| 1 | /* | 
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| 2 | * Copyright 2012 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/effects/GrGaussianConvolutionFragmentProcessor.h" | 
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| 9 |  | 
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| 10 | #include "src/gpu/GrTexture.h" | 
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| 11 | #include "src/gpu/GrTextureProxy.h" | 
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| 12 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | 
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| 13 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 16 |  | 
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| 17 | // For brevity | 
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| 18 | using UniformHandle = GrGLSLProgramDataManager::UniformHandle; | 
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| 19 | using Direction = GrGaussianConvolutionFragmentProcessor::Direction; | 
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| 20 |  | 
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| 21 | class GrGLConvolutionEffect : public GrGLSLFragmentProcessor { | 
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| 22 | public: | 
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| 23 | void emitCode(EmitArgs&) override; | 
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| 24 |  | 
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| 25 | static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); | 
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| 26 |  | 
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| 27 | protected: | 
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| 28 | void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; | 
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| 29 |  | 
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| 30 | private: | 
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| 31 | UniformHandle fKernelUni; | 
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| 32 | UniformHandle fImageIncrementUni; | 
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| 33 | UniformHandle fBoundsUni; | 
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| 34 |  | 
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| 35 | typedef GrGLSLFragmentProcessor INHERITED; | 
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| 36 | }; | 
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| 37 |  | 
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| 38 | void GrGLConvolutionEffect::emitCode(EmitArgs& args) { | 
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| 39 | const GrGaussianConvolutionFragmentProcessor& ce = | 
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| 40 | args.fFp.cast<GrGaussianConvolutionFragmentProcessor>(); | 
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| 41 |  | 
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| 42 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 
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| 43 | fImageIncrementUni = uniformHandler->addUniform(&ce, kFragment_GrShaderFlag, kHalf2_GrSLType, | 
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| 44 | "ImageIncrement"); | 
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| 45 | if (ce.useBounds()) { | 
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| 46 | fBoundsUni = uniformHandler->addUniform(&ce, kFragment_GrShaderFlag, kHalf2_GrSLType, | 
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| 47 | "Bounds"); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | int width = ce.width(); | 
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| 51 |  | 
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| 52 | int arrayCount = (width + 3) / 4; | 
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| 53 | SkASSERT(4 * arrayCount >= width); | 
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| 54 |  | 
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| 55 | fKernelUni = uniformHandler->addUniformArray(&ce, kFragment_GrShaderFlag, kHalf4_GrSLType, | 
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| 56 | "Kernel", arrayCount); | 
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| 57 |  | 
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| 58 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 
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| 59 | SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint); | 
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| 60 |  | 
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| 61 | fragBuilder->codeAppendf( "%s = half4(0, 0, 0, 0);", args.fOutputColor); | 
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| 62 |  | 
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| 63 | const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); | 
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| 64 | const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); | 
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| 65 |  | 
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| 66 | fragBuilder->codeAppendf( "float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); | 
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| 67 | fragBuilder->codeAppend( "float2 coordSampled = half2(0, 0);"); | 
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| 68 |  | 
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| 69 | // Manually unroll loop because some drivers don't; yields 20-30% speedup. | 
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| 70 | const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w"}; | 
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| 71 | for (int i = 0; i < width; i++) { | 
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| 72 | SkString index; | 
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| 73 | SkString kernelIndex; | 
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| 74 | index.appendS32(i / 4); | 
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| 75 | kernel.appendArrayAccess(index.c_str(), &kernelIndex); | 
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| 76 | kernelIndex.append(kVecSuffix[i & 0x3]); | 
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| 77 |  | 
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| 78 | fragBuilder->codeAppend( "coordSampled = coord;"); | 
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| 79 | if (ce.useBounds()) { | 
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| 80 | // We used to compute a bool indicating whether we're in bounds or not, cast it to a | 
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| 81 | // float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems | 
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| 82 | // to have a bug that caused corruption. | 
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| 83 | const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); | 
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| 84 | const char* component = ce.direction() == Direction::kY ? "y": "x"; | 
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| 85 |  | 
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| 86 | switch (ce.mode()) { | 
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| 87 | case GrTextureDomain::kClamp_Mode: { | 
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| 88 | fragBuilder->codeAppendf( "coordSampled.%s = clamp(coord.%s, %s.x, %s.y);\n", | 
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| 89 | component, component, bounds, bounds); | 
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| 90 | break; | 
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| 91 | } | 
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| 92 | // Deferring implementing kMirrorRepeat until we use DomainEffects as | 
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| 93 | // child processors. Fallback to Repeat. | 
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| 94 | case GrTextureDomain::kMirrorRepeat_Mode: | 
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| 95 | case GrTextureDomain::kRepeat_Mode: { | 
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| 96 | fragBuilder->codeAppendf( "coordSampled.%s = " | 
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| 97 | "mod(coord.%s - %s.x, %s.y - %s.x) + %s.x;\n", | 
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| 98 | component, component, bounds, bounds, bounds, bounds); | 
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| 99 | break; | 
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| 100 | } | 
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| 101 | case GrTextureDomain::kDecal_Mode: { | 
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| 102 | fragBuilder->codeAppendf( "if (coord.%s >= %s.x && coord.%s <= %s.y) {", | 
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| 103 | component, bounds, component, bounds); | 
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| 104 | break; | 
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| 105 | } | 
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| 106 | default: { | 
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| 107 | SK_ABORT( "Unsupported operation."); | 
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| 108 | } | 
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| 109 | } | 
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| 110 | } | 
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| 111 | fragBuilder->codeAppendf( "%s += ", args.fOutputColor); | 
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| 112 | fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coordSampled"); | 
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| 113 | fragBuilder->codeAppendf( " * %s;\n", kernelIndex.c_str()); | 
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| 114 | if (GrTextureDomain::kDecal_Mode == ce.mode()) { | 
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| 115 | fragBuilder->codeAppend( "}"); | 
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| 116 | } | 
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| 117 | fragBuilder->codeAppendf( "coord += %s;\n", imgInc); | 
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| 118 | } | 
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| 119 | fragBuilder->codeAppendf( "%s *= %s;\n", args.fOutputColor, args.fInputColor); | 
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| 120 | } | 
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| 121 |  | 
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| 122 | void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman, | 
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| 123 | const GrFragmentProcessor& processor) { | 
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| 124 | const GrGaussianConvolutionFragmentProcessor& conv = | 
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| 125 | processor.cast<GrGaussianConvolutionFragmentProcessor>(); | 
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| 126 | const auto& view = conv.textureSampler(0).view(); | 
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| 127 | GrSurfaceProxy* proxy = view.proxy(); | 
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| 128 | GrTexture& texture = *proxy->peekTexture(); | 
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| 129 |  | 
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| 130 | float imageIncrement[2] = {0}; | 
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| 131 | float ySign = view.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; | 
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| 132 | switch (conv.direction()) { | 
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| 133 | case Direction::kX: | 
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| 134 | imageIncrement[0] = 1.0f / texture.width(); | 
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| 135 | break; | 
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| 136 | case Direction::kY: | 
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| 137 | imageIncrement[1] = ySign / texture.height(); | 
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| 138 | break; | 
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| 139 | default: | 
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| 140 | SK_ABORT( "Unknown filter direction."); | 
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| 141 | } | 
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| 142 | pdman.set2fv(fImageIncrementUni, 1, imageIncrement); | 
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| 143 | if (conv.useBounds()) { | 
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| 144 | float bounds[2] = {0}; | 
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| 145 | bounds[0] = conv.bounds()[0]; | 
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| 146 | bounds[1] = conv.bounds()[1]; | 
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| 147 | if (GrTextureDomain::kClamp_Mode == conv.mode()) { | 
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| 148 | bounds[0] += SK_ScalarHalf; | 
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| 149 | bounds[1] -= SK_ScalarHalf; | 
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| 150 | } | 
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| 151 | if (Direction::kX == conv.direction()) { | 
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| 152 | SkScalar inv = SkScalarInvert(SkIntToScalar(texture.width())); | 
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| 153 | bounds[0] *= inv; | 
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| 154 | bounds[1] *= inv; | 
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| 155 | } else { | 
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| 156 | SkScalar inv = SkScalarInvert(SkIntToScalar(texture.height())); | 
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| 157 | if (view.origin() != kTopLeft_GrSurfaceOrigin) { | 
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| 158 | float tmp = bounds[0]; | 
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| 159 | bounds[0] = 1.0f - (inv * bounds[1]); | 
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| 160 | bounds[1] = 1.0f - (inv * tmp); | 
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| 161 | } else { | 
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| 162 | bounds[0] *= inv; | 
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| 163 | bounds[1] *= inv; | 
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| 164 | } | 
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| 165 | } | 
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| 166 |  | 
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| 167 | SkASSERT(bounds[0] <= bounds[1]); | 
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| 168 | pdman.set2f(fBoundsUni, bounds[0], bounds[1]); | 
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| 169 | } | 
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| 170 | int width = conv.width(); | 
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| 171 |  | 
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| 172 | int arrayCount = (width + 3) / 4; | 
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| 173 | SkASSERT(4 * arrayCount >= width); | 
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| 174 | pdman.set4fv(fKernelUni, arrayCount, conv.kernel()); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrShaderCaps&, | 
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| 178 | GrProcessorKeyBuilder* b) { | 
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| 179 | const GrGaussianConvolutionFragmentProcessor& conv = | 
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| 180 | processor.cast<GrGaussianConvolutionFragmentProcessor>(); | 
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| 181 | uint32_t key = conv.radius(); | 
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| 182 | key <<= 3; | 
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| 183 | if (conv.useBounds()) { | 
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| 184 | key |= Direction::kY == conv.direction() ? 0x4 : 0x0; | 
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| 185 | } | 
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| 186 | key |= static_cast<uint32_t>(conv.mode()); | 
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| 187 | b->add32(key); | 
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| 188 | } | 
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| 189 |  | 
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| 190 | /////////////////////////////////////////////////////////////////////////////// | 
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| 191 | static void fill_in_1D_gaussian_kernel(float* kernel, int width, float gaussianSigma, int radius) { | 
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| 192 | const float twoSigmaSqrd = 2.0f * gaussianSigma * gaussianSigma; | 
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| 193 | if (SkScalarNearlyZero(twoSigmaSqrd, SK_ScalarNearlyZero)) { | 
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| 194 | for (int i = 0; i < width; ++i) { | 
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| 195 | kernel[i] = 0.0f; | 
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| 196 | } | 
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| 197 | return; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | const float denom = 1.0f / twoSigmaSqrd; | 
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| 201 |  | 
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| 202 | float sum = 0.0f; | 
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| 203 | for (int i = 0; i < width; ++i) { | 
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| 204 | float x = static_cast<float>(i - radius); | 
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| 205 | // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian | 
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| 206 | // is dropped here, since we renormalize the kernel below. | 
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| 207 | kernel[i] = sk_float_exp(-x * x * denom); | 
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| 208 | sum += kernel[i]; | 
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| 209 | } | 
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| 210 | // Normalize the kernel | 
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| 211 | float scale = 1.0f / sum; | 
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| 212 | for (int i = 0; i < width; ++i) { | 
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| 213 | kernel[i] *= scale; | 
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| 214 | } | 
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| 215 | } | 
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| 216 |  | 
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| 217 | GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor( | 
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| 218 | GrSurfaceProxyView view, | 
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| 219 | SkAlphaType alphaType, | 
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| 220 | Direction direction, | 
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| 221 | int radius, | 
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| 222 | float gaussianSigma, | 
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| 223 | GrTextureDomain::Mode mode, | 
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| 224 | int bounds[2]) | 
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| 225 | : INHERITED(kGrGaussianConvolutionFragmentProcessor_ClassID, | 
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| 226 | ModulateForSamplerOptFlags(alphaType, mode == GrTextureDomain::kDecal_Mode)) | 
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| 227 | , fCoordTransform(view.proxy(), view.origin()) | 
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| 228 | , fTextureSampler(std::move(view)) | 
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| 229 | , fRadius(radius) | 
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| 230 | , fDirection(direction) | 
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| 231 | , fMode(mode) { | 
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| 232 | this->addCoordTransform(&fCoordTransform); | 
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| 233 | this->setTextureSamplerCnt(1); | 
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| 234 | SkASSERT(radius <= kMaxKernelRadius); | 
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| 235 |  | 
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| 236 | fill_in_1D_gaussian_kernel(fKernel, this->width(), gaussianSigma, this->radius()); | 
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| 237 | // SkGpuBlurUtils is not as aggressive as it once was about avoiding domains. So we check | 
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| 238 | // here if we can omit the domain. TODO: remove this when this effect uses a child to | 
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| 239 | // sample the texture. | 
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| 240 | auto samplerProxy = fTextureSampler.proxy(); | 
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| 241 | if (!samplerProxy->isFullyLazy()) { | 
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| 242 | int wh = (fDirection == Direction::kX) ? samplerProxy->backingStoreDimensions().width() | 
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| 243 | : samplerProxy->backingStoreDimensions().height(); | 
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| 244 | if (bounds[0] == 0 && bounds[1] == wh) { | 
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| 245 | bool useSampler = false; | 
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| 246 | GrSamplerState::WrapMode samplerMode = GrSamplerState::WrapMode::kClamp; | 
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| 247 | switch (fMode) { | 
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| 248 | case GrTextureDomain::kClamp_Mode: | 
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| 249 | case GrTextureDomain::kIgnore_Mode: | 
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| 250 | useSampler = true; | 
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| 251 | break; | 
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| 252 | case GrTextureDomain::kRepeat_Mode: | 
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| 253 | useSampler = true; | 
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| 254 | samplerMode = GrSamplerState::WrapMode::kRepeat; | 
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| 255 | break; | 
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| 256 | case GrTextureDomain::kMirrorRepeat_Mode: | 
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| 257 | useSampler = true; | 
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| 258 | samplerMode = GrSamplerState::WrapMode::kMirrorRepeat; | 
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| 259 | break; | 
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| 260 | case GrTextureDomain::kDecal_Mode: | 
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| 261 | // Not sure if we support this in HW without having GrCaps here. | 
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| 262 | // Just wait until we replace this with GrTextureEffect. | 
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| 263 | break; | 
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| 264 | } | 
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| 265 | if (useSampler) { | 
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| 266 | fMode = GrTextureDomain::kIgnore_Mode; | 
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| 267 | if (fDirection == Direction::kX) { | 
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| 268 | fTextureSampler.samplerState().setWrapModeX(samplerMode); | 
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| 269 | } else { | 
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| 270 | fTextureSampler.samplerState().setWrapModeY(samplerMode); | 
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| 271 | } | 
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| 272 | } | 
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| 273 | } | 
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| 274 | } | 
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| 275 | memcpy(fBounds, bounds, sizeof(fBounds)); | 
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| 276 | } | 
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| 277 |  | 
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| 278 | GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor( | 
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| 279 | const GrGaussianConvolutionFragmentProcessor& that) | 
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| 280 | : INHERITED(kGrGaussianConvolutionFragmentProcessor_ClassID, that.optimizationFlags()) | 
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| 281 | , fCoordTransform(that.fCoordTransform) | 
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| 282 | , fTextureSampler(that.fTextureSampler) | 
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| 283 | , fRadius(that.fRadius) | 
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| 284 | , fDirection(that.fDirection) | 
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| 285 | , fMode(that.fMode) { | 
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| 286 | this->addCoordTransform(&fCoordTransform); | 
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| 287 | this->setTextureSamplerCnt(1); | 
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| 288 | memcpy(fKernel, that.fKernel, that.width() * sizeof(float)); | 
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| 289 | memcpy(fBounds, that.fBounds, sizeof(fBounds)); | 
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| 290 | } | 
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| 291 |  | 
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| 292 | void GrGaussianConvolutionFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, | 
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| 293 | GrProcessorKeyBuilder* b) const { | 
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| 294 | GrGLConvolutionEffect::GenKey(*this, caps, b); | 
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| 295 | } | 
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| 296 |  | 
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| 297 | GrGLSLFragmentProcessor* GrGaussianConvolutionFragmentProcessor::onCreateGLSLInstance() const { | 
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| 298 | return new GrGLConvolutionEffect; | 
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| 299 | } | 
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| 300 |  | 
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| 301 | bool GrGaussianConvolutionFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const { | 
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| 302 | const GrGaussianConvolutionFragmentProcessor& s = | 
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| 303 | sBase.cast<GrGaussianConvolutionFragmentProcessor>(); | 
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| 304 | return (this->radius() == s.radius() && this->direction() == s.direction() && | 
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| 305 | this->mode() == s.mode() && | 
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| 306 | 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && | 
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| 307 | 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); | 
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| 308 | } | 
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| 309 |  | 
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| 310 | /////////////////////////////////////////////////////////////////////////////// | 
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| 311 |  | 
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| 312 | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGaussianConvolutionFragmentProcessor); | 
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| 313 |  | 
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| 314 | #if GR_TEST_UTILS | 
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| 315 | std::unique_ptr<GrFragmentProcessor> GrGaussianConvolutionFragmentProcessor::TestCreate( | 
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| 316 | GrProcessorTestData* d) { | 
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| 317 | auto [view, ct, at] = d->randomView(); | 
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| 318 |  | 
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| 319 | int bounds[2]; | 
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| 320 | int modeIdx = d->fRandom->nextRangeU(0, GrTextureDomain::kModeCount-1); | 
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| 321 |  | 
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| 322 | Direction dir; | 
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| 323 | if (d->fRandom->nextBool()) { | 
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| 324 | dir = Direction::kX; | 
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| 325 | bounds[0] = d->fRandom->nextRangeU(0, view.width()-2); | 
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| 326 | bounds[1] = d->fRandom->nextRangeU(bounds[0]+1, view.width()-1); | 
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| 327 | } else { | 
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| 328 | dir = Direction::kY; | 
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| 329 | bounds[0] = d->fRandom->nextRangeU(0, view.height()-2); | 
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| 330 | bounds[1] = d->fRandom->nextRangeU(bounds[0]+1, view.height()-1); | 
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| 331 | } | 
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| 332 |  | 
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| 333 | int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius); | 
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| 334 | float sigma = radius / 3.f; | 
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| 335 |  | 
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| 336 | return GrGaussianConvolutionFragmentProcessor::Make(std::move(view), at, dir, radius, sigma, | 
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| 337 | static_cast<GrTextureDomain::Mode>(modeIdx), | 
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| 338 | bounds); | 
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| 339 | } | 
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| 340 | #endif | 
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| 341 |  | 
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