | set_input_port_default_value(0, 10.0); |
278 | set_input_port_default_value(1, 0.0); |
279 | set_input_port_default_value(2, 0.0); |
280 | } |
281 | |
282 | // VisualShaderNodeParticleMeshEmitter |
283 | |
284 | String VisualShaderNodeParticleMeshEmitter::get_caption() const { |
285 | return "MeshEmitter" ; |
286 | } |
287 | |
288 | int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const { |
289 | return 6; |
290 | } |
291 | |
292 | VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const { |
293 | switch (p_port) { |
294 | case 0: // position |
295 | if (mode_2d) { |
296 | return PORT_TYPE_VECTOR_2D; |
297 | } |
298 | return PORT_TYPE_VECTOR_3D; |
299 | case 1: // normal |
300 | if (mode_2d) { |
301 | return PORT_TYPE_VECTOR_2D; |
302 | } |
303 | return PORT_TYPE_VECTOR_3D; |
304 | case 2: // color |
305 | return PORT_TYPE_VECTOR_3D; |
306 | case 3: // alpha |
307 | return PORT_TYPE_SCALAR; |
308 | case 4: // uv |
309 | return PORT_TYPE_VECTOR_2D; |
310 | case 5: // uv2 |
311 | return PORT_TYPE_VECTOR_2D; |
312 | } |
313 | return PORT_TYPE_SCALAR; |
314 | } |
315 | |
316 | String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) const { |
317 | switch (p_port) { |
318 | case 0: |
319 | return "position" ; |
320 | case 1: |
321 | return "normal" ; |
322 | case 2: |
323 | return "color" ; |
324 | case 3: |
325 | return "alpha" ; |
326 | case 4: |
327 | return "uv" ; |
328 | case 5: |
329 | return "uv2" ; |
330 | } |
331 | return String(); |
332 | } |
333 | |
334 | int VisualShaderNodeParticleMeshEmitter::get_input_port_count() const { |
335 | return 0; |
336 | } |
337 | |
338 | VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_input_port_type(int p_port) const { |
339 | return PORT_TYPE_SCALAR; |
340 | } |
341 | |
342 | String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) const { |
343 | return String(); |
344 | } |
345 | |
346 | String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
347 | String code; |
348 | |
349 | if (is_output_port_connected(0)) { // position |
350 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx" ) + ";\n" ; |
351 | } |
352 | |
353 | if (is_output_port_connected(1)) { // normal |
354 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm" ) + ";\n" ; |
355 | } |
356 | |
357 | if (is_output_port_connected(2) || is_output_port_connected(3)) { // color & alpha |
358 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_col" ) + ";\n" ; |
359 | } |
360 | |
361 | if (is_output_port_connected(4)) { // uv |
362 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv" ) + ";\n" ; |
363 | } |
364 | |
365 | if (is_output_port_connected(5)) { // uv2 |
366 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv2" ) + ";\n" ; |
367 | } |
368 | |
369 | return code; |
370 | } |
371 | |
372 | String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const { |
373 | String code; |
374 | if (is_output_port_connected(p_index)) { |
375 | switch (p_port_type) { |
376 | case PORT_TYPE_VECTOR_2D: { |
377 | code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n" , p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); |
378 | } break; |
379 | case PORT_TYPE_VECTOR_3D: { |
380 | if (mode_2d) { |
381 | code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n" , p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); |
382 | } else { |
383 | code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n" , p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); |
384 | } |
385 | } break; |
386 | default: |
387 | break; |
388 | } |
389 | } |
390 | return code; |
391 | } |
392 | |
393 | String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
394 | String code; |
395 | code += " {\n" ; |
396 | code += " int __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n" ; |
397 | |
398 | code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx" , VisualShaderNode::PORT_TYPE_VECTOR_3D); |
399 | code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm" , VisualShaderNode::PORT_TYPE_VECTOR_3D); |
400 | |
401 | if (is_output_port_connected(2) || is_output_port_connected(3)) { |
402 | code += vformat(" vec4 __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n" , make_unique_id(p_type, p_id, "mesh_col" )); |
403 | |
404 | if (is_output_port_connected(2)) { |
405 | code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n" ; |
406 | } |
407 | if (is_output_port_connected(3)) { |
408 | code += " " + p_output_vars[3] + " = __vec4_buff.a;\n" ; |
409 | } |
410 | } |
411 | |
412 | code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv" , VisualShaderNode::PORT_TYPE_VECTOR_2D); |
413 | code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2" , VisualShaderNode::PORT_TYPE_VECTOR_2D); |
414 | |
415 | code += " }\n" ; |
416 | return code; |
417 | } |
418 | |
419 | Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { |
420 | Vector<VisualShader::DefaultTextureParam> ret; |
421 | |
422 | if (is_output_port_connected(0)) { |
423 | VisualShader::DefaultTextureParam dtp; |
424 | dtp.name = make_unique_id(p_type, p_id, "mesh_vx" ); |
425 | dtp.params.push_back(position_texture); |
426 | ret.push_back(dtp); |
427 | } |
428 | |
429 | if (is_output_port_connected(1)) { |
430 | VisualShader::DefaultTextureParam dtp; |
431 | dtp.name = make_unique_id(p_type, p_id, "mesh_nm" ); |
432 | dtp.params.push_back(normal_texture); |
433 | ret.push_back(dtp); |
434 | } |
435 | |
436 | if (is_output_port_connected(2) || is_output_port_connected(3)) { |
437 | VisualShader::DefaultTextureParam dtp; |
438 | dtp.name = make_unique_id(p_type, p_id, "mesh_col" ); |
439 | dtp.params.push_back(color_texture); |
440 | ret.push_back(dtp); |
441 | } |
442 | |
443 | if (is_output_port_connected(4)) { |
444 | VisualShader::DefaultTextureParam dtp; |
445 | dtp.name = make_unique_id(p_type, p_id, "mesh_uv" ); |
446 | dtp.params.push_back(uv_texture); |
447 | ret.push_back(dtp); |
448 | } |
449 | |
450 | if (is_output_port_connected(5)) { |
451 | VisualShader::DefaultTextureParam dtp; |
452 | dtp.name = make_unique_id(p_type, p_id, "mesh_uv2" ); |
453 | dtp.params.push_back(uv2_texture); |
454 | ret.push_back(dtp); |
455 | } |
456 | |
457 | return ret; |
458 | } |
459 | |
460 | void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture) { |
461 | Ref<Image> image; |
462 | image.instantiate(); |
463 | |
464 | if (p_array.size() == 0) { |
465 | image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); |
466 | } else { |
467 | image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); |
468 | } |
469 | |
470 | for (int i = 0; i < p_array.size(); i++) { |
471 | Vector2 v = p_array[i]; |
472 | image->set_pixel(i, 0, Color(v.x, v.y, 0)); |
473 | } |
474 | if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { |
475 | r_texture->set_image(image); |
476 | } else { |
477 | r_texture->update(image); |
478 | } |
479 | } |
480 | |
481 | void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture) { |
482 | Ref<Image> image; |
483 | image.instantiate(); |
484 | |
485 | if (p_array.size() == 0) { |
486 | image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); |
487 | } else { |
488 | image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); |
489 | } |
490 | |
491 | for (int i = 0; i < p_array.size(); i++) { |
492 | Vector3 v = p_array[i]; |
493 | image->set_pixel(i, 0, Color(v.x, v.y, v.z)); |
494 | } |
495 | if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { |
496 | r_texture->set_image(image); |
497 | } else { |
498 | r_texture->update(image); |
499 | } |
500 | } |
501 | |
502 | void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture) { |
503 | Ref<Image> image; |
504 | image.instantiate(); |
505 | |
506 | if (p_array.size() == 0) { |
507 | image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8); |
508 | } else { |
509 | image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); |
510 | } |
511 | |
512 | for (int i = 0; i < p_array.size(); i++) { |
513 | image->set_pixel(i, 0, p_array[i]); |
514 | } |
515 | if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { |
516 | r_texture->set_image(image); |
517 | } else { |
518 | r_texture->update(image); |
519 | } |
520 | } |
521 | |
522 | void VisualShaderNodeParticleMeshEmitter::_update_textures() { |
523 | if (!mesh.is_valid()) { |
524 | return; |
525 | } |
526 | |
527 | Vector<Vector3> vertices; |
528 | Vector<Vector3> normals; |
529 | Vector<Color> colors; |
530 | Vector<Vector2> uvs; |
531 | Vector<Vector2> uvs2; |
532 | |
533 | const int surface_count = mesh->get_surface_count(); |
534 | |
535 | if (use_all_surfaces) { |
536 | for (int i = 0; i < surface_count; i++) { |
537 | const Array surface_arrays = mesh->surface_get_arrays(i); |
538 | const int surface_arrays_size = surface_arrays.size(); |
539 | |
540 | // position |
541 | if (surface_arrays_size > Mesh::ARRAY_VERTEX) { |
542 | Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX]; |
543 | for (int j = 0; j < vertex_array.size(); j++) { |
544 | vertices.push_back((Vector3)vertex_array[j]); |
545 | } |
546 | } |
547 | |
548 | // normal |
549 | if (surface_arrays_size > Mesh::ARRAY_NORMAL) { |
550 | Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL]; |
551 | for (int j = 0; j < normal_array.size(); j++) { |
552 | normals.push_back((Vector3)normal_array[j]); |
553 | } |
554 | } |
555 | |
556 | // color |
557 | if (surface_arrays_size > Mesh::ARRAY_COLOR) { |
558 | Array color_array = surface_arrays[Mesh::ARRAY_COLOR]; |
559 | for (int j = 0; j < color_array.size(); j++) { |
560 | colors.push_back((Color)color_array[j]); |
561 | } |
562 | } |
563 | |
564 | // uv |
565 | if (surface_arrays_size > Mesh::ARRAY_TEX_UV) { |
566 | Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV]; |
567 | for (int j = 0; j < uv_array.size(); j++) { |
568 | uvs.push_back((Vector2)uv_array[j]); |
569 | } |
570 | } |
571 | |
572 | // uv2 |
573 | if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) { |
574 | Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2]; |
575 | for (int j = 0; j < uv2_array.size(); j++) { |
576 | uvs2.push_back((Vector2)uv2_array[j]); |
577 | } |
578 | } |
579 | } |
580 | } else { |
581 | if (surface_index >= 0 && surface_index < surface_count) { |
582 | const Array surface_arrays = mesh->surface_get_arrays(surface_index); |
583 | const int surface_arrays_size = surface_arrays.size(); |
584 | |
585 | // position |
586 | if (surface_arrays_size > Mesh::ARRAY_VERTEX) { |
587 | Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX]; |
588 | for (int i = 0; i < vertex_array.size(); i++) { |
589 | vertices.push_back((Vector3)vertex_array[i]); |
590 | } |
591 | } |
592 | |
593 | // normal |
594 | if (surface_arrays_size > Mesh::ARRAY_NORMAL) { |
595 | Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL]; |
596 | for (int i = 0; i < normal_array.size(); i++) { |
597 | normals.push_back((Vector3)normal_array[i]); |
598 | } |
599 | } |
600 | |
601 | // color |
602 | if (surface_arrays_size > Mesh::ARRAY_COLOR) { |
603 | Array color_array = surface_arrays[Mesh::ARRAY_COLOR]; |
604 | for (int i = 0; i < color_array.size(); i++) { |
605 | colors.push_back((Color)color_array[i]); |
606 | } |
607 | } |
608 | |
609 | // uv |
610 | if (surface_arrays_size > Mesh::ARRAY_TEX_UV) { |
611 | Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV]; |
612 | for (int j = 0; j < uv_array.size(); j++) { |
613 | uvs.push_back((Vector2)uv_array[j]); |
614 | } |
615 | } |
616 | |
617 | // uv2 |
618 | if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) { |
619 | Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2]; |
620 | for (int j = 0; j < uv2_array.size(); j++) { |
621 | uvs2.push_back((Vector2)uv2_array[j]); |
622 | } |
623 | } |
624 | } |
625 | } |
626 | |
627 | _update_texture(vertices, position_texture); |
628 | _update_texture(normals, normal_texture); |
629 | _update_texture(colors, color_texture); |
630 | _update_texture(uvs, uv_texture); |
631 | _update_texture(uvs2, uv2_texture); |
632 | } |
633 | |
634 | void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) { |
635 | if (mesh == p_mesh) { |
636 | return; |
637 | } |
638 | |
639 | if (mesh.is_valid()) { |
640 | mesh->disconnect_changed(callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures)); |
641 | } |
642 | |
643 | mesh = p_mesh; |
644 | |
645 | if (mesh.is_valid()) { |
646 | mesh->connect_changed(callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures)); |
647 | } |
648 | |
649 | emit_changed(); |
650 | } |
651 | |
652 | Ref<Mesh> VisualShaderNodeParticleMeshEmitter::get_mesh() const { |
653 | return mesh; |
654 | } |
655 | |
656 | void VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces(bool p_enabled) { |
657 | if (use_all_surfaces == p_enabled) { |
658 | return; |
659 | } |
660 | use_all_surfaces = p_enabled; |
661 | emit_changed(); |
662 | } |
663 | |
664 | bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const { |
665 | return use_all_surfaces; |
666 | } |
667 | |
668 | void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) { |
669 | if (mesh.is_valid()) { |
670 | if (mesh->get_surface_count() > 0) { |
671 | p_surface_index = CLAMP(p_surface_index, 0, mesh->get_surface_count() - 1); |
672 | } else { |
673 | p_surface_index = 0; |
674 | } |
675 | } else if (p_surface_index < 0) { |
676 | p_surface_index = 0; |
677 | } |
678 | if (surface_index == p_surface_index) { |
679 | return; |
680 | } |
681 | surface_index = p_surface_index; |
682 | emit_changed(); |
683 | } |
684 | |
685 | int VisualShaderNodeParticleMeshEmitter::get_surface_index() const { |
686 | return surface_index; |
687 | } |
688 | |
689 | Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties() const { |
690 | Vector<StringName> props = VisualShaderNodeParticleEmitter::get_editable_properties(); |
691 | |
692 | props.push_back("mesh" ); |
693 | props.push_back("use_all_surfaces" ); |
694 | if (!use_all_surfaces) { |
695 | props.push_back("surface_index" ); |
696 | } |
697 | |
698 | return props; |
699 | } |
700 | |
701 | HashMap<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const { |
702 | HashMap<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names(); |
703 | |
704 | names.insert("mesh" , RTR("Mesh" )); |
705 | names.insert("use_all_surfaces" , RTR("Use All Surfaces" )); |
706 | if (!use_all_surfaces) { |
707 | names.insert("surface_index" , RTR("Surface Index" )); |
708 | } |
709 | |
710 | return names; |
711 | } |
712 | |
713 | void VisualShaderNodeParticleMeshEmitter::_bind_methods() { |
714 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &VisualShaderNodeParticleMeshEmitter::set_mesh); |
715 | ClassDB::bind_method(D_METHOD("get_mesh" ), &VisualShaderNodeParticleMeshEmitter::get_mesh); |
716 | ClassDB::bind_method(D_METHOD("set_use_all_surfaces" , "enabled" ), &VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces); |
717 | ClassDB::bind_method(D_METHOD("is_use_all_surfaces" ), &VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces); |
718 | ClassDB::bind_method(D_METHOD("set_surface_index" , "surface_index" ), &VisualShaderNodeParticleMeshEmitter::set_surface_index); |
719 | ClassDB::bind_method(D_METHOD("get_surface_index" ), &VisualShaderNodeParticleMeshEmitter::get_surface_index); |
720 | |
721 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh" , PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), "set_mesh" , "get_mesh" ); |
722 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_all_surfaces" ), "set_use_all_surfaces" , "is_use_all_surfaces" ); |
723 | ADD_PROPERTY(PropertyInfo(Variant::INT, "surface_index" ), "set_surface_index" , "get_surface_index" ); |
724 | } |
725 | |
726 | VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() { |
727 | connect_changed(callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures)); |
728 | |
729 | position_texture.instantiate(); |
730 | normal_texture.instantiate(); |
731 | color_texture.instantiate(); |
732 | uv_texture.instantiate(); |
733 | uv2_texture.instantiate(); |
734 | |
735 | simple_decl = false; |
736 | } |
737 | |
738 | // VisualShaderNodeParticleMultiplyByAxisAngle |
739 | |
740 | void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() { |
741 | ClassDB::bind_method(D_METHOD("set_degrees_mode" , "enabled" ), &VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode); |
742 | ClassDB::bind_method(D_METHOD("is_degrees_mode" ), &VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode); |
743 | |
744 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "degrees_mode" ), "set_degrees_mode" , "is_degrees_mode" ); |
745 | } |
746 | |
747 | String VisualShaderNodeParticleMultiplyByAxisAngle::get_caption() const { |
748 | return "MultiplyByAxisAngle" ; |
749 | } |
750 | |
751 | int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const { |
752 | return 3; |
753 | } |
754 | |
755 | VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const { |
756 | if (p_port == 0 || p_port == 1) { // position, rotation_axis |
757 | return PORT_TYPE_VECTOR_3D; |
758 | } |
759 | return PORT_TYPE_SCALAR; // angle (degrees/radians) |
760 | } |
761 | |
762 | String VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_name(int p_port) const { |
763 | if (p_port == 0) { |
764 | return "position" ; |
765 | } |
766 | if (p_port == 1) { |
767 | return "axis" ; |
768 | } |
769 | if (p_port == 2) { |
770 | if (degrees_mode) { |
771 | return "angle (degrees)" ; |
772 | } else { |
773 | return "angle (radians)" ; |
774 | } |
775 | } |
776 | return String(); |
777 | } |
778 | |
779 | bool VisualShaderNodeParticleMultiplyByAxisAngle::is_show_prop_names() const { |
780 | return true; |
781 | } |
782 | |
783 | int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { |
784 | return 1; |
785 | } |
786 | |
787 | VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { |
788 | return PORT_TYPE_VECTOR_3D; |
789 | } |
790 | |
791 | String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { |
792 | return "position" ; |
793 | } |
794 | |
795 | String VisualShaderNodeParticleMultiplyByAxisAngle::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
796 | String code; |
797 | if (degrees_mode) { |
798 | code += " " + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", radians(" + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ")) * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n" ; |
799 | } else { |
800 | code += " " + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ") * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n" ; |
801 | } |
802 | return code; |
803 | } |
804 | |
805 | void VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode(bool p_enabled) { |
806 | degrees_mode = p_enabled; |
807 | emit_changed(); |
808 | } |
809 | |
810 | bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const { |
811 | return degrees_mode; |
812 | } |
813 | |
814 | Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const { |
815 | Vector<StringName> props; |
816 | props.push_back("degrees_mode" ); |
817 | return props; |
818 | } |
819 | |
820 | bool VisualShaderNodeParticleMultiplyByAxisAngle::has_output_port_preview(int p_port) const { |
821 | return false; |
822 | } |
823 | |
824 | VisualShaderNodeParticleMultiplyByAxisAngle::VisualShaderNodeParticleMultiplyByAxisAngle() { |
825 | set_input_port_default_value(1, Vector3(1, 0, 0)); |
826 | set_input_port_default_value(2, 0.0); |
827 | } |
828 | |
829 | // VisualShaderNodeParticleConeVelocity |
830 | |
831 | String VisualShaderNodeParticleConeVelocity::get_caption() const { |
832 | return "ConeVelocity" ; |
833 | } |
834 | |
835 | int VisualShaderNodeParticleConeVelocity::get_input_port_count() const { |
836 | return 2; |
837 | } |
838 | |
839 | VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const { |
840 | if (p_port == 0) { |
841 | return PORT_TYPE_VECTOR_3D; |
842 | } else if (p_port == 1) { |
843 | return PORT_TYPE_SCALAR; |
844 | } |
845 | return PORT_TYPE_SCALAR; |
846 | } |
847 | |
848 | String VisualShaderNodeParticleConeVelocity::get_input_port_name(int p_port) const { |
849 | if (p_port == 0) { |
850 | return "direction" ; |
851 | } else if (p_port == 1) { |
852 | return "spread(degrees)" ; |
853 | } |
854 | return String(); |
855 | } |
856 | |
857 | int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { |
858 | return 1; |
859 | } |
860 | |
861 | VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { |
862 | return PORT_TYPE_VECTOR_3D; |
863 | } |
864 | |
865 | String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { |
866 | if (p_port == 0) { |
867 | return "velocity" ; |
868 | } |
869 | return String(); |
870 | } |
871 | |
872 | bool VisualShaderNodeParticleConeVelocity::has_output_port_preview(int p_port) const { |
873 | return false; |
874 | } |
875 | |
876 | String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
877 | String code; |
878 | code += " {\n" ; |
879 | code += " float __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n" ; |
880 | code += " float __scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n" ; |
881 | code += " float __scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n" ; |
882 | code += " vec3 __vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n" ; |
883 | code += " __scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n" ; |
884 | code += " __scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n" ; |
885 | code += " __vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n" ; |
886 | code += " vec3 __vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n" ; |
887 | code += " __vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n" ; |
888 | code += " " + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n" ; |
889 | code += " }\n" ; |
890 | return code; |
891 | } |
892 | |
893 | VisualShaderNodeParticleConeVelocity::VisualShaderNodeParticleConeVelocity() { |
894 | set_input_port_default_value(0, Vector3(1, 0, 0)); |
895 | set_input_port_default_value(1, 45.0); |
896 | |
897 | simple_decl = false; |
898 | } |
899 | |
900 | // VisualShaderNodeParticleRandomness |
901 | |
902 | void VisualShaderNodeParticleRandomness::_bind_methods() { |
903 | ClassDB::bind_method(D_METHOD("set_op_type" , "type" ), &VisualShaderNodeParticleRandomness::set_op_type); |
904 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeParticleRandomness::get_op_type); |
905 | |
906 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4" ), "set_op_type" , "get_op_type" ); |
907 | |
908 | BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); |
909 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
910 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
911 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
912 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
913 | } |
914 | |
915 | Vector<StringName> VisualShaderNodeParticleRandomness::get_editable_properties() const { |
916 | Vector<StringName> props; |
917 | props.push_back("op_type" ); |
918 | return props; |
919 | } |
920 | |
921 | String VisualShaderNodeParticleRandomness::get_caption() const { |
922 | return "ParticleRandomness" ; |
923 | } |
924 | |
925 | int VisualShaderNodeParticleRandomness::get_output_port_count() const { |
926 | return 1; |
927 | } |
928 | |
929 | VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { |
930 | switch (op_type) { |
931 | case OP_TYPE_VECTOR_2D: |
932 | return PORT_TYPE_VECTOR_2D; |
933 | case OP_TYPE_VECTOR_3D: |
934 | return PORT_TYPE_VECTOR_3D; |
935 | case OP_TYPE_VECTOR_4D: |
936 | return PORT_TYPE_VECTOR_4D; |
937 | default: |
938 | break; |
939 | } |
940 | return PORT_TYPE_SCALAR; |
941 | } |
942 | |
943 | String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) const { |
944 | return "random" ; |
945 | } |
946 | |
947 | int VisualShaderNodeParticleRandomness::get_input_port_count() const { |
948 | return 3; |
949 | } |
950 | |
951 | VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { |
952 | switch (p_port) { |
953 | case 0: |
954 | return PORT_TYPE_SCALAR_UINT; |
955 | case 1: |
956 | case 2: |
957 | switch (op_type) { |
958 | case OP_TYPE_VECTOR_2D: |
959 | return PORT_TYPE_VECTOR_2D; |
960 | case OP_TYPE_VECTOR_3D: |
961 | return PORT_TYPE_VECTOR_3D; |
962 | case OP_TYPE_VECTOR_4D: |
963 | return PORT_TYPE_VECTOR_4D; |
964 | default: |
965 | break; |
966 | } |
967 | break; |
968 | } |
969 | return PORT_TYPE_SCALAR; |
970 | } |
971 | |
972 | String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const { |
973 | switch (p_port) { |
974 | case 0: |
975 | return "seed" ; |
976 | case 1: |
977 | return "min" ; |
978 | case 2: |
979 | return "max" ; |
980 | } |
981 | return String(); |
982 | } |
983 | |
984 | bool VisualShaderNodeParticleRandomness::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
985 | return p_port == 0; // seed |
986 | } |
987 | |
988 | String VisualShaderNodeParticleRandomness::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
989 | String code; |
990 | |
991 | code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n" ; |
992 | code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n" ; |
993 | code += "}\n\n" ; |
994 | |
995 | code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n" ; |
996 | code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n" ; |
997 | code += "}\n\n" ; |
998 | |
999 | code += "vec4 __randv4_range(inout uint seed, vec4 from, vec4 to) {\n" ; |
1000 | code += " return vec4(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z), __randf_range(seed, from.w, to.w));\n" ; |
1001 | code += "}\n\n" ; |
1002 | |
1003 | return code; |
1004 | } |
1005 | |
1006 | String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
1007 | static const char *func[(int)OP_TYPE_MAX] = { "__randf_range" , "__randv2_range" , "__randv3_range" , "__randv4_range" }; |
1008 | return vformat(" %s = %s(%s, %s, %s);\n" , p_output_vars[0], func[op_type], p_input_vars[0].is_empty() ? "__seed" : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1], p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]); |
1009 | } |
1010 | |
1011 | void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { |
1012 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
1013 | if (op_type == p_op_type) { |
1014 | return; |
1015 | } |
1016 | switch (p_op_type) { |
1017 | case OP_TYPE_SCALAR: { |
1018 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); |
1019 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); |
1020 | } break; |
1021 | case OP_TYPE_VECTOR_2D: { |
1022 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); |
1023 | set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); |
1024 | } break; |
1025 | case OP_TYPE_VECTOR_3D: { |
1026 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); |
1027 | set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); |
1028 | } break; |
1029 | case OP_TYPE_VECTOR_4D: { |
1030 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); |
1031 | set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); |
1032 | } break; |
1033 | default: |
1034 | break; |
1035 | } |
1036 | op_type = p_op_type; |
1037 | emit_changed(); |
1038 | } |
1039 | |
1040 | VisualShaderNodeParticleRandomness::OpType VisualShaderNodeParticleRandomness::get_op_type() const { |
1041 | return op_type; |
1042 | } |
1043 | |
1044 | bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) const { |
1045 | return false; |
1046 | } |
1047 | |
1048 | VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { |
1049 | set_input_port_default_value(1, -1.0); |
1050 | set_input_port_default_value(2, 1.0); |
1051 | } |
1052 | |
1053 | // VisualShaderNodeParticleAccelerator |
1054 | |
1055 | void VisualShaderNodeParticleAccelerator::_bind_methods() { |
1056 | ClassDB::bind_method(D_METHOD("set_mode" , "mode" ), &VisualShaderNodeParticleAccelerator::set_mode); |
1057 | ClassDB::bind_method(D_METHOD("get_mode" ), &VisualShaderNodeParticleAccelerator::get_mode); |
1058 | |
1059 | ADD_PROPERTY(PropertyInfo(Variant::INT, "mode" , PROPERTY_HINT_ENUM, "Linear,Radial,Tangential" ), "set_mode" , "get_mode" ); |
1060 | |
1061 | BIND_ENUM_CONSTANT(MODE_LINEAR); |
1062 | BIND_ENUM_CONSTANT(MODE_RADIAL) |
1063 | BIND_ENUM_CONSTANT(MODE_TANGENTIAL); |
1064 | BIND_ENUM_CONSTANT(MODE_MAX); |
1065 | } |
1066 | |
1067 | Vector<StringName> VisualShaderNodeParticleAccelerator::get_editable_properties() const { |
1068 | Vector<StringName> props; |
1069 | props.push_back("mode" ); |
1070 | return props; |
1071 | } |
1072 | |
1073 | String VisualShaderNodeParticleAccelerator::get_caption() const { |
1074 | return "ParticleAccelerator" ; |
1075 | } |
1076 | |
1077 | int VisualShaderNodeParticleAccelerator::get_output_port_count() const { |
1078 | return 1; |
1079 | } |
1080 | |
1081 | VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { |
1082 | return PORT_TYPE_VECTOR_3D; |
1083 | } |
1084 | |
1085 | String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { |
1086 | return String(); |
1087 | } |
1088 | |
1089 | int VisualShaderNodeParticleAccelerator::get_input_port_count() const { |
1090 | return 3; |
1091 | } |
1092 | |
1093 | VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const { |
1094 | if (p_port == 0) { |
1095 | return PORT_TYPE_VECTOR_3D; |
1096 | } else if (p_port == 1) { |
1097 | return PORT_TYPE_SCALAR; |
1098 | } else if (p_port == 2) { |
1099 | return PORT_TYPE_VECTOR_3D; |
1100 | } |
1101 | return PORT_TYPE_SCALAR; |
1102 | } |
1103 | |
1104 | String VisualShaderNodeParticleAccelerator::get_input_port_name(int p_port) const { |
1105 | if (p_port == 0) { |
1106 | return "amount" ; |
1107 | } else if (p_port == 1) { |
1108 | return "randomness" ; |
1109 | } else if (p_port == 2) { |
1110 | return "axis" ; |
1111 | } |
1112 | return String(); |
1113 | } |
1114 | |
1115 | String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
1116 | String code; |
1117 | code += " {\n" ; |
1118 | switch (mode) { |
1119 | case MODE_LINEAR: |
1120 | code += " " + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n" ; |
1121 | break; |
1122 | case MODE_RADIAL: |
1123 | code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n" ; |
1124 | code += " vec3 __ndiff = normalize(__diff);\n\n" ; |
1125 | code += " " + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n" ; |
1126 | break; |
1127 | case MODE_TANGENTIAL: |
1128 | code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n" ; |
1129 | code += " vec3 __ndiff = normalize(__diff);\n\n" ; |
1130 | code += " vec3 __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n" ; |
1131 | code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n" ; |
1132 | break; |
1133 | default: |
1134 | break; |
1135 | } |
1136 | code += " }\n" ; |
1137 | return code; |
1138 | } |
1139 | |
1140 | void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) { |
1141 | ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX)); |
1142 | if (mode == p_mode) { |
1143 | return; |
1144 | } |
1145 | mode = p_mode; |
1146 | emit_changed(); |
1147 | } |
1148 | |
1149 | VisualShaderNodeParticleAccelerator::Mode VisualShaderNodeParticleAccelerator::get_mode() const { |
1150 | return mode; |
1151 | } |
1152 | |
1153 | bool VisualShaderNodeParticleAccelerator::has_output_port_preview(int p_port) const { |
1154 | return false; |
1155 | } |
1156 | |
1157 | VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() { |
1158 | set_input_port_default_value(0, Vector3(1, 1, 1)); |
1159 | set_input_port_default_value(1, 0.0); |
1160 | set_input_port_default_value(2, Vector3(0, -9.8, 0)); |
1161 | |
1162 | simple_decl = false; |
1163 | } |
1164 | |
1165 | // VisualShaderNodeParticleOutput |
1166 | |
1167 | String VisualShaderNodeParticleOutput::get_caption() const { |
1168 | switch (shader_type) { |
1169 | case VisualShader::TYPE_START: |
1170 | return "StartOutput" ; |
1171 | case VisualShader::TYPE_PROCESS: |
1172 | return "ProcessOutput" ; |
1173 | case VisualShader::TYPE_COLLIDE: |
1174 | return "CollideOutput" ; |
1175 | case VisualShader::TYPE_START_CUSTOM: |
1176 | return "CustomStartOutput" ; |
1177 | case VisualShader::TYPE_PROCESS_CUSTOM: |
1178 | return "CustomProcessOutput" ; |
1179 | default: |
1180 | ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput." , shader_type)); |
1181 | return "" ; |
1182 | } |
1183 | } |
1184 | |
1185 | int VisualShaderNodeParticleOutput::get_input_port_count() const { |
1186 | switch (shader_type) { |
1187 | case VisualShader::TYPE_START: |
1188 | return 8; |
1189 | case VisualShader::TYPE_PROCESS: |
1190 | return 7; |
1191 | case VisualShader::TYPE_COLLIDE: |
1192 | return 5; |
1193 | case VisualShader::TYPE_START_CUSTOM: |
1194 | case VisualShader::TYPE_PROCESS_CUSTOM: |
1195 | return 6; |
1196 | default: |
1197 | ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput." , shader_type)); |
1198 | return 0; |
1199 | } |
1200 | } |
1201 | |
1202 | VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const { |
1203 | switch (p_port) { |
1204 | case 0: |
1205 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1206 | return PORT_TYPE_VECTOR_3D; // custom.rgb |
1207 | } |
1208 | return PORT_TYPE_BOOLEAN; // active |
1209 | case 1: |
1210 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1211 | break; // custom.a (scalar) |
1212 | } |
1213 | return PORT_TYPE_VECTOR_3D; // velocity |
1214 | case 2: |
1215 | return PORT_TYPE_VECTOR_3D; // color & velocity |
1216 | case 3: |
1217 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1218 | return PORT_TYPE_VECTOR_3D; // color |
1219 | } |
1220 | break; // alpha (scalar) |
1221 | case 4: |
1222 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1223 | break; // alpha |
1224 | } |
1225 | if (shader_type == VisualShader::TYPE_PROCESS) { |
1226 | break; // scale |
1227 | } |
1228 | if (shader_type == VisualShader::TYPE_COLLIDE) { |
1229 | return PORT_TYPE_TRANSFORM; // transform |
1230 | } |
1231 | return PORT_TYPE_VECTOR_3D; // position |
1232 | case 5: |
1233 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1234 | return PORT_TYPE_TRANSFORM; // transform |
1235 | } |
1236 | if (shader_type == VisualShader::TYPE_PROCESS) { |
1237 | return PORT_TYPE_VECTOR_3D; // rotation_axis |
1238 | } |
1239 | break; // scale (scalar) |
1240 | case 6: |
1241 | if (shader_type == VisualShader::TYPE_START) { |
1242 | return PORT_TYPE_VECTOR_3D; // rotation_axis |
1243 | } |
1244 | break; |
1245 | case 7: |
1246 | break; // angle (scalar) |
1247 | } |
1248 | return PORT_TYPE_SCALAR; |
1249 | } |
1250 | |
1251 | String VisualShaderNodeParticleOutput::get_input_port_name(int p_port) const { |
1252 | String port_name; |
1253 | switch (p_port) { |
1254 | case 0: |
1255 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1256 | port_name = "custom" ; |
1257 | break; |
1258 | } |
1259 | port_name = "active" ; |
1260 | break; |
1261 | case 1: |
1262 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1263 | port_name = "custom_alpha" ; |
1264 | break; |
1265 | } |
1266 | port_name = "velocity" ; |
1267 | break; |
1268 | case 2: |
1269 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1270 | port_name = "velocity" ; |
1271 | break; |
1272 | } |
1273 | port_name = "color" ; |
1274 | break; |
1275 | case 3: |
1276 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1277 | port_name = "color" ; |
1278 | break; |
1279 | } |
1280 | port_name = "alpha" ; |
1281 | break; |
1282 | case 4: |
1283 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1284 | port_name = "alpha" ; |
1285 | break; |
1286 | } |
1287 | if (shader_type == VisualShader::TYPE_PROCESS) { |
1288 | port_name = "scale" ; |
1289 | break; |
1290 | } |
1291 | if (shader_type == VisualShader::TYPE_COLLIDE) { |
1292 | port_name = "transform" ; |
1293 | break; |
1294 | } |
1295 | port_name = "position" ; |
1296 | break; |
1297 | case 5: |
1298 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1299 | port_name = "transform" ; |
1300 | break; |
1301 | } |
1302 | if (shader_type == VisualShader::TYPE_PROCESS) { |
1303 | port_name = "rotation_axis" ; |
1304 | break; |
1305 | } |
1306 | port_name = "scale" ; |
1307 | break; |
1308 | case 6: |
1309 | if (shader_type == VisualShader::TYPE_PROCESS) { |
1310 | port_name = "angle_in_radians" ; |
1311 | break; |
1312 | } |
1313 | port_name = "rotation_axis" ; |
1314 | break; |
1315 | case 7: |
1316 | port_name = "angle_in_radians" ; |
1317 | break; |
1318 | default: |
1319 | break; |
1320 | } |
1321 | if (!port_name.is_empty()) { |
1322 | return port_name.capitalize(); |
1323 | } |
1324 | return String(); |
1325 | } |
1326 | |
1327 | bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const { |
1328 | if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) { |
1329 | String port_name = get_input_port_name(p_index); |
1330 | return bool(port_name == "Scale" ); |
1331 | } |
1332 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1333 | String port_name = get_input_port_name(p_index); |
1334 | return bool(port_name == "Velocity" ); |
1335 | } |
1336 | return false; |
1337 | } |
1338 | |
1339 | String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
1340 | String code; |
1341 | String tab = " " ; |
1342 | |
1343 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
1344 | if (!p_input_vars[0].is_empty()) { // custom.rgb |
1345 | code += tab + "CUSTOM.rgb = " + p_input_vars[0] + ";\n" ; |
1346 | } |
1347 | if (!p_input_vars[1].is_empty()) { // custom.a |
1348 | code += tab + "CUSTOM.a = " + p_input_vars[1] + ";\n" ; |
1349 | } |
1350 | if (!p_input_vars[2].is_empty()) { // velocity |
1351 | code += tab + "VELOCITY = " + p_input_vars[2] + ";\n" ; |
1352 | } |
1353 | if (!p_input_vars[3].is_empty()) { // color.rgb |
1354 | code += tab + "COLOR.rgb = " + p_input_vars[3] + ";\n" ; |
1355 | } |
1356 | if (!p_input_vars[4].is_empty()) { // color.a |
1357 | code += tab + "COLOR.a = " + p_input_vars[4] + ";\n" ; |
1358 | } |
1359 | if (!p_input_vars[5].is_empty()) { // transform |
1360 | code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n" ; |
1361 | } |
1362 | } else { |
1363 | if (!p_input_vars[0].is_empty()) { // Active (begin). |
1364 | code += tab + "ACTIVE = " + p_input_vars[0] + ";\n" ; |
1365 | code += tab + "if(ACTIVE) {\n" ; |
1366 | tab += " " ; |
1367 | } |
1368 | if (!p_input_vars[1].is_empty()) { // velocity |
1369 | code += tab + "VELOCITY = " + p_input_vars[1] + ";\n" ; |
1370 | } |
1371 | if (!p_input_vars[2].is_empty()) { // color |
1372 | code += tab + "COLOR.rgb = " + p_input_vars[2] + ";\n" ; |
1373 | } |
1374 | if (!p_input_vars[3].is_empty()) { // alpha |
1375 | code += tab + "COLOR.a = " + p_input_vars[3] + ";\n" ; |
1376 | } |
1377 | |
1378 | // position |
1379 | if (shader_type == VisualShader::TYPE_START) { |
1380 | code += tab + "if (RESTART_POSITION) {\n" ; |
1381 | if (!p_input_vars[4].is_empty()) { |
1382 | code += tab + " TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(" + p_input_vars[4] + ", 1.0));\n" ; |
1383 | } else { |
1384 | code += tab + " TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
1385 | } |
1386 | code += tab + " if (RESTART_VELOCITY) {\n" ; |
1387 | code += tab + " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n" ; |
1388 | code += tab + " }\n" ; |
1389 | code += tab + " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n" ; |
1390 | code += tab + "}\n" ; |
1391 | } else if (shader_type == VisualShader::TYPE_COLLIDE) { // position |
1392 | if (!p_input_vars[4].is_empty()) { |
1393 | code += tab + "TRANSFORM = " + p_input_vars[4] + ";\n" ; |
1394 | } |
1395 | } |
1396 | |
1397 | if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) { |
1398 | int scale = 5; |
1399 | int rotation_axis = 6; |
1400 | int rotation = 7; |
1401 | if (shader_type == VisualShader::TYPE_PROCESS) { |
1402 | scale = 4; |
1403 | rotation_axis = 5; |
1404 | rotation = 6; |
1405 | } |
1406 | String op; |
1407 | if (shader_type == VisualShader::TYPE_START) { |
1408 | op = "*=" ; |
1409 | } else { |
1410 | op = "=" ; |
1411 | } |
1412 | |
1413 | if (!p_input_vars[rotation].is_empty()) { // rotation_axis & angle_in_radians |
1414 | String axis; |
1415 | if (p_input_vars[rotation_axis].is_empty()) { |
1416 | axis = "vec3(0, 1, 0)" ; |
1417 | } else { |
1418 | axis = p_input_vars[rotation_axis]; |
1419 | } |
1420 | code += tab + "TRANSFORM " + op + " __build_rotation_mat4(" + axis + ", " + p_input_vars[rotation] + ");\n" ; |
1421 | } |
1422 | if (!p_input_vars[scale].is_empty()) { // scale |
1423 | code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n" ; |
1424 | } |
1425 | } |
1426 | if (!p_input_vars[0].is_empty()) { // Active (end). |
1427 | code += " }\n" ; |
1428 | } |
1429 | } |
1430 | return code; |
1431 | } |
1432 | |
1433 | VisualShaderNodeParticleOutput::VisualShaderNodeParticleOutput() { |
1434 | } |
1435 | |
1436 | // EmitParticle |
1437 | |
1438 | Vector<StringName> VisualShaderNodeParticleEmit::get_editable_properties() const { |
1439 | Vector<StringName> props; |
1440 | props.push_back("flags" ); |
1441 | return props; |
1442 | } |
1443 | |
1444 | void VisualShaderNodeParticleEmit::_bind_methods() { |
1445 | ClassDB::bind_method(D_METHOD("set_flags" , "flags" ), &VisualShaderNodeParticleEmit::set_flags); |
1446 | ClassDB::bind_method(D_METHOD("get_flags" ), &VisualShaderNodeParticleEmit::get_flags); |
1447 | |
1448 | ADD_PROPERTY(PropertyInfo(Variant::INT, "flags" , PROPERTY_HINT_FLAGS, "Position,RotScale,Velocity,Color,Custom" ), "set_flags" , "get_flags" ); |
1449 | |
1450 | BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION); |
1451 | BIND_ENUM_CONSTANT(EMIT_FLAG_ROT_SCALE); |
1452 | BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY); |
1453 | BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR); |
1454 | BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); |
1455 | } |
1456 | |
1457 | String VisualShaderNodeParticleEmit::get_caption() const { |
1458 | return "EmitParticle" ; |
1459 | } |
1460 | |
1461 | int VisualShaderNodeParticleEmit::get_input_port_count() const { |
1462 | return 7; |
1463 | } |
1464 | |
1465 | VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_port_type(int p_port) const { |
1466 | switch (p_port) { |
1467 | case 0: |
1468 | return PORT_TYPE_BOOLEAN; |
1469 | case 1: |
1470 | return PORT_TYPE_TRANSFORM; |
1471 | case 2: |
1472 | return PORT_TYPE_VECTOR_3D; |
1473 | case 3: |
1474 | return PORT_TYPE_VECTOR_3D; |
1475 | case 4: |
1476 | return PORT_TYPE_SCALAR; |
1477 | case 5: |
1478 | return PORT_TYPE_VECTOR_3D; |
1479 | case 6: |
1480 | return PORT_TYPE_SCALAR; |
1481 | } |
1482 | return PORT_TYPE_SCALAR; |
1483 | } |
1484 | |
1485 | String VisualShaderNodeParticleEmit::get_input_port_name(int p_port) const { |
1486 | switch (p_port) { |
1487 | case 0: |
1488 | return "condition" ; |
1489 | case 1: |
1490 | return "transform" ; |
1491 | case 2: |
1492 | return "velocity" ; |
1493 | case 3: |
1494 | return "color" ; |
1495 | case 4: |
1496 | return "alpha" ; |
1497 | case 5: |
1498 | return "custom" ; |
1499 | case 6: |
1500 | return "custom_alpha" ; |
1501 | } |
1502 | return String(); |
1503 | } |
1504 | |
1505 | int VisualShaderNodeParticleEmit::get_output_port_count() const { |
1506 | return 0; |
1507 | } |
1508 | |
1509 | VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_output_port_type(int p_port) const { |
1510 | return PORT_TYPE_SCALAR; |
1511 | } |
1512 | |
1513 | String VisualShaderNodeParticleEmit::get_output_port_name(int p_port) const { |
1514 | return String(); |
1515 | } |
1516 | |
1517 | void VisualShaderNodeParticleEmit::add_flag(EmitFlags p_flag) { |
1518 | flags |= p_flag; |
1519 | emit_changed(); |
1520 | } |
1521 | |
1522 | bool VisualShaderNodeParticleEmit::has_flag(EmitFlags p_flag) const { |
1523 | return flags & p_flag; |
1524 | } |
1525 | |
1526 | void VisualShaderNodeParticleEmit::set_flags(EmitFlags p_flags) { |
1527 | flags = (int)p_flags; |
1528 | emit_changed(); |
1529 | } |
1530 | |
1531 | VisualShaderNodeParticleEmit::EmitFlags VisualShaderNodeParticleEmit::get_flags() const { |
1532 | return EmitFlags(flags); |
1533 | } |
1534 | |
1535 | bool VisualShaderNodeParticleEmit::is_show_prop_names() const { |
1536 | return true; |
1537 | } |
1538 | |
1539 | bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const { |
1540 | if (p_port == 0) { |
1541 | if (!is_input_port_connected(0)) { |
1542 | return false; |
1543 | } |
1544 | } |
1545 | return true; |
1546 | } |
1547 | |
1548 | bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
1549 | switch (p_port) { |
1550 | case 1: |
1551 | return true; |
1552 | case 2: |
1553 | return true; |
1554 | case 3: |
1555 | return true; |
1556 | case 4: |
1557 | return true; |
1558 | case 5: |
1559 | return true; |
1560 | case 6: |
1561 | return true; |
1562 | } |
1563 | return false; |
1564 | } |
1565 | |
1566 | String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
1567 | String code; |
1568 | String tab; |
1569 | bool default_condition = false; |
1570 | |
1571 | if (!is_input_port_connected(0)) { |
1572 | default_condition = true; |
1573 | if (get_input_port_default_value(0)) { |
1574 | tab = " " ; |
1575 | } else { |
1576 | return code; |
1577 | } |
1578 | } else { |
1579 | tab = " " ; |
1580 | } |
1581 | |
1582 | String transform; |
1583 | if (p_input_vars[1].is_empty()) { |
1584 | transform = "TRANSFORM" ; |
1585 | } else { |
1586 | transform = p_input_vars[1]; |
1587 | } |
1588 | |
1589 | String velocity; |
1590 | if (p_input_vars[2].is_empty()) { |
1591 | velocity = "VELOCITY" ; |
1592 | } else { |
1593 | velocity = p_input_vars[2]; |
1594 | } |
1595 | |
1596 | String color; |
1597 | if (p_input_vars[3].is_empty()) { |
1598 | color = "COLOR.rgb" ; |
1599 | } else { |
1600 | color = p_input_vars[3]; |
1601 | } |
1602 | |
1603 | String alpha; |
1604 | if (p_input_vars[4].is_empty()) { |
1605 | alpha = "COLOR.a" ; |
1606 | } else { |
1607 | alpha = p_input_vars[4]; |
1608 | } |
1609 | |
1610 | String custom; |
1611 | if (p_input_vars[5].is_empty()) { |
1612 | custom = "CUSTOM.rgb" ; |
1613 | } else { |
1614 | custom = p_input_vars[5]; |
1615 | } |
1616 | |
1617 | String custom_alpha; |
1618 | if (p_input_vars[6].is_empty()) { |
1619 | custom_alpha = "CUSTOM.a" ; |
1620 | } else { |
1621 | custom_alpha = p_input_vars[6]; |
1622 | } |
1623 | |
1624 | List<String> flags_arr; |
1625 | |
1626 | if (has_flag(EmitFlags::EMIT_FLAG_POSITION)) { |
1627 | flags_arr.push_back("FLAG_EMIT_POSITION" ); |
1628 | } |
1629 | if (has_flag(EmitFlags::EMIT_FLAG_ROT_SCALE)) { |
1630 | flags_arr.push_back("FLAG_EMIT_ROT_SCALE" ); |
1631 | } |
1632 | if (has_flag(EmitFlags::EMIT_FLAG_VELOCITY)) { |
1633 | flags_arr.push_back("FLAG_EMIT_VELOCITY" ); |
1634 | } |
1635 | if (has_flag(EmitFlags::EMIT_FLAG_COLOR)) { |
1636 | flags_arr.push_back("FLAG_EMIT_COLOR" ); |
1637 | } |
1638 | if (has_flag(EmitFlags::EMIT_FLAG_CUSTOM)) { |
1639 | flags_arr.push_back("FLAG_EMIT_CUSTOM" ); |
1640 | } |
1641 | |
1642 | String flags_str; |
1643 | |
1644 | for (int i = 0; i < flags_arr.size(); i++) { |
1645 | if (i > 0) { |
1646 | flags_str += "|" ; |
1647 | } |
1648 | flags_str += flags_arr[i]; |
1649 | } |
1650 | |
1651 | if (flags_str.is_empty()) { |
1652 | flags_str = "uint(0)" ; |
1653 | } |
1654 | |
1655 | if (!default_condition) { |
1656 | code += " if (" + p_input_vars[0] + ") {\n" ; |
1657 | } |
1658 | |
1659 | code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags_str + ");\n" ; |
1660 | |
1661 | if (!default_condition) { |
1662 | code += " }\n" ; |
1663 | } |
1664 | |
1665 | return code; |
1666 | } |
1667 | |
1668 | VisualShaderNodeParticleEmit::VisualShaderNodeParticleEmit() { |
1669 | set_input_port_default_value(0, true); |
1670 | } |
1671 | |