| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "World.h" |
| 22 | |
| 23 | #include "Fixture.h" |
| 24 | #include "Shape.h" |
| 25 | #include "Contact.h" |
| 26 | #include "Physics.h" |
| 27 | #include "common/Reference.h" |
| 28 | |
| 29 | // Needed for World::getJoints. It should be moved to wrapper code... |
| 30 | #include "wrap_Joint.h" |
| 31 | |
| 32 | namespace love |
| 33 | { |
| 34 | namespace physics |
| 35 | { |
| 36 | namespace box2d |
| 37 | { |
| 38 | |
| 39 | love::Type World::type("World" , &Object::type); |
| 40 | |
| 41 | World::ContactCallback::ContactCallback(World *world) |
| 42 | : ref(nullptr) |
| 43 | , L(nullptr) |
| 44 | , world(world) |
| 45 | { |
| 46 | } |
| 47 | |
| 48 | World::ContactCallback::~ContactCallback() |
| 49 | { |
| 50 | if (ref != nullptr) |
| 51 | delete ref; |
| 52 | } |
| 53 | |
| 54 | void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse *impulse) |
| 55 | { |
| 56 | // Process contacts. |
| 57 | if (ref != nullptr && L != nullptr) |
| 58 | { |
| 59 | ref->push(L); |
| 60 | |
| 61 | // Push first fixture. |
| 62 | { |
| 63 | Fixture *a = (Fixture *)world->findObject(contact->GetFixtureA()); |
| 64 | if (a != nullptr) |
| 65 | luax_pushtype(L, a); |
| 66 | else |
| 67 | throw love::Exception("A fixture has escaped Memoizer!" ); |
| 68 | } |
| 69 | |
| 70 | // Push second fixture. |
| 71 | { |
| 72 | Fixture *b = (Fixture *)world->findObject(contact->GetFixtureB()); |
| 73 | if (b != nullptr) |
| 74 | luax_pushtype(L, b); |
| 75 | else |
| 76 | throw love::Exception("A fixture has escaped Memoizer!" ); |
| 77 | } |
| 78 | |
| 79 | Contact *cobj = (Contact *)world->findObject(contact); |
| 80 | if (!cobj) |
| 81 | cobj = new Contact(world, contact); |
| 82 | else |
| 83 | cobj->retain(); |
| 84 | |
| 85 | luax_pushtype(L, cobj); |
| 86 | cobj->release(); |
| 87 | |
| 88 | int args = 3; |
| 89 | if (impulse) |
| 90 | { |
| 91 | for (int c = 0; c < impulse->count; c++) |
| 92 | { |
| 93 | lua_pushnumber(L, Physics::scaleUp(impulse->normalImpulses[c])); |
| 94 | lua_pushnumber(L, Physics::scaleUp(impulse->tangentImpulses[c])); |
| 95 | args += 2; |
| 96 | } |
| 97 | } |
| 98 | lua_call(L, args, 0); |
| 99 | } |
| 100 | |
| 101 | } |
| 102 | |
| 103 | World::ContactFilter::ContactFilter() |
| 104 | : ref(nullptr) |
| 105 | , L(nullptr) |
| 106 | { |
| 107 | } |
| 108 | |
| 109 | World::ContactFilter::~ContactFilter() |
| 110 | { |
| 111 | if (ref != nullptr) |
| 112 | delete ref; |
| 113 | } |
| 114 | |
| 115 | bool World::ContactFilter::process(Fixture *a, Fixture *b) |
| 116 | { |
| 117 | // Handle masks, reimplemented from the manual |
| 118 | int filterA[3], filterB[3]; |
| 119 | // [0] categoryBits |
| 120 | // [1] maskBits |
| 121 | // [2] groupIndex |
| 122 | a->getFilterData(filterA); |
| 123 | b->getFilterData(filterB); |
| 124 | |
| 125 | if (filterA[2] != 0 && // 0 is the default group, so this does not count |
| 126 | filterA[2] == filterB[2]) // if they are in the same group |
| 127 | return filterA[2] > 0; // Negative indexes mean you don't collide |
| 128 | |
| 129 | if ((filterA[1] & filterB[0]) == 0 || |
| 130 | (filterB[1] & filterA[0]) == 0) |
| 131 | return false; // A and B aren't set to collide |
| 132 | |
| 133 | if (ref != nullptr && L != nullptr) |
| 134 | { |
| 135 | ref->push(L); |
| 136 | luax_pushtype(L, a); |
| 137 | luax_pushtype(L, b); |
| 138 | lua_call(L, 2, 1); |
| 139 | return luax_toboolean(L, -1); |
| 140 | } |
| 141 | return true; |
| 142 | } |
| 143 | |
| 144 | World::QueryCallback::QueryCallback(World *world, lua_State *L, int idx) |
| 145 | : world(world) |
| 146 | , L(L) |
| 147 | , funcidx(idx) |
| 148 | { |
| 149 | luaL_checktype(L, funcidx, LUA_TFUNCTION); |
| 150 | } |
| 151 | |
| 152 | World::QueryCallback::~QueryCallback() |
| 153 | { |
| 154 | } |
| 155 | |
| 156 | bool World::QueryCallback::ReportFixture(b2Fixture *fixture) |
| 157 | { |
| 158 | if (L != nullptr) |
| 159 | { |
| 160 | lua_pushvalue(L, funcidx); |
| 161 | Fixture *f = (Fixture *)world->findObject(fixture); |
| 162 | if (!f) |
| 163 | throw love::Exception("A fixture has escaped Memoizer!" ); |
| 164 | luax_pushtype(L, f); |
| 165 | lua_call(L, 1, 1); |
| 166 | bool cont = luax_toboolean(L, -1); |
| 167 | lua_pop(L, 1); |
| 168 | return cont; |
| 169 | } |
| 170 | |
| 171 | return true; |
| 172 | } |
| 173 | |
| 174 | World::RayCastCallback::RayCastCallback(World *world, lua_State *L, int idx) |
| 175 | : world(world) |
| 176 | , L(L) |
| 177 | , funcidx(idx) |
| 178 | { |
| 179 | luaL_checktype(L, funcidx, LUA_TFUNCTION); |
| 180 | } |
| 181 | |
| 182 | World::RayCastCallback::~RayCastCallback() |
| 183 | { |
| 184 | } |
| 185 | |
| 186 | float32 World::RayCastCallback::ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction) |
| 187 | { |
| 188 | if (L != nullptr) |
| 189 | { |
| 190 | lua_pushvalue(L, funcidx); |
| 191 | Fixture *f = (Fixture *)world->findObject(fixture); |
| 192 | if (!f) |
| 193 | throw love::Exception("A fixture has escaped Memoizer!" ); |
| 194 | luax_pushtype(L, f); |
| 195 | b2Vec2 scaledPoint = Physics::scaleUp(point); |
| 196 | lua_pushnumber(L, scaledPoint.x); |
| 197 | lua_pushnumber(L, scaledPoint.y); |
| 198 | lua_pushnumber(L, normal.x); |
| 199 | lua_pushnumber(L, normal.y); |
| 200 | lua_pushnumber(L, fraction); |
| 201 | lua_call(L, 6, 1); |
| 202 | if (!lua_isnumber(L, -1)) |
| 203 | luaL_error(L, "Raycast callback didn't return a number!" ); |
| 204 | float32 fraction = (float32) lua_tonumber(L, -1); |
| 205 | lua_pop(L, 1); |
| 206 | return fraction; |
| 207 | } |
| 208 | |
| 209 | return 0; |
| 210 | } |
| 211 | |
| 212 | void World::SayGoodbye(b2Fixture *fixture) |
| 213 | { |
| 214 | Fixture *f = (Fixture *)findObject(fixture); |
| 215 | // Hint implicit destruction with true. |
| 216 | if (f) f->destroy(true); |
| 217 | } |
| 218 | |
| 219 | void World::SayGoodbye(b2Joint *joint) |
| 220 | { |
| 221 | Joint *j = (Joint *)findObject(joint); |
| 222 | // Hint implicit destruction with true. |
| 223 | if (j) j->destroyJoint(true); |
| 224 | } |
| 225 | |
| 226 | World::World() |
| 227 | : world(nullptr) |
| 228 | , destructWorld(false) |
| 229 | , begin(this) |
| 230 | , end(this) |
| 231 | , presolve(this) |
| 232 | , postsolve(this) |
| 233 | { |
| 234 | world = new b2World(b2Vec2(0,0)); |
| 235 | world->SetAllowSleeping(true); |
| 236 | world->SetContactListener(this); |
| 237 | world->SetContactFilter(this); |
| 238 | world->SetDestructionListener(this); |
| 239 | b2BodyDef def; |
| 240 | groundBody = world->CreateBody(&def); |
| 241 | registerObject(world, this); |
| 242 | } |
| 243 | |
| 244 | World::World(b2Vec2 gravity, bool sleep) |
| 245 | : world(nullptr) |
| 246 | , destructWorld(false) |
| 247 | , begin(this) |
| 248 | , end(this) |
| 249 | , presolve(this) |
| 250 | , postsolve(this) |
| 251 | { |
| 252 | world = new b2World(Physics::scaleDown(gravity)); |
| 253 | world->SetAllowSleeping(sleep); |
| 254 | world->SetContactListener(this); |
| 255 | world->SetContactFilter(this); |
| 256 | world->SetDestructionListener(this); |
| 257 | b2BodyDef def; |
| 258 | groundBody = world->CreateBody(&def); |
| 259 | registerObject(world, this); |
| 260 | } |
| 261 | |
| 262 | World::~World() |
| 263 | { |
| 264 | destroy(); |
| 265 | } |
| 266 | |
| 267 | void World::update(float dt) |
| 268 | { |
| 269 | update(dt, 8, 3); // Box2D 2.3's recommended defaults. |
| 270 | } |
| 271 | |
| 272 | void World::update(float dt, int velocityIterations, int positionIterations) |
| 273 | { |
| 274 | world->Step(dt, velocityIterations, positionIterations); |
| 275 | |
| 276 | // Destroy all objects marked during the time step. |
| 277 | for (Body *b : destructBodies) |
| 278 | { |
| 279 | if (b->body != nullptr) b->destroy(); |
| 280 | // Release for reference in vector. |
| 281 | b->release(); |
| 282 | } |
| 283 | for (Fixture *f : destructFixtures) |
| 284 | { |
| 285 | if (f->isValid()) f->destroy(); |
| 286 | // Release for reference in vector. |
| 287 | f->release(); |
| 288 | } |
| 289 | for (Joint *j : destructJoints) |
| 290 | { |
| 291 | if (j->isValid()) j->destroyJoint(); |
| 292 | // Release for reference in vector. |
| 293 | j->release(); |
| 294 | } |
| 295 | destructBodies.clear(); |
| 296 | destructFixtures.clear(); |
| 297 | destructJoints.clear(); |
| 298 | |
| 299 | if (destructWorld) |
| 300 | destroy(); |
| 301 | } |
| 302 | |
| 303 | void World::BeginContact(b2Contact *contact) |
| 304 | { |
| 305 | begin.process(contact); |
| 306 | } |
| 307 | |
| 308 | void World::EndContact(b2Contact *contact) |
| 309 | { |
| 310 | end.process(contact); |
| 311 | |
| 312 | // Letting the Contact know that the b2Contact will be destroyed any second. |
| 313 | Contact *c = (Contact *)findObject(contact); |
| 314 | if (c != nullptr) |
| 315 | c->invalidate(); |
| 316 | } |
| 317 | |
| 318 | void World::PreSolve(b2Contact *contact, const b2Manifold *oldManifold) |
| 319 | { |
| 320 | B2_NOT_USED(oldManifold); // not sure what to do with this |
| 321 | presolve.process(contact); |
| 322 | } |
| 323 | |
| 324 | void World::PostSolve(b2Contact *contact, const b2ContactImpulse *impulse) |
| 325 | { |
| 326 | postsolve.process(contact, impulse); |
| 327 | } |
| 328 | |
| 329 | bool World::ShouldCollide(b2Fixture *fixtureA, b2Fixture *fixtureB) |
| 330 | { |
| 331 | // Fixtures should be memoized, if we created them |
| 332 | Fixture *a = (Fixture *)findObject(fixtureA); |
| 333 | Fixture *b = (Fixture *)findObject(fixtureB); |
| 334 | if (!a || !b) |
| 335 | throw love::Exception("A fixture has escaped Memoizer!" ); |
| 336 | return filter.process(a, b); |
| 337 | } |
| 338 | |
| 339 | bool World::isValid() const |
| 340 | { |
| 341 | return world != nullptr; |
| 342 | } |
| 343 | |
| 344 | int World::setCallbacks(lua_State *L) |
| 345 | { |
| 346 | int nargs = lua_gettop(L); |
| 347 | |
| 348 | for (int i = 1; i <= 4; i++) |
| 349 | { |
| 350 | if (!lua_isnoneornil(L, i)) |
| 351 | luaL_checktype(L, i, LUA_TFUNCTION); |
| 352 | } |
| 353 | |
| 354 | delete begin.ref; |
| 355 | begin.ref = nullptr; |
| 356 | |
| 357 | delete end.ref; |
| 358 | end.ref = nullptr; |
| 359 | |
| 360 | delete presolve.ref; |
| 361 | presolve.ref = nullptr; |
| 362 | |
| 363 | delete postsolve.ref; |
| 364 | postsolve.ref = nullptr; |
| 365 | |
| 366 | if (nargs >= 1) |
| 367 | { |
| 368 | lua_pushvalue(L, 1); |
| 369 | begin.ref = luax_refif(L, LUA_TFUNCTION); |
| 370 | begin.L = L; |
| 371 | } |
| 372 | |
| 373 | if (nargs >= 2) |
| 374 | { |
| 375 | lua_pushvalue(L, 2); |
| 376 | end.ref = luax_refif(L, LUA_TFUNCTION); |
| 377 | end.L = L; |
| 378 | } |
| 379 | |
| 380 | if (nargs >= 3) |
| 381 | { |
| 382 | lua_pushvalue(L, 3); |
| 383 | presolve.ref = luax_refif(L, LUA_TFUNCTION); |
| 384 | presolve.L = L; |
| 385 | } |
| 386 | |
| 387 | if (nargs >= 4) |
| 388 | { |
| 389 | lua_pushvalue(L, 4); |
| 390 | postsolve.ref = luax_refif(L, LUA_TFUNCTION); |
| 391 | postsolve.L = L; |
| 392 | } |
| 393 | |
| 394 | return 0; |
| 395 | } |
| 396 | |
| 397 | int World::getCallbacks(lua_State *L) |
| 398 | { |
| 399 | begin.ref ? begin.ref->push(L) : lua_pushnil(L); |
| 400 | end.ref ? end.ref->push(L) : lua_pushnil(L); |
| 401 | presolve.ref ? presolve.ref->push(L) : lua_pushnil(L); |
| 402 | postsolve.ref ? postsolve.ref->push(L) : lua_pushnil(L); |
| 403 | return 4; |
| 404 | } |
| 405 | |
| 406 | void World::setCallbacksL(lua_State *L) |
| 407 | { |
| 408 | begin.L = end.L = presolve.L = postsolve.L = filter.L = L; |
| 409 | } |
| 410 | |
| 411 | int World::setContactFilter(lua_State *L) |
| 412 | { |
| 413 | if (!lua_isnoneornil(L, 1)) |
| 414 | luaL_checktype(L, 1, LUA_TFUNCTION); |
| 415 | |
| 416 | if (filter.ref) |
| 417 | delete filter.ref; |
| 418 | filter.ref = luax_refif(L, LUA_TFUNCTION); |
| 419 | filter.L = L; |
| 420 | return 0; |
| 421 | } |
| 422 | |
| 423 | int World::getContactFilter(lua_State *L) |
| 424 | { |
| 425 | filter.ref ? filter.ref->push(L) : lua_pushnil(L); |
| 426 | return 1; |
| 427 | } |
| 428 | |
| 429 | void World::setGravity(float x, float y) |
| 430 | { |
| 431 | world->SetGravity(Physics::scaleDown(b2Vec2(x, y))); |
| 432 | } |
| 433 | |
| 434 | int World::getGravity(lua_State *L) |
| 435 | { |
| 436 | b2Vec2 v = Physics::scaleUp(world->GetGravity()); |
| 437 | lua_pushnumber(L, v.x); |
| 438 | lua_pushnumber(L, v.y); |
| 439 | return 2; |
| 440 | } |
| 441 | |
| 442 | void World::translateOrigin(float x, float y) |
| 443 | { |
| 444 | world->ShiftOrigin(Physics::scaleDown(b2Vec2(x, y))); |
| 445 | } |
| 446 | |
| 447 | void World::setSleepingAllowed(bool allow) |
| 448 | { |
| 449 | world->SetAllowSleeping(allow); |
| 450 | } |
| 451 | |
| 452 | bool World::isSleepingAllowed() const |
| 453 | { |
| 454 | return world->GetAllowSleeping(); |
| 455 | } |
| 456 | |
| 457 | bool World::isLocked() const |
| 458 | { |
| 459 | return world->IsLocked(); |
| 460 | } |
| 461 | |
| 462 | int World::getBodyCount() const |
| 463 | { |
| 464 | return world->GetBodyCount()-1; // ignore the ground body |
| 465 | } |
| 466 | |
| 467 | int World::getJointCount() const |
| 468 | { |
| 469 | return world->GetJointCount(); |
| 470 | } |
| 471 | |
| 472 | int World::getContactCount() const |
| 473 | { |
| 474 | return world->GetContactCount(); |
| 475 | } |
| 476 | |
| 477 | int World::getBodies(lua_State *L) const |
| 478 | { |
| 479 | lua_newtable(L); |
| 480 | b2Body *b = world->GetBodyList(); |
| 481 | int i = 1; |
| 482 | do |
| 483 | { |
| 484 | if (!b) |
| 485 | break; |
| 486 | if (b == groundBody) |
| 487 | continue; |
| 488 | Body *body = (Body *)findObject(b); |
| 489 | if (!body) |
| 490 | throw love::Exception("A body has escaped Memoizer!" ); |
| 491 | luax_pushtype(L, body); |
| 492 | lua_rawseti(L, -2, i); |
| 493 | i++; |
| 494 | } |
| 495 | while ((b = b->GetNext())); |
| 496 | return 1; |
| 497 | } |
| 498 | |
| 499 | int World::getJoints(lua_State *L) const |
| 500 | { |
| 501 | lua_newtable(L); |
| 502 | b2Joint *j = world->GetJointList(); |
| 503 | int i = 1; |
| 504 | do |
| 505 | { |
| 506 | if (!j) break; |
| 507 | Joint *joint = (Joint *)findObject(j); |
| 508 | if (!joint) throw love::Exception("A joint has escaped Memoizer!" ); |
| 509 | luax_pushjoint(L, joint); |
| 510 | lua_rawseti(L, -2, i); |
| 511 | i++; |
| 512 | } |
| 513 | while ((j = j->GetNext())); |
| 514 | return 1; |
| 515 | } |
| 516 | |
| 517 | int World::getContacts(lua_State *L) |
| 518 | { |
| 519 | lua_newtable(L); |
| 520 | b2Contact *c = world->GetContactList(); |
| 521 | int i = 1; |
| 522 | do |
| 523 | { |
| 524 | if (!c) break; |
| 525 | Contact *contact = (Contact *)findObject(c); |
| 526 | if (!contact) |
| 527 | contact = new Contact(this, c); |
| 528 | else |
| 529 | contact->retain(); |
| 530 | luax_pushtype(L, contact); |
| 531 | contact->release(); |
| 532 | lua_rawseti(L, -2, i); |
| 533 | i++; |
| 534 | } |
| 535 | while ((c = c->GetNext())); |
| 536 | return 1; |
| 537 | } |
| 538 | |
| 539 | b2Body *World::getGroundBody() const |
| 540 | { |
| 541 | return groundBody; |
| 542 | } |
| 543 | |
| 544 | int World::queryBoundingBox(lua_State *L) |
| 545 | { |
| 546 | b2AABB box; |
| 547 | float lx = (float)luaL_checknumber(L, 1); |
| 548 | float ly = (float)luaL_checknumber(L, 2); |
| 549 | float ux = (float)luaL_checknumber(L, 3); |
| 550 | float uy = (float)luaL_checknumber(L, 4); |
| 551 | box.lowerBound = Physics::scaleDown(b2Vec2(lx, ly)); |
| 552 | box.upperBound = Physics::scaleDown(b2Vec2(ux, uy)); |
| 553 | luaL_checktype(L, 5, LUA_TFUNCTION); |
| 554 | QueryCallback query(this, L, 5); |
| 555 | world->QueryAABB(&query, box); |
| 556 | return 0; |
| 557 | } |
| 558 | |
| 559 | int World::rayCast(lua_State *L) |
| 560 | { |
| 561 | float x1 = (float)luaL_checknumber(L, 1); |
| 562 | float y1 = (float)luaL_checknumber(L, 2); |
| 563 | float x2 = (float)luaL_checknumber(L, 3); |
| 564 | float y2 = (float)luaL_checknumber(L, 4); |
| 565 | b2Vec2 v1 = Physics::scaleDown(b2Vec2(x1, y1)); |
| 566 | b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2)); |
| 567 | luaL_checktype(L, 5, LUA_TFUNCTION); |
| 568 | RayCastCallback raycast(this, L, 5); |
| 569 | world->RayCast(&raycast, v1, v2); |
| 570 | return 0; |
| 571 | } |
| 572 | |
| 573 | void World::destroy() |
| 574 | { |
| 575 | if (world == nullptr) |
| 576 | return; |
| 577 | |
| 578 | if (world->IsLocked()) |
| 579 | { |
| 580 | destructWorld = true; |
| 581 | return; |
| 582 | } |
| 583 | |
| 584 | // Remove userdata reference to avoid it sticking around after GC |
| 585 | if (begin.ref) begin.ref->unref(); |
| 586 | if (end.ref) end.ref->unref(); |
| 587 | if (presolve.ref) presolve.ref->unref(); |
| 588 | if (postsolve.ref) postsolve.ref->unref(); |
| 589 | if (filter.ref) filter.ref->unref(); |
| 590 | |
| 591 | //disable callbacks |
| 592 | begin.ref = end.ref = presolve.ref = postsolve.ref = filter.ref = nullptr; |
| 593 | |
| 594 | // Cleaning up the world. |
| 595 | b2Body *b = world->GetBodyList(); |
| 596 | while (b) |
| 597 | { |
| 598 | b2Body *t = b; |
| 599 | b = b->GetNext(); |
| 600 | if (t == groundBody) |
| 601 | continue; |
| 602 | Body *body = (Body *)findObject(t); |
| 603 | if (!body) |
| 604 | throw love::Exception("A body has escaped Memoizer!" ); |
| 605 | body->destroy(); |
| 606 | } |
| 607 | |
| 608 | world->DestroyBody(groundBody); |
| 609 | unregisterObject(world); |
| 610 | |
| 611 | delete world; |
| 612 | world = nullptr; |
| 613 | } |
| 614 | |
| 615 | void World::registerObject(void *b2object, love::Object *object) |
| 616 | { |
| 617 | box2dObjectMap[b2object] = object; |
| 618 | } |
| 619 | |
| 620 | void World::unregisterObject(void *b2object) |
| 621 | { |
| 622 | box2dObjectMap.erase(b2object); |
| 623 | } |
| 624 | |
| 625 | love::Object *World::findObject(void *b2object) const |
| 626 | { |
| 627 | auto it = box2dObjectMap.find(b2object); |
| 628 | if (it != box2dObjectMap.end()) |
| 629 | return it->second; |
| 630 | else |
| 631 | return nullptr; |
| 632 | } |
| 633 | |
| 634 | } // box2d |
| 635 | } // physics |
| 636 | } // love |
| 637 | |