| 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/effects/GrGaussianConvolutionFragmentProcessor.h" |
| 9 | |
| 10 | #include "src/gpu/GrTexture.h" |
| 11 | #include "src/gpu/GrTextureProxy.h" |
| 12 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| 13 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 14 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 15 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 16 | |
| 17 | // For brevity |
| 18 | using UniformHandle = GrGLSLProgramDataManager::UniformHandle; |
| 19 | using Direction = GrGaussianConvolutionFragmentProcessor::Direction; |
| 20 | |
| 21 | class GrGLConvolutionEffect : public GrGLSLFragmentProcessor { |
| 22 | public: |
| 23 | void emitCode(EmitArgs&) override; |
| 24 | |
| 25 | static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); |
| 26 | |
| 27 | protected: |
| 28 | void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; |
| 29 | |
| 30 | private: |
| 31 | UniformHandle fKernelUni; |
| 32 | UniformHandle fImageIncrementUni; |
| 33 | UniformHandle fBoundsUni; |
| 34 | |
| 35 | typedef GrGLSLFragmentProcessor INHERITED; |
| 36 | }; |
| 37 | |
| 38 | void GrGLConvolutionEffect::emitCode(EmitArgs& args) { |
| 39 | const GrGaussianConvolutionFragmentProcessor& ce = |
| 40 | args.fFp.cast<GrGaussianConvolutionFragmentProcessor>(); |
| 41 | |
| 42 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 43 | fImageIncrementUni = uniformHandler->addUniform(&ce, kFragment_GrShaderFlag, kHalf2_GrSLType, |
| 44 | "ImageIncrement" ); |
| 45 | if (ce.useBounds()) { |
| 46 | fBoundsUni = uniformHandler->addUniform(&ce, kFragment_GrShaderFlag, kHalf2_GrSLType, |
| 47 | "Bounds" ); |
| 48 | } |
| 49 | |
| 50 | int width = ce.width(); |
| 51 | |
| 52 | int arrayCount = (width + 3) / 4; |
| 53 | SkASSERT(4 * arrayCount >= width); |
| 54 | |
| 55 | fKernelUni = uniformHandler->addUniformArray(&ce, kFragment_GrShaderFlag, kHalf4_GrSLType, |
| 56 | "Kernel" , arrayCount); |
| 57 | |
| 58 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 59 | SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint); |
| 60 | |
| 61 | fragBuilder->codeAppendf("%s = half4(0, 0, 0, 0);" , args.fOutputColor); |
| 62 | |
| 63 | const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); |
| 64 | const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); |
| 65 | |
| 66 | fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;" , coords2D.c_str(), ce.radius(), imgInc); |
| 67 | fragBuilder->codeAppend("float2 coordSampled = half2(0, 0);" ); |
| 68 | |
| 69 | // Manually unroll loop because some drivers don't; yields 20-30% speedup. |
| 70 | const char* kVecSuffix[4] = {".x" , ".y" , ".z" , ".w" }; |
| 71 | for (int i = 0; i < width; i++) { |
| 72 | SkString index; |
| 73 | SkString kernelIndex; |
| 74 | index.appendS32(i / 4); |
| 75 | kernel.appendArrayAccess(index.c_str(), &kernelIndex); |
| 76 | kernelIndex.append(kVecSuffix[i & 0x3]); |
| 77 | |
| 78 | fragBuilder->codeAppend("coordSampled = coord;" ); |
| 79 | if (ce.useBounds()) { |
| 80 | // We used to compute a bool indicating whether we're in bounds or not, cast it to a |
| 81 | // float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems |
| 82 | // to have a bug that caused corruption. |
| 83 | const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); |
| 84 | const char* component = ce.direction() == Direction::kY ? "y" : "x" ; |
| 85 | |
| 86 | switch (ce.mode()) { |
| 87 | case GrTextureDomain::kClamp_Mode: { |
| 88 | fragBuilder->codeAppendf("coordSampled.%s = clamp(coord.%s, %s.x, %s.y);\n" , |
| 89 | component, component, bounds, bounds); |
| 90 | break; |
| 91 | } |
| 92 | // Deferring implementing kMirrorRepeat until we use DomainEffects as |
| 93 | // child processors. Fallback to Repeat. |
| 94 | case GrTextureDomain::kMirrorRepeat_Mode: |
| 95 | case GrTextureDomain::kRepeat_Mode: { |
| 96 | fragBuilder->codeAppendf("coordSampled.%s = " |
| 97 | "mod(coord.%s - %s.x, %s.y - %s.x) + %s.x;\n" , |
| 98 | component, component, bounds, bounds, bounds, bounds); |
| 99 | break; |
| 100 | } |
| 101 | case GrTextureDomain::kDecal_Mode: { |
| 102 | fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {" , |
| 103 | component, bounds, component, bounds); |
| 104 | break; |
| 105 | } |
| 106 | default: { |
| 107 | SK_ABORT("Unsupported operation." ); |
| 108 | } |
| 109 | } |
| 110 | } |
| 111 | fragBuilder->codeAppendf("%s += " , args.fOutputColor); |
| 112 | fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coordSampled" ); |
| 113 | fragBuilder->codeAppendf(" * %s;\n" , kernelIndex.c_str()); |
| 114 | if (GrTextureDomain::kDecal_Mode == ce.mode()) { |
| 115 | fragBuilder->codeAppend("}" ); |
| 116 | } |
| 117 | fragBuilder->codeAppendf("coord += %s;\n" , imgInc); |
| 118 | } |
| 119 | fragBuilder->codeAppendf("%s *= %s;\n" , args.fOutputColor, args.fInputColor); |
| 120 | } |
| 121 | |
| 122 | void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
| 123 | const GrFragmentProcessor& processor) { |
| 124 | const GrGaussianConvolutionFragmentProcessor& conv = |
| 125 | processor.cast<GrGaussianConvolutionFragmentProcessor>(); |
| 126 | const auto& view = conv.textureSampler(0).view(); |
| 127 | GrSurfaceProxy* proxy = view.proxy(); |
| 128 | GrTexture& texture = *proxy->peekTexture(); |
| 129 | |
| 130 | float imageIncrement[2] = {0}; |
| 131 | float ySign = view.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
| 132 | switch (conv.direction()) { |
| 133 | case Direction::kX: |
| 134 | imageIncrement[0] = 1.0f / texture.width(); |
| 135 | break; |
| 136 | case Direction::kY: |
| 137 | imageIncrement[1] = ySign / texture.height(); |
| 138 | break; |
| 139 | default: |
| 140 | SK_ABORT("Unknown filter direction." ); |
| 141 | } |
| 142 | pdman.set2fv(fImageIncrementUni, 1, imageIncrement); |
| 143 | if (conv.useBounds()) { |
| 144 | float bounds[2] = {0}; |
| 145 | bounds[0] = conv.bounds()[0]; |
| 146 | bounds[1] = conv.bounds()[1]; |
| 147 | if (GrTextureDomain::kClamp_Mode == conv.mode()) { |
| 148 | bounds[0] += SK_ScalarHalf; |
| 149 | bounds[1] -= SK_ScalarHalf; |
| 150 | } |
| 151 | if (Direction::kX == conv.direction()) { |
| 152 | SkScalar inv = SkScalarInvert(SkIntToScalar(texture.width())); |
| 153 | bounds[0] *= inv; |
| 154 | bounds[1] *= inv; |
| 155 | } else { |
| 156 | SkScalar inv = SkScalarInvert(SkIntToScalar(texture.height())); |
| 157 | if (view.origin() != kTopLeft_GrSurfaceOrigin) { |
| 158 | float tmp = bounds[0]; |
| 159 | bounds[0] = 1.0f - (inv * bounds[1]); |
| 160 | bounds[1] = 1.0f - (inv * tmp); |
| 161 | } else { |
| 162 | bounds[0] *= inv; |
| 163 | bounds[1] *= inv; |
| 164 | } |
| 165 | } |
| 166 | |
| 167 | SkASSERT(bounds[0] <= bounds[1]); |
| 168 | pdman.set2f(fBoundsUni, bounds[0], bounds[1]); |
| 169 | } |
| 170 | int width = conv.width(); |
| 171 | |
| 172 | int arrayCount = (width + 3) / 4; |
| 173 | SkASSERT(4 * arrayCount >= width); |
| 174 | pdman.set4fv(fKernelUni, arrayCount, conv.kernel()); |
| 175 | } |
| 176 | |
| 177 | void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrShaderCaps&, |
| 178 | GrProcessorKeyBuilder* b) { |
| 179 | const GrGaussianConvolutionFragmentProcessor& conv = |
| 180 | processor.cast<GrGaussianConvolutionFragmentProcessor>(); |
| 181 | uint32_t key = conv.radius(); |
| 182 | key <<= 3; |
| 183 | if (conv.useBounds()) { |
| 184 | key |= Direction::kY == conv.direction() ? 0x4 : 0x0; |
| 185 | } |
| 186 | key |= static_cast<uint32_t>(conv.mode()); |
| 187 | b->add32(key); |
| 188 | } |
| 189 | |
| 190 | /////////////////////////////////////////////////////////////////////////////// |
| 191 | static void fill_in_1D_gaussian_kernel(float* kernel, int width, float gaussianSigma, int radius) { |
| 192 | const float twoSigmaSqrd = 2.0f * gaussianSigma * gaussianSigma; |
| 193 | if (SkScalarNearlyZero(twoSigmaSqrd, SK_ScalarNearlyZero)) { |
| 194 | for (int i = 0; i < width; ++i) { |
| 195 | kernel[i] = 0.0f; |
| 196 | } |
| 197 | return; |
| 198 | } |
| 199 | |
| 200 | const float denom = 1.0f / twoSigmaSqrd; |
| 201 | |
| 202 | float sum = 0.0f; |
| 203 | for (int i = 0; i < width; ++i) { |
| 204 | float x = static_cast<float>(i - radius); |
| 205 | // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian |
| 206 | // is dropped here, since we renormalize the kernel below. |
| 207 | kernel[i] = sk_float_exp(-x * x * denom); |
| 208 | sum += kernel[i]; |
| 209 | } |
| 210 | // Normalize the kernel |
| 211 | float scale = 1.0f / sum; |
| 212 | for (int i = 0; i < width; ++i) { |
| 213 | kernel[i] *= scale; |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor( |
| 218 | GrSurfaceProxyView view, |
| 219 | SkAlphaType alphaType, |
| 220 | Direction direction, |
| 221 | int radius, |
| 222 | float gaussianSigma, |
| 223 | GrTextureDomain::Mode mode, |
| 224 | int bounds[2]) |
| 225 | : INHERITED(kGrGaussianConvolutionFragmentProcessor_ClassID, |
| 226 | ModulateForSamplerOptFlags(alphaType, mode == GrTextureDomain::kDecal_Mode)) |
| 227 | , fCoordTransform(view.proxy(), view.origin()) |
| 228 | , fTextureSampler(std::move(view)) |
| 229 | , fRadius(radius) |
| 230 | , fDirection(direction) |
| 231 | , fMode(mode) { |
| 232 | this->addCoordTransform(&fCoordTransform); |
| 233 | this->setTextureSamplerCnt(1); |
| 234 | SkASSERT(radius <= kMaxKernelRadius); |
| 235 | |
| 236 | fill_in_1D_gaussian_kernel(fKernel, this->width(), gaussianSigma, this->radius()); |
| 237 | // SkGpuBlurUtils is not as aggressive as it once was about avoiding domains. So we check |
| 238 | // here if we can omit the domain. TODO: remove this when this effect uses a child to |
| 239 | // sample the texture. |
| 240 | auto samplerProxy = fTextureSampler.proxy(); |
| 241 | if (!samplerProxy->isFullyLazy()) { |
| 242 | int wh = (fDirection == Direction::kX) ? samplerProxy->backingStoreDimensions().width() |
| 243 | : samplerProxy->backingStoreDimensions().height(); |
| 244 | if (bounds[0] == 0 && bounds[1] == wh) { |
| 245 | bool useSampler = false; |
| 246 | GrSamplerState::WrapMode samplerMode = GrSamplerState::WrapMode::kClamp; |
| 247 | switch (fMode) { |
| 248 | case GrTextureDomain::kClamp_Mode: |
| 249 | case GrTextureDomain::kIgnore_Mode: |
| 250 | useSampler = true; |
| 251 | break; |
| 252 | case GrTextureDomain::kRepeat_Mode: |
| 253 | useSampler = true; |
| 254 | samplerMode = GrSamplerState::WrapMode::kRepeat; |
| 255 | break; |
| 256 | case GrTextureDomain::kMirrorRepeat_Mode: |
| 257 | useSampler = true; |
| 258 | samplerMode = GrSamplerState::WrapMode::kMirrorRepeat; |
| 259 | break; |
| 260 | case GrTextureDomain::kDecal_Mode: |
| 261 | // Not sure if we support this in HW without having GrCaps here. |
| 262 | // Just wait until we replace this with GrTextureEffect. |
| 263 | break; |
| 264 | } |
| 265 | if (useSampler) { |
| 266 | fMode = GrTextureDomain::kIgnore_Mode; |
| 267 | if (fDirection == Direction::kX) { |
| 268 | fTextureSampler.samplerState().setWrapModeX(samplerMode); |
| 269 | } else { |
| 270 | fTextureSampler.samplerState().setWrapModeY(samplerMode); |
| 271 | } |
| 272 | } |
| 273 | } |
| 274 | } |
| 275 | memcpy(fBounds, bounds, sizeof(fBounds)); |
| 276 | } |
| 277 | |
| 278 | GrGaussianConvolutionFragmentProcessor::GrGaussianConvolutionFragmentProcessor( |
| 279 | const GrGaussianConvolutionFragmentProcessor& that) |
| 280 | : INHERITED(kGrGaussianConvolutionFragmentProcessor_ClassID, that.optimizationFlags()) |
| 281 | , fCoordTransform(that.fCoordTransform) |
| 282 | , fTextureSampler(that.fTextureSampler) |
| 283 | , fRadius(that.fRadius) |
| 284 | , fDirection(that.fDirection) |
| 285 | , fMode(that.fMode) { |
| 286 | this->addCoordTransform(&fCoordTransform); |
| 287 | this->setTextureSamplerCnt(1); |
| 288 | memcpy(fKernel, that.fKernel, that.width() * sizeof(float)); |
| 289 | memcpy(fBounds, that.fBounds, sizeof(fBounds)); |
| 290 | } |
| 291 | |
| 292 | void GrGaussianConvolutionFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| 293 | GrProcessorKeyBuilder* b) const { |
| 294 | GrGLConvolutionEffect::GenKey(*this, caps, b); |
| 295 | } |
| 296 | |
| 297 | GrGLSLFragmentProcessor* GrGaussianConvolutionFragmentProcessor::onCreateGLSLInstance() const { |
| 298 | return new GrGLConvolutionEffect; |
| 299 | } |
| 300 | |
| 301 | bool GrGaussianConvolutionFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const { |
| 302 | const GrGaussianConvolutionFragmentProcessor& s = |
| 303 | sBase.cast<GrGaussianConvolutionFragmentProcessor>(); |
| 304 | return (this->radius() == s.radius() && this->direction() == s.direction() && |
| 305 | this->mode() == s.mode() && |
| 306 | 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && |
| 307 | 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); |
| 308 | } |
| 309 | |
| 310 | /////////////////////////////////////////////////////////////////////////////// |
| 311 | |
| 312 | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGaussianConvolutionFragmentProcessor); |
| 313 | |
| 314 | #if GR_TEST_UTILS |
| 315 | std::unique_ptr<GrFragmentProcessor> GrGaussianConvolutionFragmentProcessor::TestCreate( |
| 316 | GrProcessorTestData* d) { |
| 317 | auto [view, ct, at] = d->randomView(); |
| 318 | |
| 319 | int bounds[2]; |
| 320 | int modeIdx = d->fRandom->nextRangeU(0, GrTextureDomain::kModeCount-1); |
| 321 | |
| 322 | Direction dir; |
| 323 | if (d->fRandom->nextBool()) { |
| 324 | dir = Direction::kX; |
| 325 | bounds[0] = d->fRandom->nextRangeU(0, view.width()-2); |
| 326 | bounds[1] = d->fRandom->nextRangeU(bounds[0]+1, view.width()-1); |
| 327 | } else { |
| 328 | dir = Direction::kY; |
| 329 | bounds[0] = d->fRandom->nextRangeU(0, view.height()-2); |
| 330 | bounds[1] = d->fRandom->nextRangeU(bounds[0]+1, view.height()-1); |
| 331 | } |
| 332 | |
| 333 | int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius); |
| 334 | float sigma = radius / 3.f; |
| 335 | |
| 336 | return GrGaussianConvolutionFragmentProcessor::Make(std::move(view), at, dir, radius, sigma, |
| 337 | static_cast<GrTextureDomain::Mode>(modeIdx), |
| 338 | bounds); |
| 339 | } |
| 340 | #endif |
| 341 | |