| 1 | /**************************************************************************/ |
| 2 | /* visual_shader_particle_nodes.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "visual_shader_particle_nodes.h" |
| 32 | |
| 33 | #include "scene/resources/image_texture.h" |
| 34 | |
| 35 | // VisualShaderNodeParticleEmitter |
| 36 | |
| 37 | int VisualShaderNodeParticleEmitter::get_output_port_count() const { |
| 38 | return 1; |
| 39 | } |
| 40 | |
| 41 | VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { |
| 42 | if (mode_2d) { |
| 43 | return PORT_TYPE_VECTOR_2D; |
| 44 | } |
| 45 | return PORT_TYPE_VECTOR_3D; |
| 46 | } |
| 47 | |
| 48 | String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { |
| 49 | if (p_port == 0) { |
| 50 | return "position" ; |
| 51 | } |
| 52 | return String(); |
| 53 | } |
| 54 | |
| 55 | bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const { |
| 56 | return false; |
| 57 | } |
| 58 | |
| 59 | void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) { |
| 60 | if (mode_2d == p_enabled) { |
| 61 | return; |
| 62 | } |
| 63 | mode_2d = p_enabled; |
| 64 | emit_changed(); |
| 65 | } |
| 66 | |
| 67 | bool VisualShaderNodeParticleEmitter::is_mode_2d() const { |
| 68 | return mode_2d; |
| 69 | } |
| 70 | |
| 71 | Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() const { |
| 72 | Vector<StringName> props; |
| 73 | props.push_back("mode_2d" ); |
| 74 | return props; |
| 75 | } |
| 76 | |
| 77 | HashMap<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const { |
| 78 | HashMap<StringName, String> names; |
| 79 | names.insert("mode_2d" , RTR("2D Mode" )); |
| 80 | return names; |
| 81 | } |
| 82 | |
| 83 | bool VisualShaderNodeParticleEmitter::is_show_prop_names() const { |
| 84 | return true; |
| 85 | } |
| 86 | |
| 87 | void VisualShaderNodeParticleEmitter::_bind_methods() { |
| 88 | ClassDB::bind_method(D_METHOD("set_mode_2d" , "enabled" ), &VisualShaderNodeParticleEmitter::set_mode_2d); |
| 89 | ClassDB::bind_method(D_METHOD("is_mode_2d" ), &VisualShaderNodeParticleEmitter::is_mode_2d); |
| 90 | |
| 91 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_2d" ), "set_mode_2d" , "is_mode_2d" ); |
| 92 | } |
| 93 | |
| 94 | VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() { |
| 95 | } |
| 96 | |
| 97 | // VisualShaderNodeParticleSphereEmitter |
| 98 | |
| 99 | String VisualShaderNodeParticleSphereEmitter::get_caption() const { |
| 100 | return "SphereEmitter" ; |
| 101 | } |
| 102 | |
| 103 | int VisualShaderNodeParticleSphereEmitter::get_input_port_count() const { |
| 104 | return 2; |
| 105 | } |
| 106 | |
| 107 | VisualShaderNodeParticleSphereEmitter::PortType VisualShaderNodeParticleSphereEmitter::get_input_port_type(int p_port) const { |
| 108 | return PORT_TYPE_SCALAR; |
| 109 | } |
| 110 | |
| 111 | String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) const { |
| 112 | if (p_port == 0) { |
| 113 | return "radius" ; |
| 114 | } else if (p_port == 1) { |
| 115 | return "inner_radius" ; |
| 116 | } |
| 117 | return String(); |
| 118 | } |
| 119 | |
| 120 | String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
| 121 | String code; |
| 122 | |
| 123 | code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n" ; |
| 124 | code += " return __get_random_unit_vec2(seed) * __randf_range(seed, inner_radius, radius);\n" ; |
| 125 | code += "}\n\n" ; |
| 126 | |
| 127 | code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n" ; |
| 128 | code += " return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n" ; |
| 129 | code += "}\n\n" ; |
| 130 | |
| 131 | return code; |
| 132 | } |
| 133 | |
| 134 | String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 135 | String code; |
| 136 | |
| 137 | if (mode_2d) { |
| 138 | code += " " + p_output_vars[0] + " = __get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n" ; |
| 139 | } else { |
| 140 | code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n" ; |
| 141 | } |
| 142 | |
| 143 | return code; |
| 144 | } |
| 145 | |
| 146 | VisualShaderNodeParticleSphereEmitter::VisualShaderNodeParticleSphereEmitter() { |
| 147 | set_input_port_default_value(0, 10.0); |
| 148 | set_input_port_default_value(1, 0.0); |
| 149 | } |
| 150 | |
| 151 | // VisualShaderNodeParticleBoxEmitter |
| 152 | |
| 153 | String VisualShaderNodeParticleBoxEmitter::get_caption() const { |
| 154 | return "BoxEmitter" ; |
| 155 | } |
| 156 | |
| 157 | int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const { |
| 158 | return 1; |
| 159 | } |
| 160 | |
| 161 | VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const { |
| 162 | if (p_port == 0) { |
| 163 | if (mode_2d) { |
| 164 | return PORT_TYPE_VECTOR_2D; |
| 165 | } |
| 166 | return PORT_TYPE_VECTOR_3D; |
| 167 | } |
| 168 | return PORT_TYPE_SCALAR; |
| 169 | } |
| 170 | |
| 171 | void VisualShaderNodeParticleBoxEmitter::set_mode_2d(bool p_enabled) { |
| 172 | if (mode_2d == p_enabled) { |
| 173 | return; |
| 174 | } |
| 175 | if (p_enabled) { |
| 176 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 177 | } else { |
| 178 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 179 | } |
| 180 | mode_2d = p_enabled; |
| 181 | emit_changed(); |
| 182 | } |
| 183 | |
| 184 | String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const { |
| 185 | if (p_port == 0) { |
| 186 | return "extents" ; |
| 187 | } |
| 188 | return String(); |
| 189 | } |
| 190 | |
| 191 | String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
| 192 | String code; |
| 193 | |
| 194 | code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n" ; |
| 195 | code += " vec2 half_extents = extents / 2.0;\n" ; |
| 196 | code += " return vec2(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y));\n" ; |
| 197 | code += "}\n\n" ; |
| 198 | |
| 199 | code += "vec3 __get_random_point_in_box3d(inout uint seed, vec3 extents) {\n" ; |
| 200 | code += " vec3 half_extents = extents / 2.0;\n" ; |
| 201 | code += " return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n" ; |
| 202 | code += "}\n\n" ; |
| 203 | |
| 204 | return code; |
| 205 | } |
| 206 | |
| 207 | String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 208 | String code; |
| 209 | if (mode_2d) { |
| 210 | code += " " + p_output_vars[0] + " = __get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n" ; |
| 211 | } else { |
| 212 | code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n" ; |
| 213 | } |
| 214 | return code; |
| 215 | } |
| 216 | |
| 217 | VisualShaderNodeParticleBoxEmitter::VisualShaderNodeParticleBoxEmitter() { |
| 218 | set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0)); |
| 219 | } |
| 220 | |
| 221 | // VisualShaderNodeParticleRingEmitter |
| 222 | |
| 223 | String VisualShaderNodeParticleRingEmitter::get_caption() const { |
| 224 | return "RingEmitter" ; |
| 225 | } |
| 226 | |
| 227 | int VisualShaderNodeParticleRingEmitter::get_input_port_count() const { |
| 228 | return 3; |
| 229 | } |
| 230 | |
| 231 | VisualShaderNodeParticleRingEmitter::PortType VisualShaderNodeParticleRingEmitter::get_input_port_type(int p_port) const { |
| 232 | return PORT_TYPE_SCALAR; |
| 233 | } |
| 234 | |
| 235 | String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) const { |
| 236 | if (p_port == 0) { |
| 237 | return "radius" ; |
| 238 | } else if (p_port == 1) { |
| 239 | return "inner_radius" ; |
| 240 | } else if (p_port == 2) { |
| 241 | return "height" ; |
| 242 | } |
| 243 | return String(); |
| 244 | } |
| 245 | |
| 246 | String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
| 247 | String code; |
| 248 | |
| 249 | code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n" ; |
| 250 | code += " float angle = __rand_from_seed(seed) * TAU;\n" ; |
| 251 | code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n" ; |
| 252 | code += " return vec2(ring.x, ring.y);\n" ; |
| 253 | code += "}\n\n" ; |
| 254 | |
| 255 | code += "vec3 __get_random_point_on_ring3d(inout uint seed, float radius, float inner_radius, float height) {\n" ; |
| 256 | code += " float angle = __rand_from_seed(seed) * TAU;\n" ; |
| 257 | code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n" ; |
| 258 | code += " return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n" ; |
| 259 | code += "}\n\n" ; |
| 260 | |
| 261 | return code; |
| 262 | } |
| 263 | |
| 264 | String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 265 | String code; |
| 266 | |
| 267 | if (mode_2d) { |
| 268 | code = " " + p_output_vars[0] + " = __get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n" ; |
| 269 | } else { |
| 270 | code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n" ; |
| 271 | } |
| 272 | |
| 273 | return code; |
| 274 | } |
| 275 | |
| 276 | VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() { |
| 277 | set_input_port_default_value(0, 10.0); |
| 278 | set_input_port_default_value(1, 0.0); |
| 279 | set_input_port_default_value(2, 0.0); |
| 280 | } |
| 281 | |
| 282 | // VisualShaderNodeParticleMeshEmitter |
| 283 | |
| 284 | String VisualShaderNodeParticleMeshEmitter::get_caption() const { |
| 285 | return "MeshEmitter" ; |
| 286 | } |
| 287 | |
| 288 | int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const { |
| 289 | return 6; |
| 290 | } |
| 291 | |
| 292 | VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const { |
| 293 | switch (p_port) { |
| 294 | case 0: // position |
| 295 | if (mode_2d) { |
| 296 | return PORT_TYPE_VECTOR_2D; |
| 297 | } |
| 298 | return PORT_TYPE_VECTOR_3D; |
| 299 | case 1: // normal |
| 300 | if (mode_2d) { |
| 301 | return PORT_TYPE_VECTOR_2D; |
| 302 | } |
| 303 | return PORT_TYPE_VECTOR_3D; |
| 304 | case 2: // color |
| 305 | return PORT_TYPE_VECTOR_3D; |
| 306 | case 3: // alpha |
| 307 | return PORT_TYPE_SCALAR; |
| 308 | case 4: // uv |
| 309 | return PORT_TYPE_VECTOR_2D; |
| 310 | case 5: // uv2 |
| 311 | return PORT_TYPE_VECTOR_2D; |
| 312 | } |
| 313 | return PORT_TYPE_SCALAR; |
| 314 | } |
| 315 | |
| 316 | String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) const { |
| 317 | switch (p_port) { |
| 318 | case 0: |
| 319 | return "position" ; |
| 320 | case 1: |
| 321 | return "normal" ; |
| 322 | case 2: |
| 323 | return "color" ; |
| 324 | case 3: |
| 325 | return "alpha" ; |
| 326 | case 4: |
| 327 | return "uv" ; |
| 328 | case 5: |
| 329 | return "uv2" ; |
| 330 | } |
| 331 | return String(); |
| 332 | } |
| 333 | |
| 334 | int VisualShaderNodeParticleMeshEmitter::get_input_port_count() const { |
| 335 | return 0; |
| 336 | } |
| 337 | |
| 338 | VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_input_port_type(int p_port) const { |
| 339 | return PORT_TYPE_SCALAR; |
| 340 | } |
| 341 | |
| 342 | String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) const { |
| 343 | return String(); |
| 344 | } |
| 345 | |
| 346 | String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 347 | String code; |
| 348 | |
| 349 | if (is_output_port_connected(0)) { // position |
| 350 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx" ) + ";\n" ; |
| 351 | } |
| 352 | |
| 353 | if (is_output_port_connected(1)) { // normal |
| 354 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm" ) + ";\n" ; |
| 355 | } |
| 356 | |
| 357 | if (is_output_port_connected(2) || is_output_port_connected(3)) { // color & alpha |
| 358 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_col" ) + ";\n" ; |
| 359 | } |
| 360 | |
| 361 | if (is_output_port_connected(4)) { // uv |
| 362 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv" ) + ";\n" ; |
| 363 | } |
| 364 | |
| 365 | if (is_output_port_connected(5)) { // uv2 |
| 366 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv2" ) + ";\n" ; |
| 367 | } |
| 368 | |
| 369 | return code; |
| 370 | } |
| 371 | |
| 372 | String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const { |
| 373 | String code; |
| 374 | if (is_output_port_connected(p_index)) { |
| 375 | switch (p_port_type) { |
| 376 | case PORT_TYPE_VECTOR_2D: { |
| 377 | code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n" , p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); |
| 378 | } break; |
| 379 | case PORT_TYPE_VECTOR_3D: { |
| 380 | if (mode_2d) { |
| 381 | code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n" , p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); |
| 382 | } else { |
| 383 | code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n" , p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name)); |
| 384 | } |
| 385 | } break; |
| 386 | default: |
| 387 | break; |
| 388 | } |
| 389 | } |
| 390 | return code; |
| 391 | } |
| 392 | |
| 393 | String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 394 | String code; |
| 395 | code += " {\n" ; |
| 396 | code += " int __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n" ; |
| 397 | |
| 398 | code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx" , VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 399 | code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm" , VisualShaderNode::PORT_TYPE_VECTOR_3D); |
| 400 | |
| 401 | if (is_output_port_connected(2) || is_output_port_connected(3)) { |
| 402 | code += vformat(" vec4 __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n" , make_unique_id(p_type, p_id, "mesh_col" )); |
| 403 | |
| 404 | if (is_output_port_connected(2)) { |
| 405 | code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n" ; |
| 406 | } |
| 407 | if (is_output_port_connected(3)) { |
| 408 | code += " " + p_output_vars[3] + " = __vec4_buff.a;\n" ; |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv" , VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 413 | code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2" , VisualShaderNode::PORT_TYPE_VECTOR_2D); |
| 414 | |
| 415 | code += " }\n" ; |
| 416 | return code; |
| 417 | } |
| 418 | |
| 419 | Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { |
| 420 | Vector<VisualShader::DefaultTextureParam> ret; |
| 421 | |
| 422 | if (is_output_port_connected(0)) { |
| 423 | VisualShader::DefaultTextureParam dtp; |
| 424 | dtp.name = make_unique_id(p_type, p_id, "mesh_vx" ); |
| 425 | dtp.params.push_back(position_texture); |
| 426 | ret.push_back(dtp); |
| 427 | } |
| 428 | |
| 429 | if (is_output_port_connected(1)) { |
| 430 | VisualShader::DefaultTextureParam dtp; |
| 431 | dtp.name = make_unique_id(p_type, p_id, "mesh_nm" ); |
| 432 | dtp.params.push_back(normal_texture); |
| 433 | ret.push_back(dtp); |
| 434 | } |
| 435 | |
| 436 | if (is_output_port_connected(2) || is_output_port_connected(3)) { |
| 437 | VisualShader::DefaultTextureParam dtp; |
| 438 | dtp.name = make_unique_id(p_type, p_id, "mesh_col" ); |
| 439 | dtp.params.push_back(color_texture); |
| 440 | ret.push_back(dtp); |
| 441 | } |
| 442 | |
| 443 | if (is_output_port_connected(4)) { |
| 444 | VisualShader::DefaultTextureParam dtp; |
| 445 | dtp.name = make_unique_id(p_type, p_id, "mesh_uv" ); |
| 446 | dtp.params.push_back(uv_texture); |
| 447 | ret.push_back(dtp); |
| 448 | } |
| 449 | |
| 450 | if (is_output_port_connected(5)) { |
| 451 | VisualShader::DefaultTextureParam dtp; |
| 452 | dtp.name = make_unique_id(p_type, p_id, "mesh_uv2" ); |
| 453 | dtp.params.push_back(uv2_texture); |
| 454 | ret.push_back(dtp); |
| 455 | } |
| 456 | |
| 457 | return ret; |
| 458 | } |
| 459 | |
| 460 | void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture) { |
| 461 | Ref<Image> image; |
| 462 | image.instantiate(); |
| 463 | |
| 464 | if (p_array.size() == 0) { |
| 465 | image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); |
| 466 | } else { |
| 467 | image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); |
| 468 | } |
| 469 | |
| 470 | for (int i = 0; i < p_array.size(); i++) { |
| 471 | Vector2 v = p_array[i]; |
| 472 | image->set_pixel(i, 0, Color(v.x, v.y, 0)); |
| 473 | } |
| 474 | if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { |
| 475 | r_texture->set_image(image); |
| 476 | } else { |
| 477 | r_texture->update(image); |
| 478 | } |
| 479 | } |
| 480 | |
| 481 | void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture) { |
| 482 | Ref<Image> image; |
| 483 | image.instantiate(); |
| 484 | |
| 485 | if (p_array.size() == 0) { |
| 486 | image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); |
| 487 | } else { |
| 488 | image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); |
| 489 | } |
| 490 | |
| 491 | for (int i = 0; i < p_array.size(); i++) { |
| 492 | Vector3 v = p_array[i]; |
| 493 | image->set_pixel(i, 0, Color(v.x, v.y, v.z)); |
| 494 | } |
| 495 | if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { |
| 496 | r_texture->set_image(image); |
| 497 | } else { |
| 498 | r_texture->update(image); |
| 499 | } |
| 500 | } |
| 501 | |
| 502 | void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture) { |
| 503 | Ref<Image> image; |
| 504 | image.instantiate(); |
| 505 | |
| 506 | if (p_array.size() == 0) { |
| 507 | image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8); |
| 508 | } else { |
| 509 | image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); |
| 510 | } |
| 511 | |
| 512 | for (int i = 0; i < p_array.size(); i++) { |
| 513 | image->set_pixel(i, 0, p_array[i]); |
| 514 | } |
| 515 | if (r_texture->get_width() != p_array.size() || p_array.size() == 0) { |
| 516 | r_texture->set_image(image); |
| 517 | } else { |
| 518 | r_texture->update(image); |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | void VisualShaderNodeParticleMeshEmitter::_update_textures() { |
| 523 | if (!mesh.is_valid()) { |
| 524 | return; |
| 525 | } |
| 526 | |
| 527 | Vector<Vector3> vertices; |
| 528 | Vector<Vector3> normals; |
| 529 | Vector<Color> colors; |
| 530 | Vector<Vector2> uvs; |
| 531 | Vector<Vector2> uvs2; |
| 532 | |
| 533 | const int surface_count = mesh->get_surface_count(); |
| 534 | |
| 535 | if (use_all_surfaces) { |
| 536 | for (int i = 0; i < surface_count; i++) { |
| 537 | const Array surface_arrays = mesh->surface_get_arrays(i); |
| 538 | const int surface_arrays_size = surface_arrays.size(); |
| 539 | |
| 540 | // position |
| 541 | if (surface_arrays_size > Mesh::ARRAY_VERTEX) { |
| 542 | Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX]; |
| 543 | for (int j = 0; j < vertex_array.size(); j++) { |
| 544 | vertices.push_back((Vector3)vertex_array[j]); |
| 545 | } |
| 546 | } |
| 547 | |
| 548 | // normal |
| 549 | if (surface_arrays_size > Mesh::ARRAY_NORMAL) { |
| 550 | Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL]; |
| 551 | for (int j = 0; j < normal_array.size(); j++) { |
| 552 | normals.push_back((Vector3)normal_array[j]); |
| 553 | } |
| 554 | } |
| 555 | |
| 556 | // color |
| 557 | if (surface_arrays_size > Mesh::ARRAY_COLOR) { |
| 558 | Array color_array = surface_arrays[Mesh::ARRAY_COLOR]; |
| 559 | for (int j = 0; j < color_array.size(); j++) { |
| 560 | colors.push_back((Color)color_array[j]); |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | // uv |
| 565 | if (surface_arrays_size > Mesh::ARRAY_TEX_UV) { |
| 566 | Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV]; |
| 567 | for (int j = 0; j < uv_array.size(); j++) { |
| 568 | uvs.push_back((Vector2)uv_array[j]); |
| 569 | } |
| 570 | } |
| 571 | |
| 572 | // uv2 |
| 573 | if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) { |
| 574 | Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2]; |
| 575 | for (int j = 0; j < uv2_array.size(); j++) { |
| 576 | uvs2.push_back((Vector2)uv2_array[j]); |
| 577 | } |
| 578 | } |
| 579 | } |
| 580 | } else { |
| 581 | if (surface_index >= 0 && surface_index < surface_count) { |
| 582 | const Array surface_arrays = mesh->surface_get_arrays(surface_index); |
| 583 | const int surface_arrays_size = surface_arrays.size(); |
| 584 | |
| 585 | // position |
| 586 | if (surface_arrays_size > Mesh::ARRAY_VERTEX) { |
| 587 | Array vertex_array = surface_arrays[Mesh::ARRAY_VERTEX]; |
| 588 | for (int i = 0; i < vertex_array.size(); i++) { |
| 589 | vertices.push_back((Vector3)vertex_array[i]); |
| 590 | } |
| 591 | } |
| 592 | |
| 593 | // normal |
| 594 | if (surface_arrays_size > Mesh::ARRAY_NORMAL) { |
| 595 | Array normal_array = surface_arrays[Mesh::ARRAY_NORMAL]; |
| 596 | for (int i = 0; i < normal_array.size(); i++) { |
| 597 | normals.push_back((Vector3)normal_array[i]); |
| 598 | } |
| 599 | } |
| 600 | |
| 601 | // color |
| 602 | if (surface_arrays_size > Mesh::ARRAY_COLOR) { |
| 603 | Array color_array = surface_arrays[Mesh::ARRAY_COLOR]; |
| 604 | for (int i = 0; i < color_array.size(); i++) { |
| 605 | colors.push_back((Color)color_array[i]); |
| 606 | } |
| 607 | } |
| 608 | |
| 609 | // uv |
| 610 | if (surface_arrays_size > Mesh::ARRAY_TEX_UV) { |
| 611 | Array uv_array = surface_arrays[Mesh::ARRAY_TEX_UV]; |
| 612 | for (int j = 0; j < uv_array.size(); j++) { |
| 613 | uvs.push_back((Vector2)uv_array[j]); |
| 614 | } |
| 615 | } |
| 616 | |
| 617 | // uv2 |
| 618 | if (surface_arrays_size > Mesh::ARRAY_TEX_UV2) { |
| 619 | Array uv2_array = surface_arrays[Mesh::ARRAY_TEX_UV2]; |
| 620 | for (int j = 0; j < uv2_array.size(); j++) { |
| 621 | uvs2.push_back((Vector2)uv2_array[j]); |
| 622 | } |
| 623 | } |
| 624 | } |
| 625 | } |
| 626 | |
| 627 | _update_texture(vertices, position_texture); |
| 628 | _update_texture(normals, normal_texture); |
| 629 | _update_texture(colors, color_texture); |
| 630 | _update_texture(uvs, uv_texture); |
| 631 | _update_texture(uvs2, uv2_texture); |
| 632 | } |
| 633 | |
| 634 | void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) { |
| 635 | if (mesh == p_mesh) { |
| 636 | return; |
| 637 | } |
| 638 | |
| 639 | if (mesh.is_valid()) { |
| 640 | mesh->disconnect_changed(callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures)); |
| 641 | } |
| 642 | |
| 643 | mesh = p_mesh; |
| 644 | |
| 645 | if (mesh.is_valid()) { |
| 646 | mesh->connect_changed(callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures)); |
| 647 | } |
| 648 | |
| 649 | emit_changed(); |
| 650 | } |
| 651 | |
| 652 | Ref<Mesh> VisualShaderNodeParticleMeshEmitter::get_mesh() const { |
| 653 | return mesh; |
| 654 | } |
| 655 | |
| 656 | void VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces(bool p_enabled) { |
| 657 | if (use_all_surfaces == p_enabled) { |
| 658 | return; |
| 659 | } |
| 660 | use_all_surfaces = p_enabled; |
| 661 | emit_changed(); |
| 662 | } |
| 663 | |
| 664 | bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const { |
| 665 | return use_all_surfaces; |
| 666 | } |
| 667 | |
| 668 | void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) { |
| 669 | if (mesh.is_valid()) { |
| 670 | if (mesh->get_surface_count() > 0) { |
| 671 | p_surface_index = CLAMP(p_surface_index, 0, mesh->get_surface_count() - 1); |
| 672 | } else { |
| 673 | p_surface_index = 0; |
| 674 | } |
| 675 | } else if (p_surface_index < 0) { |
| 676 | p_surface_index = 0; |
| 677 | } |
| 678 | if (surface_index == p_surface_index) { |
| 679 | return; |
| 680 | } |
| 681 | surface_index = p_surface_index; |
| 682 | emit_changed(); |
| 683 | } |
| 684 | |
| 685 | int VisualShaderNodeParticleMeshEmitter::get_surface_index() const { |
| 686 | return surface_index; |
| 687 | } |
| 688 | |
| 689 | Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties() const { |
| 690 | Vector<StringName> props = VisualShaderNodeParticleEmitter::get_editable_properties(); |
| 691 | |
| 692 | props.push_back("mesh" ); |
| 693 | props.push_back("use_all_surfaces" ); |
| 694 | if (!use_all_surfaces) { |
| 695 | props.push_back("surface_index" ); |
| 696 | } |
| 697 | |
| 698 | return props; |
| 699 | } |
| 700 | |
| 701 | HashMap<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const { |
| 702 | HashMap<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names(); |
| 703 | |
| 704 | names.insert("mesh" , RTR("Mesh" )); |
| 705 | names.insert("use_all_surfaces" , RTR("Use All Surfaces" )); |
| 706 | if (!use_all_surfaces) { |
| 707 | names.insert("surface_index" , RTR("Surface Index" )); |
| 708 | } |
| 709 | |
| 710 | return names; |
| 711 | } |
| 712 | |
| 713 | void VisualShaderNodeParticleMeshEmitter::_bind_methods() { |
| 714 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &VisualShaderNodeParticleMeshEmitter::set_mesh); |
| 715 | ClassDB::bind_method(D_METHOD("get_mesh" ), &VisualShaderNodeParticleMeshEmitter::get_mesh); |
| 716 | ClassDB::bind_method(D_METHOD("set_use_all_surfaces" , "enabled" ), &VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces); |
| 717 | ClassDB::bind_method(D_METHOD("is_use_all_surfaces" ), &VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces); |
| 718 | ClassDB::bind_method(D_METHOD("set_surface_index" , "surface_index" ), &VisualShaderNodeParticleMeshEmitter::set_surface_index); |
| 719 | ClassDB::bind_method(D_METHOD("get_surface_index" ), &VisualShaderNodeParticleMeshEmitter::get_surface_index); |
| 720 | |
| 721 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh" , PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), "set_mesh" , "get_mesh" ); |
| 722 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_all_surfaces" ), "set_use_all_surfaces" , "is_use_all_surfaces" ); |
| 723 | ADD_PROPERTY(PropertyInfo(Variant::INT, "surface_index" ), "set_surface_index" , "get_surface_index" ); |
| 724 | } |
| 725 | |
| 726 | VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() { |
| 727 | connect_changed(callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures)); |
| 728 | |
| 729 | position_texture.instantiate(); |
| 730 | normal_texture.instantiate(); |
| 731 | color_texture.instantiate(); |
| 732 | uv_texture.instantiate(); |
| 733 | uv2_texture.instantiate(); |
| 734 | |
| 735 | simple_decl = false; |
| 736 | } |
| 737 | |
| 738 | // VisualShaderNodeParticleMultiplyByAxisAngle |
| 739 | |
| 740 | void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() { |
| 741 | ClassDB::bind_method(D_METHOD("set_degrees_mode" , "enabled" ), &VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode); |
| 742 | ClassDB::bind_method(D_METHOD("is_degrees_mode" ), &VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode); |
| 743 | |
| 744 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "degrees_mode" ), "set_degrees_mode" , "is_degrees_mode" ); |
| 745 | } |
| 746 | |
| 747 | String VisualShaderNodeParticleMultiplyByAxisAngle::get_caption() const { |
| 748 | return "MultiplyByAxisAngle" ; |
| 749 | } |
| 750 | |
| 751 | int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const { |
| 752 | return 3; |
| 753 | } |
| 754 | |
| 755 | VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const { |
| 756 | if (p_port == 0 || p_port == 1) { // position, rotation_axis |
| 757 | return PORT_TYPE_VECTOR_3D; |
| 758 | } |
| 759 | return PORT_TYPE_SCALAR; // angle (degrees/radians) |
| 760 | } |
| 761 | |
| 762 | String VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_name(int p_port) const { |
| 763 | if (p_port == 0) { |
| 764 | return "position" ; |
| 765 | } |
| 766 | if (p_port == 1) { |
| 767 | return "axis" ; |
| 768 | } |
| 769 | if (p_port == 2) { |
| 770 | if (degrees_mode) { |
| 771 | return "angle (degrees)" ; |
| 772 | } else { |
| 773 | return "angle (radians)" ; |
| 774 | } |
| 775 | } |
| 776 | return String(); |
| 777 | } |
| 778 | |
| 779 | bool VisualShaderNodeParticleMultiplyByAxisAngle::is_show_prop_names() const { |
| 780 | return true; |
| 781 | } |
| 782 | |
| 783 | int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { |
| 784 | return 1; |
| 785 | } |
| 786 | |
| 787 | VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { |
| 788 | return PORT_TYPE_VECTOR_3D; |
| 789 | } |
| 790 | |
| 791 | String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { |
| 792 | return "position" ; |
| 793 | } |
| 794 | |
| 795 | String VisualShaderNodeParticleMultiplyByAxisAngle::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 796 | String code; |
| 797 | if (degrees_mode) { |
| 798 | code += " " + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", radians(" + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ")) * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n" ; |
| 799 | } else { |
| 800 | code += " " + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ") * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n" ; |
| 801 | } |
| 802 | return code; |
| 803 | } |
| 804 | |
| 805 | void VisualShaderNodeParticleMultiplyByAxisAngle::set_degrees_mode(bool p_enabled) { |
| 806 | degrees_mode = p_enabled; |
| 807 | emit_changed(); |
| 808 | } |
| 809 | |
| 810 | bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const { |
| 811 | return degrees_mode; |
| 812 | } |
| 813 | |
| 814 | Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const { |
| 815 | Vector<StringName> props; |
| 816 | props.push_back("degrees_mode" ); |
| 817 | return props; |
| 818 | } |
| 819 | |
| 820 | bool VisualShaderNodeParticleMultiplyByAxisAngle::has_output_port_preview(int p_port) const { |
| 821 | return false; |
| 822 | } |
| 823 | |
| 824 | VisualShaderNodeParticleMultiplyByAxisAngle::VisualShaderNodeParticleMultiplyByAxisAngle() { |
| 825 | set_input_port_default_value(1, Vector3(1, 0, 0)); |
| 826 | set_input_port_default_value(2, 0.0); |
| 827 | } |
| 828 | |
| 829 | // VisualShaderNodeParticleConeVelocity |
| 830 | |
| 831 | String VisualShaderNodeParticleConeVelocity::get_caption() const { |
| 832 | return "ConeVelocity" ; |
| 833 | } |
| 834 | |
| 835 | int VisualShaderNodeParticleConeVelocity::get_input_port_count() const { |
| 836 | return 2; |
| 837 | } |
| 838 | |
| 839 | VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const { |
| 840 | if (p_port == 0) { |
| 841 | return PORT_TYPE_VECTOR_3D; |
| 842 | } else if (p_port == 1) { |
| 843 | return PORT_TYPE_SCALAR; |
| 844 | } |
| 845 | return PORT_TYPE_SCALAR; |
| 846 | } |
| 847 | |
| 848 | String VisualShaderNodeParticleConeVelocity::get_input_port_name(int p_port) const { |
| 849 | if (p_port == 0) { |
| 850 | return "direction" ; |
| 851 | } else if (p_port == 1) { |
| 852 | return "spread(degrees)" ; |
| 853 | } |
| 854 | return String(); |
| 855 | } |
| 856 | |
| 857 | int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { |
| 858 | return 1; |
| 859 | } |
| 860 | |
| 861 | VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { |
| 862 | return PORT_TYPE_VECTOR_3D; |
| 863 | } |
| 864 | |
| 865 | String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { |
| 866 | if (p_port == 0) { |
| 867 | return "velocity" ; |
| 868 | } |
| 869 | return String(); |
| 870 | } |
| 871 | |
| 872 | bool VisualShaderNodeParticleConeVelocity::has_output_port_preview(int p_port) const { |
| 873 | return false; |
| 874 | } |
| 875 | |
| 876 | String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 877 | String code; |
| 878 | code += " {\n" ; |
| 879 | code += " float __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n" ; |
| 880 | code += " float __scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n" ; |
| 881 | code += " float __scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n" ; |
| 882 | code += " vec3 __vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n" ; |
| 883 | code += " __scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n" ; |
| 884 | code += " __scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n" ; |
| 885 | code += " __vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n" ; |
| 886 | code += " vec3 __vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n" ; |
| 887 | code += " __vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n" ; |
| 888 | code += " " + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n" ; |
| 889 | code += " }\n" ; |
| 890 | return code; |
| 891 | } |
| 892 | |
| 893 | VisualShaderNodeParticleConeVelocity::VisualShaderNodeParticleConeVelocity() { |
| 894 | set_input_port_default_value(0, Vector3(1, 0, 0)); |
| 895 | set_input_port_default_value(1, 45.0); |
| 896 | |
| 897 | simple_decl = false; |
| 898 | } |
| 899 | |
| 900 | // VisualShaderNodeParticleRandomness |
| 901 | |
| 902 | void VisualShaderNodeParticleRandomness::_bind_methods() { |
| 903 | ClassDB::bind_method(D_METHOD("set_op_type" , "type" ), &VisualShaderNodeParticleRandomness::set_op_type); |
| 904 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeParticleRandomness::get_op_type); |
| 905 | |
| 906 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4" ), "set_op_type" , "get_op_type" ); |
| 907 | |
| 908 | BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); |
| 909 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
| 910 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
| 911 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
| 912 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
| 913 | } |
| 914 | |
| 915 | Vector<StringName> VisualShaderNodeParticleRandomness::get_editable_properties() const { |
| 916 | Vector<StringName> props; |
| 917 | props.push_back("op_type" ); |
| 918 | return props; |
| 919 | } |
| 920 | |
| 921 | String VisualShaderNodeParticleRandomness::get_caption() const { |
| 922 | return "ParticleRandomness" ; |
| 923 | } |
| 924 | |
| 925 | int VisualShaderNodeParticleRandomness::get_output_port_count() const { |
| 926 | return 1; |
| 927 | } |
| 928 | |
| 929 | VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { |
| 930 | switch (op_type) { |
| 931 | case OP_TYPE_VECTOR_2D: |
| 932 | return PORT_TYPE_VECTOR_2D; |
| 933 | case OP_TYPE_VECTOR_3D: |
| 934 | return PORT_TYPE_VECTOR_3D; |
| 935 | case OP_TYPE_VECTOR_4D: |
| 936 | return PORT_TYPE_VECTOR_4D; |
| 937 | default: |
| 938 | break; |
| 939 | } |
| 940 | return PORT_TYPE_SCALAR; |
| 941 | } |
| 942 | |
| 943 | String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) const { |
| 944 | return "random" ; |
| 945 | } |
| 946 | |
| 947 | int VisualShaderNodeParticleRandomness::get_input_port_count() const { |
| 948 | return 3; |
| 949 | } |
| 950 | |
| 951 | VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { |
| 952 | switch (p_port) { |
| 953 | case 0: |
| 954 | return PORT_TYPE_SCALAR_UINT; |
| 955 | case 1: |
| 956 | case 2: |
| 957 | switch (op_type) { |
| 958 | case OP_TYPE_VECTOR_2D: |
| 959 | return PORT_TYPE_VECTOR_2D; |
| 960 | case OP_TYPE_VECTOR_3D: |
| 961 | return PORT_TYPE_VECTOR_3D; |
| 962 | case OP_TYPE_VECTOR_4D: |
| 963 | return PORT_TYPE_VECTOR_4D; |
| 964 | default: |
| 965 | break; |
| 966 | } |
| 967 | break; |
| 968 | } |
| 969 | return PORT_TYPE_SCALAR; |
| 970 | } |
| 971 | |
| 972 | String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const { |
| 973 | switch (p_port) { |
| 974 | case 0: |
| 975 | return "seed" ; |
| 976 | case 1: |
| 977 | return "min" ; |
| 978 | case 2: |
| 979 | return "max" ; |
| 980 | } |
| 981 | return String(); |
| 982 | } |
| 983 | |
| 984 | bool VisualShaderNodeParticleRandomness::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 985 | return p_port == 0; // seed |
| 986 | } |
| 987 | |
| 988 | String VisualShaderNodeParticleRandomness::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
| 989 | String code; |
| 990 | |
| 991 | code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n" ; |
| 992 | code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n" ; |
| 993 | code += "}\n\n" ; |
| 994 | |
| 995 | code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n" ; |
| 996 | code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n" ; |
| 997 | code += "}\n\n" ; |
| 998 | |
| 999 | code += "vec4 __randv4_range(inout uint seed, vec4 from, vec4 to) {\n" ; |
| 1000 | code += " return vec4(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z), __randf_range(seed, from.w, to.w));\n" ; |
| 1001 | code += "}\n\n" ; |
| 1002 | |
| 1003 | return code; |
| 1004 | } |
| 1005 | |
| 1006 | String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1007 | static const char *func[(int)OP_TYPE_MAX] = { "__randf_range" , "__randv2_range" , "__randv3_range" , "__randv4_range" }; |
| 1008 | return vformat(" %s = %s(%s, %s, %s);\n" , p_output_vars[0], func[op_type], p_input_vars[0].is_empty() ? "__seed" : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1], p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]); |
| 1009 | } |
| 1010 | |
| 1011 | void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { |
| 1012 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 1013 | if (op_type == p_op_type) { |
| 1014 | return; |
| 1015 | } |
| 1016 | switch (p_op_type) { |
| 1017 | case OP_TYPE_SCALAR: { |
| 1018 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); |
| 1019 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); |
| 1020 | } break; |
| 1021 | case OP_TYPE_VECTOR_2D: { |
| 1022 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); |
| 1023 | set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); |
| 1024 | } break; |
| 1025 | case OP_TYPE_VECTOR_3D: { |
| 1026 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); |
| 1027 | set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); |
| 1028 | } break; |
| 1029 | case OP_TYPE_VECTOR_4D: { |
| 1030 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); |
| 1031 | set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); |
| 1032 | } break; |
| 1033 | default: |
| 1034 | break; |
| 1035 | } |
| 1036 | op_type = p_op_type; |
| 1037 | emit_changed(); |
| 1038 | } |
| 1039 | |
| 1040 | VisualShaderNodeParticleRandomness::OpType VisualShaderNodeParticleRandomness::get_op_type() const { |
| 1041 | return op_type; |
| 1042 | } |
| 1043 | |
| 1044 | bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) const { |
| 1045 | return false; |
| 1046 | } |
| 1047 | |
| 1048 | VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { |
| 1049 | set_input_port_default_value(1, -1.0); |
| 1050 | set_input_port_default_value(2, 1.0); |
| 1051 | } |
| 1052 | |
| 1053 | // VisualShaderNodeParticleAccelerator |
| 1054 | |
| 1055 | void VisualShaderNodeParticleAccelerator::_bind_methods() { |
| 1056 | ClassDB::bind_method(D_METHOD("set_mode" , "mode" ), &VisualShaderNodeParticleAccelerator::set_mode); |
| 1057 | ClassDB::bind_method(D_METHOD("get_mode" ), &VisualShaderNodeParticleAccelerator::get_mode); |
| 1058 | |
| 1059 | ADD_PROPERTY(PropertyInfo(Variant::INT, "mode" , PROPERTY_HINT_ENUM, "Linear,Radial,Tangential" ), "set_mode" , "get_mode" ); |
| 1060 | |
| 1061 | BIND_ENUM_CONSTANT(MODE_LINEAR); |
| 1062 | BIND_ENUM_CONSTANT(MODE_RADIAL) |
| 1063 | BIND_ENUM_CONSTANT(MODE_TANGENTIAL); |
| 1064 | BIND_ENUM_CONSTANT(MODE_MAX); |
| 1065 | } |
| 1066 | |
| 1067 | Vector<StringName> VisualShaderNodeParticleAccelerator::get_editable_properties() const { |
| 1068 | Vector<StringName> props; |
| 1069 | props.push_back("mode" ); |
| 1070 | return props; |
| 1071 | } |
| 1072 | |
| 1073 | String VisualShaderNodeParticleAccelerator::get_caption() const { |
| 1074 | return "ParticleAccelerator" ; |
| 1075 | } |
| 1076 | |
| 1077 | int VisualShaderNodeParticleAccelerator::get_output_port_count() const { |
| 1078 | return 1; |
| 1079 | } |
| 1080 | |
| 1081 | VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { |
| 1082 | return PORT_TYPE_VECTOR_3D; |
| 1083 | } |
| 1084 | |
| 1085 | String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { |
| 1086 | return String(); |
| 1087 | } |
| 1088 | |
| 1089 | int VisualShaderNodeParticleAccelerator::get_input_port_count() const { |
| 1090 | return 3; |
| 1091 | } |
| 1092 | |
| 1093 | VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const { |
| 1094 | if (p_port == 0) { |
| 1095 | return PORT_TYPE_VECTOR_3D; |
| 1096 | } else if (p_port == 1) { |
| 1097 | return PORT_TYPE_SCALAR; |
| 1098 | } else if (p_port == 2) { |
| 1099 | return PORT_TYPE_VECTOR_3D; |
| 1100 | } |
| 1101 | return PORT_TYPE_SCALAR; |
| 1102 | } |
| 1103 | |
| 1104 | String VisualShaderNodeParticleAccelerator::get_input_port_name(int p_port) const { |
| 1105 | if (p_port == 0) { |
| 1106 | return "amount" ; |
| 1107 | } else if (p_port == 1) { |
| 1108 | return "randomness" ; |
| 1109 | } else if (p_port == 2) { |
| 1110 | return "axis" ; |
| 1111 | } |
| 1112 | return String(); |
| 1113 | } |
| 1114 | |
| 1115 | String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1116 | String code; |
| 1117 | code += " {\n" ; |
| 1118 | switch (mode) { |
| 1119 | case MODE_LINEAR: |
| 1120 | code += " " + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n" ; |
| 1121 | break; |
| 1122 | case MODE_RADIAL: |
| 1123 | code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n" ; |
| 1124 | code += " vec3 __ndiff = normalize(__diff);\n\n" ; |
| 1125 | code += " " + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n" ; |
| 1126 | break; |
| 1127 | case MODE_TANGENTIAL: |
| 1128 | code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n" ; |
| 1129 | code += " vec3 __ndiff = normalize(__diff);\n\n" ; |
| 1130 | code += " vec3 __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n" ; |
| 1131 | code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n" ; |
| 1132 | break; |
| 1133 | default: |
| 1134 | break; |
| 1135 | } |
| 1136 | code += " }\n" ; |
| 1137 | return code; |
| 1138 | } |
| 1139 | |
| 1140 | void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) { |
| 1141 | ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX)); |
| 1142 | if (mode == p_mode) { |
| 1143 | return; |
| 1144 | } |
| 1145 | mode = p_mode; |
| 1146 | emit_changed(); |
| 1147 | } |
| 1148 | |
| 1149 | VisualShaderNodeParticleAccelerator::Mode VisualShaderNodeParticleAccelerator::get_mode() const { |
| 1150 | return mode; |
| 1151 | } |
| 1152 | |
| 1153 | bool VisualShaderNodeParticleAccelerator::has_output_port_preview(int p_port) const { |
| 1154 | return false; |
| 1155 | } |
| 1156 | |
| 1157 | VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() { |
| 1158 | set_input_port_default_value(0, Vector3(1, 1, 1)); |
| 1159 | set_input_port_default_value(1, 0.0); |
| 1160 | set_input_port_default_value(2, Vector3(0, -9.8, 0)); |
| 1161 | |
| 1162 | simple_decl = false; |
| 1163 | } |
| 1164 | |
| 1165 | // VisualShaderNodeParticleOutput |
| 1166 | |
| 1167 | String VisualShaderNodeParticleOutput::get_caption() const { |
| 1168 | switch (shader_type) { |
| 1169 | case VisualShader::TYPE_START: |
| 1170 | return "StartOutput" ; |
| 1171 | case VisualShader::TYPE_PROCESS: |
| 1172 | return "ProcessOutput" ; |
| 1173 | case VisualShader::TYPE_COLLIDE: |
| 1174 | return "CollideOutput" ; |
| 1175 | case VisualShader::TYPE_START_CUSTOM: |
| 1176 | return "CustomStartOutput" ; |
| 1177 | case VisualShader::TYPE_PROCESS_CUSTOM: |
| 1178 | return "CustomProcessOutput" ; |
| 1179 | default: |
| 1180 | ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput." , shader_type)); |
| 1181 | return "" ; |
| 1182 | } |
| 1183 | } |
| 1184 | |
| 1185 | int VisualShaderNodeParticleOutput::get_input_port_count() const { |
| 1186 | switch (shader_type) { |
| 1187 | case VisualShader::TYPE_START: |
| 1188 | return 8; |
| 1189 | case VisualShader::TYPE_PROCESS: |
| 1190 | return 7; |
| 1191 | case VisualShader::TYPE_COLLIDE: |
| 1192 | return 5; |
| 1193 | case VisualShader::TYPE_START_CUSTOM: |
| 1194 | case VisualShader::TYPE_PROCESS_CUSTOM: |
| 1195 | return 6; |
| 1196 | default: |
| 1197 | ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput." , shader_type)); |
| 1198 | return 0; |
| 1199 | } |
| 1200 | } |
| 1201 | |
| 1202 | VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const { |
| 1203 | switch (p_port) { |
| 1204 | case 0: |
| 1205 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1206 | return PORT_TYPE_VECTOR_3D; // custom.rgb |
| 1207 | } |
| 1208 | return PORT_TYPE_BOOLEAN; // active |
| 1209 | case 1: |
| 1210 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1211 | break; // custom.a (scalar) |
| 1212 | } |
| 1213 | return PORT_TYPE_VECTOR_3D; // velocity |
| 1214 | case 2: |
| 1215 | return PORT_TYPE_VECTOR_3D; // color & velocity |
| 1216 | case 3: |
| 1217 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1218 | return PORT_TYPE_VECTOR_3D; // color |
| 1219 | } |
| 1220 | break; // alpha (scalar) |
| 1221 | case 4: |
| 1222 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1223 | break; // alpha |
| 1224 | } |
| 1225 | if (shader_type == VisualShader::TYPE_PROCESS) { |
| 1226 | break; // scale |
| 1227 | } |
| 1228 | if (shader_type == VisualShader::TYPE_COLLIDE) { |
| 1229 | return PORT_TYPE_TRANSFORM; // transform |
| 1230 | } |
| 1231 | return PORT_TYPE_VECTOR_3D; // position |
| 1232 | case 5: |
| 1233 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1234 | return PORT_TYPE_TRANSFORM; // transform |
| 1235 | } |
| 1236 | if (shader_type == VisualShader::TYPE_PROCESS) { |
| 1237 | return PORT_TYPE_VECTOR_3D; // rotation_axis |
| 1238 | } |
| 1239 | break; // scale (scalar) |
| 1240 | case 6: |
| 1241 | if (shader_type == VisualShader::TYPE_START) { |
| 1242 | return PORT_TYPE_VECTOR_3D; // rotation_axis |
| 1243 | } |
| 1244 | break; |
| 1245 | case 7: |
| 1246 | break; // angle (scalar) |
| 1247 | } |
| 1248 | return PORT_TYPE_SCALAR; |
| 1249 | } |
| 1250 | |
| 1251 | String VisualShaderNodeParticleOutput::get_input_port_name(int p_port) const { |
| 1252 | String port_name; |
| 1253 | switch (p_port) { |
| 1254 | case 0: |
| 1255 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1256 | port_name = "custom" ; |
| 1257 | break; |
| 1258 | } |
| 1259 | port_name = "active" ; |
| 1260 | break; |
| 1261 | case 1: |
| 1262 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1263 | port_name = "custom_alpha" ; |
| 1264 | break; |
| 1265 | } |
| 1266 | port_name = "velocity" ; |
| 1267 | break; |
| 1268 | case 2: |
| 1269 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1270 | port_name = "velocity" ; |
| 1271 | break; |
| 1272 | } |
| 1273 | port_name = "color" ; |
| 1274 | break; |
| 1275 | case 3: |
| 1276 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1277 | port_name = "color" ; |
| 1278 | break; |
| 1279 | } |
| 1280 | port_name = "alpha" ; |
| 1281 | break; |
| 1282 | case 4: |
| 1283 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1284 | port_name = "alpha" ; |
| 1285 | break; |
| 1286 | } |
| 1287 | if (shader_type == VisualShader::TYPE_PROCESS) { |
| 1288 | port_name = "scale" ; |
| 1289 | break; |
| 1290 | } |
| 1291 | if (shader_type == VisualShader::TYPE_COLLIDE) { |
| 1292 | port_name = "transform" ; |
| 1293 | break; |
| 1294 | } |
| 1295 | port_name = "position" ; |
| 1296 | break; |
| 1297 | case 5: |
| 1298 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1299 | port_name = "transform" ; |
| 1300 | break; |
| 1301 | } |
| 1302 | if (shader_type == VisualShader::TYPE_PROCESS) { |
| 1303 | port_name = "rotation_axis" ; |
| 1304 | break; |
| 1305 | } |
| 1306 | port_name = "scale" ; |
| 1307 | break; |
| 1308 | case 6: |
| 1309 | if (shader_type == VisualShader::TYPE_PROCESS) { |
| 1310 | port_name = "angle_in_radians" ; |
| 1311 | break; |
| 1312 | } |
| 1313 | port_name = "rotation_axis" ; |
| 1314 | break; |
| 1315 | case 7: |
| 1316 | port_name = "angle_in_radians" ; |
| 1317 | break; |
| 1318 | default: |
| 1319 | break; |
| 1320 | } |
| 1321 | if (!port_name.is_empty()) { |
| 1322 | return port_name.capitalize(); |
| 1323 | } |
| 1324 | return String(); |
| 1325 | } |
| 1326 | |
| 1327 | bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const { |
| 1328 | if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) { |
| 1329 | String port_name = get_input_port_name(p_index); |
| 1330 | return bool(port_name == "Scale" ); |
| 1331 | } |
| 1332 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1333 | String port_name = get_input_port_name(p_index); |
| 1334 | return bool(port_name == "Velocity" ); |
| 1335 | } |
| 1336 | return false; |
| 1337 | } |
| 1338 | |
| 1339 | String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1340 | String code; |
| 1341 | String tab = " " ; |
| 1342 | |
| 1343 | if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { |
| 1344 | if (!p_input_vars[0].is_empty()) { // custom.rgb |
| 1345 | code += tab + "CUSTOM.rgb = " + p_input_vars[0] + ";\n" ; |
| 1346 | } |
| 1347 | if (!p_input_vars[1].is_empty()) { // custom.a |
| 1348 | code += tab + "CUSTOM.a = " + p_input_vars[1] + ";\n" ; |
| 1349 | } |
| 1350 | if (!p_input_vars[2].is_empty()) { // velocity |
| 1351 | code += tab + "VELOCITY = " + p_input_vars[2] + ";\n" ; |
| 1352 | } |
| 1353 | if (!p_input_vars[3].is_empty()) { // color.rgb |
| 1354 | code += tab + "COLOR.rgb = " + p_input_vars[3] + ";\n" ; |
| 1355 | } |
| 1356 | if (!p_input_vars[4].is_empty()) { // color.a |
| 1357 | code += tab + "COLOR.a = " + p_input_vars[4] + ";\n" ; |
| 1358 | } |
| 1359 | if (!p_input_vars[5].is_empty()) { // transform |
| 1360 | code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n" ; |
| 1361 | } |
| 1362 | } else { |
| 1363 | if (!p_input_vars[0].is_empty()) { // Active (begin). |
| 1364 | code += tab + "ACTIVE = " + p_input_vars[0] + ";\n" ; |
| 1365 | code += tab + "if(ACTIVE) {\n" ; |
| 1366 | tab += " " ; |
| 1367 | } |
| 1368 | if (!p_input_vars[1].is_empty()) { // velocity |
| 1369 | code += tab + "VELOCITY = " + p_input_vars[1] + ";\n" ; |
| 1370 | } |
| 1371 | if (!p_input_vars[2].is_empty()) { // color |
| 1372 | code += tab + "COLOR.rgb = " + p_input_vars[2] + ";\n" ; |
| 1373 | } |
| 1374 | if (!p_input_vars[3].is_empty()) { // alpha |
| 1375 | code += tab + "COLOR.a = " + p_input_vars[3] + ";\n" ; |
| 1376 | } |
| 1377 | |
| 1378 | // position |
| 1379 | if (shader_type == VisualShader::TYPE_START) { |
| 1380 | code += tab + "if (RESTART_POSITION) {\n" ; |
| 1381 | if (!p_input_vars[4].is_empty()) { |
| 1382 | code += tab + " TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(" + p_input_vars[4] + ", 1.0));\n" ; |
| 1383 | } else { |
| 1384 | code += tab + " TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 1385 | } |
| 1386 | code += tab + " if (RESTART_VELOCITY) {\n" ; |
| 1387 | code += tab + " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n" ; |
| 1388 | code += tab + " }\n" ; |
| 1389 | code += tab + " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n" ; |
| 1390 | code += tab + "}\n" ; |
| 1391 | } else if (shader_type == VisualShader::TYPE_COLLIDE) { // position |
| 1392 | if (!p_input_vars[4].is_empty()) { |
| 1393 | code += tab + "TRANSFORM = " + p_input_vars[4] + ";\n" ; |
| 1394 | } |
| 1395 | } |
| 1396 | |
| 1397 | if (shader_type == VisualShader::TYPE_START || shader_type == VisualShader::TYPE_PROCESS) { |
| 1398 | int scale = 5; |
| 1399 | int rotation_axis = 6; |
| 1400 | int rotation = 7; |
| 1401 | if (shader_type == VisualShader::TYPE_PROCESS) { |
| 1402 | scale = 4; |
| 1403 | rotation_axis = 5; |
| 1404 | rotation = 6; |
| 1405 | } |
| 1406 | String op; |
| 1407 | if (shader_type == VisualShader::TYPE_START) { |
| 1408 | op = "*=" ; |
| 1409 | } else { |
| 1410 | op = "=" ; |
| 1411 | } |
| 1412 | |
| 1413 | if (!p_input_vars[rotation].is_empty()) { // rotation_axis & angle_in_radians |
| 1414 | String axis; |
| 1415 | if (p_input_vars[rotation_axis].is_empty()) { |
| 1416 | axis = "vec3(0, 1, 0)" ; |
| 1417 | } else { |
| 1418 | axis = p_input_vars[rotation_axis]; |
| 1419 | } |
| 1420 | code += tab + "TRANSFORM " + op + " __build_rotation_mat4(" + axis + ", " + p_input_vars[rotation] + ");\n" ; |
| 1421 | } |
| 1422 | if (!p_input_vars[scale].is_empty()) { // scale |
| 1423 | code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n" ; |
| 1424 | } |
| 1425 | } |
| 1426 | if (!p_input_vars[0].is_empty()) { // Active (end). |
| 1427 | code += " }\n" ; |
| 1428 | } |
| 1429 | } |
| 1430 | return code; |
| 1431 | } |
| 1432 | |
| 1433 | VisualShaderNodeParticleOutput::VisualShaderNodeParticleOutput() { |
| 1434 | } |
| 1435 | |
| 1436 | // EmitParticle |
| 1437 | |
| 1438 | Vector<StringName> VisualShaderNodeParticleEmit::get_editable_properties() const { |
| 1439 | Vector<StringName> props; |
| 1440 | props.push_back("flags" ); |
| 1441 | return props; |
| 1442 | } |
| 1443 | |
| 1444 | void VisualShaderNodeParticleEmit::_bind_methods() { |
| 1445 | ClassDB::bind_method(D_METHOD("set_flags" , "flags" ), &VisualShaderNodeParticleEmit::set_flags); |
| 1446 | ClassDB::bind_method(D_METHOD("get_flags" ), &VisualShaderNodeParticleEmit::get_flags); |
| 1447 | |
| 1448 | ADD_PROPERTY(PropertyInfo(Variant::INT, "flags" , PROPERTY_HINT_FLAGS, "Position,RotScale,Velocity,Color,Custom" ), "set_flags" , "get_flags" ); |
| 1449 | |
| 1450 | BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION); |
| 1451 | BIND_ENUM_CONSTANT(EMIT_FLAG_ROT_SCALE); |
| 1452 | BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY); |
| 1453 | BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR); |
| 1454 | BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); |
| 1455 | } |
| 1456 | |
| 1457 | String VisualShaderNodeParticleEmit::get_caption() const { |
| 1458 | return "EmitParticle" ; |
| 1459 | } |
| 1460 | |
| 1461 | int VisualShaderNodeParticleEmit::get_input_port_count() const { |
| 1462 | return 7; |
| 1463 | } |
| 1464 | |
| 1465 | VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_port_type(int p_port) const { |
| 1466 | switch (p_port) { |
| 1467 | case 0: |
| 1468 | return PORT_TYPE_BOOLEAN; |
| 1469 | case 1: |
| 1470 | return PORT_TYPE_TRANSFORM; |
| 1471 | case 2: |
| 1472 | return PORT_TYPE_VECTOR_3D; |
| 1473 | case 3: |
| 1474 | return PORT_TYPE_VECTOR_3D; |
| 1475 | case 4: |
| 1476 | return PORT_TYPE_SCALAR; |
| 1477 | case 5: |
| 1478 | return PORT_TYPE_VECTOR_3D; |
| 1479 | case 6: |
| 1480 | return PORT_TYPE_SCALAR; |
| 1481 | } |
| 1482 | return PORT_TYPE_SCALAR; |
| 1483 | } |
| 1484 | |
| 1485 | String VisualShaderNodeParticleEmit::get_input_port_name(int p_port) const { |
| 1486 | switch (p_port) { |
| 1487 | case 0: |
| 1488 | return "condition" ; |
| 1489 | case 1: |
| 1490 | return "transform" ; |
| 1491 | case 2: |
| 1492 | return "velocity" ; |
| 1493 | case 3: |
| 1494 | return "color" ; |
| 1495 | case 4: |
| 1496 | return "alpha" ; |
| 1497 | case 5: |
| 1498 | return "custom" ; |
| 1499 | case 6: |
| 1500 | return "custom_alpha" ; |
| 1501 | } |
| 1502 | return String(); |
| 1503 | } |
| 1504 | |
| 1505 | int VisualShaderNodeParticleEmit::get_output_port_count() const { |
| 1506 | return 0; |
| 1507 | } |
| 1508 | |
| 1509 | VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_output_port_type(int p_port) const { |
| 1510 | return PORT_TYPE_SCALAR; |
| 1511 | } |
| 1512 | |
| 1513 | String VisualShaderNodeParticleEmit::get_output_port_name(int p_port) const { |
| 1514 | return String(); |
| 1515 | } |
| 1516 | |
| 1517 | void VisualShaderNodeParticleEmit::add_flag(EmitFlags p_flag) { |
| 1518 | flags |= p_flag; |
| 1519 | emit_changed(); |
| 1520 | } |
| 1521 | |
| 1522 | bool VisualShaderNodeParticleEmit::has_flag(EmitFlags p_flag) const { |
| 1523 | return flags & p_flag; |
| 1524 | } |
| 1525 | |
| 1526 | void VisualShaderNodeParticleEmit::set_flags(EmitFlags p_flags) { |
| 1527 | flags = (int)p_flags; |
| 1528 | emit_changed(); |
| 1529 | } |
| 1530 | |
| 1531 | VisualShaderNodeParticleEmit::EmitFlags VisualShaderNodeParticleEmit::get_flags() const { |
| 1532 | return EmitFlags(flags); |
| 1533 | } |
| 1534 | |
| 1535 | bool VisualShaderNodeParticleEmit::is_show_prop_names() const { |
| 1536 | return true; |
| 1537 | } |
| 1538 | |
| 1539 | bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const { |
| 1540 | if (p_port == 0) { |
| 1541 | if (!is_input_port_connected(0)) { |
| 1542 | return false; |
| 1543 | } |
| 1544 | } |
| 1545 | return true; |
| 1546 | } |
| 1547 | |
| 1548 | bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 1549 | switch (p_port) { |
| 1550 | case 1: |
| 1551 | return true; |
| 1552 | case 2: |
| 1553 | return true; |
| 1554 | case 3: |
| 1555 | return true; |
| 1556 | case 4: |
| 1557 | return true; |
| 1558 | case 5: |
| 1559 | return true; |
| 1560 | case 6: |
| 1561 | return true; |
| 1562 | } |
| 1563 | return false; |
| 1564 | } |
| 1565 | |
| 1566 | String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1567 | String code; |
| 1568 | String tab; |
| 1569 | bool default_condition = false; |
| 1570 | |
| 1571 | if (!is_input_port_connected(0)) { |
| 1572 | default_condition = true; |
| 1573 | if (get_input_port_default_value(0)) { |
| 1574 | tab = " " ; |
| 1575 | } else { |
| 1576 | return code; |
| 1577 | } |
| 1578 | } else { |
| 1579 | tab = " " ; |
| 1580 | } |
| 1581 | |
| 1582 | String transform; |
| 1583 | if (p_input_vars[1].is_empty()) { |
| 1584 | transform = "TRANSFORM" ; |
| 1585 | } else { |
| 1586 | transform = p_input_vars[1]; |
| 1587 | } |
| 1588 | |
| 1589 | String velocity; |
| 1590 | if (p_input_vars[2].is_empty()) { |
| 1591 | velocity = "VELOCITY" ; |
| 1592 | } else { |
| 1593 | velocity = p_input_vars[2]; |
| 1594 | } |
| 1595 | |
| 1596 | String color; |
| 1597 | if (p_input_vars[3].is_empty()) { |
| 1598 | color = "COLOR.rgb" ; |
| 1599 | } else { |
| 1600 | color = p_input_vars[3]; |
| 1601 | } |
| 1602 | |
| 1603 | String alpha; |
| 1604 | if (p_input_vars[4].is_empty()) { |
| 1605 | alpha = "COLOR.a" ; |
| 1606 | } else { |
| 1607 | alpha = p_input_vars[4]; |
| 1608 | } |
| 1609 | |
| 1610 | String custom; |
| 1611 | if (p_input_vars[5].is_empty()) { |
| 1612 | custom = "CUSTOM.rgb" ; |
| 1613 | } else { |
| 1614 | custom = p_input_vars[5]; |
| 1615 | } |
| 1616 | |
| 1617 | String custom_alpha; |
| 1618 | if (p_input_vars[6].is_empty()) { |
| 1619 | custom_alpha = "CUSTOM.a" ; |
| 1620 | } else { |
| 1621 | custom_alpha = p_input_vars[6]; |
| 1622 | } |
| 1623 | |
| 1624 | List<String> flags_arr; |
| 1625 | |
| 1626 | if (has_flag(EmitFlags::EMIT_FLAG_POSITION)) { |
| 1627 | flags_arr.push_back("FLAG_EMIT_POSITION" ); |
| 1628 | } |
| 1629 | if (has_flag(EmitFlags::EMIT_FLAG_ROT_SCALE)) { |
| 1630 | flags_arr.push_back("FLAG_EMIT_ROT_SCALE" ); |
| 1631 | } |
| 1632 | if (has_flag(EmitFlags::EMIT_FLAG_VELOCITY)) { |
| 1633 | flags_arr.push_back("FLAG_EMIT_VELOCITY" ); |
| 1634 | } |
| 1635 | if (has_flag(EmitFlags::EMIT_FLAG_COLOR)) { |
| 1636 | flags_arr.push_back("FLAG_EMIT_COLOR" ); |
| 1637 | } |
| 1638 | if (has_flag(EmitFlags::EMIT_FLAG_CUSTOM)) { |
| 1639 | flags_arr.push_back("FLAG_EMIT_CUSTOM" ); |
| 1640 | } |
| 1641 | |
| 1642 | String flags_str; |
| 1643 | |
| 1644 | for (int i = 0; i < flags_arr.size(); i++) { |
| 1645 | if (i > 0) { |
| 1646 | flags_str += "|" ; |
| 1647 | } |
| 1648 | flags_str += flags_arr[i]; |
| 1649 | } |
| 1650 | |
| 1651 | if (flags_str.is_empty()) { |
| 1652 | flags_str = "uint(0)" ; |
| 1653 | } |
| 1654 | |
| 1655 | if (!default_condition) { |
| 1656 | code += " if (" + p_input_vars[0] + ") {\n" ; |
| 1657 | } |
| 1658 | |
| 1659 | code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags_str + ");\n" ; |
| 1660 | |
| 1661 | if (!default_condition) { |
| 1662 | code += " }\n" ; |
| 1663 | } |
| 1664 | |
| 1665 | return code; |
| 1666 | } |
| 1667 | |
| 1668 | VisualShaderNodeParticleEmit::VisualShaderNodeParticleEmit() { |
| 1669 | set_input_port_default_value(0, true); |
| 1670 | } |
| 1671 | |