1 | /**************************************************************************/ |
2 | /* physics_server_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "physics_server_3d.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "core/string/print_string.h" |
35 | #include "core/variant/typed_array.h" |
36 | |
37 | void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { |
38 | GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3); |
39 | } |
40 | void PhysicsServer3DRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { |
41 | GDVIRTUAL_REQUIRED_CALL(_set_normal, p_vertex_id, p_vector3); |
42 | } |
43 | void PhysicsServer3DRenderingServerHandler::set_aabb(const AABB &p_aabb) { |
44 | GDVIRTUAL_REQUIRED_CALL(_set_aabb, p_aabb); |
45 | } |
46 | |
47 | void PhysicsServer3DRenderingServerHandler::_bind_methods() { |
48 | GDVIRTUAL_BIND(_set_vertex, "vertex_id" , "vertices" ); |
49 | GDVIRTUAL_BIND(_set_normal, "vertex_id" , "normals" ); |
50 | GDVIRTUAL_BIND(_set_aabb, "aabb" ); |
51 | } |
52 | |
53 | PhysicsServer3D *PhysicsServer3D::singleton = nullptr; |
54 | |
55 | void PhysicsDirectBodyState3D::integrate_forces() { |
56 | real_t step = get_step(); |
57 | Vector3 lv = get_linear_velocity(); |
58 | lv += get_total_gravity() * step; |
59 | |
60 | Vector3 av = get_angular_velocity(); |
61 | |
62 | real_t linear_damp = 1.0 - step * get_total_linear_damp(); |
63 | |
64 | if (linear_damp < 0) { // reached zero in the given time |
65 | linear_damp = 0; |
66 | } |
67 | |
68 | real_t angular_damp = 1.0 - step * get_total_angular_damp(); |
69 | |
70 | if (angular_damp < 0) { // reached zero in the given time |
71 | angular_damp = 0; |
72 | } |
73 | |
74 | lv *= linear_damp; |
75 | av *= angular_damp; |
76 | |
77 | set_linear_velocity(lv); |
78 | set_angular_velocity(av); |
79 | } |
80 | |
81 | Object *PhysicsDirectBodyState3D::get_contact_collider_object(int p_contact_idx) const { |
82 | ObjectID objid = get_contact_collider_id(p_contact_idx); |
83 | Object *obj = ObjectDB::get_instance(objid); |
84 | return obj; |
85 | } |
86 | |
87 | PhysicsServer3D *PhysicsServer3D::get_singleton() { |
88 | return singleton; |
89 | } |
90 | |
91 | void PhysicsDirectBodyState3D::_bind_methods() { |
92 | ClassDB::bind_method(D_METHOD("get_total_gravity" ), &PhysicsDirectBodyState3D::get_total_gravity); |
93 | ClassDB::bind_method(D_METHOD("get_total_linear_damp" ), &PhysicsDirectBodyState3D::get_total_linear_damp); |
94 | ClassDB::bind_method(D_METHOD("get_total_angular_damp" ), &PhysicsDirectBodyState3D::get_total_angular_damp); |
95 | |
96 | ClassDB::bind_method(D_METHOD("get_center_of_mass" ), &PhysicsDirectBodyState3D::get_center_of_mass); |
97 | ClassDB::bind_method(D_METHOD("get_center_of_mass_local" ), &PhysicsDirectBodyState3D::get_center_of_mass_local); |
98 | ClassDB::bind_method(D_METHOD("get_principal_inertia_axes" ), &PhysicsDirectBodyState3D::get_principal_inertia_axes); |
99 | |
100 | ClassDB::bind_method(D_METHOD("get_inverse_mass" ), &PhysicsDirectBodyState3D::get_inverse_mass); |
101 | ClassDB::bind_method(D_METHOD("get_inverse_inertia" ), &PhysicsDirectBodyState3D::get_inverse_inertia); |
102 | ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor" ), &PhysicsDirectBodyState3D::get_inverse_inertia_tensor); |
103 | |
104 | ClassDB::bind_method(D_METHOD("set_linear_velocity" , "velocity" ), &PhysicsDirectBodyState3D::set_linear_velocity); |
105 | ClassDB::bind_method(D_METHOD("get_linear_velocity" ), &PhysicsDirectBodyState3D::get_linear_velocity); |
106 | |
107 | ClassDB::bind_method(D_METHOD("set_angular_velocity" , "velocity" ), &PhysicsDirectBodyState3D::set_angular_velocity); |
108 | ClassDB::bind_method(D_METHOD("get_angular_velocity" ), &PhysicsDirectBodyState3D::get_angular_velocity); |
109 | |
110 | ClassDB::bind_method(D_METHOD("set_transform" , "transform" ), &PhysicsDirectBodyState3D::set_transform); |
111 | ClassDB::bind_method(D_METHOD("get_transform" ), &PhysicsDirectBodyState3D::get_transform); |
112 | |
113 | ClassDB::bind_method(D_METHOD("get_velocity_at_local_position" , "local_position" ), &PhysicsDirectBodyState3D::get_velocity_at_local_position); |
114 | |
115 | ClassDB::bind_method(D_METHOD("apply_central_impulse" , "impulse" ), &PhysicsDirectBodyState3D::apply_central_impulse, Vector3()); |
116 | ClassDB::bind_method(D_METHOD("apply_impulse" , "impulse" , "position" ), &PhysicsDirectBodyState3D::apply_impulse, Vector3()); |
117 | ClassDB::bind_method(D_METHOD("apply_torque_impulse" , "impulse" ), &PhysicsDirectBodyState3D::apply_torque_impulse); |
118 | |
119 | ClassDB::bind_method(D_METHOD("apply_central_force" , "force" ), &PhysicsDirectBodyState3D::apply_central_force, Vector3()); |
120 | ClassDB::bind_method(D_METHOD("apply_force" , "force" , "position" ), &PhysicsDirectBodyState3D::apply_force, Vector3()); |
121 | ClassDB::bind_method(D_METHOD("apply_torque" , "torque" ), &PhysicsDirectBodyState3D::apply_torque); |
122 | |
123 | ClassDB::bind_method(D_METHOD("add_constant_central_force" , "force" ), &PhysicsDirectBodyState3D::add_constant_central_force, Vector3()); |
124 | ClassDB::bind_method(D_METHOD("add_constant_force" , "force" , "position" ), &PhysicsDirectBodyState3D::add_constant_force, Vector3()); |
125 | ClassDB::bind_method(D_METHOD("add_constant_torque" , "torque" ), &PhysicsDirectBodyState3D::add_constant_torque); |
126 | |
127 | ClassDB::bind_method(D_METHOD("set_constant_force" , "force" ), &PhysicsDirectBodyState3D::set_constant_force); |
128 | ClassDB::bind_method(D_METHOD("get_constant_force" ), &PhysicsDirectBodyState3D::get_constant_force); |
129 | |
130 | ClassDB::bind_method(D_METHOD("set_constant_torque" , "torque" ), &PhysicsDirectBodyState3D::set_constant_torque); |
131 | ClassDB::bind_method(D_METHOD("get_constant_torque" ), &PhysicsDirectBodyState3D::get_constant_torque); |
132 | |
133 | ClassDB::bind_method(D_METHOD("set_sleep_state" , "enabled" ), &PhysicsDirectBodyState3D::set_sleep_state); |
134 | ClassDB::bind_method(D_METHOD("is_sleeping" ), &PhysicsDirectBodyState3D::is_sleeping); |
135 | |
136 | ClassDB::bind_method(D_METHOD("get_contact_count" ), &PhysicsDirectBodyState3D::get_contact_count); |
137 | |
138 | ClassDB::bind_method(D_METHOD("get_contact_local_position" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_local_position); |
139 | ClassDB::bind_method(D_METHOD("get_contact_local_normal" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_local_normal); |
140 | ClassDB::bind_method(D_METHOD("get_contact_impulse" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_impulse); |
141 | ClassDB::bind_method(D_METHOD("get_contact_local_shape" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_local_shape); |
142 | ClassDB::bind_method(D_METHOD("get_contact_local_velocity_at_position" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_local_velocity_at_position); |
143 | ClassDB::bind_method(D_METHOD("get_contact_collider" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider); |
144 | ClassDB::bind_method(D_METHOD("get_contact_collider_position" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_position); |
145 | ClassDB::bind_method(D_METHOD("get_contact_collider_id" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_id); |
146 | ClassDB::bind_method(D_METHOD("get_contact_collider_object" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_object); |
147 | ClassDB::bind_method(D_METHOD("get_contact_collider_shape" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_shape); |
148 | ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_velocity_at_position); |
149 | ClassDB::bind_method(D_METHOD("get_step" ), &PhysicsDirectBodyState3D::get_step); |
150 | ClassDB::bind_method(D_METHOD("integrate_forces" ), &PhysicsDirectBodyState3D::integrate_forces); |
151 | ClassDB::bind_method(D_METHOD("get_space_state" ), &PhysicsDirectBodyState3D::get_space_state); |
152 | |
153 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step" ), "" , "get_step" ); |
154 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass" ), "" , "get_inverse_mass" ); |
155 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp" ), "" , "get_total_angular_damp" ); |
156 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp" ), "" , "get_total_linear_damp" ); |
157 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia" ), "" , "get_inverse_inertia" ); |
158 | ADD_PROPERTY(PropertyInfo(Variant::BASIS, "inverse_inertia_tensor" ), "" , "get_inverse_inertia_tensor" ); |
159 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity" ), "" , "get_total_gravity" ); |
160 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass" ), "" , "get_center_of_mass" ); |
161 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass_local" ), "" , "get_center_of_mass_local" ); |
162 | ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes" ), "" , "get_principal_inertia_axes" ); |
163 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity" ), "set_angular_velocity" , "get_angular_velocity" ); |
164 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity" ), "set_linear_velocity" , "get_linear_velocity" ); |
165 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping" ), "set_sleep_state" , "is_sleeping" ); |
166 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform" ), "set_transform" , "get_transform" ); |
167 | } |
168 | |
169 | PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {} |
170 | |
171 | /////////////////////////////////////////////////////// |
172 | |
173 | void PhysicsRayQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) { |
174 | parameters.exclude.clear(); |
175 | for (int i = 0; i < p_exclude.size(); i++) { |
176 | parameters.exclude.insert(p_exclude[i]); |
177 | } |
178 | } |
179 | |
180 | TypedArray<RID> PhysicsRayQueryParameters3D::get_exclude() const { |
181 | TypedArray<RID> ret; |
182 | ret.resize(parameters.exclude.size()); |
183 | int idx = 0; |
184 | for (const RID &E : parameters.exclude) { |
185 | ret[idx++] = E; |
186 | } |
187 | return ret; |
188 | } |
189 | |
190 | void PhysicsRayQueryParameters3D::_bind_methods() { |
191 | ClassDB::bind_static_method("PhysicsRayQueryParameters3D" , D_METHOD("create" , "from" , "to" , "collision_mask" , "exclude" ), &PhysicsRayQueryParameters3D::create, DEFVAL(UINT32_MAX), DEFVAL(TypedArray<RID>())); |
192 | |
193 | ClassDB::bind_method(D_METHOD("set_from" , "from" ), &PhysicsRayQueryParameters3D::set_from); |
194 | ClassDB::bind_method(D_METHOD("get_from" ), &PhysicsRayQueryParameters3D::get_from); |
195 | |
196 | ClassDB::bind_method(D_METHOD("set_to" , "to" ), &PhysicsRayQueryParameters3D::set_to); |
197 | ClassDB::bind_method(D_METHOD("get_to" ), &PhysicsRayQueryParameters3D::get_to); |
198 | |
199 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "collision_mask" ), &PhysicsRayQueryParameters3D::set_collision_mask); |
200 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &PhysicsRayQueryParameters3D::get_collision_mask); |
201 | |
202 | ClassDB::bind_method(D_METHOD("set_exclude" , "exclude" ), &PhysicsRayQueryParameters3D::set_exclude); |
203 | ClassDB::bind_method(D_METHOD("get_exclude" ), &PhysicsRayQueryParameters3D::get_exclude); |
204 | |
205 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &PhysicsRayQueryParameters3D::set_collide_with_bodies); |
206 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &PhysicsRayQueryParameters3D::is_collide_with_bodies_enabled); |
207 | |
208 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &PhysicsRayQueryParameters3D::set_collide_with_areas); |
209 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &PhysicsRayQueryParameters3D::is_collide_with_areas_enabled); |
210 | |
211 | ClassDB::bind_method(D_METHOD("set_hit_from_inside" , "enable" ), &PhysicsRayQueryParameters3D::set_hit_from_inside); |
212 | ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled" ), &PhysicsRayQueryParameters3D::is_hit_from_inside_enabled); |
213 | |
214 | ClassDB::bind_method(D_METHOD("set_hit_back_faces" , "enable" ), &PhysicsRayQueryParameters3D::set_hit_back_faces); |
215 | ClassDB::bind_method(D_METHOD("is_hit_back_faces_enabled" ), &PhysicsRayQueryParameters3D::is_hit_back_faces_enabled); |
216 | |
217 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "from" ), "set_from" , "get_from" ); |
218 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "to" ), "set_to" , "get_to" ); |
219 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
220 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude" , PROPERTY_HINT_ARRAY_TYPE, "RID" ), "set_exclude" , "get_exclude" ); |
221 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" ), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
222 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" ), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
223 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside" ), "set_hit_from_inside" , "is_hit_from_inside_enabled" ); |
224 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_back_faces" ), "set_hit_back_faces" , "is_hit_back_faces_enabled" ); |
225 | } |
226 | |
227 | /////////////////////////////////////////////////////// |
228 | |
229 | Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude) { |
230 | Ref<PhysicsRayQueryParameters3D> params; |
231 | params.instantiate(); |
232 | params->set_from(p_from); |
233 | params->set_to(p_to); |
234 | params->set_collision_mask(p_mask); |
235 | params->set_exclude(p_exclude); |
236 | return params; |
237 | } |
238 | |
239 | void PhysicsPointQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) { |
240 | parameters.exclude.clear(); |
241 | for (int i = 0; i < p_exclude.size(); i++) { |
242 | parameters.exclude.insert(p_exclude[i]); |
243 | } |
244 | } |
245 | |
246 | TypedArray<RID> PhysicsPointQueryParameters3D::get_exclude() const { |
247 | TypedArray<RID> ret; |
248 | ret.resize(parameters.exclude.size()); |
249 | int idx = 0; |
250 | for (const RID &E : parameters.exclude) { |
251 | ret[idx++] = E; |
252 | } |
253 | return ret; |
254 | } |
255 | |
256 | void PhysicsPointQueryParameters3D::_bind_methods() { |
257 | ClassDB::bind_method(D_METHOD("set_position" , "position" ), &PhysicsPointQueryParameters3D::set_position); |
258 | ClassDB::bind_method(D_METHOD("get_position" ), &PhysicsPointQueryParameters3D::get_position); |
259 | |
260 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "collision_mask" ), &PhysicsPointQueryParameters3D::set_collision_mask); |
261 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &PhysicsPointQueryParameters3D::get_collision_mask); |
262 | |
263 | ClassDB::bind_method(D_METHOD("set_exclude" , "exclude" ), &PhysicsPointQueryParameters3D::set_exclude); |
264 | ClassDB::bind_method(D_METHOD("get_exclude" ), &PhysicsPointQueryParameters3D::get_exclude); |
265 | |
266 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &PhysicsPointQueryParameters3D::set_collide_with_bodies); |
267 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &PhysicsPointQueryParameters3D::is_collide_with_bodies_enabled); |
268 | |
269 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &PhysicsPointQueryParameters3D::set_collide_with_areas); |
270 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &PhysicsPointQueryParameters3D::is_collide_with_areas_enabled); |
271 | |
272 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position" ), "set_position" , "get_position" ); |
273 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
274 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude" , PROPERTY_HINT_ARRAY_TYPE, "RID" ), "set_exclude" , "get_exclude" ); |
275 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" ), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
276 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" ), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
277 | } |
278 | |
279 | /////////////////////////////////////////////////////// |
280 | |
281 | void PhysicsShapeQueryParameters3D::set_shape(const Ref<Resource> &p_shape_ref) { |
282 | ERR_FAIL_COND(p_shape_ref.is_null()); |
283 | shape_ref = p_shape_ref; |
284 | parameters.shape_rid = p_shape_ref->get_rid(); |
285 | } |
286 | |
287 | void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) { |
288 | if (parameters.shape_rid != p_shape) { |
289 | shape_ref = Ref<Resource>(); |
290 | parameters.shape_rid = p_shape; |
291 | } |
292 | } |
293 | |
294 | void PhysicsShapeQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) { |
295 | parameters.exclude.clear(); |
296 | for (int i = 0; i < p_exclude.size(); i++) { |
297 | parameters.exclude.insert(p_exclude[i]); |
298 | } |
299 | } |
300 | |
301 | TypedArray<RID> PhysicsShapeQueryParameters3D::get_exclude() const { |
302 | TypedArray<RID> ret; |
303 | ret.resize(parameters.exclude.size()); |
304 | int idx = 0; |
305 | for (const RID &E : parameters.exclude) { |
306 | ret[idx++] = E; |
307 | } |
308 | return ret; |
309 | } |
310 | |
311 | void PhysicsShapeQueryParameters3D::_bind_methods() { |
312 | ClassDB::bind_method(D_METHOD("set_shape" , "shape" ), &PhysicsShapeQueryParameters3D::set_shape); |
313 | ClassDB::bind_method(D_METHOD("get_shape" ), &PhysicsShapeQueryParameters3D::get_shape); |
314 | |
315 | ClassDB::bind_method(D_METHOD("set_shape_rid" , "shape" ), &PhysicsShapeQueryParameters3D::set_shape_rid); |
316 | ClassDB::bind_method(D_METHOD("get_shape_rid" ), &PhysicsShapeQueryParameters3D::get_shape_rid); |
317 | |
318 | ClassDB::bind_method(D_METHOD("set_transform" , "transform" ), &PhysicsShapeQueryParameters3D::set_transform); |
319 | ClassDB::bind_method(D_METHOD("get_transform" ), &PhysicsShapeQueryParameters3D::get_transform); |
320 | |
321 | ClassDB::bind_method(D_METHOD("set_motion" , "motion" ), &PhysicsShapeQueryParameters3D::set_motion); |
322 | ClassDB::bind_method(D_METHOD("get_motion" ), &PhysicsShapeQueryParameters3D::get_motion); |
323 | |
324 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &PhysicsShapeQueryParameters3D::set_margin); |
325 | ClassDB::bind_method(D_METHOD("get_margin" ), &PhysicsShapeQueryParameters3D::get_margin); |
326 | |
327 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "collision_mask" ), &PhysicsShapeQueryParameters3D::set_collision_mask); |
328 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &PhysicsShapeQueryParameters3D::get_collision_mask); |
329 | |
330 | ClassDB::bind_method(D_METHOD("set_exclude" , "exclude" ), &PhysicsShapeQueryParameters3D::set_exclude); |
331 | ClassDB::bind_method(D_METHOD("get_exclude" ), &PhysicsShapeQueryParameters3D::get_exclude); |
332 | |
333 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &PhysicsShapeQueryParameters3D::set_collide_with_bodies); |
334 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled); |
335 | |
336 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &PhysicsShapeQueryParameters3D::set_collide_with_areas); |
337 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled); |
338 | |
339 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
340 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude" , PROPERTY_HINT_ARRAY_TYPE, "RID" ), "set_exclude" , "get_exclude" ); |
341 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" , PROPERTY_HINT_RANGE, "0,100,0.01" ), "set_margin" , "get_margin" ); |
342 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion" ), "set_motion" , "get_motion" ); |
343 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape" , PROPERTY_HINT_RESOURCE_TYPE, "Shape3D" ), "set_shape" , "get_shape" ); |
344 | ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid" ), "set_shape_rid" , "get_shape_rid" ); |
345 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform" ), "set_transform" , "get_transform" ); |
346 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" ), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
347 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" ), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
348 | } |
349 | |
350 | ///////////////////////////////////// |
351 | |
352 | Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query) { |
353 | ERR_FAIL_COND_V(!p_ray_query.is_valid(), Dictionary()); |
354 | |
355 | RayResult result; |
356 | bool res = intersect_ray(p_ray_query->get_parameters(), result); |
357 | |
358 | if (!res) { |
359 | return Dictionary(); |
360 | } |
361 | |
362 | Dictionary d; |
363 | d["position" ] = result.position; |
364 | d["normal" ] = result.normal; |
365 | d["face_index" ] = result.face_index; |
366 | d["collider_id" ] = result.collider_id; |
367 | d["collider" ] = result.collider; |
368 | d["shape" ] = result.shape; |
369 | d["rid" ] = result.rid; |
370 | |
371 | return d; |
372 | } |
373 | |
374 | TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) { |
375 | ERR_FAIL_COND_V(p_point_query.is_null(), TypedArray<Dictionary>()); |
376 | |
377 | Vector<ShapeResult> ret; |
378 | ret.resize(p_max_results); |
379 | |
380 | int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size()); |
381 | |
382 | if (rc == 0) { |
383 | return TypedArray<Dictionary>(); |
384 | } |
385 | |
386 | TypedArray<Dictionary> r; |
387 | r.resize(rc); |
388 | for (int i = 0; i < rc; i++) { |
389 | Dictionary d; |
390 | d["rid" ] = ret[i].rid; |
391 | d["collider_id" ] = ret[i].collider_id; |
392 | d["collider" ] = ret[i].collider; |
393 | d["shape" ] = ret[i].shape; |
394 | r[i] = d; |
395 | } |
396 | return r; |
397 | } |
398 | |
399 | TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { |
400 | ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Dictionary>()); |
401 | |
402 | Vector<ShapeResult> sr; |
403 | sr.resize(p_max_results); |
404 | int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size()); |
405 | TypedArray<Dictionary> ret; |
406 | ret.resize(rc); |
407 | for (int i = 0; i < rc; i++) { |
408 | Dictionary d; |
409 | d["rid" ] = sr[i].rid; |
410 | d["collider_id" ] = sr[i].collider_id; |
411 | d["collider" ] = sr[i].collider; |
412 | d["shape" ] = sr[i].shape; |
413 | ret[i] = d; |
414 | } |
415 | |
416 | return ret; |
417 | } |
418 | |
419 | Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { |
420 | ERR_FAIL_COND_V(!p_shape_query.is_valid(), Vector<real_t>()); |
421 | |
422 | real_t closest_safe = 1.0f, closest_unsafe = 1.0f; |
423 | bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe); |
424 | if (!res) { |
425 | return Vector<real_t>(); |
426 | } |
427 | Vector<real_t> ret; |
428 | ret.resize(2); |
429 | ret.write[0] = closest_safe; |
430 | ret.write[1] = closest_unsafe; |
431 | return ret; |
432 | } |
433 | |
434 | TypedArray<Vector3> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { |
435 | ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Vector3>()); |
436 | |
437 | Vector<Vector3> ret; |
438 | ret.resize(p_max_results * 2); |
439 | int rc = 0; |
440 | bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc); |
441 | if (!res) { |
442 | return TypedArray<Vector3>(); |
443 | } |
444 | TypedArray<Vector3> r; |
445 | r.resize(rc * 2); |
446 | for (int i = 0; i < rc * 2; i++) { |
447 | r[i] = ret[i]; |
448 | } |
449 | return r; |
450 | } |
451 | |
452 | Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { |
453 | ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary()); |
454 | |
455 | ShapeRestInfo sri; |
456 | |
457 | bool res = rest_info(p_shape_query->get_parameters(), &sri); |
458 | Dictionary r; |
459 | if (!res) { |
460 | return r; |
461 | } |
462 | |
463 | r["point" ] = sri.point; |
464 | r["normal" ] = sri.normal; |
465 | r["rid" ] = sri.rid; |
466 | r["collider_id" ] = sri.collider_id; |
467 | r["shape" ] = sri.shape; |
468 | r["linear_velocity" ] = sri.linear_velocity; |
469 | |
470 | return r; |
471 | } |
472 | |
473 | PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() { |
474 | } |
475 | |
476 | void PhysicsDirectSpaceState3D::_bind_methods() { |
477 | ClassDB::bind_method(D_METHOD("intersect_point" , "parameters" , "max_results" ), &PhysicsDirectSpaceState3D::_intersect_point, DEFVAL(32)); |
478 | ClassDB::bind_method(D_METHOD("intersect_ray" , "parameters" ), &PhysicsDirectSpaceState3D::_intersect_ray); |
479 | ClassDB::bind_method(D_METHOD("intersect_shape" , "parameters" , "max_results" ), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32)); |
480 | ClassDB::bind_method(D_METHOD("cast_motion" , "parameters" ), &PhysicsDirectSpaceState3D::_cast_motion); |
481 | ClassDB::bind_method(D_METHOD("collide_shape" , "parameters" , "max_results" ), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32)); |
482 | ClassDB::bind_method(D_METHOD("get_rest_info" , "parameters" ), &PhysicsDirectSpaceState3D::_get_rest_info); |
483 | } |
484 | |
485 | /////////////////////////////// |
486 | |
487 | TypedArray<RID> PhysicsTestMotionParameters3D::get_exclude_bodies() const { |
488 | TypedArray<RID> exclude; |
489 | exclude.resize(parameters.exclude_bodies.size()); |
490 | |
491 | int body_index = 0; |
492 | for (const RID &body : parameters.exclude_bodies) { |
493 | exclude[body_index++] = body; |
494 | } |
495 | |
496 | return exclude; |
497 | } |
498 | |
499 | void PhysicsTestMotionParameters3D::set_exclude_bodies(const TypedArray<RID> &p_exclude) { |
500 | for (int i = 0; i < p_exclude.size(); i++) { |
501 | parameters.exclude_bodies.insert(p_exclude[i]); |
502 | } |
503 | } |
504 | |
505 | TypedArray<uint64_t> PhysicsTestMotionParameters3D::get_exclude_objects() const { |
506 | TypedArray<uint64_t> exclude; |
507 | exclude.resize(parameters.exclude_objects.size()); |
508 | |
509 | int object_index = 0; |
510 | for (const ObjectID &object_id : parameters.exclude_objects) { |
511 | exclude[object_index++] = object_id; |
512 | } |
513 | |
514 | return exclude; |
515 | } |
516 | |
517 | void PhysicsTestMotionParameters3D::set_exclude_objects(const TypedArray<uint64_t> &p_exclude) { |
518 | for (int i = 0; i < p_exclude.size(); ++i) { |
519 | ObjectID object_id = p_exclude[i]; |
520 | ERR_CONTINUE(object_id.is_null()); |
521 | parameters.exclude_objects.insert(object_id); |
522 | } |
523 | } |
524 | |
525 | void PhysicsTestMotionParameters3D::_bind_methods() { |
526 | ClassDB::bind_method(D_METHOD("get_from" ), &PhysicsTestMotionParameters3D::get_from); |
527 | ClassDB::bind_method(D_METHOD("set_from" , "from" ), &PhysicsTestMotionParameters3D::set_from); |
528 | |
529 | ClassDB::bind_method(D_METHOD("get_motion" ), &PhysicsTestMotionParameters3D::get_motion); |
530 | ClassDB::bind_method(D_METHOD("set_motion" , "motion" ), &PhysicsTestMotionParameters3D::set_motion); |
531 | |
532 | ClassDB::bind_method(D_METHOD("get_margin" ), &PhysicsTestMotionParameters3D::get_margin); |
533 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &PhysicsTestMotionParameters3D::set_margin); |
534 | |
535 | ClassDB::bind_method(D_METHOD("get_max_collisions" ), &PhysicsTestMotionParameters3D::get_max_collisions); |
536 | ClassDB::bind_method(D_METHOD("set_max_collisions" , "max_collisions" ), &PhysicsTestMotionParameters3D::set_max_collisions); |
537 | |
538 | ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled" ), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled); |
539 | ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled" , "enabled" ), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled); |
540 | |
541 | ClassDB::bind_method(D_METHOD("get_exclude_bodies" ), &PhysicsTestMotionParameters3D::get_exclude_bodies); |
542 | ClassDB::bind_method(D_METHOD("set_exclude_bodies" , "exclude_list" ), &PhysicsTestMotionParameters3D::set_exclude_bodies); |
543 | |
544 | ClassDB::bind_method(D_METHOD("get_exclude_objects" ), &PhysicsTestMotionParameters3D::get_exclude_objects); |
545 | ClassDB::bind_method(D_METHOD("set_exclude_objects" , "exclude_list" ), &PhysicsTestMotionParameters3D::set_exclude_objects); |
546 | |
547 | ClassDB::bind_method(D_METHOD("is_recovery_as_collision_enabled" ), &PhysicsTestMotionParameters3D::is_recovery_as_collision_enabled); |
548 | ClassDB::bind_method(D_METHOD("set_recovery_as_collision_enabled" , "enabled" ), &PhysicsTestMotionParameters3D::set_recovery_as_collision_enabled); |
549 | |
550 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from" ), "set_from" , "get_from" ); |
551 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion" ), "set_motion" , "get_motion" ); |
552 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" ), "set_margin" , "get_margin" ); |
553 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions" ), "set_max_collisions" , "get_max_collisions" ); |
554 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray" ), "set_collide_separation_ray_enabled" , "is_collide_separation_ray_enabled" ); |
555 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies" , PROPERTY_HINT_ARRAY_TYPE, "RID" ), "set_exclude_bodies" , "get_exclude_bodies" ); |
556 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects" ), "set_exclude_objects" , "get_exclude_objects" ); |
557 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recovery_as_collision" ), "set_recovery_as_collision_enabled" , "is_recovery_as_collision_enabled" ); |
558 | } |
559 | |
560 | /////////////////////////////// |
561 | |
562 | Vector3 PhysicsTestMotionResult3D::get_travel() const { |
563 | return result.travel; |
564 | } |
565 | |
566 | Vector3 PhysicsTestMotionResult3D::get_remainder() const { |
567 | return result.remainder; |
568 | } |
569 | |
570 | real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { |
571 | return result.collision_safe_fraction; |
572 | } |
573 | |
574 | real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { |
575 | return result.collision_unsafe_fraction; |
576 | } |
577 | |
578 | int PhysicsTestMotionResult3D::get_collision_count() const { |
579 | return result.collision_count; |
580 | } |
581 | |
582 | Vector3 PhysicsTestMotionResult3D::get_collision_point(int p_collision_index) const { |
583 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); |
584 | return result.collisions[p_collision_index].position; |
585 | } |
586 | |
587 | Vector3 PhysicsTestMotionResult3D::get_collision_normal(int p_collision_index) const { |
588 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); |
589 | return result.collisions[p_collision_index].normal; |
590 | } |
591 | |
592 | Vector3 PhysicsTestMotionResult3D::get_collider_velocity(int p_collision_index) const { |
593 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); |
594 | return result.collisions[p_collision_index].collider_velocity; |
595 | } |
596 | |
597 | ObjectID PhysicsTestMotionResult3D::get_collider_id(int p_collision_index) const { |
598 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID()); |
599 | return result.collisions[p_collision_index].collider_id; |
600 | } |
601 | |
602 | RID PhysicsTestMotionResult3D::get_collider_rid(int p_collision_index) const { |
603 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID()); |
604 | return result.collisions[p_collision_index].collider; |
605 | } |
606 | |
607 | Object *PhysicsTestMotionResult3D::get_collider(int p_collision_index) const { |
608 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr); |
609 | return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id); |
610 | } |
611 | |
612 | int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const { |
613 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); |
614 | return result.collisions[p_collision_index].collider_shape; |
615 | } |
616 | |
617 | int PhysicsTestMotionResult3D::get_collision_local_shape(int p_collision_index) const { |
618 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); |
619 | return result.collisions[p_collision_index].local_shape; |
620 | } |
621 | |
622 | real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const { |
623 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0); |
624 | return result.collisions[p_collision_index].depth; |
625 | } |
626 | |
627 | void PhysicsTestMotionResult3D::_bind_methods() { |
628 | ClassDB::bind_method(D_METHOD("get_travel" ), &PhysicsTestMotionResult3D::get_travel); |
629 | ClassDB::bind_method(D_METHOD("get_remainder" ), &PhysicsTestMotionResult3D::get_remainder); |
630 | ClassDB::bind_method(D_METHOD("get_collision_safe_fraction" ), &PhysicsTestMotionResult3D::get_collision_safe_fraction); |
631 | ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction" ), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); |
632 | ClassDB::bind_method(D_METHOD("get_collision_count" ), &PhysicsTestMotionResult3D::get_collision_count); |
633 | ClassDB::bind_method(D_METHOD("get_collision_point" , "collision_index" ), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0)); |
634 | ClassDB::bind_method(D_METHOD("get_collision_normal" , "collision_index" ), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0)); |
635 | ClassDB::bind_method(D_METHOD("get_collider_velocity" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider_velocity, DEFVAL(0)); |
636 | ClassDB::bind_method(D_METHOD("get_collider_id" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider_id, DEFVAL(0)); |
637 | ClassDB::bind_method(D_METHOD("get_collider_rid" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0)); |
638 | ClassDB::bind_method(D_METHOD("get_collider" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0)); |
639 | ClassDB::bind_method(D_METHOD("get_collider_shape" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0)); |
640 | ClassDB::bind_method(D_METHOD("get_collision_local_shape" , "collision_index" ), &PhysicsTestMotionResult3D::get_collision_local_shape, DEFVAL(0)); |
641 | ClassDB::bind_method(D_METHOD("get_collision_depth" , "collision_index" ), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0)); |
642 | } |
643 | |
644 | /////////////////////////////////////// |
645 | |
646 | bool PhysicsServer3D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result) { |
647 | ERR_FAIL_COND_V(!p_parameters.is_valid(), false); |
648 | |
649 | MotionResult *result_ptr = nullptr; |
650 | if (p_result.is_valid()) { |
651 | result_ptr = p_result->get_result_ptr(); |
652 | } |
653 | |
654 | return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr); |
655 | } |
656 | |
657 | RID PhysicsServer3D::shape_create(ShapeType p_shape) { |
658 | switch (p_shape) { |
659 | case SHAPE_WORLD_BOUNDARY: |
660 | return world_boundary_shape_create(); |
661 | case SHAPE_SEPARATION_RAY: |
662 | return separation_ray_shape_create(); |
663 | case SHAPE_SPHERE: |
664 | return sphere_shape_create(); |
665 | case SHAPE_BOX: |
666 | return box_shape_create(); |
667 | case SHAPE_CAPSULE: |
668 | return capsule_shape_create(); |
669 | case SHAPE_CYLINDER: |
670 | return cylinder_shape_create(); |
671 | case SHAPE_CONVEX_POLYGON: |
672 | return convex_polygon_shape_create(); |
673 | case SHAPE_CONCAVE_POLYGON: |
674 | return concave_polygon_shape_create(); |
675 | case SHAPE_HEIGHTMAP: |
676 | return heightmap_shape_create(); |
677 | case SHAPE_CUSTOM: |
678 | return custom_shape_create(); |
679 | default: |
680 | return RID(); |
681 | } |
682 | } |
683 | |
684 | void PhysicsServer3D::_bind_methods() { |
685 | #ifndef _3D_DISABLED |
686 | |
687 | ClassDB::bind_method(D_METHOD("world_boundary_shape_create" ), &PhysicsServer3D::world_boundary_shape_create); |
688 | ClassDB::bind_method(D_METHOD("separation_ray_shape_create" ), &PhysicsServer3D::separation_ray_shape_create); |
689 | ClassDB::bind_method(D_METHOD("sphere_shape_create" ), &PhysicsServer3D::sphere_shape_create); |
690 | ClassDB::bind_method(D_METHOD("box_shape_create" ), &PhysicsServer3D::box_shape_create); |
691 | ClassDB::bind_method(D_METHOD("capsule_shape_create" ), &PhysicsServer3D::capsule_shape_create); |
692 | ClassDB::bind_method(D_METHOD("cylinder_shape_create" ), &PhysicsServer3D::cylinder_shape_create); |
693 | ClassDB::bind_method(D_METHOD("convex_polygon_shape_create" ), &PhysicsServer3D::convex_polygon_shape_create); |
694 | ClassDB::bind_method(D_METHOD("concave_polygon_shape_create" ), &PhysicsServer3D::concave_polygon_shape_create); |
695 | ClassDB::bind_method(D_METHOD("heightmap_shape_create" ), &PhysicsServer3D::heightmap_shape_create); |
696 | ClassDB::bind_method(D_METHOD("custom_shape_create" ), &PhysicsServer3D::custom_shape_create); |
697 | |
698 | ClassDB::bind_method(D_METHOD("shape_set_data" , "shape" , "data" ), &PhysicsServer3D::shape_set_data); |
699 | |
700 | ClassDB::bind_method(D_METHOD("shape_get_type" , "shape" ), &PhysicsServer3D::shape_get_type); |
701 | ClassDB::bind_method(D_METHOD("shape_get_data" , "shape" ), &PhysicsServer3D::shape_get_data); |
702 | |
703 | ClassDB::bind_method(D_METHOD("space_create" ), &PhysicsServer3D::space_create); |
704 | ClassDB::bind_method(D_METHOD("space_set_active" , "space" , "active" ), &PhysicsServer3D::space_set_active); |
705 | ClassDB::bind_method(D_METHOD("space_is_active" , "space" ), &PhysicsServer3D::space_is_active); |
706 | ClassDB::bind_method(D_METHOD("space_set_param" , "space" , "param" , "value" ), &PhysicsServer3D::space_set_param); |
707 | ClassDB::bind_method(D_METHOD("space_get_param" , "space" , "param" ), &PhysicsServer3D::space_get_param); |
708 | ClassDB::bind_method(D_METHOD("space_get_direct_state" , "space" ), &PhysicsServer3D::space_get_direct_state); |
709 | |
710 | ClassDB::bind_method(D_METHOD("area_create" ), &PhysicsServer3D::area_create); |
711 | ClassDB::bind_method(D_METHOD("area_set_space" , "area" , "space" ), &PhysicsServer3D::area_set_space); |
712 | ClassDB::bind_method(D_METHOD("area_get_space" , "area" ), &PhysicsServer3D::area_get_space); |
713 | |
714 | ClassDB::bind_method(D_METHOD("area_add_shape" , "area" , "shape" , "transform" , "disabled" ), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false)); |
715 | ClassDB::bind_method(D_METHOD("area_set_shape" , "area" , "shape_idx" , "shape" ), &PhysicsServer3D::area_set_shape); |
716 | ClassDB::bind_method(D_METHOD("area_set_shape_transform" , "area" , "shape_idx" , "transform" ), &PhysicsServer3D::area_set_shape_transform); |
717 | ClassDB::bind_method(D_METHOD("area_set_shape_disabled" , "area" , "shape_idx" , "disabled" ), &PhysicsServer3D::area_set_shape_disabled); |
718 | |
719 | ClassDB::bind_method(D_METHOD("area_get_shape_count" , "area" ), &PhysicsServer3D::area_get_shape_count); |
720 | ClassDB::bind_method(D_METHOD("area_get_shape" , "area" , "shape_idx" ), &PhysicsServer3D::area_get_shape); |
721 | ClassDB::bind_method(D_METHOD("area_get_shape_transform" , "area" , "shape_idx" ), &PhysicsServer3D::area_get_shape_transform); |
722 | |
723 | ClassDB::bind_method(D_METHOD("area_remove_shape" , "area" , "shape_idx" ), &PhysicsServer3D::area_remove_shape); |
724 | ClassDB::bind_method(D_METHOD("area_clear_shapes" , "area" ), &PhysicsServer3D::area_clear_shapes); |
725 | |
726 | ClassDB::bind_method(D_METHOD("area_set_collision_layer" , "area" , "layer" ), &PhysicsServer3D::area_set_collision_layer); |
727 | ClassDB::bind_method(D_METHOD("area_get_collision_layer" , "area" ), &PhysicsServer3D::area_get_collision_layer); |
728 | |
729 | ClassDB::bind_method(D_METHOD("area_set_collision_mask" , "area" , "mask" ), &PhysicsServer3D::area_set_collision_mask); |
730 | ClassDB::bind_method(D_METHOD("area_get_collision_mask" , "area" ), &PhysicsServer3D::area_get_collision_mask); |
731 | |
732 | ClassDB::bind_method(D_METHOD("area_set_param" , "area" , "param" , "value" ), &PhysicsServer3D::area_set_param); |
733 | ClassDB::bind_method(D_METHOD("area_set_transform" , "area" , "transform" ), &PhysicsServer3D::area_set_transform); |
734 | |
735 | ClassDB::bind_method(D_METHOD("area_get_param" , "area" , "param" ), &PhysicsServer3D::area_get_param); |
736 | ClassDB::bind_method(D_METHOD("area_get_transform" , "area" ), &PhysicsServer3D::area_get_transform); |
737 | |
738 | ClassDB::bind_method(D_METHOD("area_attach_object_instance_id" , "area" , "id" ), &PhysicsServer3D::area_attach_object_instance_id); |
739 | ClassDB::bind_method(D_METHOD("area_get_object_instance_id" , "area" ), &PhysicsServer3D::area_get_object_instance_id); |
740 | |
741 | ClassDB::bind_method(D_METHOD("area_set_monitor_callback" , "area" , "callback" ), &PhysicsServer3D::area_set_monitor_callback); |
742 | ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback" , "area" , "callback" ), &PhysicsServer3D::area_set_area_monitor_callback); |
743 | ClassDB::bind_method(D_METHOD("area_set_monitorable" , "area" , "monitorable" ), &PhysicsServer3D::area_set_monitorable); |
744 | |
745 | ClassDB::bind_method(D_METHOD("area_set_ray_pickable" , "area" , "enable" ), &PhysicsServer3D::area_set_ray_pickable); |
746 | |
747 | ClassDB::bind_method(D_METHOD("body_create" ), &PhysicsServer3D::body_create); |
748 | |
749 | ClassDB::bind_method(D_METHOD("body_set_space" , "body" , "space" ), &PhysicsServer3D::body_set_space); |
750 | ClassDB::bind_method(D_METHOD("body_get_space" , "body" ), &PhysicsServer3D::body_get_space); |
751 | |
752 | ClassDB::bind_method(D_METHOD("body_set_mode" , "body" , "mode" ), &PhysicsServer3D::body_set_mode); |
753 | ClassDB::bind_method(D_METHOD("body_get_mode" , "body" ), &PhysicsServer3D::body_get_mode); |
754 | |
755 | ClassDB::bind_method(D_METHOD("body_set_collision_layer" , "body" , "layer" ), &PhysicsServer3D::body_set_collision_layer); |
756 | ClassDB::bind_method(D_METHOD("body_get_collision_layer" , "body" ), &PhysicsServer3D::body_get_collision_layer); |
757 | |
758 | ClassDB::bind_method(D_METHOD("body_set_collision_mask" , "body" , "mask" ), &PhysicsServer3D::body_set_collision_mask); |
759 | ClassDB::bind_method(D_METHOD("body_get_collision_mask" , "body" ), &PhysicsServer3D::body_get_collision_mask); |
760 | |
761 | ClassDB::bind_method(D_METHOD("body_set_collision_priority" , "body" , "priority" ), &PhysicsServer3D::body_set_collision_priority); |
762 | ClassDB::bind_method(D_METHOD("body_get_collision_priority" , "body" ), &PhysicsServer3D::body_get_collision_priority); |
763 | |
764 | ClassDB::bind_method(D_METHOD("body_add_shape" , "body" , "shape" , "transform" , "disabled" ), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false)); |
765 | ClassDB::bind_method(D_METHOD("body_set_shape" , "body" , "shape_idx" , "shape" ), &PhysicsServer3D::body_set_shape); |
766 | ClassDB::bind_method(D_METHOD("body_set_shape_transform" , "body" , "shape_idx" , "transform" ), &PhysicsServer3D::body_set_shape_transform); |
767 | ClassDB::bind_method(D_METHOD("body_set_shape_disabled" , "body" , "shape_idx" , "disabled" ), &PhysicsServer3D::body_set_shape_disabled); |
768 | |
769 | ClassDB::bind_method(D_METHOD("body_get_shape_count" , "body" ), &PhysicsServer3D::body_get_shape_count); |
770 | ClassDB::bind_method(D_METHOD("body_get_shape" , "body" , "shape_idx" ), &PhysicsServer3D::body_get_shape); |
771 | ClassDB::bind_method(D_METHOD("body_get_shape_transform" , "body" , "shape_idx" ), &PhysicsServer3D::body_get_shape_transform); |
772 | |
773 | ClassDB::bind_method(D_METHOD("body_remove_shape" , "body" , "shape_idx" ), &PhysicsServer3D::body_remove_shape); |
774 | ClassDB::bind_method(D_METHOD("body_clear_shapes" , "body" ), &PhysicsServer3D::body_clear_shapes); |
775 | |
776 | ClassDB::bind_method(D_METHOD("body_attach_object_instance_id" , "body" , "id" ), &PhysicsServer3D::body_attach_object_instance_id); |
777 | ClassDB::bind_method(D_METHOD("body_get_object_instance_id" , "body" ), &PhysicsServer3D::body_get_object_instance_id); |
778 | |
779 | ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection" , "body" , "enable" ), &PhysicsServer3D::body_set_enable_continuous_collision_detection); |
780 | ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled" , "body" ), &PhysicsServer3D::body_is_continuous_collision_detection_enabled); |
781 | |
782 | ClassDB::bind_method(D_METHOD("body_set_param" , "body" , "param" , "value" ), &PhysicsServer3D::body_set_param); |
783 | ClassDB::bind_method(D_METHOD("body_get_param" , "body" , "param" ), &PhysicsServer3D::body_get_param); |
784 | |
785 | ClassDB::bind_method(D_METHOD("body_reset_mass_properties" , "body" ), &PhysicsServer3D::body_reset_mass_properties); |
786 | |
787 | ClassDB::bind_method(D_METHOD("body_set_state" , "body" , "state" , "value" ), &PhysicsServer3D::body_set_state); |
788 | ClassDB::bind_method(D_METHOD("body_get_state" , "body" , "state" ), &PhysicsServer3D::body_get_state); |
789 | |
790 | ClassDB::bind_method(D_METHOD("body_apply_central_impulse" , "body" , "impulse" ), &PhysicsServer3D::body_apply_central_impulse); |
791 | ClassDB::bind_method(D_METHOD("body_apply_impulse" , "body" , "impulse" , "position" ), &PhysicsServer3D::body_apply_impulse, Vector3()); |
792 | ClassDB::bind_method(D_METHOD("body_apply_torque_impulse" , "body" , "impulse" ), &PhysicsServer3D::body_apply_torque_impulse); |
793 | |
794 | ClassDB::bind_method(D_METHOD("body_apply_central_force" , "body" , "force" ), &PhysicsServer3D::body_apply_central_force); |
795 | ClassDB::bind_method(D_METHOD("body_apply_force" , "body" , "force" , "position" ), &PhysicsServer3D::body_apply_force, Vector3()); |
796 | ClassDB::bind_method(D_METHOD("body_apply_torque" , "body" , "torque" ), &PhysicsServer3D::body_apply_torque); |
797 | |
798 | ClassDB::bind_method(D_METHOD("body_add_constant_central_force" , "body" , "force" ), &PhysicsServer3D::body_add_constant_central_force); |
799 | ClassDB::bind_method(D_METHOD("body_add_constant_force" , "body" , "force" , "position" ), &PhysicsServer3D::body_add_constant_force, Vector3()); |
800 | ClassDB::bind_method(D_METHOD("body_add_constant_torque" , "body" , "torque" ), &PhysicsServer3D::body_add_constant_torque); |
801 | |
802 | ClassDB::bind_method(D_METHOD("body_set_constant_force" , "body" , "force" ), &PhysicsServer3D::body_set_constant_force); |
803 | ClassDB::bind_method(D_METHOD("body_get_constant_force" , "body" ), &PhysicsServer3D::body_get_constant_force); |
804 | |
805 | ClassDB::bind_method(D_METHOD("body_set_constant_torque" , "body" , "torque" ), &PhysicsServer3D::body_set_constant_torque); |
806 | ClassDB::bind_method(D_METHOD("body_get_constant_torque" , "body" ), &PhysicsServer3D::body_get_constant_torque); |
807 | |
808 | ClassDB::bind_method(D_METHOD("body_set_axis_velocity" , "body" , "axis_velocity" ), &PhysicsServer3D::body_set_axis_velocity); |
809 | |
810 | ClassDB::bind_method(D_METHOD("body_set_axis_lock" , "body" , "axis" , "lock" ), &PhysicsServer3D::body_set_axis_lock); |
811 | ClassDB::bind_method(D_METHOD("body_is_axis_locked" , "body" , "axis" ), &PhysicsServer3D::body_is_axis_locked); |
812 | |
813 | ClassDB::bind_method(D_METHOD("body_add_collision_exception" , "body" , "excepted_body" ), &PhysicsServer3D::body_add_collision_exception); |
814 | ClassDB::bind_method(D_METHOD("body_remove_collision_exception" , "body" , "excepted_body" ), &PhysicsServer3D::body_remove_collision_exception); |
815 | |
816 | ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported" , "body" , "amount" ), &PhysicsServer3D::body_set_max_contacts_reported); |
817 | ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported" , "body" ), &PhysicsServer3D::body_get_max_contacts_reported); |
818 | |
819 | ClassDB::bind_method(D_METHOD("body_set_omit_force_integration" , "body" , "enable" ), &PhysicsServer3D::body_set_omit_force_integration); |
820 | ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration" , "body" ), &PhysicsServer3D::body_is_omitting_force_integration); |
821 | |
822 | ClassDB::bind_method(D_METHOD("body_set_force_integration_callback" , "body" , "callable" , "userdata" ), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant())); |
823 | |
824 | ClassDB::bind_method(D_METHOD("body_set_ray_pickable" , "body" , "enable" ), &PhysicsServer3D::body_set_ray_pickable); |
825 | |
826 | ClassDB::bind_method(D_METHOD("body_test_motion" , "body" , "parameters" , "result" ), &PhysicsServer3D::_body_test_motion, DEFVAL(Variant())); |
827 | |
828 | ClassDB::bind_method(D_METHOD("body_get_direct_state" , "body" ), &PhysicsServer3D::body_get_direct_state); |
829 | |
830 | /* SOFT BODY API */ |
831 | |
832 | ClassDB::bind_method(D_METHOD("soft_body_get_bounds" , "body" ), &PhysicsServer3D::soft_body_get_bounds); |
833 | |
834 | /* JOINT API */ |
835 | |
836 | ClassDB::bind_method(D_METHOD("joint_create" ), &PhysicsServer3D::joint_create); |
837 | ClassDB::bind_method(D_METHOD("joint_clear" , "joint" ), &PhysicsServer3D::joint_clear); |
838 | |
839 | BIND_ENUM_CONSTANT(JOINT_TYPE_PIN); |
840 | BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE); |
841 | BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER); |
842 | BIND_ENUM_CONSTANT(JOINT_TYPE_CONE_TWIST); |
843 | BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF); |
844 | BIND_ENUM_CONSTANT(JOINT_TYPE_MAX); |
845 | |
846 | ClassDB::bind_method(D_METHOD("joint_make_pin" , "joint" , "body_A" , "local_A" , "body_B" , "local_B" ), &PhysicsServer3D::joint_make_pin); |
847 | ClassDB::bind_method(D_METHOD("pin_joint_set_param" , "joint" , "param" , "value" ), &PhysicsServer3D::pin_joint_set_param); |
848 | ClassDB::bind_method(D_METHOD("pin_joint_get_param" , "joint" , "param" ), &PhysicsServer3D::pin_joint_get_param); |
849 | |
850 | ClassDB::bind_method(D_METHOD("pin_joint_set_local_a" , "joint" , "local_A" ), &PhysicsServer3D::pin_joint_set_local_a); |
851 | ClassDB::bind_method(D_METHOD("pin_joint_get_local_a" , "joint" ), &PhysicsServer3D::pin_joint_get_local_a); |
852 | |
853 | ClassDB::bind_method(D_METHOD("pin_joint_set_local_b" , "joint" , "local_B" ), &PhysicsServer3D::pin_joint_set_local_b); |
854 | ClassDB::bind_method(D_METHOD("pin_joint_get_local_b" , "joint" ), &PhysicsServer3D::pin_joint_get_local_b); |
855 | |
856 | BIND_ENUM_CONSTANT(PIN_JOINT_BIAS); |
857 | BIND_ENUM_CONSTANT(PIN_JOINT_DAMPING); |
858 | BIND_ENUM_CONSTANT(PIN_JOINT_IMPULSE_CLAMP); |
859 | |
860 | BIND_ENUM_CONSTANT(HINGE_JOINT_BIAS); |
861 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_UPPER); |
862 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_LOWER); |
863 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_BIAS); |
864 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS); |
865 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION); |
866 | BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY); |
867 | BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE); |
868 | |
869 | BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT); |
870 | BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR); |
871 | |
872 | ClassDB::bind_method(D_METHOD("joint_make_hinge" , "joint" , "body_A" , "hinge_A" , "body_B" , "hinge_B" ), &PhysicsServer3D::joint_make_hinge); |
873 | |
874 | ClassDB::bind_method(D_METHOD("hinge_joint_set_param" , "joint" , "param" , "value" ), &PhysicsServer3D::hinge_joint_set_param); |
875 | ClassDB::bind_method(D_METHOD("hinge_joint_get_param" , "joint" , "param" ), &PhysicsServer3D::hinge_joint_get_param); |
876 | |
877 | ClassDB::bind_method(D_METHOD("hinge_joint_set_flag" , "joint" , "flag" , "enabled" ), &PhysicsServer3D::hinge_joint_set_flag); |
878 | ClassDB::bind_method(D_METHOD("hinge_joint_get_flag" , "joint" , "flag" ), &PhysicsServer3D::hinge_joint_get_flag); |
879 | |
880 | ClassDB::bind_method(D_METHOD("joint_make_slider" , "joint" , "body_A" , "local_ref_A" , "body_B" , "local_ref_B" ), &PhysicsServer3D::joint_make_slider); |
881 | |
882 | ClassDB::bind_method(D_METHOD("slider_joint_set_param" , "joint" , "param" , "value" ), &PhysicsServer3D::slider_joint_set_param); |
883 | ClassDB::bind_method(D_METHOD("slider_joint_get_param" , "joint" , "param" ), &PhysicsServer3D::slider_joint_get_param); |
884 | |
885 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER); |
886 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER); |
887 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS); |
888 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION); |
889 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING); |
890 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS); |
891 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION); |
892 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING); |
893 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS); |
894 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION); |
895 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING); |
896 | |
897 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER); |
898 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER); |
899 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS); |
900 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION); |
901 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING); |
902 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS); |
903 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION); |
904 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING); |
905 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS); |
906 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION); |
907 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING); |
908 | BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX); |
909 | |
910 | ClassDB::bind_method(D_METHOD("joint_make_cone_twist" , "joint" , "body_A" , "local_ref_A" , "body_B" , "local_ref_B" ), &PhysicsServer3D::joint_make_cone_twist); |
911 | |
912 | ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param" , "joint" , "param" , "value" ), &PhysicsServer3D::cone_twist_joint_set_param); |
913 | ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param" , "joint" , "param" ), &PhysicsServer3D::cone_twist_joint_get_param); |
914 | |
915 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN); |
916 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN); |
917 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_BIAS); |
918 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SOFTNESS); |
919 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_RELAXATION); |
920 | |
921 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT); |
922 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT); |
923 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS); |
924 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION); |
925 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING); |
926 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY); |
927 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT); |
928 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT); |
929 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT); |
930 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS); |
931 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING); |
932 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION); |
933 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT); |
934 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_ERP); |
935 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY); |
936 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT); |
937 | |
938 | BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT); |
939 | BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT); |
940 | BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR); |
941 | BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR); |
942 | |
943 | ClassDB::bind_method(D_METHOD("joint_get_type" , "joint" ), &PhysicsServer3D::joint_get_type); |
944 | |
945 | ClassDB::bind_method(D_METHOD("joint_set_solver_priority" , "joint" , "priority" ), &PhysicsServer3D::joint_set_solver_priority); |
946 | ClassDB::bind_method(D_METHOD("joint_get_solver_priority" , "joint" ), &PhysicsServer3D::joint_get_solver_priority); |
947 | |
948 | ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies" , "joint" , "disable" ), &PhysicsServer3D::joint_disable_collisions_between_bodies); |
949 | ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies" , "joint" ), &PhysicsServer3D::joint_is_disabled_collisions_between_bodies); |
950 | |
951 | ClassDB::bind_method(D_METHOD("joint_make_generic_6dof" , "joint" , "body_A" , "local_ref_A" , "body_B" , "local_ref_B" ), &PhysicsServer3D::joint_make_generic_6dof); |
952 | |
953 | ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param" , "joint" , "axis" , "param" , "value" ), &PhysicsServer3D::generic_6dof_joint_set_param); |
954 | ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param" , "joint" , "axis" , "param" ), &PhysicsServer3D::generic_6dof_joint_get_param); |
955 | |
956 | ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag" , "joint" , "axis" , "flag" , "enable" ), &PhysicsServer3D::generic_6dof_joint_set_flag); |
957 | ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag" , "joint" , "axis" , "flag" ), &PhysicsServer3D::generic_6dof_joint_get_flag); |
958 | |
959 | ClassDB::bind_method(D_METHOD("free_rid" , "rid" ), &PhysicsServer3D::free); |
960 | |
961 | ClassDB::bind_method(D_METHOD("set_active" , "active" ), &PhysicsServer3D::set_active); |
962 | |
963 | ClassDB::bind_method(D_METHOD("get_process_info" , "process_info" ), &PhysicsServer3D::get_process_info); |
964 | |
965 | BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY); |
966 | BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY); |
967 | BIND_ENUM_CONSTANT(SHAPE_SPHERE); |
968 | BIND_ENUM_CONSTANT(SHAPE_BOX); |
969 | BIND_ENUM_CONSTANT(SHAPE_CAPSULE); |
970 | BIND_ENUM_CONSTANT(SHAPE_CYLINDER); |
971 | BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON); |
972 | BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON); |
973 | BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP); |
974 | BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY); |
975 | BIND_ENUM_CONSTANT(SHAPE_CUSTOM); |
976 | |
977 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_OVERRIDE_MODE); |
978 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY); |
979 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR); |
980 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT); |
981 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE); |
982 | BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE); |
983 | BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP); |
984 | BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE); |
985 | BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP); |
986 | BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY); |
987 | BIND_ENUM_CONSTANT(AREA_PARAM_WIND_FORCE_MAGNITUDE); |
988 | BIND_ENUM_CONSTANT(AREA_PARAM_WIND_SOURCE); |
989 | BIND_ENUM_CONSTANT(AREA_PARAM_WIND_DIRECTION); |
990 | BIND_ENUM_CONSTANT(AREA_PARAM_WIND_ATTENUATION_FACTOR); |
991 | |
992 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); |
993 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); |
994 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE); |
995 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE); |
996 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE); |
997 | |
998 | BIND_ENUM_CONSTANT(BODY_MODE_STATIC); |
999 | BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); |
1000 | BIND_ENUM_CONSTANT(BODY_MODE_RIGID); |
1001 | BIND_ENUM_CONSTANT(BODY_MODE_RIGID_LINEAR); |
1002 | |
1003 | BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); |
1004 | BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); |
1005 | BIND_ENUM_CONSTANT(BODY_PARAM_MASS); |
1006 | BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA); |
1007 | BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS); |
1008 | BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); |
1009 | BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP_MODE); |
1010 | BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP_MODE); |
1011 | BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); |
1012 | BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); |
1013 | BIND_ENUM_CONSTANT(BODY_PARAM_MAX); |
1014 | |
1015 | BIND_ENUM_CONSTANT(BODY_DAMP_MODE_COMBINE); |
1016 | BIND_ENUM_CONSTANT(BODY_DAMP_MODE_REPLACE); |
1017 | |
1018 | BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM); |
1019 | BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY); |
1020 | BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY); |
1021 | BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING); |
1022 | BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP); |
1023 | |
1024 | BIND_ENUM_CONSTANT(AREA_BODY_ADDED); |
1025 | BIND_ENUM_CONSTANT(AREA_BODY_REMOVED); |
1026 | |
1027 | BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS); |
1028 | BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS); |
1029 | BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT); |
1030 | |
1031 | BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); |
1032 | BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION); |
1033 | BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION); |
1034 | BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_DEFAULT_BIAS); |
1035 | BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD); |
1036 | BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD); |
1037 | BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); |
1038 | BIND_ENUM_CONSTANT(SPACE_PARAM_SOLVER_ITERATIONS); |
1039 | |
1040 | BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X); |
1041 | BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y); |
1042 | BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z); |
1043 | BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X); |
1044 | BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y); |
1045 | BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z); |
1046 | |
1047 | #endif |
1048 | } |
1049 | |
1050 | PhysicsServer3D::PhysicsServer3D() { |
1051 | singleton = this; |
1052 | |
1053 | // World3D physics space |
1054 | GLOBAL_DEF_BASIC("physics/3d/default_gravity" , 9.8); |
1055 | GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector" , Vector3(0, -1, 0)); |
1056 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater" ), 0.1); |
1057 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater" ), 0.1); |
1058 | |
1059 | // PhysicsServer3D |
1060 | GLOBAL_DEF("physics/3d/sleep_threshold_linear" , 0.1); |
1061 | GLOBAL_DEF("physics/3d/sleep_threshold_angular" , Math::deg_to_rad(8.0)); |
1062 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep" , PROPERTY_HINT_RANGE, "0,5,0.01,or_greater" ), 0.5); |
1063 | GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations" , PROPERTY_HINT_RANGE, "1,32,1,or_greater" ), 16); |
1064 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius" , PROPERTY_HINT_RANGE, "0,0.1,0.001,or_greater" ), 0.01); |
1065 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation" , PROPERTY_HINT_RANGE, "0,0.1,0.001,or_greater" ), 0.05); |
1066 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration" , PROPERTY_HINT_RANGE, "0.001,0.1,0.001,or_greater" ), 0.01); |
1067 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias" , PROPERTY_HINT_RANGE, "0,1,0.01" ), 0.8); |
1068 | } |
1069 | |
1070 | PhysicsServer3D::~PhysicsServer3D() { |
1071 | singleton = nullptr; |
1072 | } |
1073 | |
1074 | PhysicsServer3DManager *PhysicsServer3DManager::singleton = nullptr; |
1075 | const String PhysicsServer3DManager::setting_property_name(PNAME("physics/3d/physics_engine" )); |
1076 | |
1077 | void PhysicsServer3DManager::on_servers_changed() { |
1078 | String physics_servers2("DEFAULT" ); |
1079 | for (int i = get_servers_count() - 1; 0 <= i; --i) { |
1080 | physics_servers2 += "," + get_server_name(i); |
1081 | } |
1082 | ProjectSettings::get_singleton()->set_custom_property_info(PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2)); |
1083 | ProjectSettings::get_singleton()->set_restart_if_changed(setting_property_name, true); |
1084 | } |
1085 | |
1086 | void PhysicsServer3DManager::_bind_methods() { |
1087 | ClassDB::bind_method(D_METHOD("register_server" , "name" , "create_callback" ), &PhysicsServer3DManager::register_server); |
1088 | ClassDB::bind_method(D_METHOD("set_default_server" , "name" , "priority" ), &PhysicsServer3DManager::set_default_server); |
1089 | } |
1090 | |
1091 | PhysicsServer3DManager *PhysicsServer3DManager::get_singleton() { |
1092 | return singleton; |
1093 | } |
1094 | |
1095 | void PhysicsServer3DManager::register_server(const String &p_name, const Callable &p_create_callback) { |
1096 | //ERR_FAIL_COND(!p_create_callback.is_valid()); |
1097 | ERR_FAIL_COND(find_server_id(p_name) != -1); |
1098 | physics_servers.push_back(ClassInfo(p_name, p_create_callback)); |
1099 | on_servers_changed(); |
1100 | } |
1101 | |
1102 | void PhysicsServer3DManager::set_default_server(const String &p_name, int p_priority) { |
1103 | const int id = find_server_id(p_name); |
1104 | ERR_FAIL_COND(id == -1); // Not found |
1105 | if (default_server_priority < p_priority) { |
1106 | default_server_id = id; |
1107 | default_server_priority = p_priority; |
1108 | } |
1109 | } |
1110 | |
1111 | int PhysicsServer3DManager::find_server_id(const String &p_name) { |
1112 | for (int i = physics_servers.size() - 1; 0 <= i; --i) { |
1113 | if (p_name == physics_servers[i].name) { |
1114 | return i; |
1115 | } |
1116 | } |
1117 | return -1; |
1118 | } |
1119 | |
1120 | int PhysicsServer3DManager::get_servers_count() { |
1121 | return physics_servers.size(); |
1122 | } |
1123 | |
1124 | String PhysicsServer3DManager::get_server_name(int p_id) { |
1125 | ERR_FAIL_INDEX_V(p_id, get_servers_count(), "" ); |
1126 | return physics_servers[p_id].name; |
1127 | } |
1128 | |
1129 | PhysicsServer3D *PhysicsServer3DManager::new_default_server() { |
1130 | ERR_FAIL_COND_V(default_server_id == -1, nullptr); |
1131 | Variant ret; |
1132 | Callable::CallError ce; |
1133 | physics_servers[default_server_id].create_callback.callp(nullptr, 0, ret, ce); |
1134 | ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr); |
1135 | return Object::cast_to<PhysicsServer3D>(ret.get_validated_object()); |
1136 | } |
1137 | |
1138 | PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) { |
1139 | int id = find_server_id(p_name); |
1140 | if (id == -1) { |
1141 | return nullptr; |
1142 | } else { |
1143 | Variant ret; |
1144 | Callable::CallError ce; |
1145 | physics_servers[id].create_callback.callp(nullptr, 0, ret, ce); |
1146 | ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr); |
1147 | return Object::cast_to<PhysicsServer3D>(ret.get_validated_object()); |
1148 | } |
1149 | } |
1150 | |
1151 | PhysicsServer3DManager::PhysicsServer3DManager() { |
1152 | singleton = this; |
1153 | } |
1154 | |
1155 | PhysicsServer3DManager::~PhysicsServer3DManager() { |
1156 | singleton = nullptr; |
1157 | } |
1158 | |