1 | /* |
2 | * Copyright 2018 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | /************************************************************************************************** |
9 | *** This file was autogenerated from GrDualIntervalGradientColorizer.fp; do not modify. |
10 | **************************************************************************************************/ |
11 | #include "GrDualIntervalGradientColorizer.h" |
12 | |
13 | #include "src/gpu/GrTexture.h" |
14 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
15 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
16 | #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
17 | #include "src/sksl/SkSLCPP.h" |
18 | #include "src/sksl/SkSLUtil.h" |
19 | class GrGLSLDualIntervalGradientColorizer : public GrGLSLFragmentProcessor { |
20 | public: |
21 | GrGLSLDualIntervalGradientColorizer() {} |
22 | void emitCode(EmitArgs& args) override { |
23 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
24 | const GrDualIntervalGradientColorizer& _outer = |
25 | args.fFp.cast<GrDualIntervalGradientColorizer>(); |
26 | (void)_outer; |
27 | auto scale01 = _outer.scale01; |
28 | (void)scale01; |
29 | auto bias01 = _outer.bias01; |
30 | (void)bias01; |
31 | auto scale23 = _outer.scale23; |
32 | (void)scale23; |
33 | auto bias23 = _outer.bias23; |
34 | (void)bias23; |
35 | auto threshold = _outer.threshold; |
36 | (void)threshold; |
37 | scale01Var = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, |
38 | kFloat4_GrSLType, "scale01" ); |
39 | bias01Var = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, |
40 | kFloat4_GrSLType, "bias01" ); |
41 | scale23Var = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, |
42 | kFloat4_GrSLType, "scale23" ); |
43 | bias23Var = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, |
44 | kFloat4_GrSLType, "bias23" ); |
45 | thresholdVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, |
46 | kHalf_GrSLType, "threshold" ); |
47 | fragBuilder->codeAppendf( |
48 | "half t = %s.x;\nfloat4 scale, bias;\nif (t < %s) {\n scale = %s;\n bias = " |
49 | "%s;\n} else {\n scale = %s;\n bias = %s;\n}\n%s = half4(float(t) * scale + " |
50 | "bias);\n" , |
51 | args.fInputColor, args.fUniformHandler->getUniformCStr(thresholdVar), |
52 | args.fUniformHandler->getUniformCStr(scale01Var), |
53 | args.fUniformHandler->getUniformCStr(bias01Var), |
54 | args.fUniformHandler->getUniformCStr(scale23Var), |
55 | args.fUniformHandler->getUniformCStr(bias23Var), args.fOutputColor); |
56 | } |
57 | |
58 | private: |
59 | void onSetData(const GrGLSLProgramDataManager& pdman, |
60 | const GrFragmentProcessor& _proc) override { |
61 | const GrDualIntervalGradientColorizer& _outer = |
62 | _proc.cast<GrDualIntervalGradientColorizer>(); |
63 | { |
64 | const SkPMColor4f& scale01Value = _outer.scale01; |
65 | if (scale01Prev != scale01Value) { |
66 | scale01Prev = scale01Value; |
67 | pdman.set4fv(scale01Var, 1, scale01Value.vec()); |
68 | } |
69 | const SkPMColor4f& bias01Value = _outer.bias01; |
70 | if (bias01Prev != bias01Value) { |
71 | bias01Prev = bias01Value; |
72 | pdman.set4fv(bias01Var, 1, bias01Value.vec()); |
73 | } |
74 | const SkPMColor4f& scale23Value = _outer.scale23; |
75 | if (scale23Prev != scale23Value) { |
76 | scale23Prev = scale23Value; |
77 | pdman.set4fv(scale23Var, 1, scale23Value.vec()); |
78 | } |
79 | const SkPMColor4f& bias23Value = _outer.bias23; |
80 | if (bias23Prev != bias23Value) { |
81 | bias23Prev = bias23Value; |
82 | pdman.set4fv(bias23Var, 1, bias23Value.vec()); |
83 | } |
84 | float thresholdValue = _outer.threshold; |
85 | if (thresholdPrev != thresholdValue) { |
86 | thresholdPrev = thresholdValue; |
87 | pdman.set1f(thresholdVar, thresholdValue); |
88 | } |
89 | } |
90 | } |
91 | SkPMColor4f scale01Prev = {SK_FloatNaN, SK_FloatNaN, SK_FloatNaN, SK_FloatNaN}; |
92 | SkPMColor4f bias01Prev = {SK_FloatNaN, SK_FloatNaN, SK_FloatNaN, SK_FloatNaN}; |
93 | SkPMColor4f scale23Prev = {SK_FloatNaN, SK_FloatNaN, SK_FloatNaN, SK_FloatNaN}; |
94 | SkPMColor4f bias23Prev = {SK_FloatNaN, SK_FloatNaN, SK_FloatNaN, SK_FloatNaN}; |
95 | float thresholdPrev = SK_FloatNaN; |
96 | UniformHandle scale01Var; |
97 | UniformHandle bias01Var; |
98 | UniformHandle scale23Var; |
99 | UniformHandle bias23Var; |
100 | UniformHandle thresholdVar; |
101 | }; |
102 | GrGLSLFragmentProcessor* GrDualIntervalGradientColorizer::onCreateGLSLInstance() const { |
103 | return new GrGLSLDualIntervalGradientColorizer(); |
104 | } |
105 | void GrDualIntervalGradientColorizer::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
106 | GrProcessorKeyBuilder* b) const {} |
107 | bool GrDualIntervalGradientColorizer::onIsEqual(const GrFragmentProcessor& other) const { |
108 | const GrDualIntervalGradientColorizer& that = other.cast<GrDualIntervalGradientColorizer>(); |
109 | (void)that; |
110 | if (scale01 != that.scale01) return false; |
111 | if (bias01 != that.bias01) return false; |
112 | if (scale23 != that.scale23) return false; |
113 | if (bias23 != that.bias23) return false; |
114 | if (threshold != that.threshold) return false; |
115 | return true; |
116 | } |
117 | GrDualIntervalGradientColorizer::GrDualIntervalGradientColorizer( |
118 | const GrDualIntervalGradientColorizer& src) |
119 | : INHERITED(kGrDualIntervalGradientColorizer_ClassID, src.optimizationFlags()) |
120 | , scale01(src.scale01) |
121 | , bias01(src.bias01) |
122 | , scale23(src.scale23) |
123 | , bias23(src.bias23) |
124 | , threshold(src.threshold) {} |
125 | std::unique_ptr<GrFragmentProcessor> GrDualIntervalGradientColorizer::clone() const { |
126 | return std::unique_ptr<GrFragmentProcessor>(new GrDualIntervalGradientColorizer(*this)); |
127 | } |
128 | |
129 | std::unique_ptr<GrFragmentProcessor> GrDualIntervalGradientColorizer::Make(const SkPMColor4f& c0, |
130 | const SkPMColor4f& c1, |
131 | const SkPMColor4f& c2, |
132 | const SkPMColor4f& c3, |
133 | float threshold) { |
134 | // Derive scale and biases from the 4 colors and threshold |
135 | auto vc0 = Sk4f::Load(c0.vec()); |
136 | auto vc1 = Sk4f::Load(c1.vec()); |
137 | auto scale01 = (vc1 - vc0) / threshold; |
138 | // bias01 = c0 |
139 | |
140 | auto vc2 = Sk4f::Load(c2.vec()); |
141 | auto vc3 = Sk4f::Load(c3.vec()); |
142 | auto scale23 = (vc3 - vc2) / (1 - threshold); |
143 | auto bias23 = vc2 - threshold * scale23; |
144 | |
145 | return std::unique_ptr<GrFragmentProcessor>(new GrDualIntervalGradientColorizer( |
146 | {scale01[0], scale01[1], scale01[2], scale01[3]}, c0, |
147 | {scale23[0], scale23[1], scale23[2], scale23[3]}, |
148 | {bias23[0], bias23[1], bias23[2], bias23[3]}, threshold)); |
149 | } |
150 | |