| 1 | /**************************************************************************/ |
| 2 | /* physics_server_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "physics_server_3d.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "core/string/print_string.h" |
| 35 | #include "core/variant/typed_array.h" |
| 36 | |
| 37 | void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { |
| 38 | GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3); |
| 39 | } |
| 40 | void PhysicsServer3DRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { |
| 41 | GDVIRTUAL_REQUIRED_CALL(_set_normal, p_vertex_id, p_vector3); |
| 42 | } |
| 43 | void PhysicsServer3DRenderingServerHandler::set_aabb(const AABB &p_aabb) { |
| 44 | GDVIRTUAL_REQUIRED_CALL(_set_aabb, p_aabb); |
| 45 | } |
| 46 | |
| 47 | void PhysicsServer3DRenderingServerHandler::_bind_methods() { |
| 48 | GDVIRTUAL_BIND(_set_vertex, "vertex_id" , "vertices" ); |
| 49 | GDVIRTUAL_BIND(_set_normal, "vertex_id" , "normals" ); |
| 50 | GDVIRTUAL_BIND(_set_aabb, "aabb" ); |
| 51 | } |
| 52 | |
| 53 | PhysicsServer3D *PhysicsServer3D::singleton = nullptr; |
| 54 | |
| 55 | void PhysicsDirectBodyState3D::integrate_forces() { |
| 56 | real_t step = get_step(); |
| 57 | Vector3 lv = get_linear_velocity(); |
| 58 | lv += get_total_gravity() * step; |
| 59 | |
| 60 | Vector3 av = get_angular_velocity(); |
| 61 | |
| 62 | real_t linear_damp = 1.0 - step * get_total_linear_damp(); |
| 63 | |
| 64 | if (linear_damp < 0) { // reached zero in the given time |
| 65 | linear_damp = 0; |
| 66 | } |
| 67 | |
| 68 | real_t angular_damp = 1.0 - step * get_total_angular_damp(); |
| 69 | |
| 70 | if (angular_damp < 0) { // reached zero in the given time |
| 71 | angular_damp = 0; |
| 72 | } |
| 73 | |
| 74 | lv *= linear_damp; |
| 75 | av *= angular_damp; |
| 76 | |
| 77 | set_linear_velocity(lv); |
| 78 | set_angular_velocity(av); |
| 79 | } |
| 80 | |
| 81 | Object *PhysicsDirectBodyState3D::get_contact_collider_object(int p_contact_idx) const { |
| 82 | ObjectID objid = get_contact_collider_id(p_contact_idx); |
| 83 | Object *obj = ObjectDB::get_instance(objid); |
| 84 | return obj; |
| 85 | } |
| 86 | |
| 87 | PhysicsServer3D *PhysicsServer3D::get_singleton() { |
| 88 | return singleton; |
| 89 | } |
| 90 | |
| 91 | void PhysicsDirectBodyState3D::_bind_methods() { |
| 92 | ClassDB::bind_method(D_METHOD("get_total_gravity" ), &PhysicsDirectBodyState3D::get_total_gravity); |
| 93 | ClassDB::bind_method(D_METHOD("get_total_linear_damp" ), &PhysicsDirectBodyState3D::get_total_linear_damp); |
| 94 | ClassDB::bind_method(D_METHOD("get_total_angular_damp" ), &PhysicsDirectBodyState3D::get_total_angular_damp); |
| 95 | |
| 96 | ClassDB::bind_method(D_METHOD("get_center_of_mass" ), &PhysicsDirectBodyState3D::get_center_of_mass); |
| 97 | ClassDB::bind_method(D_METHOD("get_center_of_mass_local" ), &PhysicsDirectBodyState3D::get_center_of_mass_local); |
| 98 | ClassDB::bind_method(D_METHOD("get_principal_inertia_axes" ), &PhysicsDirectBodyState3D::get_principal_inertia_axes); |
| 99 | |
| 100 | ClassDB::bind_method(D_METHOD("get_inverse_mass" ), &PhysicsDirectBodyState3D::get_inverse_mass); |
| 101 | ClassDB::bind_method(D_METHOD("get_inverse_inertia" ), &PhysicsDirectBodyState3D::get_inverse_inertia); |
| 102 | ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor" ), &PhysicsDirectBodyState3D::get_inverse_inertia_tensor); |
| 103 | |
| 104 | ClassDB::bind_method(D_METHOD("set_linear_velocity" , "velocity" ), &PhysicsDirectBodyState3D::set_linear_velocity); |
| 105 | ClassDB::bind_method(D_METHOD("get_linear_velocity" ), &PhysicsDirectBodyState3D::get_linear_velocity); |
| 106 | |
| 107 | ClassDB::bind_method(D_METHOD("set_angular_velocity" , "velocity" ), &PhysicsDirectBodyState3D::set_angular_velocity); |
| 108 | ClassDB::bind_method(D_METHOD("get_angular_velocity" ), &PhysicsDirectBodyState3D::get_angular_velocity); |
| 109 | |
| 110 | ClassDB::bind_method(D_METHOD("set_transform" , "transform" ), &PhysicsDirectBodyState3D::set_transform); |
| 111 | ClassDB::bind_method(D_METHOD("get_transform" ), &PhysicsDirectBodyState3D::get_transform); |
| 112 | |
| 113 | ClassDB::bind_method(D_METHOD("get_velocity_at_local_position" , "local_position" ), &PhysicsDirectBodyState3D::get_velocity_at_local_position); |
| 114 | |
| 115 | ClassDB::bind_method(D_METHOD("apply_central_impulse" , "impulse" ), &PhysicsDirectBodyState3D::apply_central_impulse, Vector3()); |
| 116 | ClassDB::bind_method(D_METHOD("apply_impulse" , "impulse" , "position" ), &PhysicsDirectBodyState3D::apply_impulse, Vector3()); |
| 117 | ClassDB::bind_method(D_METHOD("apply_torque_impulse" , "impulse" ), &PhysicsDirectBodyState3D::apply_torque_impulse); |
| 118 | |
| 119 | ClassDB::bind_method(D_METHOD("apply_central_force" , "force" ), &PhysicsDirectBodyState3D::apply_central_force, Vector3()); |
| 120 | ClassDB::bind_method(D_METHOD("apply_force" , "force" , "position" ), &PhysicsDirectBodyState3D::apply_force, Vector3()); |
| 121 | ClassDB::bind_method(D_METHOD("apply_torque" , "torque" ), &PhysicsDirectBodyState3D::apply_torque); |
| 122 | |
| 123 | ClassDB::bind_method(D_METHOD("add_constant_central_force" , "force" ), &PhysicsDirectBodyState3D::add_constant_central_force, Vector3()); |
| 124 | ClassDB::bind_method(D_METHOD("add_constant_force" , "force" , "position" ), &PhysicsDirectBodyState3D::add_constant_force, Vector3()); |
| 125 | ClassDB::bind_method(D_METHOD("add_constant_torque" , "torque" ), &PhysicsDirectBodyState3D::add_constant_torque); |
| 126 | |
| 127 | ClassDB::bind_method(D_METHOD("set_constant_force" , "force" ), &PhysicsDirectBodyState3D::set_constant_force); |
| 128 | ClassDB::bind_method(D_METHOD("get_constant_force" ), &PhysicsDirectBodyState3D::get_constant_force); |
| 129 | |
| 130 | ClassDB::bind_method(D_METHOD("set_constant_torque" , "torque" ), &PhysicsDirectBodyState3D::set_constant_torque); |
| 131 | ClassDB::bind_method(D_METHOD("get_constant_torque" ), &PhysicsDirectBodyState3D::get_constant_torque); |
| 132 | |
| 133 | ClassDB::bind_method(D_METHOD("set_sleep_state" , "enabled" ), &PhysicsDirectBodyState3D::set_sleep_state); |
| 134 | ClassDB::bind_method(D_METHOD("is_sleeping" ), &PhysicsDirectBodyState3D::is_sleeping); |
| 135 | |
| 136 | ClassDB::bind_method(D_METHOD("get_contact_count" ), &PhysicsDirectBodyState3D::get_contact_count); |
| 137 | |
| 138 | ClassDB::bind_method(D_METHOD("get_contact_local_position" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_local_position); |
| 139 | ClassDB::bind_method(D_METHOD("get_contact_local_normal" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_local_normal); |
| 140 | ClassDB::bind_method(D_METHOD("get_contact_impulse" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_impulse); |
| 141 | ClassDB::bind_method(D_METHOD("get_contact_local_shape" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_local_shape); |
| 142 | ClassDB::bind_method(D_METHOD("get_contact_local_velocity_at_position" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_local_velocity_at_position); |
| 143 | ClassDB::bind_method(D_METHOD("get_contact_collider" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider); |
| 144 | ClassDB::bind_method(D_METHOD("get_contact_collider_position" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_position); |
| 145 | ClassDB::bind_method(D_METHOD("get_contact_collider_id" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_id); |
| 146 | ClassDB::bind_method(D_METHOD("get_contact_collider_object" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_object); |
| 147 | ClassDB::bind_method(D_METHOD("get_contact_collider_shape" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_shape); |
| 148 | ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position" , "contact_idx" ), &PhysicsDirectBodyState3D::get_contact_collider_velocity_at_position); |
| 149 | ClassDB::bind_method(D_METHOD("get_step" ), &PhysicsDirectBodyState3D::get_step); |
| 150 | ClassDB::bind_method(D_METHOD("integrate_forces" ), &PhysicsDirectBodyState3D::integrate_forces); |
| 151 | ClassDB::bind_method(D_METHOD("get_space_state" ), &PhysicsDirectBodyState3D::get_space_state); |
| 152 | |
| 153 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step" ), "" , "get_step" ); |
| 154 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass" ), "" , "get_inverse_mass" ); |
| 155 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp" ), "" , "get_total_angular_damp" ); |
| 156 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp" ), "" , "get_total_linear_damp" ); |
| 157 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia" ), "" , "get_inverse_inertia" ); |
| 158 | ADD_PROPERTY(PropertyInfo(Variant::BASIS, "inverse_inertia_tensor" ), "" , "get_inverse_inertia_tensor" ); |
| 159 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity" ), "" , "get_total_gravity" ); |
| 160 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass" ), "" , "get_center_of_mass" ); |
| 161 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass_local" ), "" , "get_center_of_mass_local" ); |
| 162 | ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes" ), "" , "get_principal_inertia_axes" ); |
| 163 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity" ), "set_angular_velocity" , "get_angular_velocity" ); |
| 164 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity" ), "set_linear_velocity" , "get_linear_velocity" ); |
| 165 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping" ), "set_sleep_state" , "is_sleeping" ); |
| 166 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform" ), "set_transform" , "get_transform" ); |
| 167 | } |
| 168 | |
| 169 | PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {} |
| 170 | |
| 171 | /////////////////////////////////////////////////////// |
| 172 | |
| 173 | void PhysicsRayQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) { |
| 174 | parameters.exclude.clear(); |
| 175 | for (int i = 0; i < p_exclude.size(); i++) { |
| 176 | parameters.exclude.insert(p_exclude[i]); |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | TypedArray<RID> PhysicsRayQueryParameters3D::get_exclude() const { |
| 181 | TypedArray<RID> ret; |
| 182 | ret.resize(parameters.exclude.size()); |
| 183 | int idx = 0; |
| 184 | for (const RID &E : parameters.exclude) { |
| 185 | ret[idx++] = E; |
| 186 | } |
| 187 | return ret; |
| 188 | } |
| 189 | |
| 190 | void PhysicsRayQueryParameters3D::_bind_methods() { |
| 191 | ClassDB::bind_static_method("PhysicsRayQueryParameters3D" , D_METHOD("create" , "from" , "to" , "collision_mask" , "exclude" ), &PhysicsRayQueryParameters3D::create, DEFVAL(UINT32_MAX), DEFVAL(TypedArray<RID>())); |
| 192 | |
| 193 | ClassDB::bind_method(D_METHOD("set_from" , "from" ), &PhysicsRayQueryParameters3D::set_from); |
| 194 | ClassDB::bind_method(D_METHOD("get_from" ), &PhysicsRayQueryParameters3D::get_from); |
| 195 | |
| 196 | ClassDB::bind_method(D_METHOD("set_to" , "to" ), &PhysicsRayQueryParameters3D::set_to); |
| 197 | ClassDB::bind_method(D_METHOD("get_to" ), &PhysicsRayQueryParameters3D::get_to); |
| 198 | |
| 199 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "collision_mask" ), &PhysicsRayQueryParameters3D::set_collision_mask); |
| 200 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &PhysicsRayQueryParameters3D::get_collision_mask); |
| 201 | |
| 202 | ClassDB::bind_method(D_METHOD("set_exclude" , "exclude" ), &PhysicsRayQueryParameters3D::set_exclude); |
| 203 | ClassDB::bind_method(D_METHOD("get_exclude" ), &PhysicsRayQueryParameters3D::get_exclude); |
| 204 | |
| 205 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &PhysicsRayQueryParameters3D::set_collide_with_bodies); |
| 206 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &PhysicsRayQueryParameters3D::is_collide_with_bodies_enabled); |
| 207 | |
| 208 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &PhysicsRayQueryParameters3D::set_collide_with_areas); |
| 209 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &PhysicsRayQueryParameters3D::is_collide_with_areas_enabled); |
| 210 | |
| 211 | ClassDB::bind_method(D_METHOD("set_hit_from_inside" , "enable" ), &PhysicsRayQueryParameters3D::set_hit_from_inside); |
| 212 | ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled" ), &PhysicsRayQueryParameters3D::is_hit_from_inside_enabled); |
| 213 | |
| 214 | ClassDB::bind_method(D_METHOD("set_hit_back_faces" , "enable" ), &PhysicsRayQueryParameters3D::set_hit_back_faces); |
| 215 | ClassDB::bind_method(D_METHOD("is_hit_back_faces_enabled" ), &PhysicsRayQueryParameters3D::is_hit_back_faces_enabled); |
| 216 | |
| 217 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "from" ), "set_from" , "get_from" ); |
| 218 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "to" ), "set_to" , "get_to" ); |
| 219 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
| 220 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude" , PROPERTY_HINT_ARRAY_TYPE, "RID" ), "set_exclude" , "get_exclude" ); |
| 221 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" ), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
| 222 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" ), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
| 223 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside" ), "set_hit_from_inside" , "is_hit_from_inside_enabled" ); |
| 224 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_back_faces" ), "set_hit_back_faces" , "is_hit_back_faces_enabled" ); |
| 225 | } |
| 226 | |
| 227 | /////////////////////////////////////////////////////// |
| 228 | |
| 229 | Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude) { |
| 230 | Ref<PhysicsRayQueryParameters3D> params; |
| 231 | params.instantiate(); |
| 232 | params->set_from(p_from); |
| 233 | params->set_to(p_to); |
| 234 | params->set_collision_mask(p_mask); |
| 235 | params->set_exclude(p_exclude); |
| 236 | return params; |
| 237 | } |
| 238 | |
| 239 | void PhysicsPointQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) { |
| 240 | parameters.exclude.clear(); |
| 241 | for (int i = 0; i < p_exclude.size(); i++) { |
| 242 | parameters.exclude.insert(p_exclude[i]); |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | TypedArray<RID> PhysicsPointQueryParameters3D::get_exclude() const { |
| 247 | TypedArray<RID> ret; |
| 248 | ret.resize(parameters.exclude.size()); |
| 249 | int idx = 0; |
| 250 | for (const RID &E : parameters.exclude) { |
| 251 | ret[idx++] = E; |
| 252 | } |
| 253 | return ret; |
| 254 | } |
| 255 | |
| 256 | void PhysicsPointQueryParameters3D::_bind_methods() { |
| 257 | ClassDB::bind_method(D_METHOD("set_position" , "position" ), &PhysicsPointQueryParameters3D::set_position); |
| 258 | ClassDB::bind_method(D_METHOD("get_position" ), &PhysicsPointQueryParameters3D::get_position); |
| 259 | |
| 260 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "collision_mask" ), &PhysicsPointQueryParameters3D::set_collision_mask); |
| 261 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &PhysicsPointQueryParameters3D::get_collision_mask); |
| 262 | |
| 263 | ClassDB::bind_method(D_METHOD("set_exclude" , "exclude" ), &PhysicsPointQueryParameters3D::set_exclude); |
| 264 | ClassDB::bind_method(D_METHOD("get_exclude" ), &PhysicsPointQueryParameters3D::get_exclude); |
| 265 | |
| 266 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &PhysicsPointQueryParameters3D::set_collide_with_bodies); |
| 267 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &PhysicsPointQueryParameters3D::is_collide_with_bodies_enabled); |
| 268 | |
| 269 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &PhysicsPointQueryParameters3D::set_collide_with_areas); |
| 270 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &PhysicsPointQueryParameters3D::is_collide_with_areas_enabled); |
| 271 | |
| 272 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position" ), "set_position" , "get_position" ); |
| 273 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
| 274 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude" , PROPERTY_HINT_ARRAY_TYPE, "RID" ), "set_exclude" , "get_exclude" ); |
| 275 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" ), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
| 276 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" ), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
| 277 | } |
| 278 | |
| 279 | /////////////////////////////////////////////////////// |
| 280 | |
| 281 | void PhysicsShapeQueryParameters3D::set_shape(const Ref<Resource> &p_shape_ref) { |
| 282 | ERR_FAIL_COND(p_shape_ref.is_null()); |
| 283 | shape_ref = p_shape_ref; |
| 284 | parameters.shape_rid = p_shape_ref->get_rid(); |
| 285 | } |
| 286 | |
| 287 | void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) { |
| 288 | if (parameters.shape_rid != p_shape) { |
| 289 | shape_ref = Ref<Resource>(); |
| 290 | parameters.shape_rid = p_shape; |
| 291 | } |
| 292 | } |
| 293 | |
| 294 | void PhysicsShapeQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) { |
| 295 | parameters.exclude.clear(); |
| 296 | for (int i = 0; i < p_exclude.size(); i++) { |
| 297 | parameters.exclude.insert(p_exclude[i]); |
| 298 | } |
| 299 | } |
| 300 | |
| 301 | TypedArray<RID> PhysicsShapeQueryParameters3D::get_exclude() const { |
| 302 | TypedArray<RID> ret; |
| 303 | ret.resize(parameters.exclude.size()); |
| 304 | int idx = 0; |
| 305 | for (const RID &E : parameters.exclude) { |
| 306 | ret[idx++] = E; |
| 307 | } |
| 308 | return ret; |
| 309 | } |
| 310 | |
| 311 | void PhysicsShapeQueryParameters3D::_bind_methods() { |
| 312 | ClassDB::bind_method(D_METHOD("set_shape" , "shape" ), &PhysicsShapeQueryParameters3D::set_shape); |
| 313 | ClassDB::bind_method(D_METHOD("get_shape" ), &PhysicsShapeQueryParameters3D::get_shape); |
| 314 | |
| 315 | ClassDB::bind_method(D_METHOD("set_shape_rid" , "shape" ), &PhysicsShapeQueryParameters3D::set_shape_rid); |
| 316 | ClassDB::bind_method(D_METHOD("get_shape_rid" ), &PhysicsShapeQueryParameters3D::get_shape_rid); |
| 317 | |
| 318 | ClassDB::bind_method(D_METHOD("set_transform" , "transform" ), &PhysicsShapeQueryParameters3D::set_transform); |
| 319 | ClassDB::bind_method(D_METHOD("get_transform" ), &PhysicsShapeQueryParameters3D::get_transform); |
| 320 | |
| 321 | ClassDB::bind_method(D_METHOD("set_motion" , "motion" ), &PhysicsShapeQueryParameters3D::set_motion); |
| 322 | ClassDB::bind_method(D_METHOD("get_motion" ), &PhysicsShapeQueryParameters3D::get_motion); |
| 323 | |
| 324 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &PhysicsShapeQueryParameters3D::set_margin); |
| 325 | ClassDB::bind_method(D_METHOD("get_margin" ), &PhysicsShapeQueryParameters3D::get_margin); |
| 326 | |
| 327 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "collision_mask" ), &PhysicsShapeQueryParameters3D::set_collision_mask); |
| 328 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &PhysicsShapeQueryParameters3D::get_collision_mask); |
| 329 | |
| 330 | ClassDB::bind_method(D_METHOD("set_exclude" , "exclude" ), &PhysicsShapeQueryParameters3D::set_exclude); |
| 331 | ClassDB::bind_method(D_METHOD("get_exclude" ), &PhysicsShapeQueryParameters3D::get_exclude); |
| 332 | |
| 333 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &PhysicsShapeQueryParameters3D::set_collide_with_bodies); |
| 334 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled); |
| 335 | |
| 336 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &PhysicsShapeQueryParameters3D::set_collide_with_areas); |
| 337 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled); |
| 338 | |
| 339 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
| 340 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude" , PROPERTY_HINT_ARRAY_TYPE, "RID" ), "set_exclude" , "get_exclude" ); |
| 341 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" , PROPERTY_HINT_RANGE, "0,100,0.01" ), "set_margin" , "get_margin" ); |
| 342 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion" ), "set_motion" , "get_motion" ); |
| 343 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape" , PROPERTY_HINT_RESOURCE_TYPE, "Shape3D" ), "set_shape" , "get_shape" ); |
| 344 | ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid" ), "set_shape_rid" , "get_shape_rid" ); |
| 345 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform" ), "set_transform" , "get_transform" ); |
| 346 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" ), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
| 347 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" ), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
| 348 | } |
| 349 | |
| 350 | ///////////////////////////////////// |
| 351 | |
| 352 | Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query) { |
| 353 | ERR_FAIL_COND_V(!p_ray_query.is_valid(), Dictionary()); |
| 354 | |
| 355 | RayResult result; |
| 356 | bool res = intersect_ray(p_ray_query->get_parameters(), result); |
| 357 | |
| 358 | if (!res) { |
| 359 | return Dictionary(); |
| 360 | } |
| 361 | |
| 362 | Dictionary d; |
| 363 | d["position" ] = result.position; |
| 364 | d["normal" ] = result.normal; |
| 365 | d["face_index" ] = result.face_index; |
| 366 | d["collider_id" ] = result.collider_id; |
| 367 | d["collider" ] = result.collider; |
| 368 | d["shape" ] = result.shape; |
| 369 | d["rid" ] = result.rid; |
| 370 | |
| 371 | return d; |
| 372 | } |
| 373 | |
| 374 | TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) { |
| 375 | ERR_FAIL_COND_V(p_point_query.is_null(), TypedArray<Dictionary>()); |
| 376 | |
| 377 | Vector<ShapeResult> ret; |
| 378 | ret.resize(p_max_results); |
| 379 | |
| 380 | int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size()); |
| 381 | |
| 382 | if (rc == 0) { |
| 383 | return TypedArray<Dictionary>(); |
| 384 | } |
| 385 | |
| 386 | TypedArray<Dictionary> r; |
| 387 | r.resize(rc); |
| 388 | for (int i = 0; i < rc; i++) { |
| 389 | Dictionary d; |
| 390 | d["rid" ] = ret[i].rid; |
| 391 | d["collider_id" ] = ret[i].collider_id; |
| 392 | d["collider" ] = ret[i].collider; |
| 393 | d["shape" ] = ret[i].shape; |
| 394 | r[i] = d; |
| 395 | } |
| 396 | return r; |
| 397 | } |
| 398 | |
| 399 | TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { |
| 400 | ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Dictionary>()); |
| 401 | |
| 402 | Vector<ShapeResult> sr; |
| 403 | sr.resize(p_max_results); |
| 404 | int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size()); |
| 405 | TypedArray<Dictionary> ret; |
| 406 | ret.resize(rc); |
| 407 | for (int i = 0; i < rc; i++) { |
| 408 | Dictionary d; |
| 409 | d["rid" ] = sr[i].rid; |
| 410 | d["collider_id" ] = sr[i].collider_id; |
| 411 | d["collider" ] = sr[i].collider; |
| 412 | d["shape" ] = sr[i].shape; |
| 413 | ret[i] = d; |
| 414 | } |
| 415 | |
| 416 | return ret; |
| 417 | } |
| 418 | |
| 419 | Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { |
| 420 | ERR_FAIL_COND_V(!p_shape_query.is_valid(), Vector<real_t>()); |
| 421 | |
| 422 | real_t closest_safe = 1.0f, closest_unsafe = 1.0f; |
| 423 | bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe); |
| 424 | if (!res) { |
| 425 | return Vector<real_t>(); |
| 426 | } |
| 427 | Vector<real_t> ret; |
| 428 | ret.resize(2); |
| 429 | ret.write[0] = closest_safe; |
| 430 | ret.write[1] = closest_unsafe; |
| 431 | return ret; |
| 432 | } |
| 433 | |
| 434 | TypedArray<Vector3> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { |
| 435 | ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Vector3>()); |
| 436 | |
| 437 | Vector<Vector3> ret; |
| 438 | ret.resize(p_max_results * 2); |
| 439 | int rc = 0; |
| 440 | bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc); |
| 441 | if (!res) { |
| 442 | return TypedArray<Vector3>(); |
| 443 | } |
| 444 | TypedArray<Vector3> r; |
| 445 | r.resize(rc * 2); |
| 446 | for (int i = 0; i < rc * 2; i++) { |
| 447 | r[i] = ret[i]; |
| 448 | } |
| 449 | return r; |
| 450 | } |
| 451 | |
| 452 | Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { |
| 453 | ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary()); |
| 454 | |
| 455 | ShapeRestInfo sri; |
| 456 | |
| 457 | bool res = rest_info(p_shape_query->get_parameters(), &sri); |
| 458 | Dictionary r; |
| 459 | if (!res) { |
| 460 | return r; |
| 461 | } |
| 462 | |
| 463 | r["point" ] = sri.point; |
| 464 | r["normal" ] = sri.normal; |
| 465 | r["rid" ] = sri.rid; |
| 466 | r["collider_id" ] = sri.collider_id; |
| 467 | r["shape" ] = sri.shape; |
| 468 | r["linear_velocity" ] = sri.linear_velocity; |
| 469 | |
| 470 | return r; |
| 471 | } |
| 472 | |
| 473 | PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() { |
| 474 | } |
| 475 | |
| 476 | void PhysicsDirectSpaceState3D::_bind_methods() { |
| 477 | ClassDB::bind_method(D_METHOD("intersect_point" , "parameters" , "max_results" ), &PhysicsDirectSpaceState3D::_intersect_point, DEFVAL(32)); |
| 478 | ClassDB::bind_method(D_METHOD("intersect_ray" , "parameters" ), &PhysicsDirectSpaceState3D::_intersect_ray); |
| 479 | ClassDB::bind_method(D_METHOD("intersect_shape" , "parameters" , "max_results" ), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32)); |
| 480 | ClassDB::bind_method(D_METHOD("cast_motion" , "parameters" ), &PhysicsDirectSpaceState3D::_cast_motion); |
| 481 | ClassDB::bind_method(D_METHOD("collide_shape" , "parameters" , "max_results" ), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32)); |
| 482 | ClassDB::bind_method(D_METHOD("get_rest_info" , "parameters" ), &PhysicsDirectSpaceState3D::_get_rest_info); |
| 483 | } |
| 484 | |
| 485 | /////////////////////////////// |
| 486 | |
| 487 | TypedArray<RID> PhysicsTestMotionParameters3D::get_exclude_bodies() const { |
| 488 | TypedArray<RID> exclude; |
| 489 | exclude.resize(parameters.exclude_bodies.size()); |
| 490 | |
| 491 | int body_index = 0; |
| 492 | for (const RID &body : parameters.exclude_bodies) { |
| 493 | exclude[body_index++] = body; |
| 494 | } |
| 495 | |
| 496 | return exclude; |
| 497 | } |
| 498 | |
| 499 | void PhysicsTestMotionParameters3D::set_exclude_bodies(const TypedArray<RID> &p_exclude) { |
| 500 | for (int i = 0; i < p_exclude.size(); i++) { |
| 501 | parameters.exclude_bodies.insert(p_exclude[i]); |
| 502 | } |
| 503 | } |
| 504 | |
| 505 | TypedArray<uint64_t> PhysicsTestMotionParameters3D::get_exclude_objects() const { |
| 506 | TypedArray<uint64_t> exclude; |
| 507 | exclude.resize(parameters.exclude_objects.size()); |
| 508 | |
| 509 | int object_index = 0; |
| 510 | for (const ObjectID &object_id : parameters.exclude_objects) { |
| 511 | exclude[object_index++] = object_id; |
| 512 | } |
| 513 | |
| 514 | return exclude; |
| 515 | } |
| 516 | |
| 517 | void PhysicsTestMotionParameters3D::set_exclude_objects(const TypedArray<uint64_t> &p_exclude) { |
| 518 | for (int i = 0; i < p_exclude.size(); ++i) { |
| 519 | ObjectID object_id = p_exclude[i]; |
| 520 | ERR_CONTINUE(object_id.is_null()); |
| 521 | parameters.exclude_objects.insert(object_id); |
| 522 | } |
| 523 | } |
| 524 | |
| 525 | void PhysicsTestMotionParameters3D::_bind_methods() { |
| 526 | ClassDB::bind_method(D_METHOD("get_from" ), &PhysicsTestMotionParameters3D::get_from); |
| 527 | ClassDB::bind_method(D_METHOD("set_from" , "from" ), &PhysicsTestMotionParameters3D::set_from); |
| 528 | |
| 529 | ClassDB::bind_method(D_METHOD("get_motion" ), &PhysicsTestMotionParameters3D::get_motion); |
| 530 | ClassDB::bind_method(D_METHOD("set_motion" , "motion" ), &PhysicsTestMotionParameters3D::set_motion); |
| 531 | |
| 532 | ClassDB::bind_method(D_METHOD("get_margin" ), &PhysicsTestMotionParameters3D::get_margin); |
| 533 | ClassDB::bind_method(D_METHOD("set_margin" , "margin" ), &PhysicsTestMotionParameters3D::set_margin); |
| 534 | |
| 535 | ClassDB::bind_method(D_METHOD("get_max_collisions" ), &PhysicsTestMotionParameters3D::get_max_collisions); |
| 536 | ClassDB::bind_method(D_METHOD("set_max_collisions" , "max_collisions" ), &PhysicsTestMotionParameters3D::set_max_collisions); |
| 537 | |
| 538 | ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled" ), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled); |
| 539 | ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled" , "enabled" ), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled); |
| 540 | |
| 541 | ClassDB::bind_method(D_METHOD("get_exclude_bodies" ), &PhysicsTestMotionParameters3D::get_exclude_bodies); |
| 542 | ClassDB::bind_method(D_METHOD("set_exclude_bodies" , "exclude_list" ), &PhysicsTestMotionParameters3D::set_exclude_bodies); |
| 543 | |
| 544 | ClassDB::bind_method(D_METHOD("get_exclude_objects" ), &PhysicsTestMotionParameters3D::get_exclude_objects); |
| 545 | ClassDB::bind_method(D_METHOD("set_exclude_objects" , "exclude_list" ), &PhysicsTestMotionParameters3D::set_exclude_objects); |
| 546 | |
| 547 | ClassDB::bind_method(D_METHOD("is_recovery_as_collision_enabled" ), &PhysicsTestMotionParameters3D::is_recovery_as_collision_enabled); |
| 548 | ClassDB::bind_method(D_METHOD("set_recovery_as_collision_enabled" , "enabled" ), &PhysicsTestMotionParameters3D::set_recovery_as_collision_enabled); |
| 549 | |
| 550 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from" ), "set_from" , "get_from" ); |
| 551 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion" ), "set_motion" , "get_motion" ); |
| 552 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin" ), "set_margin" , "get_margin" ); |
| 553 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions" ), "set_max_collisions" , "get_max_collisions" ); |
| 554 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray" ), "set_collide_separation_ray_enabled" , "is_collide_separation_ray_enabled" ); |
| 555 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies" , PROPERTY_HINT_ARRAY_TYPE, "RID" ), "set_exclude_bodies" , "get_exclude_bodies" ); |
| 556 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects" ), "set_exclude_objects" , "get_exclude_objects" ); |
| 557 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recovery_as_collision" ), "set_recovery_as_collision_enabled" , "is_recovery_as_collision_enabled" ); |
| 558 | } |
| 559 | |
| 560 | /////////////////////////////// |
| 561 | |
| 562 | Vector3 PhysicsTestMotionResult3D::get_travel() const { |
| 563 | return result.travel; |
| 564 | } |
| 565 | |
| 566 | Vector3 PhysicsTestMotionResult3D::get_remainder() const { |
| 567 | return result.remainder; |
| 568 | } |
| 569 | |
| 570 | real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { |
| 571 | return result.collision_safe_fraction; |
| 572 | } |
| 573 | |
| 574 | real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { |
| 575 | return result.collision_unsafe_fraction; |
| 576 | } |
| 577 | |
| 578 | int PhysicsTestMotionResult3D::get_collision_count() const { |
| 579 | return result.collision_count; |
| 580 | } |
| 581 | |
| 582 | Vector3 PhysicsTestMotionResult3D::get_collision_point(int p_collision_index) const { |
| 583 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); |
| 584 | return result.collisions[p_collision_index].position; |
| 585 | } |
| 586 | |
| 587 | Vector3 PhysicsTestMotionResult3D::get_collision_normal(int p_collision_index) const { |
| 588 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); |
| 589 | return result.collisions[p_collision_index].normal; |
| 590 | } |
| 591 | |
| 592 | Vector3 PhysicsTestMotionResult3D::get_collider_velocity(int p_collision_index) const { |
| 593 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); |
| 594 | return result.collisions[p_collision_index].collider_velocity; |
| 595 | } |
| 596 | |
| 597 | ObjectID PhysicsTestMotionResult3D::get_collider_id(int p_collision_index) const { |
| 598 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID()); |
| 599 | return result.collisions[p_collision_index].collider_id; |
| 600 | } |
| 601 | |
| 602 | RID PhysicsTestMotionResult3D::get_collider_rid(int p_collision_index) const { |
| 603 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID()); |
| 604 | return result.collisions[p_collision_index].collider; |
| 605 | } |
| 606 | |
| 607 | Object *PhysicsTestMotionResult3D::get_collider(int p_collision_index) const { |
| 608 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr); |
| 609 | return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id); |
| 610 | } |
| 611 | |
| 612 | int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const { |
| 613 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); |
| 614 | return result.collisions[p_collision_index].collider_shape; |
| 615 | } |
| 616 | |
| 617 | int PhysicsTestMotionResult3D::get_collision_local_shape(int p_collision_index) const { |
| 618 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); |
| 619 | return result.collisions[p_collision_index].local_shape; |
| 620 | } |
| 621 | |
| 622 | real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const { |
| 623 | ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0); |
| 624 | return result.collisions[p_collision_index].depth; |
| 625 | } |
| 626 | |
| 627 | void PhysicsTestMotionResult3D::_bind_methods() { |
| 628 | ClassDB::bind_method(D_METHOD("get_travel" ), &PhysicsTestMotionResult3D::get_travel); |
| 629 | ClassDB::bind_method(D_METHOD("get_remainder" ), &PhysicsTestMotionResult3D::get_remainder); |
| 630 | ClassDB::bind_method(D_METHOD("get_collision_safe_fraction" ), &PhysicsTestMotionResult3D::get_collision_safe_fraction); |
| 631 | ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction" ), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); |
| 632 | ClassDB::bind_method(D_METHOD("get_collision_count" ), &PhysicsTestMotionResult3D::get_collision_count); |
| 633 | ClassDB::bind_method(D_METHOD("get_collision_point" , "collision_index" ), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0)); |
| 634 | ClassDB::bind_method(D_METHOD("get_collision_normal" , "collision_index" ), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0)); |
| 635 | ClassDB::bind_method(D_METHOD("get_collider_velocity" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider_velocity, DEFVAL(0)); |
| 636 | ClassDB::bind_method(D_METHOD("get_collider_id" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider_id, DEFVAL(0)); |
| 637 | ClassDB::bind_method(D_METHOD("get_collider_rid" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0)); |
| 638 | ClassDB::bind_method(D_METHOD("get_collider" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0)); |
| 639 | ClassDB::bind_method(D_METHOD("get_collider_shape" , "collision_index" ), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0)); |
| 640 | ClassDB::bind_method(D_METHOD("get_collision_local_shape" , "collision_index" ), &PhysicsTestMotionResult3D::get_collision_local_shape, DEFVAL(0)); |
| 641 | ClassDB::bind_method(D_METHOD("get_collision_depth" , "collision_index" ), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0)); |
| 642 | } |
| 643 | |
| 644 | /////////////////////////////////////// |
| 645 | |
| 646 | bool PhysicsServer3D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result) { |
| 647 | ERR_FAIL_COND_V(!p_parameters.is_valid(), false); |
| 648 | |
| 649 | MotionResult *result_ptr = nullptr; |
| 650 | if (p_result.is_valid()) { |
| 651 | result_ptr = p_result->get_result_ptr(); |
| 652 | } |
| 653 | |
| 654 | return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr); |
| 655 | } |
| 656 | |
| 657 | RID PhysicsServer3D::shape_create(ShapeType p_shape) { |
| 658 | switch (p_shape) { |
| 659 | case SHAPE_WORLD_BOUNDARY: |
| 660 | return world_boundary_shape_create(); |
| 661 | case SHAPE_SEPARATION_RAY: |
| 662 | return separation_ray_shape_create(); |
| 663 | case SHAPE_SPHERE: |
| 664 | return sphere_shape_create(); |
| 665 | case SHAPE_BOX: |
| 666 | return box_shape_create(); |
| 667 | case SHAPE_CAPSULE: |
| 668 | return capsule_shape_create(); |
| 669 | case SHAPE_CYLINDER: |
| 670 | return cylinder_shape_create(); |
| 671 | case SHAPE_CONVEX_POLYGON: |
| 672 | return convex_polygon_shape_create(); |
| 673 | case SHAPE_CONCAVE_POLYGON: |
| 674 | return concave_polygon_shape_create(); |
| 675 | case SHAPE_HEIGHTMAP: |
| 676 | return heightmap_shape_create(); |
| 677 | case SHAPE_CUSTOM: |
| 678 | return custom_shape_create(); |
| 679 | default: |
| 680 | return RID(); |
| 681 | } |
| 682 | } |
| 683 | |
| 684 | void PhysicsServer3D::_bind_methods() { |
| 685 | #ifndef _3D_DISABLED |
| 686 | |
| 687 | ClassDB::bind_method(D_METHOD("world_boundary_shape_create" ), &PhysicsServer3D::world_boundary_shape_create); |
| 688 | ClassDB::bind_method(D_METHOD("separation_ray_shape_create" ), &PhysicsServer3D::separation_ray_shape_create); |
| 689 | ClassDB::bind_method(D_METHOD("sphere_shape_create" ), &PhysicsServer3D::sphere_shape_create); |
| 690 | ClassDB::bind_method(D_METHOD("box_shape_create" ), &PhysicsServer3D::box_shape_create); |
| 691 | ClassDB::bind_method(D_METHOD("capsule_shape_create" ), &PhysicsServer3D::capsule_shape_create); |
| 692 | ClassDB::bind_method(D_METHOD("cylinder_shape_create" ), &PhysicsServer3D::cylinder_shape_create); |
| 693 | ClassDB::bind_method(D_METHOD("convex_polygon_shape_create" ), &PhysicsServer3D::convex_polygon_shape_create); |
| 694 | ClassDB::bind_method(D_METHOD("concave_polygon_shape_create" ), &PhysicsServer3D::concave_polygon_shape_create); |
| 695 | ClassDB::bind_method(D_METHOD("heightmap_shape_create" ), &PhysicsServer3D::heightmap_shape_create); |
| 696 | ClassDB::bind_method(D_METHOD("custom_shape_create" ), &PhysicsServer3D::custom_shape_create); |
| 697 | |
| 698 | ClassDB::bind_method(D_METHOD("shape_set_data" , "shape" , "data" ), &PhysicsServer3D::shape_set_data); |
| 699 | |
| 700 | ClassDB::bind_method(D_METHOD("shape_get_type" , "shape" ), &PhysicsServer3D::shape_get_type); |
| 701 | ClassDB::bind_method(D_METHOD("shape_get_data" , "shape" ), &PhysicsServer3D::shape_get_data); |
| 702 | |
| 703 | ClassDB::bind_method(D_METHOD("space_create" ), &PhysicsServer3D::space_create); |
| 704 | ClassDB::bind_method(D_METHOD("space_set_active" , "space" , "active" ), &PhysicsServer3D::space_set_active); |
| 705 | ClassDB::bind_method(D_METHOD("space_is_active" , "space" ), &PhysicsServer3D::space_is_active); |
| 706 | ClassDB::bind_method(D_METHOD("space_set_param" , "space" , "param" , "value" ), &PhysicsServer3D::space_set_param); |
| 707 | ClassDB::bind_method(D_METHOD("space_get_param" , "space" , "param" ), &PhysicsServer3D::space_get_param); |
| 708 | ClassDB::bind_method(D_METHOD("space_get_direct_state" , "space" ), &PhysicsServer3D::space_get_direct_state); |
| 709 | |
| 710 | ClassDB::bind_method(D_METHOD("area_create" ), &PhysicsServer3D::area_create); |
| 711 | ClassDB::bind_method(D_METHOD("area_set_space" , "area" , "space" ), &PhysicsServer3D::area_set_space); |
| 712 | ClassDB::bind_method(D_METHOD("area_get_space" , "area" ), &PhysicsServer3D::area_get_space); |
| 713 | |
| 714 | ClassDB::bind_method(D_METHOD("area_add_shape" , "area" , "shape" , "transform" , "disabled" ), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false)); |
| 715 | ClassDB::bind_method(D_METHOD("area_set_shape" , "area" , "shape_idx" , "shape" ), &PhysicsServer3D::area_set_shape); |
| 716 | ClassDB::bind_method(D_METHOD("area_set_shape_transform" , "area" , "shape_idx" , "transform" ), &PhysicsServer3D::area_set_shape_transform); |
| 717 | ClassDB::bind_method(D_METHOD("area_set_shape_disabled" , "area" , "shape_idx" , "disabled" ), &PhysicsServer3D::area_set_shape_disabled); |
| 718 | |
| 719 | ClassDB::bind_method(D_METHOD("area_get_shape_count" , "area" ), &PhysicsServer3D::area_get_shape_count); |
| 720 | ClassDB::bind_method(D_METHOD("area_get_shape" , "area" , "shape_idx" ), &PhysicsServer3D::area_get_shape); |
| 721 | ClassDB::bind_method(D_METHOD("area_get_shape_transform" , "area" , "shape_idx" ), &PhysicsServer3D::area_get_shape_transform); |
| 722 | |
| 723 | ClassDB::bind_method(D_METHOD("area_remove_shape" , "area" , "shape_idx" ), &PhysicsServer3D::area_remove_shape); |
| 724 | ClassDB::bind_method(D_METHOD("area_clear_shapes" , "area" ), &PhysicsServer3D::area_clear_shapes); |
| 725 | |
| 726 | ClassDB::bind_method(D_METHOD("area_set_collision_layer" , "area" , "layer" ), &PhysicsServer3D::area_set_collision_layer); |
| 727 | ClassDB::bind_method(D_METHOD("area_get_collision_layer" , "area" ), &PhysicsServer3D::area_get_collision_layer); |
| 728 | |
| 729 | ClassDB::bind_method(D_METHOD("area_set_collision_mask" , "area" , "mask" ), &PhysicsServer3D::area_set_collision_mask); |
| 730 | ClassDB::bind_method(D_METHOD("area_get_collision_mask" , "area" ), &PhysicsServer3D::area_get_collision_mask); |
| 731 | |
| 732 | ClassDB::bind_method(D_METHOD("area_set_param" , "area" , "param" , "value" ), &PhysicsServer3D::area_set_param); |
| 733 | ClassDB::bind_method(D_METHOD("area_set_transform" , "area" , "transform" ), &PhysicsServer3D::area_set_transform); |
| 734 | |
| 735 | ClassDB::bind_method(D_METHOD("area_get_param" , "area" , "param" ), &PhysicsServer3D::area_get_param); |
| 736 | ClassDB::bind_method(D_METHOD("area_get_transform" , "area" ), &PhysicsServer3D::area_get_transform); |
| 737 | |
| 738 | ClassDB::bind_method(D_METHOD("area_attach_object_instance_id" , "area" , "id" ), &PhysicsServer3D::area_attach_object_instance_id); |
| 739 | ClassDB::bind_method(D_METHOD("area_get_object_instance_id" , "area" ), &PhysicsServer3D::area_get_object_instance_id); |
| 740 | |
| 741 | ClassDB::bind_method(D_METHOD("area_set_monitor_callback" , "area" , "callback" ), &PhysicsServer3D::area_set_monitor_callback); |
| 742 | ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback" , "area" , "callback" ), &PhysicsServer3D::area_set_area_monitor_callback); |
| 743 | ClassDB::bind_method(D_METHOD("area_set_monitorable" , "area" , "monitorable" ), &PhysicsServer3D::area_set_monitorable); |
| 744 | |
| 745 | ClassDB::bind_method(D_METHOD("area_set_ray_pickable" , "area" , "enable" ), &PhysicsServer3D::area_set_ray_pickable); |
| 746 | |
| 747 | ClassDB::bind_method(D_METHOD("body_create" ), &PhysicsServer3D::body_create); |
| 748 | |
| 749 | ClassDB::bind_method(D_METHOD("body_set_space" , "body" , "space" ), &PhysicsServer3D::body_set_space); |
| 750 | ClassDB::bind_method(D_METHOD("body_get_space" , "body" ), &PhysicsServer3D::body_get_space); |
| 751 | |
| 752 | ClassDB::bind_method(D_METHOD("body_set_mode" , "body" , "mode" ), &PhysicsServer3D::body_set_mode); |
| 753 | ClassDB::bind_method(D_METHOD("body_get_mode" , "body" ), &PhysicsServer3D::body_get_mode); |
| 754 | |
| 755 | ClassDB::bind_method(D_METHOD("body_set_collision_layer" , "body" , "layer" ), &PhysicsServer3D::body_set_collision_layer); |
| 756 | ClassDB::bind_method(D_METHOD("body_get_collision_layer" , "body" ), &PhysicsServer3D::body_get_collision_layer); |
| 757 | |
| 758 | ClassDB::bind_method(D_METHOD("body_set_collision_mask" , "body" , "mask" ), &PhysicsServer3D::body_set_collision_mask); |
| 759 | ClassDB::bind_method(D_METHOD("body_get_collision_mask" , "body" ), &PhysicsServer3D::body_get_collision_mask); |
| 760 | |
| 761 | ClassDB::bind_method(D_METHOD("body_set_collision_priority" , "body" , "priority" ), &PhysicsServer3D::body_set_collision_priority); |
| 762 | ClassDB::bind_method(D_METHOD("body_get_collision_priority" , "body" ), &PhysicsServer3D::body_get_collision_priority); |
| 763 | |
| 764 | ClassDB::bind_method(D_METHOD("body_add_shape" , "body" , "shape" , "transform" , "disabled" ), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false)); |
| 765 | ClassDB::bind_method(D_METHOD("body_set_shape" , "body" , "shape_idx" , "shape" ), &PhysicsServer3D::body_set_shape); |
| 766 | ClassDB::bind_method(D_METHOD("body_set_shape_transform" , "body" , "shape_idx" , "transform" ), &PhysicsServer3D::body_set_shape_transform); |
| 767 | ClassDB::bind_method(D_METHOD("body_set_shape_disabled" , "body" , "shape_idx" , "disabled" ), &PhysicsServer3D::body_set_shape_disabled); |
| 768 | |
| 769 | ClassDB::bind_method(D_METHOD("body_get_shape_count" , "body" ), &PhysicsServer3D::body_get_shape_count); |
| 770 | ClassDB::bind_method(D_METHOD("body_get_shape" , "body" , "shape_idx" ), &PhysicsServer3D::body_get_shape); |
| 771 | ClassDB::bind_method(D_METHOD("body_get_shape_transform" , "body" , "shape_idx" ), &PhysicsServer3D::body_get_shape_transform); |
| 772 | |
| 773 | ClassDB::bind_method(D_METHOD("body_remove_shape" , "body" , "shape_idx" ), &PhysicsServer3D::body_remove_shape); |
| 774 | ClassDB::bind_method(D_METHOD("body_clear_shapes" , "body" ), &PhysicsServer3D::body_clear_shapes); |
| 775 | |
| 776 | ClassDB::bind_method(D_METHOD("body_attach_object_instance_id" , "body" , "id" ), &PhysicsServer3D::body_attach_object_instance_id); |
| 777 | ClassDB::bind_method(D_METHOD("body_get_object_instance_id" , "body" ), &PhysicsServer3D::body_get_object_instance_id); |
| 778 | |
| 779 | ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection" , "body" , "enable" ), &PhysicsServer3D::body_set_enable_continuous_collision_detection); |
| 780 | ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled" , "body" ), &PhysicsServer3D::body_is_continuous_collision_detection_enabled); |
| 781 | |
| 782 | ClassDB::bind_method(D_METHOD("body_set_param" , "body" , "param" , "value" ), &PhysicsServer3D::body_set_param); |
| 783 | ClassDB::bind_method(D_METHOD("body_get_param" , "body" , "param" ), &PhysicsServer3D::body_get_param); |
| 784 | |
| 785 | ClassDB::bind_method(D_METHOD("body_reset_mass_properties" , "body" ), &PhysicsServer3D::body_reset_mass_properties); |
| 786 | |
| 787 | ClassDB::bind_method(D_METHOD("body_set_state" , "body" , "state" , "value" ), &PhysicsServer3D::body_set_state); |
| 788 | ClassDB::bind_method(D_METHOD("body_get_state" , "body" , "state" ), &PhysicsServer3D::body_get_state); |
| 789 | |
| 790 | ClassDB::bind_method(D_METHOD("body_apply_central_impulse" , "body" , "impulse" ), &PhysicsServer3D::body_apply_central_impulse); |
| 791 | ClassDB::bind_method(D_METHOD("body_apply_impulse" , "body" , "impulse" , "position" ), &PhysicsServer3D::body_apply_impulse, Vector3()); |
| 792 | ClassDB::bind_method(D_METHOD("body_apply_torque_impulse" , "body" , "impulse" ), &PhysicsServer3D::body_apply_torque_impulse); |
| 793 | |
| 794 | ClassDB::bind_method(D_METHOD("body_apply_central_force" , "body" , "force" ), &PhysicsServer3D::body_apply_central_force); |
| 795 | ClassDB::bind_method(D_METHOD("body_apply_force" , "body" , "force" , "position" ), &PhysicsServer3D::body_apply_force, Vector3()); |
| 796 | ClassDB::bind_method(D_METHOD("body_apply_torque" , "body" , "torque" ), &PhysicsServer3D::body_apply_torque); |
| 797 | |
| 798 | ClassDB::bind_method(D_METHOD("body_add_constant_central_force" , "body" , "force" ), &PhysicsServer3D::body_add_constant_central_force); |
| 799 | ClassDB::bind_method(D_METHOD("body_add_constant_force" , "body" , "force" , "position" ), &PhysicsServer3D::body_add_constant_force, Vector3()); |
| 800 | ClassDB::bind_method(D_METHOD("body_add_constant_torque" , "body" , "torque" ), &PhysicsServer3D::body_add_constant_torque); |
| 801 | |
| 802 | ClassDB::bind_method(D_METHOD("body_set_constant_force" , "body" , "force" ), &PhysicsServer3D::body_set_constant_force); |
| 803 | ClassDB::bind_method(D_METHOD("body_get_constant_force" , "body" ), &PhysicsServer3D::body_get_constant_force); |
| 804 | |
| 805 | ClassDB::bind_method(D_METHOD("body_set_constant_torque" , "body" , "torque" ), &PhysicsServer3D::body_set_constant_torque); |
| 806 | ClassDB::bind_method(D_METHOD("body_get_constant_torque" , "body" ), &PhysicsServer3D::body_get_constant_torque); |
| 807 | |
| 808 | ClassDB::bind_method(D_METHOD("body_set_axis_velocity" , "body" , "axis_velocity" ), &PhysicsServer3D::body_set_axis_velocity); |
| 809 | |
| 810 | ClassDB::bind_method(D_METHOD("body_set_axis_lock" , "body" , "axis" , "lock" ), &PhysicsServer3D::body_set_axis_lock); |
| 811 | ClassDB::bind_method(D_METHOD("body_is_axis_locked" , "body" , "axis" ), &PhysicsServer3D::body_is_axis_locked); |
| 812 | |
| 813 | ClassDB::bind_method(D_METHOD("body_add_collision_exception" , "body" , "excepted_body" ), &PhysicsServer3D::body_add_collision_exception); |
| 814 | ClassDB::bind_method(D_METHOD("body_remove_collision_exception" , "body" , "excepted_body" ), &PhysicsServer3D::body_remove_collision_exception); |
| 815 | |
| 816 | ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported" , "body" , "amount" ), &PhysicsServer3D::body_set_max_contacts_reported); |
| 817 | ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported" , "body" ), &PhysicsServer3D::body_get_max_contacts_reported); |
| 818 | |
| 819 | ClassDB::bind_method(D_METHOD("body_set_omit_force_integration" , "body" , "enable" ), &PhysicsServer3D::body_set_omit_force_integration); |
| 820 | ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration" , "body" ), &PhysicsServer3D::body_is_omitting_force_integration); |
| 821 | |
| 822 | ClassDB::bind_method(D_METHOD("body_set_force_integration_callback" , "body" , "callable" , "userdata" ), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant())); |
| 823 | |
| 824 | ClassDB::bind_method(D_METHOD("body_set_ray_pickable" , "body" , "enable" ), &PhysicsServer3D::body_set_ray_pickable); |
| 825 | |
| 826 | ClassDB::bind_method(D_METHOD("body_test_motion" , "body" , "parameters" , "result" ), &PhysicsServer3D::_body_test_motion, DEFVAL(Variant())); |
| 827 | |
| 828 | ClassDB::bind_method(D_METHOD("body_get_direct_state" , "body" ), &PhysicsServer3D::body_get_direct_state); |
| 829 | |
| 830 | /* SOFT BODY API */ |
| 831 | |
| 832 | ClassDB::bind_method(D_METHOD("soft_body_get_bounds" , "body" ), &PhysicsServer3D::soft_body_get_bounds); |
| 833 | |
| 834 | /* JOINT API */ |
| 835 | |
| 836 | ClassDB::bind_method(D_METHOD("joint_create" ), &PhysicsServer3D::joint_create); |
| 837 | ClassDB::bind_method(D_METHOD("joint_clear" , "joint" ), &PhysicsServer3D::joint_clear); |
| 838 | |
| 839 | BIND_ENUM_CONSTANT(JOINT_TYPE_PIN); |
| 840 | BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE); |
| 841 | BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER); |
| 842 | BIND_ENUM_CONSTANT(JOINT_TYPE_CONE_TWIST); |
| 843 | BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF); |
| 844 | BIND_ENUM_CONSTANT(JOINT_TYPE_MAX); |
| 845 | |
| 846 | ClassDB::bind_method(D_METHOD("joint_make_pin" , "joint" , "body_A" , "local_A" , "body_B" , "local_B" ), &PhysicsServer3D::joint_make_pin); |
| 847 | ClassDB::bind_method(D_METHOD("pin_joint_set_param" , "joint" , "param" , "value" ), &PhysicsServer3D::pin_joint_set_param); |
| 848 | ClassDB::bind_method(D_METHOD("pin_joint_get_param" , "joint" , "param" ), &PhysicsServer3D::pin_joint_get_param); |
| 849 | |
| 850 | ClassDB::bind_method(D_METHOD("pin_joint_set_local_a" , "joint" , "local_A" ), &PhysicsServer3D::pin_joint_set_local_a); |
| 851 | ClassDB::bind_method(D_METHOD("pin_joint_get_local_a" , "joint" ), &PhysicsServer3D::pin_joint_get_local_a); |
| 852 | |
| 853 | ClassDB::bind_method(D_METHOD("pin_joint_set_local_b" , "joint" , "local_B" ), &PhysicsServer3D::pin_joint_set_local_b); |
| 854 | ClassDB::bind_method(D_METHOD("pin_joint_get_local_b" , "joint" ), &PhysicsServer3D::pin_joint_get_local_b); |
| 855 | |
| 856 | BIND_ENUM_CONSTANT(PIN_JOINT_BIAS); |
| 857 | BIND_ENUM_CONSTANT(PIN_JOINT_DAMPING); |
| 858 | BIND_ENUM_CONSTANT(PIN_JOINT_IMPULSE_CLAMP); |
| 859 | |
| 860 | BIND_ENUM_CONSTANT(HINGE_JOINT_BIAS); |
| 861 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_UPPER); |
| 862 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_LOWER); |
| 863 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_BIAS); |
| 864 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS); |
| 865 | BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION); |
| 866 | BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY); |
| 867 | BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE); |
| 868 | |
| 869 | BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT); |
| 870 | BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR); |
| 871 | |
| 872 | ClassDB::bind_method(D_METHOD("joint_make_hinge" , "joint" , "body_A" , "hinge_A" , "body_B" , "hinge_B" ), &PhysicsServer3D::joint_make_hinge); |
| 873 | |
| 874 | ClassDB::bind_method(D_METHOD("hinge_joint_set_param" , "joint" , "param" , "value" ), &PhysicsServer3D::hinge_joint_set_param); |
| 875 | ClassDB::bind_method(D_METHOD("hinge_joint_get_param" , "joint" , "param" ), &PhysicsServer3D::hinge_joint_get_param); |
| 876 | |
| 877 | ClassDB::bind_method(D_METHOD("hinge_joint_set_flag" , "joint" , "flag" , "enabled" ), &PhysicsServer3D::hinge_joint_set_flag); |
| 878 | ClassDB::bind_method(D_METHOD("hinge_joint_get_flag" , "joint" , "flag" ), &PhysicsServer3D::hinge_joint_get_flag); |
| 879 | |
| 880 | ClassDB::bind_method(D_METHOD("joint_make_slider" , "joint" , "body_A" , "local_ref_A" , "body_B" , "local_ref_B" ), &PhysicsServer3D::joint_make_slider); |
| 881 | |
| 882 | ClassDB::bind_method(D_METHOD("slider_joint_set_param" , "joint" , "param" , "value" ), &PhysicsServer3D::slider_joint_set_param); |
| 883 | ClassDB::bind_method(D_METHOD("slider_joint_get_param" , "joint" , "param" ), &PhysicsServer3D::slider_joint_get_param); |
| 884 | |
| 885 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER); |
| 886 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER); |
| 887 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS); |
| 888 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION); |
| 889 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING); |
| 890 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS); |
| 891 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION); |
| 892 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING); |
| 893 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS); |
| 894 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION); |
| 895 | BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING); |
| 896 | |
| 897 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER); |
| 898 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER); |
| 899 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS); |
| 900 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION); |
| 901 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING); |
| 902 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS); |
| 903 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION); |
| 904 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING); |
| 905 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS); |
| 906 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION); |
| 907 | BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING); |
| 908 | BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX); |
| 909 | |
| 910 | ClassDB::bind_method(D_METHOD("joint_make_cone_twist" , "joint" , "body_A" , "local_ref_A" , "body_B" , "local_ref_B" ), &PhysicsServer3D::joint_make_cone_twist); |
| 911 | |
| 912 | ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param" , "joint" , "param" , "value" ), &PhysicsServer3D::cone_twist_joint_set_param); |
| 913 | ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param" , "joint" , "param" ), &PhysicsServer3D::cone_twist_joint_get_param); |
| 914 | |
| 915 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN); |
| 916 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN); |
| 917 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_BIAS); |
| 918 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SOFTNESS); |
| 919 | BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_RELAXATION); |
| 920 | |
| 921 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT); |
| 922 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT); |
| 923 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS); |
| 924 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION); |
| 925 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING); |
| 926 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY); |
| 927 | BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT); |
| 928 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT); |
| 929 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT); |
| 930 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS); |
| 931 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING); |
| 932 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION); |
| 933 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT); |
| 934 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_ERP); |
| 935 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY); |
| 936 | BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT); |
| 937 | |
| 938 | BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT); |
| 939 | BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT); |
| 940 | BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR); |
| 941 | BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR); |
| 942 | |
| 943 | ClassDB::bind_method(D_METHOD("joint_get_type" , "joint" ), &PhysicsServer3D::joint_get_type); |
| 944 | |
| 945 | ClassDB::bind_method(D_METHOD("joint_set_solver_priority" , "joint" , "priority" ), &PhysicsServer3D::joint_set_solver_priority); |
| 946 | ClassDB::bind_method(D_METHOD("joint_get_solver_priority" , "joint" ), &PhysicsServer3D::joint_get_solver_priority); |
| 947 | |
| 948 | ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies" , "joint" , "disable" ), &PhysicsServer3D::joint_disable_collisions_between_bodies); |
| 949 | ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies" , "joint" ), &PhysicsServer3D::joint_is_disabled_collisions_between_bodies); |
| 950 | |
| 951 | ClassDB::bind_method(D_METHOD("joint_make_generic_6dof" , "joint" , "body_A" , "local_ref_A" , "body_B" , "local_ref_B" ), &PhysicsServer3D::joint_make_generic_6dof); |
| 952 | |
| 953 | ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param" , "joint" , "axis" , "param" , "value" ), &PhysicsServer3D::generic_6dof_joint_set_param); |
| 954 | ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param" , "joint" , "axis" , "param" ), &PhysicsServer3D::generic_6dof_joint_get_param); |
| 955 | |
| 956 | ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag" , "joint" , "axis" , "flag" , "enable" ), &PhysicsServer3D::generic_6dof_joint_set_flag); |
| 957 | ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag" , "joint" , "axis" , "flag" ), &PhysicsServer3D::generic_6dof_joint_get_flag); |
| 958 | |
| 959 | ClassDB::bind_method(D_METHOD("free_rid" , "rid" ), &PhysicsServer3D::free); |
| 960 | |
| 961 | ClassDB::bind_method(D_METHOD("set_active" , "active" ), &PhysicsServer3D::set_active); |
| 962 | |
| 963 | ClassDB::bind_method(D_METHOD("get_process_info" , "process_info" ), &PhysicsServer3D::get_process_info); |
| 964 | |
| 965 | BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY); |
| 966 | BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY); |
| 967 | BIND_ENUM_CONSTANT(SHAPE_SPHERE); |
| 968 | BIND_ENUM_CONSTANT(SHAPE_BOX); |
| 969 | BIND_ENUM_CONSTANT(SHAPE_CAPSULE); |
| 970 | BIND_ENUM_CONSTANT(SHAPE_CYLINDER); |
| 971 | BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON); |
| 972 | BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON); |
| 973 | BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP); |
| 974 | BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY); |
| 975 | BIND_ENUM_CONSTANT(SHAPE_CUSTOM); |
| 976 | |
| 977 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_OVERRIDE_MODE); |
| 978 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY); |
| 979 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR); |
| 980 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT); |
| 981 | BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE); |
| 982 | BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE); |
| 983 | BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP); |
| 984 | BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE); |
| 985 | BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP); |
| 986 | BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY); |
| 987 | BIND_ENUM_CONSTANT(AREA_PARAM_WIND_FORCE_MAGNITUDE); |
| 988 | BIND_ENUM_CONSTANT(AREA_PARAM_WIND_SOURCE); |
| 989 | BIND_ENUM_CONSTANT(AREA_PARAM_WIND_DIRECTION); |
| 990 | BIND_ENUM_CONSTANT(AREA_PARAM_WIND_ATTENUATION_FACTOR); |
| 991 | |
| 992 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); |
| 993 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); |
| 994 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE); |
| 995 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE); |
| 996 | BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE); |
| 997 | |
| 998 | BIND_ENUM_CONSTANT(BODY_MODE_STATIC); |
| 999 | BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); |
| 1000 | BIND_ENUM_CONSTANT(BODY_MODE_RIGID); |
| 1001 | BIND_ENUM_CONSTANT(BODY_MODE_RIGID_LINEAR); |
| 1002 | |
| 1003 | BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); |
| 1004 | BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); |
| 1005 | BIND_ENUM_CONSTANT(BODY_PARAM_MASS); |
| 1006 | BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA); |
| 1007 | BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS); |
| 1008 | BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); |
| 1009 | BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP_MODE); |
| 1010 | BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP_MODE); |
| 1011 | BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); |
| 1012 | BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); |
| 1013 | BIND_ENUM_CONSTANT(BODY_PARAM_MAX); |
| 1014 | |
| 1015 | BIND_ENUM_CONSTANT(BODY_DAMP_MODE_COMBINE); |
| 1016 | BIND_ENUM_CONSTANT(BODY_DAMP_MODE_REPLACE); |
| 1017 | |
| 1018 | BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM); |
| 1019 | BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY); |
| 1020 | BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY); |
| 1021 | BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING); |
| 1022 | BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP); |
| 1023 | |
| 1024 | BIND_ENUM_CONSTANT(AREA_BODY_ADDED); |
| 1025 | BIND_ENUM_CONSTANT(AREA_BODY_REMOVED); |
| 1026 | |
| 1027 | BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS); |
| 1028 | BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS); |
| 1029 | BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT); |
| 1030 | |
| 1031 | BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); |
| 1032 | BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION); |
| 1033 | BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION); |
| 1034 | BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_DEFAULT_BIAS); |
| 1035 | BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD); |
| 1036 | BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD); |
| 1037 | BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); |
| 1038 | BIND_ENUM_CONSTANT(SPACE_PARAM_SOLVER_ITERATIONS); |
| 1039 | |
| 1040 | BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X); |
| 1041 | BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y); |
| 1042 | BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z); |
| 1043 | BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X); |
| 1044 | BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y); |
| 1045 | BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z); |
| 1046 | |
| 1047 | #endif |
| 1048 | } |
| 1049 | |
| 1050 | PhysicsServer3D::PhysicsServer3D() { |
| 1051 | singleton = this; |
| 1052 | |
| 1053 | // World3D physics space |
| 1054 | GLOBAL_DEF_BASIC("physics/3d/default_gravity" , 9.8); |
| 1055 | GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector" , Vector3(0, -1, 0)); |
| 1056 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater" ), 0.1); |
| 1057 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater" ), 0.1); |
| 1058 | |
| 1059 | // PhysicsServer3D |
| 1060 | GLOBAL_DEF("physics/3d/sleep_threshold_linear" , 0.1); |
| 1061 | GLOBAL_DEF("physics/3d/sleep_threshold_angular" , Math::deg_to_rad(8.0)); |
| 1062 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep" , PROPERTY_HINT_RANGE, "0,5,0.01,or_greater" ), 0.5); |
| 1063 | GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations" , PROPERTY_HINT_RANGE, "1,32,1,or_greater" ), 16); |
| 1064 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius" , PROPERTY_HINT_RANGE, "0,0.1,0.001,or_greater" ), 0.01); |
| 1065 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation" , PROPERTY_HINT_RANGE, "0,0.1,0.001,or_greater" ), 0.05); |
| 1066 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration" , PROPERTY_HINT_RANGE, "0.001,0.1,0.001,or_greater" ), 0.01); |
| 1067 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias" , PROPERTY_HINT_RANGE, "0,1,0.01" ), 0.8); |
| 1068 | } |
| 1069 | |
| 1070 | PhysicsServer3D::~PhysicsServer3D() { |
| 1071 | singleton = nullptr; |
| 1072 | } |
| 1073 | |
| 1074 | PhysicsServer3DManager *PhysicsServer3DManager::singleton = nullptr; |
| 1075 | const String PhysicsServer3DManager::setting_property_name(PNAME("physics/3d/physics_engine" )); |
| 1076 | |
| 1077 | void PhysicsServer3DManager::on_servers_changed() { |
| 1078 | String physics_servers2("DEFAULT" ); |
| 1079 | for (int i = get_servers_count() - 1; 0 <= i; --i) { |
| 1080 | physics_servers2 += "," + get_server_name(i); |
| 1081 | } |
| 1082 | ProjectSettings::get_singleton()->set_custom_property_info(PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2)); |
| 1083 | ProjectSettings::get_singleton()->set_restart_if_changed(setting_property_name, true); |
| 1084 | } |
| 1085 | |
| 1086 | void PhysicsServer3DManager::_bind_methods() { |
| 1087 | ClassDB::bind_method(D_METHOD("register_server" , "name" , "create_callback" ), &PhysicsServer3DManager::register_server); |
| 1088 | ClassDB::bind_method(D_METHOD("set_default_server" , "name" , "priority" ), &PhysicsServer3DManager::set_default_server); |
| 1089 | } |
| 1090 | |
| 1091 | PhysicsServer3DManager *PhysicsServer3DManager::get_singleton() { |
| 1092 | return singleton; |
| 1093 | } |
| 1094 | |
| 1095 | void PhysicsServer3DManager::register_server(const String &p_name, const Callable &p_create_callback) { |
| 1096 | //ERR_FAIL_COND(!p_create_callback.is_valid()); |
| 1097 | ERR_FAIL_COND(find_server_id(p_name) != -1); |
| 1098 | physics_servers.push_back(ClassInfo(p_name, p_create_callback)); |
| 1099 | on_servers_changed(); |
| 1100 | } |
| 1101 | |
| 1102 | void PhysicsServer3DManager::set_default_server(const String &p_name, int p_priority) { |
| 1103 | const int id = find_server_id(p_name); |
| 1104 | ERR_FAIL_COND(id == -1); // Not found |
| 1105 | if (default_server_priority < p_priority) { |
| 1106 | default_server_id = id; |
| 1107 | default_server_priority = p_priority; |
| 1108 | } |
| 1109 | } |
| 1110 | |
| 1111 | int PhysicsServer3DManager::find_server_id(const String &p_name) { |
| 1112 | for (int i = physics_servers.size() - 1; 0 <= i; --i) { |
| 1113 | if (p_name == physics_servers[i].name) { |
| 1114 | return i; |
| 1115 | } |
| 1116 | } |
| 1117 | return -1; |
| 1118 | } |
| 1119 | |
| 1120 | int PhysicsServer3DManager::get_servers_count() { |
| 1121 | return physics_servers.size(); |
| 1122 | } |
| 1123 | |
| 1124 | String PhysicsServer3DManager::get_server_name(int p_id) { |
| 1125 | ERR_FAIL_INDEX_V(p_id, get_servers_count(), "" ); |
| 1126 | return physics_servers[p_id].name; |
| 1127 | } |
| 1128 | |
| 1129 | PhysicsServer3D *PhysicsServer3DManager::new_default_server() { |
| 1130 | ERR_FAIL_COND_V(default_server_id == -1, nullptr); |
| 1131 | Variant ret; |
| 1132 | Callable::CallError ce; |
| 1133 | physics_servers[default_server_id].create_callback.callp(nullptr, 0, ret, ce); |
| 1134 | ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr); |
| 1135 | return Object::cast_to<PhysicsServer3D>(ret.get_validated_object()); |
| 1136 | } |
| 1137 | |
| 1138 | PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) { |
| 1139 | int id = find_server_id(p_name); |
| 1140 | if (id == -1) { |
| 1141 | return nullptr; |
| 1142 | } else { |
| 1143 | Variant ret; |
| 1144 | Callable::CallError ce; |
| 1145 | physics_servers[id].create_callback.callp(nullptr, 0, ret, ce); |
| 1146 | ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr); |
| 1147 | return Object::cast_to<PhysicsServer3D>(ret.get_validated_object()); |
| 1148 | } |
| 1149 | } |
| 1150 | |
| 1151 | PhysicsServer3DManager::PhysicsServer3DManager() { |
| 1152 | singleton = this; |
| 1153 | } |
| 1154 | |
| 1155 | PhysicsServer3DManager::~PhysicsServer3DManager() { |
| 1156 | singleton = nullptr; |
| 1157 | } |
| 1158 | |